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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef mavlink_Logger_hpp
#define mavlink_Logger_hpp
#include <iostream>
#include <string>
namespace mavlinkcom
{
class MavLinkDebugLog
{
public:
virtual void log(int level, const std::string& message)
{
... | AirSim/MavLinkCom/include/MavLinkDebugLog.hpp/0 | {
"file_path": "AirSim/MavLinkCom/include/MavLinkDebugLog.hpp",
"repo_id": "AirSim",
"token_count": 356
} | 27 |
#pragma once
// clang-format off
#ifndef MAVLINK_NO_CONVERSION_HELPERS
/* enable math defines on Windows */
#ifdef _MSC_VER
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#endif
#endif
#include <math.h>
#ifndef M_PI_2
#define M_PI_2 ((float)asin(1))
#endif
/**
* @file mavlink_conversions.h
*
* These conv... | AirSim/MavLinkCom/mavlink/mavlink_conversions.h/0 | {
"file_path": "AirSim/MavLinkCom/mavlink/mavlink_conversions.h",
"repo_id": "AirSim",
"token_count": 3156
} | 28 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "MavLinkVehicle.hpp"
#include "impl/MavLinkVehicleImpl.hpp"
#include <memory>
using namespace mavlinkcom;
using namespace mavlinkcom_impl;
MavLinkVehicle::MavLinkVehicle(int localSystemId, int localComponentId)
{... | AirSim/MavLinkCom/src/MavLinkVehicle.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/MavLinkVehicle.cpp",
"repo_id": "AirSim",
"token_count": 2069
} | 29 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "MavLinkVideoStreamImpl.hpp"
#include <chrono>
#include "Utils.hpp"
#include "MavLinkMessages.hpp"
#define PACKET_PAYLOAD 253 //hard coded in MavLink code - do not change
using namespace mavlink_utils;
using nam... | AirSim/MavLinkCom/src/impl/MavLinkVideoStreamImpl.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/impl/MavLinkVideoStreamImpl.cpp",
"repo_id": "AirSim",
"token_count": 2513
} | 30 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#if defined(linux) | defined(__linux)
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <linux/wireless.h>
#include <stdlib.h>
#include <string.h>
#include "common_utils/Utils.hpp"
int getWifi... | AirSim/MavLinkCom/src/serial_com/wifi.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/serial_com/wifi.cpp",
"repo_id": "AirSim",
"token_count": 528
} | 31 |
import setup_path
import airsim
import cv2 #conda install opencv
import time
# connect to the AirSim simulator
client = airsim.CarClient()
client.confirmConnection()
car_controls = airsim.CarControls()
start = time.time()
print("Time,Speed,Gear,PX,PY,PZ,OW,OX,OY,OZ")
# monitor car state while you drive it manual... | AirSim/PythonClient/car/car_monitor.py/0 | {
"file_path": "AirSim/PythonClient/car/car_monitor.py",
"repo_id": "AirSim",
"token_count": 335
} | 32 |
# In settings.json first activate computer vision mode:
# https://github.com/Microsoft/AirSim/blob/main/docs/image_apis.md#computer-vision-mode
import setup_path
import airsim
import numpy as np
import time
import os
import pprint
import tempfile
import math
from math import *
from scipy.misc import imsave
from a... | AirSim/PythonClient/computer_vision/cv_navigate.py/0 | {
"file_path": "AirSim/PythonClient/computer_vision/cv_navigate.py",
"repo_id": "AirSim",
"token_count": 3873
} | 33 |
import airsim
c = airsim.MultirotorClient()
c.confirmConnection()
c.simSetObjectMaterialFromTexture("OrangeBall", "sample_texture.jpg")
| AirSim/PythonClient/environment/change_texture_example.py/0 | {
"file_path": "AirSim/PythonClient/environment/change_texture_example.py",
"repo_id": "AirSim",
"token_count": 44
} | 34 |
import os
os.environ['TF_CPP_MIN_LOG_LEVEL']='2'
import tensorflow as tf
from keras.preprocessing.image import ImageDataGenerator
from keras.models import Sequential, Model
from keras.layers.convolutional import Convolution2D
from keras.layers import Conv2D, MaxPooling2D, Dropout, Flatten, Dense, Lambda, Input, concate... | AirSim/PythonClient/imitation_learning/train_model.py/0 | {
"file_path": "AirSim/PythonClient/imitation_learning/train_model.py",
"repo_id": "AirSim",
"token_count": 1650
} | 35 |
"""
For connecting to the AirSim drone environment and testing API functionality
"""
import setup_path
import airsim
import os
import tempfile
import pprint
# connect to the AirSim simulator
client = airsim.MultirotorClient()
client.confirmConnection()
client.enableApiControl(True)
client.armDisarm(True)
state = cl... | AirSim/PythonClient/multirotor/manual_mode_demo.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/manual_mode_demo.py",
"repo_id": "AirSim",
"token_count": 295
} | 36 |
import os
import setup_path
import airsim
import time
import numpy as np
import sys
