text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
## About
ICSharpCode.ILSpyX is the core cross-platform implemenation of [ILSpy](https://github.com/icsharpcode/ILSpy/) that can be reused to build alternate frontends more easily.
| ILSpy/ICSharpCode.ILSpyX/PackageReadme.md/0 | {
"file_path": "ILSpy/ICSharpCode.ILSpyX/PackageReadme.md",
"repo_id": "ILSpy",
"token_count": 59
} | 241 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ICSharpCode.ILSpyX/Settings/ILSpySettings.cs/0 | {
"file_path": "ILSpy/ICSharpCode.ILSpyX/Settings/ILSpySettings.cs",
"repo_id": "ILSpy",
"token_count": 1794
} | 242 |
// Guids.cs
// MUST match guids.h
using System;
namespace ICSharpCode.ILSpy.AddIn
{
static class GuidList
{
#if VS2022
public const string guidILSpyAddInPkgString = "ebf12ca7-a1fd-4aee-a894-4a0c5682fc2f";
#else
public const string guidILSpyAddInPkgString = "a9120dbe-164a-4891-842f-fb7829273838";
#endif
public... | ILSpy/ILSpy.AddIn.Shared/Guids.cs/0 | {
"file_path": "ILSpy/ILSpy.AddIn.Shared/Guids.cs",
"repo_id": "ILSpy",
"token_count": 222
} | 243 |
<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:system="clr-namespace:System;assembly=System.Private.CoreLib">
<StackPanel>
<FrameworkElement.Resources>
<ResourceDictionary>
<DataTemplate x:Key="key" DataType="{}{http... | ILSpy/ILSpy.BamlDecompiler.Tests/Cases/EscapeSequence.xaml/0 | {
"file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/EscapeSequence.xaml",
"repo_id": "ILSpy",
"token_count": 659
} | 244 |
<Window x:Class="ILSpy.BamlDecompiler.Tests.Cases.ReadonlyProperty" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006... | ILSpy/ILSpy.BamlDecompiler.Tests/Cases/ReadonlyProperty.xaml/0 | {
"file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/ReadonlyProperty.xaml",
"repo_id": "ILSpy",
"token_count": 244
} | 245 |
{
"profiles": {
"ILSpy.BamlDecompiler": {
"commandName": "Executable",
"executablePath": "$(SolutionDir)\\ILSpy\\bin\\Debug\\net6.0-windows\\ILSpy.exe",
"commandLineArgs": "/separate"
}
}
} | ILSpy/ILSpy.BamlDecompiler/Properties/launchSettings.json/0 | {
"file_path": "ILSpy/ILSpy.BamlDecompiler/Properties/launchSettings.json",
"repo_id": "ILSpy",
"token_count": 101
} | 246 |
// Copyright (c) 2018 Siegfried Pammer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// pub... | ILSpy/ILSpy.ReadyToRun/ReadyToRunOptionPage.xaml.cs/0 | {
"file_path": "ILSpy/ILSpy.ReadyToRun/ReadyToRunOptionPage.xaml.cs",
"repo_id": "ILSpy",
"token_count": 1179
} | 247 |
// Copyright (c) 2018 Siegfried Pammer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// pub... | ILSpy/ILSpy/Analyzers/AnalyzerHelpers.cs/0 | {
"file_path": "ILSpy/ILSpy/Analyzers/AnalyzerHelpers.cs",
"repo_id": "ILSpy",
"token_count": 1046
} | 248 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Commands/SearchMsdnContextMenuEntry.cs/0 | {
"file_path": "ILSpy/ILSpy/Commands/SearchMsdnContextMenuEntry.cs",
"repo_id": "ILSpy",
"token_count": 1535
} | 249 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Controls/ResourceObjectTable.xaml.cs/0 | {
"file_path": "ILSpy/ILSpy/Controls/ResourceObjectTable.xaml.cs",
"repo_id": "ILSpy",
"token_count": 1254
} | 250 |
<DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" ClipGeometry="M0,0 V16 H16 V0 H0 Z">
<GeometryDrawing Geometry="F1 M16,16z M0,0z M16,16L0,16 0,0 16,0 16,16z">
<GeometryDrawing.Brush>
<SolidColorBrush Color="#FFF6F6F6" Opacity="0" />
</GeometryDrawing.Brush>
</GeometryDr... | ILSpy/ILSpy/Images/FieldReadOnly.xaml/0 | {
"file_path": "ILSpy/ILSpy/Images/FieldReadOnly.xaml",
"repo_id": "ILSpy",
"token_count": 378
} | 251 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Images/Images.cs/0 | {
"file_path": "ILSpy/ILSpy/Images/Images.cs",
"repo_id": "ILSpy",
"token_count": 5052
} | 252 |
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
viewBox="0 0 16 16"
version="1.1"
id="svg4"
sodipodi:docname="MetadataFile.svg"
xml:space="preserve"
inkscape:version="1.3.1 (91b66b0783, 2023-11-16)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://s... | ILSpy/ILSpy/Images/MetadataFile.svg/0 | {
"file_path": "ILSpy/ILSpy/Images/MetadataFile.svg",
"repo_id": "ILSpy",
"token_count": 2077
} | 253 |
<!-- This file was generated by the AiToXaml tool.-->
<!-- Tool Version: 14.0.22307.0 -->
<DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<DrawingGroup.Children>
<GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" />
<GeometryDrawing Brush="#FFF6F6F6" Geometry="F1... | ILSpy/ILSpy/Images/Operator.xaml/0 | {
"file_path": "ILSpy/ILSpy/Images/Operator.xaml",
"repo_id": "ILSpy",
"token_count": 488
} | 254 |
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sod... | ILSpy/ILSpy/Images/ShowAll.svg/0 | {
"file_path": "ILSpy/ILSpy/Images/ShowAll.svg",
"repo_id": "ILSpy",
"token_count": 3537
} | 255 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Languages/Language.cs/0 | {
"file_path": "ILSpy/ILSpy/Languages/Language.cs",
"repo_id": "ILSpy",
"token_count": 6771
} | 256 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Metadata/CorTables/FieldMarshalTableTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/CorTables/FieldMarshalTableTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 1545
