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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal struct SemVersion : IVersion<SemVersion> { public bool IsInitialized { g...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/SemVersion.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Object = UnityEngine.Object; namespace UnityEditor.SearchService { [Obsolete("ObjectSelector has been deprecated. Use ObjectSelectorSearch ...
UnityCsReference/Editor/Mono/Search/ObjectSelector.Deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Search/ObjectSelector.Deprecated.cs", "repo_id": "UnityCsReference", "token_count": 771 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class SerializedPropertyFilters { internal interface IFilter { bool Active(...
UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyFilters.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using ShaderPropertyFlags = UnityEngine.Rendering.ShaderPropertyFlags; using TextureDimension = UnityEn...
UnityCsReference/Editor/Mono/ShaderUtil.bindings.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ShaderUtil.bindings.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 1870 }
350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor { // StaticOcclusionCulling lets you perf...
UnityCsReference/Editor/Mono/StaticOcclusionCulling.bindings.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityObject = UnityEngine.Object; using System.Collections.Generic; namespace UnityEditor.EditorTools { // Specific to tool editors. interface IEdito...
UnityCsReference/Editor/Mono/Tools/IEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/IEditor.cs", "repo_id": "UnityCsReference", "token_count": 200 }
352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { class AssetTracking<T> where T : Scriptab...
UnityCsReference/Editor/Mono/UIElements/BaseLiveReloadAssetTracker.cs/0
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353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A toolbar for tool windows. For more in...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/Toolbar.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/Toolbar.cs", "repo_id": "UnityCsReference", "token_count": 1091 }
354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIEleme...
UnityCsReference/Editor/Mono/UIElements/Inspector/EditorElement.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Inspector/EditorElement.cs", "repo_id": "UnityCsReference", "token_count": 15100 }
355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; namespace UnityEditor { public part...
UnityCsReference/Editor/Mono/Undo.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Linq; using System.Collections.Generic; namespace UnityEditor { internal static class EditorExtensionMethods ...
UnityCsReference/Editor/Mono/Utils/EditorExtensionMethods.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using Bee.BeeDriver; using NiceIO; using UnityEditor.Scripting; using UnityEditor.Scripting.Compi...
UnityCsReference/Editor/Mono/Utils/Pram.cs/0
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358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.VersionControl { public partial class Asset { internal static bool IsState(Asset.States isThisState, Asset.Stat...
UnityCsReference/Editor/Mono/VersionControl/Common/VCAsset.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCAsset.cs", "repo_id": "UnityCsReference", "token_count": 2518 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.VersionControl; namespace UnityEditorInternal.VersionControl { // Change list window menu; set up and invoked from native ...
UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuPending.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuPending.cs", "repo_id": "UnityCsReference", "token_count": 2318 }
360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.VersionControl { [NativeHeader("Editor/Src/VersionControl/VCManager.h")] [StaticAccess...
UnityCsReference/Editor/Mono/VersionControl/VersionControlManager.bindings.cs/0
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namespace Unity.Baselib { internal static class BaselibNativeLibrary { // TODO: pinvoke interface not yet supported/used outside of baselib testing. //public const string DllName = "__Internal"; } }
UnityCsReference/External/baselib/baselib/CSharp/BaselibNativeLibrary.cs/0
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using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Baselib.LowLevel; namespace Unity.Baselib { internal struct ErrorState { // Can't use CallerFilePath/CallerLineNumber because UnityEngine.dll is still linking against an old .Net framework. //...
UnityCsReference/External/baselib/baselib/CSharp/Error.cs/0
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363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Keep thi...
UnityCsReference/Modules/AI/NavMeshPath.bindings.cs/0
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364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.Accessibility { /// <summary> /// Access point to assistive technology support APIs. //...
UnityCsReference/Modules/Accessibility/Managed/AssistiveSupport.cs/0
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365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.Android { [NativeHeader("Modules/AndroidJNI/Public/AndroidApp.bindings.h")] [StaticAccessor...
