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using System; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; using NuGet.Common; using NuGet.Protocol; using NuGet.Protocol.Core.Types; using NuGet.Versioning; namespace ICSharpCode.ILSpyCmd { internal record PackageCheckResult(NuGetVersion RunningVersion, NuGetVer...
ILSpy/ICSharpCode.ILSpyCmd/DotNetToolUpdateChecker.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyCmd/DotNetToolUpdateChecker.cs", "repo_id": "ILSpy", "token_count": 577 }
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<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net8.0</TargetFramework> <Nullable>enable</Nullable> <AllowUnsafeBlocks>true</AllowUnsafeBlocks> <WarningsAsErrors>nullable</WarningsAsErrors> <SignAssembly>True</SignAssembly> <AssemblyOriginatorKeyFile>..\ICSharpCode.D...
ILSpy/ICSharpCode.ILSpyX/ICSharpCode.ILSpyX.csproj/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/ICSharpCode.ILSpyX.csproj", "repo_id": "ILSpy", "token_count": 1219 }
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ICSharpCode.ILSpyX/Search/MetadataTokenSearchStrategy.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/Search/MetadataTokenSearchStrategy.cs", "repo_id": "ILSpy", "token_count": 1391 }
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using System; using System.IO; using System.Linq; using Microsoft.VisualStudio.Shell; namespace ICSharpCode.ILSpy.AddIn.Commands { class OpenProjectOutputCommand : ILSpyCommand { static OpenProjectOutputCommand instance; public OpenProjectOutputCommand(ILSpyAddInPackage owner) : base(owner, PkgCmdIDList.cm...
ILSpy/ILSpy.AddIn.Shared/Commands/OpenProjectOutputCommand.cs/0
{ "file_path": "ILSpy/ILSpy.AddIn.Shared/Commands/OpenProjectOutputCommand.cs", "repo_id": "ILSpy", "token_count": 473 }
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// Dummy types so that we can use compile some ICS.Decompiler classes in the AddIn context // without depending on SRM etc. using System; using System.Collections.Generic; using System.Text; namespace ICSharpCode.Decompiler { public class ReferenceLoadInfo { public void AddMessage(params object[] args) { } } ...
ILSpy/ILSpy.AddIn/Decompiler/Dummy.cs/0
{ "file_path": "ILSpy/ILSpy.AddIn/Decompiler/Dummy.cs", "repo_id": "ILSpy", "token_count": 242 }
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:MyNamespace="clr-namespace:ILSpy.BamlDecompiler.Tests.Cases"> <Style x:Key="style1"> <Setter Property="MyNamespace:CustomControl.CustomName" Value="Test" /> </Style> </...
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/Issue775.xaml/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/Issue775.xaml", "repo_id": "ILSpy", "token_count": 128 }
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// Copyright (c) 2020 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ILSpy.BamlDecompiler.Tests/Mocks/AvalonDock.cs/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Mocks/AvalonDock.cs", "repo_id": "ILSpy", "token_count": 952 }
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 Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.0.32014.148 MinimumVisualStudioVersion = 15.0 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "doc", "doc", "{F45DB999-7E72-4000-B5AD-3A7B485A0896}" ProjectSection(SolutionItems) = preProject doc\Com...
ILSpy/ILSpy.sln/0
{ "file_path": "ILSpy/ILSpy.sln", "repo_id": "ILSpy", "token_count": 4021 }
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Analyzers/TreeNodes/AnalyzedEventTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Analyzers/TreeNodes/AnalyzedEventTreeNode.cs", "repo_id": "ILSpy", "token_count": 1048 }
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, cop...
ILSpy/ILSpy/Commands/DecompileAllCommand.cs/0
{ "file_path": "ILSpy/ILSpy/Commands/DecompileAllCommand.cs", "repo_id": "ILSpy", "token_count": 1627 }
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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Controls/CustomDialog.cs/0
{ "file_path": "ILSpy/ILSpy/Controls/CustomDialog.cs", "repo_id": "ILSpy", "token_count": 2043 }
257
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sod...
ILSpy/ILSpy/Images/Constructor.svg/0
{ "file_path": "ILSpy/ILSpy/Images/Constructor.svg", "repo_id": "ILSpy", "token_count": 1339 }
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<?xml version="1.0" encoding="UTF-8" standalone="no"?> <svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sod...
ILSpy/ILSpy/Images/OverlayProtectedInternal.svg/0
{ "file_path": "ILSpy/ILSpy/Images/OverlayProtectedInternal.svg", "repo_id": "ILSpy", "token_count": 1856 }
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<!-- This file was generated by the AiToXaml tool.--> <!-- Tool Version: 14.0.22307.0 --> <DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <DrawingGroup.Children> <GeometryDrawing Brush="#00FFFFFF" Geometry="F1M16,16L0,16 0,0 16,0z" /> <GeometryDrawing Brush="#FFF6F6F6" Geometr...