} | 257 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Metadata/DebugTables/ImportScopeTableTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/DebugTables/ImportScopeTableTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 1191
} | 258 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Metadata/Helpers.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/Helpers.cs",
"repo_id": "ILSpy",
"token_count": 4574
} | 259 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Search/SearchPane.cs/0 | {
"file_path": "ILSpy/ILSpy/Search/SearchPane.cs",
"repo_id": "ILSpy",
"token_count": 6440
} | 260 |
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:themes="clr-namespace:ICSharpCode.ILSpy.Themes">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Base.Light.x... | ILSpy/ILSpy/Themes/Theme.RSharpLight.xaml/0 | {
"file_path": "ILSpy/ILSpy/Themes/Theme.RSharpLight.xaml",
"repo_id": "ILSpy",
"token_count": 2722
} | 261 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/TreeNodes/FieldTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/TreeNodes/FieldTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 1216
} | 262 |
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/TreeNodes/ResourceNodes/ImageListResourceEntryNode.cs/0 | {
"file_path": "ILSpy/ILSpy/TreeNodes/ResourceNodes/ImageListResourceEntryNode.cs",
"repo_id": "ILSpy",
"token_count": 853
} | 263 |
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- ... | ILSpy/ILSpy/app.manifest/0 | {
"file_path": "ILSpy/ILSpy/app.manifest",
"repo_id": "ILSpy",
"token_count": 1278
} | 264 |
// Copyright (c) 2020 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/SharpTreeView/SharpTreeNodeView.cs/0 | {
"file_path": "ILSpy/SharpTreeView/SharpTreeNodeView.cs",
"repo_id": "ILSpy",
"token_count": 1890
} | 265 |
#region Using directives
using System.Reflection;
using System.Runtime.InteropServices;
#endregion
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyDescriptio... | ILSpy/TestPlugin/Properties/AssemblyInfo.cs/0 | {
"file_path": "ILSpy/TestPlugin/Properties/AssemblyInfo.cs",
"repo_id": "ILSpy",
"token_count": 158
} | 266 |
# Preface
- <b>PDF电子书下载不求人,看这篇文章就够了→</b>http://www.chendianrong.com/pdf#g
## Java
- [《Effective Java 中文版(第2版)》](./java/Effective%20Java%20中文版(第2版).pdf)
- [《Java编程思想(第4版)》](./java/Java编程思想(第4版).pdf)
## JavaScript
- [《你不知道的JavaScript(上卷)》](./javascript/你不知道的JavaScript(上卷).pdf)
- [《你不知道的JavaScript(中卷)》](./javascript/... | Some-Many-Books/README.md/0 | {
"file_path": "Some-Many-Books/README.md",
"repo_id": "Some-Many-Books",
"token_count": 6525
} | 267 |
<?xml version="1.0" encoding="utf-8"?>
<Project>
<Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" />
<PropertyGroup>
<AssemblyName>ScriptCompilationBuildProgram.Data</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<GenerateDocumentationFile>false</GenerateDocumentationFile>
<All... | UnityCsReference/Editor/IncrementalBuildPipeline/ScriptCompilationBuildProgram.Data/ScriptCompilationBuildProgram.Data.gen.csproj/0 | {
"file_path": "UnityCsReference/Editor/IncrementalBuildPipeline/ScriptCompilationBuildProgram.Data/ScriptCompilationBuildProgram.Data.gen.csproj",
"repo_id": "UnityCsReference",
"token_count": 263
} | 268 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityEngine.Scripting.APIUpdating;
usin... | UnityCsReference/Editor/Mono/Animation/AnimationClipStats.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationClipStats.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 918
} | 269 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace UnityEditorInternal
{
// Classes for copy/pa... | UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowClipboard.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowClipboard.cs",
"repo_id": "UnityCsReference",
"token_count": 2003
} | 270 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace UnityEditor
{
internal class AnimationWindowStyles
{
public static Textu... | UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowStyles.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowStyles.cs",
"repo_id": "UnityCsReference",
"token_count": 1785
} | 271 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEditorInternal;
using System.Linq;
using Object = UnityEngine.Object;
namespace Unity... | UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/AnimationEventTimeline.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/AnimationEventTimeline.cs",
"repo_id": "UnityCsReference",
"token_count": 10769
} | 272 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Inter... | UnityCsReference/Editor/Mono/Animation/EditorCurveBinding.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/EditorCurveBinding.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2670
} | 273 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityObject = UnityEngine.Object;
namespace UnityEditor
{
[Serializable]
public class GizmoInfo : IComparable
{
... | UnityCsReference/Editor/Mono/Annotation/GizmoInfo.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Annotation/GizmoInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 1614
