text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct SemVersion : IVersion<SemVersion>
{
public bool IsInitialized { g... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/SemVersion.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/SemVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 4735
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Object = UnityEngine.Object;
namespace UnityEditor.SearchService
{
[Obsolete("ObjectSelector has been deprecated. Use ObjectSelectorSearch ... | UnityCsReference/Editor/Mono/Search/ObjectSelector.Deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/ObjectSelector.Deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 771
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class SerializedPropertyFilters
{
internal interface IFilter
{
bool Active(... | UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyFilters.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyFilters.cs",
"repo_id": "UnityCsReference",
"token_count": 1474
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using ShaderPropertyFlags = UnityEngine.Rendering.ShaderPropertyFlags;
using TextureDimension = UnityEn... | UnityCsReference/Editor/Mono/ShaderUtil.bindings.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ShaderUtil.bindings.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 1870
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor
{
// StaticOcclusionCulling lets you perf... | UnityCsReference/Editor/Mono/StaticOcclusionCulling.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/StaticOcclusionCulling.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2116
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityObject = UnityEngine.Object;
using System.Collections.Generic;
namespace UnityEditor.EditorTools
{
// Specific to tool editors.
interface IEdito... | UnityCsReference/Editor/Mono/Tools/IEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/IEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 200
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
class AssetTracking<T> where T : Scriptab... | UnityCsReference/Editor/Mono/UIElements/BaseLiveReloadAssetTracker.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/BaseLiveReloadAssetTracker.cs",
"repo_id": "UnityCsReference",
"token_count": 3641
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// A toolbar for tool windows. For more in... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/Toolbar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/Toolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 1091
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIEleme... | UnityCsReference/Editor/Mono/UIElements/Inspector/EditorElement.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Inspector/EditorElement.cs",
"repo_id": "UnityCsReference",
"token_count": 15100
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
namespace UnityEditor
{
public part... | UnityCsReference/Editor/Mono/Undo.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Undo.cs",
"repo_id": "UnityCsReference",
"token_count": 272
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Linq;
using System.Collections.Generic;
namespace UnityEditor
{
internal static class EditorExtensionMethods
... | UnityCsReference/Editor/Mono/Utils/EditorExtensionMethods.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/EditorExtensionMethods.cs",
"repo_id": "UnityCsReference",
"token_count": 1278
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using Bee.BeeDriver;
using NiceIO;
using UnityEditor.Scripting;
using UnityEditor.Scripting.Compi... | UnityCsReference/Editor/Mono/Utils/Pram.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/Pram.cs",
"repo_id": "UnityCsReference",
"token_count": 1382
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.VersionControl
{
public partial class Asset
{
internal static bool IsState(Asset.States isThisState, Asset.Stat... | UnityCsReference/Editor/Mono/VersionControl/Common/VCAsset.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 2518
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.VersionControl;
namespace UnityEditorInternal.VersionControl
{
// Change list window menu; set up and invoked from native ... | UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuPending.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuPending.cs",
"repo_id": "UnityCsReference",
"token_count": 2318
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.VersionControl
{
[NativeHeader("Editor/Src/VersionControl/VCManager.h")]
[StaticAccess... | UnityCsReference/Editor/Mono/VersionControl/VersionControlManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VersionControlManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 167
} | 361 |
namespace Unity.Baselib
{
internal static class BaselibNativeLibrary
{
// TODO: pinvoke interface not yet supported/used outside of baselib testing.
//public const string DllName = "__Internal";
}
}
| UnityCsReference/External/baselib/baselib/CSharp/BaselibNativeLibrary.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BaselibNativeLibrary.cs",
"repo_id": "UnityCsReference",
"token_count": 82
} | 362 |
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Baselib.LowLevel;
namespace Unity.Baselib
{
internal struct ErrorState
{
// Can't use CallerFilePath/CallerLineNumber because UnityEngine.dll is still linking against an old .Net framework.
//... | UnityCsReference/External/baselib/baselib/CSharp/Error.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/Error.cs",
"repo_id": "UnityCsReference",
"token_count": 1343
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Keep thi... | UnityCsReference/Modules/AI/NavMeshPath.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/NavMeshPath.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1036
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.Accessibility
{
/// <summary>
/// Access point to assistive technology support APIs.
