text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering
{
public interface IScriptableBakedReflectionSystem : IDisposable
{
i... | UnityCsReference/Editor/Mono/Camera/IScriptableBakedReflectionSystem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Camera/IScriptableBakedReflectionSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 219
} | 299 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.CodeEditor;
using UnityEngine.Scripting;
namespace UnityEditor
{
internal class CodeEditorProjectSync : AssetPostprocessor
{
class Buil... | UnityCsReference/Editor/Mono/CodeEditor/CodeEditorProjectSync.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/CodeEditor/CodeEditorProjectSync.cs",
"repo_id": "UnityCsReference",
"token_count": 649
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
public static class ConsoleWindowUtility
{
public static event Action consoleLogsChanged;
public sta... | UnityCsReference/Editor/Mono/ConsoleWindowUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ConsoleWindowUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 344
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.I... | UnityCsReference/Editor/Mono/DisplayUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/DisplayUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 635
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Text.RegularExpressions;
using Unity... | UnityCsReference/Editor/Mono/EditorGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 203005
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.Bindings;
using UnityObject = UnityEngine.Object;
using RefId = System.Int64;
n... | UnityCsReference/Editor/Mono/EditorSerializationUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorSerializationUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1914
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using UnityEditor.Profiling... | UnityCsReference/Editor/Mono/EventWithPerformanceTracker.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EventWithPerformanceTracker.cs",
"repo_id": "UnityCsReference",
"token_count": 9395
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngineInternal;
namespace UnityEditor
{
[System.Obsolete("LightmapBakeQuality has been deprecated.", false)]
public enum Ligh... | UnityCsReference/Editor/Mono/GI/LightmapEditorSettingsDeprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/LightmapEditorSettingsDeprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 3197
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
public sealed partial class EditorGUILayout
{
internal static float AngularDial(
GUIContent ... | UnityCsReference/Editor/Mono/GUI/AngularDial.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/AngularDial.cs",
"repo_id": "UnityCsReference",
"token_count": 2793
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
class DragRectGUI
{
static int dragRectHash = "DragRect".GetHashCode();
stati... | UnityCsReference/Editor/Mono/GUI/DragRect.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/DragRect.cs",
"repo_id": "UnityCsReference",
"token_count": 1396
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
namespace UnityEditor
{
public sealed partial class EditorGUILayout
{
// Gradient versions
pu... | UnityCsReference/Editor/Mono/GUI/GradientField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/GradientField.cs",
"repo_id": "UnityCsReference",
"token_count": 4101
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Compilation;
using UnityEditor.Scripting;
namespace UnityEditor
{
[InitializeOnLoad]
internal class ManagedDebuggerWin... | UnityCsReference/Editor/Mono/GUI/ManagedDebuggerWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ManagedDebuggerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 3237
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.StyleSheets;
using UnityEngine;
namespace UnityEditor
{
[Serializable]
internal class Sca... | UnityCsReference/Editor/Mono/GUI/ScalableGUIContent.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ScalableGUIContent.cs",
"repo_id": "UnityCsReference",
"token_count": 1408
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.SceneManagement;
using Uni... | UnityCsReference/Editor/Mono/GUI/TreeView/AssetOrGameObjectTreeViewDragging.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/AssetOrGameObjectTreeViewDragging.cs",
"repo_id": "UnityCsReference",
"token_count": 9572
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
public partial class TreeView
{
internal ... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 2587
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.ComponentModel;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.TreeViewExamples
{
class TestGUICustomItemHeights : Tr... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUICustom.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUICustom.cs",
"repo_id": "UnityCsReference",
"token_count": 1957
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.UIElements;
... | UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 8555
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Text;
using UnityEngine.Scripting;
using System.Globalization;
namespace UnityEditor
{
internal class GameViewGUI... | UnityCsReference/Editor/Mono/GameView/GameviewGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GameView/GameviewGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 3357
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[Serializable]
class SnapSettings
{
public const bool defaultGridSnapEnabled = true;
... | UnityCsReference/Editor/Mono/Grids/SnapSettings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Grids/SnapSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 450
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Internal;
namespace UnityEditor
{
//... | UnityCsReference/Editor/Mono/Handles/Handles.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/Handles.cs",
"repo_id": "UnityCsReference",
"token_count": 36246
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/HomeWindow/HomeWindow.h")]
static class HomeWindow