script_dir = os.path.dirname(__file__)
client = airsim.MultirotorClient()
client.confirmConnection()
client.enableApiControl(True)
def play_sound(wavfile):
import speaker
import wav_reader
reader = wav_reader.WavReader()... | AirSim/PythonClient/multirotor/stability_test.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/stability_test.py",
"repo_id": "AirSim",
"token_count": 996
} | 37 |
import setuptools
from airsim import __version__
with open("README.md", "r") as fh:
long_description = fh.read()
setuptools.setup(
name="airsim",
version=__version__,
author="Shital Shah",
author_email="shitals@microsoft.com",
description="Open source simulator based on Unreal Engine for auton... | AirSim/PythonClient/setup.py/0 | {
"file_path": "AirSim/PythonClient/setup.py",
"repo_id": "AirSim",
"token_count": 294
} | 38 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" />
<ItemGroup Label="ProjectConfigurations">
... | AirSim/Unity/AirLibWrapper/AirsimWrapper/AirsimWrapper.vcxproj/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/AirsimWrapper.vcxproj",
"repo_id": "AirSim",
"token_count": 5112
} | 39 |
#include <exception>
#include "SimModeWorldBase.h"
#include "../PInvokeWrapper.h"
SimModeWorldBase::SimModeWorldBase(int port_number)
: SimModeBase(port_number)
{
}
void SimModeWorldBase::BeginPlay()
{
SimModeBase::BeginPlay();
}
void SimModeWorldBase::initializeForPlay()
{
std::vector<msr::airlib::Updat... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimMode/SimModeWorldBase.cpp/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimMode/SimModeWorldBase.cpp",
"repo_id": "AirSim",
"token_count": 1477
} | 40 |
#include <exception>
#include "CarPawnSimApi.h"
#include "vehicles/car/api/CarApiBase.hpp"
#include "CarPawnApi.h"
#include "../../PInvokeWrapper.h"
#include "../../UnityUtilities.hpp"
#include "../../UnitySensors/UnitySensorFactory.h"
CarPawnSimApi::CarPawnSimApi(const Params& params, std::string car_name)
: Pawn... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawnSimApi.cpp/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawnSimApi.cpp",
"repo_id": "AirSim",
"token_count": 2766
} | 41 |
macro(BuildMavLink)
include_directories(
${AIRSIM_ROOT}/MavLinkCom
${AIRSIM_ROOT}/MavLinkCom/common_utils
${AIRSIM_ROOT}/MavLinkCom/include
)
LIST(APPEND MAVLINK_LIBRARY_SOURCE_FILES "${AIRSIM_ROOT}/MavLinkCom/common_utils/FileSystem.cpp")
LIST(APPEND MAVLINK_LIBRARY_SOURCE_FILES "${AIRSIM_ROOT}/MavLinkCom/comm... | AirSim/Unity/AirLibWrapper/AirsimWrapper/cmake/mav-setup.cmake/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/cmake/mav-setup.cmake",
"repo_id": "AirSim",
"token_count": 1344
} | 42 |
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"repo_id": "AirSim",
"token_count": 29820
} | 43 |
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace AirSimUnity {
/*
* HUD class responsible for all the UI related elements. The Settings initialization is also being done in this class.
* To Enable UI in the simulation, make sure this class is attached to one of the game... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/AirSimHUDScript.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/AirSimHUDScript.cs",
"repo_id": "AirSim",
"token_count": 1740
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"repo_id": "AirSim",
"token_count": 69
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{
"FileVersion": 3,
"EngineAssociation": "4.27",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "Blocks",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"AirSim"
]
}
],
"Plugins": [
{
"Name": "AirSim",
"Enabled": true
},
{
"Name": "Steam... | AirSim/Unreal/Environments/Blocks/Blocks.uproject/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/Blocks.uproject",
"repo_id": "AirSim",
"token_count": 203
} | 52 |
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class BlocksTarget : TargetRules
{
public BlocksTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
ExtraModuleNames.AddRange(new string[] { "Blocks" });
//bUseUnityBuil... | AirSim/Unreal/Environments/Blocks/Source/Blocks.Target.cs/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/Source/Blocks.Target.cs",
"repo_id": "AirSim",
"token_count": 131
} | 53 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "AirBlueprintLib.h"
#include "GameFramework/WorldSettings.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Components/SkinnedMeshComponent.h"
#include "GameFramework/RotatingMovementComponent.h"
#includ... | AirSim/Unreal/Plugins/AirSim/Source/AirBlueprintLib.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/AirBlueprintLib.cpp",
"repo_id": "AirSim",
