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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEditor.Macros { public static class MacroEvaluator { [RequiredByNativeCode] public static strin...
UnityCsReference/Editor/Mono/Macros/MacroEvaluator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.DeploymentTargets; namespace UnityEditor.Modules { inte...
UnityCsReference/Editor/Mono/Modules/DefaultPlatformSupportModule.cs/0
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328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.SceneManagement; using Un...
UnityCsReference/Editor/Mono/ObjectFactory.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ObjectFactory.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2870 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Overlays { sealed class OverlayContainerInsertDropZone : OverlayContainerDropZone { public OverlayContainerInsertDropZone(Over...
UnityCsReference/Editor/Mono/Overlays/OverlayContainerInsertDropZone.cs/0
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330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor.Overlays { [EditorWindowTitle(title = "Save Window Preset")] sea...
UnityCsReference/Editor/Mono/Overlays/SaveOverlayPreset.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine; namespace UnityEditor { [StructLayout(LayoutKind.Sequential)] struct PickingObject : System.IEquat...
UnityCsReference/Editor/Mono/Picking/PickingObject.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { internal abstract cla...
UnityCsReference/Editor/Mono/PlayerSettingsDefaultTextureCompressionHandler.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; namespace UnityEditor { public enum WebGLExceptionSupport { None = 0, Explicit...
UnityCsReference/Editor/Mono/PlayerSettingsWebGL.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsWebGL.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5558 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityEditor.SceneManagement { class TransformVisitor { public void VisitAl...
UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/TransformVisitor.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEditor { // Derive and implement interface for your own preset library. See GradientPresetL...
UnityCsReference/Editor/Mono/PresetLibraries/PresetLibrary.cs/0
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336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.AssetImporters; using UnityEngine; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using ...
UnityCsReference/Editor/Mono/ProjectBrowser/SearchFilter.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Scripting; using UnityEditor.SceneManagement; using System.Collections.Generic; using System...
UnityCsReference/Editor/Mono/SceneHierarchy.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneHierarchy.cs", "repo_id": "UnityCsReference", "token_count": 45961 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityEditor.SceneManagement { public abstract class PreviewSceneStage : Stage ...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/PreviewSceneStage.cs/0
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339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Object = UnityEngine.Object; using UnityEngine; using UnityEngine.Rendering; using UnityEditor.Rendering; namespace UnityEditor { public ab...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowTab.cs/0
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340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using UnityEngine; namespace UnityEditor { class SceneVi...
UnityCsReference/Editor/Mono/SceneView/SceneViewStageHandling.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Runtime.InteropServices...
UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterHelper.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Reflection; namespace UnityEditor { /// <summary> /// What is this : helper class that provides functionality...
UnityCsReference/Editor/Mono/Scripting/NativeClassExtensionUtilities.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using Bee.BeeDriver; using NiceIO; using UnityEditor.P...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnitySourceFileUpdatersResultHandler.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { static class GUIDReference { private static readonly string GUIDReferencePrefix =...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/GUIDReference.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Text.RegularExpressions; using NiceIO; using UnityEditor.Scripting.Compilers; namespace UnityEditor.Scripting.ScriptCompilation { ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnitySpecificCompilerMessageProcessor.cs/0
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346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.SearchService { [AttributeUsage(AttributeTargets.Class)] public class ProjectSearchEn...
UnityCsReference/Editor/Mono/Search/ProjectSearch.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections.Generic; using System; using System.Globalization; using System.Linq; namespace UnityEditor { in...
UnityCsReference/Editor/Mono/Settings.cs/0
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348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Rendering; using ATarget = System.AttributeTargets; namespace UnityEditor.ShaderKeywordFilter { /* These constraint attributes are used for l...
UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterConstraintAttributes.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.EditorTools; namespace UnityEditor.Actions { public enum EditorActionResult { Canceled, ...
UnityCsReference/Editor/Mono/Tools/EditorAction.cs/0
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350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.ShortcutManagement; namespace UnityEditor.EditorTools { class ToolShortcutContext : IShortcutContext { [InitializeOnLoadMethod] ...
UnityCsReference/Editor/Mono/Tools/ToolShortcutContext.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/ToolShortcutContext.cs", "repo_id": "UnityCsReference", "token_count": 341 }
351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summ...
UnityCsReference/Editor/Mono/UIElements/Controls/ColorField.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// The pop-up search field for the to...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarPopupSearchField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarPopupSearchField.cs", "repo_id": "UnityCsReference", "token_count": 831 }
353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.StyleSheets { [CustomEditor(typeof(StyleSheet))] internal class StyleShee...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetEditor.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { internal class UndoSerializationWindow : EditorWindow { [MenuItem("Window...
