text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
internal class Collider3DEditorBase : ColliderEditorBase
{
protected S... | UnityCsReference/Modules/PhysicsEditor/Collider3DEditorBase.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/Collider3DEditorBase.cs",
"repo_id": "UnityCsReference",
"token_count": 1625
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using System;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEngine.Scripting;
using Unity.Collections.LowLevel.Un... | UnityCsReference/Modules/PhysicsEditor/ScriptBindings/PhysicsDebug.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/ScriptBindings/PhysicsDebug.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4447
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Presets
{
[CustomEditor(typeof(PresetManager))]
internal seal... | UnityCsReference/Modules/PresetsUIEditor/PresetManagerEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsUIEditor/PresetManagerEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2265
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Collections;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor.UI
{
class BlocksGraphViewMeshBuilder
{
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphViewMeshBuilder.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphViewMeshBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 3731
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;
using UnityEditorInternal;
namespace UnityEditor.Profiling... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Data/CounterCollector.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Data/CounterCollector.cs",
"repo_id": "UnityCsReference",
"token_count": 1694
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using System.Collections.Generic;
using UnityEditor.Profiling;
using System;
using UnityEditor;
using UnityEditorInternal.Profilin... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameDataTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameDataTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 22476
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Assertions;
using System.Lin... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetMarkerTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetMarkerTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 12603
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using System.Text;
using Syste... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/PhysX/PhysicsProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/PhysX/PhysicsProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 5762
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
[InitializeOnLoad]
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerThumbnailService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerThumbnailService.cs",
"repo_id": "UnityCsReference",
"token_count": 394
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEditorInternal
{
[NativeHeader("Modules/ProfilerEditor/ProfilerH... | UnityCsReference/Modules/ProfilerEditor/Public/ProfilerFrameDataIterator.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilerFrameDataIterator.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1488
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace Unity.Properties
{
/// <summary>
/// Use this attribute to enable the source generator to run on this ... | UnityCsReference/Modules/Properties/Runtime/Attributes.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Attributes.cs",
"repo_id": "UnityCsReference",
"token_count": 2025
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Unity.Jobs;
namespace Unity.... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertyBagStore.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertyBagStore.cs",
"repo_id": "UnityCsReference",
"token_count": 3936
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// Interface used to receive a visitation callbacks for a specific type.
... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/IVisitor.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/IVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 3542
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Utils;
using UnityEngine;
using Unit... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/IndexManager.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/IndexManager.cs",
"repo_id": "UnityCsReference",
"token_count": 33012
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
namespace ... | UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseStore.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseStore.cs",
"repo_id": "UnityCsReference",
"token_count": 27855
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Search
{
/// <summary>
/// Basic Search Provide... | UnityCsReference/Modules/QuickSearch/Editor/Providers/SearchServiceProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/SearchServiceProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2747
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
static class QueryColors
{
... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilderHelpers.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilderHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 2977
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
/// <summary>
/// Base attribute class used to define a custom filter on a QueryEngine.
/// All filter typ... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngineAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngineAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 3410
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.SearchService;
namespace UnityEditor.Search
{
interface IAdvancedObjectSelector
{
string id { get; }
}
rea... | UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/AdvancedObjectSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/AdvancedObjectSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 973
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace UnityEditor.Search
{
static partial class Evaluators
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/PrimitiveEvaluators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/PrimitiveEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 2151
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.Runtime.ExceptionServices;
namespace UnityEditor.Search
{
[Flags]
public en... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpression.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpression.cs",
"repo_id": "UnityCsReference",
"token_count": 8850
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor.Callbacks;
using UnityEngine.Serialization;... | UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQueryAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQueryAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 5182
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
[EditorWindowTitle(... | UnityCsReference/Modules/QuickSearch/Editor/Table/ColumnEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Table/ColumnEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2818
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Search;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
... | UnityCsReference/Modules/QuickSearch/Editor/UI/SearchPickerWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/SearchPickerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 3053
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.Search
{
... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchItemEditorElement.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchItemEditorElement.cs",
"repo_id": "UnityCsReference",
"token_count": 6571
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
interface IStringView : IEnumerable<char>
{
bool valid { get; }
... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/IStringView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/IStringView.cs",
"repo_id": "UnityCsReference",
"token_count": 1054
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Experimental;
using UnityEditor.Profiling;
using U... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateDialog.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateDialog.cs",
"repo_id": "UnityCsReference",
"token_count": 13012
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/Sha... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Block.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Block.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 12078
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.ShaderFoundry
{
// This is a temporary attribute to flag the parts of the API that should be public
// but are currentl... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FoundryAPIAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FoundryAPIAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 206
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/R... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RenderStateDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RenderStateDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1543
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.Scripting
{
[AttributeUsage(AttributeTargets.Method | Attribu... | UnityCsReference/Modules/SharedInternals/Attributes.cs/0 | {
"file_path": "UnityCsReference/Modules/SharedInternals/Attributes.cs",
"repo_id": "UnityCsReference",
"token_count": 1558
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.ShortcutManagement
{
interface IDiscovery
{
IEnumerable<ShortcutEntry> GetAllShortcuts();
... | UnityCsReference/Modules/ShortcutManagerEditor/IDiscovery.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/IDiscovery.cs",
"repo_id": "UnityCsReference",
"token_count": 231
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Utils;
using UnityEditorInternal;
namespace UnityEditor.ShortcutManagement
... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileStore.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileStore.cs",
"repo_id": "UnityCsReference",
"token_count": 2080
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.StyleSheets
{
internal class Graph
{
private int m_NbVertices;
private List<int>[] ... | UnityCsReference/Modules/StyleSheetsEditor/Converters/Graph.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/Graph.cs",
"repo_id": "UnityCsReference",
"token_count": 1828
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public partial class IntegratedSubsystem<TSubsystemDescriptor> : IntegratedSubsystem
where TSubsystemDescriptor :... | UnityCsReference/Modules/Subsystems/IntegratedSubsystem.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/IntegratedSubsystem.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 184
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
[assembly: Inte... | UnityCsReference/Modules/Terrain/Public/SpeedTreeWind.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/SpeedTreeWind.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1001
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UEditor = UnityEditor.Editor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using UnityEditor.Toolbars;
namesp... | UnityCsReference/Modules/TerrainEditor/Overlays/CondensedSlider.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/CondensedSlider.cs",
"repo_id": "UnityCsReference",
"token_count": 6274
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor.TerrainTools;
usi... | UnityCsReference/Modules/TerrainEditor/TerrainWizards.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/TerrainWizards.cs",
"repo_id": "UnityCsReference",
"token_count": 19532
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]
[assembly: InternalsVisi... | UnityCsReference/Modules/TextCoreFontEngineEditor/Managed/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngineEditor/Managed/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 328
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.TextCore;
namespace UnityEngine.TextCore.Text
{
[VisibleToOth... | UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 260
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Rich Text Tags and Attribute definitions and their respective HashCode values.
/// </summary>
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextMarkupTagsCommon.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextMarkupTagsCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 5524
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.Text;
using UnityEngine.TextCore.LowLevel;
namespace U... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphPairAdjustmentRecordPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphPairAdjustmentRecordPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 7530
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
[CustomEditor(typeof(TextColorGradient))]
internal class TextCol... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextColorGradientEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextColorGradientEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3811
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scri... | UnityCsReference/Modules/TextRendering/TextRendering.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextRendering/TextRendering.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7295
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor
{
[CustomEditor(typeof(Tilema... | UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3875
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace TreeEditor
{
public class TreeVertex
{
public Vector3 pos;
public Vector3 nor;
public Vector4 tangent ... | UnityCsReference/Modules/TreeEditor/Includes/TreeVertex.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeVertex.cs",
"repo_id": "UnityCsReference",
"token_count": 1103
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Builder.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Builder.cs",
"repo_id": "UnityCsReference",
"token_count": 6134
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderLibraryDragger : BuilderDragger
{
static readon... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderLibraryDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderLibraryDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 3713
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEditor.Search;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UIEle... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConvertersField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConvertersField.cs",
"repo_id": "UnityCsReference",
"token_count": 9035
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using UnityEngine.Assertions;
using UnityEngine.Pool;
using UnityEngine.UIElements;
using Uni... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorLocalStyles.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorLocalStyles.cs",
"repo_id": "UnityCsReference",
"token_count": 8006
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
abstract class BuilderLibraryView : VisualElement
