text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
using UnityEngine;
namespace AirSimUnity {
/*
* Car controller class based on Unity's Standard assets car controller.
*/
internal enum CarDriveType {
FrontWheelDrive,
RearWheelDrive,
FourWheelDrive
}
internal enum SpeedType {
MPH,
KPH
}
public... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles/Car/AirSimCarController.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles/Car/AirSimCarController.cs",
"repo_id": "AirSim",
"token_count": 5736
} | 41 |
using System.Collections.Generic;
using UnityEngine;
namespace AirSimUnity
{
/// <summary>
/// Stores global weather settings and applies them to instances of weather effects in the scene.
/// </summary>
public class Weather : MonoBehaviour
{
private enum WeatherParamScalar {
S... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Weather/Weather.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Weather/Weather.cs",
"repo_id": "AirSim",
"token_count": 1081
} | 42 |
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[UnrealEd.SimpleMap]
SimpleMapName=/Game/Flying/Maps/FlyingExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= true
bBlueprintIsNotBlueprintType= true
| AirSim/Unreal/Environments/Blocks/Config/DefaultEditor.ini/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/Config/DefaultEditor.ini",
"repo_id": "AirSim",
"token_count": 75
} | 47 |
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Blocks : ModuleRules
{
public Blocks(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
bEnableExceptions = true; // win64
if (Target.Platform == ... | AirSim/Unreal/Environments/Blocks/Source/Blocks/Blocks.Build.cs/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/Source/Blocks/Blocks.Build.cs",
"repo_id": "AirSim",
"token_count": 184
} | 48 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "Runtime/AssetRegistry/Public/AssetRegistryModule.h"
#include "GameFramework/Actor.h"
#include "Components/InputComponent.h"
#include "EngineUtils.h"
#include "GameFramework/P... | AirSim/Unreal/Plugins/AirSim/Source/AirBlueprintLib.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/AirBlueprintLib.h",
"repo_id": "AirSim",
"token_count": 4885
} | 49 |
#include "PIPCamera.h"
#include "UObject/ConstructorHelpers.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Camera/CameraComponent.h"
#include "Engine/TextureRenderTarget2D.h"
#include "Engine/World.h"
#include "ImageUtils.h"
#include <string>
#include <exception>
#include "AirBlueprintLib.h"
//CinemAirS... | AirSim/Unreal/Plugins/AirSim/Source/PIPCamera.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/PIPCamera.cpp",
"repo_id": "AirSim",
"token_count": 13089
} | 50 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "DirectInputJoystick.h"
#include "Math/UnrealMathUtility.h"
#if defined _WIN32 || defined _WIN64
#ifndef DIRECTINPUT_VERSION
#define DIRECTINPUT_VERSION 0x0800
#endif
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT... | AirSim/Unreal/Plugins/AirSim/Source/SimJoyStick/DirectInputJoyStick.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimJoyStick/DirectInputJoyStick.cpp",
"repo_id": "AirSim",
"token_count": 11790
} | 51 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "common/Common.hpp"
#include "GameFramework/Actor.h"
#include "sensors/lidar/LidarSimple.hpp"
#include "NedTransform.h"
// UnrealLidarSensor implementation that uses Ray Tracing in Unreal.
// The imp... | AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealLidarSensor.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealLidarSensor.h",
"repo_id": "AirSim",
"token_count": 603
} | 52 |
#pragma once
#include "CoreMinimal.h"
#include "UObject/ConstructorHelpers.h"
#include "physics/Kinematics.hpp"
#include "common/AirSimSettings.hpp"
#include "AirBlueprintLib.h"
#include "api/VehicleSimApiBase.hpp"
#include "common/common_utils/UniqueValueMap.hpp"
#include "PawnEvents.h"
#include "PIPCamera.h"
#inclu... | AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/ComputerVisionPawn.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/ComputerVisionPawn.h",
"repo_id": "AirSim",
"token_count": 737
} | 53 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx... | AirSim/UnrealPluginFiles.vcxproj.filters/0 | {
