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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Experimental.Rendering { public interface IScriptableBakedReflectionSystem : IDisposable { i...
UnityCsReference/Editor/Mono/Camera/IScriptableBakedReflectionSystem.cs/0
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299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.CodeEditor; using UnityEngine.Scripting; namespace UnityEditor { internal class CodeEditorProjectSync : AssetPostprocessor { class Buil...
UnityCsReference/Editor/Mono/CodeEditor/CodeEditorProjectSync.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CodeEditor/CodeEditorProjectSync.cs", "repo_id": "UnityCsReference", "token_count": 649 }
300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { public static class ConsoleWindowUtility { public static event Action consoleLogsChanged; public sta...
UnityCsReference/Editor/Mono/ConsoleWindowUtility.cs/0
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301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.I...
UnityCsReference/Editor/Mono/DisplayUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/DisplayUtility.cs", "repo_id": "UnityCsReference", "token_count": 635 }
302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Text.RegularExpressions; using Unity...
UnityCsReference/Editor/Mono/EditorGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorGUI.cs", "repo_id": "UnityCsReference", "token_count": 203005 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; using RefId = System.Int64; n...
UnityCsReference/Editor/Mono/EditorSerializationUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorSerializationUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1914 }
304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using UnityEditor.Profiling...
UnityCsReference/Editor/Mono/EventWithPerformanceTracker.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EventWithPerformanceTracker.cs", "repo_id": "UnityCsReference", "token_count": 9395 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngineInternal; namespace UnityEditor { [System.Obsolete("LightmapBakeQuality has been deprecated.", false)] public enum Ligh...
UnityCsReference/Editor/Mono/GI/LightmapEditorSettingsDeprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/LightmapEditorSettingsDeprecated.cs", "repo_id": "UnityCsReference", "token_count": 3197 }
306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { public sealed partial class EditorGUILayout { internal static float AngularDial( GUIContent ...
UnityCsReference/Editor/Mono/GUI/AngularDial.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/AngularDial.cs", "repo_id": "UnityCsReference", "token_count": 2793 }
307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { class DragRectGUI { static int dragRectHash = "DragRect".GetHashCode(); stati...
UnityCsReference/Editor/Mono/GUI/DragRect.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/DragRect.cs", "repo_id": "UnityCsReference", "token_count": 1396 }
308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; namespace UnityEditor { public sealed partial class EditorGUILayout { // Gradient versions pu...
UnityCsReference/Editor/Mono/GUI/GradientField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/GradientField.cs", "repo_id": "UnityCsReference", "token_count": 4101 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Compilation; using UnityEditor.Scripting; namespace UnityEditor { [InitializeOnLoad] internal class ManagedDebuggerWin...
UnityCsReference/Editor/Mono/GUI/ManagedDebuggerWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/ManagedDebuggerWindow.cs", "repo_id": "UnityCsReference", "token_count": 3237 }
310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.StyleSheets; using UnityEngine; namespace UnityEditor { [Serializable] internal class Sca...
UnityCsReference/Editor/Mono/GUI/ScalableGUIContent.cs/0
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311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.SceneManagement; using Uni...
UnityCsReference/Editor/Mono/GUI/TreeView/AssetOrGameObjectTreeViewDragging.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/AssetOrGameObjectTreeViewDragging.cs", "repo_id": "UnityCsReference", "token_count": 9572 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public partial class TreeView { internal ...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlDataSource.cs", "repo_id": "UnityCsReference", "token_count": 2587 }
313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.ComponentModel; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.TreeViewExamples { class TestGUICustomItemHeights : Tr...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestGUICustom.cs/0
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314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.UIElements; ...
UnityCsReference/Editor/Mono/GUIDebugger/GUIViewDebuggerWindow.cs/0
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315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Text; using UnityEngine.Scripting; using System.Globalization; namespace UnityEditor { internal class GameViewGUI...
UnityCsReference/Editor/Mono/GameView/GameviewGUI.cs/0
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316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [Serializable] class SnapSettings { public const bool defaultGridSnapEnabled = true; ...
UnityCsReference/Editor/Mono/Grids/SnapSettings.cs/0
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317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Internal; namespace UnityEditor { //...
UnityCsReference/Editor/Mono/Handles/Handles.cs/0
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318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/HomeWindow/HomeWindow.h")] static class HomeWindow { // NOTE: Kee...