"token_count": 12429
} | 54 |
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include <Components/ActorComponent.h>
#include <GameFramework/Actor.h>
#include "ObjectFilter.generated.h"
class UStaticMesh;
class USkeletalMesh;
USTRUCT(BlueprintType)
struct AIRSIM_API FObjectFi... | AirSim/Unreal/Plugins/AirSim/Source/ObjectFilter.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/ObjectFilter.h",
"repo_id": "AirSim",
"token_count": 567
} | 55 |
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "PIPCamera.h"
#include <functional>
#include "SimHUDWidget.generated.h"
UCLASS()
class AIRSIM_API USimHUDWidget : public UUserWidget
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "Event handler")
void on... | AirSim/Unreal/Plugins/AirSim/Source/SimHUD/SimHUDWidget.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimHUD/SimHUDWidget.h",
"repo_id": "AirSim",
"token_count": 723
} | 56 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "UnrealLidarSensor.h"
#include "AirBlueprintLib.h"
#include "common/Common.hpp"
#include "NedTransform.h"
#include "DrawDebugHelpers.h"
// ctor
UnrealLidarSensor::UnrealLidarSensor(const AirSimSettings::LidarSetti... | AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealLidarSensor.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealLidarSensor.cpp",
"repo_id": "AirSim",
"token_count": 3525
} | 57 |
#include "ComputerVisionPawn.h"
#include "Engine/World.h"
#include "ManualPoseController.h"
AComputerVisionPawn::AComputerVisionPawn()
{
static ConstructorHelpers::FClassFinder<APIPCamera> pip_camera_class(TEXT("Blueprint'/AirSim/Blueprints/BP_PIPCamera'"));
pip_camera_class_ = pip_camera_class.Succeeded() ? p... | AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/ComputerVisionPawn.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/ComputerVisionPawn.cpp",
"repo_id": "AirSim",
"token_count": 2387
} | 58 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform... | AirSim/UnrealPluginFiles.vcxproj/0 | {
"file_path": "AirSim/UnrealPluginFiles.vcxproj",
"repo_id": "AirSim",
"token_count": 3931
} | 59 |
@echo off
REM //---------- set up variable ----------
setlocal
set ROOT_DIR=%~dp0
pushd %~dp0
set BUILD_DIR=%ROOT_DIR%temp\docs_build
rem mdir /s /q %BUILD_DIR%
robocopy "docs" "%BUILD_DIR%\doc_root\docs" /MIR /njh /njs /ndl /np /nfl /r:0
robocopy "." "%BUILD_DIR%\doc_root" *.md /njh /njs /ndl /np /nfl /r:0
robocopy "... | AirSim/build_docs.bat/0 | {
"file_path": "AirSim/build_docs.bat",
"repo_id": "AirSim",
"token_count": 945
} | 60 |
# Adding AirSim to Custom Unity Projects
Before completing these steps, make sure you have properly [set up AirSim for Unity](Unity.md)
1. Open the Containing folder of your custom unity project
2. Copy and paste the following items from Unity demo into the main project folder of your custom environment:
```
Assets
Pro... | AirSim/docs/custom_unity_environments.md/0 | {
"file_path": "AirSim/docs/custom_unity_environments.md",
"repo_id": "AirSim",
"token_count": 336
} | 61 |
# How to Use Lidar in AirSim
AirSim supports Lidar for multirotors and cars.
The enablement of lidar and the other lidar settings can be configured via AirSimSettings json.
Please see [general sensors](sensors.md) for information on configruation of general/shared sensor settings.
## Enabling lidar on a vehicle
* By... | AirSim/docs/lidar.md/0 | {
"file_path": "AirSim/docs/lidar.md",
"repo_id": "AirSim",
"token_count": 1760
} | 62 |
# Modifying Recording Data
AirSim has a [Recording feature](settings.md#recording) to easily collect data and images. The [Recording APIs](apis.md#recording-apis) also allows starting and stopping the recording using API.
However, the data recorded by default might not be sufficient for your use cases, and it might b... | AirSim/docs/modify_recording_data.md/0 | {
"file_path": "AirSim/docs/modify_recording_data.md",
"repo_id": "AirSim",
"token_count": 1150
} | 63 |
%%
%% This is file `spbasic.bst',
%% generated with the docstrip utility.
%%
%% The original source files were:
%%
%% merlin.mbs (with options: `ay,nat,seq-lab,vonx,nm-rvx,ed-rev,jnrlst,dt-beg,yr-par,yrp-x,yrpp-xsp,note-yr,jxper,jttl-rm,thtit-a,pgsep-c,num-xser,ser-vol,jnm-x,btit-rm,bt-rm,pre-pub,doi,edparxc,blk-tit,i... | AirSim/docs/paper/spbasic.bst/0 | {
"file_path": "AirSim/docs/paper/spbasic.bst",
"repo_id": "AirSim",
"token_count": 15609
} | 64 |
# Point Clouds
Moved here from [https://github.com/microsoft/AirSim/wiki/Point-Clouds](https://github.com/microsoft/AirSim/wiki/Point-Clouds)
A Python script [point_cloud.py](https://github.com/Microsoft/AirSim/blob/main/PythonClient/multirotor/point_cloud.py) shows how to convert the depth image returned from AirSim... | AirSim/docs/point_clouds.md/0 | {