} | 274 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/AssetDatabas... | UnityCsReference/Editor/Mono/AssetDatabase/AssetPreview.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetDatabase/AssetPreview.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1405
} | 275 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.AssetImporters
{
... | UnityCsReference/Editor/Mono/AssetPipeline/MaterialDescription.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetPipeline/MaterialDescription.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1210
} | 276 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Serialization;
namespace UnityEditor
{
[St... | UnityCsReference/Editor/Mono/AssetPipeline/TextureImporterTypes.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetPipeline/TextureImporterTypes.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 11180
} | 277 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
internal enum ScriptTemplate
{
CSharp_NewBehaviourScript = 0,
CSharp_NewPlayableBehavio... | UnityCsReference/Editor/Mono/AssetsMenuUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetsMenuUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 540
} | 278 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
public abst... | UnityCsReference/Editor/Mono/Audio/Effects/IAudioEffectPluginGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Audio/Effects/IAudioEffectPluginGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 182
} | 279 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Audio;
namespace UnityEditor
{
internal class AudioMixerUtility
{
static public v... | UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 623
} | 280 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Build;
using UnityEngine;
namespace UnityEditor;
internal abstract class BaseBuildTarget : IBuildTarget
{
public virtual string DisplayName ... | UnityCsReference/Editor/Mono/BaseBuildTarget.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BaseBuildTarget.cs",
"repo_id": "UnityCsReference",
"token_count": 511
} | 281 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Modules;
using Unit... | UnityCsReference/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BuildPipeline/DesktopStandalonePostProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1844
} | 282 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Modules;
using UnityEditor.Build;
using UnityEngine;
using UnityEditor.Scripting.ScriptCompilation;
using System.Collections;
using System.IO;
usi... | UnityCsReference/Editor/Mono/BuildPlayerWindowBuildMethods.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BuildPlayerWindowBuildMethods.cs",
"repo_id": "UnityCsReference",
"token_count": 11534
} | 283 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Diagnostics;
using System.IO;
using System;
using System.Linq;
using System.Text;
using UnityEditor.Scripting.Compilers;
using UnityEngine;
using Unity... | UnityCsReference/Editor/Mono/CSPreProcess.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/CSPreProcess.cs",
"repo_id": "UnityCsReference",
"token_count": 1908
} | 284 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
// ReSharper disable once CheckNamespace - we explicitly want... | UnityCsReference/Editor/Mono/Clipboard/ClipboardState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Clipboard/ClipboardState.cs",
"repo_id": "UnityCsReference",
"token_count": 3393
} | 285 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Video;
namespace UnityE... | UnityCsReference/Editor/Mono/Commands/GOCreationCommands.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Commands/GOCreationCommands.cs",
"repo_id": "UnityCsReference",
"token_count": 8673
} | 286 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
class Delayer
{
private long m_LastExecutionTime;
private Action<object> m_Action;
private re... | UnityCsReference/Editor/Mono/Delayer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Delayer.cs",
"repo_id": "UnityCsReference",
"token_count": 2565
} | 287 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using U... | UnityCsReference/Editor/Mono/EditorAssemblies.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorAssemblies.cs",
"repo_id": "UnityCsReference",
"token_count": 2434
} | 288 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor.Experimental
{
[NativeHeader("Editor/Src/EditorResources.h")... | UnityCsReference/Editor/Mono/EditorResources.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorResources.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 727
} | 289 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting;
using Syste... | UnityCsReference/Editor/Mono/EditorUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5654
} | 290 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
namespace UnityEditor
{
[Native... | UnityCsReference/Editor/Mono/GI/InteractiveLightBaking.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/InteractiveLightBaking.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 840
} | 291 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using System.Threading;
using UnityEngine.Assertions;
using UnityEngine.LightTransport;
using UnityEngine.Scripting;
