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ET/Unity/Assets/Scripts.meta/0
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ET/Unity/Assets/Scripts/Core/Analyzer/EntitySystemOf.cs.meta/0
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using System; namespace ET { public struct EntityRef<T> where T: Entity { private readonly long instanceId; private T entity; private EntityRef(T t) { if (t == null) { this.instanceId = 0; this.entity = null; ...
ET/Unity/Assets/Scripts/Core/Entity/EntityRef.cs/0
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101
using System; namespace ET { public interface ILateUpdate { } public interface ILateUpdateSystem: ISystemType { void Run(Entity o); } [EntitySystem] public abstract class LateUpdateSystem<T> : SystemObject, ILateUpdateSystem where T: Entity, ILateUpdate { void ILateUpdateSystem.Run(Entity o) { th...
ET/Unity/Assets/Scripts/Core/Entity/ILateUpdateSystem.cs/0
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102
using System.Diagnostics; using MongoDB.Bson.Serialization.Attributes; namespace ET { [EnableMethod] [ChildOf] public class Scene: Entity, IScene { [BsonIgnore] public Fiber Fiber { get; set; } public string Name { get; } public SceneType SceneType ...
ET/Unity/Assets/Scripts/Core/Entity/Scene.cs/0
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using System.Collections.Generic; namespace ET { [EntitySystemOf(typeof(CoroutineLockQueueType))] [FriendOf(typeof(CoroutineLockQueueType))] public static partial class CoroutineLockQueueTypeSystem { [EntitySystem] private static void Awake(this CoroutineLockQueueType self) { ...
ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLockQueueType.cs/0
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ET/Unity/Assets/Scripts/Core/HashSetComponent.cs.meta/0
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namespace ET { public static class ObjectHelper { public static void Swap<T>(ref T t1, ref T t2) { (t1, t2) = (t2, t1); } } }
ET/Unity/Assets/Scripts/Core/Helper/ObjectHelper.cs/0
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ET/Unity/Assets/Scripts/Core/Method.meta/0
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using System; using System.Collections.Generic; using System.IO; namespace ET { public class CircularBuffer: Stream { public int ChunkSize = 8192; private readonly Queue<byte[]> bufferQueue = new Queue<byte[]>(); private readonly Queue<byte[]> bufferCache = new Queue<byte[]>(); ...
ET/Unity/Assets/Scripts/Core/Network/Circularbuffer.cs/0
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namespace ET { public class MessageAttribute: BaseAttribute { public ushort Opcode { get; } public MessageAttribute(ushort opcode = 0) { this.Opcode = opcode; } } }
ET/Unity/Assets/Scripts/Core/Network/MessageAttribute.cs/0
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110
using System; namespace ET { /// <summary> /// RPC异常,带ErrorCode /// </summary> public class RpcException: Exception { public int Error { get; } public RpcException(int error, string message): base(message) { this.Error = error; ...
ET/Unity/Assets/Scripts/Core/Network/RpcException.cs/0
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ET/Unity/Assets/Scripts/Core/Object/MessageObject.cs.meta/0
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using System; using System.Collections.Concurrent; using System.Threading; namespace ET { public class ThreadSynchronizationContext : SynchronizationContext { // 线程同步队列,发送接收socket回调都放到该队列,由poll线程统一执行 private readonly ConcurrentQueue<Action> queue = new(); private Action a; pu...
ET/Unity/Assets/Scripts/Core/ThreadSynchronizationContext.cs/0
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ET/Unity/Assets/Scripts/Core/World/Module/Config.meta/0
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using System; namespace ET { public interface IEvent { Type Type { get; } } public abstract class AEvent<S, A>: IEvent where S: class, IScene where A: struct { public Type Type { get { return typeof (A); } } protected abstract ETTask Run(S scene, A a); public async ETTask Handle(S sc...
ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/IEvent.cs/0
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ET/Unity/Assets/Scripts/Core/World/Module/Log/NLogger.cs.meta/0
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117
using System.IO; using UnityEditor; using UnityEngine; namespace ET { public static class AssemblyEditor { [InitializeOnLoadMethod] static void Initialize() { EditorApplication.playModeStateChanged += change => { switch (change) { ...
ET/Unity/Assets/Scripts/Editor/Assembly/AssemblyEditor.cs/0
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using System; using UnityEditor; namespace ET { [TypeDrawer] public class DoubleTypeDrawer: ITypeDrawer { public bool HandlesType(Type type) { return type == typeof (double); } public object DrawAndGetNewValue(Type memberType, string memberName, object value, ob...
