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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
// Script handling the Demo scene of CartoonFX particles.
public class CFX2_Demo : MonoBehaviour
{
public bool orderedSpawns = true;
public float step = 1.0f;
public float range = 5.0f;
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using UnityEngine;
using System.Collections;
public class CFX_Demo_RandomDir : MonoBehaviour
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void Awake ()
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# FAQ
## xLua发布包怎么用?
xLua目前以zip包形式发布,在工程目录下解压即可。
## xLua可以放别的目录吗?
可以,但生成代码目录需要配置一下(默认放Assets\XLua\Gen目录),具体可以看《XLua的配置.doc》的GenPath配置介绍。
更改目录要注意的是:生成代码和xLua核心代码必须在同一程序集。如果你要用热补丁特性,xLua核心代码必须在Assembly-CSharp程序集。
## xLua的配置
如果你用的是lua编程,你可能需要把一些频繁访问的类配置到LuaCallCSharp,这些类的成员如果有条件编译(大多数情况下是UNITY_EDITOR)的话,你需要通过BlackL... | jynew/jyx2/Assets/XLua/Doc/faq.md/0 | {
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//
// AntiAddictionUI.h
// AntiAddictionUI
//
// Created by jessy on 2021/9/17.
//
#import <Foundation/Foundation.h>
//! Project version number for AntiAddictionUI.
FOUNDATION_EXPORT double AntiAddictionUIVersionNumber;
//! Project version string for AntiAddictionUI.
FOUNDATION_EXPORT const unsigned char AntiAddi... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/AntiAddictionUI.framework/Headers/AntiAddictionUI.h/0 | {
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"repo_id": "jynew",
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>taptap</key>
<dict>
<key>client_id</key>
<string>6Rap5XF2ncLQB2oIiW</string>
</dict>
<key>NSPhotoLibraryUsageDescription</key>
<string>... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Plugins/iOS/TDS-Info.plist/0 | {
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"repo_id": "jynew",
"token_count": 349
} | 1,788 |
%YAML 1.1
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"file_path": "jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Resources/Prefabs/Mobile/TapTapAntiAddictionRetryAlert.prefab",
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"repo_id": "jynew",
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using LC.Newtonsoft.Json;
using TapTap.AntiAddiction.Model;
namespace TapTap.AntiAddiction
{
public class PlayableResult
{
internal static readonly int ADULT = 0;
internal static readonly int NIGHT_STRICT = 1;
internal static readonly int TIME_LIMIT = 2;
private static readon... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Model/Playable.cs/0 | {
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} | 1,793 |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Reflection;
using Localization.AntiAddiction;
using TapSDK.UI;
using TapTap.AntiAddiction.Model;
using TapTap.AntiAddiction.Internal.Http;
using UnityEngine;
using Network = TapTap.AntiAddiction.Internal.Network;
namespace TapTa... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/TapTapAntiAddictionManager.cs/0 | {
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{
"runtimeTarget": {
"name": ".NETStandard,Version=v2.0/",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETStandard,Version=v2.0": {},
".NETStandard,Version=v2.0/": {
"TapTap.Common/1.0.0": {
"dependencies": {
"NETStandard.Library": "2.0.3",
"Unit... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/TapTap.Common.deps.json/0 | {
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"repo_id": "jynew",
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} | 1,796 |
//
// TapDelegate.m
// Unity-iPhone
//
// Created by xe on 2021/7/14.
//
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <UserNotifications/UserNotifications.h>
#include "AppDelegateListener.h"
#include "LifeCycleListener.h"
#import "TapCommonDelegate.h"
#import <TapCommonSDK/TDSHandleUrl.h>
@imp... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonDelegate.mm/0 | {
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//
// NSData+JSON.h
// NativeApp
//
// Created by JiangJiahao on 2018/3/9.
// Copyright © 2018年 JiangJiahao. All rights reserved.
//
#import <Foundation/Foundation.h>
@interface NSData (JSON)
- (NSArray *)tds_arrayFromJsonData;
- (NSDictionary *)tds_dictionaryFromJsonData;
- (NSString *)tds_stringFromData;
- ... | jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/NSData+Tools.h/0 | {
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