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# Windows ����ڸ� ���� ML-Agents Toolkit ��ġ ��� ML-Agents toolkit�� Windows 10�� �����մϴ�. �ٸ� ������ Windows ���ε� ML-Agents toolkit�� ����� �� ������ �������� �ʾҽ��ϴ�. ����, ML-Agents toolkit�� Windows VM(Bootcamp �Ǵ� ���� ó�� ȯ�� ����)�� ��� ���� �������� �ʾҽ��ϴ� . ML-Agents toolkit�� ����ϱ� ����, �Ʒ��� ����Ȱ� ó��...
ml-agents/localized_docs/KR/docs/Installation-Anaconda-Windows.md/0
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<jupyter_start><jupyter_text>ML-Agents PettingZoo Wrapper Setup<jupyter_code>#@title Install Rendering Dependencies { display-mode: "form" } #@markdown (You only need to run this code when using Colab's hosted runtime) import os from IPython.display import HTML, display def progress(value, max=100): return HTML(...
ml-agents/ml-agents-envs/colabs/Colab_PettingZoo.ipynb/0
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# @generated by generate_proto_mypy_stubs.py. Do not edit! import sys from google.protobuf.descriptor import ( EnumDescriptor as google___protobuf___descriptor___EnumDescriptor, ) from google.protobuf.message import ( Message as google___protobuf___message___Message, ) from typing import ( List as typing...
ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/command_pb2.pyi/0
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# @generated by generate_proto_mypy_stubs.py. Do not edit! import sys from google.protobuf.descriptor import ( Descriptor as google___protobuf___descriptor___Descriptor, ) from google.protobuf.message import ( Message as google___protobuf___message___Message, ) from mlagents_envs.communicator_objects.unity_r...
ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_input_pb2.pyi/0
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import glob import os import subprocess from sys import platform from typing import Optional, List from mlagents_envs.logging_util import get_logger, DEBUG from mlagents_envs.exception import UnityEnvironmentException logger = get_logger(__name__) def get_platform(): """ returns the platform of the operatin...
ml-agents/ml-agents-envs/mlagents_envs/env_utils.py/0
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from typing import Dict, Iterator, Any, List from collections.abc import Mapping from mlagents_envs.registry.base_registry_entry import BaseRegistryEntry from mlagents_envs.registry.binary_utils import ( load_local_manifest, load_remote_manifest, ) from mlagents_envs.registry.remote_registry_entry import Remote...
ml-agents/ml-agents-envs/mlagents_envs/registry/unity_env_registry.py/0
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import os import sys from setuptools import setup, find_packages from setuptools.command.install import install import mlagents_envs VERSION = mlagents_envs.__version__ EXPECTED_TAG = mlagents_envs.__release_tag__ here = os.path.abspath(os.path.dirname(__file__)) class VerifyVersionCommand(install): """ Cus...
ml-agents/ml-agents-envs/setup.py/0
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from typing import Dict, List from mlagents.trainers.settings import RunOptions from mlagents.trainers.stats import StatsWriter, StatsSummary class ExampleStatsWriter(StatsWriter): """ Example implementation of the StatsWriter abstract class. This doesn't do anything interesting, just prints the stats tha...
ml-agents/ml-agents-plugin-examples/mlagents_plugin_examples/example_stats_writer.py/0
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from typing import Dict, Any ML_AGENTS_STATS_WRITER = "mlagents.stats_writer" ML_AGENTS_TRAINER_TYPE = "mlagents.trainer_type" # TODO: the real type is Dict[str, HyperparamSettings] all_trainer_types: Dict[str, Any] = {} all_trainer_settings: Dict[str, Any] = {}
ml-agents/ml-agents/mlagents/plugins/__init__.py/0
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from typing import Dict, List, Tuple, Optional from mlagents.trainers.settings import ( EnvironmentParameterSettings, ParameterRandomizationSettings, ) from collections import defaultdict from mlagents.trainers.training_status import GlobalTrainingStatus, StatusType from mlagents_envs.logging_util import get_l...
