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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.UIR { static class Shaders { public static readonly string k_AtlasBlit; public static readonly string k_Edi...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRShaders.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Linq; using System.Text; using UnityEngine.Bindings; namespace UnityEngine.UIElements { internal static ...
UnityCsReference/Modules/UIElements/Core/StringUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/InlineStyleAccess.cs/0
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512
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Length { internal class PropertyBag : ContainerPropertyBag<Length>...
UnityCsReference/Modules/UIElements/Core/Style/Length.PropertyBag.cs/0
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513
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either an enum or a <se...
UnityCsReference/Modules/UIElements/Core/Style/StyleEnum.cs/0
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514
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine; namespace UnityEngine.UIElements { /// <summary> /// Describes how to interpret a <see cref="T...
UnityCsReference/Modules/UIElements/Core/Style/TimeValue.cs/0
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515
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements.St...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StylePropertyReaderHelper.cs/0
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516
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal enum StyleValu...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueKeyword.cs/0
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517
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Jobs; using UnityEngine.TextCore.LowLevel; using UnityEngine.TextCore.Text;...
UnityCsReference/Modules/UIElements/Core/Text/UITKTextJobSystem.cs/0
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518
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal class UxmlGenericAttributeNames { internal const string...
UnityCsReference/Modules/UIElements/Core/UXML/OrphanFactories.cs/0
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519
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Pool; namespace UnityEngine.UIElements ...
UnityCsReference/Modules/UIElements/Core/UXML/VisualTreeAsset.cs/0
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520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// This structure manipulates the set of <see cref="Style...
UnityCsReference/Modules/UIElements/Core/VisualElementStyleSheetSet.cs/0
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521
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.UIElements; readonly struct VisualPanel { public static VisualPanel Null => new(default, Visual...
UnityCsReference/Modules/UIElements/Managed/VisualPanel.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Managed/VisualPanel.cs", "repo_id": "UnityCsReference", "token_count": 910 }
522
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Binding...
UnityCsReference/Modules/UIElementsEditor/Bindings/BaseListViewSerializedObjectBinding.cs/0
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523
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings { internal static cl...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedPropertyHelper.cs/0
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524
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements.Debugger; namespace UnityEditor.UIEle...
UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/UILayoutDebuggerHistogram.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.UIElements { internal class SerializedPropertyDelegates { internal static Func<SerializedProperty, bool> IsProp...
UnityCsReference/Modules/UIElementsEditor/Delegates/SerializedPropertyDelegates.cs/0
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526
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEditor.UIElements.Bindings; using UnityEditor.UIElements...
UnityCsReference/Modules/UIElementsEditor/RetainedMode.cs/0
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527
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.UIElements { [VisibleToOtherModules("UnityEditor...
UnityCsReference/Modules/UIElementsEditor/UXML/UxmlAttributeComparison.cs/0
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528
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class ElementSnippet<T> where T : new() { priv...
UnityCsReference/Modules/UIElementsSamplesEditor/ElementSnippet.cs/0
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529
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using System; namespace UnityEditor.UIElements.Samples { internal class List...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ListViewSnippet.cs/0
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530
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class TagFieldSnippet : Elem...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TagFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityE...
UnityCsReference/Modules/UMPE/Editor/ChannelService.cs/0
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532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/MetalUtilAnalytics.cs/0
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533
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Connect { /// <summary> /// The common interface for any UI containers...
UnityCsReference/Modules/UnityConnectEditor/Common/IProjectEditorDrawer.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.Connect.Fallback { class Pa...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/PackageInstallationHandler.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Connect { [InitializeOnLoad] internal class UDPService : SingleService { public override string name { get; } publ...
UnityCsReference/Modules/UnityConnectEditor/Services/UDPServices.cs/0
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536
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using UnityEngineInternal; using UnityEngine.Binding...
UnityCsReference/Modules/UnityWebRequest/Public/UploadHandler/UploadHandler.bindings.cs/0
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537
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { [RequiredByNativeCode]...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXExpressionValues.bindings.cs/0
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538
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; using System.Collections.Generic; using UnityEngine.Scripting; namespace UnityEngine.Experim...
UnityCsReference/Modules/VR/ScriptBindings/XR.bindings.cs/0
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539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; using UnityEngine.Internal; namespace UnityEngine { ...
UnityCsReference/Modules/Wind/Public/WindZone.bindings.cs/0
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540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using UnityEngine; using UnityEngine.Bindings; us...