"file_path": "AirSim/UnrealPluginFiles.vcxproj.filters",
"repo_id": "AirSim",
"token_count": 3901
} | 54 |
#!/bin/bash
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
cp README.md docs/
sed -i 's/](docs\//](/g' docs/README.md
mkdocs build
popd >/dev/null
| AirSim/build_docs.sh/0 | {
"file_path": "AirSim/build_docs.sh",
"repo_id": "AirSim",
"token_count": 96
} | 55 |
# Common setup instructions shared by all AirSim CMakeLists.
macro(CommonTargetLink)
target_link_libraries(${PROJECT_NAME} ${CMAKE_THREAD_LIBS_INIT})
#target_link_libraries(c++abi)
endmacro(CommonTargetLink)
macro(IncludeEigen)
include_directories(${AIRSIM_ROOT}/AirLib/deps/eigen3)
endmacro(IncludeEigen)
... | AirSim/cmake/cmake-modules/CommonSetup.cmake/0 | {
"file_path": "AirSim/cmake/cmake-modules/CommonSetup.cmake",
"repo_id": "AirSim",
"token_count": 2100
} | 56 |
# airsim_ros_pkgs
A ROS wrapper over the AirSim C++ client library.
## Setup
The below steps are meant for Linux. If you're running AirSim on Windows, you can use Windows Subsystem for Linux (WSL) to run the ROS wrapper, see the instructions [below](#setting-up-the-build-environment-on-windows10-using-wsl1-or-wsl2).... | AirSim/docs/airsim_ros_pkgs.md/0 | {
"file_path": "AirSim/docs/airsim_ros_pkgs.md",
"repo_id": "AirSim",
"token_count": 5222
} | 57 |
# Paper
You can read more about our architecture and design in [our paper (work in progress)](https://www.microsoft.com/en-us/research/wp-content/uploads/2017/02/aerial-informatics-robotics.pdf). You may cite this as,
```
@techreport{MSR-TR-2017-9,
title = { {A}erial {I}nformatics and {R}obotics Platform },
a... | AirSim/docs/design.md/0 | {
"file_path": "AirSim/docs/design.md",
"repo_id": "AirSim",
"token_count": 226
} | 58 |
# Log Viewer
The LogViewer is a Windows WPF app that presents the MavLink streams that it is getting from the
Unreal Simulator. You can use this to monitor what is happening on the drone while it is flying.
For example, the picture below shows a real time graph of the x, y an z gyro sensor information
being generate... | AirSim/docs/log_viewer.md/0 | {
"file_path": "AirSim/docs/log_viewer.md",
"repo_id": "AirSim",
"token_count": 887
} | 59 |
# Multiple Vehicles in AirSim
Since release 1.2, AirSim is fully enabled for multiple vehicles. This capability allows you to create multiple vehicles easily and use APIs to control them.
## Creating Multiple Vehicles
It's as easy as specifying them in [settings.json](settings.md). The `Vehicles` element allows you ... | AirSim/docs/multi_vehicle.md/0 | {
"file_path": "AirSim/docs/multi_vehicle.md",
"repo_id": "AirSim",
"token_count": 1153
} | 60 |
%%
%% This is file `spmpsci.bst',
%% generated with the docstrip utility.
%%
%% The original source files were:
%%
%% merlin.mbs (with options: `vonx,nm-rvv,yr-par,xmth,jttl-rm,thtit-a,vol-bf,volp-com,pgsep-c,num-xser,ser-vol,ser-ed,jnm-x,btit-rm,bt-rm,doi,edparxc,au-col,in-col,fin-bare,pp,ed,abr,xedn,jabr,xand,url,ur... | AirSim/docs/paper/spmpsci.bst/0 | {
"file_path": "AirSim/docs/paper/spmpsci.bst",
"repo_id": "AirSim",
"token_count": 14107
} | 61 |
# Building PX4
## Source code
Getting the PX4 source code is easy:
```
sudo apt-get install git
git clone https://github.com/PX4/PX4-Autopilot.git --recursive
bash ./PX4-Autopilot/Tools/setup/ubuntu.sh --no-sim-tools
cd PX4-Autopilot
```
Now to build it you will need the right tools.
## PX4 Build tools
The full in... | AirSim/docs/px4_build.md/0 | {
"file_path": "AirSim/docs/px4_build.md",
"repo_id": "AirSim",
"token_count": 1755
} | 62 |
# Setup Blocks Environment for AirSim
Blocks environment is available in repo in folder `Unreal/Environments/Blocks` and is designed to be lightweight in size. That means its very basic but fast.
