text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.IntegerTime;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
[VisibleToOtherModules("UnityEngine.UIElementsModule")]
internal st... | UnityCsReference/Modules/InputForUI/Events/CommandEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/CommandEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 834
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.InputForUI
{
/// <summary>
/// Internal method to sanitize the event stream and ensur... | UnityCsReference/Modules/InputForUI/Sanitizer/EventSanitizer.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Sanitizer/EventSanitizer.cs",
"repo_id": "UnityCsReference",
"token_count": 4489
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.Licensing.UI.Events.Buttons;
class EventsButtonFactory : IEventsButtonFactory
{
INativeApiWr... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/EventsButtonFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/EventsButtonFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 705
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Data.Events.Base;
using UnityEditor.Licensing.UI.Helper;
using UnityEngine;
namespace UnityEditor.Licensing.UI.Events;... | UnityCsReference/Modules/Licensing/UI/Events/LicenseNotificationDispatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/LicenseNotificationDispatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 767
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events.Base;
using UnityEditor.Licensing.UI.Helper;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Lice... | UnityCsReference/Modules/Licensing/UI/Events/Windows/TemplateLicenseEventWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/TemplateLicenseEventWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 800
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UnityEditor.Modules.Multiplayer.Tests.MultiplayerRoles")]
[assembly: InternalsVisibleTo("Unit... | UnityCsReference/Modules/Multiplayer/Managed/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/Multiplayer/Managed/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 197
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
internal enum EntitlementLicensingModel
{
None,
Public,
AssetStore,
Enterprise,
}... | UnityCsReference/Modules/PackageManager/Editor/Managed/EntitlementLicensingModel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/EntitlementLicensingModel.cs",
"repo_id": "UnityCsReference",
"token_count": 120
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.PackageManage... | UnityCsReference/Modules/PackageManager/Editor/Managed/PackageProgress.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackageProgress.cs",
"repo_id": "UnityCsReference",
"token_count": 556
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
internal sealed partial class GetRegistriesRequest : Request<RegistryInfo[]>
... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/GetRegistriesRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/GetRegistriesRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 305
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
internal interface IExtension
{
int priority { get; set; }
bool visible { get; set; }
bool... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IExtension.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 126
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
class ServiceGroupingsWrapper
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/External/ServicesTab/ServiceGroupingsWrapper.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/External/ServicesTab/ServiceGroupingsWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 154
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class Ass... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreListOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreListOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 3645
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEditor.Experimental.... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BasePackageVersion.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BasePackageVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 2840
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal enum UIErrorCode
{
// we must keep this Core Error Codes section in sync with Core team'... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UIErrorCode.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UIErrorCode.cs",
"repo_id": "UnityCsReference",
"token_count": 496
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal;
internal class DownloadNewAction : DownloadActionBase
{
public DownloadNewAction(IPackageOperationDispatcher ... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadNewAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadNewAction.cs",
"repo_id": "UnityCsReference",
"token_count": 490
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class UnlockAction : PackageAction
{
private r... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/UnlockAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/UnlockAction.cs",
"repo_id": "UnityCsReference",
"token_count": 536
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
[Flags]
internal enum PackageTag : uint
{
None = 0,
In... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageTag.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageTag.cs",
"repo_id": "UnityCsReference",
"token_count": 616
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
// A ScopedRegistryPage is basically a special case MyRe... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/ScopedRegistryPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/ScopedRegistryPage.cs",
"repo_id": "UnityCsReference",
"token_count": 897
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IDateTimeProxy : IService
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/DateTimeProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/DateTimeProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 184
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManag... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmClient.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmClient.cs",
"repo_id": "UnityCsReference",
"token_count": 11174
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/DropdownButton.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/DropdownButton.cs",
"repo_id": "UnityCsReference",
"token_count": 3881
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal static class VisualElementExtensions
{
publ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/VisualElementExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/VisualElementExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 772
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class InstallFoldoutGroup : MultiSelectFoldoutGroup
{
public Install... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/InstallFoldoutGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/InstallFoldoutGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 592
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDetailsDescriptionTab : PackageDetailsTabElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsDescriptionTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsDescriptionTab.cs",
"repo_id": "UnityCsReference",
"token_count": 1931
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageItem : VisualElement, ISelectableItem... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageItem.cs",
"repo_id": "UnityCsReference",
"token_count": 6313
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageSampleItemLowWidth : VisualElement
{
private... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSampleItemLowWidth.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSampleItemLowWidth.cs",
"repo_id": "UnityCsReference",
"token_count": 915
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal;
internal class SelectionWindowFooter : VisualElement
{
public ev... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowFooter.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowFooter.cs",
"repo_id": "UnityCsReference",
"token_count": 795
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Burst;
