text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/ResourceLoader.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/ResourceLoader.cs",
"repo_id": "UnityCsReference",
"token_count": 5604
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal;
internal abstract class DisableCondition
{
public string tooltip { get; protected set; }
public bool act... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DisableCondition.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DisableCondition.cs",
"repo_id": "UnityCsReference",
"token_count": 795
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal;
internal class ResumeDownloadAction : PackageAction
{
private readonly IPa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ResumeDownloadAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ResumeDownloadAction.cs",
"repo_id": "UnityCsReference",
"token_count": 739
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal ... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageSizeInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageSizeInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 508
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.U... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/MyAssetsPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/MyAssetsPage.cs",
"repo_id": "UnityCsReference",
"token_count": 5259
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine;
using CachePathConfig = UnityEditorInternal.AssetStoreCachePathManager.CachePathConfig;
using ConfigStat... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/AssetStoreCachePathProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/AssetStoreCachePathProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 842
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IUpmCacheRootClient : IService
{
event Actio... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmCacheRootClient.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmCacheRootClient.cs",
"repo_id": "UnityCsReference",
"token_count": 1681
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class AddPackageB... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/AddPackageByNameDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/AddPackageByNameDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 4154
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal st... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/UIUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/UIUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 2703
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class DownloadUpdateFoldoutGroup : MultiSelectFoldoutGroup
{
public DownloadUpdateFoldou... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/DownloadUpdateFoldoutGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/DownloadUpdateFoldoutGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 477
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDetailsLinks : VisualEl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsLinks.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsLinks.cs",
"repo_id": "UnityCsReference",
"token_count": 1293
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal;
// This class is being used to replace the SortColumnDescription cla... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/SortedColumn.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/SortedColumn.cs",
"repo_id": "UnityCsReference",
"token_count": 280
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackagePlatformList : VisualEl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackagePlatformList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackagePlatformList.cs",
"repo_id": "UnityCsReference",
"token_count": 749
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal;
internal class SelectionWi... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 770
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[Obsolete("ParticleSystemEmissionType no longer does anything. Time and Distance based emission are now both always activ... | UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystem.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystem.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 5143
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class ColorModuleUI : ModuleUI
{
class Texts
{
public GUIContent color = EditorGUIU... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ColorModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ColorModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 577
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
using... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ShapeModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ShapeModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 28531
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/Physics/Collider.h")]
public partial class Collider : Component
{
ex... | UnityCsReference/Modules/Physics/ScriptBindings/Collider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Collider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 938
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Describes how physics materials of colliding objects are combined.
[Obsolete("PhysicMaterialCombine has been renam... | UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 770
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(CircleCollider2D))]
[CanEditMultipleObjects]
class CircleCollider2DEditor : Collider2DE... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CircleCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CircleCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 390
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace UnityEditor
{
/// <summary>
/// Prompts the end-user to add 2D colliders ... | UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/Effector2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/Effector2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1939
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Rigidbod... | UnityCsReference/Modules/Physics2DEditor/Managed/Rigidbody/Rigidbody2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Rigidbody/Rigidbody2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 7834
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
public class JointAngularLimitHandle
{
pr... | UnityCsReference/Modules/PhysicsEditor/JointAngularLimitHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/JointAngularLimitHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 11922
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
[CustomEditor(typeof(WheelCollider))... | UnityCsReference/Modules/PhysicsEditor/WheelColliderEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/WheelColliderEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2459
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
namespace UnityEditorInternal.Profiling.Memory.Exper... | UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/BlockSection.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/BlockSection.cs",
"repo_id": "UnityCsReference",
"token_count": 1246
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor.UI
{
class BottlenecksCha... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Tooltip/BottlenecksChartTooltipViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Tooltip/BottlenecksChartTooltipViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 1839
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.Profiling.ModuleEditor
{
class ModuleListViewController : V... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleListViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleListViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 2179
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEdi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Audio/AudioProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Audio/AudioProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 9208
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Assertions;
using System.Lin... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileSummaryTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileSummaryTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 11955
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Profiling.Editor
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
public partial class Pr... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleMetadataAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleMetadataAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 465
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/BackgroundPattern.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/BackgroundPattern.cs",
"repo_id": "UnityCsReference",
"token_count": 3356
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using UnityEditor;
using UnityEngine;
using UnityEngin... | UnityCsReference/Modules/ProfilerEditor/Public/ProfilingSessionMetaData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilingSessionMetaData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 318
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Base interface for working with a collection element property.
