text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
## About ICSharpCode.ILSpyX is the core cross-platform implemenation of [ILSpy](https://github.com/icsharpcode/ILSpy/) that can be reused to build alternate frontends more easily.
ILSpy/ICSharpCode.ILSpyX/PackageReadme.md/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/PackageReadme.md", "repo_id": "ILSpy", "token_count": 59 }
241
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ICSharpCode.ILSpyX/Settings/ILSpySettings.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/Settings/ILSpySettings.cs", "repo_id": "ILSpy", "token_count": 1794 }
242
// Guids.cs // MUST match guids.h using System; namespace ICSharpCode.ILSpy.AddIn { static class GuidList { #if VS2022 public const string guidILSpyAddInPkgString = "ebf12ca7-a1fd-4aee-a894-4a0c5682fc2f"; #else public const string guidILSpyAddInPkgString = "a9120dbe-164a-4891-842f-fb7829273838"; #endif public...
ILSpy/ILSpy.AddIn.Shared/Guids.cs/0
{ "file_path": "ILSpy/ILSpy.AddIn.Shared/Guids.cs", "repo_id": "ILSpy", "token_count": 222 }
243
<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:system="clr-namespace:System;assembly=System.Private.CoreLib"> <StackPanel> <FrameworkElement.Resources> <ResourceDictionary> <DataTemplate x:Key="key" DataType="{}{http...
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/EscapeSequence.xaml/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/EscapeSequence.xaml", "repo_id": "ILSpy", "token_count": 659 }
244
<Window x:Class="ILSpy.BamlDecompiler.Tests.Cases.ReadonlyProperty" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006...
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/ReadonlyProperty.xaml/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/ReadonlyProperty.xaml", "repo_id": "ILSpy", "token_count": 244 }
245
{ "profiles": { "ILSpy.BamlDecompiler": { "commandName": "Executable", "executablePath": "$(SolutionDir)\\ILSpy\\bin\\Debug\\net6.0-windows\\ILSpy.exe", "commandLineArgs": "/separate" } } }
ILSpy/ILSpy.BamlDecompiler/Properties/launchSettings.json/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler/Properties/launchSettings.json", "repo_id": "ILSpy", "token_count": 101 }
246
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ILSpy.ReadyToRun/ReadyToRunOptionPage.xaml.cs/0
{ "file_path": "ILSpy/ILSpy.ReadyToRun/ReadyToRunOptionPage.xaml.cs", "repo_id": "ILSpy", "token_count": 1179 }
247
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ILSpy/Analyzers/AnalyzerHelpers.cs/0
{ "file_path": "ILSpy/ILSpy/Analyzers/AnalyzerHelpers.cs", "repo_id": "ILSpy", "token_count": 1046 }
248
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Commands/SearchMsdnContextMenuEntry.cs/0
{ "file_path": "ILSpy/ILSpy/Commands/SearchMsdnContextMenuEntry.cs", "repo_id": "ILSpy", "token_count": 1535 }
249
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Controls/ResourceObjectTable.xaml.cs/0
{ "file_path": "ILSpy/ILSpy/Controls/ResourceObjectTable.xaml.cs", "repo_id": "ILSpy", "token_count": 1254 }
250
<DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" ClipGeometry="M0,0 V16 H16 V0 H0 Z"> <GeometryDrawing Geometry="F1 M16,16z M0,0z M16,16L0,16 0,0 16,0 16,16z"> <GeometryDrawing.Brush> <SolidColorBrush Color="#FFF6F6F6" Opacity="0" /> </GeometryDrawing.Brush> </GeometryDr...
ILSpy/ILSpy/Images/FieldReadOnly.xaml/0
{ "file_path": "ILSpy/ILSpy/Images/FieldReadOnly.xaml", "repo_id": "ILSpy", "token_count": 378 }
251
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Images/Images.cs/0
{ "file_path": "ILSpy/ILSpy/Images/Images.cs", "repo_id": "ILSpy", "token_count": 5052 }
252
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <svg viewBox="0 0 16 16" version="1.1" id="svg4" sodipodi:docname="MetadataFile.svg" xml:space="preserve" inkscape:version="1.3.1 (91b66b0783, 2023-11-16)" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" xmlns:sodipodi="http://s...
ILSpy/ILSpy/Images/MetadataFile.svg/0
{ "file_path": "ILSpy/ILSpy/Images/MetadataFile.svg", "repo_id": "ILSpy", "token_count": 2077 }
253
<!-- This file was generated by the AiToXaml tool.--> <!-- Tool Version: 14.0.22307.0 --> <DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <DrawingGroup.Children> <GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" /> <GeometryDrawing Brush="#FFF6F6F6" Geometry="F1...
