text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEditor.Macros
{
public static class MacroEvaluator
{
[RequiredByNativeCode]
public static strin... | UnityCsReference/Editor/Mono/Macros/MacroEvaluator.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Macros/MacroEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 191
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.DeploymentTargets;
namespace UnityEditor.Modules
{
inte... | UnityCsReference/Editor/Mono/Modules/DefaultPlatformSupportModule.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/DefaultPlatformSupportModule.cs",
"repo_id": "UnityCsReference",
"token_count": 893
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.SceneManagement;
using Un... | UnityCsReference/Editor/Mono/ObjectFactory.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ObjectFactory.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2870
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Overlays
{
sealed class OverlayContainerInsertDropZone : OverlayContainerDropZone
{
public OverlayContainerInsertDropZone(Over... | UnityCsReference/Editor/Mono/Overlays/OverlayContainerInsertDropZone.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayContainerInsertDropZone.cs",
"repo_id": "UnityCsReference",
"token_count": 564
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Overlays
{
[EditorWindowTitle(title = "Save Window Preset")]
sea... | UnityCsReference/Editor/Mono/Overlays/SaveOverlayPreset.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/SaveOverlayPreset.cs",
"repo_id": "UnityCsReference",
"token_count": 1918
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine;
namespace UnityEditor
{
[StructLayout(LayoutKind.Sequential)]
struct PickingObject : System.IEquat... | UnityCsReference/Editor/Mono/Picking/PickingObject.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Picking/PickingObject.cs",
"repo_id": "UnityCsReference",
"token_count": 1394
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
internal abstract cla... | UnityCsReference/Editor/Mono/PlayerSettingsDefaultTextureCompressionHandler.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsDefaultTextureCompressionHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 5279
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System;
namespace UnityEditor
{
public enum WebGLExceptionSupport
{
None = 0,
Explicit... | UnityCsReference/Editor/Mono/PlayerSettingsWebGL.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsWebGL.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5558
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace UnityEditor.SceneManagement
{
class TransformVisitor
{
public void VisitAl... | UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/TransformVisitor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/TransformVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 1603
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor
{
// Derive and implement interface for your own preset library. See GradientPresetL... | UnityCsReference/Editor/Mono/PresetLibraries/PresetLibrary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/PresetLibrary.cs",
"repo_id": "UnityCsReference",
"token_count": 668
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.AssetImporters;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using ... | UnityCsReference/Editor/Mono/ProjectBrowser/SearchFilter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/SearchFilter.cs",
"repo_id": "UnityCsReference",
"token_count": 7083
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Scripting;
using UnityEditor.SceneManagement;
using System.Collections.Generic;
using System... | UnityCsReference/Editor/Mono/SceneHierarchy.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneHierarchy.cs",
"repo_id": "UnityCsReference",
"token_count": 45961
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityEditor.SceneManagement
{
public abstract class PreviewSceneStage : Stage
... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/PreviewSceneStage.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/PreviewSceneStage.cs",
"repo_id": "UnityCsReference",
"token_count": 895
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Object = UnityEngine.Object;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor.Rendering;
namespace UnityEditor
{
public ab... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowTab.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowTab.cs",
"repo_id": "UnityCsReference",
"token_count": 707
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace UnityEditor
{
class SceneVi... | UnityCsReference/Editor/Mono/SceneView/SceneViewStageHandling.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewStageHandling.cs",
"repo_id": "UnityCsReference",
"token_count": 3463
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Runtime.InteropServices... | UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 1763
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Reflection;
namespace UnityEditor
{
/// <summary>
/// What is this : helper class that provides functionality... | UnityCsReference/Editor/Mono/Scripting/NativeClassExtensionUtilities.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/NativeClassExtensionUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 331
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Bee.BeeDriver;
using NiceIO;
using UnityEditor.P... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnitySourceFileUpdatersResultHandler.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnitySourceFileUpdatersResultHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 2385
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class GUIDReference
{
private static readonly string GUIDReferencePrefix =... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/GUIDReference.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/GUIDReference.cs",
"repo_id": "UnityCsReference",
"token_count": 338
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Text.RegularExpressions;
using NiceIO;
using UnityEditor.Scripting.Compilers;
namespace UnityEditor.Scripting.ScriptCompilation
{
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnitySpecificCompilerMessageProcessor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnitySpecificCompilerMessageProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 2241
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.SearchService
{
[AttributeUsage(AttributeTargets.Class)]
public class ProjectSearchEn... | UnityCsReference/Editor/Mono/Search/ProjectSearch.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/ProjectSearch.cs",