{
// NOTE: Kee... | UnityCsReference/Editor/Mono/HomeWindow.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/HomeWindow.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 330
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class AnimationClipInfoProperties
{
SerializedProperty m_Property;
public AnimationCli... | UnityCsReference/Editor/Mono/ImportSettings/AnimationClipInfoProperties.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ImportSettings/AnimationClipInfoProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 9293
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Animatio... | UnityCsReference/Editor/Mono/Inspector/AnimationEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AnimationEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 887
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UIElements;
namespace UnityEditor;
[CustomEditor(typeof(AudioRandomContainer))]
[CanE... | UnityCsReference/Editor/Mono/Inspector/AudioRandomContainerInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AudioRandomContainerInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 315
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Reflection;
using Object = UnityEngine.Object;
namespace UnityEditor
{
internal c... | UnityCsReference/Editor/Mono/Inspector/AvatarPreviewSelection.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AvatarPreviewSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 601
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
namespace UnityEditor.AddComponent
{
internal clas... | UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/AddComponentDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/AddComponentDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 3613
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor
{
internal static partial class StatelessAdvancedDropdown
{
... | UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/StatelessAdvancedDropdown.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/StatelessAdvancedDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 5243
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor
{
// Base class to derive custom property drawers... | UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/PropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/PropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 980
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using UnityEditor.AssetImporters;
using Uni... | UnityCsReference/Editor/Mono/Inspector/Editor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Editor.cs",
"repo_id": "UnityCsReference",
"token_count": 26914
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor
{
internal interface IEditorElement
{
Editor ed... | UnityCsReference/Editor/Mono/Inspector/IEditorElement.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/IEditorElement.cs",
"repo_id": "UnityCsReference",
"token_count": 373
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Animations;
namespace UnityEditor
{
[CustomEditor(typeof(LookAtConstraint))]
[CanEditMultipleObjects]
... | UnityCsReference/Editor/Mono/Inspector/LookAtConstraintEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LookAtConstraintEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1868
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(OcclusionPortal... | UnityCsReference/Editor/Mono/Inspector/OcclusionPortalEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/OcclusionPortalEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1957
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class RectHandles
{
static Styles s_Styles;
class Styles
{
public r... | UnityCsReference/Editor/Mono/Inspector/RectHandles.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/RectHandles.cs",
"repo_id": "UnityCsReference",
"token_count": 5988
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor
{
public abstract class ShaderGUI
{
virtual public void OnGUI(M... | UnityCsReference/Editor/Mono/Inspector/ShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1475
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
internal class StandardParticlesShaderGUI : Shade... | UnityCsReference/Editor/Mono/Inspector/StandardParticlesShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/StandardParticlesShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 19963
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[System.Serializable]
internal class TransformRotationGUI
{
private GUIContent rotationContent = Edi... | UnityCsReference/Editor/Mono/Inspector/TransformRotationGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TransformRotationGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 4703
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEditor;
using System.Globalization;
namespace UnityEditor
{
[CustomEditor(typeof(WebCam... | UnityCsReference/Editor/Mono/Inspector/WebCamTextureInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/WebCamTextureInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 1832
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Object = UnityEngine.Object;
using UnityEngine.Bindings;
using UnityEditor;
namespace UnityEditorInternal
{
[NativeHeader("Editor/Mono/MemorySettings.bin... | UnityCsReference/Editor/Mono/MemorySettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MemorySettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 207
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
internal class FileOpenInfo : IFileOpenInfo
{
public string FilePath { get; set; }
public int LineNumber { get; set;... | UnityCsReference/Editor/Mono/MonoCecil/FileOpenInfo.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MonoCecil/FileOpenInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 181
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using JetBrains.Annotations;
using UnityEditor.AnimatedValu... | UnityCsReference/Editor/Mono/ObjectSelector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ObjectSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 21171
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