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/DoubleTypeDrawer.cs/0
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119
using System; using UnityEditor; namespace ET { [TypeDrawer] public class IntTypeDrawer: ITypeDrawer { [TypeDrawer] public bool HandlesType(Type type) { return type == typeof (int); } public object DrawAndGetNewValue(Type memberType, string memberName, o...
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/IntTypeDrawer.cs/0
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120
using System; using UnityEditor; using UnityEngine; namespace ET { [TypeDrawer] public class Vector4TypeDrawer: ITypeDrawer { public bool HandlesType(Type type) { return type == typeof (Vector4); } public object DrawAndGetNewValue(Type memberType, string memberN...
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/Vector4TypeDrawer.cs/0
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ET/Unity/Assets/Scripts/Editor/LogRedirection.meta/0
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122
using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; //Object并非C#基础中的Object,而是 UnityEngine.Object using Object = UnityEngine.Object; //自定义ReferenceCollector类在界面中的显示与功能 [CustomEditor(typeof (ReferenceCollector))] public class ReferenceCollectorEditor: Editor { //输入在textfield中的字符串 ...
ET/Unity/Assets/Scripts/Editor/ReferenceCollectorEditor/ReferenceCollectorEditor.cs/0
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using Unity.Mathematics; namespace ET.Client { public class AI_XunLuo: AAIHandler { public override int Check(AIComponent aiComponent, AIConfig aiConfig) { long sec = TimeInfo.Instance.ClientNow() / 1000 % 15; if (sec < 10) { return 0; ...
ET/Unity/Assets/Scripts/Hotfix/Client/Demo/AI/AI_XunLuo.cs/0
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ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Move/MoveHelper.cs.meta/0
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ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Unit/M2C_RemoveUnitsHandler.cs.meta/0
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ET/Unity/Assets/Scripts/Hotfix/Server/Demo/EntryEvent2_InitServer.cs.meta/0
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using System; namespace ET.Server { [Invoke((long)SceneType.Gate)] public class NetComponentOnReadInvoker_Gate: AInvokeHandler<NetComponentOnRead> { public override void Handle(NetComponentOnRead args) { HandleAsync(args).Coroutine(); } private async ETTask Han...
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Gate/NetComponentOnReadInvoker_Gate.cs/0
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using System; namespace ET.Server { [MessageLocationHandler(SceneType.Map)] public class C2M_TestRobotCaseHandler : MessageLocationHandler<Unit, C2M_TestRobotCase, M2C_TestRobotCase> { protected override async ETTask Run(Unit unit, C2M_TestRobotCase request, M2C_TestRobotCase response) { response.N = reques...
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/C2M_TestRobotCaseHandler.cs/0
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130
using System; using Unity.Mathematics; namespace ET.Server { [MessageHandler(SceneType.Map)] public class M2M_UnitTransferRequestHandler: MessageHandler<Scene, M2M_UnitTransferRequest, M2M_UnitTransferResponse> { protected override async ETTask Run(Scene scene, M2M_UnitTransferRequest request, M2M...
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Transfer/M2M_UnitTransferRequestHandler.cs/0
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131
using System.Net; namespace ET.Server { [Invoke((long)SceneType.Realm)] public class FiberInit_Realm: AInvokeHandler<FiberInit, ETTask> { public override async ETTask Handle(FiberInit fiberInit) { Scene root = fiberInit.Fiber.Root; root.AddComponent<MailBoxComponent...
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Realm/FiberInit_Realm.cs/0
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ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Robot/RobotManagerComponentSystem.cs.meta/0
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ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Map.meta/0
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using System; namespace ET.Server { [MessageHandler(SceneType.Match)] public class G2Match_MatchHandler : MessageHandler<Scene, G2Match_Match, Match2G_Match> { protected override async ETTask Run(Scene scene, G2Match_Match request, Match2G_Match response) { MatchComponent matchComponent = scene.GetComponen...
ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Match/G2Match_MatchHandler.cs/0
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ET/Unity/Assets/Scripts/Hotfix/Server/Module/AOI.meta/0
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136
using System; namespace ET.Server { public static partial class LocationProxyComponentSystem { private static ActorId GetLocationSceneId(long key) { return StartSceneConfigCategory.Instance.LocationConfig.ActorId; } public static async ETTask Add(this LocationProxy...
ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/LocationProxyComponentSystem.cs/0
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137
using System; namespace ET.Server { [MessageHandler(SceneType.Location)] public class ObjectUnLockRequestHandler: MessageHandler<Scene, ObjectUnLockRequest, ObjectUnLockResponse> { protected override async ETTask Run(Scene scene, ObjectUnLockRequest request, ObjectUnLockResponse response) ...
ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/ObjectUnLockRequestHandler.cs/0
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ET/Unity/Assets/Scripts/Hotfix/Server/Module/Message/MessageSenderSystem.cs.meta/0
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139
using System; using System.Net; using System.Net.Sockets; using System.Runtime.InteropServices; namespace ET.Server { [EntitySystemOf(typeof(RouterComponent))] [FriendOf(typeof (RouterComponent))] [FriendOf(typeof (RouterNode))] public static partial class RouterComponentSystem { [EntitySy...
ET/Unity/Assets/Scripts/Hotfix/Server/Module/Router/RouterComponentSystem.cs/0
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ET/Unity/Assets/Scripts/Hotfix/Share/LockStep.meta/0
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141
using System; namespace ET { public abstract class MessageHandler<E, Message>: HandlerObject, IMHandler where E : Entity where Message : class, IMessage { protected abstract ETTask Run(E entity, Message message); public async ETTask Handle(Entity entity, Address fromAddress, MessageObject act...
ET/Unity/Assets/Scripts/Hotfix/Share/Module/Actor/MessageHandler.cs/0
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ET/Unity/Assets/Scripts/Hotfix/Share/Module/Move.meta/0
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ET/Unity/Assets/Scripts/HotfixView/Client/Demo/UI/UILobby.meta/0
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ET/Unity/Assets/Scripts/HotfixView/Client/Demo/Unit.meta/0
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namespace ET.Client { [Event(SceneType.LockStep)] public class LoginFinish_CreateUILSLobby: AEvent<Scene, LoginFinish> { protected override async ETTask Run(Scene scene, LoginFinish args) { await UIHelper.Create(scene, UIType.UILSLobby, UILayer.Mid); } } }
ET/Unity/Assets/Scripts/HotfixView/Client/LockStep/UI/UILSLobby/LoginFinish_CreateUILSLobby.cs/0
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146
using System; using UnityEngine; using UnityEngine.UI; namespace ET.Client { [EntitySystemOf(typeof(UILSRoomComponent))] [FriendOf(typeof (UILSRoomComponent))] public static partial class UILSRoomComponentSystem { [EntitySystem] private static void Awake(this UILSRoomComponent self) ...
ET/Unity/Assets/Scripts/HotfixView/Client/LockStep/UI/UILSRoom/UILSRoomComponentSystem.cs/0
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ET/Unity/Assets/Scripts/HotfixView/Client/Plugins.meta/0
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ET/Unity/Assets/Scripts/Loader/Define.cs.meta/0
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ET/Unity/Assets/Scripts/Loader/MonoBehaviour/GlobalConfig.cs.meta/0
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ET/Unity/Assets/Scripts/Loader/Plugins/HybridCLR/Generated/link.xml.meta/0
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151
namespace ET.Client { public struct Wait_SceneChangeFinish: IWaitType { public int Error { get; set; } } }
ET/Unity/Assets/Scripts/Model/Client/Demo/Main/Scene/Wait_SceneChangeFinish.cs/0
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152
namespace ET.Client { [ChildOf(typeof(NetComponent))] public class RouterConnector: Entity, IAwake, IDestroy { public byte Flag { get; set; } } }
ET/Unity/Assets/Scripts/Model/Client/Demo/NetClient/Router/RouterConnector.cs/0
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153
namespace ET.Client { [ComponentOf(typeof(Session))] public class ClientSessionErrorComponent: Entity, IAwake, IDestroy { } }
ET/Unity/Assets/Scripts/Model/Client/Module/Message/ClientSessionErrorComponent.cs/0
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154
using MemoryPack; using System.Collections.Generic; namespace ET { [MemoryPackable] [Message(LockStepOuter.C2G_Match)] [ResponseType(nameof(G2C_Match))] public partial class C2G_Match : MessageObject, ISessionRequest { public static C2G_Match Create(bool isFromPool = false) { ...
