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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.IntegerTime; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { [VisibleToOtherModules("UnityEngine.UIElementsModule")] internal st...
UnityCsReference/Modules/InputForUI/Events/CommandEvent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.InputForUI { /// <summary> /// Internal method to sanitize the event stream and ensur...
UnityCsReference/Modules/InputForUI/Sanitizer/EventSanitizer.cs/0
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400
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.Licensing.UI.Events.Buttons; class EventsButtonFactory : IEventsButtonFactory { INativeApiWr...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/EventsButtonFactory.cs/0
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401
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Data.Events.Base; using UnityEditor.Licensing.UI.Helper; using UnityEngine; namespace UnityEditor.Licensing.UI.Events;...
UnityCsReference/Modules/Licensing/UI/Events/LicenseNotificationDispatcher.cs/0
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402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events.Base; using UnityEditor.Licensing.UI.Helper; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Lice...
UnityCsReference/Modules/Licensing/UI/Events/Windows/TemplateLicenseEventWindow.cs/0
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403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UnityEditor.Modules.Multiplayer.Tests.MultiplayerRoles")] [assembly: InternalsVisibleTo("Unit...
UnityCsReference/Modules/Multiplayer/Managed/AssemblyInfo.cs/0
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404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { internal enum EntitlementLicensingModel { None, Public, AssetStore, Enterprise, }...
UnityCsReference/Modules/PackageManager/Editor/Managed/EntitlementLicensingModel.cs/0
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405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.PackageManage...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackageProgress.cs/0
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406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class GetRegistriesRequest : Request<RegistryInfo[]> ...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/GetRegistriesRequest.cs/0
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407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { internal interface IExtension { int priority { get; set; } bool visible { get; set; } bool...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IExtension.cs/0
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408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] class ServiceGroupingsWrapper { ...
UnityCsReference/Modules/PackageManagerUI/Editor/External/ServicesTab/ServiceGroupingsWrapper.cs/0
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409
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Text; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class Ass...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreListOperation.cs/0
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410
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.Scripting.ScriptCompilation; using UnityEditor.Experimental....
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BasePackageVersion.cs/0
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411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal enum UIErrorCode { // we must keep this Core Error Codes section in sync with Core team'...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UIErrorCode.cs/0
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412
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal class DownloadNewAction : DownloadActionBase { public DownloadNewAction(IPackageOperationDispatcher ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadNewAction.cs/0
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413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class UnlockAction : PackageAction { private r...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/UnlockAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { [Flags] internal enum PackageTag : uint { None = 0, In...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageTag.cs/0
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415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { // A ScopedRegistryPage is basically a special case MyRe...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/ScopedRegistryPage.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal { internal interface IDateTimeProxy : IService { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/DateTimeProxy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManag...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmClient.cs/0
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418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/DropdownButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal static class VisualElementExtensions { publ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/VisualElementExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal class InstallFoldoutGroup : MultiSelectFoldoutGroup { public Install...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/InstallFoldoutGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsDescriptionTab : PackageDetailsTabElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsDescriptionTab.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageItem : VisualElement, ISelectableItem...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageSampleItemLowWidth : VisualElement { private...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSampleItemLowWidth.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSampleItemLowWidth.cs", "repo_id": "UnityCsReference", "token_count": 915 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal; internal class SelectionWindowFooter : VisualElement { public ev...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowFooter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs.LowLevel.Unsafe; using Unity.Burst; using static Unity.Collections...
UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemJobStructs.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEditor { class EmissionModuleUI : ModuleUI { public ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/EmissionModuleUI.cs/0
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427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class SizeModuleUI : ModuleUI { SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; S...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SizeModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.ComponentModel; namespace UnityEngine { public partial class Collision { [EditorBrowsable(Edit...
UnityCsReference/Modules/Physics/Managed/Collision.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/Managed/Collision.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 457 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Rigidbody))] [NativeHeader("Modules/Physics/ConstantForce.h")] public clas...
UnityCsReference/Modules/Physics/ScriptBindings/ConstantForce.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using Unity.Jobs; using Unity.Jobs.LowLevel.Unsafe; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; usin...
UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.bindings.cs", "repo_id": "UnityCsReference", "token_count": 9221 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { [CanEditMultipleObjects] interna...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/Collider2DEditorBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { /// <summary> /// Prompts...
UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/PointEffector2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { // Object used as a context to handle state changes and undo/redo operations. inte...
UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DPreferences.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Net.Mime; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(MeshCollider))] [CanEditMultipleObjects] internal class MeshColl...
UnityCsReference/Modules/PhysicsEditor/MeshColliderEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.Presets { class AddPresetTypeGUI : AdvancedDropdownGUI { private static ...
UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeGUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; namespace Unity.Profiling.Memory.Editor { /// <summary> /// Memory profiler compilation guard to prevent starting of captures during the...
UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemoryProfilerCompilationGuard.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Profiling.Editor { interface IProfilerPersistentSettingsService : IDisposable { bool IsBottleneckViewVisible { get; s...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/IProfilerPersistentSettingsService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Profiling.ModuleEditor { class DragIndicator : VisualElement { const string k_UssClass_DragIndi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/Views/DragIndicator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; using System.Collections.Gener...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Box2D/Physics2DProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; namespace UnityEdi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/GPU/GPUProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; using System.Text; using Syste...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Rendering/RenderingProfilerModule.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling.Editor { internal...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/MemoryUsageBreakdownElement.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.Profiling; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; na...
UnityCsReference/Modules/Progress/ProgressWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties.Internal; namespace Unity.Properties { /// <summary> /// Base interface for working ...
UnityCsReference/Modules/Properties/Runtime/Properties/Property.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties.Internal; namespace Unity.Properties { static partial class PropertyBag { /// <summary> /// Constructs a new instanc...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag+TypeConstruction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Scripting; namespace Unity.Propert...
UnityCsReference/Modules/Properties/Runtime/Reflection/Internal/ReflectedPropertyBagProvider.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { internal enum SearchIndexOperator { Contains, Equal, ...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexComparer.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using UnityEditor; namespace UnityEditor.Search { namespace Providers { ...
UnityCsReference/Modules/QuickSearch/Editor/Providers/Calculator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { interface IQueryExpression...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryExpressionBlock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { class DefaultQueryHandlerFactory<TData> : IQueryHandlerFactory<TData, DefaultQueryHandler<TDat...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/DefaultQueryHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Search { /// <summary> /// Structure containing the different options used to optimize a query graph. /// </summary> public st...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryGraph.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections; using System.Collections.Generic; using System; using System.ComponentModel; namespace UnityEditor.Search { static...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/CompareEvaluators.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { [Sear...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/UnionEvaluator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using System.Text.RegularExpressions; namespace UnityEditor.Search { read...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchItemQueryEngine.cs/0
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455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using UnityEngi...
UnityCsReference/Modules/QuickSearch/Editor/SearchSession.cs/0
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456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; namespace UnityEditor.Search { [Flags] enum AssetModification { Updated = 1, Removed ...
UnityCsReference/Modules/QuickSearch/Editor/Transactions/Transaction.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.Search { class RenamableLabel : VisualElement { /// <summary> /// USS cla...
UnityCsReference/Modules/QuickSearch/Editor/UITK/RenamableLabel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIEl...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; ...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/Utils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using UnityEditor.PackageManager; using UnityEditor.Sc...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateUtils.cs/0
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461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/B...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockShaderInterface.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/IncludeDescriptor.h")] internal...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/IncludeDescriptor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/IncludeDescriptor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1246 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/ShaderDependency.h")] internal ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderDependency.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderDependency.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1826 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.ShortcutManagement { interface ...
UnityCsReference/Modules/ShortcutManagerEditor/ConflictResolverWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using System.Linq; using System.Reflection; using UnityEngine; namespace UnityEditor.ShortcutManagement { public abs...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity...
UnityCsReference/Modules/SpriteMask/Public/ScriptBindings/SpriteMask.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Runtime.CompilerServices; using System.Text; using UnityEn...
UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetToUss.cs/0
{ "file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetToUss.cs", "repo_id": "UnityCsReference", "token_count": 7450 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.SubsystemsImplementation { public static partial class SubsystemDescriptorStore { #pragma warning disable CS0618 internal stat...
UnityCsReference/Modules/Subsystems/SubsystemDescriptorStore.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { // NOTE: keep in sync with...
UnityCsReference/Modules/Terrain/Public/TerrainLayer.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class...
UnityCsReference/Modules/TerrainEditor/PaintTools/PaintHeightTool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.TerrainTools; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.T...
