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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; using System.Reflection; using System.Linq; using ES3Types; using System.IO; using ES3Internal; using System.Text.RegularExpressions; namespace ES3Editor { public class TypesWindow : SubWindow { TypeLis...
jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/TypesWindow.cs/0
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jynew/jyx2/Assets/Plugins/Easy Save 3/Resources/ES3/ES3Defaults.asset.meta/0
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jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3Reflection.cs.meta/0
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using UnityEngine; namespace ES3Internal { public class ES3DefaultSettings : MonoBehaviour { [SerializeField] public ES3SerializableSettings settings = null; public bool autoUpdateReferences = true; } }
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Settings/ES3DefaultSettings.cs/0
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jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3QueueType.cs.meta/0
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jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/ES3UnityObjectType.cs.meta/0
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jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_byteArray.cs.meta/0
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using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] internal class ES3ReflectedObjectType : ES3ObjectType { public ES3ReflectedObjectType(Type type) : base(type) { isReflectedType = true; Get...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedObjectType.cs/0
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using System; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("fieldOfView", "nearClipPlane", "farClipPlane", "renderingPath", "allowHDR", "orthographicSize", "orthographic", "opaqueSortMode", "transparencySortMode", "depth", "aspect", "cullingMask", "eventMask", "backgroundColor", "rec...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Camera.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("points", "pathCount", "paths", "density", "isTrigger", "usedByEffector", "offset", "sharedMaterial", "enabled")] public class ES3Type_PolygonCollider2D : ES3ComponentType { public static ES3Type Instan...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_PolygonCollider2D.cs/0
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using System; using UnityEngine; using System.Collections.Generic; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("boneIndex0", "boneIndex1", "boneIndex2", "boneIndex3", "weight0", "weight1", "weight2", "weight3")] public class ES3Type_BoneWeight : ES3Type { public static ES3Type ...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_BoneWeight.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "multiplier")] public class ES3Type_ExternalForcesModule : ES3Type { public static ES3Type Instance = null; public ES3Type_ExternalForcesModule() : base(typeof(UnityEngine.ParticleSystem.E...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_ExternalForcesModule.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "mode", "curve", "curveMultiplier")] public class ES3Type_InheritVelocityModule : ES3Type { public static ES3Type Instance = null; public ES3Type_InheritVelocityModule() : base(typeof(Unit...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_InheritVelocityModule.cs/0
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using System; using UnityEngine; using System.Collections.Generic; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("col0", "col1", "col2", "col3")] public class ES3Type_Matrix4x4 : ES3Type { public static ES3Type Instance = null; public ES3Type_Matrix4x4() : base(typeof(Matrix4x...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Matrix4x4.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("x", "y", "width", "height")] public class ES3Type_Rect : ES3Type { public static ES3Type Instance = null; public ES3Type_Rect() : base(typeof(UnityEngine.Rect)) { Instance = this; } public...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Rect.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "size", "sizeMultiplier", "x", "xMultiplier", "y", "yMultiplier", "z", "zMultiplier", "separateAxes")] public class ES3Type_SizeOverLifetimeModule : ES3Type { public static ES3Type Instance =...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SizeOverLifetimeModule.cs/0
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] [ES3PropertiesAttribute("enabled", "ratio", "lifetime", "lifetimeMultiplier", "minVertexDistance", "textureMode", "worldSpace", "dieWithParticles", "sizeAffectsWidth", "sizeAffectsLifetime", "inheritParticleColor", "colorOverLifet...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_TrailModule.cs/0
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public class ES3XMLWriter { // Not implemented }
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Writers/ES3XMLWriter.cs/0
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#if UNITY_EDITOR namespace EasyLayoutNS { using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using UnityEngine.Events; /// <summary> /// Conditional editor. /// </summary> public abstract class ConditionalEditor : Editor { /// <summary> /// Not displayable f...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ConditionalEditor.cs/0
