text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a field for editing an <see cref="Hash128... | UnityCsReference/Modules/UIElements/Core/Controls/Hash128Field.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Hash128Field.cs",
"repo_id": "UnityCsReference",
"token_count": 3052
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a specific data... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/Column.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/Column.cs",
"repo_id": "UnityCsReference",
"token_count": 12622
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// A control that allows users to select a single option inside a <see cref="RadioButtonGro... | UnityCsReference/Modules/UIElements/Core/Controls/RadioButton.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/RadioButton.cs",
"repo_id": "UnityCsReference",
"token_count": 3727
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal static class TreeViewHelpers<T, TDefaultController> where TDefaultC... | UnityCsReference/Modules/UIElements/Core/Controls/TreeViewHelpers.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TreeViewHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 1992
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Assertions;
namespace UnityEngine.UIElements
{
internal abstract class DragEventsProcessor
{
internal enum DragState
{
... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/DragEventsProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/DragEventsProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 4785
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for Command events.
/// </summary>
public interface ICommandEvent
{
/// <... | UnityCsReference/Modules/UIElements/Core/Events/CommandEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/CommandEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 1570
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// This event is sent after layout calculations, when the position or the dimension of an element changes.... | UnityCsReference/Modules/UIElements/Core/Events/LayoutEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/LayoutEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 917
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
internal class NavigateFocusRing : IFocusRing
{
public class ChangeDirection : FocusChangeDirectio... | UnityCsReference/Modules/UIElements/Core/GameObjects/NavigateFocusRing.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/NavigateFocusRing.cs",
"repo_id": "UnityCsReference",
"token_count": 4107
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEngine.UIElements
{
internal int... | UnityCsReference/Modules/UIElements/Core/ISerializableJsonDictionary.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ISerializableJsonDictionary.cs",
"repo_id": "UnityCsReference",
"token_count": 246
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.UIElements.Layout;
/// <summary>
/... | UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutDataAccess.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutDataAccess.cs",
"repo_id": "UnityCsReference",
"token_count": 1352
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
using UnityEngine.Bindings;... | UnityCsReference/Modules/UIElements/Core/Native/Renderer/MeshWriteDataInterface.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Native/Renderer/MeshWriteDataInterface.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 403
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UnityEngine.UIElements.UIR
{
class Allocator2D
{
r... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRAllocator2D.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRAllocator2D.cs",
"repo_id": "UnityCsReference",
"token_count": 5214
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Profiling;
using UnityEngine;
namespace UnityEngine.UIElem... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRLayoutUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRLayoutUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 7091
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRTempMeshAllocator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRTempMeshAllocator.cs",
"repo_id": "UnityCsReference",
"token_count": 3672
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
namespace UnityEngine.UIElements
{
/// <summary>
/// Unit of measurement used to express the value of an <see cre... | UnityCsReference/Modules/UIElements/Core/Style/Angle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Angle.cs",
"repo_id": "UnityCsReference",
"token_count": 4612
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/ResolvedStyleAccess.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/ResolvedStyleAccess.cs",
"repo_id": "UnityCsReference",
"token_count": 4152
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
partial class ResolvedStyleAccessPropertyBag : Prope... | UnityCsReference/Modules/UIElements/Core/Style/ResolvedStyleAccess.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/ResolvedStyleAccess.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 1225
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that... | UnityCsReference/Modules/UIElements/Core/Style/StyleFont.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleFont.cs",
"repo_id": "UnityCsReference",
"token_count": 1397
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents the point of origin where the (<see cref="Scale"/... | UnityCsReference/Modules/UIElements/Core/Style/TransformOrigin.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/TransformOrigin.cs",
"repo_id": "UnityCsReference",
"token_count": 1328
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[Serializable]
[VisibleToOtherModules("UnityEditor.UIBuilde... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 718
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.UIElements.StyleSheets;
using UnityEngine.UIElements.StyleSheets.Syntax;
namespace ... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleVariable.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleVariable.cs",
"repo_id": "UnityCsReference",
"token_count": 5145
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using Unity.Properties;
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface to... | UnityCsReference/Modules/UIElements/Core/TextElementEdition.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/TextElementEdition.cs",
"repo_id": "UnityCsReference",
"token_count": 9624
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Describes a UXML <c>Object</c> attribute referencing an asse... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlAssetAttributeDescription.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlAssetAttributeDescription.cs",