using static Unity.Collections... | UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemJobStructs.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemJobStructs.cs",
"repo_id": "UnityCsReference",
"token_count": 4486
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor
{
class EmissionModuleUI : ModuleUI
{
public ... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/EmissionModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/EmissionModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 4739
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class SizeModuleUI : ModuleUI
{
SerializedMinMaxCurve m_X;
SerializedMinMaxCurve m_Y;
S... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SizeModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SizeModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1517
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.ComponentModel;
namespace UnityEngine
{
public partial class Collision
{
[EditorBrowsable(Edit... | UnityCsReference/Modules/Physics/Managed/Collision.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/Managed/Collision.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 457
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Rigidbody))]
[NativeHeader("Modules/Physics/ConstantForce.h")]
public clas... | UnityCsReference/Modules/Physics/ScriptBindings/ConstantForce.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/ConstantForce.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 206
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using Unity.Jobs;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
usin... | UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9221
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
[CanEditMultipleObjects]
interna... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/Collider2DEditorBase.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/Collider2DEditorBase.cs",
"repo_id": "UnityCsReference",
"token_count": 7590
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
/// <summary>
/// Prompts... | UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/PointEffector2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/PointEffector2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1496
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor
{
// Object used as a context to handle state changes and undo/redo operations.
inte... | UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DPreferences.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DPreferences.cs",
"repo_id": "UnityCsReference",
"token_count": 6123
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Net.Mime;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(MeshCollider))]
[CanEditMultipleObjects]
internal class MeshColl... | UnityCsReference/Modules/PhysicsEditor/MeshColliderEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/MeshColliderEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1421
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Presets
{
class AddPresetTypeGUI : AdvancedDropdownGUI
{
private static ... | UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeGUI.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 667
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
namespace Unity.Profiling.Memory.Editor
{
/// <summary>
/// Memory profiler compilation guard to prevent starting of captures during the... | UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemoryProfilerCompilationGuard.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemoryProfilerCompilationGuard.cs",
"repo_id": "UnityCsReference",
"token_count": 254
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Profiling.Editor
{
interface IProfilerPersistentSettingsService : IDisposable
{
bool IsBottleneckViewVisible { get; s... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerPersistentSettingsService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerPersistentSettingsService.cs",
"repo_id": "UnityCsReference",
"token_count": 177
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.Profiling.ModuleEditor
{
class DragIndicator : VisualElement
{
const string k_UssClass_DragIndi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Views/DragIndicator.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Views/DragIndicator.cs",
"repo_id": "UnityCsReference",
"token_count": 562
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using System.Collections.Gener... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Box2D/Physics2DProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Box2D/Physics2DProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 11957
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEdi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/GPU/GPUProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/GPU/GPUProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 3826
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
using System.Text;
using Syste... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Rendering/RenderingProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Rendering/RenderingProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 2896
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor
{
internal... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/MemoryUsageBreakdownElement.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/MemoryUsageBreakdownElement.cs",
"repo_id": "UnityCsReference",
"token_count": 5415
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Profiling;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
na... | UnityCsReference/Modules/Progress/ProgressWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/Progress/ProgressWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 8289
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties.Internal;
namespace Unity.Properties
{
/// <summary>
/// Base interface for working ... | UnityCsReference/Modules/Properties/Runtime/Properties/Property.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/Property.cs",
"repo_id": "UnityCsReference",
"token_count": 4229
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties.Internal;
namespace Unity.Properties
{
static partial class PropertyBag
{
/// <summary>
/// Constructs a new instanc... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+TypeConstruction.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+TypeConstruction.cs",
"repo_id": "UnityCsReference",
"token_count": 330
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Scripting;
namespace Unity.Propert... | UnityCsReference/Modules/Properties/Runtime/Reflection/Internal/ReflectedPropertyBagProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Reflection/Internal/ReflectedPropertyBagProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 5615
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
internal enum SearchIndexOperator
{
Contains,
Equal,
... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexComparer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexComparer.cs",
"repo_id": "UnityCsReference",
"token_count": 1165
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEditor;
namespace UnityEditor.Search
{
namespace Providers
{
... | UnityCsReference/Modules/QuickSearch/Editor/Providers/Calculator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/Calculator.cs",
"repo_id": "UnityCsReference",
"token_count": 1410
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
interface IQueryExpression... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryExpressionBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryExpressionBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 1832
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Search
{
class DefaultQueryHandlerFactory<TData> : IQueryHandlerFactory<TData, DefaultQueryHandler<TDat... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/DefaultQueryHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/DefaultQueryHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 825
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Search
{
/// <summary>
/// Structure containing the different options used to optimize a query graph.
