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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/ResourceLoader.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal abstract class DisableCondition { public string tooltip { get; protected set; } public bool act...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DisableCondition.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal class ResumeDownloadAction : PackageAction { private readonly IPa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ResumeDownloadAction.cs/0
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412
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Scripting.ScriptCompilation; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageSizeInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.U...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/MyAssetsPage.cs/0
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414
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; using CachePathConfig = UnityEditorInternal.AssetStoreCachePathManager.CachePathConfig; using ConfigStat...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/AssetStoreCachePathProxy.cs/0
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415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IUpmCacheRootClient : IService { event Actio...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmCacheRootClient.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal class AddPackageB...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/AddPackageByNameDropdown.cs/0
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417
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal st...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/UIUtils.cs/0
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418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class DownloadUpdateFoldoutGroup : MultiSelectFoldoutGroup { public DownloadUpdateFoldou...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/DownloadUpdateFoldoutGroup.cs/0
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419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsLinks : VisualEl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsLinks.cs/0
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420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal; // This class is being used to replace the SortColumnDescription cla...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/SortedColumn.cs/0
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421
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackagePlatformList : VisualEl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackagePlatformList.cs/0
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422
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal; internal class SelectionWi...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindow.cs/0
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423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [Obsolete("ParticleSystemEmissionType no longer does anything. Time and Distance based emission are now both always activ...
UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystem.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class ColorModuleUI : ModuleUI { class Texts { public GUIContent color = EditorGUIU...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ColorModuleUI.cs/0
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425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; using...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ShapeModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/Physics/Collider.h")] public partial class Collider : Component { ex...
UnityCsReference/Modules/Physics/ScriptBindings/Collider.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Describes how physics materials of colliding objects are combined. [Obsolete("PhysicMaterialCombine has been renam...
UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 770 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(CircleCollider2D))] [CanEditMultipleObjects] class CircleCollider2DEditor : Collider2DE...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CircleCollider2DEditor.cs/0
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429
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditor.AnimatedValues; using UnityEngine; namespace UnityEditor { /// <summary> /// Prompts the end-user to add 2D colliders ...
UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/Effector2DEditor.cs/0
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430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.AnimatedValues; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Rigidbod...
UnityCsReference/Modules/Physics2DEditor/Managed/Rigidbody/Rigidbody2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public class JointAngularLimitHandle { pr...
UnityCsReference/Modules/PhysicsEditor/JointAngularLimitHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditorInternal; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { [CustomEditor(typeof(WheelCollider))...
UnityCsReference/Modules/PhysicsEditor/WheelColliderEditor.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/WheelColliderEditor.cs", "repo_id": "UnityCsReference", "token_count": 2459 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; using System.IO; using System.Collections.Generic; namespace UnityEditorInternal.Profiling.Memory.Exper...
UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/BlockSection.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/BlockSection.cs", "repo_id": "UnityCsReference", "token_count": 1246 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { class BottlenecksCha...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Tooltip/BottlenecksChartTooltipViewController.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Tooltip/BottlenecksChartTooltipViewController.cs", "repo_id": "UnityCsReference", "token_count": 1839 }
435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.Profiling.ModuleEditor { class ModuleListViewController : V...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleListViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; namespace UnityEdi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Audio/AudioProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEngine.Assertions; using System.Lin...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileSummaryTreeView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Profiling.Editor { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public partial class Pr...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleMetadataAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/BackgroundPattern.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using UnityEditor; using UnityEngine; using UnityEngin...
UnityCsReference/Modules/ProfilerEditor/Public/ProfilingSessionMetaData.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilingSessionMetaData.bindings.cs", "repo_id": "UnityCsReference", "token_count": 318 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Base interface for working with a collection element property. /// </summary> public interface IColle...