UnityCsReference/Modules/AndroidJNI/AndroidApp.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AndroidJNI/AndroidApp.bindings.cs", "repo_id": "UnityCsReference", "token_count": 844 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Animations { [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Fi...
UnityCsReference/Modules/Animation/Managed/DiscreteEvaluationAttribute.cs/0
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367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Animations { [Nati...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationMotionXToDeltaPlayable.bindings.cs/0
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368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Modules/Animation/OptimizeTransformHierarchy.h")]...
UnityCsReference/Modules/Animation/ScriptBindings/AnimatorUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 203 }
369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { partial class AssetBundle { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState....
UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 372 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.CodeDom; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Text.RegularE...
UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetImportWorkerPostProcessorHelper.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetImportWorkerPostProcessorHelper.cs", "repo_id": "UnityCsReference", "token_count": 4974 }
371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.AssetImporters; namespace UnityEditor { internal class ModelImporterModelEditor : BaseAssetImporterTabUI ...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterModelEditor.cs/0
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372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripti...
UnityCsReference/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/ScriptedImporter.cs", "repo_id": "UnityCsReference", "token_count": 4517 }
373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.Audio; enum AudioRandomContainerTriggerMode { Manual = 0, Automatic = 1...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRandomContainer.bindings.cs/0
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374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using UnityEngine.Scripting; using System.Collections.Generic; namespace UnityEditor.Build { internal delegate void GetSc...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildDefines.cs/0
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375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Coll...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1339 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile.Elements { /// <summary> /// Dropdown Button exported fr...
UnityCsReference/Modules/BuildProfileEditor/Elements/DropdownButton.cs/0
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377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor { namespace Build.Reporting { [NativeType(Header = "Modules/BuildReportingEditor/Public/CommonRol...
UnityCsReference/Modules/BuildReportingEditor/Managed/CommonRoles.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/CommonRoles.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1416 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/ClusterRenderer/ClusterNetwork.h")] public class ClusterNetwork ...
UnityCsReference/Modules/ClusterRenderer/ClusterRenderer.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Text; using System.Xml; us...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.DeviceSimulation { [Serializable] internal class SimulatorState : ...
UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { sealed class EditorToolContextButton<T> : Edit...
UnityCsReference/Modules/EditorToolbar/Controls/ComponentToolContextButton.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/Controls/ComponentToolContextButton.cs", "repo_id": "UnityCsReference", "token_count": 533 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Editor Utility/Modes", typeof(DefaultMainToolbar))] ...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/ModesDropdown.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/ModesDropdown.cs", "repo_id": "UnityCsReference", "token_count": 1056 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using UnityEngine.Profiling; namespace UnityEditor.Experimental.Gr...
UnityCsReference/Modules/GraphViewEditor/EdgeControl.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { ...
UnityCsReference/Modules/GraphViewEditor/Elements/Placemat/Placemat.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Experimental.GraphView { public interface ISelection { List<ISelectable> selection { get; }...
UnityCsReference/Modules/GraphViewEditor/ISelection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Experimental.GraphView; name...
UnityCsReference/Modules/GraphViewEditor/Manipulators/SnapService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; using UnityEngine.Bindings; namespace UnityEngine { [RequireCompone...
UnityCsReference/Modules/Grid/ScriptBindings/GridLayout.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Hierarchy { /// <summary> /// An interface that is used to access strongly typed node data. /// </summary> public interface IHierarc...
UnityCsReference/Modules/HierarchyCore/Managed/IHierarchyProperty.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { internal delegate bool DrawHandler(GUIStyle style, Rect rect, GUIContent content, DrawStates states); internal readonly struct Draw...
UnityCsReference/Modules/IMGUI/DrawStates.cs/0
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390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Class internally used to pass layout options into [[GUILayout]] functions. You don't use these directly, but construct...
UnityCsReference/Modules/IMGUI/GUILayoutOption.cs/0
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391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.TextCore.Text; namespace UnityEngine { /// <summary> /// Represents text rendering settin...