/// </summary>
public interface IColle... | UnityCsReference/Modules/Properties/Runtime/Properties/ICollectionElementProperty.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/ICollectionElementProperty.cs",
"repo_id": "UnityCsReference",
"token_count": 700
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Properties
{
public static partial class PropertyBag
{
/// <summary>
/// Accepts visitation for the given pro... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Accept.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+Accept.cs",
"repo_id": "UnityCsReference",
"token_count": 861
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties.Internal;
namespace Unity.Properties
{
/// <summary>
/// Context object used during visitation when a <see cref="IProperty{TContaine... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/VisitContext.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/VisitContext.cs",
"repo_id": "UnityCsReference",
"token_count": 2157
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Search
{
class SearchDatabaseException : Exception
{
public readonly string guid;
public SearchDatabas... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabaseException.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabaseException.cs",
"repo_id": "UnityCsReference",
"token_count": 246
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define QUICK_SEARCH_STORE
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.Networking;
using System.Text;
using System.Linq;... | UnityCsReference/Modules/QuickSearch/Editor/Providers/AssetStoreProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/AssetStoreProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 33467
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Search
{
class QueryAreaBlock : QueryBlock
{
public c... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryAreaBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryAreaBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 1050
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.Search
{
class AggregateEnumerable<T> : IQueryEnumerable<T>
... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/AggregateEnumerable.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/AggregateEnumerable.cs",
"repo_id": "UnityCsReference",
"token_count": 974
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
enum FilterOperatorType
{
Contains,
Equal,
NotEqual,... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilterOperators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilterOperators.cs",
"repo_id": "UnityCsReference",
"token_count": 3595
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
// aggregate{set, t... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/AggregateEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/AggregateEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 2284
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace UnityEditor.Search
{
static partial class Evaluators
{
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/SelectEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/SelectEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 2238
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
namespace UnityEditor.Search
{
[Flags]
enum IterationJumps
{
None = 0,
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionRuntime.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionRuntime.cs",
"repo_id": "UnityCsReference",
"token_count": 1538
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
/// <summary>
/// Class giving readonly acces... | UnityCsReference/Modules/QuickSearch/Editor/SearchSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 2386
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Search
{
[Serializable]
public... | UnityCsReference/Modules/QuickSearch/Editor/Table/SearchTable.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Table/SearchTable.cs",
"repo_id": "UnityCsReference",
"token_count": 1219
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using UnityEngine;
using UnityEng... | UnityCsReference/Modules/QuickSearch/Editor/UITK/GridView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/GridView.cs",
"repo_id": "UnityCsReference",
"token_count": 28281
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEd... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryPanelView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryPanelView.cs",
"repo_id": "UnityCsReference",
"token_count": 10985
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace UnityEditor.Search
{
delegate void CountLengthToEndOfBlo... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/SubsetStringView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/SubsetStringView.cs",
"repo_id": "UnityCsReference",
"token_count": 12622
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using UnityEditor.Search;
using UnityEngin... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 10763
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/B... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockSequenceElement.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockSequenceElement.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2306
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.ShaderFoundry
{
[FoundryAPI]
internal class TemplateGeneratorSettings
{
const string Sh... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ITemplateGenerator.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ITemplateGenerator.cs",
"repo_id": "UnityCsReference",
"token_count": 865
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor.ShaderFound... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderContainer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderContainer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5243
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
interface IBindingValidator
{
bool Is... | UnityCsReference/Modules/ShortcutManagerEditor/BindingValidator.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/BindingValidator.cs",
"repo_id": "UnityCsReference",
"token_count": 2017
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.Experimental;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShortcutManagement
{
cl... | UnityCsReference/Modules/ShortcutManagerEditor/PromptWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/PromptWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2207
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
[CustomEditor(typeof(SketchUpImporter))]
[CanEditMultipleObjects]
internal class SketchUp... | UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImporterEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImporterEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 356