"file_path": "AirSim/docs/point_clouds.md",
"repo_id": "AirSim",
"token_count": 280
} | 65 |
| **Api** | **Car** | **Multirotor** |
|---|---|---|
| reset | <span style="color:green">Supported</span> | <span style="color:green">Supported</span> |
| ping | <span style="color:green">Supported</span> | <span style="color:green">Supported</span> |
| getClientVersion | <span style="color:green">Supported</span> | <s... | AirSim/docs/unity_api_support.md/0 | {
"file_path": "AirSim/docs/unity_api_support.md",
"repo_id": "AirSim",
"token_count": 4437
} | 66 |
variables:
container_linux: airsimci.azurecr.io/ue4p25p1/ubuntu18:debugeditor_fulldebugoff
ue4_root_linux: /home/ue4/ue-4.25.1-linux-debugeditor
container_win: airsimci.azurecr.io/ue4p27p2/win1809:pipe
ue4_root_win: C:\ue-4.27.2-win
stages:
- stage: AirSimCI
jobs:
- job: Ubuntu_1804
pool:
... | AirSim/pipelines/ci.yml/0 | {
"file_path": "AirSim/pipelines/ci.yml",
"repo_id": "AirSim",
"token_count": 2426
} | 67 |
<launch>
<node pkg="tf" type="static_transform_publisher" name="ned_to_enu_pub" args="0 0 0 1.57 0 3.14 world_ned world_enu 100"/>
</launch> | AirSim/ros/src/airsim_ros_pkgs/launch/static_transforms.launch/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/launch/static_transforms.launch",
"repo_id": "AirSim",
"token_count": 57
} | 68 |
#include "pd_position_controller_simple.h"
bool PIDParams::load_from_rosparams(const ros::NodeHandle& nh)
{
bool found = true;
found = found && nh.getParam("kp_x", kp_x);
found = found && nh.getParam("kp_y", kp_y);
found = found && nh.getParam("kp_z", kp_z);
found = found && nh.getParam("kp_yaw", ... | AirSim/ros/src/airsim_ros_pkgs/src/pd_position_controller_simple.cpp/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/src/pd_position_controller_simple.cpp",
"repo_id": "AirSim",
"token_count": 5933
} | 69 |
<?xml version="1.0"?>
<package format="2">
<name>airsim_tutorial_pkgs</name>
<version>0.0.1</version>
<description>AirSim ROS tutorials</description>
<maintainer email="ratneshmadaan@gmail.com">Ratnesh Madaan</maintainer>
<license>MIT</license>
<buildtool_depend>catkin</buildtool_depend>
<!-- <build_d... | AirSim/ros/src/airsim_tutorial_pkgs/package.xml/0 | {
"file_path": "AirSim/ros/src/airsim_tutorial_pkgs/package.xml",
"repo_id": "AirSim",
"token_count": 467
} | 70 |
<?xml version="1.0"?>
<package format="3">
<name>airsim_interfaces</name>
<version>0.1.0</version>
<description>Contains message and service definitions used by the examples.</description>
<maintainer email="a@a.com">AAA</maintainer>
<license>Apache License 2.0</license>
<author email="a@a.com">AAA</author... | AirSim/ros2/src/airsim_interfaces/package.xml/0 | {
"file_path": "AirSim/ros2/src/airsim_interfaces/package.xml",
"repo_id": "AirSim",
"token_count": 263
} | 71 |
import os
from launch import LaunchDescription
from launch.actions import DeclareLaunchArgument, IncludeLaunchDescription
from launch.substitutions import LaunchConfiguration
from launch_ros.actions import Node
from launch.launch_description_sources import PythonLaunchDescriptionSource
from ament_index_python.package... | AirSim/ros2/src/airsim_ros_pkgs/launch/airsim_node.launch.py/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/launch/airsim_node.launch.py",
"repo_id": "AirSim",
"token_count": 766
} | 72 |
FROM ros:foxy-ros-base
RUN apt-get update &&\
apt-get install -y\
apt-utils \
gcc-8 g++-8 \
ros-$ROS_DISTRO-tf2-sensor-msgs ros-$ROS_DISTRO-tf2-geometry-msgs ros-$ROS_DISTRO-mavros* \
ros-$ROS_DISTRO-vision-opencv ros-$ROS_DISTRO-image-transport \
libyaml-cpp-dev &&\... | AirSim/tools/Dockerfile-ROS2/0 | {
"file_path": "AirSim/tools/Dockerfile-ROS2",
"repo_id": "AirSim",
"token_count": 248
} | 73 |
// LzOutWindow.cs
namespace SevenZip.Compression.LZ
{
public class OutWindow
{
byte[] _buffer = null;
uint _pos;
uint _windowSize = 0;
uint _streamPos;
System.IO.Stream _stream;
public uint TrainSize = 0;
public void Create(uint windowSize)
{
if (_windowSize != windowSize)
{
// System.GC.... | AssetStudio/AssetStudio/7zip/Compress/LZ/LzOutWindow.cs/0 | {
"file_path": "AssetStudio/AssetStudio/7zip/Compress/LZ/LzOutWindow.cs",
"repo_id": "AssetStudio",
"token_count": 960
} | 74 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class Animator : Behaviour
{
public PPtr<Avatar> m_Avatar;
public PPtr<RuntimeAnimatorController> m_Controller;
public bool m_HasTransformHierarchy = true;
... | AssetStudio/AssetStudio/Classes/Animator.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/Animator.cs",
"repo_id": "AssetStudio",