ILSpy/ILSpy/Images/Save.xaml/0
{ "file_path": "ILSpy/ILSpy/Images/Save.xaml", "repo_id": "ILSpy", "token_count": 390 }
260
<!-- This file was generated by the AiToXaml tool.--> <!-- Tool Version: 14.0.22307.0 --> <DrawingGroup xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <DrawingGroup.Transform> <RotateTransform Angle="90"/> </DrawingGroup.Transform> <DrawingGroup.Children> <GeometryDrawing Brush="#00FFFFFF" Ge...
ILSpy/ILSpy/Images/SubTypes.xaml/0
{ "file_path": "ILSpy/ILSpy/Images/SubTypes.xaml", "repo_id": "ILSpy", "token_count": 432 }
261
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ILSpy/Languages/CSharpILMixedLanguage.cs/0
{ "file_path": "ILSpy/ILSpy/Languages/CSharpILMixedLanguage.cs", "repo_id": "ILSpy", "token_count": 2478 }
262
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/CorTables/DeclSecurityTableTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/CorTables/DeclSecurityTableTreeNode.cs", "repo_id": "ILSpy", "token_count": 1370 }
263
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/CorTables/MethodSemanticsTableTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/CorTables/MethodSemanticsTableTreeNode.cs", "repo_id": "ILSpy", "token_count": 1415 }
264
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/DebugDirectory/PdbChecksumTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/DebugDirectory/PdbChecksumTreeNode.cs", "repo_id": "ILSpy", "token_count": 992 }
265
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/GoToTokenCommand.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/GoToTokenCommand.cs", "repo_id": "ILSpy", "token_count": 1208 }
266
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/OptionalHeaderTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/OptionalHeaderTreeNode.cs", "repo_id": "ILSpy", "token_count": 3128 }
267
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //--...
ILSpy/ILSpy/Properties/Resources.Designer.cs/0
{ "file_path": "ILSpy/ILSpy/Properties/Resources.Designer.cs", "repo_id": "ILSpy", "token_count": 48805 }
268
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TextView/CaretHighlightAdorner.cs/0
{ "file_path": "ILSpy/ILSpy/TextView/CaretHighlightAdorner.cs", "repo_id": "ILSpy", "token_count": 947 }
269
// Copyright (c) 2021 Tom Englert // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish,...
ILSpy/ILSpy/Themes/ResourceKeys.cs/0
{ "file_path": "ILSpy/ILSpy/Themes/ResourceKeys.cs", "repo_id": "ILSpy", "token_count": 727 }
270
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TreeNodes/BaseTypesTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/BaseTypesTreeNode.cs", "repo_id": "ILSpy", "token_count": 893 }
271
using System; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using ICSharpCode.Decompiler.IL; using ICSharpCode.Decompiler.IL.Transforms; using ICSharpCode.ILSpy.Docking; using ICSharpCode.ILSpy.Options; using ICSharpCode.ILSpy.ViewModels; namespace ICSh...
ILSpy/ILSpy/Views/DebugSteps.xaml.cs/0
{ "file_path": "ILSpy/ILSpy/Views/DebugSteps.xaml.cs", "repo_id": "ILSpy", "token_count": 1541 }
272
// Copyright (c) 2020 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/SharpTreeView/Properties/AssemblyInfo.cs/0
{ "file_path": "ILSpy/SharpTreeView/Properties/AssemblyInfo.cs", "repo_id": "ILSpy", "token_count": 744 }
273
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under MIT X11 license (for details please see \doc\license.txt) using System.Linq; using ICSharpCode.ILSpy; using ICSharpCode.ILSpy.TreeNodes; using Microsoft.Win32; namespace TestPlug...
ILSpy/TestPlugin/ContextMenuCommand.cs/0
{ "file_path": "ILSpy/TestPlugin/ContextMenuCommand.cs", "repo_id": "ILSpy", "token_count": 455 }
274
<?xml version="1.0" encoding="utf-8"?> <Project> <Import Project="Sdk.props" Sdk="Microsoft.NET.Sdk" /> <PropertyGroup> <AssemblyName>BeeBuildProgramCommon.Data</AssemblyName> <TargetFramework>netstandard2.1</TargetFramework> <GenerateDocumentationFile>false</GenerateDocumentationFile> <AllowUnsafe...