UnityCsReference/Modules/IMGUI/RuntimeTextSettings.cs/0
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392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Unity.Collections.LowLevel.Unsafe; using Unity.IntegerTime; using Unity...
UnityCsReference/Modules/InputForUI/Events/KeyEvent.cs/0
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393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Collections.Generic; using UnityEditor.Experimental.Licensing; using UnityEngine; using UnityEngine...
UnityCsReference/Modules/Licensing/Public/LicensingUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/Public/LicensingUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1128 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Events.Text; namespace UnityEditor.Licensing.UI.Events.Buttons; sealed class SaveAndQuitButton : TemplateEventsButton...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/SaveAndQuitButton.cs/0
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395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindow.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindow.cs", "repo_id": "UnityCsReference", "token_count": 412 }
396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.SceneManagement; namespace UnityEditor.Licensing.UI; interface INativeApiWrapper { T CreateObjectFromJson<...
UnityCsReference/Modules/Licensing/UI/INativeApiWrapper.cs/0
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397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine.UIElements; using UnityEditor.Toolbars; namespace UnityEditor.Multiplayer.Internal { [EditorToolbarElement("Mul...
UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRoleDropdown.cs/0
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398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/RegistryInfo.cs/0
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399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { public enum StatusCode { InProgress, Success, Failure } }
UnityCsReference/Modules/PackageManager/Editor/Managed/StatusCode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { /// <summary> /// Interface for handlers for the PackageSelectionChanged event /// </summary> internal int...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageSelectionChangedHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Analytics; namespace UnityEditor.PackageManager.UI.Internal { [AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)] ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerOperationErrorAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor.Scripting.ScriptCompilation; namespace U...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreProductInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal; internal interface IOperationFactory : IService { void ResolveDepende...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/OperationFactory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Scripting.ScriptCompilation; namespace UnityEditor.PackageManager.UI { internal interface IPa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackageVersion.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; [Flags] internal enum PackageActionState : ui...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PackageAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal interface IPackageLinkFactory : IService { PackageLink CreateUpmDocu...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLinkFactory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.U...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using UnityEngine; namespace Un...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualStateList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; using UnityEditor.Connect; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityConnectProxy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManag...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRegistryClient.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class SelectableLabel : Label { [Serializab...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/SelectableLabel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class GenericInputDropdown : Dropdow...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/GenericInputDropdown.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal class RemoveFoldoutGroup : MultiSelectFoldoutGroup { public RemoveFo...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveFoldoutGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsReleasesTab : PackageDetailsTabElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsReleasesTab.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageLoadBar : VisualElement { inte...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLoadBar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal abstract class PackageBaseTagLabel : Label { public new s...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageBaseTagLabel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal; internal class ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Sidebar/Sidebar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [Nativ...
UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemRenderer.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class LightsModuleUI : ModuleUI { class Texts { public GUIContent ratio = EditorGUI...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LightsModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class ParticleSystemStyles { GUIStyle m_Label; GUIStyle m_LabelBold; GUIStyle m_Editabl...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemStyles.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using System.Runtime.InteropServices; using UnityEngine.Internal; using System.Collections.Generic; namespace UnityEngine...
UnityCsReference/Modules/Physics/ScriptBindings/Articulations.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [Flags] public enum MeshColliderCookingOptions { None, [Obsolete("No ...
UnityCsReference/Modules/Physics/ScriptBindings/MeshCollider.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/MeshCollider.bindings.cs", "repo_id": "UnityCsReference", "token_count": 363 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Physics/SphereCollider.h")] public cla...
UnityCsReference/Modules/Physics/ScriptBindings/SphereCollider.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/SphereCollider.bindings.cs", "repo_id": "UnityCsReference", "token_count": 159 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditorInternal; namespace UnityEditor { class EditableLineHandle2D { public enum Li...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditableLineHandle2D.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditableLineHandle2D.cs", "repo_id": "UnityCsReference", "token_count": 9408 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Joint2D))] [CanEditMultipleObjects] internal class Joint2DEditor : Editor...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/Joint2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/Joint2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 3627 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Box Collider", typeof(BoxCollider...