ml-agents/ml-agents/mlagents/trainers/environment_parameter_manager.py/0
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# # Unity ML-Agents Toolkit from typing import Dict, Any, Optional, List import os import attr from mlagents.trainers.training_status import GlobalTrainingStatus, StatusType from mlagents_envs.logging_util import get_logger logger = get_logger(__name__) @attr.s(auto_attribs=True) class ModelCheckpoint: steps: in...
ml-agents/ml-agents/mlagents/trainers/policy/checkpoint_manager.py/0
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from typing import List, Tuple from mlagents_envs.base_env import ObservationSpec, DimensionProperty, ObservationType import pytest import copy import os from mlagents.trainers.settings import ( TrainerSettings, GAILSettings, CuriositySettings, RewardSignalSettings, NetworkSettings, RewardSignal...
ml-agents/ml-agents/mlagents/trainers/tests/dummy_config.py/0
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import attr import cattr import pickle import pytest import yaml from typing import Dict, List, Optional from mlagents.trainers.settings import ( RunOptions, TrainerSettings, NetworkSettings, RewardSignalType, RewardSignalSettings, CuriositySettings, EnvironmentSettings, EnvironmentPar...
ml-agents/ml-agents/mlagents/trainers/tests/test_settings.py/0
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import numpy as np from mlagents.torch_utils import torch from mlagents.trainers.buffer import AgentBuffer, BufferKey from mlagents.trainers.torch_entities.agent_action import AgentAction def test_agent_action_group_from_buffer(): buff = AgentBuffer() # Create some actions for _ in range(3): buff...
ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_agent_action.py/0
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from typing import Any import numpy as np import pytest from unittest.mock import patch from mlagents.torch_utils import torch import os from mlagents.trainers.torch_entities.components.reward_providers import ( GAILRewardProvider, create_reward_provider, ) from mlagents_envs.base_env import BehaviorSpec, Actio...
ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_reward_providers/test_gail.py/0
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from mlagents.trainers.torch_entities.components.reward_providers.base_reward_provider import ( # noqa F401 BaseRewardProvider, ) from mlagents.trainers.torch_entities.components.reward_providers.extrinsic_reward_provider import ( # noqa F401 ExtrinsicRewardProvider, ) from mlagents.trainers.torch_entities.co...
ml-agents/ml-agents/mlagents/trainers/torch_entities/components/reward_providers/__init__.py/0
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# ## ML-Agent Learning (SAC) # Contains an implementation of SAC as described in https://arxiv.org/abs/1801.01290 # and implemented in https://github.com/hill-a/stable-baselines from collections import defaultdict from typing import Dict, cast import os import numpy as np from mlagents.trainers.policy.checkpoint_mana...
ml-agents/ml-agents/mlagents/trainers/trainer/off_policy_trainer.py/0
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syntax = "proto3"; import "mlagents_envs/communicator_objects/agent_info.proto"; import "mlagents_envs/communicator_objects/agent_action.proto"; option csharp_namespace = "Unity.MLAgents.CommunicatorObjects"; package communicator_objects; message AgentInfoActionPairProto { AgentInfoProto agent_info = 1; Agen...
ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/agent_info_action_pair.proto/0
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syntax = "proto3"; import "mlagents_envs/communicator_objects/agent_action.proto"; import "mlagents_envs/communicator_objects/command.proto"; option csharp_namespace = "Unity.MLAgents.CommunicatorObjects"; package communicator_objects; message UnityRLInputProto { message ListAgentActionProto { repeat...
ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_rl_input.proto/0
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fileFormatVersion: 2 guid: 6d2d240998b7a9a44b7402136c946623 folderAsset: yes DefaultImporter: userData:
xLua/Assets/XLua.meta/0
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using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using XLua; /// <summary> /// xLua 默认配置 /// </summary> static class XLuaUnityDefaultConfig { #if UNITY_2022_1_OR_NEWER static bool IsSpanType(Type type) { if (!t...
