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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
using System.Linq;
using ES3Types;
using System.IO;
using ES3Internal;
using System.Text.RegularExpressions;
namespace ES3Editor
{
public class TypesWindow : SubWindow
{
TypeLis... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/TypesWindow.cs/0 | {
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using UnityEngine;
namespace ES3Internal
{
public class ES3DefaultSettings : MonoBehaviour
{
[SerializeField]
public ES3SerializableSettings settings = null;
public bool autoUpdateReferences = true;
}
} | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Settings/ES3DefaultSettings.cs/0 | {
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using System;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
internal class ES3ReflectedObjectType : ES3ObjectType
{
public ES3ReflectedObjectType(Type type) : base(type)
{
isReflectedType = true;
Get... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Reflected Types/ES3ReflectedObjectType.cs/0 | {
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using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("fieldOfView", "nearClipPlane", "farClipPlane", "renderingPath", "allowHDR", "orthographicSize", "orthographic", "opaqueSortMode", "transparencySortMode", "depth", "aspect", "cullingMask", "eventMask", "backgroundColor", "rec... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Camera.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("points", "pathCount", "paths", "density", "isTrigger", "usedByEffector", "offset", "sharedMaterial", "enabled")]
public class ES3Type_PolygonCollider2D : ES3ComponentType
{
public static ES3Type Instan... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_PolygonCollider2D.cs/0 | {
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using System;
using UnityEngine;
using System.Collections.Generic;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("boneIndex0", "boneIndex1", "boneIndex2", "boneIndex3", "weight0", "weight1", "weight2", "weight3")]
public class ES3Type_BoneWeight : ES3Type
{
public static ES3Type ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_BoneWeight.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "multiplier")]
public class ES3Type_ExternalForcesModule : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_ExternalForcesModule() : base(typeof(UnityEngine.ParticleSystem.E... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_ExternalForcesModule.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "mode", "curve", "curveMultiplier")]
public class ES3Type_InheritVelocityModule : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_InheritVelocityModule() : base(typeof(Unit... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_InheritVelocityModule.cs/0 | {
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using System;
using UnityEngine;
using System.Collections.Generic;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("col0", "col1", "col2", "col3")]
public class ES3Type_Matrix4x4 : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Matrix4x4() : base(typeof(Matrix4x... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Matrix4x4.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("x", "y", "width", "height")]
public class ES3Type_Rect : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Rect() : base(typeof(UnityEngine.Rect))
{
Instance = this;
}
public... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Rect.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "size", "sizeMultiplier", "x", "xMultiplier", "y", "yMultiplier", "z", "zMultiplier", "separateAxes")]
public class ES3Type_SizeOverLifetimeModule : ES3Type
{
public static ES3Type Instance =... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_SizeOverLifetimeModule.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "ratio", "lifetime", "lifetimeMultiplier", "minVertexDistance", "textureMode", "worldSpace", "dieWithParticles", "sizeAffectsWidth", "sizeAffectsLifetime", "inheritParticleColor", "colorOverLifet... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_TrailModule.cs/0 | {
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public class ES3XMLWriter
{
// Not implemented
}
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#if UNITY_EDITOR
namespace EasyLayoutNS
{
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Conditional editor.
/// </summary>
public abstract class ConditionalEditor : Editor
{
/// <summary>
/// Not displayable f... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ConditionalEditor.cs/0 | {
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namespace UIWidgets.Styles
{
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Menu options.
/// </summary>
public static class StyleMenuOptions
{
/// <summary>
/// Creates the style.
/// </summary>
[MenuItem("Assets/Create/New UI Widgets/Style", false)]
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Autocomplete test.
/// </summary>
public class AutocompleteTest : MonoBehaviour
{
/// <summary>
/// Autocomplete.
/// </summary>
[SerializeField]
public AutocompleteString Autocomplete;
/// <summary>
/// Adds li... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Autocomplete/AutocompleteTest.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// CircularSlider with label.
/// </summary>
[RequireComponent(typeof(CircularSlider))]
public class TestCircularSlider : MonoBehaviour
{
/// <summary>
/// Text component to display min value.
/// </summary>
[SerializeFi... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/CircularSlider/TestCircularSlider.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
/// <summary>
/// KeyValueListView.