"token_count": 1161
} | 75 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MonoBehaviour : Behaviour
{
public PPtr<MonoScript> m_Script;
public string m_Name;
public MonoBehaviour(ObjectReader reader) : base(reader)
{
... | AssetStudio/AssetStudio/Classes/MonoBehaviour.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/MonoBehaviour.cs",
"repo_id": "AssetStudio",
"token_count": 185
} | 76 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class Texture : NamedObject
{
protected Texture(ObjectReader reader) : base(reader)
{
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //20... | AssetStudio/AssetStudio/Classes/Texture.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/Texture.cs",
"repo_id": "AssetStudio",
"token_count": 363
} | 77 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class LocalSerializedObjectIdentifier
{
public int localSerializedFileIndex;
public long localIdentifierInFile;
}
}
| AssetStudio/AssetStudio/LocalSerializedObjectIdentifier.cs/0 | {
"file_path": "AssetStudio/AssetStudio/LocalSerializedObjectIdentifier.cs",
"repo_id": "AssetStudio",
"token_count": 93
} | 78 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class SerializedFileHeader
{
public uint m_MetadataSize;
public long m_FileSize;
public SerializedFileFormatVersion m_Version;
public long m_DataOffset;
... | AssetStudio/AssetStudio/SerializedFileHeader.cs/0 | {
"file_path": "AssetStudio/AssetStudio/SerializedFileHeader.cs",
"repo_id": "AssetStudio",
"token_count": 155
} | 79 |
#pragma once
#include <cstdint>
#include <string>
#include <unordered_set>
struct AsFbxContext
{
fbxsdk::FbxManager* pSdkManager;
fbxsdk::FbxScene* pScene;
fbxsdk::FbxArray<fbxsdk::FbxFileTexture*>* pTextures;
fbxsdk::FbxArray<fbxsdk::FbxSurfacePhong*>* pMaterials;
fbxsdk::FbxExporter* pExporter;
fbxsdk::FbxPo... | AssetStudio/AssetStudioFBXNative/asfbx_context.h/0 | {
"file_path": "AssetStudio/AssetStudioFBXNative/asfbx_context.h",
"repo_id": "AssetStudio",
"token_count": 201
} | 80 |
using System;
using System.Runtime.InteropServices;
using AssetStudio.PInvoke;
namespace AssetStudio.FbxInterop
{
partial class FbxExporterContext
{
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern IntPtr AsFbxCreateContext();
private st... | AssetStudio/AssetStudioFBXWrapper/FbxExporterContext.PInvoke.cs/0 | {
"file_path": "AssetStudio/AssetStudioFBXWrapper/FbxExporterContext.PInvoke.cs",
"repo_id": "AssetStudio",
"token_count": 7166
} | 81 |
using AssetStudio;
using System;
using System.Windows.Forms;
namespace AssetStudioGUI
{
class GUILogger : ILogger
{
public bool ShowErrorMessage = true;
private Action<string> action;
public GUILogger(Action<string> action)
{
this.action = action;
}
... | AssetStudio/AssetStudioGUI/GUILogger.cs/0 | {
"file_path": "AssetStudio/AssetStudioGUI/GUILogger.cs",
"repo_id": "AssetStudio",
"token_count": 433
} | 82 |
#if NETSTANDARD1_0 || NETSTANDARD1_1 || NETSTANDARD1_2 || NETSTANDARD1_3 || NETSTANDARD1_4 || NETSTANDARD1_5 || NETSTANDARD1_6
using System;
using System.Linq;
using System.Reflection;
namespace SpirV
{
public static class EnumValuesExtensions
{
public static Array GetEnumValues(this System.Type _this)
{
Type... | AssetStudio/AssetStudioUtility/CSspv/EnumValuesExtensions.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/CSspv/EnumValuesExtensions.cs",
"repo_id": "AssetStudio",
"token_count": 438
} | 83 |
namespace AssetStudio
{
public static class ModelExporter
{
public static void ExportFbx(string path, IImported imported, bool eulerFilter, float filterPrecision,
bool allNodes, bool skins, bool animation, bool blendShape, bool castToBone, float boneSize, bool exportAllUvsAsDiffuseMaps, flo... | AssetStudio/AssetStudioUtility/ModelExporter.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/ModelExporter.cs",
"repo_id": "AssetStudio",
"token_count": 215
} | 84 |
#pragma once
#include <cstdint>
typedef uint32_t bool32_t;
| AssetStudio/Texture2DDecoderNative/bool32_t.h/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/bool32_t.h",
"repo_id": "AssetStudio",
"token_count": 29
} | 85 |
#ifndef PVRTC_H
#define PVRTC_H
#include <stdint.h>
typedef struct {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} PVRTCTexelColor;
typedef struct {
int r;
int g;
int b;
int a;
} PVRTCTexelColorInt;
typedef struct {
PVRTCTexelColor a;
PVRTCTexelColor b;
int8_t weight[32];... | AssetStudio/Texture2DDecoderNative/pvrtc.h/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/pvrtc.h",
"repo_id": "AssetStudio",
"token_count": 248
} | 86 |
# The powerful MongoBson library
Back-end development, statistics about these scenarios need to use serialization: 1.