xLua/Assets/XLua/Editor/XLuaUnityDefaultConfig.cs/0
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fileFormatVersion: 2 guid: 213d1592ca01d9a4fba0477875fcd2ef timeCreated: 1489371350 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant:
xLua/Assets/XLua/Examples/10_SignatureLoader/otherfiles/signatured1.lua.meta/0
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 Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2013 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XLua.Mini", "XLua.Mini.csproj", "{9A2C7D34-0697-31AB-4FD5-E250BB7E0F00}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XLuaGenerate", "XLuaGenerate.csproj", "{6A24C3A...
xLua/General/vs2013/XLua.sln/0
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xLua/Test/PrefTest/xLuaPerfTest/PeformentTestConfig.cs.meta/0
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xLua/Test/UnitTest/StreamingAssets/ltest/loutput.lua.meta/0
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@rem Script to build Lua under "Visual Studio .NET Command Prompt". @rem Do not run from this directory; run it from the toplevel: etc\luavs.bat . @rem It creates lua51.dll, lua51.lib, lua.exe, and luac.exe in src. @rem (contributed by David Manura and Mike Pall) @setlocal @set MYCOMPILE=cl /nologo /MD /O2 /W3 /c /D_C...
xLua/build/lua-5.1.5/etc/luavs.bat/0
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/* ** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $ ** Stack and Call structure of Lua ** See Copyright Notice in lua.h */ #ifndef ldo_h #define ldo_h #include "lobject.h" #include "lstate.h" #include "lzio.h" #define luaD_checkstack(L,n) \ if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(T...
xLua/build/lua-5.1.5/src/ldo.h/0
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/* ** $Id: lobject.h,v 2.20.1.2 2008/08/06 13:29:48 roberto Exp $ ** Type definitions for Lua objects ** See Copyright Notice in lua.h */ #ifndef lobject_h #define lobject_h #include <stdarg.h> #include "llimits.h" #include "lua.h" /* tags for values visible from Lua */ #define LAST_TAG LUA_TTHREAD #define NUM...
xLua/build/lua-5.1.5/src/lobject.h/0
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/* ** $Id: lua.c,v 1.160.1.2 2007/12/28 15:32:23 roberto Exp $ ** Lua stand-alone interpreter ** See Copyright Notice in lua.h */ #include <signal.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #define lua_c #include "lua.h" #include "lauxlib.h" #include "lualib.h" static lua_State *globalL = NUL...
xLua/build/lua-5.1.5/src/lua.c/0
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# - Try to find Readline # Once done this will define # READLINE_FOUND - System has readline # READLINE_INCLUDE_DIRS - The readline include directories # READLINE_LIBRARIES - The libraries needed to use readline # READLINE_DEFINITIONS - Compiler switches required for using readline find_package ( PkgConfig ) pkg_c...
xLua/build/lua-5.3.3/cmake/FindReadline.cmake/0
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/* ** $Id: ldebug.h $ ** Auxiliary functions from Debug Interface module ** See Copyright Notice in lua.h */ #ifndef ldebug_h #define ldebug_h #include "lstate.h" #define pcRel(pc, p) (cast_int((pc) - (p)->code) - 1) /* Active Lua function (given call info) */ #define ci_func(ci) (clLvalue(s2v((ci)->func))) #...
xLua/build/lua-5.4.1/src/ldebug.h/0
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/* ** $Id: lmem.h $ ** Interface to Memory Manager ** See Copyright Notice in lua.h */ #ifndef lmem_h #define lmem_h #include <stddef.h> #include "llimits.h" #include "lua.h" #define luaM_error(L) luaD_throw(L, LUA_ERRMEM) /* ** This macro tests whether it is safe to multiply 'n' by the size of ** type 't' with...
xLua/build/lua-5.4.1/src/lmem.h/0
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/* ** $Id: ltable.c $ ** Lua tables (hash) ** See Copyright Notice in lua.h */ #define ltable_c #define LUA_CORE #include "lprefix.h" /* ** Implementation of tables (aka arrays, objects, or hash tables). ** Tables keep its elements in two parts: an array part and a hash part. ** Non-negative integer keys are all ca...
xLua/build/lua-5.4.1/src/ltable.c/0
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------------------------------------------------------------------------------ -- DynASM MIPS module. -- -- Copyright (C) 2005-2016 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: local _i...