{
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryView.cs",
"repo_id": "UnityCsReference",
"token_count": 2193
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System.Collections.Generic;
namespace Unity.UI.Builder
{
internal class BuilderUxmlPreview : BuilderCodePreview, IBuilderSe... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUxmlPreview.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUxmlPreview.cs",
"repo_id": "UnityCsReference",
"token_count": 856
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
namespace Unity.UI.Builder
{
static class BuilderProjectSettings
{
const string ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1510
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace Unity.... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderInPlaceTextEditingUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderInPlaceTextEditingUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 6893
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class OverlayPainterHelperElement : ImmediateModeElement
{
BaseOv... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/OverlayPainterHelperElement.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/OverlayPainterHelperElement.cs",
"repo_id": "UnityCsReference",
"token_count": 341
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class PersistedFoldout : BindableElement, INotifyValueChan... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/PersistedFoldout/PersistedFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/PersistedFoldout/PersistedFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 2463
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class PositionAnchorPoint : VisualElement, INotifyValueChanged<bool>
{
sta... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionAnchorPoint.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionAnchorPoint.cs",
"repo_id": "UnityCsReference",
"token_count": 1555
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
na... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableCompleter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableCompleter.cs",
"repo_id": "UnityCsReference",
"token_count": 2868
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
struct BuilderTransition
{
public static readonly string DefaultProperty = "all";
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/BuilderTransition.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/BuilderTransition.cs",
"repo_id": "UnityCsReference",
"token_count": 398
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.UIElements;
using ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 13160
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Option to tell a binding when to update.
/// <... | UnityCsReference/Modules/UIElements/Core/Bindings/Binding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/Binding.cs",
"repo_id": "UnityCsReference",
"token_count": 1880
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Defines a component as a data source view.
/// </summary>
public interface IDataSourceViewHashP... | UnityCsReference/Modules/UIElements/Core/Bindings/IDataSourceViewHashProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/IDataSourceViewHashProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 202
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// List view controller. View controllers of this type are meant to take care of data virtu... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/ListViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/ListViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 976
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Manipulator that displays a contextual menu when the u... | UnityCsReference/Modules/UIElements/Core/ContextualMenuManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ContextualMenuManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 2187
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// A control that allows the user to pick a choice from a... | UnityCsReference/Modules/UIElements/Core/Controls/DropdownField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/DropdownField.cs",
"repo_id": "UnityCsReference",
"token_count": 2351
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal class TouchScreenTextEditorEventHandler : TextEditorEventHandler
{
private IVisualElementScheduledItem m... | UnityCsReference/Modules/UIElements/Core/Controls/InputField/TouchScreenTextEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/TouchScreenTextEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5721
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summar... | UnityCsReference/Modules/UIElements/Core/Controls/TextValueField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TextValueField.cs",
"repo_id": "UnityCsReference",
"token_count": 6224
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.IntegerTime;
using UnityEngine.InputForUI;
namespace UnityEngine.UIElements
{
internal partial cla... | UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.InputForUIProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.InputForUIProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 6991
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Provides information about the event that caused the d... | UnityCsReference/Modules/UIElements/Core/DropdownMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DropdownMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 12319
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace UnityEngine.UIElements.Experimental
{
internal static c... | UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/GlobalCallbackRegistry.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/GlobalCallbackRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 1818
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEngine.UIElements
{
/// <summary>
/// Event sent to find the first VisualElement that displ... | UnityCsReference/Modules/UIElements/Core/Events/TooltipEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/TooltipEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 786
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules... | UnityCsReference/Modules/UIElements/Core/IEnumerableUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/IEnumerableUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 641
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements.Layout;
partial struct LayoutNode
{
public LayoutDirection StyleDirection
{
get => Style.Direction;... | UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Style.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Style.cs",
"repo_id": "UnityCsReference",
"token_count": 6311
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Layout;
enum LayoutEdge
{
Left,
Top,
Right,
Bottom,
Start,
End,
Horizontal,
Vertical,
All,
}
| UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutEdge.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutEdge.cs",
"repo_id": "UnityCsReference",
"token_count": 121
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Used by manipulators to match events against their requirements.
/// </summary>
... | UnityCsReference/Modules/UIElements/Core/ManipulatorActivationFilter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ManipulatorActivationFilter.cs",
"repo_id": "UnityCsReference",
"token_count": 2307
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// A static class to capture and release pointers.
