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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Attributes/DataBindAttributes.cs.meta/0
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; /// <summary> /// DatePicker. /// </summary> public class TimePicker : Picker<TimeSpan, TimePicker> { /// <summary> /// Time widget. /// </summary> [SerializeField] public TimeBase Time; /// <summary> /// Value. //...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/TimePicker.cs/0
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.Events; /// <summary> /// Circular Slider. /// </summary> public class CircularSlider : CircularSliderBase<int> { /// <summary> /// Value changed event. /// </summary> [Serializable] public class ValueChanged : UnityEvent<int> ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CircularSlider/CircularSlider.cs/0
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fileFormatVersion: 2 guid: 46497b318bd6ddb4792cb1f91a4d1682 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/CollectionsUtilities/IMovableToCache.cs.meta/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// Color in HSV format. /// </summary> [Serializable] public struct ColorHSV : IEquatable<ColorHSV> { /// <summary> /// Hue. /// </summary> [SerializeField] public int H; /// <summary> /// Saturation. /// </summary> [Seri...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorHSV.cs/0
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; /// <summary> /// Color picker Hex block base class. /// </summary> public class ColorPickerHexBlockBase : MonoBehaviour, IUpgradeable { /// <summary> /// The input field for hex. /// </summary> [SerializeField] protected InputFieldAdap...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerHexBlockBase.cs/0
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fileFormatVersion: 2 guid: 76a2ae5ac6fbe8d499a45b14bb02f849 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/Events/ColorAlphaChangedEvent.cs.meta/0
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namespace UIWidgets { /// <summary> /// ComboboxIcons item component. /// </summary> public class ComboboxIconsItemComponent : ListViewIconsItemComponent { /// <summary> /// ComboboxIcons. /// </summary> public ComboboxIcons ComboboxIcons; /// <summary> /// Deselect this instance. /// </summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Combobox/ComboboxIconsItemComponent.cs/0
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namespace UIWidgets.Menu { using System; using System.Collections.Generic; using System.Text; using UnityEngine; /// <summary> /// Hot key. /// </summary> [Serializable] public class HotKey : IEquatable<HotKey> { [SerializeField] HotKeyCode key; /// <summary> /// Key. /// </summary> public HotK...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/HotKey.cs/0
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namespace UIWidgets.Menu { using UnityEngine.Events; /// <summary> /// Menu item event. /// </summary> [System.Serializable] public class MenuItemEvent : UnityEvent<MenuItem> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ContextMenu/MenuItemEvent.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// Base class to use MonoBehaviour derived classes with Conditional Editor. /// </summary> public abstract class MonoBehaviourConditional : MonoBehaviour { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Core/MonoBehaviourConditional.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// DialogInfoBase. /// </summary> [RequireComponent(typeof(Button))] public class DialogButtonComponentBase : MonoBehaviour, IUpgradeable { /// <summary> /// The name. /// </summary> [SerializeField] public TextAdapter Nam...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogButtonComponentBase.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base class for Pickers. /// </summary> /// <typeparam name="TValue">Type of value.</typeparam> /// <typeparam name="...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Picker.cs/0
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Popup. /// </summary> public class Popup : MonoBehaviour, ITemplatable, IStylable, IUpgradeable { [SerializeField] [HideInInspector] [Obsolete("Replac...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/Popup.cs/0
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base class DropIndicator. /// </summary> [RequireComponent(typeof(RectTransform))] [DisallowMultipleComponent] public class DropIndicatorBase : MonoBehaviour, IStylable { LayoutElement l...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/DropIndicatorBase.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// ListViewIcons drag support. /// </summary> [RequireComponent(typeof(ListViewIconsItemComponent))] public class ListViewIconsDragSupport : ListViewCustomDragSupport<ListViewIcons, ListViewIconsItemComponent, ListViewIconsItemDescription> { /// <inheri...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/ListViewIconsDragSupport.cs/0
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namespace UIWidgets { using UIWidgets.l10n; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; /// <summary> /// TreeViewCustomNode drag support. /// </summary> /// <typeparam name="TTreeViewComponent">Type of TreeView.DefaultItem.</typeparam> /// <typeparam name="TListViewCo...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/TreeViewCustomNodeDragSupport.cs/0
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fileFormatVersion: 2 guid: 35c15d2b5f5a034468048392f25b7868 labels: - Draggable - Uiwidgets MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/Draggable.cs.meta/0
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namespace EasyLayoutNS { /// <summary> /// Grid constraints. /// </summary> public enum GridConstraints { /// <summary> /// Don't constraint the number of rows or columns. /// </summary> Flexible = 0, /// <summary> /// Constraint the number of columns to a specified number. /// </summary> FixedCo...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutEnums.cs/0