ILSpy/ILSpy/Images/Operator.xaml/0
{ "file_path": "ILSpy/ILSpy/Images/Operator.xaml", "repo_id": "ILSpy", "token_count": 488 }
254
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sod...
ILSpy/ILSpy/Images/ShowAll.svg/0
{ "file_path": "ILSpy/ILSpy/Images/ShowAll.svg", "repo_id": "ILSpy", "token_count": 3537 }
255
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Languages/Language.cs/0
{ "file_path": "ILSpy/ILSpy/Languages/Language.cs", "repo_id": "ILSpy", "token_count": 6771 }
256
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/CorTables/FieldMarshalTableTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/CorTables/FieldMarshalTableTreeNode.cs", "repo_id": "ILSpy", "token_count": 1545 }
257
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/DebugTables/ImportScopeTableTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/DebugTables/ImportScopeTableTreeNode.cs", "repo_id": "ILSpy", "token_count": 1191 }
258
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/Helpers.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/Helpers.cs", "repo_id": "ILSpy", "token_count": 4574 }
259
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Search/SearchPane.cs/0
{ "file_path": "ILSpy/ILSpy/Search/SearchPane.cs", "repo_id": "ILSpy", "token_count": 6440 }
260
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:themes="clr-namespace:ICSharpCode.ILSpy.Themes"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Base.Light.x...
ILSpy/ILSpy/Themes/Theme.RSharpLight.xaml/0
{ "file_path": "ILSpy/ILSpy/Themes/Theme.RSharpLight.xaml", "repo_id": "ILSpy", "token_count": 2722 }
261
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TreeNodes/FieldTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/FieldTreeNode.cs", "repo_id": "ILSpy", "token_count": 1216 }
262
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TreeNodes/ResourceNodes/ImageListResourceEntryNode.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/ResourceNodes/ImageListResourceEntryNode.cs", "repo_id": "ILSpy", "token_count": 853 }
263
<?xml version="1.0" encoding="utf-8"?> <assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1"> <assemblyIdentity version="1.0.0.0" name="MyApplication.app"/> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3"> <!-- ...
ILSpy/ILSpy/app.manifest/0
{ "file_path": "ILSpy/ILSpy/app.manifest", "repo_id": "ILSpy", "token_count": 1278 }
264
// Copyright (c) 2020 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/SharpTreeView/SharpTreeNodeView.cs/0
{ "file_path": "ILSpy/SharpTreeView/SharpTreeNodeView.cs", "repo_id": "ILSpy", "token_count": 1890 }
265
#region Using directives using System.Reflection; using System.Runtime.InteropServices; #endregion // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. [assembly: AssemblyDescriptio...
ILSpy/TestPlugin/Properties/AssemblyInfo.cs/0
{ "file_path": "ILSpy/TestPlugin/Properties/AssemblyInfo.cs", "repo_id": "ILSpy", "token_count": 158 }
266
# Preface - <b>PDF电子书下载不求人,看这篇文章就够了→</b>http://www.chendianrong.com/pdf#g ## Java - [《Effective Java 中文版(第2版)》](./java/Effective%20Java%20中文版(第2版).pdf) - [《Java编程思想(第4版)》](./java/Java编程思想(第4版).pdf) ## JavaScript - [《你不知道的JavaScript(上卷)》](./javascript/你不知道的JavaScript(上卷).pdf) - [《你不知道的JavaScript(中卷)》](./javascript/...
Some-Many-Books/README.md/0
{ "file_path": "Some-Many-Books/README.md", "repo_id": "Some-Many-Books", "token_count": 6525 }
267
<?xml version="1.0" encoding="utf-8"?> <Project> <Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" /> <PropertyGroup> <AssemblyName>ScriptCompilationBuildProgram.Data</AssemblyName> <TargetFramework>netstandard2.1</TargetFramework> <GenerateDocumentationFile>false</GenerateDocumentationFile> <All...
UnityCsReference/Editor/IncrementalBuildPipeline/ScriptCompilationBuildProgram.Data/ScriptCompilationBuildProgram.Data.gen.csproj/0
{ "file_path": "UnityCsReference/Editor/IncrementalBuildPipeline/ScriptCompilationBuildProgram.Data/ScriptCompilationBuildProgram.Data.gen.csproj", "repo_id": "UnityCsReference", "token_count": 263 }
268
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityEngine.Scripting.APIUpdating; usin...