UnityCsReference/Editor/IncrementalBuildPipeline/BeeBuildProgramCommon.Data/BeeBuildProgramCommon.Data.gen.csproj/0
{ "file_path": "UnityCsReference/Editor/IncrementalBuildPipeline/BeeBuildProgramCommon.Data/BeeBuildProgramCommon.Data.gen.csproj", "repo_id": "UnityCsReference", "token_count": 231 }
275
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using UnityEditor.Build; using UnityEditor.AssetImporters; using UnityEngine; using Uni...
UnityCsReference/Editor/Mono/2D/SpriteAtlas/SpriteAtlasImporter.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/2D/SpriteAtlas/SpriteAtlasImporter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 555 }
276
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace UnityEditorInternal { class AnimationPropertyContextualMenu { pub...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationContextualPropertyMenu.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationContextualPropertyMenu.cs", "repo_id": "UnityCsReference", "token_count": 3038 }
277
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; namespace UnityEditorInternal { internal class AnimationWindowKeyframe { public float ...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowKeyframe.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowKeyframe.cs", "repo_id": "UnityCsReference", "token_count": 3007 }
278
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; namespace UnityEditor { internal interface CurveRenderer ...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/CurveRenderer/CurveRenderer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/CurveRenderer/CurveRenderer.cs", "repo_id": "UnityCsReference", "token_count": 341 }
279
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { internal class MinMaxCurveEditorWindow : EditorWindow { const int k_PresetsHeight = 46; ...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/MinMaxCurveEditorWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/MinMaxCurveEditorWindow.cs", "repo_id": "UnityCsReference", "token_count": 8462 }
280
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEditor; namespace UnityEditorInternal { [NativeHeader("Editor/Src/AnimationCurvePreview...
UnityCsReference/Editor/Mono/AnimationCurvePreviewCache.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AnimationCurvePreviewCache.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2556 }
281
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.VersionControl; using UnityEngine.Scripting; using uei = UnityEngine.Internal; namespace UnityEdi...
UnityCsReference/Editor/Mono/AssetDatabase/AssetDatabase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetDatabase/AssetDatabase.cs", "repo_id": "UnityCsReference", "token_count": 2811 }
282
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/AssetPipeline/ComputeShaderImporter.h")] public sealed par...
UnityCsReference/Editor/Mono/AssetPipeline/ComputeShaderImporter.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/ComputeShaderImporter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 155 }
283
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEngine.Rendering; using System.Collections.Generic; using static UnityEditor.SpeedTree.Importer.SpeedTreeImporterCommon...
UnityCsReference/Editor/Mono/AssetPipeline/SpeedTree/SpeedTreeImporterSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/SpeedTree/SpeedTreeImporterSettings.cs", "repo_id": "UnityCsReference", "token_count": 2736 }
284
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditorInternal { [NativeHeader("Editor/Src/AssetStore/AssetStoreCachePathManager.h")] internal partial class Ass...
UnityCsReference/Editor/Mono/AssetStoreCachePathManager.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetStoreCachePathManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 276 }
285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEditor; namespace UnityEditor { public clas...
UnityCsReference/Editor/Mono/Audio/Effects/AudioCurveRendering.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/Effects/AudioCurveRendering.cs", "repo_id": "UnityCsReference", "token_count": 6069 }
286
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditorInternal; using UnityEditor.Audio; namespace UnityEditor { internal partial class AudioMixerExposedParameters...
UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerExposedParametersPopup.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerExposedParametersPopup.cs", "repo_id": "UnityCsReference", "token_count": 968 }
287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace UnityEditor.Audio; static class UIToolkitU...
UnityCsReference/Editor/Mono/Audio/UIToolkitUtilities.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/UIToolkitUtilities.cs", "repo_id": "UnityCsReference", "token_count": 995 }
288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using System.Collections.Generic; using System.Linq; using UnityEditor.Build.Reporting; using UnityEditor....
UnityCsReference/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs", "repo_id": "UnityCsReference", "token_count": 13624 }
289
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.UnityLinker { /// <summary> /// Data exposed during IRunUnityLinker callbacks /// </summary> public sealed clas...
UnityCsReference/Editor/Mono/BuildPipeline/UnityLinker/UnityLinkerBuildPipelineData.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPipeline/UnityLinker/UnityLinkerBuildPipelineData.cs", "repo_id": "UnityCsReference", "token_count": 279 }
290
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using TargetAttributes = UnityEditor.BuildTargetDiscovery.TargetAttributes; namespace UnityEditor.Buil...
UnityCsReference/Editor/Mono/BuildProfile/SharedPlatformSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildProfile/SharedPlatformSettings.cs", "repo_id": "UnityCsReference", "token_count": 8945 }
291
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using UnityEngine.Categorization; using Unity.Collections; names...