UnityCsReference/Modules/TerrainEditor/Utilities/TerrainPaintUtilityEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.TextCore.Text { /// <summary> /// Enumeration of currently supported OpenType Layout features. /// </summary> ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/FontFeatureCommon.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Serialization; namespace UnityEngine.TextCore.Text...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteAsset.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteAsset.cs", "repo_id": "UnityCsReference", "token_count": 9178 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Jobs.LowLevel.Unsafe; namespace UnityEngine.TextCore.Text { internal partial class TextGenerator { /// <summary> ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorHtmlTagValidation.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorHtmlTagValidation.cs", "repo_id": "UnityCsReference", "token_count": 55748 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.TextCore.Text { [Serializable] public class UnicodeLineBreakingRules { /...
UnityCsReference/Modules/TextCoreTextEngine/Managed/UnicodeLineBreakingRules.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { [CustomPropertyDrawer(typeof(SpriteCharacter))] internal class S...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/SpriteCharacterPropertyDrawer.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/SpriteCharacterPropertyDrawer.cs", "repo_id": "UnityCsReference", "token_count": 5338 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { public class TextCoreShaderGUISDF : TextCoreShaderGUI { ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUISDF.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreShaderGUISDF.cs", "repo_id": "UnityCsReference", "token_count": 14843 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.Tilemaps { [RequiredByNative...
UnityCsReference/Modules/Tilemap/Managed/ITilemap.cs/0
{ "file_path": "UnityCsReference/Modules/Tilemap/Managed/ITilemap.cs", "repo_id": "UnityCsReference", "token_count": 3527 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace TreeEditor { public class TreeAOSphere { public bool flag; public float area; public float radius; ...
UnityCsReference/Modules/TreeEditor/Includes/TreeAOSphere.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Camera/Camera.h"), NativeHeader("Modules/UI/Canvas.h"), NativeHeader("Modu...
UnityCsReference/Modules/UI/ScriptBindings/RectTransformUtil.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UI/ScriptBindings/RectTransformUtil.bindings.cs", "repo_id": "UnityCsReference", "token_count": 264 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIEle...
UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderSelection.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderSelection.cs", "repo_id": "UnityCsReference", "token_count": 6562 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { internal static class BuilderHierarchyUtilities { public static bool OpenAsSubDocument(B...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchyUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using Object ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderDataSourceAndPathView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEditor; namespace Unity.UI.Builder { internal class BuilderInspectorStyleSheet : IBuilderInspectorSection { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleSheet.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorStyleSheet.cs", "repo_id": "UnityCsReference", "token_count": 1329 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderPlacementIndicator : VisualElement { stati...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderPlacementIndicator.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderPlacementIndicator.cs", "repo_id": "UnityCsReference", "token_count": 3484 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using UnityEditor; using UnityEditor.UIEle...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAssetUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { /// <summary> /// Creates a ui field based on uxml attributes. /// </summary> ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAttributeFieldFactory.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAttributeFieldFactory.cs", "repo_id": "UnityCsReference", "token_count": 3592 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderZoomer : Po...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderZoomer.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderZoomer.cs", "repo_id": "UnityCsReference", "token_count": 2884 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { class FoldoutWithCheckbox : PersistedFoldout { [Serializable] publ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutWithCheckbox/FoldoutWithCheckbox.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutWithCheckbox/FoldoutWithCheckbox.cs", "repo_id": "UnityCsReference", "token_count": 1045 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BoxModelStyleField : DimensionStyleField { static read...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelStyleField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxModelStyleField.cs", "repo_id": "UnityCsReference", "token_count": 891 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { class SpacingBoxModelView : VisualElement { ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/SpacingBoxModelView.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/SpacingBoxModelView.cs", "repo_id": "UnityCsReference", "token_count": 4516 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { stati...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionsExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine.UIElements.UIR; namespace UnityEngine.UIElements { abs...
UnityCsReference/Modules/UIElements/Core/Atlas.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Atlas.cs", "repo_id": "UnityCsReference", "token_count": 10448 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A type to hold information abo...
UnityCsReference/Modules/UIElements/Core/Bindings/ConverterGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal class ClampedDragger<T> : Clickable where T : IComparable<T> { [Flags] pu...
UnityCsReference/Modules/UIElements/Core/ClampedDragger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] abs...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/CollectionVirtualizationController.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/CollectionVirtualizationController.cs", "repo_id": "UnityCsReference", "token_count": 493 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.I...
UnityCsReference/Modules/UIElements/Core/Controls/BaseTreeView.cs/0
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