ET/Unity/Assets/Scripts/Model/Generate/ClientServer/Message/LockStepOuter_C_11001.cs/0
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using CommandLine; namespace ET.Server { public class CreateRobotArgs: Object { [Option("Num", Required = false, Default = 1)] public int Num { get; set; } } }
ET/Unity/Assets/Scripts/Model/Server/Demo/Robot/Console/CreateRobotArgs.cs/0
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156
namespace ET.Server { [ChildOf(typeof (RoomServerComponent))] public class RoomPlayer: Entity, IAwake { public int Progress { get; set; } public bool IsOnline { get; set; } = true; } }
ET/Unity/Assets/Scripts/Model/Server/LockStep/Map/RoomPlayer.cs/0
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157
namespace ET.Server { [ComponentOf(typeof(Scene))] public class AOIManagerComponent: Entity, IAwake { public const int CellSize = 10 * 1000; } }
ET/Unity/Assets/Scripts/Model/Server/Module/AOI/AOIManagerComponent.cs/0
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using System; namespace ET.Server { [ComponentOf(typeof(Scene))] public class DBManagerComponent: Entity, IAwake { public DBComponent[] DBComponents = new DBComponent[IdGenerater.MaxZone]; } }
ET/Unity/Assets/Scripts/Model/Server/Module/DB/DBManagerComponent.cs/0
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using System.Collections.Generic; using System.Net; namespace ET.Server { [ComponentOf(typeof(Scene))] public class ProcessOuterSender: Entity, IAwake<IPEndPoint>, IUpdate, IDestroy { public const long TIMEOUT_TIME = 40 * 1000; public int RpcId; public readonly Dictionary...
ET/Unity/Assets/Scripts/Model/Server/Module/Message/ProcessOuterSender.cs/0
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160
namespace ET { public class FixedTimeCounter: Object { private long startTime; private int startFrame; public int Interval { get; private set; } public FixedTimeCounter(long startTime, int startFrame, int interval) { this.startTime = startTime; th...
ET/Unity/Assets/Scripts/Model/Share/LockStep/FixedTimeCounter.cs/0
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161
using System; using System.Collections.Generic; namespace ET { [UniqueId(-1, 1)] public static class LSQueneUpdateIndex { public const int None = -1; public const int LSUpdate = 0; public const int Max = 1; } [Code] public class LSEntitySystemSingleton: Singleton<LS...
ET/Unity/Assets/Scripts/Model/Share/LockStep/LSEntitySystemSingleton.cs/0
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using System.Collections.Generic; using MemoryPack; namespace ET { [MemoryPackable] public partial class Replay: Object { [MemoryPackOrder(1)] public List<LockStepUnitInfo> UnitInfos; [MemoryPackOrder(2)] public List<OneFrameInputs> FrameInputs = new(); ...
ET/Unity/Assets/Scripts/Model/Share/LockStep/Replay.cs/0
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ET/Unity/Assets/Scripts/Model/Share/Module/Console/ConsoleComponent.cs.meta/0
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using System.Collections.Generic; namespace ET { public class LogMsg: Singleton<LogMsg>, ISingletonAwake { private readonly HashSet<ushort> ignore = new() { OuterMessage.C2G_Ping, OuterMessage.G2C_Ping, OuterMessage.C2G_Benchmark, OuterMessage...
ET/Unity/Assets/Scripts/Model/Share/Module/Message/LogMsg.cs/0
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ET/Unity/Assets/Scripts/Model/Share/Module/Move.meta/0
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ET/Unity/Assets/Scripts/Model/Share/Module/ObjectWait.meta/0
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using Unity.Mathematics; namespace ET { public struct ChangePosition { public Unit Unit; public float3 OldPos; } public struct ChangeRotation { public Unit Unit; } }
ET/Unity/Assets/Scripts/Model/Share/Module/Unit/UnitEventType.cs/0
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ET/Unity/Assets/Scripts/ModelView/Client/Demo.meta/0
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ET/Unity/Assets/Scripts/ModelView/Client/Demo/UI/UILogin/UILoginComponent.cs.meta/0
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using UnityEngine; namespace ET { [ChildOf(typeof(LSUnitViewComponent))] public class LSUnitView: Entity, IAwake<GameObject>, IUpdate, ILSRollback { public GameObject GameObject { get; set; } public Transform Transform { get; set; } public EntityRef<LSUnit> Unit; public Vect...