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namespace EasyLayoutNS { using System; using System.Collections.Generic; using System.ComponentModel; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Settings for the staggered layout. /// </summary> [Serializable] public class EasyLayoutStaggeredSettings : IObservabl...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutStaggeredSettings.cs/0
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namespace EasyLayoutNS { using System; using UnityEngine; /// <summary> /// Padding. /// </summary> [Serializable] public struct Padding : IEquatable<Padding> { /// <summary> /// The left padding. /// </summary> [SerializeField] public float Left; /// <summary> /// The right padding. /// </su...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/Padding.cs/0
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Ring effect. /// </summary> [RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(Graphic))] [AddComponentMenu("UI/New UI Widgets/Effects/Ring Effect")] public class RingEffect : UVEffect { /// <sum...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/RingEffect.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Groupable/Groupable.cs.meta/0
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namespace UIWidgets { using System; using System.IO; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// FileView. /// </summary> public class FileListView : TileViewCustomSize<FileListViewComponentBase, FileSystemEntry> { /// <summary> ///...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListView.cs/0
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namespace UIWidgets { using System; using System.IO; using System.Security; using UIWidgets.Styles; using UnityEngine; /// <summary> /// IOExceptionsView. /// Handle IO exceptions - catch exception and display following errors. /// </summary> public class IOExceptionsView : MonoBehaviour, IStylable { ///...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/IOExceptionsView.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/InputField/InputFieldExtendedNull.cs.meta/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// User interface position. /// </summary> [Serializable] public class UIPosition { /// <summary> /// The object. /// </summary> [SerializeField] public RectTransform Object; /// <summary> /// The active. /// </summary> [...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/UIPosition.cs/0
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.Events; /// <summary> /// ListViewGameObjects event. /// </summary> [Serializable] public class ListViewGameObjectsEvent : UnityEvent<int, GameObject> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewGameObjectsEvent.cs/0
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.Events; /// <summary> /// List view item resize event. /// </summary> [Serializable] public class ListViewItemResize : UnityEvent<int, Vector2> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemResize.cs/0
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Auto-resizes ListView or TileView according to item counts until specified maximum size reached. /// </summary> [RequireComponent(typeof(ListViewBase))] public class ListViewAutoRes...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewAutoResize.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewCustomBase.cs.meta/0
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fileFormatVersion: 2 guid: 39b76c511f7a56549a8e07bf28e0daae labels: - Uiwidgets MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewIcons/ListViewIconsItemComponent.cs.meta/0
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; /// <content> /// Base class for custom ListViews. /// </content> public partial class ListViewCustom<TItemView, TItem> : ListViewCustomBase, IStylable where TItemView : ListViewItem { /// <summ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/ListViewTypeEllipse.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete/ListViewCustomWidth.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Localization/Localization.cs.meta/0
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fileFormatVersion: 2 guid: e27ee55b04e277d4ea4d27213c6aaf10 labels: - Uiwidgets - Widget - RangeSlider MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
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namespace UIWidgets { using UnityEngine; /// <summary> /// References to the generated prefabs. /// </summary> public class PrefabsMenuGenerated : ScriptableObject { /// <summary> /// Autocomplete. /// </summary> [SerializeField] public GameObject Autocomplete; /// <summary> /// AutoCombobox. /...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/References/PrefabsMenuGenerated.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Attributes; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Resizable. /// N - north (top). /// S - south (bottom). /// E - east (right). /// W...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Resizable.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Base class for the ScrollBlock. /// </summary> [RequireComponent(typeof(EasyLayoutNS.EasyLayou...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollBlock/ScrollBlockBase.cs/0
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namespace UIWidgets { /// <summary> /// Scroll button type. /// </summary> public enum ScrollButtonType { /// <summary> /// Scroll to top. /// </summary> Top = 0, /// <summary> /// Scroll to bottom. /// </summary> Bottom = 1, /// <summary> /// Scroll to left. /// </summary> Left = 2, ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/ScrollButtonType.cs/0
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namespace UIWidgets { /// <summary> /// Alias for SidebarHandle. /// </summary> public class SlideBlockHandle : SidebarHandle { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SlideBlockHandle.cs/0
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namespace UIWidgets { using System; /// <summary> /// Base class for the SnapGrid. /// </summary> public abstract partial class SnapGridBase : UIBehaviourConditional { /// <summary> /// Distance value to find value nearest to 0. /// </summary> protected struct DistanceValue { /// <summary> /// A...