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.... | UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetResolver.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetResolver.cs",
"repo_id": "UnityCsReference",
"token_count": 20579
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.SubsystemsImplementation
{
[NativeHeader("Modules/Subsystems/Subsy... | UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 381
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using CopyTextureSupport = UnityEngine.Rendering.CopyTextureSupport;
using GraphicsDeviceType = UnityEngine.Rendering.GraphicsDeviceType;
using UnityE... | UnityCsReference/Modules/Terrain/Public/TerrainData.GPUCopy.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/TerrainData.GPUCopy.cs",
"repo_id": "UnityCsReference",
"token_count": 4563
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TerrainTools;
using System;
using UnityEngine.Rendering;
namespace UnityEditor.TerrainTools
... | UnityCsReference/Modules/TerrainEditor/PaintTools/PaintDetailsTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/PaintDetailsTool.cs",
"repo_id": "UnityCsReference",
"token_count": 8086
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using Ob... | UnityCsReference/Modules/TerrainEditor/Utilities/TerrainLayerUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Utilities/TerrainLayerUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 6694
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.TextCore.Text
{
static class ColorUtilities
{
internal static bool CompareColors(Color32 a, Color32 b)
{
r... | UnityCsReference/Modules/TextCoreTextEngine/Managed/ColorUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/ColorUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 395
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.TextCore.Text
{
public ... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/NativeFontAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/NativeFontAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 3533
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.Bindings;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Property IDs for the various shader properties used... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextShaderUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextShaderUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 14995
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.TextCore.Text;
namespace U... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/MarkToBaseAdjustmentRecordPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/MarkToBaseAdjustmentRecordPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 5016
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
/// <summary>Base class for TextMesh Pro shader GUIs.</summary>
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 11939
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[AttributeUsage(AttributeTargets.Class)]
public class CustomGridBrushAttribute : Attribute
{
private bool... | UnityCsReference/Modules/Tilemap/Managed/CustomGridBrushAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/Tilemap/Managed/CustomGridBrushAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 636
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace TreeEditor
{
[System.Serializable]
public class SplineNode
{
public Vector3 point = Vector3.zero;
public Q... | UnityCsReference/Modules/TreeEditor/Includes/SplineNode.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/SplineNode.cs",
"repo_id": "UnityCsReference",
"token_count": 336
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEngine
{
public interface ICanvasRaycastFilter
... | UnityCsReference/Modules/UI/ScriptBindings/CanvasGroup.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UI/ScriptBindings/CanvasGroup.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 391
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System.Collections.Generic;
namespace Unity.UI.Builder
{
internal class BuilderPaneContent : VisualElement
{
Bu... | UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPaneContent.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPaneContent.cs",
"repo_id": "UnityCsReference",
"token_count": 1561
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
using UnityEngine;
using UnityEditor.UIElements;
namespace Unity.UI.Builder
{
internal class Bu... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderExplorerItem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderExplorerItem.cs",
"repo_id": "UnityCsReference",
"token_count": 3969
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElem... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingView.cs",
"repo_id": "UnityCsReference",
"token_count": 8315
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UIElements;
using UnityEngine.U... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleFields+Transitions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleFields+Transitions.cs",
"repo_id": "UnityCsReference",
"token_count": 16830
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderMover : BuilderTrans... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderMover.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderMover.cs",
"repo_id": "UnityCsReference",
"token_count": 1926
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Unity.UI.Builder
{
internal interface IBuilderAssetModific... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetModificationProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetModificationProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1587
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor.Search;
using UnityEngine.Search;
using UnityEn... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderTypeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderTypeField.cs",
"repo_id": "UnityCsReference",
"token_count": 3305
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderViewportWin... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderViewportWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderViewportWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1302
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class FoldoutNumberField : FoldoutField
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutNumberField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutNumberField.cs",
"repo_id": "UnityCsReference",
"token_count": 1629
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BorderBoxMod... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BorderBoxModelView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BorderBoxModelView.cs",