//... | UnityCsReference/Modules/Accessibility/Managed/AssistiveSupport.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/AssistiveSupport.cs",
"repo_id": "UnityCsReference",
"token_count": 3582
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.Android
{
[NativeHeader("Modules/AndroidJNI/Public/AndroidApp.bindings.h")]
[StaticAccessor... | UnityCsReference/Modules/AndroidJNI/AndroidApp.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidApp.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 844
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
[RequiredByNativeCode]
[AttributeUsage(AttributeTargets.Fi... | UnityCsReference/Modules/Animation/Managed/DiscreteEvaluationAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/DiscreteEvaluationAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 444
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
namespace UnityEngine.Animations
{
[Nati... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationMotionXToDeltaPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationMotionXToDeltaPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1194
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Modules/Animation/OptimizeTransformHierarchy.h")]... | UnityCsReference/Modules/Animation/ScriptBindings/AnimatorUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 203
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
partial class AssetBundle
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 372
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Text.RegularE... | UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetImportWorkerPostProcessorHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetImportWorkerPostProcessorHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 4974
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.AssetImporters;
namespace UnityEditor
{
internal class ModelImporterModelEditor : BaseAssetImporterTabUI
... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterModelEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterModelEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 12421
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripti... | UnityCsReference/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 4517
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.Audio;
enum AudioRandomContainerTriggerMode
{
Manual = 0,
Automatic = 1... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRandomContainer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRandomContainer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 868
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections.Generic;
namespace UnityEditor.Build
{
internal delegate void GetSc... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildDefines.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildDefines.cs",
"repo_id": "UnityCsReference",
"token_count": 365
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Coll... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1339
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile.Elements
{
/// <summary>
/// Dropdown Button exported fr... | UnityCsReference/Modules/BuildProfileEditor/Elements/DropdownButton.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/DropdownButton.cs",
"repo_id": "UnityCsReference",
"token_count": 870
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
namespace Build.Reporting
{
[NativeType(Header = "Modules/BuildReportingEditor/Public/CommonRol... | UnityCsReference/Modules/BuildReportingEditor/Managed/CommonRoles.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/CommonRoles.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1416
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/ClusterRenderer/ClusterNetwork.h")]
public class ClusterNetwork
... | UnityCsReference/Modules/ClusterRenderer/ClusterRenderer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ClusterRenderer/ClusterRenderer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 172
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Json;
using System.Text;
using System.Xml;
us... | UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 6465
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
[Serializable]
internal class SimulatorState : ... | UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorState.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorState.cs",
"repo_id": "UnityCsReference",
"token_count": 910
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
sealed class EditorToolContextButton<T> : Edit... | UnityCsReference/Modules/EditorToolbar/Controls/ComponentToolContextButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/ComponentToolContextButton.cs",
"repo_id": "UnityCsReference",
"token_count": 533
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[EditorToolbarElement("Editor Utility/Modes", typeof(DefaultMainToolbar))]
... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/ModesDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/ModesDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 1056
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
using UnityEngine.Profiling;
namespace UnityEditor.Experimental.Gr... | UnityCsReference/Modules/GraphViewEditor/EdgeControl.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/EdgeControl.cs",
"repo_id": "UnityCsReference",
"token_count": 16506
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
... | UnityCsReference/Modules/GraphViewEditor/Elements/Placemat/Placemat.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Placemat/Placemat.cs",
"repo_id": "UnityCsReference",
"token_count": 12599
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Experimental.GraphView
{
public interface ISelection
{
List<ISelectable> selection { get; }... | UnityCsReference/Modules/GraphViewEditor/ISelection.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/ISelection.cs",
"repo_id": "UnityCsReference",
"token_count": 160
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.Experimental.GraphView;
name... | UnityCsReference/Modules/GraphViewEditor/Manipulators/SnapService.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/SnapService.cs",
"repo_id": "UnityCsReference",
"token_count": 4968
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireCompone... | UnityCsReference/Modules/Grid/ScriptBindings/GridLayout.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Grid/ScriptBindings/GridLayout.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1339
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Hierarchy
{
/// <summary>
/// An interface that is used to access strongly typed node data.