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namespace UIWidgets.Styles { using UnityEngine; /// <summary> /// Style support for the table. /// </summary> public class StyleSupportTable : MonoBehaviour, IStylable { /// <summary> /// Background. /// </summary> [SerializeField] public TableHeader Header; #region IStylable implementation /// ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleSupportTable.cs/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the popup. /// </summary> public class StyleSupportPopup : MonoBehaviour, IStylable { /// <summary> /// The content background. /// </summary> [SerializeField] public Image ContentBackground; ...
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the autocomplete. /// </summary> [Serializable] public class StyleAutocomplete : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage Background; ...
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the Scale. /// </summary> [Serializable] public class StyleScale : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage MainLine; /// <summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleScale.cs/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the spinner. /// </summary> public class StyleSupportSpinner : MonoBehaviour, IStylable { /// <summary> /// Spinner. /// </summary> [SerializeField] public Spinner Spinner; /// <summary> ///...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportSpinner.cs/0
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namespace UIWidgets.Styles { using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the slider. /// </summary> [RequireComponent(typeof(Slider))] public class StyleSupportSlider : MonoBehaviour, IStylable { /// <summary> /// Style for the main background. /// </summary> [Serializ...
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// TableHeader cell info. /// </summary> [Serializable] public class TableHeaderCellInfo { /// <summary> /// The cell RectTransform component. /// </summary> public RectTransform Rect; /// <summary> /// T...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Step of a CenteredSliderVertical depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSlid...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the WholeNumberOfSteps of a CenteredSliderVertical depending on the System.Boolean data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalWholeNumberOfStepsSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Synchronizers; using UnityEngine; /// <summary> /// Synchronizer for the Value of a CircularSliderFloat. /// </summary> public class CircularSliderFloatValueSynchronizer : ComponentDataSynchronizer<UIWidgets.Circu...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedNode of an DirectoryTreeView. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] DirectoryTreeView SelectedNode Pro...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/DirectoryTreeView/DirectoryTreeViewSelectedNodeProvider.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListView/ListViewSelectedItemsProvider.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedItems of an ListViewInt. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewInt SelectedItems Provider")] ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemsProvider.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the LimitMax of a RangeSlider depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSlider LimitMa...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderLimitMaxSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the ValueMin of an RangeSlider. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] RangeSlider ValueMin Provider")] public cla...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMinProvider.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the Value of an SpinnerFloat. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] SpinnerFloat Value Provider")] public class S...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatValueProvider.cs/0
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namespace UIWidgets { /// <summary> /// Alias for TileViewCustom. /// </summary> /// <typeparam name="TItemView">Component type.</typeparam> /// <typeparam name="TItem">Item type.</typeparam> public class TileView<TItemView, TItem> : TileViewCustom<TItemView, TItem> where TItemView : ListViewItem { } }
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namespace UIWidgets { using System; /// <summary> /// List node. /// </summary> /// <typeparam name="TItem">Type of item.</typeparam> public class ListNode<TItem> : IEquatable<ListNode<TItem>> { /// <summary> /// The depth. /// </summary> public int Depth; /// <summary> /// The node. /// </summa...
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// TreeViewDataSource. /// </summary> [AddComponentMenu("UI/New UI Widgets/Collections/TreeView DataSource")] [RequireComponent(typeof(TreeView))] [DisallowMultipleComponent] public class TreeViewDataSour...
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#if ENABLE_INPUT_SYSTEM namespace UIWidgets.InputSystem { using System; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.Utilities; using UnityEngine.Scripting; /// <summary> /// Button with three modifiers. /// </summary> #if UNITY_EDITOR...
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