xLua/build/luajit-2.1.0b2/dynasm/dasm_mips.lua/0
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---------------------------------------------------------------------------- -- LuaJIT profiler. -- -- Copyright (C) 2005-2016 Mike Pall. All rights reserved. -- Released under the MIT license. See Copyright Notice in luajit.h ---------------------------------------------------------------------------- -- -- This modul...
xLua/build/luajit-2.1.0b2/src/jit/p.lua/0
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/* ** Error handling. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #define lj_err_c #define LUA_CORE #include "lj_obj.h" #include "lj_err.h" #include "lj_debug.h" #include "lj_str.h" #include "lj_func.h" #include "lj_state.h" #include "lj_frame.h" #include "lj_ff.h" #include "lj_trace.h" ...
xLua/build/luajit-2.1.0b2/src/lj_err.c/0
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/* ** Userdata handling. ** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h */ #define lj_udata_c #define LUA_CORE #include "lj_obj.h" #include "lj_gc.h" #include "lj_udata.h" GCudata *lj_udata_new(lua_State *L, MSize sz, GCtab *env) { GCudata *ud = lj_mem_newt(L, sizeof(GCudata) + sz, GCudata)...
xLua/build/luajit-2.1.0b2/src/lj_udata.c/0
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<!DOCTYPE html> <html> <head> <title>Status</title> <meta charset="utf-8"> <meta name="Copyright" content="Copyright (C) 2005-2021"> <meta name="Language" content="en"> <link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> <link rel="stylesheet" type="text/css" href="bluequad-print.css" media="prin...
xLua/build/luajit-2.1.0b3/doc/status.html/0
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/* ** LuaJIT VM builder: PE object emitter. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h ** ** Only used for building on Windows, since we cannot assume the presence ** of a suitable assembler. The host and target byte order must match. */ #include "buildvm.h" #include "lj_bc.h" #if LJ_TARGE...
xLua/build/luajit-2.1.0b3/src/host/buildvm_peobj.c/0
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/* ** PPC IR assembler (SSA IR -> machine code). ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ /* -- Register allocator extensions --------------------------------------- */ /* Allocate a register with a hint. */ static Reg ra_hintalloc(ASMState *as, IRRef ref, Reg hint, RegSet allow) { ...
xLua/build/luajit-2.1.0b3/src/lj_asm_ppc.h/0
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/* ** String scanning. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #ifndef _LJ_STRSCAN_H #define _LJ_STRSCAN_H #include "lj_obj.h" /* Options for accepted/returned formats. */ #define STRSCAN_OPT_TOINT 0x01 /* Convert to int32_t, if possible. */ #define STRSCAN_OPT_TONUM 0x02 /* Alway...
xLua/build/luajit-2.1.0b3/src/lj_strscan.h/0
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/* ** VM event handling. ** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h */ #include <stdio.h> #define lj_vmevent_c #define LUA_CORE #include "lj_obj.h" #include "lj_str.h" #include "lj_tab.h" #include "lj_state.h" #include "lj_dispatch.h" #include "lj_vm.h" #include "lj_vmevent.h" ptrdiff_t ...
xLua/build/luajit-2.1.0b3/src/lj_vmevent.c/0
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|// Low-level VM code for MIPS CPUs. |// Bytecode interpreter, fast functions and helper functions. |// Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h |// |// MIPS soft-float support contributed by Djordje Kovacevic and |// Stefan Pejic from RT-RK.com, sponsored by Cisco Systems, Inc. | |.arch mips...
xLua/build/luajit-2.1.0b3/src/vm_mips.dasc/0
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local ffi = require "ffi" ffi.cdef[[ #pragma pack(push, 1) typedef struct { char x; double y; } foo; #pragma pack(pop) ]] assert(ffi.sizeof("foo") == 9)
xLua/build/luajit-2.1.0b3/src/x64/test/unit/ffi/test_pragma_pack_pushpop.lua/0
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#ifndef LUASOCKET_H #define LUASOCKET_H /*=========================================================================*\ * LuaSocket toolkit * Networking support for the Lua language * Diego Nehab * 9/11/1999 \*=========================================================================*/ #include "lua.h" /*----------------...