/// </summary>
public interface IHierarc... | UnityCsReference/Modules/HierarchyCore/Managed/IHierarchyProperty.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/IHierarchyProperty.cs",
"repo_id": "UnityCsReference",
"token_count": 496
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
internal delegate bool DrawHandler(GUIStyle style, Rect rect, GUIContent content, DrawStates states);
internal readonly struct Draw... | UnityCsReference/Modules/IMGUI/DrawStates.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/DrawStates.cs",
"repo_id": "UnityCsReference",
"token_count": 884
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Class internally used to pass layout options into [[GUILayout]] functions. You don't use these directly, but construct... | UnityCsReference/Modules/IMGUI/GUILayoutOption.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUILayoutOption.cs",
"repo_id": "UnityCsReference",
"token_count": 379
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.TextCore.Text;
namespace UnityEngine
{
/// <summary>
/// Represents text rendering settin... | UnityCsReference/Modules/IMGUI/RuntimeTextSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/RuntimeTextSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 343
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.Collections.LowLevel.Unsafe;
using Unity.IntegerTime;
using Unity... | UnityCsReference/Modules/InputForUI/Events/KeyEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/KeyEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 2111
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using UnityEditor.Experimental.Licensing;
using UnityEngine;
using UnityEngine... | UnityCsReference/Modules/Licensing/Public/LicensingUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/Public/LicensingUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1128
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Events.Text;
namespace UnityEditor.Licensing.UI.Events.Buttons;
sealed class SaveAndQuitButton : TemplateEventsButton... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/SaveAndQuitButton.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/SaveAndQuitButton.cs",
"repo_id": "UnityCsReference",
"token_count": 313
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Text;
using UnityEditor.Licensing.U... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 412
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.SceneManagement;
namespace UnityEditor.Licensing.UI;
interface INativeApiWrapper
{
T CreateObjectFromJson<... | UnityCsReference/Modules/Licensing/UI/INativeApiWrapper.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/INativeApiWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 200
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEditor.Toolbars;
namespace UnityEditor.Multiplayer.Internal
{
[EditorToolbarElement("Mul... | UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRoleDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRoleDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 195
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/RegistryInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/RegistryInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 850
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
public enum StatusCode
{
InProgress,
Success,
Failure
}
}
| UnityCsReference/Modules/PackageManager/Editor/Managed/StatusCode.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/StatusCode.cs",
"repo_id": "UnityCsReference",
"token_count": 105
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// Interface for handlers for the PackageSelectionChanged event
/// </summary>
internal int... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageSelectionChangedHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageSelectionChangedHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 205
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Analytics;
namespace UnityEditor.PackageManager.UI.Internal
{
[AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)]
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerOperationErrorAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerOperationErrorAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 812
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor.Scripting.ScriptCompilation;
namespace U... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreProductInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreProductInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 4270
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.PackageManager.UI.Internal;
internal interface IOperationFactory : IService
{
void ResolveDepende... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/OperationFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/OperationFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 441
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.PackageManager.UI
{
internal interface IPa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackageVersion.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackageVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 1103
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
[Flags]
internal enum PackageActionState : ui... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PackageAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PackageAction.cs",
"repo_id": "UnityCsReference",
"token_count": 1363
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IPackageLinkFactory : IService
{
PackageLink CreateUpmDocu... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLinkFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLinkFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 5993
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.U... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageManager.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageManager.cs",
"repo_id": "UnityCsReference",
"token_count": 5109
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
namespace Un... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualStateList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualStateList.cs",
"repo_id": "UnityCsReference",
"token_count": 1529
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics.CodeAnalysis;
using UnityEditor.Connect;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal ... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityConnectProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityConnectProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 1061
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManag... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRegistryClient.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRegistryClient.cs",
"repo_id": "UnityCsReference",
"token_count": 3860
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class SelectableLabel : Label
{
[Serializab... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/SelectableLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/SelectableLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 454
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class GenericInputDropdown : Dropdow... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/GenericInputDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/GenericInputDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 2195
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class RemoveFoldoutGroup : MultiSelectFoldoutGroup
{
public RemoveFo... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveFoldoutGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveFoldoutGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 721
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDetailsReleasesTab : PackageDetailsTabElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsReleasesTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsReleasesTab.cs",
"repo_id": "UnityCsReference",
"token_count": 730
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageLoadBar : VisualElement
{
inte... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLoadBar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLoadBar.cs",
"repo_id": "UnityCsReference",
"token_count": 3983
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal abstract class PackageBaseTagLabel : Label
{
public new s... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageBaseTagLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageBaseTagLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 192
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal;
internal class ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Sidebar/Sidebar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Sidebar/Sidebar.cs",
"repo_id": "UnityCsReference",
"token_count": 1989
