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using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; // Script handling the Demo scene of CartoonFX particles. public class CFX2_Demo : MonoBehaviour { public bool orderedSpawns = true; public float step = 1.0f; public float range = 5.0f; private floa...
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using UnityEngine; using System.Collections; public class CFX_Demo_RandomDir : MonoBehaviour { public Vector3 min = new Vector3(0,0,0); public Vector3 max = new Vector3(0,360,0); void Awake () { this.transform.eulerAngles = new Vector3(Random.Range(min.x,max.x),Random.Range(min.y,max.y),Random.Range(min.z,max....
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# FAQ ## xLua发布包怎么用? xLua目前以zip包形式发布,在工程目录下解压即可。 ## xLua可以放别的目录吗? 可以,但生成代码目录需要配置一下(默认放Assets\XLua\Gen目录),具体可以看《XLua的配置.doc》的GenPath配置介绍。 更改目录要注意的是:生成代码和xLua核心代码必须在同一程序集。如果你要用热补丁特性,xLua核心代码必须在Assembly-CSharp程序集。 ## xLua的配置 如果你用的是lua编程,你可能需要把一些频繁访问的类配置到LuaCallCSharp,这些类的成员如果有条件编译(大多数情况下是UNITY_EDITOR)的话,你需要通过BlackL...
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// // AntiAddictionUI.h // AntiAddictionUI // // Created by jessy on 2021/9/17. // #import <Foundation/Foundation.h> //! Project version number for AntiAddictionUI. FOUNDATION_EXPORT double AntiAddictionUIVersionNumber; //! Project version string for AntiAddictionUI. FOUNDATION_EXPORT const unsigned char AntiAddi...
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using LC.Newtonsoft.Json; using TapTap.AntiAddiction.Model; namespace TapTap.AntiAddiction { public class PlayableResult { internal static readonly int ADULT = 0; internal static readonly int NIGHT_STRICT = 1; internal static readonly int TIME_LIMIT = 2; private static readon...
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using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Reflection; using Localization.AntiAddiction; using TapSDK.UI; using TapTap.AntiAddiction.Model; using TapTap.AntiAddiction.Internal.Http; using UnityEngine; using Network = TapTap.AntiAddiction.Internal.Network; namespace TapTa...
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// // TapDelegate.m // Unity-iPhone // // Created by xe on 2021/7/14. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import <UserNotifications/UserNotifications.h> #include "AppDelegateListener.h" #include "LifeCycleListener.h" #import "TapCommonDelegate.h" #import <TapCommonSDK/TDSHandleUrl.h> @imp...
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// // NSData+JSON.h // NativeApp // // Created by JiangJiahao on 2018/3/9. // Copyright © 2018年 JiangJiahao. All rights reserved. // #import <Foundation/Foundation.h> @interface NSData (JSON) - (NSArray *)tds_arrayFromJsonData; - (NSDictionary *)tds_dictionaryFromJsonData; - (NSString *)tds_stringFromData; - ...
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