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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// Makes a field for editing an <see cref="Hash128...
UnityCsReference/Modules/UIElements/Core/Controls/Hash128Field.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// Represents a specific data...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/Column.cs/0
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500
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// A control that allows users to select a single option inside a <see cref="RadioButtonGro...
UnityCsReference/Modules/UIElements/Core/Controls/RadioButton.cs/0
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501
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal static class TreeViewHelpers<T, TDefaultController> where TDefaultC...
UnityCsReference/Modules/UIElements/Core/Controls/TreeViewHelpers.cs/0
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502
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Assertions; namespace UnityEngine.UIElements { internal abstract class DragEventsProcessor { internal enum DragState { ...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/DragEventsProcessor.cs/0
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503
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for Command events. /// </summary> public interface ICommandEvent { /// <...
UnityCsReference/Modules/UIElements/Core/Events/CommandEvents.cs/0
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504
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// This event is sent after layout calculations, when the position or the dimension of an element changes....
UnityCsReference/Modules/UIElements/Core/Events/LayoutEvents.cs/0
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505
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal class NavigateFocusRing : IFocusRing { public class ChangeDirection : FocusChangeDirectio...
UnityCsReference/Modules/UIElements/Core/GameObjects/NavigateFocusRing.cs/0
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506
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEngine.UIElements { internal int...
UnityCsReference/Modules/UIElements/Core/ISerializableJsonDictionary.cs/0
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507
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine.UIElements.Layout; /// <summary> /...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutDataAccess.cs/0
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508
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.Bindings;...
UnityCsReference/Modules/UIElements/Core/Native/Renderer/MeshWriteDataInterface.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityEngine.UIElements.UIR { class Allocator2D { r...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRAllocator2D.cs/0
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510
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Profiling; using UnityEngine; namespace UnityEngine.UIElem...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRLayoutUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRTempMeshAllocator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; namespace UnityEngine.UIElements { /// <summary> /// Unit of measurement used to express the value of an <see cre...
UnityCsReference/Modules/UIElements/Core/Style/Angle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/ResolvedStyleAccess.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { partial class ResolvedStyleAccessPropertyBag : Prope...
UnityCsReference/Modules/UIElements/Core/Style/ResolvedStyleAccess.PropertyBag.cs/0
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515
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace UnityEngine.UIElements { /// <summary> /// Style value that...
UnityCsReference/Modules/UIElements/Core/Style/StyleFont.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; namespace UnityEngine.UIElements { /// <summary> /// Represents the point of origin where the (<see cref="Scale"/...
UnityCsReference/Modules/UIElements/Core/Style/TransformOrigin.cs/0
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517
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Serializable] [VisibleToOtherModules("UnityEditor.UIBuilde...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelector.cs/0
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518
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.UIElements.StyleSheets; using UnityEngine.UIElements.StyleSheets.Syntax; namespace ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleVariable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using Unity.Properties; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { /// <summary> /// Interface to...
UnityCsReference/Modules/UIElements/Core/TextElementEdition.cs/0
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520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Describes a UXML <c>Object</c> attribute referencing an asse...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlAssetAttributeDescription.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal class UpgradeConstants { public const string EditorNamespace = "UnityEditor.UIElements"; public ...
UnityCsReference/Modules/UIElements/Core/UpgradeConstants.cs/0
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522
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { public partial class VisualElement { internal class TypeData ...
UnityCsReference/Modules/UIElements/Core/VisualElementTypeData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; namespace UnityEngine.UIElements; /// <summary> //...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeChildrenData.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings { internal class EditorListViewController : ListViewC...
UnityCsReference/Modules/UIElementsEditor/Bindings/EditorListViewController.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { ...
UnityCsReference/Modules/UIElementsEditor/Debugger/DebuggerSearchBar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEditor.UIElements.Debugger; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { in...
UnityCsReference/Modules/UIElementsEditor/Debugger/OtherDebbugerField.cs/0
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527
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using Cursor = UnityEngine.UIElements.Cursor; namespace UnityEditor.UIElements { internal class EditorCursorMa...
UnityCsReference/Modules/UIElementsEditor/EditorCursor.cs/0
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528
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { static class UITKTextSettingsCreationMenu { [M...
UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsCreationMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// Editor utility methods for dealing with...
UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataCreator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class BoundsIntFieldSnippet ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/BoundsIntFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { int...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MaskFieldSnippet.cs/0
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532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class ToggleButtonGroupSnippet : ElementSnippet<ToggleButtonGroupSnippet> ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ToggleButtonGroupSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Diagnostics; using System.Collections.Generic; using UnityEditor; using UnityEngine.Scripting; using Debug = UnityEngi...
UnityCsReference/Modules/UMPE/Editor/EventService.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/PackageManagerAnalytics.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Threading; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.C...
UnityCsReference/Modules/UnityConnectEditor/Common/NotificationManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Connect.Fallback { static class VisualElementUtils { public static void AddUxmlToVisualElement(...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/VisualElementUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine.Networking; using UnityEngine; using UnityEngine.UIE...
