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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { internal class Collider3DEditorBase : ColliderEditorBase { protected S...
UnityCsReference/Modules/PhysicsEditor/Collider3DEditorBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using System; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.Scripting; using Unity.Collections.LowLevel.Un...
UnityCsReference/Modules/PhysicsEditor/ScriptBindings/PhysicsDebug.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/ScriptBindings/PhysicsDebug.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4447 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Presets { [CustomEditor(typeof(PresetManager))] internal seal...
UnityCsReference/Modules/PresetsUIEditor/PresetManagerEditor.cs/0
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429
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Collections; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { class BlocksGraphViewMeshBuilder { ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphViewMeshBuilder.cs/0
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430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe; using UnityEditorInternal; namespace UnityEditor.Profiling...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Data/CounterCollector.cs/0
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431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using System.Collections.Generic; using UnityEditor.Profiling; using System; using UnityEditor; using UnityEditorInternal.Profilin...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameDataTreeView.cs/0
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432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEngine.Assertions; using System.Lin...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetMarkerTreeView.cs/0
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433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; using System.Text; using Syste...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/PhysX/PhysicsProfilerModule.cs/0
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434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { [InitializeOnLoad] ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerThumbnailService.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEditorInternal { [NativeHeader("Modules/ProfilerEditor/ProfilerH...
UnityCsReference/Modules/ProfilerEditor/Public/ProfilerFrameDataIterator.bindings.cs/0
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436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace Unity.Properties { /// <summary> /// Use this attribute to enable the source generator to run on this ...
UnityCsReference/Modules/Properties/Runtime/Attributes.cs/0
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437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Reflection; using Unity.Jobs; namespace Unity....
UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertyBagStore.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// Interface used to receive a visitation callbacks for a specific type. ...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/IVisitor.cs/0
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439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Utils; using UnityEngine; using Unit...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/IndexManager.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace ...
UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseStore.cs/0
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441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search { /// <summary> /// Basic Search Provide...
UnityCsReference/Modules/QuickSearch/Editor/Providers/SearchServiceProvider.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { static class QueryColors { ...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilderHelpers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { /// <summary> /// Base attribute class used to define a custom filter on a QueryEngine. /// All filter typ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngineAttributes.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.SearchService; namespace UnityEditor.Search { interface IAdvancedObjectSelector { string id { get; } } rea...
UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/AdvancedObjectSelector.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace UnityEditor.Search { static partial class Evaluators ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/PrimitiveEvaluators.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Runtime.ExceptionServices; namespace UnityEditor.Search { [Flags] public en...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpression.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEditor.Callbacks; using UnityEngine.Serialization;...
UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQueryAsset.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { [EditorWindowTitle(...
UnityCsReference/Modules/QuickSearch/Editor/Table/ColumnEditor.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.Search; using UnityEngine.UIElements; namespace UnityEditor.Search { ...
UnityCsReference/Modules/QuickSearch/Editor/UI/SearchPickerWindow.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace UnityEditor.Search { ...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchItemEditorElement.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { interface IStringView : IEnumerable<char> { bool valid { get; } ...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/IStringView.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using UnityEditor.Experimental; using UnityEditor.Profiling; using U...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateDialog.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/Sha...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Block.bindings.cs/0
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454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.ShaderFoundry { // This is a temporary attribute to flag the parts of the API that should be public // but are currentl...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FoundryAPIAttribute.cs/0
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455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/R...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RenderStateDescriptor.bindings.cs/0
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456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.Scripting { [AttributeUsage(AttributeTargets.Method | Attribu...
UnityCsReference/Modules/SharedInternals/Attributes.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.ShortcutManagement { interface IDiscovery { IEnumerable<ShortcutEntry> GetAllShortcuts(); ...
UnityCsReference/Modules/ShortcutManagerEditor/IDiscovery.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Utils; using UnityEditorInternal; namespace UnityEditor.ShortcutManagement ...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileStore.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.StyleSheets { internal class Graph { private int m_NbVertices; private List<int>[] ...