UnityCsReference/Runtime/Export/Animation/AnimationCurve.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; namespace UnityEngine.Assertions.Must { public static partial class MustExtensions { [Co...
UnityCsReference/Runtime/Export/Assertions/Must/MustFloat.cs/0
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542
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; us...
UnityCsReference/Runtime/Export/Camera/Camera.bindings.cs/0
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543
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.ComponentModel; namespace UnityEngine { partial class Debug { [System.ComponentModel.EditorBro...
UnityCsReference/Runtime/Export/Debug/Debug.deprecated.cs/0
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544
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Playables { public interface IPlayableBehaviour { [RequiredByNa...
UnityCsReference/Runtime/Export/Director/IPlayableBehaviour.cs/0
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545
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Playables { public static class ScriptPlayableB...
UnityCsReference/Runtime/Export/Director/ScriptPlayableBinding.cs/0
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546
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Runtime/Graphics/LightingSetti...
UnityCsReference/Runtime/Export/GI/LightingSettings.bindings.cs/0
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547
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine { /// Represents a billboard [NativeHe...
UnityCsReference/Runtime/Export/Graphics/BillboardRenderer.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Graphics/BillboardRenderer.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2152 }
548
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace Unity...
UnityCsReference/Runtime/Export/Graphics/GraphicsSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; using UnityEngine.Bindings; using System; namespace UnityEngine.Rendering { [RequiredByNativeCode] public class OnDemandRender...
UnityCsReference/Runtime/Export/Graphics/OnDemandRendering.bindings.cs/0
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550
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityE...
UnityCsReference/Runtime/Export/Hashing/Hash128.bindings.cs/0
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551
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.IO; using System.Text; using UnityEngine.Bindings; namespac...
UnityCsReference/Runtime/Export/Logging/UnityLogWriter.bindings.cs/0
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552
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.InteropServices; using UnityEngine.Scripting; using System.Runtime.CompilerServices; namespace Unity...
UnityCsReference/Runtime/Export/Math/Vector3Int.cs/0
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553
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Pool { /// <summary> /// A Pooled object wraps a reference to an instance that will be returned to the pool when the Po...
UnityCsReference/Runtime/Export/ObjectPool/PooledObject.cs/0
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554
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using UnityEngine.Bindings; namespace UnityEngine.Rendering { [NativeHeader("Runtime/Export/RenderPipeline/ScriptableRen...
UnityCsReference/Runtime/Export/RenderPipeline/CullingResults.bindings.cs/0
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555
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Rendering { public abstract class RenderPipelineGlobalSettings : ScriptableObject, ISeria...
UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineGlobalSettings.cs/0
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556
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [StructLayout(LayoutKind.Sequential)] public struct SortingLayerRange...
UnityCsReference/Runtime/Export/RenderPipeline/SortingLayerRange.cs/0
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557
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Script...
UnityCsReference/Runtime/Export/SceneManager/SceneManager.bindings.cs/0
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558
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using UnityEngine.Bindings; using UnityEngine.Scripti...
UnityCsReference/Runtime/Export/Scripting/Awaitable.DelayedCall.cs/0
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559
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Reflection; using UnityEngine.Scripting; namespace UnityEngine { [RequiredByNativeCode] internal class...
UnityCsReference/Runtime/Export/Scripting/Coroutines.cs/0
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560
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine { // some...
UnityCsReference/Runtime/Export/Scripting/NoAllocHelpers.bindings.cs/0
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561
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine { pu...
UnityCsReference/Runtime/Export/Scripting/TextAsset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using uei = UnityEngine.Internal; namespace UnityEngine { public sealed partial class Security { [System.Obsolete("Security.Pref...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [StructLayout(LayoutKind.Sequential)] [UsedByNativeCod...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine { internal class ScreenShimBase : IDisposable { public void Dispose() ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngineInternal { // This is a solution to problem where we cannot use: // * System.Collection...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scr...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.tvOS { // keep in sync with DeviceGeneration enum in trampoline. public enum DeviceGeneration { ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Collections; using UnityEngine; using UnityEngine.Scripting.APIUpdating; namespace Unity.Profiling { public struct DebugScreenCapture { ...
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注意: 本目录下所有的资源最终都是临时的、需要删除的,Animations都应该关联到BuildSource/Animations目录下,而非直接在此引用。
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