class OverlayInsertIndicator : VisualElement
{
const string k_ClassName = "unity-ove... | UnityCsReference/Editor/Mono/Overlays/OverlayInsertIndicator.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayInsertIndicator.cs",
"repo_id": "UnityCsReference",
"token_count": 560
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
namespace UnityEditorInternal.FrameDebuggerInternal
{
[NativeHeader("Edito... | UnityCsReference/Editor/Mono/PerformanceTools/FrameDebugger.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebugger.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 848
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;
namespace UnityEditor
{
internal class PlayModeAnalytics
{... | UnityCsReference/Editor/Mono/PlayModeView/PlayModeAnalytics.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayModeView/PlayModeAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 972
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System;
using System.Runtime.CompilerServices;
namespace UnityEditor
{
public sealed partial class PlayerS... | UnityCsReference/Editor/Mono/PlayerSettingsPS4.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsPS4.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6802
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/PolygonEditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PolygonEditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 781
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine;
using Unity... | UnityCsReference/Editor/Mono/PreferencesWindow/CollectionsPreferences.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PreferencesWindow/CollectionsPreferences.cs",
"repo_id": "UnityCsReference",
"token_count": 2589
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
namespace UnityEditor
{
public static partial class Progres... | UnityCsReference/Editor/Mono/Progress/Progress.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Progress/Progress.cs",
"repo_id": "UnityCsReference",
"token_count": 5587
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripti... | UnityCsReference/Editor/Mono/RenderDoc/RenderDoc.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/RenderDoc/RenderDoc.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1450
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
// The setup information for a scene in the SceneManager.
namespace UnityEditor.SceneManage... | UnityCsReference/Editor/Mono/SceneManagement/SceneSetup.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/SceneSetup.cs",
"repo_id": "UnityCsReference",
"token_count": 547
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Scripting;
namespace UnityEditor.SceneManagement
{
... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 2113
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
class SceneViewPickingShortcutContext : SceneViewMotion.SceneViewContext
{
public override bool active => ViewHasFocusAndV... | UnityCsReference/Editor/Mono/SceneView/PickingShortcutContext.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/PickingShortcutContext.cs",
"repo_id": "UnityCsReference",
"token_count": 115
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
class ViewpointProxyTypeCache
{
static ViewpointProxyTyp... | UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointProxyTypeCache.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointProxyTypeCache.cs",
"repo_id": "UnityCsReference",
"token_count": 1784
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace UnityEditor.Scripting.Compilers
{
internal abstract class Compi... | UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerOutputParserBase.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerOutputParserBase.cs",
"repo_id": "UnityCsReference",
"token_count": 1942
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Utils;
using File = System.IO.File;
using SystemPath = System.IO.Path;
namespace UnityEditor.Scripting.ScriptCompilation
{
sta... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPath.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPath.cs",
"repo_id": "UnityCsReference",
"token_count": 1680
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
[Serializable]
class CustomScriptAssemblyReferenceData
{
// Disable the `x is... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssemblyReference.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssemblyReference.cs",
"repo_id": "UnityCsReference",
"token_count": 1317
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.Modules;
namespace UnityEditor.Scripting.ScriptCompilation
{
static class PlatformSupportModuleHelpers
{... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PlatformSupportModuleHelpers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PlatformSupportModuleHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 575
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal static class VersionRangesEvaluators<TVersion> where TVersion : struct, IVersion<TVe... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRangesEvaluators.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRangesEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 998
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor
{
// SelectionMode can be used to tweak t... | UnityCsReference/Editor/Mono/Selection/Selection.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Selection/Selection.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2670
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Collections.Generic;
using UnityEditor.Experimental;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEditor.StyleShe... | UnityCsReference/Editor/Mono/Settings/SettingsTreeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Settings/SettingsTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 3623
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using System.Collections.Generic;
using ... | UnityCsReference/Editor/Mono/Sprites/SpriteUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Sprites/SpriteUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 12338