UnityCsReference/Editor/Mono/HomeWindow.bindings.cs/0
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319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class AnimationClipInfoProperties { SerializedProperty m_Property; public AnimationCli...
UnityCsReference/Editor/Mono/ImportSettings/AnimationClipInfoProperties.cs/0
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320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Animatio...
UnityCsReference/Editor/Mono/Inspector/AnimationEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AnimationEditor.cs", "repo_id": "UnityCsReference", "token_count": 887 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UIElements; namespace UnityEditor; [CustomEditor(typeof(AudioRandomContainer))] [CanE...
UnityCsReference/Editor/Mono/Inspector/AudioRandomContainerInspector.cs/0
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322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Reflection; using Object = UnityEngine.Object; namespace UnityEditor { internal c...
UnityCsReference/Editor/Mono/Inspector/AvatarPreviewSelection.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AvatarPreviewSelection.cs", "repo_id": "UnityCsReference", "token_count": 601 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.CodeDom; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; namespace UnityEditor.AddComponent { internal clas...
UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/AddComponentDataSource.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/AddComponentDataSource.cs", "repo_id": "UnityCsReference", "token_count": 3613 }
324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { internal static partial class StatelessAdvancedDropdown { ...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/EditorGUI/StatelessAdvancedDropdown.cs/0
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325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { // Base class to derive custom property drawers...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/PropertyDrawer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/PropertyDrawer.cs", "repo_id": "UnityCsReference", "token_count": 980 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using UnityEditor.AssetImporters; using Uni...
UnityCsReference/Editor/Mono/Inspector/Editor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Editor.cs", "repo_id": "UnityCsReference", "token_count": 26914 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor { internal interface IEditorElement { Editor ed...
UnityCsReference/Editor/Mono/Inspector/IEditorElement.cs/0
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328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Animations; namespace UnityEditor { [CustomEditor(typeof(LookAtConstraint))] [CanEditMultipleObjects] ...
UnityCsReference/Editor/Mono/Inspector/LookAtConstraintEditor.cs/0
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329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(OcclusionPortal...
UnityCsReference/Editor/Mono/Inspector/OcclusionPortalEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/OcclusionPortalEditor.cs", "repo_id": "UnityCsReference", "token_count": 1957 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class RectHandles { static Styles s_Styles; class Styles { public r...
UnityCsReference/Editor/Mono/Inspector/RectHandles.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor { public abstract class ShaderGUI { virtual public void OnGUI(M...
UnityCsReference/Editor/Mono/Inspector/ShaderGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ShaderGUI.cs", "repo_id": "UnityCsReference", "token_count": 1475 }
332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor { internal class StandardParticlesShaderGUI : Shade...
UnityCsReference/Editor/Mono/Inspector/StandardParticlesShaderGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/StandardParticlesShaderGUI.cs", "repo_id": "UnityCsReference", "token_count": 19963 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [System.Serializable] internal class TransformRotationGUI { private GUIContent rotationContent = Edi...
UnityCsReference/Editor/Mono/Inspector/TransformRotationGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/TransformRotationGUI.cs", "repo_id": "UnityCsReference", "token_count": 4703 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEditor; using System.Globalization; namespace UnityEditor { [CustomEditor(typeof(WebCam...
UnityCsReference/Editor/Mono/Inspector/WebCamTextureInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/WebCamTextureInspector.cs", "repo_id": "UnityCsReference", "token_count": 1832 }
335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Object = UnityEngine.Object; using UnityEngine.Bindings; using UnityEditor; namespace UnityEditorInternal { [NativeHeader("Editor/Mono/MemorySettings.bin...
UnityCsReference/Editor/Mono/MemorySettings.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MemorySettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 207 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { internal class FileOpenInfo : IFileOpenInfo { public string FilePath { get; set; } public int LineNumber { get; set;...
UnityCsReference/Editor/Mono/MonoCecil/FileOpenInfo.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MonoCecil/FileOpenInfo.cs", "repo_id": "UnityCsReference", "token_count": 181 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using JetBrains.Annotations; using UnityEditor.AnimatedValu...
UnityCsReference/Editor/Mono/ObjectSelector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ObjectSelector.cs", "repo_id": "UnityCsReference", "token_count": 21171 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Overlays { class OverlayInsertIndicator : VisualElement { const string k_ClassName = "unity-ove...