1. object clone by serialization deserialization
2. server-side database storage data, binary
3. distributed server-side, multi-process messages, binary
4. back-end logs, text format
5. various server-s... | ET/Book/3.2The powerful MongoBson library.md/0 | {
"file_path": "ET/Book/3.2The powerful MongoBson library.md",
"repo_id": "ET",
"token_count": 2950
} | 87 |
# AI框架介绍-行为机(Behavior Machine)
## 什么是行为机
顾名思义,类比状态机每个节点是一个状态,行为机每个节点是描述一种行为。行为机每个节点之间是互斥的,并且节点相互之间完全不用关心是怎么切换的。这里就不讲状态机跟行为树是怎么做ai的了,这里只讲用行为机怎么做一个ai。举个例子 mmo中的小怪策划案,大致会这么写:
小怪在出生点周围巡逻。发现周围有玩家则选择一个玩家做目标,追击该目标玩家,追到目标玩家则攻击目标玩家,发现距离出生点太远则返回,返回到出生点则继续巡逻
### 1.定义ai的各种行为
我们首先定义好怪物有哪些行为。很简单,我们直接根据策划案中的字面意思,怪物大致有这么几种行为:
a... | ET/Book/6.2AI框架-行为机.md/0 | {
"file_path": "ET/Book/6.2AI框架-行为机.md",
"repo_id": "ET",
"token_count": 4509
} | 88 |
<?xml version="1.0" encoding="utf-8"?>
<xs:schema id="NLog" targetNamespace="http://www.nlog-project.org/schemas/NLog.xsd" elementFormDefault="qualified"
xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://www.nlog-project.org/schemas/NLog.xsd">
<xs:element name="nlog" type="NLogConfiguration"/>
<... | ET/Config/NLog/NLog.xsd/0 | {
"file_path": "ET/Config/NLog/NLog.xsd",
"repo_id": "ET",
"token_count": 84094
} | 89 |
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<RootNamespace>ET</RootNamespace>
<LangVersion>12</LangVersion>
<AssemblyName>Model</AssemblyName>
</PropertyGroup>
<PropertyGroup>
<AppendTargetFrameworkToOutputPath>false</A... | ET/DotNet/Model/DotNet.Model.csproj/0 | {
"file_path": "ET/DotNet/Model/DotNet.Model.csproj",
"repo_id": "ET",
"token_count": 1089
} | 90 |
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace ET.Analyzer
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class ETTaskAnalyzer:Diagnos... | ET/Share/Analyzer/Analyzer/ETTaskAnalyzer.cs/0 | {
"file_path": "ET/Share/Analyzer/Analyzer/ETTaskAnalyzer.cs",
"repo_id": "ET",
"token_count": 2203
} | 91 |
using System.IO;
namespace ET.Analyzer
{
public static class AnalyzeAssembly
{
public const string DotNetCore = "Core";
public const string DotNetModel = "Model";
public const string DotNetHotfix = "Hotfix";
public const string UnityCore = "Unity.Core";
public const st... | ET/Share/Analyzer/Config/AnalyzeAssembly.cs/0 | {
"file_path": "ET/Share/Analyzer/Config/AnalyzeAssembly.cs",
"repo_id": "ET",
"token_count": 635
} | 92 |
mkdir -p build_ios && cd build_ios
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/iOS.cmake -GXcode ../
cd ..
cmake --build build_ios --config Release
mkdir -p Plugins/iOS/
exist_armv7=`lipo -info build_ios/Release-iphoneos/libRecastDll.a | grep armv7 | wc -l`
exist_arm64=`lipo -info build_ios/Release-iphoneos/libRecastDll.a |... | ET/Share/Libs/RecastDll/make_ios.sh/0 | {
"file_path": "ET/Share/Libs/RecastDll/make_ios.sh",
"repo_id": "ET",
"token_count": 284
} | 93 |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading;
using CommandLine;
namespace ET.Server
{
internal static class Init
{
private static int Main(string[] args)
{
AppDomain.CurrentDomain.UnhandledException += (sender, e) =>
{... | ET/Share/Tool/Init.cs/0 | {
"file_path": "ET/Share/Tool/Init.cs",
"repo_id": "ET",
"token_count": 1184
} | 94 |
<?xml version="1.0" encoding="UTF-8"?>
<FreeFileSync XmlType="BATCH">
<MainConfig>
<Comparison>
<Variant>ByTimeAndSize</Variant>
<HandleSymlinks>Ignore</HandleSymlinks>
</Comparison>
<SyncConfig>
<Variant>Mirror</Variant>
<CustomDirections>
... | ET/Tools/Config/Egametang.ffs_batch/0 | {
"file_path": "ET/Tools/Config/Egametang.ffs_batch",
"repo_id": "ET",
"token_count": 1189
} | 95 |
1234567890 | ET/Tools/cwRsync/Config/rsync.secrets/0 | {
"file_path": "ET/Tools/cwRsync/Config/rsync.secrets",
"repo_id": "ET",
"token_count": 4
} | 96 |
fileFormatVersion: 2
guid: 51f33a3e2065f5642bee2f96c2433544
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName: aotdlls.unity3d
assetBundleVariant:
| ET/Unity/Assets/Bundles/AotDlls.meta/0 | {
"file_path": "ET/Unity/Assets/Bundles/AotDlls.meta",
"repo_id": "ET",
"token_count": 76
} | 97 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!850595691 &4890085278179872738
LightingSettings:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Map2Settings
serializedVersion: 3
m_GIWorkflowMode: 0
m_EnableBakedLightmaps: 1
... | ET/Unity/Assets/Bundles/Scenes/Map2Settings.lighting/0 | {
"file_path": "ET/Unity/Assets/Bundles/Scenes/Map2Settings.lighting",
"repo_id": "ET",
"token_count": 737
} | 98 |
fileFormatVersion: 2
guid: fcad5af85f5a54eb3884cdfb6efc7d27
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Bundles/UI/LockStep/UILSRoom.prefab.meta/0 | {
"file_path": "ET/Unity/Assets/Bundles/UI/LockStep/UILSRoom.prefab.meta",
"repo_id": "ET",
"token_count": 68
} | 99 |
syntax = "proto3";
package ET;
// ResponseType NetClient2Main_Login
message Main2NetClient_Login // IRequest
{
int32 RpcId = 1;
int32 OwnerFiberId = 2;
string Account = 3; // 账号