UnityCsReference/Modules/StyleSheetsEditor/Converters/Graph.cs/0
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460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public partial class IntegratedSubsystem<TSubsystemDescriptor> : IntegratedSubsystem where TSubsystemDescriptor :...
UnityCsReference/Modules/Subsystems/IntegratedSubsystem.deprecated.cs/0
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461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; [assembly: Inte...
UnityCsReference/Modules/Terrain/Public/SpeedTreeWind.bindings.cs/0
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462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UEditor = UnityEditor.Editor; using UnityEngine.UIElements; using UnityEditor.UIElements; using UnityEditor.Toolbars; namesp...
UnityCsReference/Modules/TerrainEditor/Overlays/CondensedSlider.cs/0
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463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor.TerrainTools; usi...
UnityCsReference/Modules/TerrainEditor/TerrainWizards.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // Allow internal visibility for testing purposes. [assembly: InternalsVisibleTo("Unity.TextCore")] [assembly: InternalsVisi...
UnityCsReference/Modules/TextCoreFontEngineEditor/Managed/AssemblyInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.TextCore; namespace UnityEngine.TextCore.Text { [VisibleToOth...
UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.TextCore.Text { /// <summary> /// Rich Text Tags and Attribute definitions and their respective HashCode values. /// </summary> ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextMarkupTagsCommon.cs/0
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467
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore; using UnityEngine.TextCore.Text; using UnityEngine.TextCore.LowLevel; namespace U...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphPairAdjustmentRecordPropertyDrawer.cs/0
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468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { [CustomEditor(typeof(TextColorGradient))] internal class TextCol...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextColorGradientEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scri...
UnityCsReference/Modules/TextRendering/TextRendering.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEditorInternal; using UnityEngine; using UnityEngine.Tilemaps; namespace UnityEditor { [CustomEditor(typeof(Tilema...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace TreeEditor { public class TreeVertex { public Vector3 pos; public Vector3 nor; public Vector4 tangent ...
UnityCsReference/Modules/TreeEditor/Includes/TreeVertex.cs/0
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472
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Builder.cs/0
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473
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderLibraryDragger : BuilderDragger { static readon...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderLibraryDragger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEditor.Search; using UnityEngine; using UnityEngine.Pool; using UnityEngine.UIEle...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConvertersField.cs/0
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475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using UnityEngine.Assertions; using UnityEngine.Pool; using UnityEngine.UIElements; using Uni...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorLocalStyles.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { abstract class BuilderLibraryView : VisualElement { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System.Collections.Generic; namespace Unity.UI.Builder { internal class BuilderUxmlPreview : BuilderCodePreview, IBuilderSe...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUxmlPreview.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; namespace Unity.UI.Builder { static class BuilderProjectSettings { const string ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace Unity....
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderInPlaceTextEditingUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class OverlayPainterHelperElement : ImmediateModeElement { BaseOv...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/OverlayPainterHelperElement.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class PersistedFoldout : BindableElement, INotifyValueChan...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/PersistedFoldout/PersistedFoldout.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { class PositionAnchorPoint : VisualElement, INotifyValueChanged<bool> { sta...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionAnchorPoint.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; na...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableCompleter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { struct BuilderTransition { public static readonly string DefaultProperty = "all"; ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/BuilderTransition.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using UnityEditor; using UnityEditor.UIElements; using ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Option to tell a binding when to update. /// <...
UnityCsReference/Modules/UIElements/Core/Bindings/Binding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Defines a component as a data source view. /// </summary> public interface IDataSourceViewHashP...
UnityCsReference/Modules/UIElements/Core/Bindings/IDataSourceViewHashProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// List view controller. View controllers of this type are meant to take care of data virtu...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/ListViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Manipulator that displays a contextual menu when the u...
UnityCsReference/Modules/UIElements/Core/ContextualMenuManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// A control that allows the user to pick a choice from a...
