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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// DatePicker.
/// </summary>
public class TimePicker : Picker<TimeSpan, TimePicker>
{
/// <summary>
/// Time widget.
/// </summary>
[SerializeField]
public TimeBase Time;
/// <summary>
/// Value.
//... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimePicker.cs/0 | {
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} | 1,432 |
namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Circular Slider.
/// </summary>
public class CircularSlider : CircularSliderBase<int>
{
/// <summary>
/// Value changed event.
/// </summary>
[Serializable]
public class ValueChanged : UnityEvent<int>
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CircularSlider/CircularSlider.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
/// <summary>
/// Color in HSV format.
/// </summary>
[Serializable]
public struct ColorHSV : IEquatable<ColorHSV>
{
/// <summary>
/// Hue.
/// </summary>
[SerializeField]
public int H;
/// <summary>
/// Saturation.
/// </summary>
[Seri... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorHSV.cs/0 | {
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} | 1,435 |
namespace UIWidgets
{
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// Color picker Hex block base class.
/// </summary>
public class ColorPickerHexBlockBase : MonoBehaviour, IUpgradeable
{
/// <summary>
/// The input field for hex.
/// </summary>
[SerializeField]
protected InputFieldAdap... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerHexBlockBase.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// ComboboxIcons item component.
/// </summary>
public class ComboboxIconsItemComponent : ListViewIconsItemComponent
{
/// <summary>
/// ComboboxIcons.
/// </summary>
public ComboboxIcons ComboboxIcons;
/// <summary>
/// Deselect this instance.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxIconsItemComponent.cs/0 | {
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} | 1,438 |
namespace UIWidgets.Menu
{
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
/// <summary>
/// Hot key.
/// </summary>
[Serializable]
public class HotKey : IEquatable<HotKey>
{
[SerializeField]
HotKeyCode key;
/// <summary>
/// Key.
/// </summary>
public HotK... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/HotKey.cs/0 | {
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} | 1,439 |
namespace UIWidgets.Menu
{
using UnityEngine.Events;
/// <summary>
/// Menu item event.
/// </summary>
[System.Serializable]
public class MenuItemEvent : UnityEvent<MenuItem>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemEvent.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// Base class to use MonoBehaviour derived classes with Conditional Editor.
/// </summary>
public abstract class MonoBehaviourConditional : MonoBehaviour
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/MonoBehaviourConditional.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// DialogInfoBase.
/// </summary>
[RequireComponent(typeof(Button))]
public class DialogButtonComponentBase : MonoBehaviour, IUpgradeable
{
/// <summary>
/// The name.
/// </summary>
[SerializeField]
public TextAdapter Nam... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButtonComponentBase.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base class for Pickers.
/// </summary>
/// <typeparam name="TValue">Type of value.</typeparam>
/// <typeparam name="... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Picker.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Popup.
/// </summary>
public class Popup : MonoBehaviour, ITemplatable, IStylable, IUpgradeable
{
[SerializeField]
[HideInInspector]
[Obsolete("Replac... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Popup.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Base class DropIndicator.
/// </summary>
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
public class DropIndicatorBase : MonoBehaviour, IStylable
{
LayoutElement l... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DropIndicatorBase.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// ListViewIcons drag support.
/// </summary>
[RequireComponent(typeof(ListViewIconsItemComponent))]
public class ListViewIconsDragSupport : ListViewCustomDragSupport<ListViewIcons, ListViewIconsItemComponent, ListViewIconsItemDescription>
{
/// <inheri... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewIconsDragSupport.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.l10n;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
/// <summary>
/// TreeViewCustomNode drag support.
/// </summary>
/// <typeparam name="TTreeViewComponent">Type of TreeView.DefaultItem.</typeparam>
/// <typeparam name="TListViewCo... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeViewCustomNodeDragSupport.cs/0 | {
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namespace EasyLayoutNS
{
/// <summary>
/// Grid constraints.
/// </summary>
public enum GridConstraints
{
/// <summary>
/// Don't constraint the number of rows or columns.
/// </summary>
Flexible = 0,
/// <summary>
/// Constraint the number of columns to a specified number.
/// </summary>
FixedCo... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutEnums.cs/0 | {
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namespace EasyLayoutNS
{
using System;
using System.Collections.Generic;
using System.ComponentModel;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Settings for the staggered layout.