UnityCsReference/Editor/Mono/Categorize.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Categorize.cs", "repo_id": "UnityCsReference", "token_count": 1913 }
292
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Collaboration { internal class CollabTest...
UnityCsReference/Editor/Mono/Collab/CollabTesting.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Collab/CollabTesting.cs", "repo_id": "UnityCsReference", "token_count": 1143 }
293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using UnityEngine.Bindings; namespace UnityEditor { // Exposed as internal, editor-only, because we only need it ...
UnityCsReference/Editor/Mono/CustomInspectorStubs.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CustomInspectorStubs.cs", "repo_id": "UnityCsReference", "token_count": 1681 }
294
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using static UnityEditorInternal.InternalEditorUtility; namespace ...
UnityCsReference/Editor/Mono/DynamicHints/DynamicHintUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/DynamicHints/DynamicHintUtility.cs", "repo_id": "UnityCsReference", "token_count": 9045 }
295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; using UnityEngine; u...
UnityCsReference/Editor/Mono/EditorGraphicsSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorGraphicsSettings.cs", "repo_id": "UnityCsReference", "token_count": 1952 }
296
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; // wrapper class to provide similar interface as old settings. old: UnityEditor.EditorUserBuildSettings.selectedEmbeddedL...
UnityCsReference/Editor/Mono/EditorUserBuildSettingsEmbeddedLinux.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorUserBuildSettingsEmbeddedLinux.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 624 }
297
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { // Holds a flag set. Can be used with enum flags. // Has semantic value in separating a single value of an enum versu...
UnityCsReference/Editor/Mono/FlagSet.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/FlagSet.cs", "repo_id": "UnityCsReference", "token_count": 430 }
298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs; using UnityEngine.Rendering; namespace UnityEngine.LightTransport...
UnityCsReference/Editor/Mono/GI/PostProcessing.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/PostProcessing.bindings.cs", "repo_id": "UnityCsReference", "token_count": 17643 }
299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { public sealed partial class EditorGUI { internal static bool ButtonWithRotatedIcon(Rect re...
UnityCsReference/Editor/Mono/GUI/ButtonWithAnimatedIcon.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using System.Collections; using UnityEditor; using UnityEditorInternal; namespace UnityEditor { internal class ...
UnityCsReference/Editor/Mono/GUI/EditorUpdateWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Globalization; namespace UnityEditor { // State for when we're dragging a knob. internal class KnobState ...
UnityCsReference/Editor/Mono/GUI/Knob.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEditor.Utils; using UnityEngine; us...
UnityCsReference/Editor/Mono/GUI/PackageImportTreeView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class StructPropertyGUILayout { internal static void GenericStruct(SerializedProperty property,...
UnityCsReference/Editor/Mono/GUI/StructPropertyGUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; // The TreeView requires implementations from the following three interfaces: // ITreeViewDataSource: Shou...
UnityCsReference/Editor/Mono/GUI/TreeView/ITreeViewDataSource.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Assertions; namespace UnityEditor.IMGUI.Controls { // A...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewDragging.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Globalization; using UnityEngine; namespace UnityEditor { internal class VerticalGrid { int m_Columns = 1; int m_Rows; ...
UnityCsReference/Editor/Mono/GUI/VerticalGrid.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLev...
UnityCsReference/Editor/Mono/GameObjectChangeTracker.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEditor; namespace UnityEditorInternal { [NativeHeader("Editor/Mono/GradientPreviewCache.bindings.h")]...
UnityCsReference/Editor/Mono/GradientPreviewCache.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public class SphereBoundsHandle : PrimitiveBoundsHandle { [Obsolete("Use pa...
UnityCsReference/Editor/Mono/Handles/BoundsHandle/SphereBoundsHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; namespace UnityEditor { public sealed partial class Handles { internal static float DoSimpleEdgeHandl...
UnityCsReference/Editor/Mono/Handles/SimpleRadiusHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { internal interface ICleanuppable { void Cleanup(); } }
UnityCsReference/Editor/Mono/ICleanuppable.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using System; using System.Collections.Generic; internal class ImportSettingInternalID { static public void RegisterInter...
UnityCsReference/Editor/Mono/ImportSettings/ImportSettingsInternalID.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(AudioChorusFilter))] class AudioChorusFilterEditor : Editor { private Serialize...
UnityCsReference/Editor/Mono/Inspector/AudioChorusFilterEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using System.Linq; using...
UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarBipedMapper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Overlays; using UnityEngine; using UnityEngine.UIElements; using static UnityEditor.CameraPreviewU...
