text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Text.RegularExpressions;
namespace UnityEditor.Search
{
static partial class Parsers
{
static readonly Regex s_SelectorPattern = new R... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/SelectorExpressionParser.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/SelectorExpressionParser.cs",
"repo_id": "UnityCsReference",
"token_count": 356
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define DEBUG_SEARCH_MONITOR
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System... | UnityCsReference/Modules/QuickSearch/Editor/SearchMonitor.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchMonitor.cs",
"repo_id": "UnityCsReference",
"token_count": 9918
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEd... | UnityCsReference/Modules/QuickSearch/Editor/Selectors/PropertySelectors.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/PropertySelectors.cs",
"repo_id": "UnityCsReference",
"token_count": 10342
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.Search
{
static class Icons
{
public static string iconFolder = $"Icons/QuickSearch";
public stat... | UnityCsReference/Modules/QuickSearch/Editor/UI/Icons.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/Icons.cs",
"repo_id": "UnityCsReference",
"token_count": 649
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Search;
using UnityEngine.UIElements;
names... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchField.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchField.cs",
"repo_id": "UnityCsReference",
"token_count": 12446
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
abstract class SearchViewItem : SearchElement
... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchViewItem.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchViewItem.cs",
"repo_id": "UnityCsReference",
"token_count": 5789
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define ENABLE_SCENE_PREVIEW_OVERLAY
using System;
using System.Collections.Generic;
using UnityEditor.Experimental;
using UnityEditor.Overlays;
using UnityEditor... | UnityCsReference/Modules/SceneTemplateEditor/ScenePicker.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/ScenePicker.cs",
"repo_id": "UnityCsReference",
"token_count": 4121
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Overlays;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Experimental.Rendering... | UnityCsReference/Modules/SceneView/SceneViewLightingOverlays.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneView/SceneViewLightingOverlays.cs",
"repo_id": "UnityCsReference",
"token_count": 19217
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.ShaderFoundry
{
// This class stores static data relating IInternalType and IPublicType o... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataTypeStatic.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataTypeStatic.cs",
"repo_id": "UnityCsReference",
"token_count": 2894
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.ShaderFoundry
{
// THIS ENUM MUST BE KEPT IN SYNC WITH THE ENUM IN PassStageType.h
enum PassStageType : short
{
Invalid = ... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PassStageType.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PassStageType.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 195
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/T... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Template.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Template.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5731
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.ShortcutManagement
{
[AttributeUsage(AttributeTargets.Method)]
internal class FormerlyPrefKeyAsAttribute : Attribute
... | UnityCsReference/Modules/ShortcutManagerEditor/FormerlyPrefKeyAsAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/FormerlyPrefKeyAsAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 211
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.Scripting;
namespace UnityEditor.ShortcutManagem... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManagerWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManagerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 3115
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEditor.Experimental;
usin... | UnityCsReference/Modules/StyleSheetsEditor/Converters/ConverterUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/ConverterUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 15885
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute;
using System.Runtime.CompilerServices;
... | UnityCsReference/Modules/Subsystems/Example/ExampleSubsystemDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/Example/ExampleSubsystemDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 345
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.SubsystemsImplementation
{
public class SubsystemProxy<TSubsystem, TProvider>
where TSubsystem : SubsystemWithProvider, new()
... | UnityCsReference/Modules/Subsystems/SubsystemProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 240
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditorInternal;
using UnityEditor.Experimental;
namespace Unity... | UnityCsReference/Modules/TerrainEditor/Brush/BrushList.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Brush/BrushList.cs",
"repo_id": "UnityCsReference",
"token_count": 5718
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
[FilePathAttri... | UnityCsReference/Modules/TerrainEditor/PaintTools/StampTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/StampTool.cs",
"repo_id": "UnityCsReference",
"token_count": 3286
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Intern... | UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommon.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 7615
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.TextCore.Text
{
class MaterialReferenceManager
{
static MaterialReferenceManager s_Instance... | UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReferenceManager.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReferenceManager.cs",
"repo_id": "UnityCsReference",
"token_count": 4075
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
#pragma warning disable 0649 // Disabled warnings.