xLua/build/luasocket/luasocket.h/0
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#ifndef UDP_H #define UDP_H /*=========================================================================*\ * UDP object * LuaSocket toolkit * * The udp.h module provides LuaSocket with support for UDP protocol * (AF_INET, SOCK_DGRAM). * * Two classes are defined: connected and unconnected. UDP objects are * originally u...
xLua/build/luasocket/udp.h/0
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cd luajit-2.1.0b3 make clean make CC="gcc -m32" cd .. mkdir -p build_linux32_lj && cd build_linux32_lj cmake -DUSING_LUAJIT=ON -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_SHARED_LINKER_FLAGS=-m32 ../ cd .. cmake --build build_linux32_lj --config Release
xLua/build/make_linux32_luajit.sh/0
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@echo off call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" echo Swtich to x64 build env cd %~dp0\luajit-2.1.0b3\src call msvcbuild_mt.bat static cd ..\.. mkdir build_lj64 & pushd build_lj64 cmake -DUSING_LUAJIT=ON -G "Visual Studio 16 2019" -A x64 .. IF %ERRORLEVEL...
xLua/build/make_win64_luajit.bat/0
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body, footer, header, h1, h2, h3, h4, h5, h6, hr, p, blockquote, dl, dt, dd, ul, ol, li, form, fieldset, legend, button, input, textarea, th, td { margin: 0; padding: 0; } text-align center { -webkit-text-size-adjust: none; color: #3d9cff; } body, button, input, select, textarea, ol, p, blockquote, dl, dt, dd, ...
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<!DOCTYPE html> <html lang="en"> <head> <title>FAQ — XLua</title> <meta charset="utf-8"> <meta name="description" content="XLua"> <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"> <link rel="stylesheet" href="/xLua/public/css/page.css"> ...
xLua/docs/public/v1/guide/faq.html/0
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module.exports = function(hljs) { var KEYWORDS = { keyword: // Normal keywords. 'abstract as base bool break byte case catch char checked const continue decimal ' + 'default delegate do double enum event explicit extern finally fixed float ' + 'for foreach goto if implicit in int interface...
xLua/docs/source/patch/highlight.js/lib/languages/cs.js/0
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site_description: "XLua" github: https://github.com/Tencent/xLua modify_github: https://github.com/Tencent/xLua/tree/master/docs/source/src/ copyright: © Copyright 2017 Tencent All Rights Reserved copyright_desc: Tencent 2017
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/* (C) 2019 David Lettier lettier.com */ #version 150 uniform sampler2D colorTexture; uniform vec2 enabled; out vec4 fragColor; void main() { int size = 3; float separation = 4.0; float threshold = 0.6; float amount = 0.6; if (enabled.x != 1 || size <= 0) { fragColor = vec4(0); return; ...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/bloom.frag/0
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/* (C) 2019 David Lettier lettier.com */ #version 150 uniform struct { vec4 diffuse ; } p3d_Material; out vec4 fragColor; void main() { fragColor = p3d_Material.diffuse; }
3d-game-shaders-for-beginners/demonstration/shaders/fragment/material-diffuse.frag/0
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/* (C) 2019 David Lettier lettier.com */ #version 150 #define NUM_SAMPLES 8 #define NUM_NOISE 4 uniform mat4 lensProjection; uniform vec3 samples[NUM_SAMPLES]; uniform vec3 noise[NUM_NOISE]; uniform sampler2D positionTexture; uniform sampler2D normalTexture; uniform vec2 enabled; out vec4 fragColor; void ...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/ssao.frag/0
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<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi...
3d-game-shaders-for-beginners/docs/outlining.html/0
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[:arrow_backward:](fog.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](bloom.md) # 3D Game Shaders For Beginners ## Blur <p align="center"> <img src="https://i.imgur.com/b5vw2AJ.gif" alt="Kuwahara Filter" title="Kuwahara Filter"> </p> The need to blur t...