UnityCsReference/Editor/Mono/Undo/UndoSerializationWindow.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { internal class LightProbeGroupSelection : ScriptableObject { public Li...
UnityCsReference/Editor/Mono/Utils/LightProbeGroupSelection.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { static class SearchUtils { internal static bool MatchSearch(string searchContext, string content) { ...
UnityCsReference/Editor/Mono/Utils/SearchUtils.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.VersionControl { public class ChangeSets : List<ChangeSet> { } }
UnityCsReference/Editor/Mono/VersionControl/Common/VCChangeSets.cs/0
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358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditorInternal.VersionControl; using UnityEditor.ShortcutManagement; using UnityEngine.SceneManageme...
UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowChange.cs/0
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359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using System.Text; namespace UnityEditor.VisualStudioIntegration { interface IFileIO { bool Exists(string fileName); stri...
UnityCsReference/Editor/Mono/VisualStudioIntegration/FileIO.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VisualStudioIntegration/FileIO.cs", "repo_id": "UnityCsReference", "token_count": 785 }
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// // File autogenerated from Include/C/Baselib_FileIO.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_FileIO.gen.binding.h")] internal static unsafe parti...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_FileIO.gen.binding.cs/0
{ "file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_FileIO.gen.binding.cs", "repo_id": "UnityCsReference", "token_count": 7766 }
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// // File autogenerated from Include/TLSAgent.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.TLS.LowLevel { [NativeHeader("External/unitytls/builds/CSharp/BindingsUnity/TLSAgent.gen.bindings.h")] internal static unsafe parti...
UnityCsReference/External/unitytls/builds/CSharp/BindingsUnity/TLSAgent.gen.bindings.cs/0
{ "file_path": "UnityCsReference/External/unitytls/builds/CSharp/BindingsUnity/TLSAgent.gen.bindings.cs", "repo_id": "UnityCsReference", "token_count": 9393 }
362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.AI; using UnityEngine.Bindings; using UnityEngine.SceneManagement; namespace UnityEditor.AI { [NativeHeader("Modules/AIEdi...
UnityCsReference/Modules/AIEditor/Utilities/NavMeshEditorHelpers.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AIEditor/Utilities/NavMeshEditorHelpers.bindings.cs", "repo_id": "UnityCsReference", "token_count": 268 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Accessibility { internal class AccessibilityHierarchyService : IService { Acc...
UnityCsReference/Modules/Accessibility/Managed/Services/AccessibilityHierarchyService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Android { public static class DiagnosticsReporting { public static void CallReportFullyDrawn() { } } }
UnityCsReference/Modules/AndroidJNI/AndroidDiagnosticsReporting.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEngine.Animations { [UsedByNativeCode] internal interface IAnimationPreviewable { void OnPreviewUpd...
UnityCsReference/Modules/Animation/Managed/IAnimationPreviewable.cs/0
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366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Animations { [NativeHeader("Modules/A...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1066 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Collections; us...
UnityCsReference/Modules/Animation/ScriptBindings/BoundProperty.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/BoundProperty.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1691 }
368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // Asynchronous recompress...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleRecompressOperation.bindings.cs/0
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369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor.AssetImporters; using UnityEngine; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.AssetImporters { [MovedFro...
UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/FBXMaterialDescriptionPreprocessor.cs/0
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370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using UnityEditor.AnimatedValues; using UnityEditor....
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/VideoClipImporterInspector.cs/0
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371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Bindings; [assembly: InternalsVisibleTo("UnityEngine.DSPGraphModule")] namespace Unity.Audi...
UnityCsReference/Modules/Audio/Public/Managed/IHandle.cs/0
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372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Bindings; using UnityEngine; [assembly: InternalsVisibleTo("Unity.Audio.Tests")] namespace...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSourceExtensions.bindings.cs/0
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373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Scripting.ScriptCompilation; using UnityEditor.VisualStudioInt...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildPlayerDataGenerator.cs/0
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374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.Bindings; // Typically UnifiedBuildPipeline (UCBP) is accessed via existing Content Bui...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/UnifiedBuildPipelineInternalApi.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/UnifiedBuildPipelineInternalApi.bindings.cs", "repo_id": "UnityCsReference", "token_count": 583 }
375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Build.Profile.Elements; using UnityEditor.Build.Profile.Handlers; using UnityEditor.UIElements; using UnityEngin...
UnityCsReference/Modules/BuildProfileEditor/PlatformDiscoveryWindow.cs/0
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376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.Build.Reporting { [NativeType(Header = "Modules/BuildRe...
