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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Editor Utility/Imgui...
UnityCsReference/Editor/Mono/GUI/Toolbars/MainToolbarImguiContainer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; inter...
UnityCsReference/Editor/Mono/GUI/TreeView/ToggleTreeView.cs/0
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311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; namespace UnityEditor.TreeViewExamples { internal class TestDragging : ...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestDragging.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestDragging.cs", "repo_id": "UnityCsReference", "token_count": 1468 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { class GUIPropertyInspectView : BaseInspectView { Vector2...
UnityCsReference/Editor/Mono/GUIDebugger/GUIPropertyInspectView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUIPropertyInspectView.cs", "repo_id": "UnityCsReference", "token_count": 1305 }
313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class GameViewSizesMenuItemProvider : IFlexibleMenuItemProvider { private readonly GameViewSize...
UnityCsReference/Editor/Mono/GameView/GameViewSizesMenuItemProvider.cs/0
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314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor.Snap { static class Shortcuts { [Shortcut("Grid and Snap/Toggle Snap...
UnityCsReference/Editor/Mono/Grids/GridShortcuts.cs/0
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315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using Unity.Profiling; using UnityEngine; using UnityEngine.Internal; using UnityEngine.Re...
UnityCsReference/Editor/Mono/Handles/HandleUtility.cs/0
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316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using Object = UnityEngine.Object; using System.Collections.Generic; using System.IO; using UnityEditor.Audio; using UnityEditorInt...
UnityCsReference/Editor/Mono/Help.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Help.cs", "repo_id": "UnityCsReference", "token_count": 8390 }
317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor; internal interface IVRPlatformProperties : IPlatformProperties { bool SupportSinglePassStereoRendering => false; bool SupportStereoI...
UnityCsReference/Editor/Mono/IVRPlatformProperties.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/IVRPlatformProperties.cs", "repo_id": "UnityCsReference", "token_count": 141 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Animations; namespace UnityEditor { [CustomEditor(typeof(AimConstraint))] [CanEditMultipleObjects] i...
UnityCsReference/Editor/Mono/Inspector/AimConstraintEditor.cs/0
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319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Audio; using UnityEngine.Audio; namespace UnityEditor { [CustomEditor(typeof(AudioMixerController))] [CanEditMultipleO...
UnityCsReference/Editor/Mono/Inspector/AudioMixerControllerInspector.cs/0
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320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; namespace UnityEdi...
UnityCsReference/Editor/Mono/Inspector/AvatarMaskUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AvatarMaskUtility.cs", "repo_id": "UnityCsReference", "token_count": 3108 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using UnityEditor.ShortcutManagement; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor { internal class...
UnityCsReference/Editor/Mono/Inspector/ConstrainProportionsTransformScale.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ConstrainProportionsTransformScale.cs", "repo_id": "UnityCsReference", "token_count": 6308 }
322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public abstract class AdvancedDropdown { protected Vector2 minimumSize { ge...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/AdvancedDropdown.cs/0
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323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { internal class ExposedReferenceObject { inte...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/ExposedReferenceObject.cs/0
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324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(DoubleCurvePresetLibrary))] internal class DoubleCurvePreset...
UnityCsReference/Editor/Mono/Inspector/DoubleCurvePresetLibraryInspector.cs/0
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325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Inspector.GraphicsSettingsInspectors; using UnityEditor.Rendering; namespace UnityEditor.Mono.Inspector.GraphicsSettingsInspectors...
UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/RenderPipelineGlobalSettingsAssetProcessor.cs/0
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326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { class LineRende...
UnityCsReference/Editor/Mono/Inspector/LineRendererPositionsView.cs/0
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327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor { internal class NotSupportedOnRenderPipelineInspector : Editor { public override VisualElement...
UnityCsReference/Editor/Mono/Inspector/NotSupportedOnRenderPipelineInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/NotSupportedOnRenderPipelineInspector.cs", "repo_id": "UnityCsReference", "token_count": 237 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.Build; using UnityEditor.Modules; using UnityEditorInternal; using UnityEngine; using UnityEn...
UnityCsReference/Editor/Mono/Inspector/QualitySettingsEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/QualitySettingsEditor.cs", "repo_id": "UnityCsReference", "token_count": 38493 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; namespace UnityEditor { // This base class can be used when the type of an imported object derives from Scr...