UnityCsReference/Editor/Mono/Overlays/OverlayInsertIndicator.cs/0
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339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System.Runtime.InteropServices; namespace UnityEditorInternal.FrameDebuggerInternal { [NativeHeader("Edito...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebugger.bindings.cs/0
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340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Analytics; namespace UnityEditor { internal class PlayModeAnalytics {...
UnityCsReference/Editor/Mono/PlayModeView/PlayModeAnalytics.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayModeView/PlayModeAnalytics.cs", "repo_id": "UnityCsReference", "token_count": 972 }
341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; using System.Runtime.CompilerServices; namespace UnityEditor { public sealed partial class PlayerS...
UnityCsReference/Editor/Mono/PlayerSettingsPS4.bindings.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/PolygonEditor.bindings.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs.LowLevel.Unsafe; using UnityEngine; using Unity...
UnityCsReference/Editor/Mono/PreferencesWindow/CollectionsPreferences.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; namespace UnityEditor { public static partial class Progres...
UnityCsReference/Editor/Mono/Progress/Progress.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.SceneManagement; using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripti...
UnityCsReference/Editor/Mono/RenderDoc/RenderDoc.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RenderDoc/RenderDoc.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1450 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; // The setup information for a scene in the SceneManager. namespace UnityEditor.SceneManage...
UnityCsReference/Editor/Mono/SceneManagement/SceneSetup.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Scripting; namespace UnityEditor.SceneManagement { ...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageUtility.cs/0
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348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { class SceneViewPickingShortcutContext : SceneViewMotion.SceneViewContext { public override bool active => ViewHasFocusAndV...
UnityCsReference/Editor/Mono/SceneView/PickingShortcutContext.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/PickingShortcutContext.cs", "repo_id": "UnityCsReference", "token_count": 115 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { class ViewpointProxyTypeCache { static ViewpointProxyTyp...
UnityCsReference/Editor/Mono/SceneView/Viewpoint/ViewpointProxyTypeCache.cs/0
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350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; namespace UnityEditor.Scripting.Compilers { internal abstract class Compi...
UnityCsReference/Editor/Mono/Scripting/Compilers/CompilerOutputParserBase.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Utils; using File = System.IO.File; using SystemPath = System.IO.Path; namespace UnityEditor.Scripting.ScriptCompilation { sta...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPath.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { [Serializable] class CustomScriptAssemblyReferenceData { // Disable the `x is...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CustomScriptAssemblyReference.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.Modules; namespace UnityEditor.Scripting.ScriptCompilation { static class PlatformSupportModuleHelpers {...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PlatformSupportModuleHelpers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal static class VersionRangesEvaluators<TVersion> where TVersion : struct, IVersion<TVe...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRangesEvaluators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor { // SelectionMode can be used to tweak t...
UnityCsReference/Editor/Mono/Selection/Selection.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using UnityEditor.Experimental; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEditor.StyleShe...
UnityCsReference/Editor/Mono/Settings/SettingsTreeView.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.Experimental.Rendering; using System.Collections.Generic; using ...
UnityCsReference/Editor/Mono/Sprites/SpriteUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using UnityEngine; using UObject = UnityEngine.Object; using UnityEd...
UnityCsReference/Editor/Mono/Tools/EditorToolGUI.cs/0
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359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/Highlighter/HighlighterCore.bindings.h")] public sealed pa...
UnityCsReference/Editor/Mono/Tutorial/Highlighter.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using Unity.Properties; using UnityEngine; using UnityEngine.Pool; using UnityEngine.UIElements; ...
UnityCsReference/Editor/Mono/UIElements/Controls/MaskField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEngine; using System; namespace UnityEditor.UIElements { internal class DropdownOptionListItem : BindableElement {...
UnityCsReference/Editor/Mono/UIElements/Drawers/Internal/DropdownOptionListItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.StyleSheets { class ThemeAssetDefinitionSta...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeAssetDefinitionState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor.Web; using UnityEditorInternal; using UnityEngine.Bindings; using UnityEngine.Scripting; name...
UnityCsReference/Editor/Mono/UnityConnect/UnityConnect.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; namespace UnityEditor.Utils { class MonoInstallationFinder { public const string MonoInstallation = "Mono"; ...
UnityCsReference/Editor/Mono/Utils/MonoInstallationFinder.cs/0
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365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Events; using Object = UnityEngine.Object; namespace UnityEditor.Events { public static class UnityEventTools { public static voi...
UnityCsReference/Editor/Mono/Utils/UnityEventTools.cs/0
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366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.VersionControl { public class VersionControlDescriptor { public string name { get; } public string disp...
UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlDescriptor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.VersionControl { //*undocume...
UnityCsReference/Editor/Mono/VersionControl/VCChangeSet.bindings.cs/0
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// // File autogenerated from Include/C/Baselib_SystemFutex.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_SystemFutex.gen.binding.h")] internal static un...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SystemFutex.gen.binding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Keep this enum in sync with the one defined in "NavMeshBindi...
UnityCsReference/Modules/AI/Components/NavMeshObstacle.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Pool; using UnityEngine.Scripting; namespace UnityEngine.Accessibilit...
UnityCsReference/Modules/Accessibility/Bindings/AccessibilityManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using Unity.Properties; using UnityEngine; using UnityEngine.Accessibility; namespace UnityEditor.Accessibility { /// <...
UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewModel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Android { public class PermissionCallbacks : AndroidJavaProxy { enum Result { Dismissed = 0...
UnityCsReference/Modules/AndroidJNI/AndroidPermissions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using uei = UnityEngine.Inter...
UnityCsReference/Modules/Animation/ScriptBindings/Animation.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationStreamHandles.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Modules/Animation/Motion.h")] public partial ...
UnityCsReference/Modules/Animation/ScriptBindings/Motion.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Colle...
UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs", "repo_id": "UnityCsReference", "token_count": 20325 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.AssetImporters; using UnityEngine; namespace UnityEditor { // Version for AssetImporterInspector derived editors internal a...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AssetImporterTabbedEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [System.Obsolete("Movi...
UnityCsReference/Modules/AssetPipelineEditor/Public/MovieImporter.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine.Audio { [NativeHeader("Modules/Audio/Public/AudioMixerGroup.h"...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerGroup.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerGroup.bindings.cs", "repo_id": "UnityCsReference", "token_count": 191 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor.Audio { internal struct MixerParameterDefinition { public string name; public string desc...
UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerDescription.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerDescription.bindings.cs", "repo_id": "UnityCsReference", "token_count": 399 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.Serialization; using UnityEngine; ...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagSet.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildUsageTagSet.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1375 }
382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Modules; using UnityEditor.Build.Profile.Elements; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile { [CustomE...
UnityCsReference/Modules/BuildProfileEditor/BuildProfileEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; u...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildReportRestService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [NativeHeader("Modules/UnityConnect/UnityConnectSetti...
UnityCsReference/Modules/CloudServicesSettingsEditor/Analytics/ScriptBindings/AnalyticsSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace Unity.Audio { [NativeType(Header = "Modules/DSPGraph/Public/DSPSampleProvider.bindings.h")] internal partial struct ...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPSampleProvider.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPSampleProvider.bindings.cs", "repo_id": "UnityCsReference", "token_count": 740 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulation { public abstract class DeviceSimulatorPlugin { internal string resolvedTitle;...
UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/DeviceSimulatorPlugin.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Playables { internal static class DataPlayableBinding { public static PlayableBinding Create<TDataStream, TPlayer>(string nam...
UnityCsReference/Modules/Director/ScriptBindings/DataPlayableBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEditor.Connect; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; using System.Lin...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/AccountDropdown.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting;
UnityCsReference/Modules/GameCenter/Public/GameCenterServices.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { internal c...
UnityCsReference/Modules/GraphViewEditor/Elements/GroupDropArea.cs/0
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391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class TokenNode : Node { private Pill m_Pill...
UnityCsReference/Modules/GraphViewEditor/Elements/TokenNode.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/TokenNode.cs", "repo_id": "UnityCsReference", "token_count": 739 }
392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { internal class Inserter : Manipulator { ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/Inserter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Experimental.GraphView { [EditorWindowTitle(title = k_ToolName)] public class GraphViewBlackboardWin...
UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewBlackboardWindow.cs/0
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394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.Collections; namespace Unity.Hierarchy { /// <summary> /// Represents a collection of <see...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeMapUnmanaged.cs/0
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395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace Unity.Hierarchy { /// <summary> /// Represents a hierarchy proper...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyId.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // The contents of a GUI e...
UnityCsReference/Modules/IMGUI/GUIContent.cs/0
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397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { // Utility class for making new GUI controls. [NativeHeader("Modules/IMGUI/GUIUtility.h"), NativeH...
UnityCsReference/Modules/IMGUI/GUIUtility.bindings.cs/0
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398