string Password = 4; // 密码
}
message NetClient2Main_Login // IResponse
{
int32 RpcId = 1;
int32 Error = 2;
string Message = 3;
i... | ET/Unity/Assets/Config/Proto/ClientMessage_C_1000.proto/0 | {
"file_path": "ET/Unity/Assets/Config/Proto/ClientMessage_C_1000.proto",
"repo_id": "ET",
"token_count": 141
} | 100 |
fileFormatVersion: 2
guid: ed14df0368fe53543907335c0e3902c6
timeCreated: 18446744011573954816
NativeFormatImporter:
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Res/Unit/Skeleton/Character/Materials/skeleton_D.mat.meta/0 | {
"file_path": "ET/Unity/Assets/Res/Unit/Skeleton/Character/Materials/skeleton_D.mat.meta",
"repo_id": "ET",
"token_count": 78
} | 101 |
fileFormatVersion: 2
guid: a60778dce43da574aa447ab3fcf5d9f7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Resources/GlobalConfig.asset.meta/0 | {
"file_path": "ET/Unity/Assets/Resources/GlobalConfig.asset.meta",
"repo_id": "ET",
"token_count": 75
} | 102 |
fileFormatVersion: 2
guid: 5b4d17f76cb73474e94eb82e30be2560
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/Analyzer/EnableAccessEntiyChildAttribute.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Analyzer/EnableAccessEntiyChildAttribute.cs.meta",
"repo_id": "ET",
"token_count": 95
} | 103 |
#if ENABLE_VIEW && UNITY_EDITOR
using UnityEngine;
namespace ET
{
public class ComponentView: MonoBehaviour
{
public Entity Component
{
get;
set;
}
}
}
#endif | ET/Unity/Assets/Scripts/Core/Entity/ComponentView.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Entity/ComponentView.cs",
"repo_id": "ET",
"token_count": 109
} | 104 |
using System;
namespace ET
{
public interface IDeserialize
{
}
public interface IDeserializeSystem: ISystemType
{
void Run(Entity o);
}
/// <summary>
/// 反序列化后执行的System
/// </summary>
/// <typeparam name="T"></typeparam>
[EntitySystem]
public abstract class DeserializeSystem<T> : SystemObject, IDeser... | ET/Unity/Assets/Scripts/Core/Entity/IDeserializeSystem.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Entity/IDeserializeSystem.cs",
"repo_id": "ET",
"token_count": 291
} | 105 |
namespace ET
{
// Unit的组件有这个接口说明需要传送
public interface ITransfer
{
}
} | ET/Unity/Assets/Scripts/Core/Entity/ITransfer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Entity/ITransfer.cs",
"repo_id": "ET",
"token_count": 73
} | 106 |
using System;
namespace ET
{
[EntitySystemOf(typeof(CoroutineLock))]
public static partial class CoroutineLockSystem
{
[EntitySystem]
private static void Awake(this CoroutineLock self, int type, long k, int count)
{
self.type = type;
self.key = k;
... | ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLock.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLock.cs",
"repo_id": "ET",
"token_count": 415
} | 107 |
fileFormatVersion: 2
guid: 3daeaaf059f885443a3575415c6b1ec8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/Fiber/Module/Timer.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/Timer.meta",
"repo_id": "ET",
"token_count": 68
} | 108 |
using System;
using System.Collections.Generic;
using System.IO;
namespace ET
{
public static class FileHelper
{
public static List<string> GetAllFiles(string dir, string searchPattern = "*")
{
List<string> list = new List<string>();
GetAllFiles(list, dir, searchPattern);
return list;
}
public s... | ET/Unity/Assets/Scripts/Core/Helper/FileHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Helper/FileHelper.cs",
"repo_id": "ET",
"token_count": 1015
} | 109 |
using System.Runtime.InteropServices;
namespace ET
{
public static class WinPeriod
{
// 一般默认的精度不止1毫秒(不同操作系统有所不同),需要调用timeBeginPeriod与timeEndPeriod来设置精度
[DllImport("winmm")]
private static extern void timeBeginPeriod(int t);
//[DllImport("winmm")]
//static extern void ti... | ET/Unity/Assets/Scripts/Core/Helper/WinPeriod.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Helper/WinPeriod.cs",
"repo_id": "ET",
"token_count": 318
} | 110 |
fileFormatVersion: 2
guid: 1750c211e8e68d342aade9e95b607640
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/MultiMapSet.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/MultiMapSet.cs.meta",
"repo_id": "ET",
"token_count": 94
} | 111 |
using System;
using System.Net;
using System.Net.Sockets;
namespace ET
{
public static class EndPointHelper
{
public static IPEndPoint Clone(this EndPoint endPoint)
{
IPEndPoint ip = (IPEndPoint)endPoint;
ip = new IPEndPoint(ip.Address, ip.Port);
return ip;
... | ET/Unity/Assets/Scripts/Core/Network/IPEndPointNonAlloc.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/IPEndPointNonAlloc.cs",
"repo_id": "ET",
"token_count": 153
} | 112 |
using System;
using System.IO;
namespace ET
{
public enum ParserState
{
PacketSize,
PacketBody
}
public class PacketParser
{
private readonly CircularBuffer buffer;
private int packetSize;
private ParserState state;
private readonly AService service;
private readonly byte[] cache = new byte[8];