"repo_id": "UnityCsReference",
"token_count": 1581
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System;
using System.Globalization;
using System.Linq;
namespace UnityEditor
{
in... | UnityCsReference/Editor/Mono/Settings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Settings.cs",
"repo_id": "UnityCsReference",
"token_count": 6062
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Rendering;
using ATarget = System.AttributeTargets;
namespace UnityEditor.ShaderKeywordFilter
{
/* These constraint attributes are used for l... | UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterConstraintAttributes.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterConstraintAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 1494
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.EditorTools;
namespace UnityEditor.Actions
{
public enum EditorActionResult
{
Canceled,
... | UnityCsReference/Editor/Mono/Tools/EditorAction.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorAction.cs",
"repo_id": "UnityCsReference",
"token_count": 539
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.ShortcutManagement;
namespace UnityEditor.EditorTools
{
class ToolShortcutContext : IShortcutContext
{
[InitializeOnLoadMethod]
... | UnityCsReference/Editor/Mono/Tools/ToolShortcutContext.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/ToolShortcutContext.cs",
"repo_id": "UnityCsReference",
"token_count": 341
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summ... | UnityCsReference/Editor/Mono/UIElements/Controls/ColorField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/ColorField.cs",
"repo_id": "UnityCsReference",
"token_count": 8479
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// The pop-up search field for the to... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarPopupSearchField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarPopupSearchField.cs",
"repo_id": "UnityCsReference",
"token_count": 831
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.StyleSheets
{
[CustomEditor(typeof(StyleSheet))]
internal class StyleShee... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 519
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor
{
internal class UndoSerializationWindow : EditorWindow
{
[MenuItem("Window... | UnityCsReference/Editor/Mono/Undo/UndoSerializationWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Undo/UndoSerializationWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 628
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
internal class LightProbeGroupSelection : ScriptableObject
{
public Li... | UnityCsReference/Editor/Mono/Utils/LightProbeGroupSelection.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/LightProbeGroupSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 119
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
static class SearchUtils
{
internal static bool MatchSearch(string searchContext, string content)
{
... | UnityCsReference/Editor/Mono/Utils/SearchUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/SearchUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 2219
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.VersionControl
{
public class ChangeSets : List<ChangeSet>
{
}
}
| UnityCsReference/Editor/Mono/VersionControl/Common/VCChangeSets.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCChangeSets.cs",
"repo_id": "UnityCsReference",
"token_count": 92
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditorInternal.VersionControl;
using UnityEditor.ShortcutManagement;
using UnityEngine.SceneManageme... | UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowChange.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowChange.cs",
"repo_id": "UnityCsReference",
"token_count": 9199
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using System.Text;
namespace UnityEditor.VisualStudioIntegration
{
interface IFileIO
{
bool Exists(string fileName);
stri... | UnityCsReference/Editor/Mono/VisualStudioIntegration/FileIO.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VisualStudioIntegration/FileIO.cs",
"repo_id": "UnityCsReference",
"token_count": 785
} | 360 |
//
// File autogenerated from Include/C/Baselib_FileIO.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_FileIO.gen.binding.h")]
internal static unsafe parti... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_FileIO.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_FileIO.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 7766
} | 361 |
//
// File autogenerated from Include/TLSAgent.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.TLS.LowLevel
{
[NativeHeader("External/unitytls/builds/CSharp/BindingsUnity/TLSAgent.gen.bindings.h")]
internal static unsafe parti... | UnityCsReference/External/unitytls/builds/CSharp/BindingsUnity/TLSAgent.gen.bindings.cs/0 | {
"file_path": "UnityCsReference/External/unitytls/builds/CSharp/BindingsUnity/TLSAgent.gen.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9393
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Bindings;
using UnityEngine.SceneManagement;
namespace UnityEditor.AI
{
[NativeHeader("Modules/AIEdi... | UnityCsReference/Modules/AIEditor/Utilities/NavMeshEditorHelpers.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AIEditor/Utilities/NavMeshEditorHelpers.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 268
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.Accessibility
{
internal class AccessibilityHierarchyService : IService
{
Acc... | UnityCsReference/Modules/Accessibility/Managed/Services/AccessibilityHierarchyService.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/Services/AccessibilityHierarchyService.cs",
"repo_id": "UnityCsReference",
"token_count": 1041
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Android
{
public static class DiagnosticsReporting
{
public static void CallReportFullyDrawn()
{
}
}
}
| UnityCsReference/Modules/AndroidJNI/AndroidDiagnosticsReporting.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidDiagnosticsReporting.cs",
"repo_id": "UnityCsReference",
"token_count": 112
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
[UsedByNativeCode]
internal interface IAnimationPreviewable
{
void OnPreviewUpd... | UnityCsReference/Modules/Animation/Managed/IAnimationPreviewable.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationPreviewable.cs",
"repo_id": "UnityCsReference",
"token_count": 109
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
namespace UnityEngine.Animations
{
[NativeHeader("Modules/A... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1066
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Collections;