Here are quick steps to get Blocks environment up and running:
## Windows
1. Make sure you have [installed Unreal and b... | AirSim/docs/unreal_blocks.md/0 | {
"file_path": "AirSim/docs/unreal_blocks.md",
"repo_id": "AirSim",
"token_count": 730
} | 63 |
Header header
float32 altitude
float32 pressure
float32 qnh | AirSim/ros/src/airsim_ros_pkgs/msg/Altimeter.msg/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/msg/Altimeter.msg",
"repo_id": "AirSim",
"token_count": 16
} | 64 |
#include "ros/ros.h"
#include "pd_position_controller_simple.h"
int main(int argc, char** argv)
{
ros::init(argc, argv, "pid_position_controller_simple_node");
ros::NodeHandle nh;
ros::NodeHandle nh_private("~");
PIDPositionController controller(nh, nh_private);
// int num_threads = 1;
// ros... | AirSim/ros/src/airsim_ros_pkgs/src/pd_position_controller_simple_node.cpp/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/src/pd_position_controller_simple_node.cpp",
"repo_id": "AirSim",
"token_count": 216
} | 65 |
# import airsim
import json
import numpy as np
import pdb
# todo expose airsimsettings.hpp via pybind11? this should be done for the full API *some*day
class Position():
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
class Rotation():
def __init__(self, yaw, pitch, roll)... | AirSim/ros/src/airsim_tutorial_pkgs/scripts/multi_drone_json_creator.py/0 | {
"file_path": "AirSim/ros/src/airsim_tutorial_pkgs/scripts/multi_drone_json_creator.py",
"repo_id": "AirSim",
"token_count": 1203
} | 66 |
bool wait_on_last_task
---
bool success | AirSim/ros2/src/airsim_interfaces/srv/Land.srv/0 | {
"file_path": "AirSim/ros2/src/airsim_interfaces/srv/Land.srv",
"repo_id": "AirSim",
"token_count": 13
} | 67 |
import os
from launch import LaunchDescription
from launch.actions import IncludeLaunchDescription
from launch.launch_description_sources import PythonLaunchDescriptionSource
from ament_index_python.packages import get_package_share_directory
def generate_launch_description():
ld = LaunchDescription([
In... | AirSim/ros2/src/airsim_ros_pkgs/launch/airsim_with_simple_PD_position_controller.launch.py/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/launch/airsim_with_simple_PD_position_controller.launch.py",
"repo_id": "AirSim",
"token_count": 452
} | 68 |
// LzmaBase.cs
namespace SevenZip.Compression.LZMA
{
internal abstract class Base
{
public const uint kNumRepDistances = 4;
public const uint kNumStates = 12;
// static byte []kLiteralNextStates = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
// static byte []kMatchNextStates = {7, 7, 7, 7, 7, 7, 7, 10, 10,... | AssetStudio/AssetStudio/7zip/Compress/LZMA/LzmaBase.cs/0 | {
"file_path": "AssetStudio/AssetStudio/7zip/Compress/LZMA/LzmaBase.cs",
"repo_id": "AssetStudio",
"token_count": 1029
} | 69 |
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Utilities for building Huffman decoding tables.</summary>
internal sealed class Huffman
{
/// <summary>
/// Maxi... | AssetStudio/AssetStudio/Brotli/Huffman.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Brotli/Huffman.cs",
"repo_id": "AssetStudio",
"token_count": 1739
} | 70 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class HumanPoseMask
{
public uint word0;
public uint word1;
public uint word2;
public HumanPoseMask(ObjectReader reader)
{
var version = rea... | AssetStudio/AssetStudio/Classes/AnimatorController.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/AnimatorController.cs",
"repo_id": "AssetStudio",
"token_count": 10001
} | 71 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MonoScript : NamedObject
{
public string m_ClassName;
public string m_Namespace;
public string m_AssemblyName;
public MonoScript(ObjectReader reade... | AssetStudio/AssetStudio/Classes/MonoScript.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/MonoScript.cs",
"repo_id": "AssetStudio",
"token_count": 699
} | 72 |
using System;
namespace AssetStudio
{
public class StreamingInfo
{
public long offset; //ulong
public uint size;
public string path;
public StreamingInfo(ObjectReader reader)
{
var version = reader.version;
if (version[0] >= 2020) //2020.1 and ... | AssetStudio/AssetStudio/Classes/Texture2D.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/Texture2D.cs",
"repo_id": "AssetStudio",
"token_count": 3664
} | 73 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public static class Logger
{
public static ILogger Default = new DummyLogger();
public static void Verbose(string message) => Default.Log(LoggerEvent.Verbose, message);