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEngine;
using UObject = UnityEngine.Object;
using UnityEd... | UnityCsReference/Editor/Mono/Tools/EditorToolGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 5248
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/Highlighter/HighlighterCore.bindings.h")]
public sealed pa... | UnityCsReference/Editor/Mono/Tutorial/Highlighter.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tutorial/Highlighter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 543
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using Unity.Properties;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UIElements;
... | UnityCsReference/Editor/Mono/UIElements/Controls/MaskField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/MaskField.cs",
"repo_id": "UnityCsReference",
"token_count": 13093
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEngine;
using System;
namespace UnityEditor.UIElements
{
internal class DropdownOptionListItem : BindableElement
{... | UnityCsReference/Editor/Mono/UIElements/Drawers/Internal/DropdownOptionListItem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Drawers/Internal/DropdownOptionListItem.cs",
"repo_id": "UnityCsReference",
"token_count": 603
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.StyleSheets
{
class ThemeAssetDefinitionSta... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeAssetDefinitionState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeAssetDefinitionState.cs",
"repo_id": "UnityCsReference",
"token_count": 149
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditor.Web;
using UnityEditorInternal;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
name... | UnityCsReference/Editor/Mono/UnityConnect/UnityConnect.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UnityConnect/UnityConnect.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 10841
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
namespace UnityEditor.Utils
{
class MonoInstallationFinder
{
public const string MonoInstallation = "Mono";
... | UnityCsReference/Editor/Mono/Utils/MonoInstallationFinder.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/MonoInstallationFinder.cs",
"repo_id": "UnityCsReference",
"token_count": 946
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace UnityEditor.Events
{
public static class UnityEventTools
{
public static voi... | UnityCsReference/Editor/Mono/Utils/UnityEventTools.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/UnityEventTools.cs",
"repo_id": "UnityCsReference",
"token_count": 2629
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.VersionControl
{
public class VersionControlDescriptor
{
public string name { get; }
public string disp... | UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlDescriptor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlDescriptor.cs",
"repo_id": "UnityCsReference",
"token_count": 228
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.VersionControl
{
//*undocume... | UnityCsReference/Editor/Mono/VersionControl/VCChangeSet.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VCChangeSet.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 965
} | 368 |
//
// File autogenerated from Include/C/Baselib_SystemFutex.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_SystemFutex.gen.binding.h")]
internal static un... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SystemFutex.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SystemFutex.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 1022
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Keep this enum in sync with the one defined in "NavMeshBindi... | UnityCsReference/Modules/AI/Components/NavMeshObstacle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/Components/NavMeshObstacle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 889
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Pool;
using UnityEngine.Scripting;
namespace UnityEngine.Accessibilit... | UnityCsReference/Modules/Accessibility/Bindings/AccessibilityManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4622
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using Unity.Properties;
using UnityEngine;
using UnityEngine.Accessibility;
namespace UnityEditor.Accessibility
{
/// <... | UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewModel.cs/0 | {
"file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewModel.cs",
"repo_id": "UnityCsReference",
"token_count": 3642
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Android
{
public class PermissionCallbacks : AndroidJavaProxy
{
enum Result
{
Dismissed = 0... | UnityCsReference/Modules/AndroidJNI/AndroidPermissions.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidPermissions.cs",
"repo_id": "UnityCsReference",
"token_count": 2301
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using uei = UnityEngine.Inter... | UnityCsReference/Modules/Animation/ScriptBindings/Animation.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/Animation.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8394
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationStreamHandles.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationStreamHandles.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 12605
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Modules/Animation/Motion.h")]
public partial ... | UnityCsReference/Modules/Animation/ScriptBindings/Motion.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/Motion.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 571
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Colle... | UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 20325
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.AssetImporters;
using UnityEngine;
namespace UnityEditor
{
// Version for AssetImporterInspector derived editors
internal a... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2497