UnityCsReference/Editor/Mono/Inspector/CameraOverlay.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.StyleSheets; using UnityEngine; using Event = UnityEngine.Event; namespace UnityEditor.IMGUI.Controls { inte...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownGUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { internal class PreviewWindow : InspectorWindow { [SerializeField] ...
UnityCsReference/Editor/Mono/Inspector/Core/PreviewWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor { internal class PropertyHandlerCache : IDisposable { internal readonly prote...
UnityCsReference/Editor/Mono/Inspector/Core/Utils/PropertyDrawerCache.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.SceneManagement; using UnityEdito...
UnityCsReference/Editor/Mono/Inspector/GameObjectInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Object = UnityEngine.Object; using UnityEditor.AnimatedValues; using UnityEngine; using UnityEngine.Rendering; using System; using System.Linq; using System....
UnityCsReference/Editor/Mono/Inspector/LightEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Rendering; using UObject = UnityEngine.Object; namespace Un...
UnityCsReference/Editor/Mono/Inspector/MeshPreview.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Runtime/Misc/PlayerSettings.h")] [NativeHeader("Runtime/Scripting/Scr...
UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsSplashScreenEditor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor { [CustomEditor(typeof(RenderSettings))] internal c...
UnityCsReference/Editor/Mono/Inspector/RenderSettingsInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; using UnityEngine.Rendering; namespace UnityEdito...
UnityCsReference/Editor/Mono/Inspector/SkinnedMeshRendererEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Experimental.Rendering; namespace UnityEditor { // This derived class looks barren because TextureInspector already handle...
UnityCsReference/Editor/Mono/Inspector/Texture2DArrayInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal class ...
UnityCsReference/Editor/Mono/Inspector/VisualElements/MinMaxGradientField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using System.Te...
UnityCsReference/Editor/Mono/InternalEditorUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using Bee.BeeDriver; using Bee.BinLog; using NiceIO; usi...
UnityCsReference/Editor/Mono/Modules/BeeBuildPostprocessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Hardware; using UnityEditorInternal; using UnityEngine; using UnityEngine.Networking.PlayerConnect...
UnityCsReference/Editor/Mono/Networking/PlayerConnection/AttachToPlayerGUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Overlays { enum OverlayPriority { //Default overlays Tools = 0, ToolSettings...
UnityCsReference/Editor/Mono/Overlays/OverlayAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; usin...
UnityCsReference/Editor/Mono/Overlays/OverlayPresetManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; namespace UnityEditorInternal.FrameDebuggerInternal { internal static class FrameDebuggerStyles { ...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerStyles.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { internal class PlayerPrefsSettings { [MenuItem("Edit/Clear All PlayerPrefs", false, 2...
UnityCsReference/Editor/Mono/PlayerPrefsSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Build; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { public enum Vis...
UnityCsReference/Editor/Mono/PlayerSettingsVisionOS.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsVisionOS.bindings.cs", "repo_id": "UnityCsReference", "token_count": 941 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using UnityObject = UnityEngine.Object; namespace UnityEditor.SceneManagement {...
UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverride.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { [System.Serializable] class DoubleCurve { [SerializeField] ...
UnityCsReference/Editor/Mono/PresetLibraries/DoubleCurvePresetLibrary.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using UnityEditor.Experimental; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; ...
UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowserColumnOne.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine { [StructLayout(LayoutKind.Sequential)] internal seal...
UnityCsReference/Editor/Mono/RuntimeInitializeOnLoadManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Linq; using UnityEditor.Callbacks; using UnityEd...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.cs", "repo_id": "UnityCsReference", "token_count": 45296 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { internal class LightingWindowBakeSettings { bool m_LightingSettingsReadOnlyMode; SerializedObject m_L...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowBakeSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Overlays; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor { sealed class LegacyOverlay : IMGUIOverl...
UnityCsReference/Editor/Mono/SceneView/SceneViewOverlay.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.IO; using UnityEditorInternal; namespace UnityEditor { // Use the FilePathAttribute when you want to have your s...
UnityCsReference/Editor/Mono/ScriptableSingleton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEditor.Scripting.ScriptCompilation; using UnityEngine; namespace UnityEditor.Scripting....
UnityCsReference/Editor/Mono/Scripting/Compilers/ResponseFileProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Security.Cryp...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityBeeDriver.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; static class EnumerableExtensions { public static string SeparateWith(this IEnumerable<strin...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EnumerableExtensions.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EnumerableExtensions.cs", "repo_id": "UnityCsReference", "token_count": 329 }
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