UnityCsReference/Editor/Mono/Animation/AnimationClipStats.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationClipStats.bindings.cs", "repo_id": "UnityCsReference", "token_count": 918 }
269
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace UnityEditorInternal { // Classes for copy/pa...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowClipboard.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowClipboard.cs", "repo_id": "UnityCsReference", "token_count": 2003 }
270
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace UnityEditor { internal class AnimationWindowStyles { public static Textu...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowStyles.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowStyles.cs", "repo_id": "UnityCsReference", "token_count": 1785 }
271
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections.Generic; using UnityEditorInternal; using System.Linq; using Object = UnityEngine.Object; namespace Unity...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/AnimationEventTimeline.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/AnimationEventTimeline.cs", "repo_id": "UnityCsReference", "token_count": 10769 }
272
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Inter...
UnityCsReference/Editor/Mono/Animation/EditorCurveBinding.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/EditorCurveBinding.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2670 }
273
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityObject = UnityEngine.Object; namespace UnityEditor { [Serializable] public class GizmoInfo : IComparable { ...
UnityCsReference/Editor/Mono/Annotation/GizmoInfo.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Annotation/GizmoInfo.cs", "repo_id": "UnityCsReference", "token_count": 1614 }
274
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor { [NativeHeader("Editor/Mono/AssetDatabas...
UnityCsReference/Editor/Mono/AssetDatabase/AssetPreview.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetDatabase/AssetPreview.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1405 }
275
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.AssetImporters { ...
UnityCsReference/Editor/Mono/AssetPipeline/MaterialDescription.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/MaterialDescription.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1210 }
276
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Serialization; namespace UnityEditor { [St...
UnityCsReference/Editor/Mono/AssetPipeline/TextureImporterTypes.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/TextureImporterTypes.bindings.cs", "repo_id": "UnityCsReference", "token_count": 11180 }
277
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor { internal enum ScriptTemplate { CSharp_NewBehaviourScript = 0, CSharp_NewPlayableBehavio...
UnityCsReference/Editor/Mono/AssetsMenuUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetsMenuUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 540 }
278
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEditor; namespace UnityEditor { public abst...
UnityCsReference/Editor/Mono/Audio/Effects/IAudioEffectPluginGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/Effects/IAudioEffectPluginGUI.cs", "repo_id": "UnityCsReference", "token_count": 182 }
279
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Audio; namespace UnityEditor { internal class AudioMixerUtility { static public v...
UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerUtility.cs", "repo_id": "UnityCsReference", "token_count": 623 }
280
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Build; using UnityEngine; namespace UnityEditor; internal abstract class BaseBuildTarget : IBuildTarget { public virtual string DisplayName ...
UnityCsReference/Editor/Mono/BaseBuildTarget.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BaseBuildTarget.cs", "repo_id": "UnityCsReference", "token_count": 511 }
281
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEditor.Modules; using Unit...
UnityCsReference/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs", "repo_id": "UnityCsReference", "token_count": 1844 }
282
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Modules; using UnityEditor.Build; using UnityEngine; using UnityEditor.Scripting.ScriptCompilation; using System.Collections; using System.IO; usi...
UnityCsReference/Editor/Mono/BuildPlayerWindowBuildMethods.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPlayerWindowBuildMethods.cs", "repo_id": "UnityCsReference", "token_count": 11534 }
283
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Diagnostics; using System.IO; using System; using System.Linq; using System.Text; using UnityEditor.Scripting.Compilers; using UnityEngine; using Unity...
UnityCsReference/Editor/Mono/CSPreProcess.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CSPreProcess.cs", "repo_id": "UnityCsReference", "token_count": 1908 }
284
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; // ReSharper disable once CheckNamespace - we explicitly want...
UnityCsReference/Editor/Mono/Clipboard/ClipboardState.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Clipboard/ClipboardState.cs", "repo_id": "UnityCsReference", "token_count": 3393 }
285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Video; namespace UnityE...
UnityCsReference/Editor/Mono/Commands/GOCreationCommands.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Commands/GOCreationCommands.cs", "repo_id": "UnityCsReference", "token_count": 8673 }
286
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { class Delayer { private long m_LastExecutionTime; private Action<object> m_Action; private re...
UnityCsReference/Editor/Mono/Delayer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Delayer.cs", "repo_id": "UnityCsReference", "token_count": 2565 }
287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using U...