public... | AssetStudio/AssetStudio/Logger.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Logger.cs",
"repo_id": "AssetStudio",
"token_count": 357
} | 74 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class SerializedType
{
public int classID;
public bool m_IsStrippedType;
public short m_ScriptTypeIndex = -1;
public TypeTree m_Type;
public byte[] m_Scr... | AssetStudio/AssetStudio/SerializedType.cs/0 | {
"file_path": "AssetStudio/AssetStudio/SerializedType.cs",
"repo_id": "AssetStudio",
"token_count": 227
} | 75 |
#include "asfbx_morph_context.h"
AsFbxMorphContext::AsFbxMorphContext()
{
pMesh = nullptr;
lBlendShape = nullptr;
lBlendShapeChannel = nullptr;
lShape = nullptr;
}
| AssetStudio/AssetStudioFBXNative/asfbx_morph_context.cpp/0 | {
"file_path": "AssetStudio/AssetStudioFBXNative/asfbx_morph_context.cpp",
"repo_id": "AssetStudio",
"token_count": 73
} | 76 |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
namespace AssetStudio.FbxInterop
{
internal sealed partial class FbxExporterContext : IDisposable
{
private IntPtr _pContext;
private readonly Dictionary<ImportedF... | AssetStudio/AssetStudioFBXWrapper/FbxExporterContext.cs/0 | {
"file_path": "AssetStudio/AssetStudioFBXWrapper/FbxExporterContext.cs",
"repo_id": "AssetStudio",
"token_count": 13331
} | 77 |
using System.Collections.Generic;
namespace SpirV
{
public enum OperandQuantifier
{
/// <summary>
/// 1
/// </summary>
Default,
/// <summary>
/// 0 or 1
/// </summary>
Optional,
/// <summary>
/// 0+
/// </summary>
Varying
}
public class Operand
{
public Operand(OperandType kind, string ... | AssetStudio/AssetStudioUtility/CSspv/Instruction.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/CSspv/Instruction.cs",
"repo_id": "AssetStudio",
"token_count": 331
} | 78 |
using System.Collections.Generic;
namespace AssetStudio
{
public static class MonoBehaviourConverter
{
public static TypeTree ConvertToTypeTree(this MonoBehaviour m_MonoBehaviour, AssemblyLoader assemblyLoader)
{
var m_Type = new TypeTree();
m_Type.m_Nodes = new List<Ty... | AssetStudio/AssetStudioUtility/MonoBehaviourConverter.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/MonoBehaviourConverter.cs",
"repo_id": "AssetStudio",
"token_count": 513
} | 79 |
#ifndef COLOR_H
#define COLOR_H
#include <stdint.h>
#include <string.h>
#include "endianness.h"
#ifdef __LITTLE_ENDIAN__
static const uint_fast32_t TRANSPARENT_MASK = 0x00ffffff;
#else
static const uint_fast32_t TRANSPARENT_MASK = 0xffffff00;
#endif
static inline uint_fast32_t color(uint8_t r, uint8_t g, uint8_t b, ... | AssetStudio/Texture2DDecoderNative/color.h/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/color.h",
"repo_id": "AssetStudio",
"token_count": 1339
} | 80 |
# 强大的MongoBson库
后端开发,统计了一下大概有这些场景需要用到序列化:
1. 对象通过序列化反序列化clone
2. 服务端数据库存储数据,二进制
3. 分布式服务端,多进程间的消息,二进制
4. 后端日志,文本格式
5. 服务端的各种配置文件,文本格式
C#序列化库有非常非常多了,protobuf,json等等。但是这些序列化库都无法应当所有场景,既要可读又要小。protobuf不支持复杂的对象结构(无法使用继承),做消息合适,做数据库存储和日志格式并不好用。json做日志格式合适,但是做网络消息和数据存储就太大。我们当然希望一个库能满足上面所有场景,理由如下:
1. 你想想某天你的配置文件需要放到数据库中保存,你不... | ET/Book/3.2强大的MongoBson库.md/0 | {
"file_path": "ET/Book/3.2强大的MongoBson库.md",
"repo_id": "ET",
"token_count": 5112
} | 81 |
# 代码规范
[分析器说明](https://www.yuque.com/u28961999/yms0nt/)
| ET/Book/7.1代码规范.md/0 | {
"file_path": "ET/Book/7.1代码规范.md",
"repo_id": "ET",
"token_count": 49
} | 82 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
</PropertyGroup>
</Project> | ET/DotNet/Model/DotNet.Model.csproj.user/0 | {
"file_path": "ET/DotNet/Model/DotNet.Model.csproj.user",
"repo_id": "ET",
"token_count": 80
} | 83 |
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
namespace ET.Analyzer
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class EntityClassDeclarationAnalyzer: DiagnosticAnalyzer
{
public override ImmutableArr... | ET/Share/Analyzer/Analyzer/EntityClassDeclarationAnalyzer.cs/0 | {
"file_path": "ET/Share/Analyzer/Analyzer/EntityClassDeclarationAnalyzer.cs",
"repo_id": "ET",
"token_count": 1393
} | 84 |
namespace ET.Analyzer
{
public static class Definition
{
public const string EntityType = "ET.Entity";
public const string LSEntityType = "ET.LSEntity";
public const string ETTask = "ETTask";
public const string ETTaskFullName = "ET.ETTask";
public static rea... | ET/Share/Analyzer/Config/Definition.cs/0 | {
"file_path": "ET/Share/Analyzer/Config/Definition.cs",
"repo_id": "ET",
"token_count": 1322
} | 85 |
mkdir -p build_linux32 && cd build_linux32
cmake -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_SHARED_LINKER_FLAGS=-m32 ../
cd ..