using De... | UnityCsReference/Editor/Mono/GI/UnityComputeBake.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/UnityComputeBake.cs",
"repo_id": "UnityCsReference",
"token_count": 2899
} | 292 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Accessibility;
namespace UnityEditor
{
internal class ColorPicker : EditorWindow
... | UnityCsReference/Editor/Mono/GUI/ColorPicker.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ColorPicker.cs",
"repo_id": "UnityCsReference",
"token_count": 31152
} | 293 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
interface IFlexibleMenuItemProvider
{
int Count();
object GetItem(int index);
int Add(object obj);
v... | UnityCsReference/Editor/Mono/GUI/FlexibleMenu/IFlexibleMenuItemProvider.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/FlexibleMenu/IFlexibleMenuItemProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 234
} | 294 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
internal enum ListViewOptions { wantsReordering = 1, wantsExternalFiles = 2, wantsToStartCustomDrag = 4, wantsToAcceptCustomDrag = 8, wa... | UnityCsReference/Editor/Mono/GUI/ListViewOptions.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ListViewOptions.cs",
"repo_id": "UnityCsReference",
"token_count": 100
} | 295 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
/*
Note that content of PopupWindow do not survive assembly reloading because it derives from interface PopupWi... | UnityCsReference/Editor/Mono/GUI/PopupWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/PopupWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2520
} | 296 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Toolbars
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = false)]
public sealed class Editor... | UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarElementAttribute.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarElementAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 262
} | 297 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
public partial class MultiColumnHeader
{
public static class DefaultGUI
{
... | UnityCsReference/Editor/Mono/GUI/TreeView/MultiColumnHeaderDefaults.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/MultiColumnHeaderDefaults.cs",
"repo_id": "UnityCsReference",
"token_count": 506
} | 298 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEditor.TreeViewExamples
{
internal class TreeViewStateWithCol... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTest.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTest.cs",
"repo_id": "UnityCsReference",
"token_count": 2429
} | 299 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
class GUIClipInspectView : BaseInspectView
{
Vector2 m_S... | UnityCsReference/Editor/Mono/GUIDebugger/GUIClipInspectView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUIClipInspectView.cs",
"repo_id": "UnityCsReference",
"token_count": 1954
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor
{
[System.Serializable]
internal class GameViewSizeGroup
{
[System.N... | UnityCsReference/Editor/Mono/GameView/GameViewSizeGroup.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GameView/GameViewSizeGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 1642
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Rendering;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.Rendering
{
[StructLayout(L... | UnityCsReference/Editor/Mono/Graphics/ShaderCompilerData.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Graphics/ShaderCompilerData.cs",
"repo_id": "UnityCsReference",
"token_count": 2660
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.Snap;
using UnityEngine;
namespace UnityEditorInternal
{
internal class FreeMove
{
private stati... | UnityCsReference/Editor/Mono/Handles/FreeMove.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/FreeMove.cs",
"repo_id": "UnityCsReference",
"token_count": 3720
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.ShortcutManagement;
namespace UnityEditor
{
internal class VertexSnapping
{
internal const string k_VertexSnap... | UnityCsReference/Editor/Mono/Handles/VertexSnapping.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/VertexSnapping.cs",
"repo_id": "UnityCsReference",
"token_count": 2860
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor
{
interna... | UnityCsReference/Editor/Mono/ImportSettings/TextureImportValidFormats.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ImportSettings/TextureImportValidFormats.cs",
"repo_id": "UnityCsReference",
"token_count": 2930
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(AudioHighPassFilter))]
[CanEditMultipleObjects]
class AudioHighPassFilterEditor : Edito... | UnityCsReference/Editor/Mono/Inspector/AudioHighPassFilterInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AudioHighPassFilterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 550
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Scripting;
using Object = UnityEngine.Object;
namespace Uni... | UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarSetupTool.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarSetupTool.cs",
"repo_id": "UnityCsReference",
"token_count": 30633
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(ColorPresetLibrary))]