UnityCsReference/Editor/Mono/EditorAssemblies.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorAssemblies.cs", "repo_id": "UnityCsReference", "token_count": 2434 }
288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.Experimental { [NativeHeader("Editor/Src/EditorResources.h")...
UnityCsReference/Editor/Mono/EditorResources.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorResources.bindings.cs", "repo_id": "UnityCsReference", "token_count": 727 }
289
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using Object = UnityEngine.Object; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting; using Syste...
UnityCsReference/Editor/Mono/EditorUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5654 }
290
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; namespace UnityEditor { [Native...
UnityCsReference/Editor/Mono/GI/InteractiveLightBaking.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/InteractiveLightBaking.bindings.cs", "repo_id": "UnityCsReference", "token_count": 840 }
291
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using System.Threading; using UnityEngine.Assertions; using UnityEngine.LightTransport; using UnityEngine.Scripting; using De...
UnityCsReference/Editor/Mono/GI/UnityComputeBake.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/UnityComputeBake.cs", "repo_id": "UnityCsReference", "token_count": 2899 }
292
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; using UnityEngine.Accessibility; namespace UnityEditor { internal class ColorPicker : EditorWindow ...
UnityCsReference/Editor/Mono/GUI/ColorPicker.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ColorPicker.cs", "repo_id": "UnityCsReference", "token_count": 31152 }
293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { interface IFlexibleMenuItemProvider { int Count(); object GetItem(int index); int Add(object obj); v...
UnityCsReference/Editor/Mono/GUI/FlexibleMenu/IFlexibleMenuItemProvider.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/FlexibleMenu/IFlexibleMenuItemProvider.cs", "repo_id": "UnityCsReference", "token_count": 234 }
294
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { internal enum ListViewOptions { wantsReordering = 1, wantsExternalFiles = 2, wantsToStartCustomDrag = 4, wantsToAcceptCustomDrag = 8, wa...
UnityCsReference/Editor/Mono/GUI/ListViewOptions.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ListViewOptions.cs", "repo_id": "UnityCsReference", "token_count": 100 }
295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { /* Note that content of PopupWindow do not survive assembly reloading because it derives from interface PopupWi...
UnityCsReference/Editor/Mono/GUI/PopupWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/PopupWindow.cs", "repo_id": "UnityCsReference", "token_count": 2520 }
296
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Toolbars { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)] public sealed class Editor...
UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarElementAttribute.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarElementAttribute.cs", "repo_id": "UnityCsReference", "token_count": 262 }
297
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.IMGUI.Controls { public partial class MultiColumnHeader { public static class DefaultGUI { ...
UnityCsReference/Editor/Mono/GUI/TreeView/MultiColumnHeaderDefaults.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/MultiColumnHeaderDefaults.cs", "repo_id": "UnityCsReference", "token_count": 506 }
298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Profiling; namespace UnityEditor.TreeViewExamples { internal class TreeViewStateWithCol...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTest.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTest.cs", "repo_id": "UnityCsReference", "token_count": 2429 }
299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { class GUIClipInspectView : BaseInspectView { Vector2 m_S...
UnityCsReference/Editor/Mono/GUIDebugger/GUIClipInspectView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUIClipInspectView.cs", "repo_id": "UnityCsReference", "token_count": 1954 }
300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEditor { [System.Serializable] internal class GameViewSizeGroup { [System.N...
UnityCsReference/Editor/Mono/GameView/GameViewSizeGroup.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GameView/GameViewSizeGroup.cs", "repo_id": "UnityCsReference", "token_count": 1642 }
301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Rendering; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.Rendering { [StructLayout(L...
UnityCsReference/Editor/Mono/Graphics/ShaderCompilerData.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Graphics/ShaderCompilerData.cs", "repo_id": "UnityCsReference", "token_count": 2660 }
302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.Snap; using UnityEngine; namespace UnityEditorInternal { internal class FreeMove { private stati...
UnityCsReference/Editor/Mono/Handles/FreeMove.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/FreeMove.cs", "repo_id": "UnityCsReference", "token_count": 3720 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.ShortcutManagement; namespace UnityEditor { internal class VertexSnapping { internal const string k_VertexSnap...
UnityCsReference/Editor/Mono/Handles/VertexSnapping.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/VertexSnapping.cs", "repo_id": "UnityCsReference", "token_count": 2860 }
304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Experimental.Rendering; namespace UnityEditor { interna...