"repo_id": "UnityCsReference",
"token_count": 4408
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using JetBrains.Annotations;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements.StyleSheets;
using Unity... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/RotateStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/RotateStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 2669
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class VariableInfoTooltip : Sty... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfoTooltip.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfoTooltip.cs",
"repo_id": "UnityCsReference",
"token_count": 709
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.Pool;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
s... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionListView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionListView.cs",
"repo_id": "UnityCsReference",
"token_count": 4858
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// OK: "friend" and test assemblies from the same product area, evolving in lockstep with this module
[assembly: InternalsV... | UnityCsReference/Modules/UIElements/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 1122
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal readonly struct BindingTarget
{
public readonly VisualElement element;
public readonly BindingId... | UnityCsReference/Modules/UIElements/Core/Bindings/BindingTarget.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/BindingTarget.cs",
"repo_id": "UnityCsReference",
"token_count": 187
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Profiling;
using System.Linq;
using Unity.Profiling;
namespace UnityEngine.UIElements
{
inter... | UnityCsReference/Modules/UIElements/Core/Bindings/VisualTreeBindingsUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/VisualTreeBindingsUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 6214
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Tree view controller. View controllers of this type are meant to take care of data virtu... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 888
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summar... | UnityCsReference/Modules/UIElements/Core/Controls/BasePopupField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BasePopupField.cs",
"repo_id": "UnityCsReference",
"token_count": 3604
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal interface IGenericMenu
{
void AddItem(string itemName, ... | UnityCsReference/Modules/UIElements/Core/Controls/GenericDropdownMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/GenericDropdownMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 10083
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a text field ... | UnityCsReference/Modules/UIElements/Core/Controls/LongField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/LongField.cs",
"repo_id": "UnityCsReference",
"token_count": 2932
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Styled visual text element. This element doesn't have ... | UnityCsReference/Modules/UIElements/Core/Controls/PopupWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/PopupWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1186
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Defines how a serialized <see cref="ToggleButtonGroupState"/> will be initialized in the... | UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroupStatePropertiesAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroupStatePropertiesAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 604
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal abstract class BaseReorderableDragAndDropController : ICollectionDr... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/BaseReorderableDragAndDropController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/BaseReorderableDragAndDropController.cs",
"repo_id": "UnityCsReference",
"token_count": 1110
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for pointer capture events and mouse capture events.
/// </summary>
pu... | UnityCsReference/Modules/UIElements/Core/Events/CaptureEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/CaptureEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 2445
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Sends an event when text from a TextField changes.
/// </summary>
public class InputEvent : Eve... | UnityCsReference/Modules/UIElements/Core/Events/InputEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/InputEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 842
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Pool;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
... | UnityCsReference/Modules/UIElements/Core/FocusController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/FocusController.cs",
"repo_id": "UnityCsReference",
"token_count": 11390
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[Flags]
[VisibleToOtherModules("UnityEditor.... | UnityCsReference/Modules/UIElements/Core/ILiveReloadSystem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ILiveReloadSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 500
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
unsafe... | UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutComputedData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutComputedData.cs",
"repo_id": "UnityCsReference",
"token_count": 990
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Layout;
enum LayoutLogLevel
{
Error,
Warn,
Info,
Debug,
Verbose,
Fatal,
}
| UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutLogLevel.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutLogLevel.cs",
"repo_id": "UnityCsReference",
"token_count": 104
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// MouseManipulators have a list of activation filters.
/// </summa... | UnityCsReference/Modules/UIElements/Core/MouseManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/MouseManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 809
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal interface StopRecordingInterface
{
public void StopRecording();
... | UnityCsReference/Modules/UIElements/Core/Renderer/LayoutDebuggerVisualElement.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/LayoutDebuggerVisualElement.cs",
"repo_id": "UnityCsReference",
"token_count": 1569
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.UIElements.UIR
{
cl... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRJobManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRJobManager.cs",
"repo_id": "UnityCsReference",
"token_count": 1952
} | 509 |
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