"repo_id": "UnityCsReference",
"token_count": 1078
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal class UpgradeConstants
{
public const string EditorNamespace = "UnityEditor.UIElements";
public ... | UnityCsReference/Modules/UIElements/Core/UpgradeConstants.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UpgradeConstants.cs",
"repo_id": "UnityCsReference",
"token_count": 123
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
public partial class VisualElement
{
internal class TypeData
... | UnityCsReference/Modules/UIElements/Core/VisualElementTypeData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementTypeData.cs",
"repo_id": "UnityCsReference",
"token_count": 1726
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements;
/// <summary>
//... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeChildrenData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeChildrenData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2370
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings
{
internal class EditorListViewController : ListViewC... | UnityCsReference/Modules/UIElementsEditor/Bindings/EditorListViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/EditorListViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 696
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Debugger
{
... | UnityCsReference/Modules/UIElementsEditor/Debugger/DebuggerSearchBar.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/DebuggerSearchBar.cs",
"repo_id": "UnityCsReference",
"token_count": 3837
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEditor.UIElements.Debugger;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
in... | UnityCsReference/Modules/UIElementsEditor/Debugger/OtherDebbugerField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/OtherDebbugerField.cs",
"repo_id": "UnityCsReference",
"token_count": 5266
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using Cursor = UnityEngine.UIElements.Cursor;
namespace UnityEditor.UIElements
{
internal class EditorCursorMa... | UnityCsReference/Modules/UIElementsEditor/EditorCursor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/EditorCursor.cs",
"repo_id": "UnityCsReference",
"token_count": 804
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
static class UITKTextSettingsCreationMenu
{
[M... | UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsCreationMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsCreationMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 247
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// Editor utility methods for dealing with... | UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataCreator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataCreator.cs",
"repo_id": "UnityCsReference",
"token_count": 530
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class BoundsIntFieldSnippet ... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/BoundsIntFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/BoundsIntFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 587
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
int... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MaskFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MaskFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 617
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class ToggleButtonGroupSnippet : ElementSnippet<ToggleButtonGroupSnippet>
... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ToggleButtonGroupSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ToggleButtonGroupSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 1880
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Diagnostics;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.Scripting;
using Debug = UnityEngi... | UnityCsReference/Modules/UMPE/Editor/EventService.cs/0 | {
"file_path": "UnityCsReference/Modules/UMPE/Editor/EventService.cs",
"repo_id": "UnityCsReference",
"token_count": 10964
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[RequiredByNativeCode(Ge... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/PackageManagerAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/PackageManagerAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 1677
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Threading;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.C... | UnityCsReference/Modules/UnityConnectEditor/Common/NotificationManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/NotificationManager.cs",
"repo_id": "UnityCsReference",
"token_count": 4708
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.Connect.Fallback
{
static class VisualElementUtils
{
public static void AddUxmlToVisualElement(... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/VisualElementUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/VisualElementUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 243
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine.Networking;
using UnityEngine;
using UnityEngine.UIE... | UnityCsReference/Modules/UnityConnectEditor/ServicesProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ServicesProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 29756
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
namespace UnityEngine.Networking
{
// This file ... | UnityCsReference/Modules/UnityWebRequest/Public/WebRequestExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequest/Public/WebRequestExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 8076
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
[System.Serializable]
[RequiredByNativeCode]
public abstract class... | UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXSpawnerCallbacks.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXSpawnerCallbacks.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 229
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditorInternal.VR
{
[NativeHeader("Modules/VREditor/VR... | UnityCsReference/Modules/VREditor/ScriptBindings/VREditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VREditor/ScriptBindings/VREditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 841
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.XR
{
// Matches UnityVRTrackedNodeType in IUnityVR.h
public enum XRNode
{
LeftEye,
RightEye,
CenterEye,
... | UnityCsReference/Modules/XR/ScriptBindings/VRNode.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/ScriptBindings/VRNode.cs",
"repo_id": "UnityCsReference",
"token_count": 192
} | 542 |
## Unity 6000.0.0b11 C# reference source code
The C# part of the Unity engine and editor source code.