UnityCsReference/Modules/UIElements/Core/Controls/DropdownField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal class TouchScreenTextEditorEventHandler : TextEditorEventHandler { private IVisualElementScheduledItem m...
UnityCsReference/Modules/UIElements/Core/Controls/InputField/TouchScreenTextEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summar...
UnityCsReference/Modules/UIElements/Core/Controls/TextValueField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.IntegerTime; using UnityEngine.InputForUI; namespace UnityEngine.UIElements { internal partial cla...
UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.InputForUIProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Provides information about the event that caused the d...
UnityCsReference/Modules/UIElements/Core/DropdownMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace UnityEngine.UIElements.Experimental { internal static c...
UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/GlobalCallbackRegistry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEngine.UIElements { /// <summary> /// Event sent to find the first VisualElement that displ...
UnityCsReference/Modules/UIElements/Core/Events/TooltipEvent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules...
UnityCsReference/Modules/UIElements/Core/IEnumerableUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.Layout; partial struct LayoutNode { public LayoutDirection StyleDirection { get => Style.Direction;...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Style.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; enum LayoutEdge { Left, Top, Right, Bottom, Start, End, Horizontal, Vertical, All, }
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutEdge.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Used by manipulators to match events against their requirements. /// </summary> ...
UnityCsReference/Modules/UIElements/Core/ManipulatorActivationFilter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// A static class to capture and release pointers. /// </summary> public static class PointerCapt...
UnityCsReference/Modules/UIElements/Core/PointerCaptureController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using Unity.Collections; using Unity.Collections.LowLevel....
UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define UIR_DEBUG_CHAIN_BUILDER using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRRenderChain.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.UIElements.UIR { i...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDeviceAllocator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/ComputedStyle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { public partial interface IResolvedStyle { /// <summary> /// Background image scaling in th...
UnityCsReference/Modules/UIElements/Core/Style/IResolvedStyle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Color"/> or a <see cref="StyleKeyword"/>. ...
UnityCsReference/Modules/UIElements/Core/Style/StyleColor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a style value that can be either a <see cref="TransformOrigin"/> or a <see cr...
UnityCsReference/Modules/UIElements/Core/Style/StyleTransformOrigin.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets { // Stores both a image file and its potential @2x variant // Both ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/ScalableImage.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets { [VisibleToOtherModules(...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEngine.UIEle...
UnityCsReference/Modules/UIElements/Core/Text/PanelTextSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Global configuration options for UI Toolkit input. /// </summary> public static class UIToolki...
UnityCsReference/Modules/UIElements/Core/UIToolkitInputConfiguration.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEngine.UIElements { /// <summary> /// Base class to restricts the value o...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlTypeRestriction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Ba...
UnityCsReference/Modules/UIElements/Core/VisualElementHierarchy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements; class ChunkAllocatingArray<T> { const int k_ChunkSize = 1024 * 2; reado...
UnityCsReference/Modules/UIElements/Managed/Utility/ChunkAllocatingArray.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; internal sealed class SerializedObjectBi...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContextUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { class TitleInfo : IRegisteredCallbackLine { public LineType type => LineT...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/TitleInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; usi...
UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/Debugger/UIRDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEditor.SceneManagement; using UnityEditor.Experimental.SceneManagement; using UnityEngine.UIElements; ...
UnityCsReference/Modules/UIElementsEditor/GameObjects/PlayModeMenuItems.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { static par...
UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UxmlTemplateCreator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { [CustomEditor(typeof(VisualTreeAsset))] internal class VisualTreeAssetE...
UnityCsReference/Modules/UIElementsEditor/VisualTreeAssetEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class ScrollerSnippet : Elem...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ScrollerSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class StylesExplorer { private static readonly...
UnityCsReference/Modules/UIElementsSamplesEditor/StylesExplorer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEditor.Analytics { ...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/AssetDatabaseAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Connect { [InitializeOnLoad] static class EditorGameServicesAnalytics { const string k_C...
UnityCsReference/Modules/UnityConnectEditor/Analytics/EditorGameServicesAnalytics.cs/0
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