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<?xml version="1.0"?>
<doc>
<assembly>
<name>Sirenix.Utilities</name>
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<members>
<member name="T:Sirenix.Utilities.ColorExtensions">
<summary>
Extension methods for the UnityEngine.Color type.
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struct vertex_t {
UNITY_VERTEX_INPUT_INSTANCE_ID
float4 position : POSITION;
float3 normal : NORMAL;
float4 color : COLOR;
float2 texcoord0 : TEXCOORD0;
float2 texcoord1 : TEXCOORD1;
};
struct pixel_t {
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
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using System;
using System.Collections;
namespace UniRx
{
public static class Disposable
{
public static readonly IDisposable Empty = EmptyDisposable.Singleton;
public static IDisposable Create(Action disposeAction)
{
return new AnonymousDisposable(disposeAction);
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using System;
using System.Collections.Generic;
using System.Threading;
namespace UniRx
{
/// <summary>
/// Represents a group of disposable resources that are disposed together.
/// </summary>
public abstract class StableCompositeDisposable : ICancelable
{
/// <summary>
/// Create... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/StableCompositeDisposable.cs/0 | {
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using System;
using System.Collections.Generic;
using System.Text;
namespace UniRx
{
/// <summary>Event kind of CountNotifier.</summary>
public enum CountChangedStatus
{
/// <summary>Count incremented.</summary>
Increment,
/// <summary>Count decremented.</summary>
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using System;
using System.Collections.Generic;
using System.Text;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IObservable<T> Synchronize<T>(this IObservable<T> source)
{
return new SynchronizeObservable<T>(source, new object());
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using System;
using System.Collections.Generic;
using UniRx.Operators;
namespace UniRx
{
// Timer, Interval, etc...
public static partial class Observable
{
public static IObservable<long> Interval(TimeSpan period)
{
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// defined from .NET Framework 4.0 and NETFX_CORE
#if !(NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
using System;
namespace UniRx
{
public interface IObserver<T>
{
void OnCompleted();
void OnError(Exception error);
void OnNext(T value);
}
}
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using System;
namespace UniRx.Operators
{
internal class FrameIntervalObservable<T> : OperatorObservableBase<UniRx.FrameInterval<T>>
{
readonly IObservable<T> source;
public FrameIntervalObservable(IObservable<T> source)
: base(source.IsRequiredSubscribeOnCurrentThread())
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using System;
#if UniRxLibrary
using UnityObservable = UniRx.ObservableUnity;
#else
using UnityObservable = UniRx.Observable;
#endif
namespace UniRx.Operators
{
internal class TimeoutFrameObservable<T> : OperatorObservableBase<T>
{
readonly IObservable<T> source;
readonly int frameCount;
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using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableAnimatorTrigger : ObservableTriggerBase
{
Subject<int> onAnimatorIK;
/// <summary>Callback for setting up animation IK (inverse kinemati... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableAnimatorTrigger.cs/0 | {
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableDragTrigger : Observ... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableDragTrigger.cs/0 | {
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using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableLateUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> lateUpdate;
/// <summary>LateUpdate is called every frame, if the Behaviour is... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableLateUpdateTrigger.cs/0 | {
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservablePointerUpTrigger : O... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerUpTrigger.cs/0 | {
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using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
public abstract class ObservableTriggerBase : MonoBehaviour
{
bool calledAwake = false;
Subject<Unit> awake;
/// <summary>Awake is called when the script instance is being loaded.</su... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableTriggerBase.cs/0 | {
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// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System;
using UnityEngine.Events;
using UnityEngine.UI;
namespace UniRx
{
public static partial class UnityGraphicExtensions
{
public static IObservable<Unit> DirtyLayoutCallbackAsObservable(... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/UnityGraphicExtensions.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System.Threading;
using UnityEngine;
using Cysharp.Threading.Tasks.Triggers;
using System;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
public static partial class CancellationTokenSour... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/CancellationTokenSourceExtensions.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Internal
{
internal sealed class ContinuationQueue
{
const int MaxArrayLength = 0X7FEFFFFF;
const int InitialSize = 16;
re... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/ContinuationQueue.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Threading;
using Cysharp.Threading.Tasks.Internal;
namespace Cysharp.Threading.Tasks
{
// public for add user custom.... | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/TaskTracker.cs/0 | {
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Linq;
using UnityEngine;
using Cysharp.Threading.Tasks.Internal;
using System.Threading;
#if UNITY_2019_3_OR_NEWER
using UnityEngine.LowLevel;
using PlayerLoopType = UnityEngine.PlayerLoop;
#else
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/* TILE WORLD CREATOR
* Copyright (c) 2015 doorfortyfour OG
*
* Create awesome tile worlds in seconds.
*
*
* Documentation: http://tileworldcreator.doofortyfour.com
* Like us on Facebook: http://www.facebook.com/doorfortyfour2013
* Web: http://www.doorfortyfour.com
* Contact: mail@doorfortyfour.com Contact u... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Editor/TileWorldCreatorEditor.cs/0 | {
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/*
TileWorldCreator
Simple camera navigation script
*/
using UnityEngine;
using System.Collections;
public class CameraNavigation : MonoBehaviour {
bool screenPanning = false;
public GameObject target;
//panning
public float mouseSensitivity = 0.1f;
Vector3 lastPosition = new Vector3();
public float m... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Demoscenes/Scripts/CameraNavigation.cs/0 | {
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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine.UI;
using System.Reflection;
public class DebugTools : EditorWindow
{
[MenuItem("Tools/[OPEN DEBUG PANEL]", false, 1)]
static void AddWindow()
{
Rect wr = new Rect(0,... | jynew/jyx2/Assets/Scripts/Editor/DebugTools.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Collections.Generic;
using System.Linq;
using ch.sycoforge.Decal;
using Jyx2;
using Jyx2.InputCore;
using UnityEngine;
using UnityEngine.EventSystems;... | jynew/jyx2/Assets/Scripts/GameBattle/Battlebox/BattleboxHelper.cs/0 | {
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using Sirenix.Serialization;
using TMPro;
using UnityEngine;
using Sirenix.OdinInspector;
using System.Collections.Generic;
using Jyx2.ResourceManagement;
namespace Jyx2.InputCore.Data
{
[CreateAssetMenu(fileName = "ControllerSpriteAsset", menuName = "JYX2/创建控制器Sprite")]
public class ControllerSpriteAsset : S... | jynew/jyx2/Assets/Scripts/GameCore/InputLogics/ControllerData/ControllerSpriteAsset.cs/0 | {
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using UnityEngine;
namespace Jyx2.InputCore.UI
{
public class SavePanelInputContext : Jyx2Input_UIContext
{
private SavePanel m_SavePanel;
private void Start()
{
m_SavePanel = GetComponent<SavePanel>();
}
public override void OnUpdate()
{
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