ET/Unity/Assets/Scripts/ModelView/Client/LockStep/LSUnitView.cs/0
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ET/Unity/Assets/Scripts/ModelView/Client/Module.meta/0
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/Compression.meta/0
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcArrayUtils.cs.meta/0
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcMatrix4X4.cs.meta/0
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/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages ar...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Crowd/DtCrowd.cs/0
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176
namespace DotRecast.Detour.Crowd { public class DtCrowdTimerLabel { public static readonly DtCrowdTimerLabel CheckPathValidity = new DtCrowdTimerLabel(nameof(CheckPathValidity)); public static readonly DtCrowdTimerLabel UpdateMoveRequest = new DtCrowdTimerLabel(nameof(UpdateMoveRequest)); ...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Crowd/DtCrowdTimerLabel.cs/0
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177
/* recast4j copyright (c) 2021 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted t...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Dynamic/Io/ByteUtils.cs/0
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/BVTreeBuilder.cs.meta/0
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using DotRecast.Recast; namespace DotRecast.Detour.Extras.Jumplink { public interface IGroundSampler { void Sample(JumpLinkBuilderConfig acfg, RecastBuilderResult result, EdgeSampler es); } }
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/IGroundSampler.cs/0
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using System; using DotRecast.Core; namespace DotRecast.Detour.Extras.Jumplink { public class JumpTrajectory : Trajectory { private readonly float jumpHeight; public JumpTrajectory(float jumpHeight) { this.jumpHeight = jumpHeight; } public override RcVec3f ...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/JumpTrajectory.cs/0
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/DtCompressedTile.cs.meta/0
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182
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/Io/DtTileCacheReader.cs.meta/0
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183
using System.Collections.Generic; namespace DotRecast.Detour { public class BVItemYComparer : IComparer<BVItem> { public static readonly BVItemYComparer Shared = new BVItemYComparer(); private BVItemYComparer() { } public int Compare(BVItem a, BVItem b) { ...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/BVItemYComparer.cs/0
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184
namespace DotRecast.Detour { public readonly struct DtFindPathOption { public static readonly DtFindPathOption NoOption = new DtFindPathOption(DefaultQueryHeuristic.Default, 0, 0); public static readonly DtFindPathOption AnyAngle = new DtFindPathOption(DefaultQueryHeuristic.Default, DtNavMeshQ...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/DtFindPathOption.cs/0
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185
/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages ar...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/DtNavMeshParams.cs/0
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186
/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages ar...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/DtPoly.cs/0
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187
namespace DotRecast.Detour { public readonly struct DtSegInterval { public readonly long refs; public readonly int tmin; public readonly int tmax; public DtSegInterval(long refs, int tmin, int tmax) { this.refs = refs; this.tmin = tmin; ...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/DtSegInterval.cs/0
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188
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Recast/Geom.meta/0
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189
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Recast/RcContourSet.cs.meta/0
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ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Recast/RcPartitionType.cs.meta/0
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191
using System; using System.Diagnostics; using System.Runtime.CompilerServices; namespace ET { [AsyncMethodBuilder(typeof (AsyncETVoidMethodBuilder))] internal struct ETVoid: ICriticalNotifyCompletion { [DebuggerHidden] public void Coroutine() { } [DebuggerHidden] ...
ET/Unity/Assets/Scripts/ThirdParty/ETTask/ETVoid.cs/0
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ET/Unity/Assets/Scripts/ThirdParty/Kcp/Utils.cs.meta/0
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193
using System; namespace NativeCollection.UnsafeType { public static class HashHelpers { public const uint HashCollisionThreshold = 100; // This is the maximum prime smaller than Array.MaxLength. public const int MaxPrimeArrayLength = 0x7FFFFFC3; public const int HashPrime = 101; private ...
ET/Unity/Assets/Scripts/ThirdParty/NativeCollection/UnsafeType/HashHelpers.cs/0
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194
using System; using System.Runtime.CompilerServices; namespace NativeCollection.UnsafeType { public interface IPool : IDisposable { public void OnReturnToPool(); public void OnGetFromPool(); } public unsafe struct NativeStackPool<T> : IDisposable where T: unmanaged,IPool { ...
ET/Unity/Assets/Scripts/ThirdParty/NativeCollection/UnsafeType/NativeStackPool.cs/0
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195
using System; using System.IO; namespace TrueSync { /// <summary> /// Represents a Q31.32 fixed-point number. /// </summary> [Serializable] public partial struct FP : IEquatable<FP>, IComparable<FP> { public long _serializedValue; public const long MAX_VALUE = long.MaxValue; public ...
ET/Unity/Assets/Scripts/ThirdParty/TrueSync/Fix64.cs/0
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196
using System; using MemoryPack; using MongoDB.Bson.Serialization.Attributes; namespace TrueSync { /** * @brief Generates random numbers based on a deterministic approach. **/ [MemoryPackable] public partial class TSRandom { // From http://www.codeproject.com/Articles/164087/Random-Numb...
ET/Unity/Assets/Scripts/ThirdParty/TrueSync/TSRandom.cs/0
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197
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ET/Unity/Assets/Settings/AssetBundleCollectorSetting.asset.meta/0
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198