UnityCsReference/Modules/Properties/Runtime/Properties/ICollectionElementProperty.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/ICollectionElementProperty.cs", "repo_id": "UnityCsReference", "token_count": 700 }
442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Properties { public static partial class PropertyBag { /// <summary> /// Accepts visitation for the given pro...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Accept.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Accept.cs", "repo_id": "UnityCsReference", "token_count": 861 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties.Internal; namespace Unity.Properties { /// <summary> /// Context object used during visitation when a <see cref="IProperty{TContaine...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/VisitContext.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/VisitContext.cs", "repo_id": "UnityCsReference", "token_count": 2157 }
444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Search { class SearchDatabaseException : Exception { public readonly string guid; public SearchDatabas...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabaseException.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define QUICK_SEARCH_STORE using System.Collections.Generic; using UnityEngine; using System; using UnityEngine.Networking; using System.Text; using System.Linq;...
UnityCsReference/Modules/QuickSearch/Editor/Providers/AssetStoreProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search { class QueryAreaBlock : QueryBlock { public c...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryAreaBlock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; namespace UnityEditor.Search { class AggregateEnumerable<T> : IQueryEnumerable<T> ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/AggregateEnumerable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { enum FilterOperatorType { Contains, Equal, NotEqual,...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilterOperators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { // aggregate{set, t...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/AggregateEvaluator.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace UnityEditor.Search { static partial class Evaluators { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/SelectEvaluator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; namespace UnityEditor.Search { [Flags] enum IterationJumps { None = 0, ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionRuntime.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { /// <summary> /// Class giving readonly acces...
UnityCsReference/Modules/QuickSearch/Editor/SearchSelection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor.Search { [Serializable] public...
UnityCsReference/Modules/QuickSearch/Editor/Table/SearchTable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using UnityEngine; using UnityEng...
UnityCsReference/Modules/QuickSearch/Editor/UITK/GridView.cs/0
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455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEd...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryPanelView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace UnityEditor.Search { delegate void CountLengthToEndOfBlo...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/SubsetStringView.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using UnityEditor.Search; using UnityEngin...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateProjectSettings.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/B...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockSequenceElement.bindings.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.ShaderFoundry { [FoundryAPI] internal class TemplateGeneratorSettings { const string Sh...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ITemplateGenerator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.ShaderFound...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderContainer.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.ShortcutManagement { interface IBindingValidator { bool Is...
UnityCsReference/Modules/ShortcutManagerEditor/BindingValidator.cs/0
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462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.Experimental; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.ShortcutManagement { cl...
UnityCsReference/Modules/ShortcutManagerEditor/PromptWindow.cs/0
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463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { [CustomEditor(typeof(SketchUpImporter))] [CanEditMultipleObjects] internal class SketchUp...
UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImporterEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements....
UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetResolver.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.SubsystemsImplementation { [NativeHeader("Modules/Subsystems/Subsy...
UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using CopyTextureSupport = UnityEngine.Rendering.CopyTextureSupport; using GraphicsDeviceType = UnityEngine.Rendering.GraphicsDeviceType; using UnityE...
UnityCsReference/Modules/Terrain/Public/TerrainData.GPUCopy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TerrainTools; using System; using UnityEngine.Rendering; namespace UnityEditor.TerrainTools ...
UnityCsReference/Modules/TerrainEditor/PaintTools/PaintDetailsTool.cs/0
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468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEditor; using UnityEditorInternal; using UnityEngine; using Ob...
UnityCsReference/Modules/TerrainEditor/Utilities/TerrainLayerUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.TextCore.Text { static class ColorUtilities { internal static bool CompareColors(Color32 a, Color32 b) { r...
UnityCsReference/Modules/TextCoreTextEngine/Managed/ColorUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.TextCore.Text { public ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/NativeFontAsset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.Bindings; namespace UnityEngine.TextCore.Text { /// <summary> /// Property IDs for the various shader properties used...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextShaderUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore; using UnityEngine.TextCore.LowLevel; using UnityEngine.TextCore.Text; namespace U...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/MarkToBaseAdjustmentRecordPropertyDrawer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { /// <summary>Base class for TextMesh Pro shader GUIs.</summary> ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [AttributeUsage(AttributeTargets.Class)] public class CustomGridBrushAttribute : Attribute { private bool...