internal class ColorPresetLibraryEdito... | UnityCsReference/Editor/Mono/Inspector/ColorPresetLibraryInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ColorPresetLibraryInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 634
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.IMGUI.Controls
{
internal class MultiLevelDataSource : AdvancedDropdownDataSource
... | UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/MultiLevelDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/MultiLevelDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 1948
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
// Base class for both PropertyDrawer and DecoratorDrawer.
public abstract class GUIDrawer {}
}
| UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/GUIDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/GUIDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 85
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
// Tells a custom [[IPreviewable]] which run-time [[Serializable]] class or [[PropertyAttribute]] it's a drawer for.
... | UnityCsReference/Editor/Mono/Inspector/CustomPreviewAttribute.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/CustomPreviewAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 238
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Inspector.VisualElements.ProjectSettings;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Inspector.GraphicsSettingsInspe... | UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorShaderPreload.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorShaderPreload.cs",
"repo_id": "UnityCsReference",
"token_count": 1950
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class LineRendererCurveEditor
{
private class Styles
{
public static GUICon... | UnityCsReference/Editor/Mono/Inspector/LineRendererCurveEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererCurveEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3487
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Reflection;
using System.Collections.Generic;
using System;
using UnityEditor.AssetImporters;
using UnityEditorInternal;
using Syste... | UnityCsReference/Editor/Mono/Inspector/MonoScriptInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/MonoScriptInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 5387
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Animations;
namespace UnityEditor
{
[CustomEditor(typeof(PositionConstraint))]
[CanEditMultipleObjects]
... | UnityCsReference/Editor/Mono/Inspector/PositionConstraintEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/PositionConstraintEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1283
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Animations;
namespace UnityEditor
{
[CustomEditor(typeof(RotationConstraint))]
[CanEditMultipleObjects]
internal c... | UnityCsReference/Editor/Mono/Inspector/RotationConstraintEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/RotationConstraintEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1316
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Linq;
namespace UnityEditor
{
internal class SpeedTree8ShaderGUI : ShaderGUI
{
private static class S... | UnityCsReference/Editor/Mono/Inspector/SpeedTree8ShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/SpeedTree8ShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 3149
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace UnityEditor
{
internal class TimeControl
{
// currentTime will be clampe... | UnityCsReference/Editor/Mono/Inspector/TimeControl.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TimeControl.cs",
"repo_id": "UnityCsReference",
"token_count": 4939
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.ProjectSettings
{
internal class ProjectSettingsSection : Visua... | UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsSection.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsSection.cs",
"repo_id": "UnityCsReference",
"token_count": 1955
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization.Formatters;
using Sy... | UnityCsReference/Editor/Mono/Macros/MethodEvaluator.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Macros/MethodEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 4113
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor;
using System.Linq;
using UnityEditor.Build;
using TargetAttributes = UnityEditor.BuildTargetDiscovery.TargetAttr... | UnityCsReference/Editor/Mono/Modules/DefaultPlayerSettingsEditorExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/DefaultPlayerSettingsEditorExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 2002
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.VersionControl;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using AssetRefere... | UnityCsReference/Editor/Mono/ObjectListArea.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ObjectListArea.cs",
"repo_id": "UnityCsReference",
"token_count": 27931
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
sealed class OverlayDockArea : VisualElement
{
rea... | UnityCsReference/Editor/Mono/Overlays/OverlayDockArea.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayDockArea.cs",