/// </summary>
public class KeyValueListView : ListViewCustom<KeyValueListViewItem, KeyValuePair<string, string>>
{
}
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#if UNITY_EDITOR
namespace UIWidgets.Examples.Shops
{
using UIWidgets;
using UnityEditor;
/// <summary>
/// HarbotListView editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(HarborListView), true)]
public class HarborListViewEditor : ListViewCustomEditor
{
/// <summary>
/// Initializes ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Editor/HarborListViewEditor.cs/0 | {
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namespace UIWidgets.Examples.Inventory
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Item view.
/// </summary>
public class ItemView : ListViewItem, IViewData<Item>
{
/// <summary>
/// Name view.
/// </summary>
[SerializeField]
public TextAdapter NameView;
/// <summar... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Inventory/ItemView.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Origin of chat line.
/// </summary>
public enum ChatLineType
{
/// <summary>
/// Incoming message.
/// </summary>
Incoming,
/// <summary>
/// Outgoing message.
/// </summary>
Outgoing,
}
/// ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/Chat/ChatLine.cs/0 | {
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namespace UIWidgets.Examples.Tasks
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Task Picker.
/// </summary>
public class TaskPicker : Picker<Task, TaskPicker>
{
/// <summary>
/// TaskView.
/// </summary>
[SerializeField]
public TaskView TaskView;
/// <summary>
/// Set initial value an... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TasksView/TaskPicker.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test ListView with Slider.
/// </summary>
public class TestListViewSlider : MonoBehaviour
{
/// <summary>
/// ListViewSlider.
/// </summary>
[SerializeField]
protected ListViewSlider ListView;
/// <summary>
/// ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TestListViewSlider.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test notification with buttons.
/// </summary>
public class TestNotifyButton : MonoBehaviour
{
/// <summary>
/// Notification template.
/// Gameobject in Hierarchy window, parent gameobject should have Layout component (... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Notify/TestNotifyButton.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// ProgressbarIndetermitate test.
/// </summary>
[RequireComponent(typeof(Button))]
public class SampleProgressBar1 : MonoBehaviour
{
/// <summary>
/// Progressbar.
/// </summary>
[SerializeField]
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Progressbar/SampleProgressBar1.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using System.Collections.Generic;
using UIWidgets;
/// <summary>
/// JRPG order.
/// </summary>
public class JRPGOrder : IOrder
{
readonly List<IOrderLine> BaseOrderLines = new List<IOrderLine>();
readonly int total;
/// <summary>
/// Initializes a new instance of... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/JRPGOrder.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// TraderListView drag support.
/// </summary>
[RequireComponent(typeof(TraderListViewComponent))]
public class TraderListViewDragSupport : ListViewCustomDragSupport<TraderListView, TraderListViewComponent, JRPGOrderLine>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/JRPGShop/TraderListViewDragSupport.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using UIWidgets;
/// <summary>
/// On items change.
/// </summary>
public delegate void OnItemsChange();
/// <summary>
/// On money change.
/// </summary>
public delegate void OnMoneyChange();
/// <summary>
/// Trader.
/// </summary>
public class Trader
{
int mon... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/Trader.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections.Generic;
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Spinner with string values.
/// Display strings instead numeric value.
/// </summary>
public class SpinnerString : MonoBehaviour, IUpgradeable
{
/// <summary>
/// ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Spinner/SpinnerString.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// TableList cell.
/// </summary>
public class TableListCell : MonoBehaviour, IUpgradeable
{
/// <summary>
/// The text.
/// </summary>
[SerializeField]
[HideInInspector]
[System.Obsolete("Replaced with TextAdapt... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/TableList/TableListCell.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test TileViewIcons.
/// </summary>
public class TileViewIconsTest : MonoBehaviour
{
/// <summary>
/// Change layout settings.
/// </summary>
public void ChangeLayoutSettings()
{
var tiles = GetComponent<TileViewIc... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewIcons/TileViewIconsTest.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// TileViewSample drag support.
/// </summary>
[RequireComponent(typeof(TileViewComponentSample))]
public class TileViewSampleDragSupport : ListViewCustomDragSupport<TileViewSample, TileViewComponentSample, TileViewItemSample>
{... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewSampleDragSupport.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
/// <summary>
/// Dialog to edit TrackData.
/// </summary>
public class TrackDataDialog : TrackDataDialogBase<TrackData, DateTime, TrackDataForm>
{
}
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