May be used for reference purposes only.
For terms of use, see
https://unity3d.com/legal/licenses/Unity_Reference_Only_License
The repository includes third-party code subject to [third-party
notices](third-party-no... | UnityCsReference/README.md/0 | {
"file_path": "UnityCsReference/README.md",
"repo_id": "UnityCsReference",
"token_count": 352
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.Apple
{
[NativeHeader("Runtime/Export/... | UnityCsReference/Runtime/Export/Apple/FrameCaptureMetal.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Apple/FrameCaptureMetal.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1447
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using UnityEngine;
namespace UnityEngine.Assertions.Must
{
public static partial class MustExtensions
{
[Co... | UnityCsReference/Runtime/Export/Assertions/Must/MustNull.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Must/MustNull.cs",
"repo_id": "UnityCsReference",
"token_count": 573
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
public struct BoundingSphe... | UnityCsReference/Runtime/Export/Camera/CullingGroup.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/CullingGroup.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2410
} | 546 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Threading;
using UnityEngine.Events;
namespace UnityEngine.Device
{
public static class Application
{
public static stri... | UnityCsReference/Runtime/Export/Device/Application.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Device/Application.cs",
"repo_id": "UnityCsReference",
"token_count": 3068
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Ob... | UnityCsReference/Runtime/Export/Director/MaterialEffectPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/MaterialEffectPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1362
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Object;
namespace UnityEngine.... | UnityCsReference/Runtime/Export/Director/TextureMixerPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/TextureMixerPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 931
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
using Unity.Collections;
using NativeArrayUnsafeUtility = Unity... | UnityCsReference/Runtime/Export/GI/Lightmapping.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/GI/Lightmapping.cs",
"repo_id": "UnityCsReference",
"token_count": 15536
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[UsedByNativeCode]
[NativeHeader("... | UnityCsReference/Runtime/Export/Graphics/Display.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Display.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3368
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using uei = UnityEngi... | UnityCsReference/Runtime/Export/Graphics/Graphics_BindingsOverloads.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Graphics_BindingsOverloads.cs",
"repo_id": "UnityCsReference",
"token_count": 8240
} | 552 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.Rendering
{
[Serializable]
public class RenderPipelineGraphicsSettingsCollection
... | UnityCsReference/Runtime/Export/Graphics/RenderPipelineGraphicsSettingsCollection.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/RenderPipelineGraphicsSettingsCollection.cs",
"repo_id": "UnityCsReference",
"token_count": 159
} | 553 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
namespace UnityEngine
{
internal static class SpookyHash
... | UnityCsReference/Runtime/Export/Hashing/SpookyHash.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Hashing/SpookyHash.cs",
"repo_id": "UnityCsReference",
"token_count": 9472
} | 554 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Lumin
{
[System.Obsolete("Lumin is no longer supported in Unity 2022.2")]
[System.AttributeUsage(System.AttributeTarget... | UnityCsReference/Runtime/Export/Lumin/UsesLuminPrivilege.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Lumin/UsesLuminPrivilege.cs",
"repo_id": "UnityCsReference",
"token_count": 275
} | 555 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Scripting;
using UnityEngin... | UnityCsReference/Runtime/Export/Misc/ObjectDispatcher.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Misc/ObjectDispatcher.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7925
} | 556 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Diagnostics
{
public static class PlayerConnection
{
[Obsolete("Use UnityEngine.Networking.PlayerConnection.Pla... | UnityCsReference/Runtime/Export/PlayerConnection/PlayerConnection.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/PlayerConnection/PlayerConnection.cs",
"repo_id": "UnityCsReference",
"token_count": 248
} | 557 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering
{
// Must match GfxDepthState on C++ side
... | UnityCsReference/Runtime/Export/RenderPipeline/DepthState.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/DepthState.cs",
"repo_id": "UnityCsReference",
"token_count": 922
} | 558 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