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[System.Obsolete("Movi... | UnityCsReference/Modules/AssetPipelineEditor/Public/MovieImporter.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/MovieImporter.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 201
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine.Audio
{
[NativeHeader("Modules/Audio/Public/AudioMixerGroup.h"... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerGroup.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerGroup.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 191
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor.Audio
{
internal struct MixerParameterDefinition
{
public string name;
public string desc... | UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerDescription.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerDescription.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 399
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.Serialization;
using UnityEngine;
... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagSet.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagSet.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1375
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Modules;
using UnityEditor.Build.Profile.Elements;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile
{
[CustomE... | UnityCsReference/Modules/BuildProfileEditor/BuildProfileEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/BuildProfileEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 4572
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;
u... | UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReportRestService.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReportRestService.cs",
"repo_id": "UnityCsReference",
"token_count": 4040
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[NativeHeader("Modules/UnityConnect/UnityConnectSetti... | UnityCsReference/Modules/CloudServicesSettingsEditor/Analytics/ScriptBindings/AnalyticsSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/Analytics/ScriptBindings/AnalyticsSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1066
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace Unity.Audio
{
[NativeType(Header = "Modules/DSPGraph/Public/DSPSampleProvider.bindings.h")]
internal partial struct ... | UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPSampleProvider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPSampleProvider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 740
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.DeviceSimulation
{
public abstract class DeviceSimulatorPlugin
{
internal string resolvedTitle;... | UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulatorPlugin.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulatorPlugin.cs",
"repo_id": "UnityCsReference",
"token_count": 253
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Playables
{
internal static class DataPlayableBinding
{
public static PlayableBinding Create<TDataStream, TPlayer>(string nam... | UnityCsReference/Modules/Director/ScriptBindings/DataPlayableBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/ScriptBindings/DataPlayableBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 290
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEditor.Connect;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
using System.Lin... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/AccountDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/AccountDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 2628
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
| UnityCsReference/Modules/GameCenter/Public/GameCenterServices.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/GameCenter/Public/GameCenterServices.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 75
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
internal c... | UnityCsReference/Modules/GraphViewEditor/Elements/GroupDropArea.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/GroupDropArea.cs",
"repo_id": "UnityCsReference",
"token_count": 1590
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class TokenNode : Node
{
private Pill m_Pill... | UnityCsReference/Modules/GraphViewEditor/Elements/TokenNode.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/TokenNode.cs",
"repo_id": "UnityCsReference",
"token_count": 739
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
internal class Inserter : Manipulator
{
... | UnityCsReference/Modules/GraphViewEditor/Manipulators/Inserter.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/Inserter.cs",
"repo_id": "UnityCsReference",
"token_count": 898
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Experimental.GraphView
{
[EditorWindowTitle(title = k_ToolName)]
public class GraphViewBlackboardWin... | UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewBlackboardWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewBlackboardWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 868
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
namespace Unity.Hierarchy
{
/// <summary>
/// Represents a collection of <see... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeMapUnmanaged.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeMapUnmanaged.cs",
"repo_id": "UnityCsReference",
"token_count": 3326
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace Unity.Hierarchy
{
/// <summary>
/// Represents a hierarchy proper... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyId.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyId.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 718
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// The contents of a GUI e... | UnityCsReference/Modules/IMGUI/GUIContent.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIContent.cs",
"repo_id": "UnityCsReference",
"token_count": 3287
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
// Utility class for making new GUI controls.
[NativeHeader("Modules/IMGUI/GUIUtility.h"),
NativeH... | UnityCsReference/Modules/IMGUI/GUIUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2360
} | 398 |
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