/// </summary>
public static class PointerCapt... | UnityCsReference/Modules/UIElements/Core/PointerCaptureController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/PointerCaptureController.cs",
"repo_id": "UnityCsReference",
"token_count": 3605
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Collections.LowLevel.... | UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 16860
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define UIR_DEBUG_CHAIN_BUILDER
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRRenderChain.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRRenderChain.cs",
"repo_id": "UnityCsReference",
"token_count": 20966
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.UIElements.UIR
{
i... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDeviceAllocator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDeviceAllocator.cs",
"repo_id": "UnityCsReference",
"token_count": 10492
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/ComputedStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/ComputedStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 95886
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
public partial interface IResolvedStyle
{
/// <summary>
/// Background image scaling in th... | UnityCsReference/Modules/UIElements/Core/Style/IResolvedStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/IResolvedStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 176
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either a <see cref="Color"/> or a <see cref="StyleKeyword"/>.
... | UnityCsReference/Modules/UIElements/Core/Style/StyleColor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleColor.cs",
"repo_id": "UnityCsReference",
"token_count": 1546
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a style value that can be either a <see cref="TransformOrigin"/> or a <see cr... | UnityCsReference/Modules/UIElements/Core/Style/StyleTransformOrigin.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleTransformOrigin.cs",
"repo_id": "UnityCsReference",
"token_count": 1731
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets
{
// Stores both a image file and its potential @2x variant
// Both ... | UnityCsReference/Modules/UIElements/Core/StyleSheets/ScalableImage.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/ScalableImage.cs",
"repo_id": "UnityCsReference",
"token_count": 262
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets
{
[VisibleToOtherModules(... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1355
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIEle... | UnityCsReference/Modules/UIElements/Core/Text/PanelTextSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Text/PanelTextSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 437
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Global configuration options for UI Toolkit input.
/// </summary>
public static class UIToolki... | UnityCsReference/Modules/UIElements/Core/UIToolkitInputConfiguration.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UIToolkitInputConfiguration.cs",
"repo_id": "UnityCsReference",
"token_count": 1158
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.UIElements
{
/// <summary>
/// Base class to restricts the value o... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlTypeRestriction.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlTypeRestriction.cs",
"repo_id": "UnityCsReference",
"token_count": 1787
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Ba... | UnityCsReference/Modules/UIElements/Core/VisualElementHierarchy.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementHierarchy.cs",
"repo_id": "UnityCsReference",
"token_count": 19883
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements;
class ChunkAllocatingArray<T>
{
const int k_ChunkSize = 1024 * 2;
reado... | UnityCsReference/Modules/UIElements/Managed/Utility/ChunkAllocatingArray.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Managed/Utility/ChunkAllocatingArray.cs",
"repo_id": "UnityCsReference",
"token_count": 532
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
internal sealed class SerializedObjectBi... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContextUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContextUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 1040
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Debugger
{
class TitleInfo : IRegisteredCallbackLine
{
public LineType type => LineT... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/TitleInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/TitleInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 215
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
usi... | UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/Debugger/UIRDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/Debugger/UIRDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 3676
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using UnityEditor.SceneManagement;
using UnityEditor.Experimental.SceneManagement;
using UnityEngine.UIElements;
... | UnityCsReference/Modules/UIElementsEditor/GameObjects/PlayModeMenuItems.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/PlayModeMenuItems.cs",
"repo_id": "UnityCsReference",
"token_count": 2027
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
static par... | UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UxmlTemplateCreator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UxmlTemplateCreator.cs",
"repo_id": "UnityCsReference",
"token_count": 1418
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
[CustomEditor(typeof(VisualTreeAsset))]
internal class VisualTreeAssetE... | UnityCsReference/Modules/UIElementsEditor/VisualTreeAssetEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/VisualTreeAssetEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3866
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class ScrollerSnippet : Elem... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ScrollerSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ScrollerSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 593
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class StylesExplorer
{
private static readonly... | UnityCsReference/Modules/UIElementsSamplesEditor/StylesExplorer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/StylesExplorer.cs",
"repo_id": "UnityCsReference",
"token_count": 4101
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEditor.Analytics
{
... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/AssetDatabaseAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/AssetDatabaseAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 774
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Connect
{
[InitializeOnLoad]
static class EditorGameServicesAnalytics
{
const string k_C... | UnityCsReference/Modules/UnityConnectEditor/Analytics/EditorGameServicesAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Analytics/EditorGameServicesAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 954
} | 526 |
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