public partial class RenderPipelineManager
{
[Obsolete("beginFrameRendering is deprecated. Use beg... | UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineManager.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineManager.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 216
} | 559 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering
{
// Must match GfxStencilState on C++ side
... | UnityCsReference/Runtime/Export/RenderPipeline/StencilState.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/StencilState.cs",
"repo_id": "UnityCsReference",
"token_count": 3280
} | 560 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.SceneManagement
{
[NativeHeader("Runtime/Export/SceneManager/SceneUtility.bindings.h")]
public static par... | UnityCsReference/Runtime/Export/SceneManager/SceneUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/SceneManager/SceneUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 216
} | 561 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Pool;
using System.Threading;
namespace UnityEngine
{
public partial class Awaitable
{
internal struct ThreadSafeOb... | UnityCsReference/Runtime/Export/Scripting/Awaitable.ThreadSafeObjectPool.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.ThreadSafeObjectPool.cs",
"repo_id": "UnityCsReference",
"token_count": 736
} | 562 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine.Bindings;
namespace UnityEngine
{
[VisibleToOther... | UnityCsReference/Runtime/Export/Scripting/EnumDataUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/EnumDataUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 5557
} | 563 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public struct RangeInt
{
public int start;
public int length;
public int end { get { return start + length;... | UnityCsReference/Runtime/Export/Scripting/RangeInt.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/RangeInt.cs",
"repo_id": "UnityCsReference",
"token_count": 189
} | 564 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindings.... | UnityCsReference/Runtime/Export/Scripting/UnhandledExceptionHandler.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/UnhandledExceptionHandler.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 256
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityObject = UnityEngine.Object;
using RefId = System.Int64;
namespace UnityEngine.Serialization
{
[NativeHead... | UnityCsReference/Runtime/Export/Serialization/ManagedReferenceUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Serialization/ManagedReferenceUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 891
} | 566 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Rendering
{
public sealed partial class RayTracingShader : Object
{
private RayTracingShader() {}
public void SetFloat... | UnityCsReference/Runtime/Export/Shaders/RayTracingShader.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/RayTracingShader.cs",
"repo_id": "UnityCsReference",
"token_count": 993
} | 567 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace UnityEngine
{
internal class SystemInfoShimBase
{
pu... | UnityCsReference/Runtime/Export/StaticShim/SystemInfoShimBase.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/StaticShim/SystemInfoShimBase.cs",
"repo_id": "UnityCsReference",
"token_count": 3756
} | 568 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine.Scripting;
using UnityEngine.Serialization;
namespace UnityEngine.Events... | UnityCsReference/Runtime/Export/UnityEvent/UnityEvent.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/UnityEvent/UnityEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 19327
} | 569 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.Windows
{
public static class CrashReporting
{
public extern static string crashReportFolder
... | UnityCsReference/Runtime/Export/Windows/WindowsCrashReporting.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Windows/WindowsCrashReporting.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 182
} | 570 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Collections.LowLevel.Unsafe;
using static Unity.Collections.LowLevel.Unsafe.BurstLike;
using Unity.Burst... | UnityCsReference/Runtime/Jobs/Managed/IJob.cs/0 | {
"file_path": "UnityCsReference/Runtime/Jobs/Managed/IJob.cs",
"repo_id": "UnityCsReference",
"token_count": 1833
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Profiling.LowLevel
{
// Profiler marker usage flags.
// Must be in sync with UnityProfilerMarkerFlags!
[Flags]
public... | UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 442
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// If you wish to modify this template do so and then regenerate the unity
// events with the command line as shown below:
//
// ./jam GenerateUnityEventClasses
u... | UnityCsReference/artifacts/generated/UnityEvent/UnityEvent_1.cs/0 | {
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"token_count": 1533
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