/// </summary>
public st... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryGraph.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryGraph.cs",
"repo_id": "UnityCsReference",
"token_count": 3136
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using System;
using System.ComponentModel;
namespace UnityEditor.Search
{
static... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/CompareEvaluators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/CompareEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 4283
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
[Sear... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/UnionEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/UnionEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 631
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using System.Text.RegularExpressions;
namespace UnityEditor.Search
{
read... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchItemQueryEngine.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchItemQueryEngine.cs",
"repo_id": "UnityCsReference",
"token_count": 16538
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using UnityEngi... | UnityCsReference/Modules/QuickSearch/Editor/SearchSession.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchSession.cs",
"repo_id": "UnityCsReference",
"token_count": 7216
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
namespace UnityEditor.Search
{
[Flags]
enum AssetModification
{
Updated = 1,
Removed ... | UnityCsReference/Modules/QuickSearch/Editor/Transactions/Transaction.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Transactions/Transaction.cs",
"repo_id": "UnityCsReference",
"token_count": 1107
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class RenamableLabel : VisualElement
{
/// <summary>
/// USS cla... | UnityCsReference/Modules/QuickSearch/Editor/UITK/RenamableLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/RenamableLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 1364
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIEl... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableView.cs",
"repo_id": "UnityCsReference",
"token_count": 11924
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/Utils.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/Utils.cs",
"repo_id": "UnityCsReference",
"token_count": 28164
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using UnityEditor.PackageManager;
using UnityEditor.Sc... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 6857
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/B... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockShaderInterface.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockShaderInterface.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2601
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/IncludeDescriptor.h")]
internal... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/IncludeDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/IncludeDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1246
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/ShaderDependency.h")]
internal ... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderDependency.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderDependency.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1826
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
interface ... | UnityCsReference/Modules/ShortcutManagerEditor/ConflictResolverWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ConflictResolverWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 6870
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
public abs... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 3507
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity... | UnityCsReference/Modules/SpriteMask/Public/ScriptBindings/SpriteMask.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/SpriteMask/Public/ScriptBindings/SpriteMask.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 577
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using UnityEn... | UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetToUss.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetToUss.cs",
"repo_id": "UnityCsReference",
"token_count": 7450
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.SubsystemsImplementation
{
public static partial class SubsystemDescriptorStore
{
#pragma warning disable CS0618
internal stat... | UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 147
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
// NOTE: keep in sync with... | UnityCsReference/Modules/Terrain/Public/TerrainLayer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/TerrainLayer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 633
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
internal class... | UnityCsReference/Modules/TerrainEditor/PaintTools/PaintHeightTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/PaintHeightTool.cs",
"repo_id": "UnityCsReference",
"token_count": 2164
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.T... | UnityCsReference/Modules/TerrainEditor/Utilities/TerrainPaintUtilityEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Utilities/TerrainPaintUtilityEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5290
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Enumeration of currently supported OpenType Layout features.