/// </summary>
[Serializable]
public class EasyLayoutStaggeredSettings : IObservabl... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutStaggeredSettings.cs/0 | {
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namespace EasyLayoutNS
{
using System;
using UnityEngine;
/// <summary>
/// Padding.
/// </summary>
[Serializable]
public struct Padding : IEquatable<Padding>
{
/// <summary>
/// The left padding.
/// </summary>
[SerializeField]
public float Left;
/// <summary>
/// The right padding.
/// </su... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/Padding.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Ring effect.
/// </summary>
[RequireComponent(typeof(RectTransform))]
[RequireComponent(typeof(Graphic))]
[AddComponentMenu("UI/New UI Widgets/Effects/Ring Effect")]
public class RingEffect : UVEffect
{
/// <sum... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/RingEffect.cs/0 | {
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namespace UIWidgets
{
using System;
using System.IO;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// FileView.
/// </summary>
public class FileListView : TileViewCustomSize<FileListViewComponentBase, FileSystemEntry>
{
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListView.cs/0 | {
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namespace UIWidgets
{
using System;
using System.IO;
using System.Security;
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// IOExceptionsView.
/// Handle IO exceptions - catch exception and display following errors.
/// </summary>
public class IOExceptionsView : MonoBehaviour, IStylable
{
///... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/IOExceptionsView.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
/// <summary>
/// User interface position.
/// </summary>
[Serializable]
public class UIPosition
{
/// <summary>
/// The object.
/// </summary>
[SerializeField]
public RectTransform Object;
/// <summary>
/// The active.
/// </summary>
[... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/UIPosition.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// ListViewGameObjects event.
/// </summary>
[Serializable]
public class ListViewGameObjectsEvent : UnityEvent<int, GameObject>
{
}
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// List view item resize event.
/// </summary>
[Serializable]
public class ListViewItemResize : UnityEvent<int, Vector2>
{
}
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Auto-resizes ListView or TileView according to item counts until specified maximum size reached.
/// </summary>
[RequireComponent(typeof(ListViewBase))]
public class ListViewAutoRes... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewAutoResize.cs/0 | {
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namespace UIWidgets
{
using System;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
/// <content>
/// Base class for custom ListViews.
/// </content>
public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable
where TItemView : ListViewItem
{
/// <summ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeEllipse.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
/// <summary>
/// References to the generated prefabs.
/// </summary>
public class PrefabsMenuGenerated : ScriptableObject
{
/// <summary>
/// Autocomplete.
/// </summary>
[SerializeField]
public GameObject Autocomplete;
/// <summary>
/// AutoCombobox.
/... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/References/PrefabsMenuGenerated.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Resizable.
/// N - north (top).
/// S - south (bottom).
/// E - east (right).
/// W... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Resizable.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Base class for the ScrollBlock.
/// </summary>
[RequireComponent(typeof(EasyLayoutNS.EasyLayou... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollBlock/ScrollBlockBase.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Scroll button type.
/// </summary>
public enum ScrollButtonType
{
/// <summary>
/// Scroll to top.
/// </summary>
Top = 0,
/// <summary>
/// Scroll to bottom.
/// </summary>
Bottom = 1,
/// <summary>
/// Scroll to left.
/// </summary>
Left = 2,
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/ScrollButtonType.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Alias for SidebarHandle.
/// </summary>
public class SlideBlockHandle : SidebarHandle
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SlideBlockHandle.cs/0 | {
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namespace UIWidgets
{
using System;
/// <summary>
/// Base class for the SnapGrid.
/// </summary>
public abstract partial class SnapGridBase : UIBehaviourConditional
{
/// <summary>
/// Distance value to find value nearest to 0.
/// </summary>
protected struct DistanceValue
{
/// <summary>
/// A... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.DistanceValue.cs/0 | {
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namespace UIWidgets.Styles
{
using UnityEngine;
/// <summary>
/// Style support for the table.
/// </summary>
public class StyleSupportTable : MonoBehaviour, IStylable
{
/// <summary>
/// Background.
/// </summary>
[SerializeField]
public TableHeader Header;
#region IStylable implementation
/// ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleSupportTable.cs/0 | {
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namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the popup.
/// </summary>
public class StyleSupportPopup : MonoBehaviour, IStylable
{
/// <summary>
/// The content background.