UnityCsReference/Editor/Mono/Inspector/ScriptableObjectAssetEditor.cs/0
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330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text; using Unity.Collections; using UnityEditor.UIElements; using UnityEditorInternal; using UnityEngine; using UnityEngine.U2D; using UnityEngine.Ren...
UnityCsReference/Editor/Mono/Inspector/SpriteFrameInspector.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEditor.Overlays; using UnityEditor....
UnityCsReference/Editor/Mono/Inspector/TrailRendererEditor.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.ProjectSettings { internal cl...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/TabbedView.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEditor.Media; using UnityEngine; using UnityEngine.Bindings; using UnityE...
UnityCsReference/Editor/Mono/Media/Bindings/MediaDecoder.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Media/Bindings/MediaDecoder.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1758 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using System.Text.RegularExpressions; using Unity.Profiling; using UnityEditor.Hardware; using Unit...
UnityCsReference/Editor/Mono/Modules/ModuleManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Modules/ModuleManager.cs", "repo_id": "UnityCsReference", "token_count": 8473 }
335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; namespace UnityEditor { // Helper class for constructing displayable names for objects. ...
UnityCsReference/Editor/Mono/ObjectNames.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ObjectNames.bindings.cs", "repo_id": "UnityCsReference", "token_count": 455 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Overlays { abstract class OverlayDropZoneBase : VisualElement { public const string className =...
UnityCsReference/Editor/Mono/Overlays/OverlayDropZoneBase.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System; using System.Runtime.InteropServices; namespace UnityEditor { #pragma warning disable 649 [StructLayout(LayoutKind.Se...
UnityCsReference/Editor/Mono/PackageUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PackageUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1170 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; using UnityEditor.Modules; using UnityEditorInternal; namespace UnityEditor.PlatformSupport { internal clas...
UnityCsReference/Editor/Mono/PlatformSupport/ProvisioningProfileGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlatformSupport/ProvisioningProfileGUI.cs", "repo_id": "UnityCsReference", "token_count": 3819 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; namespace UnityEditor { public partial class PlayerSettings : UnityObject { [Na...
UnityCsReference/Editor/Mono/PlayerSettingsLumin.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsLumin.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1429 }
340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using System.Collections.Generic; namespace UnityEditor { internal interface ICreatablePoint { void AddPositi...
UnityCsReference/Editor/Mono/PointCreator.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using Object = UnityEngine.Object; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEditor { // De...
UnityCsReference/Editor/Mono/Prefabs/PropertyModification.bindings.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using System.IO; namespace UnityEditor { public enum SaveType { Binary, Text } // Class for making it easy ...
UnityCsReference/Editor/Mono/PresetLibraries/ScriptableObjectSaveLoadHelper.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditorInternal { //*undocumented* public enum RegistryView { Default = 0, _32 = 1, _...
UnityCsReference/Editor/Mono/RegistryUtil.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RegistryUtil.bindings.cs", "repo_id": "UnityCsReference", "token_count": 256 }
344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement; using UnityEditor.ShortcutManagement; usi...
UnityCsReference/Editor/Mono/SceneHierarchyWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneHierarchyWindow.cs", "repo_id": "UnityCsReference", "token_count": 6090 }
345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.SceneManagement; using UnityEn...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageNavigationManager.cs", "repo_id": "UnityCsReference", "token_count": 8797 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor { [Serializable] [NativeHeader("Editor/Src/SceneObjectIdentifier.h")] struct SceneObjec...
UnityCsReference/Editor/Mono/SceneObjectIdentifier.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneObjectIdentifier.bindings.cs", "repo_id": "UnityCsReference", "token_count": 387 }
347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class CameraViewpoint : Viewpoint<Camera>, ICameraLensData { public CameraViewpoint(Camera target) ...
UnityCsReference/Editor/Mono/SceneView/Viewpoint/CameraViewpoint.cs/0
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348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; namespace UnityEditor.Scripting.Comp...
UnityCsReference/Editor/Mono/Scripting/Compilers/CommandLineFormatter.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace UnityEditor.Scripting.ScriptCompilation { internal interface IAss...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyGraphBuilder.cs/0
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350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Compilation { public enum CompilerMessageType { Error = 0, Warning = 1, Info = 2 } public struct Comp...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilerMessage.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Scripting.Compilers; using UnityEditor.Utils; using UnityEngine.Scripting; ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/MonoLibraryHelpers.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine.Bindings; namespace UnityEditor.Scripting.ScriptCompilation { inte...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionDefinesConsoleLogs.bindings.cs/0
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353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.AssetImporters; using Object = UnityEngine.Object; namespace UnityEditor { internal class Sea...