UnityCsReference/Editor/Mono/ImportSettings/TextureImportValidFormats.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ImportSettings/TextureImportValidFormats.cs", "repo_id": "UnityCsReference", "token_count": 2930 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(AudioHighPassFilter))] [CanEditMultipleObjects] class AudioHighPassFilterEditor : Edito...
UnityCsReference/Editor/Mono/Inspector/AudioHighPassFilterInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AudioHighPassFilterInspector.cs", "repo_id": "UnityCsReference", "token_count": 550 }
306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Scripting; using Object = UnityEngine.Object; namespace Uni...
UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarSetupTool.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarSetupTool.cs", "repo_id": "UnityCsReference", "token_count": 30633 }
307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(ColorPresetLibrary))] internal class ColorPresetLibraryEdito...
UnityCsReference/Editor/Mono/Inspector/ColorPresetLibraryInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ColorPresetLibraryInspector.cs", "repo_id": "UnityCsReference", "token_count": 634 }
308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.IMGUI.Controls { internal class MultiLevelDataSource : AdvancedDropdownDataSource ...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/MultiLevelDataSource.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/MultiLevelDataSource.cs", "repo_id": "UnityCsReference", "token_count": 1948 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { // Base class for both PropertyDrawer and DecoratorDrawer. public abstract class GUIDrawer {} }
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/GUIDrawer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/GUIDrawer.cs", "repo_id": "UnityCsReference", "token_count": 85 }
310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { // Tells a custom [[IPreviewable]] which run-time [[Serializable]] class or [[PropertyAttribute]] it's a drawer for. ...
UnityCsReference/Editor/Mono/Inspector/CustomPreviewAttribute.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/CustomPreviewAttribute.cs", "repo_id": "UnityCsReference", "token_count": 238 }
311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Inspector.VisualElements.ProjectSettings; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Inspector.GraphicsSettingsInspe...
UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorShaderPreload.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorShaderPreload.cs", "repo_id": "UnityCsReference", "token_count": 1950 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class LineRendererCurveEditor { private class Styles { public static GUICon...
UnityCsReference/Editor/Mono/Inspector/LineRendererCurveEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererCurveEditor.cs", "repo_id": "UnityCsReference", "token_count": 3487 }
313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Reflection; using System.Collections.Generic; using System; using UnityEditor.AssetImporters; using UnityEditorInternal; using Syste...
UnityCsReference/Editor/Mono/Inspector/MonoScriptInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/MonoScriptInspector.cs", "repo_id": "UnityCsReference", "token_count": 5387 }
314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Animations; namespace UnityEditor { [CustomEditor(typeof(PositionConstraint))] [CanEditMultipleObjects] ...
UnityCsReference/Editor/Mono/Inspector/PositionConstraintEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/PositionConstraintEditor.cs", "repo_id": "UnityCsReference", "token_count": 1283 }
315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Animations; namespace UnityEditor { [CustomEditor(typeof(RotationConstraint))] [CanEditMultipleObjects] internal c...
UnityCsReference/Editor/Mono/Inspector/RotationConstraintEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/RotationConstraintEditor.cs", "repo_id": "UnityCsReference", "token_count": 1316 }
316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Linq; namespace UnityEditor { internal class SpeedTree8ShaderGUI : ShaderGUI { private static class S...
UnityCsReference/Editor/Mono/Inspector/SpeedTree8ShaderGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/SpeedTree8ShaderGUI.cs", "repo_id": "UnityCsReference", "token_count": 3149 }
317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace UnityEditor { internal class TimeControl { // currentTime will be clampe...
UnityCsReference/Editor/Mono/Inspector/TimeControl.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/TimeControl.cs", "repo_id": "UnityCsReference", "token_count": 4939 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.ProjectSettings { internal class ProjectSettingsSection : Visua...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsSection.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsSection.cs", "repo_id": "UnityCsReference", "token_count": 1955 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Serialization.Formatters; using Sy...
UnityCsReference/Editor/Mono/Macros/MethodEvaluator.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Macros/MethodEvaluator.cs", "repo_id": "UnityCsReference", "token_count": 4113 }
320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; using System.Linq; using UnityEditor.Build; using TargetAttributes = UnityEditor.BuildTargetDiscovery.TargetAttr...
UnityCsReference/Editor/Mono/Modules/DefaultPlayerSettingsEditorExtension.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Modules/DefaultPlayerSettingsEditorExtension.cs", "repo_id": "UnityCsReference", "token_count": 2002 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.VersionControl; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using AssetRefere...