"repo_id": "UnityCsReference",
"token_count": 1100
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Overlays
{
sealed class ToolbarDropZone : OverlayContainerDropZone
{
public ToolbarDropZone(OverlayContainer container) : base... | UnityCsReference/Editor/Mono/Overlays/ToolbarDropZone.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/ToolbarDropZone.cs",
"repo_id": "UnityCsReference",
"token_count": 341
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using Object = UnityEngine.Object... | UnityCsReference/Editor/Mono/PlatformSupport/PlatformIconField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlatformSupport/PlatformIconField.cs",
"repo_id": "UnityCsReference",
"token_count": 5310
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityObject = UnityEngine.Object;
namespace UnityEditor
{
public partial class PlayerSettings : UnityObjec... | UnityCsReference/Editor/Mono/PlayerSettingsEmbeddedLinux.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsEmbeddedLinux.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 510
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/PlayerSettingsXboxOne.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsXboxOne.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6344
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
static class PrefabReplaceUtility
{
s... | UnityCsReference/Editor/Mono/Prefabs/PrefabReplaceUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabReplaceUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 8776
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEditorInternal;
namespace UnityEditor
{
// Client code should allocate and ensure its being serialized (e.g as a... | UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 21846
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using Object = UnityEngine.Object;
using System;
namespace UnityEditor
{
public class SearchableEditorWind... | UnityCsReference/Editor/Mono/ProjectBrowser/SearchableEditorWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/SearchableEditorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 6960
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using System.Runtime.InteropServices;
namespace UnityEditor.SceneManagement
{
public stati... | UnityCsReference/Editor/Mono/SceneHierarchyHooks.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneHierarchyHooks.cs",
"repo_id": "UnityCsReference",
"token_count": 1517
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[Serializable]
class SceneViewCameraState
{
public SceneView.CameraMode cameraMode;
... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/SceneViewCameraState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/SceneViewCameraState.cs",
"repo_id": "UnityCsReference",
"token_count": 804
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEditorInternal;
using Unit... | UnityCsReference/Editor/Mono/SceneModeWindows/LightmapPreviewWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightmapPreviewWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 12067
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor
{
static class SceneViewToolbarStyles
{
const string k_StyleSheet = "StyleSheets/SceneViewToolb... | UnityCsReference/Editor/Mono/SceneView/SceneViewToolbarStyles.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewToolbarStyles.cs",
"repo_id": "UnityCsReference",
"token_count": 572
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Scripting
{
internal class APIUpdaterLogger
{
public static void WriteToFile(string msg, par... | UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterLogger.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterLogger.cs",
"repo_id": "UnityCsReference",
"token_count": 284
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using Bee.BeeDriver;
using ScriptCompilationBuildProgram.Data;
using UnityEditor.Scripting.ScriptCompilation;
nam... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyBuilder.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 3242
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Scripting.ScriptCompilation;
using System.Linq;
using UnityEditor.Scripting.Compilers;
using sc = ... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipeline.cs",
"repo_id": "UnityCsReference",
"token_count": 11799
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ILPostProcessingProgram.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ILPostProcessingProgram.cs",
"repo_id": "UnityCsReference",
"token_count": 1126
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct UnityVersion : IVersion<UnityVersion>
{
// ReleaseType enum must ... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityVersion.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 6011
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.SearchService
{
[Obsolete("Scene has been deprecated. Use SceneSearch instead (UnityUpgradable) -> SceneSearch", error: tru... | UnityCsReference/Editor/Mono/Search/Scene.Deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/Scene.Deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 253
} | 340 |
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