UnityCsReference/Editor/Mono/SearchUtility.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { [AttributeUsage(AttributeTargets.Method)] public sealed class SettingsProviderAttribute : Attribute { [Re...
UnityCsReference/Editor/Mono/Settings/SettingsProviderAttribute.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { public partial class PlayerSettings { [NativeHeader("Runtime/Misc/PlayerSett...
UnityCsReference/Editor/Mono/SplashScreenLogo.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityObject = UnityEngine.Object; namespace UnityEditor.EditorTools { ...
UnityCsReference/Editor/Mono/Tools/EditorToolCache.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using UnityEngine.UIElements; using UnityEditor.UIElements; namespace UnityEditor { class TooltipView : GUIView...
UnityCsReference/Editor/Mono/TooltipView/TooltipView.cs/0
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358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditorInternal; namespace UnityEditor.UIElements { ...
UnityCsReference/Editor/Mono/UIElements/Controls/LayerField.cs/0
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359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal class VisualSplit...
UnityCsReference/Editor/Mono/UIElements/Controls/VisualSplitter.cs/0
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360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEngine; using ParserStyleSheet = ExCSS.StyleSheet;...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImporterImpl.cs/0
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361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Connect; namespace UnityEditor { /// <summary> /// The enumerated states of the project's COPPA compliance setting, where 1 indicates com...
UnityCsReference/Editor/Mono/UnityConnect/CoppaCompliance.cs/0
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362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; namespace UnityEditor { internal class MetroCertificatePasswordWindow : EditorWindow { private ...
UnityCsReference/Editor/Mono/Utils/MetroCertificatePasswordWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { internal static class TimeAgo { const int k_Second = 1; const int k_Minute = 60 * k_Second; c...
UnityCsReference/Editor/Mono/Utils/TimeAgo.cs/0
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364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; namespace UnityEditor.VersionControl { public static class VersionControlUtils { static readonly string k_ProjectPat...
UnityCsReference/Editor/Mono/VersionControl/Common/VCUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.SceneManagement; using UnityEditorInternal.VersionControl; namespace UnityEditor.VersionControl { // Window allowing you t...
UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowRevert.cs/0
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// // File autogenerated from Include/C/Baselib_Socket.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_Socket.gen.binding.h")] internal static unsafe parti...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Socket.gen.binding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.AI { [NativeHeader("Modules/AI/Builder/NavMeshBuilder.binding...
UnityCsReference/Modules/AI/Builder/NavMeshBuilder.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UnityEngine.AccessibilityModule.EditModeTests")] [assembly: InternalsVisibleTo("UnityEditor.A...
UnityCsReference/Modules/Accessibility/AssemblyInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Accessibility; namespace UnityEditor.Accessibility { internal static class AccessibilityEditor { [InitializeOnLoadMethod] ...
UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { internal class AndroidJNISafe { public static void CheckException() { IntPtr jthrowable =...
UnityCsReference/Modules/AndroidJNI/AndroidJNISafe.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] [Requ...
UnityCsReference/Modules/Animation/Managed/StateMachineBehaviour.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; usin...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Col...
UnityCsReference/Modules/Animation/ScriptBindings/HumanTrait.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using Object = UnityEngine.Object; using System; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Modules/AssetPipelineEdi...
UnityCsReference/Modules/AssetDatabase/Editor/Public/PreviewImporter.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.AssetImporters { [NativeHeader("Modules/AssetPipelineEditor/I...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterEditor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; using UsedB...
UnityCsReference/Modules/AssetPipelineEditor/Public/ModelImporting/ModelImporter.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Ob...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioClipPlayable.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { //*undocumented* public enum WebCamFlags { // Camera faces th...
UnityCsReference/Modules/Audio/Public/ScriptBindings/UnityEngineWebCamTexture.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine; namespace UnityEditor.Build.Content...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageCache.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.Build.Reporting { [NativeType(Header = "Modules/BuildReportingEditor/Public/BuildReport.h")] ...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildFile.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Collections.Generic; using UnityEngine.Internal; using System.Runtime.InteropSe...