3d-game-shaders-for-beginners/sections/blur.md/0
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[:arrow_backward:](ssao.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](chromatic-aberration.md) # 3D Game Shaders For Beginners ## Motion Blur <p align="center"> <img src="https://i.imgur.com/eTnhpLr.gif" alt="Motion Blur" title="Motion Blur"> </p> To ...
3d-game-shaders-for-beginners/sections/motion-blur.md/0
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# Skip json.hpp since it is copied directly from external repo AirLib/include/common/common_utils/json.hpp
AirSim/.clang-format-ignore/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_VehicleApiBase_hpp #define air_VehicleApiBase_hpp #include "common/CommonStructs.hpp" #include "common/UpdatableObject.hpp" #include "common/Common.hpp" #include "common/Waiter.hpp" #include "safety/SafetyEval....
AirSim/AirLib/include/api/VehicleApiBase.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_ImageCaptureBase_hpp #define air_ImageCaptureBase_hpp #include "common/Common.hpp" #include "common/common_utils/EnumFlags.hpp" namespace msr { namespace airlib { // This is an abstraction for cameras ass...
AirSim/AirLib/include/common/ImageCaptureBase.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_ExceptionsUtils_hpp #define air_ExceptionsUtils_hpp //print exception stack trace //from: http://stackoverflow.com/a/11674810/207661 #ifdef __GNUC__ #pragma GCC diagnostic push #pragma GCC diagnostic ignored ...
AirSim/AirLib/include/common/common_utils/ExceptionUtils.hpp/0
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/* ***************************************************************************** * * * Platform Independent * * Bitmap Image Reader Writer Library * * ...
AirSim/AirLib/include/common/common_utils/bitmap_image.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef airsim_core_World_hpp #define airsim_core_World_hpp #include <functional> #include "common/Common.hpp" #include "common/UpdatableContainer.hpp" #include "PhysicsEngineBase.hpp" #include "PhysicsBody.hpp" #include "...
AirSim/AirLib/include/physics/World.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_Gps_hpp #define msr_airlib_Gps_hpp #include <random> #include "common/Common.hpp" #include "GpsSimpleParams.hpp" #include "GpsBase.hpp" #include "common/FirstOrderFilter.hpp" #include "common/FrequencyLi...
AirSim/AirLib/include/sensors/gps/GpsSimple.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_ArduRoverCarController_hpp #define msr_airlib_ArduRoverCarController_hpp #include "vehicles/car/api/CarApiBase.hpp" #include "sensors/SensorCollection.hpp" #include "common/Common.hpp" #include "common/...
AirSim/AirLib/include/vehicles/car/firmwares/ardurover/ArduRoverApi.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_MavLinkDroneController_hpp #define msr_airlib_MavLinkDroneController_hpp #include "MavLinkConnection.hpp" #include "MavLinkMessages.hpp" #include "MavLinkNode.hpp" #include "MavLinkVehicle.hpp" #include ...
AirSim/AirLib/include/vehicles/multirotor/firmwares/mavlink/MavLinkMultirotorApi.hpp/0
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#pragma once #include "interfaces/CommonStructs.hpp" namespace simple_flight { struct Params { public: static float min_armed_throttle() { static float val = 0.1f; return val; } //this should match up with target board //simulation board should respect possible values struct ...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/Params.hpp/0
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#pragma once #include <cstdint> #include "IUpdatable.hpp" #include "IGoal.hpp" #include "IStateEstimator.hpp" #include "IBoardClock.hpp" namespace simple_flight { class IController : public IUpdatable { public: virtual void initialize(const IGoal* goal, const IStateEstimator* state_estimator) = 0; virtual co...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IController.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. //in header only mode, control library is not available #ifndef AIRLIB_HEADER_ONLY //RPC code requires C++14. If build system like Unreal doesn't support it then use compiled binaries #ifndef AIRLIB_NO_RPC //if using Unreal...
AirSim/AirLib/src/vehicles/multirotor/api/MultirotorRpcLibServer.cpp/0
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# Changelog This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/CHANGELOG.md).