us... | UnityCsReference/Modules/Animation/ScriptBindings/BoundProperty.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/BoundProperty.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1691
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Asynchronous recompress... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundleRecompressOperation.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleRecompressOperation.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 722
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor.AssetImporters;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.AssetImporters
{
[MovedFro... | UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/FBXMaterialDescriptionPreprocessor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/FBXMaterialDescriptionPreprocessor.cs",
"repo_id": "UnityCsReference",
"token_count": 24899
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEditor.... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/VideoClipImporterInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/VideoClipImporterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 15166
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
[assembly: InternalsVisibleTo("UnityEngine.DSPGraphModule")]
namespace Unity.Audi... | UnityCsReference/Modules/Audio/Public/Managed/IHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/Managed/IHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 164
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
using UnityEngine;
[assembly: InternalsVisibleTo("Unity.Audio.Tests")]
namespace... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSourceExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSourceExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 453
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEditor.VisualStudioInt... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildPlayerDataGenerator.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildPlayerDataGenerator.cs",
"repo_id": "UnityCsReference",
"token_count": 881
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Bindings;
// Typically UnifiedBuildPipeline (UCBP) is accessed via existing Content Bui... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/UnifiedBuildPipelineInternalApi.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/UnifiedBuildPipelineInternalApi.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 583
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Build.Profile.Elements;
using UnityEditor.Build.Profile.Handlers;
using UnityEditor.UIElements;
using UnityEngin... | UnityCsReference/Modules/BuildProfileEditor/PlatformDiscoveryWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/PlatformDiscoveryWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2425
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor.Build.Reporting
{
[NativeType(Header = "Modules/BuildRe... | UnityCsReference/Modules/BuildReportingEditor/Managed/ScenesUsingAssets.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/ScenesUsingAssets.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 220
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Audio
{
[NativeType(H... | UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1421
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.DeviceSimula... | UnityCsReference/Modules/DeviceSimulatorEditor/DevicePackage.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DevicePackage.cs",
"repo_id": "UnityCsReference",
"token_count": 1814
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.DeviceSimulation
{
internal class DeviceView : IMGUICon... | UnityCsReference/Modules/DeviceSimulatorEditor/VisualElements/DeviceView.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/VisualElements/DeviceView.cs",
"repo_id": "UnityCsReference",
"token_count": 7617
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
public class EditorToolbarFloatField : FloatField
{
const string k_FloatFieldUssClas... | UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarFloatField.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarFloatField.cs",
"repo_id": "UnityCsReference",
"token_count": 180
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEditor.Toolbars;
namespace UnityEditor.Search
{
[EditorToolbarElement("Editor Utility/Search", typeof(DefaultMainToolb... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/SearchButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/SearchButton.cs",
"repo_id": "UnityCsReference",
"token_count": 849
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class BlackboardSectio... | UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardSection.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardSection.cs",
"repo_id": "UnityCsReference",
"token_count": 5142
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.Layout;
namespace ... | UnityCsReference/Modules/GraphViewEditor/Elements/Scope.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Scope.cs",
"repo_id": "UnityCsReference",
"token_count": 5521
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
// drags the contentContainer of a graphview arou... | UnityCsReference/Modules/GraphViewEditor/Manipulators/ContentDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/ContentDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 2191
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Experimental.GraphView
{
[Serializable]
public class SearchTreeEntry : IComparable<SearchTreeEntry>
... | UnityCsReference/Modules/GraphViewEditor/NodeSearch/SearchTree.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/NodeSearch/SearchTree.cs",
"repo_id": "UnityCsReference",
"token_count": 459
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Grid))]
[CanEditMultipleObjects]
internal class GridEditor : Editor
{
priva... | UnityCsReference/Modules/GridEditor/Managed/GridEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/GridEditor/Managed/GridEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 608
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
usin... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyFlattened.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyFlattened.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4798
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Types of UnityGUI input and processing events.
public enum EventType
{
// Mouse button was pressed.
... | UnityCsReference/Modules/IMGUI/EventEnums.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/EventEnums.cs",
"repo_id": "UnityCsReference",
"token_count": 2106
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Which platform to emulate.