... | ET/Unity/Assets/Scripts/Core/Network/PacketParser.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/PacketParser.cs",
"repo_id": "ET",
"token_count": 1052
} | 113 |
fileFormatVersion: 2
guid: 9e2fbcdb11d7c2144a9c1632f489cf9a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/Object.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Object.meta",
"repo_id": "ET",
"token_count": 72
} | 114 |
using System;
using System.ComponentModel;
using MemoryPack;
namespace ET
{
public static class MemoryPackHelper
{
public static byte[] Serialize(object message)
{
if (message is ISupportInitialize supportInitialize)
{
supportInitialize.BeginInit();
... | ET/Unity/Assets/Scripts/Core/Serialize/MemoryPackHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Serialize/MemoryPackHelper.cs",
"repo_id": "ET",
"token_count": 1005
} | 115 |
fileFormatVersion: 2
guid: 9a0977baeb1c8c843b9f3bff411488ab
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/World.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World.meta",
"repo_id": "ET",
"token_count": 71
} | 116 |
fileFormatVersion: 2
guid: 80c9b52af8d0e17439e39a3b28d32094
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageQueue.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageQueue.cs.meta",
"repo_id": "ET",
"token_count": 96
} | 117 |
using System;
namespace ET
{
[AttributeUsage(AttributeTargets.Class)]
[EnableClass]
public class BaseAttribute: Attribute
{
}
} | ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/BaseAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/BaseAttribute.cs",
"repo_id": "ET",
"token_count": 49
} | 118 |
fileFormatVersion: 2
guid: 63e88312339ec39479bf5054c7f5698b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/World/Module/Log/ILog.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Log/ILog.cs.meta",
"repo_id": "ET",
"token_count": 92
} | 119 |
namespace ET
{
public interface ISingletonReverseDispose
{
}
public abstract class ASingleton: DisposeObject
{
internal abstract void Register();
}
public abstract class Singleton<T>: ASingleton where T: Singleton<T>
{
private bool isDisposed;
... | ET/Unity/Assets/Scripts/Core/World/Singleton.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Singleton.cs",
"repo_id": "ET",
"token_count": 662
} | 120 |
using System.Linq;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace ET
{
public static class BuildHelper
{
private const string relativeDirPrefix = "../Release";
public static string BuildFolder = "../Release/{0}/StreamingAssets/";
[InitializeOnLoadMe... | ET/Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs",
"repo_id": "ET",
"token_count": 1785
} | 121 |
using System;
using UnityEditor;
using UnityEngine;
namespace ET
{
[TypeDrawer]
public class ColorTypeDrawer: ITypeDrawer
{
public bool HandlesType(Type type)
{
return type == typeof (Color);
}
public object DrawAndGetNewValue(Type memberType, string memberName,... | ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/ColorTypeDrawer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/ColorTypeDrawer.cs",
"repo_id": "ET",
"token_count": 189
} | 122 |
using System;
using Unity.Mathematics;
using UnityEditor;
using UnityEngine;
namespace ET
{
[TypeDrawer]
public class Float4TypeDrawer: ITypeDrawer
{
public bool HandlesType(Type type)
{
return type == typeof (float4);
}
public object DrawAndGetNewValue(Type mem... | ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/Float4TypeDrawer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/Float4TypeDrawer.cs",
"repo_id": "ET",
"token_count": 223
} | 123 |
using System;
using UnityEditor;
namespace ET
{
[TypeDrawer]
public class UnityObjectTypeDrawer: ITypeDrawer
{
public bool HandlesType(Type type)
{
return type == typeof (UnityEngine.Object) ||
type.IsSubclassOf(typeof (UnityEngine.Object));
}
... | ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/UnityObjectTypeDrawer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/UnityObjectTypeDrawer.cs",
"repo_id": "ET",
"token_count": 232
} | 124 |
using UnityEditor;
namespace ET
{
[InitializeOnLoad]
public class EditorLogHelper
{
static EditorLogHelper()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
EditorAppli... | ET/Unity/Assets/Scripts/Editor/Helper/EditorLogHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/Helper/EditorLogHelper.cs",
"repo_id": "ET",
"token_count": 808
} | 125 |
using System.Collections.Generic;
using System.IO;
using HybridCLR.Editor;
using HybridCLR.Editor.Settings;
using UnityEditor;
namespace ET
{
public static class HybridCLREditor
{
[MenuItem("HybridCLR/CopyAotDlls")]
public static void CopyAotDll()
{
BuildTarget target = Edit... | ET/Unity/Assets/Scripts/Editor/Plugins/HybridCLR/HybridCLREditor.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/Plugins/HybridCLR/HybridCLREditor.cs",
"repo_id": "ET",
"token_count": 503
} | 126 |
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