cmake --build build_linux32 --config Release
cp build_linux32/RecastDll.so Plugins/x86/RecastDll.so
rm -rf build_linux32
| ET/Share/Libs/RecastDll/make_linux32.sh/0 | {
"file_path": "ET/Share/Libs/RecastDll/make_linux32.sh",
"repo_id": "ET",
"token_count": 111
} | 86 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace ET
{
internal class OpcodeInfo
{
public string Name;
public int Opcode;
}
public static class Proto2CS
{
public static void Export()
... | ET/Share/Tool/Proto2CS/Proto2CS.cs/0 | {
"file_path": "ET/Share/Tool/Proto2CS/Proto2CS.cs",
"repo_id": "ET",
"token_count": 8114
} | 87 |
<?xml version="1.0" encoding="UTF-8"?>
<FreeFileSync XmlType="GUI">
<MainConfig>
<Comparison>
<Variant>ByTimeAndSize</Variant>
<HandleSymlinks>Ignore</HandleSymlinks>
</Comparison>
<SyncConfig>
<Variant>Mirror</Variant>
<CustomDirections>
... | ET/Tools/Config/Egametang.ffs_gui/0 | {
"file_path": "ET/Tools/Config/Egametang.ffs_gui",
"repo_id": "ET",
"token_count": 1175
} | 88 |
fileFormatVersion: 2
guid: 55d9010d6a87934468703901aa518c85
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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"file_path": "ET/Unity/Assets/Bundles/Code.meta",
"repo_id": "ET",
"token_count": 68
} | 89 |
fileFormatVersion: 2
guid: c78b5af2c87902e4aba73014819bd1a7
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 4890085278179872738
userData:
assetBundleName:
assetBundleVariant:
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"file_path": "ET/Unity/Assets/Bundles/Scenes/Map2Settings.lighting.meta",
"repo_id": "ET",
"token_count": 83
} | 90 |
fileFormatVersion: 2
guid: c3561f86a9d0b324680975876c94ca05
folderAsset: yes
timeCreated: 1510747283
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
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"file_path": "ET/Unity/Assets/Bundles/Unit.meta",
"repo_id": "ET",
"token_count": 75
} | 91 |
fileFormatVersion: 2
guid: ed6f82bcc72d949458b8787862d71c29
DefaultImporter:
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userData:
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"repo_id": "ET",
"token_count": 64
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fileFormatVersion: 2
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userData:
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"repo_id": "ET",
"token_count": 64
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fileFormatVersion: 2
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"file_path": "ET/Unity/Assets/Config/Proto/ClientMessage_C_1000.proto.meta",
"repo_id": "ET",
"token_count": 69
} | 94 |
fileFormatVersion: 2
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folderAsset: yes
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licenseType: Pro
DefaultImporter:
userData:
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| ET/Unity/Assets/Res.meta/0 | {
"file_path": "ET/Unity/Assets/Res.meta",
"repo_id": "ET",
"token_count": 75
} | 95 |
namespace ET
{
public class EnableClassAttribute: BaseAttribute
{
}
} | ET/Unity/Assets/Scripts/Core/Analyzer/EnableClassAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Analyzer/EnableClassAttribute.cs",
"repo_id": "ET",
"token_count": 29
} | 96 |
namespace ET
{
public enum MailBoxType
{
OrderedMessage = 1,
UnOrderedMessage,
GateSession,
}
} | ET/Unity/Assets/Scripts/Core/Fiber/MailBoxType.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/MailBoxType.cs",
"repo_id": "ET",
"token_count": 67
} | 97 |
namespace ET
{
public abstract class ATimer<T>: AInvokeHandler<TimerCallback> where T: class
{
public override void Handle(TimerCallback a)
{
this.Run(a.Args as T);
}
protected abstract void Run(T t);
}
} | ET/Unity/Assets/Scripts/Core/Fiber/Module/Timer/ATimer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/Timer/ATimer.cs",
"repo_id": "ET",
"token_count": 117
} | 98 |
fileFormatVersion: 2
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licenseType: Pro
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"file_path": "ET/Unity/Assets/Scripts/Core/Helper/FileHelper.cs.meta",
"repo_id": "ET",
"token_count": 97
} | 99 |
fileFormatVersion: 2
guid: 0c06c0635bd8bd84b90c02b96187e575
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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| ET/Unity/Assets/Scripts/Core/Network.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network.meta",
"repo_id": "ET",