/// </summary>
[SerializeField]
public Image ContentBackground;
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleSupportPopup.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the autocomplete.
/// </summary>
[Serializable]
public class StyleAutocomplete : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleAutocomplete.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the Scale.
/// </summary>
[Serializable]
public class StyleScale : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage MainLine;
/// <summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleScale.cs/0 | {
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} | 1,484 |
namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the spinner.
/// </summary>
public class StyleSupportSpinner : MonoBehaviour, IStylable
{
/// <summary>
/// Spinner.
/// </summary>
[SerializeField]
public Spinner Spinner;
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportSpinner.cs/0 | {
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namespace UIWidgets.Styles
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the slider.
/// </summary>
[RequireComponent(typeof(Slider))]
public class StyleSupportSlider : MonoBehaviour, IStylable
{
/// <summary>
/// Style for the main background.
/// </summary>
[Serializ... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleSupportSlider.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// TableHeader cell info.
/// </summary>
[Serializable]
public class TableHeaderCellInfo
{
/// <summary>
/// The cell RectTransform component.
/// </summary>
public RectTransform Rect;
/// <summary>
/// T... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/TableHeaderCellInfo.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the Step of a CenteredSliderVertical depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSlid... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalStepSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalStepSetter.cs",
"repo_id": "jynew",
"token_count": 215
} | 1,495 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the WholeNumberOfSteps of a CenteredSliderVertical depending on the System.Boolean data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalWholeNumberOfStepsSetter.cs/0 | {
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"repo_id": "jynew",
"token_count": 233
} | 1,496 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Synchronizers;
using UnityEngine;
/// <summary>
/// Synchronizer for the Value of a CircularSliderFloat.
/// </summary>
public class CircularSliderFloatValueSynchronizer : ComponentDataSynchronizer<UIWidgets.Circu... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatValueSynchronizer.cs/0 | {
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"token_count": 433
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the SelectedNode of an DirectoryTreeView.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] DirectoryTreeView SelectedNode Pro... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodeProvider.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodeProvider.cs",
"repo_id": "jynew",
"token_count": 478
} | 1,499 |
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timeCreated: 1520697392
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"repo_id": "jynew",
"token_count": 109
} | 1,500 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the SelectedItems of an ListViewInt.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewInt SelectedItems Provider")]
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemsProvider.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemsProvider.cs",
"repo_id": "jynew",
"token_count": 439
} | 1,501 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the LimitMax of a RangeSlider depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSlider LimitMa... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderLimitMaxSetter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderLimitMaxSetter.cs",
"repo_id": "jynew",
"token_count": 204
} | 1,502 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the ValueMin of an RangeSlider.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] RangeSlider ValueMin Provider")]
public cla... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMinProvider.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMinProvider.cs",
"repo_id": "jynew",
"token_count": 340
} | 1,503 |
#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the Value of an SpinnerFloat.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] SpinnerFloat Value Provider")]
public class S... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatValueProvider.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatValueProvider.cs",
"repo_id": "jynew",
"token_count": 337
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namespace UIWidgets
{
/// <summary>
/// Alias for TileViewCustom.
/// </summary>
/// <typeparam name="TItemView">Component type.</typeparam>
/// <typeparam name="TItem">Item type.</typeparam>
public class TileView<TItemView, TItem> : TileViewCustom<TItemView, TItem>
where TItemView : ListViewItem
{
}
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namespace UIWidgets
{
using System;
/// <summary>
/// List node.
/// </summary>
/// <typeparam name="TItem">Type of item.</typeparam>
public class ListNode<TItem> : IEquatable<ListNode<TItem>>
{
/// <summary>
/// The depth.
/// </summary>
public int Depth;
/// <summary>
/// The node.
/// </summa... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/ListNode.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// TreeViewDataSource.
/// </summary>
[AddComponentMenu("UI/New UI Widgets/Collections/TreeView DataSource")]
[RequireComponent(typeof(TreeView))]
[DisallowMultipleComponent]
public class TreeViewDataSour... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/TreeView/TreeViewDataSource.cs/0 | {
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#if ENABLE_INPUT_SYSTEM
namespace UIWidgets.InputSystem
{
using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.Utilities;
using UnityEngine.Scripting;
/// <summary>
/// Button with three modifiers.
/// </summary>
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{
"name": "UIWidgets"
}
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fileFormatVersion: 2
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- Joystick
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