AirSim/CHANGELOG.md/0
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ECHO OFF SET NUM=1000 SET AIRSIMPATH=E:\AirSimBinaries SET DATAPATH=D:\Data\AirSim SET EXE=DataCollectorSGM.exe mkdir %DATAPATH% START /I %AIRSIMPATH%\Africa\Africa_001.exe -windowed TIMEOUT 30 & REM Waits 30 seconds START /B /wait %EXE% %NUM% %DATAPATH%\AA TIMEOUT 10 & REM Waits 10 seconds TASKKILL /F /IM Africa_001...
AirSim/Examples/DataCollection/exe/getData.bat/0
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" /> <PropertyGroup> <ShowAllFiles>true</Show...
AirSim/HelloCar/HelloCar.vcxproj/0
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using LogViewer.Utilities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sy...
AirSim/LogViewer/LogViewer/Controls/AppSettings.xaml.cs/0
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using LogViewer.Utilities; using System.Windows; using System.Windows.Input; namespace LogViewer.Controls { class ScrollViewerLite : ScrollViewer { Border ...
AirSim/LogViewer/LogViewer/Controls/ScrollViewerLite.cs/0
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using System.Collections.Generic; using System.Linq; namespace LogViewer.Model { /// <summary> /// This class is used to provide schema information about the IDataLog, notice it is hierarchical, so it can /// be bound to a Tree control so user can drill into log item data at any level, the selected items...
AirSim/LogViewer/LogViewer/Model/LogItemSchema.cs/0
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using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Windows; namespace LogViewer.Utilities { public static class MathHelpers { /// <summary> /// Return the Mean of the given numbers. /// </summary> public ...
AirSim/LogViewer/LogViewer/Utilities/MathHelpers.cs/0
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using Microsoft.Networking.Mavlink; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.NetworkInformation; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Microsoft.Networking { ...
AirSim/LogViewer/Networking/UdpPort.cs/0
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<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="Source Files"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx...
AirSim/MavLinkCom/MavLinkMoCap/MavLinkMoCap.vcxproj.filters/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // PX4.cpp : Defines the entry point for the console application. #include "Utils.hpp" #include "FileSystem.hpp" #include "MavLinkTcpServer.hpp" #include "MavLinkConnection.hpp" #include "MavLinkVehicle.hpp" #include "MavL...
AirSim/MavLinkCom/MavLinkTest/main.cpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef commn_utils_type_utils_hpp #define commn_utils_type_utils_hpp #include <type_traits> #include <valarray> namespace mavlink_utils { namespace type_utils { //from: https://raw.githubusercontent.com/louisdx/cxx-p...
AirSim/MavLinkCom/common_utils/type_utils.hpp/0
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#pragma once // clang-format off #if defined(MAVLINK_USE_CXX_NAMESPACE) namespace mavlink { #elif defined(__cplusplus) extern "C" { #endif // Visual Studio versions before 2010 don't have stdint.h, so we just error out. #if (defined _MSC_VER) && (_MSC_VER < 1600) #error "The C-MAVLink implementation requires Visual S...
AirSim/MavLinkCom/mavlink/checksum.h/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "StrictMode.hpp" STRICT_MODE_OFF #define MAVLINK_PACKED #include "../mavlink/common/mavlink.h" #include "../mavlink/mavlink_types.h" #include "../mavlink/mavlink_helpers.h" STRICT_MODE_ON #include "MavLinkConnect...
AirSim/MavLinkCom/src/MavLinkMessageBase.cpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "MavLinkTcpServerImpl.hpp" #include "../serial_com/TcpClientPort.hpp" using namespace mavlinkcom_impl; MavLinkTcpServerImpl::MavLinkTcpServerImpl(const std::string& local_addr, int local_port) { local_address...
AirSim/MavLinkCom/src/impl/MavLinkTcpServerImpl.cpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "Utils.hpp" #include "TcpClientPort.hpp" #include <stdio.h> #include <string.h> #include "SocketInit.hpp" #include "wifi.h" using namespace mavlink_utils; #ifdef _WIN32 // windows #ifndef WIN32_LEAN_AND_MEAN #def...