UnityCsReference/Modules/PhysicsEditor/BoxColliderEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System; using System.Collections.Generic; using UnityEngine.Assertions; using UnityEditor.UIElements; using S...
UnityCsReference/Modules/PhysicsEditor/PhysicsManagerInspector.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsManagerInspector.cs", "repo_id": "UnityCsReference", "token_count": 12409 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditorInternal; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Presets { [...
UnityCsReference/Modules/PresetsEditor/Public/PresetManager.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/PresetsEditor/Public/PresetManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 791 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Analytics; namespace UnityEditor.Profiling { internal interface IAnalyticsService { AnalyticsResult SendAnalytic(IAnalytic analyt...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/IAnalyticsService.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/IAnalyticsService.cs", "repo_id": "UnityCsReference", "token_count": 105 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Profiling.Editor.UI { class TimeFormatterUtility { public static string FormatTimeNsToMs(UInt64 timeNs) { ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Shared/TimeFormatterUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEditor.Profiling; using ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedCallsView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedCallsView.cs", "repo_id": "UnityCsReference", "token_count": 15944 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Profiling.Editor; using Unity.Profiling.LowLevel; using UnityEditor; using UnityE...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPUorGPUProfilerModule.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPUorGPUProfilerModule.cs", "repo_id": "UnityCsReference", "token_count": 26831 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using Unity.Profiling.Memory; using MemoryProfilerAPI = Unity.Profiling.Memory.MemoryProfiler; // The entire API ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemorySnapshot.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine.Profiling; namespace UnityEditorInternal.Profiling { [Serializable] [Profi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UIDetailsProfilerModule.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UIDetailsProfilerModule.cs", "repo_id": "UnityCsReference", "token_count": 508 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity....
UnityCsReference/Modules/ProfilerEditor/Public/FrameDataView.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/Public/FrameDataView.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5498 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Properties { public static partial class PropertyContainer { internal class SetValueVisitor<TSrcValue> : PathVisitor ...
UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+SetValue.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// An <see cref="IPropertyBag{T}"/> implementation for a <see cref="HashSet{T...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/HashSetPropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/HashSetPropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 263 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Implement this interface to intercept the visitation for a specific <see cref="TContainer"/> and <see cref="T...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPropertyAdapter.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPropertyAdapter.cs", "repo_id": "UnityCsReference", "token_count": 1786 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define QUICKSEARCH_DEBUG using System; using System.Collections.Generic; namespace UnityEditor.Search { /// <summary> /// Utility class to perform matc...
UnityCsReference/Modules/QuickSearch/Editor/FuzzySearch.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/FuzzySearch.cs", "repo_id": "UnityCsReference", "token_count": 8698 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.Search { static class DefaultPropertyDatabaseSerializers { public static int fixedStringLengthByteSize => ...
UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/DefaultPropertyDatabaseSerializers.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/DefaultPropertyDatabaseSerializers.cs", "repo_id": "UnityCsReference", "token_count": 3857 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Profiling; using UnityEngine; using System.Text.RegularExpressions; using System.Linq; namespace UnityEditor.Se...
UnityCsReference/Modules/QuickSearch/Editor/Providers/PerformanceProvider.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/PerformanceProvider.cs", "repo_id": "UnityCsReference", "token_count": 2485 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { interface IBlockSource { string name { get; } string editorTitle { get; } ...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/IBlockEditor.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/IBlockEditor.cs", "repo_id": "UnityCsReference", "token_count": 229 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { /// <summary> /// Interface for query handlers. /// <...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/ParsedQuery.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/ParsedQuery.cs", "repo_id": "UnityCsReference", "token_count": 3667 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine.Assertions; namespace Unity...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/WhereEnumerable.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/WhereEnumerable.cs", "repo_id": "UnityCsReference", "token_count": 5740 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/GroupByEvaluator.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/GroupByEvaluator.cs", "repo_id": "UnityCsReference", "token_count": 1082 }
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