/// </summary>
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/FontFeatureCommon.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/FontFeatureCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 247
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Serialization;
namespace UnityEngine.TextCore.Text... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 9178
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Jobs.LowLevel.Unsafe;
namespace UnityEngine.TextCore.Text
{
internal partial class TextGenerator
{
/// <summary>
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorHtmlTagValidation.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorHtmlTagValidation.cs",
"repo_id": "UnityCsReference",
"token_count": 55748
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.TextCore.Text
{
[Serializable]
public class UnicodeLineBreakingRules
{
/... | UnityCsReference/Modules/TextCoreTextEngine/Managed/UnicodeLineBreakingRules.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/UnicodeLineBreakingRules.cs",
"repo_id": "UnityCsReference",
"token_count": 2037
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
[CustomPropertyDrawer(typeof(SpriteCharacter))]
internal class S... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/SpriteCharacterPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/SpriteCharacterPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 5338
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
public class TextCoreShaderGUISDF : TextCoreShaderGUI
{
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUISDF.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUISDF.cs",
"repo_id": "UnityCsReference",
"token_count": 14843
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.Tilemaps
{
[RequiredByNative... | UnityCsReference/Modules/Tilemap/Managed/ITilemap.cs/0 | {
"file_path": "UnityCsReference/Modules/Tilemap/Managed/ITilemap.cs",
"repo_id": "UnityCsReference",
"token_count": 3527
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace TreeEditor
{
public class TreeAOSphere
{
public bool flag;
public float area;
public float radius;
... | UnityCsReference/Modules/TreeEditor/Includes/TreeAOSphere.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeAOSphere.cs",
"repo_id": "UnityCsReference",
"token_count": 517
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Camera/Camera.h"),
NativeHeader("Modules/UI/Canvas.h"),
NativeHeader("Modu... | UnityCsReference/Modules/UI/ScriptBindings/RectTransformUtil.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UI/ScriptBindings/RectTransformUtil.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 264
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIEle... | UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 6562
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal static class BuilderHierarchyUtilities
{
public static bool OpenAsSubDocument(B... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchyUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchyUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 746
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Object ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderDataSourceAndPathView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderDataSourceAndPathView.cs",
"repo_id": "UnityCsReference",
"token_count": 11403
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEditor;
namespace Unity.UI.Builder
{
internal class BuilderInspectorStyleSheet : IBuilderInspectorSection
{
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleSheet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleSheet.cs",
"repo_id": "UnityCsReference",
"token_count": 1329
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderPlacementIndicator : VisualElement
{
stati... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderPlacementIndicator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderPlacementIndicator.cs",
"repo_id": "UnityCsReference",
"token_count": 3484
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.UIEle... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 12730
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
/// <summary>
/// Creates a ui field based on uxml attributes.
/// </summary>
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAttributeFieldFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAttributeFieldFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 3592
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderZoomer : Po... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderZoomer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderZoomer.cs",
"repo_id": "UnityCsReference",
"token_count": 2884
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class FoldoutWithCheckbox : PersistedFoldout
{
[Serializable]
publ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutWithCheckbox/FoldoutWithCheckbox.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutWithCheckbox/FoldoutWithCheckbox.cs",
"repo_id": "UnityCsReference",
"token_count": 1045
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BoxModelStyleField : DimensionStyleField
{
static read... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 891
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class SpacingBoxModelView : VisualElement
{
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/SpacingBoxModelView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/SpacingBoxModelView.cs",
"repo_id": "UnityCsReference",
"token_count": 4516
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
stati... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionsExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionsExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1910
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine.UIElements.UIR;
namespace UnityEngine.UIElements
{
abs... | UnityCsReference/Modules/UIElements/Core/Atlas.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Atlas.cs",
"repo_id": "UnityCsReference",
"token_count": 10448
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A type to hold information abo... | UnityCsReference/Modules/UIElements/Core/Bindings/ConverterGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/ConverterGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 4051
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
internal class ClampedDragger<T> : Clickable
where T : IComparable<T>
{
[Flags]
pu... | UnityCsReference/Modules/UIElements/Core/ClampedDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ClampedDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 1265
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
abs... | UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/CollectionVirtualizationController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/CollectionVirtualizationController.cs",
"repo_id": "UnityCsReference",
"token_count": 493
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.I... | UnityCsReference/Modules/UIElements/Core/Controls/BaseTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BaseTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 10939
} | 498 |
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