UnityCsReference/Editor/Mono/ObjectListArea.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ObjectListArea.cs", "repo_id": "UnityCsReference", "token_count": 27931 }
322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.Overlays { sealed class OverlayDockArea : VisualElement { rea...
UnityCsReference/Editor/Mono/Overlays/OverlayDockArea.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayDockArea.cs", "repo_id": "UnityCsReference", "token_count": 1100 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Overlays { sealed class ToolbarDropZone : OverlayContainerDropZone { public ToolbarDropZone(OverlayContainer container) : base...
UnityCsReference/Editor/Mono/Overlays/ToolbarDropZone.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/ToolbarDropZone.cs", "repo_id": "UnityCsReference", "token_count": 341 }
324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Linq; using System.Collections; using System.Collections.Generic; using Object = UnityEngine.Object...
UnityCsReference/Editor/Mono/PlatformSupport/PlatformIconField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlatformSupport/PlatformIconField.cs", "repo_id": "UnityCsReference", "token_count": 5310 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; namespace UnityEditor { public partial class PlayerSettings : UnityObjec...
UnityCsReference/Editor/Mono/PlayerSettingsEmbeddedLinux.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsEmbeddedLinux.bindings.cs", "repo_id": "UnityCsReference", "token_count": 510 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/PlayerSettingsXboxOne.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsXboxOne.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6344 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor { static class PrefabReplaceUtility { s...
UnityCsReference/Editor/Mono/Prefabs/PrefabReplaceUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabReplaceUtility.cs", "repo_id": "UnityCsReference", "token_count": 8776 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEditorInternal; namespace UnityEditor { // Client code should allocate and ensure its being serialized (e.g as a...
UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditor.cs", "repo_id": "UnityCsReference", "token_count": 21846 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using Object = UnityEngine.Object; using System; namespace UnityEditor { public class SearchableEditorWind...
UnityCsReference/Editor/Mono/ProjectBrowser/SearchableEditorWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/SearchableEditorWindow.cs", "repo_id": "UnityCsReference", "token_count": 6960 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.SceneManagement; using System; using System.Runtime.InteropServices; namespace UnityEditor.SceneManagement { public stati...
UnityCsReference/Editor/Mono/SceneHierarchyHooks.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneHierarchyHooks.cs", "repo_id": "UnityCsReference", "token_count": 1517 }
331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [Serializable] class SceneViewCameraState { public SceneView.CameraMode cameraMode; ...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/SceneViewCameraState.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/SceneViewCameraState.cs", "repo_id": "UnityCsReference", "token_count": 804 }
332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections; using System.Linq; using UnityEditor.AnimatedValues; using UnityEditorInternal; using Unit...
UnityCsReference/Editor/Mono/SceneModeWindows/LightmapPreviewWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightmapPreviewWindow.cs", "repo_id": "UnityCsReference", "token_count": 12067 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor { static class SceneViewToolbarStyles { const string k_StyleSheet = "StyleSheets/SceneViewToolb...
UnityCsReference/Editor/Mono/SceneView/SceneViewToolbarStyles.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewToolbarStyles.cs", "repo_id": "UnityCsReference", "token_count": 572 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Scripting { internal class APIUpdaterLogger { public static void WriteToFile(string msg, par...
UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterLogger.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterLogger.cs", "repo_id": "UnityCsReference", "token_count": 284 }
335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using Bee.BeeDriver; using ScriptCompilationBuildProgram.Data; using UnityEditor.Scripting.ScriptCompilation; nam...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyBuilder.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyBuilder.cs", "repo_id": "UnityCsReference", "token_count": 3242 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Scripting.ScriptCompilation; using System.Linq; using UnityEditor.Scripting.Compilers; using sc = ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs", "repo_id": "UnityCsReference", "token_count": 11799 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ILPostProcessingProgram.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ILPostProcessingProgram.cs", "repo_id": "UnityCsReference", "token_count": 1126 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal struct UnityVersion : IVersion<UnityVersion> { // ReleaseType enum must ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityVersion.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityVersion.cs", "repo_id": "UnityCsReference", "token_count": 6011 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.SearchService { [Obsolete("Scene has been deprecated. Use SceneSearch instead (UnityUpgradable) -> SceneSearch", error: tru...
UnityCsReference/Editor/Mono/Search/Scene.Deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Search/Scene.Deprecated.cs", "repo_id": "UnityCsReference", "token_count": 253 }
340