"token_count": 69
} | 100 |
fileFormatVersion: 2
guid: 3ebd832de5e3f1041a938a17cb70c51a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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| ET/Unity/Assets/Scripts/Core/Network/IPEndPointNonAlloc.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/IPEndPointNonAlloc.cs.meta",
"repo_id": "ET",
"token_count": 97
} | 101 |
fileFormatVersion: 2
guid: 0eca8ccff942df7438ebc49e74229f6b
MonoImporter:
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serializedVersion: 2
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executionOrder: 0
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| ET/Unity/Assets/Scripts/Core/Network/PacketParser.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/PacketParser.cs.meta",
"repo_id": "ET",
"token_count": 94
} | 102 |
using System;
using System.ComponentModel;
using MongoDB.Bson.Serialization.Attributes;
namespace ET
{
public abstract class DisposeObject: Object, IDisposable, ISupportInitialize
{
public virtual void Dispose()
{
}
public virtual void BeginInit()
{
}
... | ET/Unity/Assets/Scripts/Core/Object/DisposeObject.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Object/DisposeObject.cs",
"repo_id": "ET",
"token_count": 258
} | 103 |
fileFormatVersion: 2
guid: e48026652b4f4d09ae05581b76e2095b
timeCreated: 1682484738 | ET/Unity/Assets/Scripts/Core/Serialize/MemoryPackHelper.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Serialize/MemoryPackHelper.cs.meta",
"repo_id": "ET",
"token_count": 36
} | 104 |
using System;
using System.Runtime.InteropServices;
using MemoryPack;
using MongoDB.Bson.Serialization.Attributes;
namespace ET
{
[MemoryPackable]
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public partial struct Address
{
[MemoryPackOrder(0)]
public int Process;
[MemoryPac... | ET/Unity/Assets/Scripts/Core/World/ActorId.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/ActorId.cs",
"repo_id": "ET",
"token_count": 1747
} | 105 |
fileFormatVersion: 2
guid: c5e58c2ab3d7603459db136e7b34468f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/World/Module/Code.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Code.meta",
"repo_id": "ET",
"token_count": 70
} | 106 |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ET
{
public enum SchedulerType
{
Main,
Thread,
ThreadPool,
}
public class FiberManager: Singleton<FiberManager>, ISingletonA... | ET/Unity/Assets/Scripts/Core/World/Module/Fiber/FiberManager.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Fiber/FiberManager.cs",
"repo_id": "ET",
"token_count": 2446
} | 107 |
using System;
using System.Diagnostics;
namespace ET
{
public static class Log
{
private const int TraceLevel = 1;
private const int DebugLevel = 2;
private const int InfoLevel = 3;
private const int WarningLevel = 4;
private static ILog GetLog()
{
r... | ET/Unity/Assets/Scripts/Core/World/Module/Log/Log.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Log/Log.cs",
"repo_id": "ET",
"token_count": 1864
} | 108 |
fileFormatVersion: 2
guid: 53b50d5bc43bd1449b2ab7a3e536154f
timeCreated: 1503647642
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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assetBundleVariant:
| ET/Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/BuildEditor/BuildHelper.cs.meta",
"repo_id": "ET",
"token_count": 101
} | 109 |
fileFormatVersion: 2
guid: a810aa11d0c17e548848c1745dbdb30c
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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"file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/UnityObjectTypeDrawer.cs.meta",
"repo_id": "ET",
"token_count": 94
} | 110 |
fileFormatVersion: 2
guid: be974f10ed5e4b6d9fc1556f27c1ebea
timeCreated: 1678077897 | ET/Unity/Assets/Scripts/Editor/Helper/EditorLogHelper.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/Helper/EditorLogHelper.cs.meta",
"repo_id": "ET",
"token_count": 41
} | 111 |
fileFormatVersion: 2
guid: e6f4f17f8f98c674f938707b3613d4ce
folderAsset: yes
DefaultImporter:
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userData:
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| ET/Unity/Assets/Scripts/Hotfix/Client.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Client.meta",
"repo_id": "ET",
"token_count": 72
} | 112 |
namespace ET.Client
{
[MessageHandler(SceneType.Demo)]