UnityCsReference/Modules/BuildReportingEditor/Managed/ScenesUsingAssets.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/ScenesUsingAssets.bindings.cs", "repo_id": "UnityCsReference", "token_count": 220 }
377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using Unity.Collections.LowLevel.Unsafe; namespace Unity.Audio { [NativeType(H...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioHandle.bindings.cs/0
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378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.PackageManager; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.DeviceSimula...
UnityCsReference/Modules/DeviceSimulatorEditor/DevicePackage.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DevicePackage.cs", "repo_id": "UnityCsReference", "token_count": 1814 }
379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulation { internal class DeviceView : IMGUICon...
UnityCsReference/Modules/DeviceSimulatorEditor/VisualElements/DeviceView.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/VisualElements/DeviceView.cs", "repo_id": "UnityCsReference", "token_count": 7617 }
380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Toolbars { public class EditorToolbarFloatField : FloatField { const string k_FloatFieldUssClas...
UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarFloatField.cs/0
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381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEditor.Toolbars; namespace UnityEditor.Search { [EditorToolbarElement("Editor Utility/Search", typeof(DefaultMainToolb...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/SearchButton.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/SearchButton.cs", "repo_id": "UnityCsReference", "token_count": 849 }
382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class BlackboardSectio...
UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardSection.cs/0
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383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.Layout; namespace ...
UnityCsReference/Modules/GraphViewEditor/Elements/Scope.cs/0
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384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { // drags the contentContainer of a graphview arou...
UnityCsReference/Modules/GraphViewEditor/Manipulators/ContentDragger.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/ContentDragger.cs", "repo_id": "UnityCsReference", "token_count": 2191 }
385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Experimental.GraphView { [Serializable] public class SearchTreeEntry : IComparable<SearchTreeEntry> ...
UnityCsReference/Modules/GraphViewEditor/NodeSearch/SearchTree.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/NodeSearch/SearchTree.cs", "repo_id": "UnityCsReference", "token_count": 459 }
386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Grid))] [CanEditMultipleObjects] internal class GridEditor : Editor { priva...
UnityCsReference/Modules/GridEditor/Managed/GridEditor.cs/0
{ "file_path": "UnityCsReference/Modules/GridEditor/Managed/GridEditor.cs", "repo_id": "UnityCsReference", "token_count": 608 }
387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; usin...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyFlattened.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyFlattened.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4798 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Types of UnityGUI input and processing events. public enum EventType { // Mouse button was pressed. ...
UnityCsReference/Modules/IMGUI/EventEnums.cs/0
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389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Scripting; namespace UnityEngine { // Which platform to emulate. ...
UnityCsReference/Modules/IMGUI/GUISkin.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUISkin.cs", "repo_id": "UnityCsReference", "token_count": 7429 }
390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Collections.Generic; using UnityEngine.TextCore.Text; namespace UnityEngine { ...
UnityCsReference/Modules/IMGUI/TextEditor.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/TextEditor.cs", "repo_id": "UnityCsReference", "token_count": 10090 }
391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.IntegerTime; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.InputF...
UnityCsReference/Modules/InputForUI/Provider/EventProvider.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Provider/EventProvider.cs", "repo_id": "UnityCsReference", "token_count": 3707 }
392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.Licensing.UI.Data.Events.Base; [ExcludeFromCodeCoverage] [Serializable] class Notificat...
UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationWithDetails.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationWithDetails.cs", "repo_id": "UnityCsReference", "token_count": 117 }
393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Data.Events.Base; using UnityEditor.Licensing.UI.Events.Text; using UnityE...
UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseExpiredHandler.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseExpiredHandler.cs", "repo_id": "UnityCsReference", "token_count": 1264 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRemovedWindow.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRemovedWindow.cs", "repo_id": "UnityCsReference", "token_count": 404 }
395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor { /// <summary> //...
UnityCsReference/Modules/LocalizationEditor/LocalizationAttribute.cs/0
{ "file_path": "UnityCsReference/Modules/LocalizationEditor/LocalizationAttribute.cs", "repo_id": "UnityCsReference", "token_count": 555 }
396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Package...
UnityCsReference/Modules/PackageManager/Editor/Managed/BuildUtilities.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/BuildUtilities.cs", "repo_id": "UnityCsReference", "token_count": 555 }
397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { enum NativeStatusCode { InQueue, InProgress, Done, Error, NotFound, C...