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[Nativ... | UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemRenderer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemRenderer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2811
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class LightsModuleUI : ModuleUI
{
class Texts
{
public GUIContent ratio = EditorGUI... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LightsModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LightsModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1825
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class ParticleSystemStyles
{
GUIStyle m_Label;
GUIStyle m_LabelBold;
GUIStyle m_Editabl... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemStyles.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemStyles.cs",
"repo_id": "UnityCsReference",
"token_count": 2611
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
using UnityEngine.Internal;
using System.Collections.Generic;
namespace UnityEngine... | UnityCsReference/Modules/Physics/ScriptBindings/Articulations.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Articulations.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5694
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[Flags]
public enum MeshColliderCookingOptions
{
None,
[Obsolete("No ... | UnityCsReference/Modules/Physics/ScriptBindings/MeshCollider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/MeshCollider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 363
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Physics/SphereCollider.h")]
public cla... | UnityCsReference/Modules/Physics/ScriptBindings/SphereCollider.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/SphereCollider.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 159
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditorInternal;
namespace UnityEditor
{
class EditableLineHandle2D
{
public enum Li... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditableLineHandle2D.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditableLineHandle2D.cs",
"repo_id": "UnityCsReference",
"token_count": 9408
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Joint2D))]
[CanEditMultipleObjects]
internal class Joint2DEditor : Editor... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/Joint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/Joint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 3627
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Edit Box Collider", typeof(BoxCollider... | UnityCsReference/Modules/PhysicsEditor/BoxColliderEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/BoxColliderEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1077
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
using UnityEditor.UIElements;
using S... | UnityCsReference/Modules/PhysicsEditor/PhysicsManagerInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsManagerInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 12409
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Presets
{
[... | UnityCsReference/Modules/PresetsEditor/Public/PresetManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/Public/PresetManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 791
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Analytics;
namespace UnityEditor.Profiling
{
internal interface IAnalyticsService
{
AnalyticsResult SendAnalytic(IAnalytic analyt... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/IAnalyticsService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/IAnalyticsService.cs",
"repo_id": "UnityCsReference",
"token_count": 105
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Profiling.Editor.UI
{
class TimeFormatterUtility
{
public static string FormatTimeNsToMs(UInt64 timeNs)
{
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Shared/TimeFormatterUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Shared/TimeFormatterUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 161
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEditor.Profiling;
using ... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedCallsView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedCallsView.cs",
"repo_id": "UnityCsReference",
"token_count": 15944
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Profiling.Editor;
using Unity.Profiling.LowLevel;
using UnityEditor;
using UnityE... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPUorGPUProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPUorGPUProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 26831
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using Unity.Profiling.Memory;
using MemoryProfilerAPI = Unity.Profiling.Memory.MemoryProfiler;
// The entire API ... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemorySnapshot.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemorySnapshot.cs",
"repo_id": "UnityCsReference",
"token_count": 10201
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine.Profiling;
namespace UnityEditorInternal.Profiling
{
[Serializable]
[Profi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UIDetailsProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UIDetailsProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 508
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.... | UnityCsReference/Modules/ProfilerEditor/Public/FrameDataView.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/FrameDataView.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5498
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Properties
{
public static partial class PropertyContainer
{
internal class SetValueVisitor<TSrcValue> : PathVisitor
... | UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+SetValue.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+SetValue.cs",
"repo_id": "UnityCsReference",
"token_count": 5302
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// An <see cref="IPropertyBag{T}"/> implementation for a <see cref="HashSet{T... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/HashSetPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/HashSetPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 263
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Implement this interface to intercept the visitation for a specific <see cref="TContainer"/> and <see cref="T... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPropertyAdapter.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPropertyAdapter.cs",
"repo_id": "UnityCsReference",
"token_count": 1786
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define QUICKSEARCH_DEBUG
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
/// <summary>
/// Utility class to perform matc... | UnityCsReference/Modules/QuickSearch/Editor/FuzzySearch.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/FuzzySearch.cs",
"repo_id": "UnityCsReference",
"token_count": 8698
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.Search
{
static class DefaultPropertyDatabaseSerializers
{
public static int fixedStringLengthByteSize => ... | UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/DefaultPropertyDatabaseSerializers.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/DefaultPropertyDatabaseSerializers.cs",
"repo_id": "UnityCsReference",
"token_count": 3857
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Profiling;
using UnityEngine;
using System.Text.RegularExpressions;
using System.Linq;
namespace UnityEditor.Se... | UnityCsReference/Modules/QuickSearch/Editor/Providers/PerformanceProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/PerformanceProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2485
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Search
{
interface IBlockSource
{
string name { get; }
string editorTitle { get; }
... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/IBlockEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/IBlockEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 229
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
/// <summary>
/// Interface for query handlers.
/// <... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/ParsedQuery.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/ParsedQuery.cs",
"repo_id": "UnityCsReference",
"token_count": 3667
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine.Assertions;
namespace Unity... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/WhereEnumerable.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/WhereEnumerable.cs",
"repo_id": "UnityCsReference",
"token_count": 5740
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/GroupByEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/GroupByEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 1082
} | 446 |
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