public class M2C_PathfindingResultHandler : MessageHandler<Scene, M2C_PathfindingResult>
{
protected override async ETTask Run(Scene root, M2C_PathfindingResult message)
{
Unit unit = root.CurrentScene().GetComponent<UnitComponent>().Get(message.Id);
... | ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Move/M2C_PathfindingResultHandler.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Move/M2C_PathfindingResultHandler.cs",
"repo_id": "ET",
"token_count": 164
} | 113 |
namespace ET.Client
{
[MessageHandler(SceneType.Demo)]
public class M2C_CreateMyUnitHandler: MessageHandler<Scene, M2C_CreateMyUnit>
{
protected override async ETTask Run(Scene root, M2C_CreateMyUnit message)
{
// 通知场景切换协程继续往下走
root.GetComponent<ObjectWait>().Notify(new Wait_CreateMyUnit() {Message = mess... | ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Unit/M2C_CreateMyUnitHandler.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Unit/M2C_CreateMyUnitHandler.cs",
"repo_id": "ET",
"token_count": 166
} | 114 |
using System;
namespace ET.Client
{
[MessageHandler(SceneType.LockStep)]
public class OneFrameInputsHandler: MessageHandler<Scene, OneFrameInputs>
{
protected override async ETTask Run(Scene root, OneFrameInputs input)
{
using var _ = input ; // 方法结束时回收消息
Room room =... | ET/Unity/Assets/Scripts/Hotfix/Client/LockStep/OneFrameInputsHandler.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/LockStep/OneFrameInputsHandler.cs",
"repo_id": "ET",
"token_count": 1250
} | 115 |
using System;
namespace ET.Server
{
[Invoke((long)SceneType.BenchmarkServer)]
public class NetComponentOnReadInvoker_BenchmarkServer: AInvokeHandler<NetComponentOnRead>
{
public override void Handle(NetComponentOnRead args)
{
Session session = args.Session;
object m... | ET/Unity/Assets/Scripts/Hotfix/Server/Benchmark/NetComponentOnReadInvoker_BenchmarkServer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Benchmark/NetComponentOnReadInvoker_BenchmarkServer.cs",
"repo_id": "ET",
"token_count": 493
} | 116 |
using System.Collections.Generic;
using Unity.Mathematics;
namespace ET.Server
{
public static partial class MoveHelper
{
// 可以多次调用,多次调用的话会取消上一次的协程
public static async ETTask FindPathMoveToAsync(this Unit unit, float3 target)
{
float speed = unit.GetComponent<NumericComponen... | ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Move/MoveHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Move/MoveHelper.cs",
"repo_id": "ET",
"token_count": 1064
} | 117 |
namespace ET.Server
{
// 离开视野
[Event(SceneType.Map)]
public class UnitLeaveSightRange_NotifyClient: AEvent<Scene, UnitLeaveSightRange>
{
protected override async ETTask Run(Scene scene, UnitLeaveSightRange args)
{
await ETTask.CompletedTask;
AOIEntity a = args.A;... | ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Unit/UnitLeaveSightRange_NotifyClient.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Unit/UnitLeaveSightRange_NotifyClient.cs",
"repo_id": "ET",
"token_count": 290
} | 118 |
namespace ET.Client
{
[Invoke((long)SceneType.Robot)]
public class FiberInit_Robot: AInvokeHandler<FiberInit, ETTask>
{
public override async ETTask Handle(FiberInit fiberInit)
{
Scene root = fiberInit.Fiber.Root;
root.AddComponent<MailBoxComponent, MailBoxType>(Mail... | ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Robot/FiberInit_Robot.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Robot/FiberInit_Robot.cs",
"repo_id": "ET",
"token_count": 471
} | 119 |
fileFormatVersion: 2
guid: b29453dd6d8294ba982500d139b81ed5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
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"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Gate.meta",
"repo_id": "ET",
"token_count": 67
} | 120 |
using System;
using System.Collections.Generic;
namespace ET.Server
{
[EntitySystemOf(typeof(RoomServerComponent))]
[FriendOf(typeof(RoomServerComponent))]
public static partial class RoomServerComponentSystem
{
[EntitySystem]
private static void Awake(this RoomServerComponent self, Lis... | ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Map/RoomServerComponentSystem.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Map/RoomServerComponentSystem.cs",
"repo_id": "ET",
"token_count": 407
} | 121 |
using System;
using System.Collections.Generic;
namespace ET.Server
{
[EntitySystemOf(typeof(LSServerUpdater))]
[FriendOf(typeof(LSServerUpdater))]
public static partial class LSServerUpdaterSystem