UnityCsReference/Modules/Cloth/Cloth.bindings.cs/0
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382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Jobs; using UnityEngine.Bindings; using System.Runtime.InteropServices; namespace Unity.Audio { [StructLayout(LayoutKind.Sequential)] internal...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPGraph.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPGraph.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1418 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulation { internal class ApplicationSettingsPlugi...
UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/ApplicationPlugin.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { [NativeHeader("Modules/Director/ScriptBindings/DataPla...
UnityCsReference/Modules/Director/ScriptBindings/DataPlayable.bindings.cs/0
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385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.EditorTools; using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; namespace UnityEditor.Toolbars { ...
UnityCsReference/Modules/EditorToolbar/Controls/ToolButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.SocialPlatforms.Impl { [Obsolete("LocalUser is deprecated and will be removed in a futur...
UnityCsReference/Modules/GameCenter/Managed/LocalService.cs/0
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387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Experimental.GraphView { public static class GraphElementScopeExtensions { static readonly P...
UnityCsReference/Modules/GraphViewEditor/Elements/GraphElementScopeExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { internal abstract class StackNodeInserter : Visua...
UnityCsReference/Modules/GraphViewEditor/Elements/StackNodeSeparator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class EdgeManipulator ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public cla...
UnityCsReference/Modules/GraphViewEditor/Utils/VisualElementAttacher.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace Unity.Hierarchy { [StructLayout(LayoutKind.Explicit, Size = 32)] unsafe struct HierarchyNodeChildrenAlloc ...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildrenAlloc.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Internal; namespace Unity.Hierarchy { /// <summary> /// T...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNodeType.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine { public partial class GUI { private const float s_ScrollStepSize = 10f; p...
UnityCsReference/Modules/IMGUI/GUI.cs/0
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394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Scripting; namespace UnityEngine { /// Controls for which screen the OnGUI is called ...
UnityCsReference/Modules/IMGUI/GUITargetAttribute.cs/0
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395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngineInternal; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngineInternal.Inpu...
UnityCsReference/Modules/Input/Private/InputModule.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.IntegerTime; namespace UnityEngine.InputForUI { internal class NavigationEventRepeatHelper { private int m_ConsecutiveMoveCount; ...
UnityCsReference/Modules/InputForUI/Provider/NavigationEventRepeatHelper.cs/0
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397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Events.Text; namespace UnityEditor.Licensing.UI.Events.Buttons; sealed class CloseButton : TemplateEventsButton { ...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/CloseButton.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/CloseButton.cs", "repo_id": "UnityCsReference", "token_count": 211 }
398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Helper; namespace UnityEditor.Licensing.UI.Events; interface IModalWrapper { void S...
UnityCsReference/Modules/Licensing/UI/Events/IModalWrapper.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/IModalWrapper.cs", "repo_id": "UnityCsReference", "token_count": 336 }
399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRevokedWindow.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseRevokedWindow.cs", "repo_id": "UnityCsReference", "token_count": 408 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // NOTE // This file is STRICTLY for test purposes only. The point is to test the managed->native call through the // BindingsGenerator. There is currently no alter...
UnityCsReference/Modules/Marshalling/MarshallingTests.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.PackageManager { [Serializable] [S...
UnityCsReference/Modules/PackageManager/Editor/Managed/DependencyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/DependencyInfo.cs", "repo_id": "UnityCsReference", "token_count": 254 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEdi...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackageInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed partial class EmbedRequest : Request<PackageInfo> { ...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/EmbedRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/EmbedRequest.cs", "repo_id": "UnityCsReference", "token_count": 299 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { internal enum SearchEntitlement { Any, None, AssetStore, } }
UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchEntitlement.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchEntitlement.cs", "repo_id": "UnityCsReference", "token_count": 108 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI { internal struct InputDropdownArgs { public...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/InputDropdownArgs.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/InputDropdownArgs.cs", "repo_id": "UnityCsReference", "token_count": 211 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { inter...
UnityCsReference/Modules/PackageManagerUI/Editor/External/EditorGameServiceExtension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { using ConfigStat...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal interface ILocalInfoHandler : IService { IList<Asse...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/LocalInfoHandler.cs/0
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