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// // NSString+Tools.h // TDS // // Created by JiangJiahao on 2018/4/24. // Copyright © 2018年 dyy. All rights reserved. // #import <Foundation/Foundation.h> @interface NSString (Tools) - (NSString *)tds_URLEncodedString; - (NSString *)tds_URLDecodedString; ///反转字符串 - (NSString *)tds_reverse; // MD5 hash of the f...
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// // XDGAutoLayout.h // XDG // // Created by JiangJiahao on 2020/8/20. // Copyright © 2020 JiangJiahao. All rights reserved. // 简单自动布局类 #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface TDSAutoLayout : NSObject + (void)openAutoLayout:(UIView *)targetView; + (void)saf...
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// // Command.h // EngineBridge // // Created by xe on 2020/9/28. // Copyright © 2020 xe. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface TDSCommand : NSObject @property (nonatomic,copy) NSString* service; @property (nonatomic,copy) NSString* method; @property (nona...
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// // TDSDebounce.h // TDSCommon // // Created by JiangJiahao on 2021/3/22. // #import <Foundation/Foundation.h> /** 自定管理执行与释放时,标记调用来源: 对象/类地址_方法名_调用行数 */ #define TDSDebunceKey [NSString stringWithFormat:@"%p_%s_%d",self,__func__,__LINE__] #define TDSDebunceKeyAppendCustom(customKey) [NSString stringWithFormat:@"...
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// // HttpResult.h // // Created by JiangJiahao on 2018/3/9. // Copyright © 2018年 JiangJiahao. All rights reserved. // #import <Foundation/Foundation.h> @interface TDSHttpResult : NSObject @property (nonatomic,strong) NSData *data; @property (nonatomic,strong) NSURLResponse *response; @property (nonatomic,strong)...
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// // TDSLoggerService.h // TDSCommon // // Created by Insomnia on 2020/10/30. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface TDSLoggerService : NSObject + (void)log:(NSString *)config tag:(NSString *)tag message:(NSString *)message; @end NS_ASSUME_NONNULL_END
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// // TDSNetSubscriber.h // TDSCommon // // Created by Insomnia on 2020/10/22. // #import <Foundation/Foundation.h> @protocol TDSNetSubscriber <NSObject> @optional - (void)sendSuccess:(nullable id)value; - (void)sendFailure:(nullable NSError *)error; - (void)sendProgress:(nullable id)progress; @end NS_ASSUME_...
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// // TDSRouter.h // TDSCommon // // Created by Insomnia on 2020/11/27. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN extern NSString *const TDSRouterURL; extern NSString *const TDSRouterResp; extern NSString *const TDSRouterParams; typedef void (^TDSRouterHandler)(NSDictionary *params); typedef ...
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////////////////////////////////////////////////////////////////////////////////////////////////// // // TDSWSSecurity.h // // Created by Austin and Dalton Cherry on on 9/3/15. // Copyright (c) 2014-2017 Austin Cherry. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this fi...
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// // TapAuthResult.h // TapCommonSDK // // Created by 黄驿峰 on 2022/1/27. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TapAuthAccessToken.h> typedef NS_ENUM(NSInteger, TapAuthResultType) { TapAuthResultTypeSuccess, TapAuthResultTypeCancel, TapAuthResultTypeError, }; NS_ASSUME_NONNULL_BEGI...
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// // TapDBDynamicPropertiesProxy.h // TapDB // // Created by xe on 2021/4/13. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TapPropertiesDelegateProxy.h> NS_ASSUME_NONNULL_BEGIN @interface TapPropertiesHolder : NSObject @property NSMutableDictionary<NSString*,TapPropertiesDelegateProxy*> *dic; + (...
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using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace TapSDK.UI { public enum ELanguageType { cn = 1, en = 2, fr = 3, } public class LocalizationMgr: Singleton<LocalizationMgr> { private E...
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namespace TapSDK.UI { public interface IOpenPanelParameter {} }
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// <auto-generated /> // // To parse this JSON data, add NuGet 'LC.Newtonsoft.Json' then do: // // using Localization.AntiAddiction; // // var antiAddictionLocalizationItems = AntiAddictionLocalizationItems.FromJson(jsonString); namespace Localization.AntiAddiction { using System; using System.Collection...
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test_editors: - version: 2023.2 test_platforms: - name: win type: Unity::VM image: package-ci/win11:v4 flavor: b1.large --- {% for editor in test_editors %} {% for platform in test_platforms %} promotion_test_{{ platform.name }}_{{ editor.version }}: name : Promotion Test {{ editor.version }} on {{ p...
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using UnityEngine; using Unity.MLAgents; using Unity.MLAgents.Actuators; using Unity.MLAgentsExamples; using Unity.MLAgents.Sensors; using Random = UnityEngine.Random; [RequireComponent(typeof(JointDriveController))] // Required to set joint forces public class CrawlerAgent : Agent { [Header("Walk Speed")] [R...
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using System.Collections.Generic; using Unity.MLAgents; using UnityEngine; public class SoccerEnvController : MonoBehaviour { [System.Serializable] public class PlayerInfo { public AgentSoccer Agent; [HideInInspector] public Vector3 StartingPos; [HideInInspector] pub...
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# Extending Grid Sensors ## Overview Grid Sensor provides a 2D observation that detects objects around an agent from a top-down view. Compared to RayCasts, it receives a full observation in a grid area without gaps, and the detection is not blocked by objects around the agents. This gives a more granular view while re...