{
[EntitySystem]
private static void Awake(this LSServerUpdater self)
{
... | ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Room/LSServerUpdaterSystem.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Room/LSServerUpdaterSystem.cs",
"repo_id": "ET",
"token_count": 1264
} | 122 |
fileFormatVersion: 2
guid: 73a856bb588c88d40b0b0f2131b27027
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation.meta",
"repo_id": "ET",
"token_count": 70
} | 123 |
fileFormatVersion: 2
guid: 7c7646f47e2c7394ba566e5fda9cd3dc
MonoImporter:
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/ObjectGetRequestHandler.cs.meta",
"repo_id": "ET",
"token_count": 97
} | 124 |
using System.Collections.Generic;
namespace ET.Server
{
[MessageHandler(SceneType.NetInner)]
public class A2NetInner_MessageHandler: MessageHandler<Scene, A2NetInner_Message>
{
protected override async ETTask Run(Scene root, A2NetInner_Message innerMessage)
{
root.GetComponent<... | ET/Unity/Assets/Scripts/Hotfix/Server/Module/Message/A2NetInner_MessageHandler.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/Message/A2NetInner_MessageHandler.cs",
"repo_id": "ET",
"token_count": 178
} | 125 |
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"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/Router.meta",
"repo_id": "ET",
"token_count": 70
} | 126 |
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"repo_id": "ET",
"token_count": 70
} | 127 |
fileFormatVersion: 2
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timeCreated: 1687789835 | ET/Unity/Assets/Scripts/Hotfix/Share/Module/Actor.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/Module/Actor.meta",
"repo_id": "ET",
"token_count": 39
} | 128 |
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"file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/Module/Message/NetComponentSystem.cs.meta",
"repo_id": "ET",
"token_count": 97
} | 129 |
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| ET/Unity/Assets/Scripts/Hotfix/Share/Module/Scene.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/Module/Scene.meta",
"repo_id": "ET",
"token_count": 70
} | 130 |
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"repo_id": "ET",
"token_count": 71
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"file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/Demo/UI/UILogin/LoginFinish_RemoveLoginUI.cs.meta",
"repo_id": "ET",
"token_count": 94
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"repo_id": "ET",
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"repo_id": "ET",
"token_count": 71
} | 135 |
using System;
using UnityEngine;
namespace ET.Client
{
[UIEvent(UIType.UILSLogin)]
public class UILSLoginEvent: AUIEvent
{
public override async ETTask<UI> OnCreate(UIComponent uiComponent, UILayer uiLayer)
{
string assetsName = $"Assets/Bundles/UI/LockStep/{UIType.UILSLogin}.p... | ET/Unity/Assets/Scripts/HotfixView/Client/LockStep/UI/UILSLogin/UILSLoginEvent.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/LockStep/UI/UILSLogin/UILSLoginEvent.cs",
"repo_id": "ET",
"token_count": 378
} | 136 |
fileFormatVersion: 2
guid: 613ad4094b263944db9f7d45de0a038f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/HotfixView/Client/Module/UI.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/Module/UI.meta",
"repo_id": "ET",
"token_count": 71
} | 137 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using HybridCLR;
using UnityEngine;
namespace ET
{
public class CodeLoader: Singleton<CodeLoader>, ISingletonAwake
{
private Assembly modelAssembly;
private Assembly modelViewAssembly;
private Di... | ET/Unity/Assets/Scripts/Loader/CodeLoader.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Loader/CodeLoader.cs",
"repo_id": "ET",
"token_count": 4377
} | 138 |
using UnityEngine;
namespace ET
{
public class CanvasConfig: MonoBehaviour
{
public string CanvasName;
}
}
| ET/Unity/Assets/Scripts/Loader/MonoBehaviour/CanvasConfig.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Loader/MonoBehaviour/CanvasConfig.cs",
"repo_id": "ET",
"token_count": 43
} | 139 |
fileFormatVersion: 2
guid: 76d53de90b68748f794dd1d3bf07bc57
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Loader/Plugins/HybridCLR.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Loader/Plugins/HybridCLR.meta",
"repo_id": "ET",
"token_count": 68
} | 140 |
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