UnityCsReference/Modules/PackageManager/Editor/Managed/NativeStatusCode.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/NativeStatusCode.cs", "repo_id": "UnityCsReference", "token_count": 138 }
398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed partial class AddRequest : Request<PackageInfo> { [N...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddRequest.cs", "repo_id": "UnityCsReference", "token_count": 469 }
399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed partial class SearchReques...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/SearchRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/SearchRequest.cs", "repo_id": "UnityCsReference", "token_count": 609 }
400
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class BaseDropdownItem { public event Actio...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/BaseDropdownItem.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/BaseDropdownItem.cs", "repo_id": "UnityCsReference", "token_count": 1685 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { internal class MenuDropdownItem : BaseDropdownItem, IMenuDropdownItem { public obj...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/MenuDropdownItem.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/MenuDropdownItem.cs", "repo_id": "UnityCsReference", "token_count": 260 }
402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IAs...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreCache.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreCache.cs", "repo_id": "UnityCsReference", "token_count": 7936 }
403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal class CheckUpdateInfoArgs { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreUpdateInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreUpdateInfo.cs", "repo_id": "UnityCsReference", "token_count": 908 }
404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.Scripting.ScriptCompilation; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlaceholderPackageVersion.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlaceholderPackageVersion.cs", "repo_id": "UnityCsReference", "token_count": 618 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { internal interface IVisualStateList : IEnumerable<VisualState> { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVisualStateList.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVisualStateList.cs", "repo_id": "UnityCsReference", "token_count": 184 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class RemoveAction : PackageAction { private r...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveAction.cs", "repo_id": "UnityCsReference", "token_count": 3038 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class PackageUpmVersionHistoryChangelogLink : PackageUpmChangelogLink { public PackageUp...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmVersionHistoryChangelogLink.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmVersionHistoryChangelogLink.cs", "repo_id": "UnityCsReference", "token_count": 167 }
408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class BuiltIn...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/BuiltInPage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/BuiltInPage.cs", "repo_id": "UnityCsReference", "token_count": 427 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraftData.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraftData.cs", "repo_id": "UnityCsReference", "token_count": 1288 }
410
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal clas...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddOperation.cs", "repo_id": "UnityCsReference", "token_count": 644 }
411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal clas...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSetCacheRootOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSetCacheRootOperation.cs", "repo_id": "UnityCsReference", "token_count": 314 }
412
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { internal interface ITabView<T> where T : ITabElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabView.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabView.cs", "repo_id": "UnityCsReference", "token_count": 302 }
413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI { /// <summary> /// Interface for Package Manager UI Extension /// </summary> ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageManagerExtension.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageManagerExtension.cs", "repo_id": "UnityCsReference", "token_count": 469 }
414
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class UpdateFoldoutGroup : MultiSelectFoldoutGroup { public UpdateFoldoutGroup(IApplicat...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldoutGroup.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldoutGroup.cs", "repo_id": "UnityCsReference", "token_count": 470 }
415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabView.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabView.cs", "repo_id": "UnityCsReference", "token_count": 2376 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Scripting; using UnityEditor.UIElements; using UnityEditor.PackageMan...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerWindow.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerWindow.cs", "repo_id": "UnityCsReference", "token_count": 5853 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageScopedRegistryTagLabel : PackageBaseTagLabel { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageScopedRegistryTagLabel.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageScopedRegistryTagLabel.cs", "repo_id": "UnityCsReference", "token_count": 418 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBar.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBar.cs", "repo_id": "UnityCsReference", "token_count": 3755 }
419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Linq; using System.Collections.Generic; using UnityEditor.Presets; using UnityEditor.ShortcutManagement; namespace UnityEditor { ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemEditor.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemEditor.cs", "repo_id": "UnityCsReference", "token_count": 7838 }
420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class SerializedMinMaxColor { public SerializedProperty maxColor; public SerializedProperty minC...
UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxColor.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxColor.cs", "repo_id": "UnityCsReference", "token_count": 361 }
421
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Physics/CapsuleCollider.h")] public cl...
UnityCsReference/Modules/Physics/ScriptBindings/CapsuleCollider.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/CapsuleCollider.bindings.cs", "repo_id": "UnityCsReference", "token_count": 200 }
422
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using System.Runtime.InteropServices; using System.Collections.Generic; using Unity.Collections; using Unity.Collections....
UnityCsReference/Modules/Physics/ScriptBindings/PhysicsContact.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsContact.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6408 }
423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(BoxCollider2D))] [CanEditM...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/BoxCollider2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/BoxCollider2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 968 }
424
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Polygon Collider 2D", typeof(Poly...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DTool.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DTool.cs", "repo_id": "UnityCsReference", "token_count": 1161 }
425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(SpringJoint2D))] [CanEditMultipleObjects] internal class SpringJoint2DEdi...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SpringJoint2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SpringJoint2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 504 }
426