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using System; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Extensions.Sensors { /// <summary> /// Settings that define the observations generated for physics-based sensors. /// </summary> [Serializable] public struct PhysicsSensorSettings { /// <summary> /// Whether to...
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using UnityEngine; using NUnit.Framework; using Unity.MLAgents.Extensions.Sensors; namespace Unity.MLAgents.Extensions.Tests.Sensors { public class RigidBodyPoseExtractorTests { [TearDown] public void RemoveGameObjects() { var objects = GameObject.FindObjectsOfType<GameObjec...
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# About ML-Agents package (`com.unity.ml-agents`) The _ML-Agents_ package contains the primary C# SDK for the [Unity ML-Agents Toolkit]. The package allows you to convert any Unity scene into a learning environment and train character behaviors using a variety of machine learning algorithms. Additionally, it allows y...
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using UnityEngine; using UnityEditor; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Editor { internal class RayPerceptionSensorComponentBaseEditor : UnityEditor.Editor { bool m_RequireSensorUpdate; protected void OnRayPerceptionInspectorGUI(bool is3d) { #if !MLA_UNITY_PHYSICS_...
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using System; using System.Collections.Generic; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Analytics { internal struct InferenceEvent { /// <summary> /// Hash of the BehaviorName. /// </summary> public string BehaviorName; publ...
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using System; using System.Collections.Generic; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; namespace Unity.MLAgents { public struct CommunicatorInitParameters { /// <summary> /// Port to listen for connections on. /// </summary> public int port; /// <...
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using System.Collections.Generic; using Unity.Sentis; using UnityEngine.Profiling; using Unity.MLAgents.Actuators; using Unity.MLAgents.Policies; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Inference { internal struct AgentInfoSensorsPair { public AgentInfo agentInfo; public List<ISe...
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using System; using System.Collections.Generic; using System.Linq; using Unity.Sentis; using Unity.MLAgents.Inference.Utils; using Unity.MLAgents.Policies; namespace Unity.MLAgents.Inference { /// <summary> /// Tensor - A class to encapsulate a Tensor used for inference. /// /// This class contains the...
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using System; using UnityEngine; using UnityEngine.Serialization; using Unity.MLAgents.Actuators; namespace Unity.MLAgents.Policies { /// <summary> /// This is deprecated. Agents can now use both continuous and discrete actions together. /// </summary> [Obsolete("Continuous and discrete actions on the ...
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namespace Unity.MLAgents.Sensors.Reflection { /// <summary> /// Sensor that wraps a quaternion field or property of an object, and returns /// that as an observation. /// </summary> internal class QuaternionReflectionSensor : ReflectionSensorBase { public QuaternionReflectionSensor(Refle...
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using System.Collections.Generic; using UnityEngine; namespace Unity.MLAgents.Sensors { public class SensorShapeValidator { List<ObservationSpec> m_SensorShapes; /// <summary> /// Check that the List Sensors are the same shape as the previous ones. /// If this is the first List...
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using System; using System.Collections; using NUnit.Framework; namespace Unity.MLAgents.Tests { [TestFixture] public class InplaceArrayTests { class LengthCases : IEnumerable { public IEnumerator GetEnumerator() { yield return 1; yiel...
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using NUnit.Framework; using Unity.MLAgents.Inference.Utils; namespace Unity.MLAgents.Tests { public class MultinomialTest { [Test] public void TestDim1() { var m = new Multinomial(2018); var cdf = new[] { 1f }; Assert.AreEqual(0, m.Sample(cdf)); ...
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using NUnit.Framework; using System.IO; using Unity.MLAgents.SideChannels; namespace Unity.MLAgents.Tests { public class SamplerTests { const int k_Seed = 1337; const double k_Epsilon = 0.0001; EnvironmentParametersChannel m_Channel; public SamplerTests() { ...
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behaviors: Crawler: trainer_type: ppo hyperparameters: batch_size: 2048 buffer_size: 20480 learning_rate: 0.0003 beta: 0.005 epsilon: 0.2 lambd: 0.95 num_epoch: 3 learning_rate_schedule: linear network_settings: normalize: true hidden_units: 512 ...
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behaviors: 3DBallHard: trainer_type: sac hyperparameters: learning_rate: 0.0003 learning_rate_schedule: constant batch_size: 256 buffer_size: 500000 buffer_init_steps: 0 tau: 0.005 steps_per_update: 10.0 save_replay_buffer: false init_entcoef: 1.0 re...
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{!../CODE_OF_CONDUCT.md!}
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# Example Learning Environments <img src="../images/example-envs.png" align="middle" width="3000"/> The Unity ML-Agents Toolkit includes an expanding set of example environments that highlight the various features of the toolkit. These environments can also serve as templates for new environments or as ways to test n...
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# Table of Contents * [mlagents.trainers.optimizer.torch\_optimizer](#mlagents.trainers.optimizer.torch_optimizer) * [TorchOptimizer](#mlagents.trainers.optimizer.torch_optimizer.TorchOptimizer) * [create\_reward\_signals](#mlagents.trainers.optimizer.torch_optimizer.TorchOptimizer.create_reward_signals) * [...
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{!../com.unity.ml-agents.extensions/Documentation~/com.unity.ml-agents.extensions.md!}
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