... | UnityCsReference/Modules/IMGUI/GUISkin.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUISkin.cs",
"repo_id": "UnityCsReference",
"token_count": 7429
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Collections.Generic;
using UnityEngine.TextCore.Text;
namespace UnityEngine
{
... | UnityCsReference/Modules/IMGUI/TextEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/TextEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 10090
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.IntegerTime;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.InputF... | UnityCsReference/Modules/InputForUI/Provider/EventProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Provider/EventProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 3707
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.Licensing.UI.Data.Events.Base;
[ExcludeFromCodeCoverage]
[Serializable]
class Notificat... | UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationWithDetails.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationWithDetails.cs",
"repo_id": "UnityCsReference",
"token_count": 117
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Data.Events.Base;
using UnityEditor.Licensing.UI.Events.Text;
using UnityE... | UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseExpiredHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseExpiredHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 1264
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Text;
using UnityEditor.Licensing.U... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRemovedWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRemovedWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 404
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor
{
/// <summary>
//... | UnityCsReference/Modules/LocalizationEditor/LocalizationAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/LocalizationEditor/LocalizationAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 555
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Package... | UnityCsReference/Modules/PackageManager/Editor/Managed/BuildUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/BuildUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 555
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
enum NativeStatusCode
{
InQueue,
InProgress,
Done,
Error,
NotFound,
C... | UnityCsReference/Modules/PackageManager/Editor/Managed/NativeStatusCode.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/NativeStatusCode.cs",
"repo_id": "UnityCsReference",
"token_count": 138
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed partial class AddRequest : Request<PackageInfo>
{
[N... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 469
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed partial class SearchReques... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/SearchRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/SearchRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 609
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class BaseDropdownItem
{
public event Actio... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/BaseDropdownItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/BaseDropdownItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1685
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class MenuDropdownItem : BaseDropdownItem, IMenuDropdownItem
{
public obj... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/MenuDropdownItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/MenuDropdownItem.cs",
"repo_id": "UnityCsReference",
"token_count": 260
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IAs... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreCache.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreCache.cs",
"repo_id": "UnityCsReference",
"token_count": 7936
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class CheckUpdateInfoArgs
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreUpdateInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreUpdateInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 908
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.Scripting.ScriptCompilation;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlaceholderPackageVersion.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlaceholderPackageVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 618
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IVisualStateList : IEnumerable<VisualState>
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVisualStateList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVisualStateList.cs",
"repo_id": "UnityCsReference",
"token_count": 184
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class RemoveAction : PackageAction
{
private r... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveAction.cs",
"repo_id": "UnityCsReference",
"token_count": 3038
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageUpmVersionHistoryChangelogLink : PackageUpmChangelogLink
{
public PackageUp... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmVersionHistoryChangelogLink.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmVersionHistoryChangelogLink.cs",
"repo_id": "UnityCsReference",
"token_count": 167
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class BuiltIn... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/BuiltInPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/BuiltInPage.cs",
"repo_id": "UnityCsReference",
"token_count": 427
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraftData.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraftData.cs",
"repo_id": "UnityCsReference",
"token_count": 1288
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal clas... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 644
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal clas... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSetCacheRootOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSetCacheRootOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 314
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface ITabView<T> where T : ITabElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabView.cs",
"repo_id": "UnityCsReference",
"token_count": 302
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// Interface for Package Manager UI Extension
/// </summary>
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageManagerExtension.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageManagerExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 469
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class UpdateFoldoutGroup : MultiSelectFoldoutGroup
{
public UpdateFoldoutGroup(IApplicat... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldoutGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldoutGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 470
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabView.cs",
"repo_id": "UnityCsReference",
"token_count": 2376
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEditor.UIElements;
using UnityEditor.PackageMan... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 5853
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageScopedRegistryTagLabel : PackageBaseTagLabel
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageScopedRegistryTagLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageScopedRegistryTagLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 418
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBar.cs",
"repo_id": "UnityCsReference",
"token_count": 3755
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.Presets;
using UnityEditor.ShortcutManagement;
namespace UnityEditor
{
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 7838
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class SerializedMinMaxColor
{
public SerializedProperty maxColor;
public SerializedProperty minC... | UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxColor.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxColor.cs",
"repo_id": "UnityCsReference",
"token_count": 361
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics/CapsuleCollider.h")]
public cl... | UnityCsReference/Modules/Physics/ScriptBindings/CapsuleCollider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/CapsuleCollider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 200
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.... | UnityCsReference/Modules/Physics/ScriptBindings/PhysicsContact.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsContact.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6408
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(BoxCollider2D))]
[CanEditM... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/BoxCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/BoxCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 968
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Edit Polygon Collider 2D", typeof(Poly... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DTool.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DTool.cs",
"repo_id": "UnityCsReference",
"token_count": 1161
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(SpringJoint2D))]
[CanEditMultipleObjects]
internal class SpringJoint2DEdi... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SpringJoint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SpringJoint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 504
} | 426 |
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