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namespace UIWidgets.Styles { using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// Menu options. /// </summary> public static class StyleMenuOptions { /// <summary> /// Creates the style. /// </summary> [MenuItem("Assets/Create/New UI Widgets/Style", false)] publi...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Styles/StyleMenuOptions.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Autocomplete test. /// </summary> public class AutocompleteTest : MonoBehaviour { /// <summary> /// Autocomplete. /// </summary> [SerializeField] public AutocompleteString Autocomplete; /// <summary> /// Adds li...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Autocomplete/AutocompleteTest.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// CircularSlider with label. /// </summary> [RequireComponent(typeof(CircularSlider))] public class TestCircularSlider : MonoBehaviour { /// <summary> /// Text component to display min value. /// </summary> [SerializeFi...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/CircularSlider/TestCircularSlider.cs/0
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; /// <summary> /// KeyValueListView. /// </summary> public class KeyValueListView : ListViewCustom<KeyValueListViewItem, KeyValuePair<string, string>> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Combobox/KeyValueListView.cs/0
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#if UNITY_EDITOR namespace UIWidgets.Examples.Shops { using UIWidgets; using UnityEditor; /// <summary> /// HarbotListView editor. /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(HarborListView), true)] public class HarborListViewEditor : ListViewCustomEditor { /// <summary> /// Initializes ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Editor/HarborListViewEditor.cs/0
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namespace UIWidgets.Examples.Inventory { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Item view. /// </summary> public class ItemView : ListViewItem, IViewData<Item> { /// <summary> /// Name view. /// </summary> [SerializeField] public TextAdapter NameView; /// <summar...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/ItemView.cs/0
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; /// <summary> /// Origin of chat line. /// </summary> public enum ChatLineType { /// <summary> /// Incoming message. /// </summary> Incoming, /// <summary> /// Outgoing message. /// </summary> Outgoing, } /// ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/Chat/ChatLine.cs/0
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namespace UIWidgets.Examples.Tasks { using UIWidgets; using UnityEngine; /// <summary> /// Task Picker. /// </summary> public class TaskPicker : Picker<Task, TaskPicker> { /// <summary> /// TaskView. /// </summary> [SerializeField] public TaskView TaskView; /// <summary> /// Set initial value an...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test ListView with Slider. /// </summary> public class TestListViewSlider : MonoBehaviour { /// <summary> /// ListViewSlider. /// </summary> [SerializeField] protected ListViewSlider ListView; /// <summary> /// ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test notification with buttons. /// </summary> public class TestNotifyButton : MonoBehaviour { /// <summary> /// Notification template. /// Gameobject in Hierarchy window, parent gameobject should have Layout component (...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ProgressbarIndetermitate test. /// </summary> [RequireComponent(typeof(Button))] public class SampleProgressBar1 : MonoBehaviour { /// <summary> /// Progressbar. /// </summary> [SerializeField] ...
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namespace UIWidgets.Examples.Shops { using System.Collections.Generic; using UIWidgets; /// <summary> /// JRPG order. /// </summary> public class JRPGOrder : IOrder { readonly List<IOrderLine> BaseOrderLines = new List<IOrderLine>(); readonly int total; /// <summary> /// Initializes a new instance of...
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namespace UIWidgets.Examples.Shops { using UIWidgets; using UnityEngine; /// <summary> /// TraderListView drag support. /// </summary> [RequireComponent(typeof(TraderListViewComponent))] public class TraderListViewDragSupport : ListViewCustomDragSupport<TraderListView, TraderListViewComponent, JRPGOrderLine> ...
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namespace UIWidgets.Examples.Shops { using UIWidgets; /// <summary> /// On items change. /// </summary> public delegate void OnItemsChange(); /// <summary> /// On money change. /// </summary> public delegate void OnMoneyChange(); /// <summary> /// Trader. /// </summary> public class Trader { int mon...
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Spinner with string values. /// Display strings instead numeric value. /// </summary> public class SpinnerString : MonoBehaviour, IUpgradeable { /// <summary> /// ...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.UI; /// <summary> /// TableList cell. /// </summary> public class TableListCell : MonoBehaviour, IUpgradeable { /// <summary> /// The text. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Replaced with TextAdapt...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test TileViewIcons. /// </summary> public class TileViewIconsTest : MonoBehaviour { /// <summary> /// Change layout settings. /// </summary> public void ChangeLayoutSettings() { var tiles = GetComponent<TileViewIc...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// TileViewSample drag support. /// </summary> [RequireComponent(typeof(TileViewComponentSample))] public class TileViewSampleDragSupport : ListViewCustomDragSupport<TileViewSample, TileViewComponentSample, TileViewItemSample> {...
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namespace UIWidgets.Examples { using System; /// <summary> /// Dialog to edit TrackData. /// </summary> public class TrackDataDialog : TrackDataDialogBase<TrackData, DateTime, TrackDataForm> { } }
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