UnityCsReference/Modules/UnityConnectEditor/ServicesProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Reflection; using System.Collections.Generic; using System.Text; namespace UnityEngine.Networking { // This file ...
UnityCsReference/Modules/UnityWebRequest/Public/WebRequestExtensions.cs/0
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539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { [System.Serializable] [RequiredByNativeCode] public abstract class...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXSpawnerCallbacks.bindings.cs/0
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540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditorInternal.VR { [NativeHeader("Modules/VREditor/VR...
UnityCsReference/Modules/VREditor/ScriptBindings/VREditor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.XR { // Matches UnityVRTrackedNodeType in IUnityVR.h public enum XRNode { LeftEye, RightEye, CenterEye, ...
UnityCsReference/Modules/XR/ScriptBindings/VRNode.cs/0
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## Unity 6000.0.0b11 C# reference source code The C# part of the Unity engine and editor source code. May be used for reference purposes only. For terms of use, see https://unity3d.com/legal/licenses/Unity_Reference_Only_License The repository includes third-party code subject to [third-party notices](third-party-no...
UnityCsReference/README.md/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.Apple { [NativeHeader("Runtime/Export/...
UnityCsReference/Runtime/Export/Apple/FrameCaptureMetal.bindings.cs/0
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544
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; namespace UnityEngine.Assertions.Must { public static partial class MustExtensions { [Co...
UnityCsReference/Runtime/Export/Assertions/Must/MustNull.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { public struct BoundingSphe...
UnityCsReference/Runtime/Export/Camera/CullingGroup.bindings.cs/0
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546
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Threading; using UnityEngine.Events; namespace UnityEngine.Device { public static class Application { public static stri...
UnityCsReference/Runtime/Export/Device/Application.cs/0
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547
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Ob...
UnityCsReference/Runtime/Export/Director/MaterialEffectPlayable.bindings.cs/0
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548
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Runtime/Export/Director/TextureMixerPlayable.bindings.cs/0
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549
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Rendering; using Unity.Collections; using NativeArrayUnsafeUtility = Unity...
UnityCsReference/Runtime/Export/GI/Lightmapping.cs/0
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550
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [UsedByNativeCode] [NativeHeader("...
UnityCsReference/Runtime/Export/Graphics/Display.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using uei = UnityEngi...
UnityCsReference/Runtime/Export/Graphics/Graphics_BindingsOverloads.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Rendering { [Serializable] public class RenderPipelineGraphicsSettingsCollection ...
UnityCsReference/Runtime/Export/Graphics/RenderPipelineGraphicsSettingsCollection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; namespace UnityEngine { internal static class SpookyHash ...
UnityCsReference/Runtime/Export/Hashing/SpookyHash.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Lumin { [System.Obsolete("Lumin is no longer supported in Unity 2022.2")] [System.AttributeUsage(System.AttributeTarget...
UnityCsReference/Runtime/Export/Lumin/UsesLuminPrivilege.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Scripting; using UnityEngin...
UnityCsReference/Runtime/Export/Misc/ObjectDispatcher.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Diagnostics { public static class PlayerConnection { [Obsolete("Use UnityEngine.Networking.PlayerConnection.Pla...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Rendering; namespace UnityEngine.Rendering { // Must match GfxDepthState on C++ side ...
UnityCsReference/Runtime/Export/RenderPipeline/DepthState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { public partial class RenderPipelineManager { [Obsolete("beginFrameRendering is deprecated. Use beg...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Rendering; namespace UnityEngine.Rendering { // Must match GfxStencilState on C++ side ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.SceneManagement { [NativeHeader("Runtime/Export/SceneManager/SceneUtility.bindings.h")] public static par...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Pool; using System.Threading; namespace UnityEngine { public partial class Awaitable { internal struct ThreadSafeOb...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine.Bindings; namespace UnityEngine { [VisibleToOther...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public struct RangeInt { public int start; public int length; public int end { get { return start + length;...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindings....
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; using RefId = System.Int64; namespace UnityEngine.Serialization { [NativeHead...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Rendering { public sealed partial class RayTracingShader : Object { private RayTracingShader() {} public void SetFloat...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; namespace UnityEngine { internal class SystemInfoShimBase { pu...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEngine.Scripting; using UnityEngine.Serialization; namespace UnityEngine.Events...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Windows { public static class CrashReporting { public extern static string crashReportFolder ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Jobs.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using static Unity.Collections.LowLevel.Unsafe.BurstLike; using Unity.Burst...
UnityCsReference/Runtime/Jobs/Managed/IJob.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Profiling.LowLevel { // Profiler marker usage flags. // Must be in sync with UnityProfilerMarkerFlags! [Flags] public...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // If you wish to modify this template do so and then regenerate the unity // events with the command line as shown below: // // ./jam GenerateUnityEventClasses u...
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