AirSim/MavLinkCom/src/serial_com/TcpClientPort.cpp/0
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import numpy as np #pip install numpy import math import time import sys import os import inspect import types import re import logging from .types import * def string_to_uint8_array(bstr): return np.fromstring(bstr, np.uint8) def string_to_float_array(bstr): return np.fromstring(bstr, np.float32) ...
AirSim/PythonClient/airsim/utils.py/0
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import numpy import cv2 import time import sys import os import random import glob from airsim import * def rotation_matrix_from_angles(pry): pitch = pry[0] roll = pry[1] yaw = pry[2] sy = numpy.sin(yaw) cy = numpy.cos(yaw) sp = numpy.sin(pitch) cp = numpy.cos(pitch) sr = numpy.sin(roll...
AirSim/PythonClient/computer_vision/capture_ir_segmentation.py/0
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# Minimal makefile for Sphinx documentation # # You can set these variables from the command line. SPHINXOPTS = SPHINXBUILD = sphinx-build SOURCEDIR = . BUILDDIR = _build # Put it first so that "make" without argument is like "make help". help: @$(SPHINXBUILD) -M help "$(SOURCEDIR)" "$(BUILDDIR)" $(SPH...
AirSim/PythonClient/docs/Makefile/0
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# Imitation Learning This section is about training a model to steer our Formula car using imitation learning. The code in this section is based on the [Autonomous Driving Cookbook](https://github.com/Microsoft/AutonomousDrivingCookbook/tree/master/AirSimE2EDeepLearning) from Airsim and it's highly recommended to ...
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import airsim from datetime import datetime ''' Simple script with settings to create a high-resolution camera, and fetching it Settings used- { "SettingsVersion": 1.2, "SimMode": "Multirotor", "Vehicles" : { "Drone1" : { "VehicleType" : "SimpleFlight", "AutoCreate" : true,...
AirSim/PythonClient/multirotor/high_res_camera.py/0
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# Please add "EnableTrace": true to your setting.json as shown below # { # "SettingsVersion": 1.2, # "SimMode": "Multirotor", # "Vehicles": { # "Drone": { # "VehicleType": "SimpleFlight", # "EnableTrace": true # } # } # } import setup_path import airsim import time # conne...
AirSim/PythonClient/multirotor/set_trace_line.py/0
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import setup_path import gym import airgym import time from stable_baselines3 import DQN from stable_baselines3.common.monitor import Monitor from stable_baselines3.common.vec_env import DummyVecEnv, VecTransposeImage from stable_baselines3.common.evaluation import evaluate_policy from stable_baselines3.common.callbac...
AirSim/PythonClient/reinforcement_learning/dqn_car.py/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // by Sudipta Sinha // adapted for AirSim by Matthias Mueller #pragma once #include "../sgmstereo/sgmstereo.h" #include "SGMOptions.h" #include <vector> class CStateStereo { private: float downSampleFactor; std::s...
AirSim/SGM/src/stereoPipeline/StateStereo.h/0
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#include "SimHUD.h" #include "../PInvokeWrapper.h" #include "../Vehicles/Car/SimModeCar.h" #include "../Vehicles/Multirotor/SimModeWorldMultiRotor.h" SimHUD::SimHUD(std::string sim_mode_name, int port_number) : sim_mode_name_(sim_mode_name), port_number_(port_number) { server_started_Successfully_ = false; } ...
AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimHUD/SimHUD.cpp/0
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#include "CarPawn.h" #define LOCTEXT_NAMESPACE "VehiclePawn" CarPawn::CarPawn(std::string car_name) : car_name_(car_name) { is_low_friction_ = false; } #undef LOCTEXT_NAMESPACE
AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawn.cpp/0
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#include "WorldSimApi.h" #include "PInvokeWrapper.h" #include "UnityUtilities.hpp" WorldSimApi::WorldSimApi(SimModeBase* simmode) : simmode_(simmode) { } WorldSimApi::~WorldSimApi() { } bool WorldSimApi::isPaused() const { return simmode_->isPaused(); } void WorldSimApi::reset() { simmode_->reset(); } ...
AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/WorldSimApi.cpp/0
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