UnityCsReference/Modules/Tilemap/Managed/CustomGridBrushAttribute.cs/0
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475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace TreeEditor { [System.Serializable] public class SplineNode { public Vector3 point = Vector3.zero; public Q...
UnityCsReference/Modules/TreeEditor/Includes/SplineNode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEngine { public interface ICanvasRaycastFilter ...
UnityCsReference/Modules/UI/ScriptBindings/CanvasGroup.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System.Collections.Generic; namespace Unity.UI.Builder { internal class BuilderPaneContent : VisualElement { Bu...
UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPaneContent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; using UnityEngine; using UnityEditor.UIElements; namespace Unity.UI.Builder { internal class Bu...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderExplorerItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElem...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.Pool; using UnityEngine.UIElements; using UnityEngine.U...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleFields+Transitions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderMover : BuilderTrans...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderMover.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Unity.UI.Builder { internal interface IBuilderAssetModific...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetModificationProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEditor.Search; using UnityEngine.Search; using UnityEn...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderTypeField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderViewportWin...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderViewportWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class FoldoutNumberField : FoldoutField ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutNumberField.cs/0
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486
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BorderBoxMod...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BorderBoxModelView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using JetBrains.Annotations; using UnityEngine.UIElements; using UnityEditor; using UnityEngine; using UnityEngine.UIElements.StyleSheets; using Unity...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/RotateStyleField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/RotateStyleField.cs", "repo_id": "UnityCsReference", "token_count": 2669 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class VariableInfoTooltip : Sty...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfoTooltip.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.Pool; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { s...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionListView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // OK: "friend" and test assemblies from the same product area, evolving in lockstep with this module [assembly: InternalsV...
UnityCsReference/Modules/UIElements/AssemblyInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal readonly struct BindingTarget { public readonly VisualElement element; public readonly BindingId...
UnityCsReference/Modules/UIElements/Core/Bindings/BindingTarget.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Profiling; using System.Linq; using Unity.Profiling; namespace UnityEngine.UIElements { inter...
UnityCsReference/Modules/UIElements/Core/Bindings/VisualTreeBindingsUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Tree view controller. View controllers of this type are meant to take care of data virtu...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeViewController.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeViewController.cs", "repo_id": "UnityCsReference", "token_count": 888 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summar...
UnityCsReference/Modules/UIElements/Core/Controls/BasePopupField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal interface IGenericMenu { void AddItem(string itemName, ...
UnityCsReference/Modules/UIElements/Core/Controls/GenericDropdownMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// Makes a text field ...
UnityCsReference/Modules/UIElements/Core/Controls/LongField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Styled visual text element. This element doesn't have ...
UnityCsReference/Modules/UIElements/Core/Controls/PopupWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Defines how a serialized <see cref="ToggleButtonGroupState"/> will be initialized in the...
UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroupStatePropertiesAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal abstract class BaseReorderableDragAndDropController : ICollectionDr...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/BaseReorderableDragAndDropController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Interface for pointer capture events and mouse capture events. /// </summary> pu...
UnityCsReference/Modules/UIElements/Core/Events/CaptureEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Sends an event when text from a TextField changes. /// </summary> public class InputEvent : Eve...
UnityCsReference/Modules/UIElements/Core/Events/InputEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Pool; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { ...
UnityCsReference/Modules/UIElements/Core/FocusController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Flags] [VisibleToOtherModules("UnityEditor....
UnityCsReference/Modules/UIElements/Core/ILiveReloadSystem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] unsafe...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutComputedData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; enum LayoutLogLevel { Error, Warn, Info, Debug, Verbose, Fatal, }
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutLogLevel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// MouseManipulators have a list of activation filters. /// </summa...
UnityCsReference/Modules/UIElements/Core/MouseManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { internal interface StopRecordingInterface { public void StopRecording(); ...
UnityCsReference/Modules/UIElements/Core/Renderer/LayoutDebuggerVisualElement.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.UIElements.UIR { cl...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRJobManager.cs/0
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