namespace UnityEngine.TextCore.Text
{
[System.Serializable]
public class TextStyle
{
public ... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 1738
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.TextCore.LowLevel;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Helper structure to ... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 46433
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.TextCore;
namespace UnityEngine.TextCore.Text
{
internal struct GlyphProxy
{
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditorUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditorUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 157
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor.TextCore.Text
{
internal enum SpriteAssetImportFormats { None = 0, TexturePackerJso... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetImportFormats.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetImportFormats.cs",
"repo_id": "UnityCsReference",
"token_count": 953
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
[CustomPropertyDrawer(typeof(TextStyle))]
internal class TextSty... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleSheetEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleSheetEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5857
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
/// <summary>GridPalette stores settings for Palette assets when shown in the Palette window.</summary>
public c... | UnityCsReference/Modules/TilemapEditor/Editor/Managed/Grid/GridPalette.cs/0 | {
"file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/Grid/GridPalette.cs",
"repo_id": "UnityCsReference",
"token_count": 663
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace TreeEditor
{
public class TreeMaterial
{
public Material material;
public bool tileV;
}
}
| UnityCsReference/Modules/TreeEditor/Includes/TreeMaterial.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeMaterial.cs",
"repo_id": "UnityCsReference",
"token_count": 103
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace UnityEditor.UIAutomation
{
... | UnityCsReference/Modules/UIAutomationEditor/EventUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIAutomationEditor/EventUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 5322
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderClassDragger : BuilderDragger
{
static readonly... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderClassDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderClassDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 1478
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
namespace Unity.UI.Builder
{
internal class BuilderStyleSheetsWindow : BuilderPaneWindow
{
BuilderStyleSheets m_StyleSheetsPane;... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 824
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Profiling;
using Unity.Properties;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderI... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 4712
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using BuilderLibraryItem = UnityEngine.UIEl... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryPlainView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryPlainView.cs",
"repo_id": "UnityCsReference",
"token_count": 4341
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderPreviewWin... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderPreviewWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderPreviewWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1053
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal static class BuilderIns... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderInspectorUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderInspectorUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 1713
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlTypeAttributeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlTypeAttributeField.cs",
"repo_id": "UnityCsReference",
"token_count": 3726
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
[Flags]
in... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/BaseOverlayPainter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/BaseOverlayPainter.cs",
"repo_id": "UnityCsReference",
"token_count": 2018
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class ModalPopup : VisualElement
{
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ModalPopup/ModalPopup.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ModalPopup/ModalPopup.cs",
"repo_id": "UnityCsReference",
"token_count": 1376
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using System;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
[Used... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FontDefinitionStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FontDefinitionStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 622
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements.StyleShe... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TextShadowStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TextShadowStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 3494
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEditor.UIElements.StyleSheets;
using UnityEngine;
using ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetToUss.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetToUss.cs",
"repo_id": "UnityCsReference",
"token_count": 7033
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
#pragma warning disable CS0618 // Type or ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/IUxmlFactoryExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/IUxmlFactoryExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 671
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct BackgroundSize
{
internal class PropertyBag : ContainerPropertyBag... | UnityCsReference/Modules/UIElements/Core/BackgroundSize.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/BackgroundSize.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 779
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Assertions;
using UnityEngine.Pool;
using UnityEngine.UIElements.StyleShee... | UnityCsReference/Modules/UIElements/Core/Bindings/DataBindingManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/DataBindingManager.cs",
"repo_id": "UnityCsReference",
"token_count": 21639
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using Unity.Hierarchy;
namespace UnityEngine.UIElements
{
/// <summary>
/// Default implementat... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/DefaultMultiColumnTreeViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/DefaultMultiColumnTreeViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 4063
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
class ReusableMultiColumnTreeViewItem : ReusableTreeViewItem
{
public override VisualElement rootE... | UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnTreeViewItem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnTreeViewItem.cs",
"repo_id": "UnityCsReference",
"token_count": 496
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// This is a clickable button.
/// </summary>
/// <remarks>... | UnityCsReference/Modules/UIElements/Core/Controls/Button.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Button.cs",
"repo_id": "UnityCsReference",
"token_count": 6380
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
internal class KeyboardTextEditorEventHandler : TextEditorEventHandler
{
readonly Event m_ImguiEve... | UnityCsReference/Modules/UIElements/Core/Controls/InputField/KeyboardTextEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/KeyboardTextEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5716
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Pool;
using UnityEngine.UIElements.Internal;
namespace UnityEngine.UIElements
{
/// <summary>... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnController.cs",
"repo_id": "UnityCsReference",
"token_count": 8752
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// A slider containing Integer discrete values. For more information, refer to [[wiki:UIE-u... | UnityCsReference/Modules/UIElements/Core/Controls/SliderInt.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/SliderInt.cs",
"repo_id": "UnityCsReference",
"token_count": 5491
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
internal class SetValueVisitor<TSrcValue> : PathVisitor
{
public static readonly UnityEn... | UnityCsReference/Modules/UIElements/Core/Conversions/SetValueVisitor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Conversions/SetValueVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 649
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.UIElements
{
internal class ListViewDragger : DragEventsProcessor
... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/ListViewDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/ListViewDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 12766
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using JetBrains.Annotations;
using UnityEngine.Pool;
namespace UnityEngine.U... | UnityCsReference/Modules/UIElements/Core/Events/EventCallbackRegistry.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventCallbackRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 6819
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
static class PointerDeviceState
{
[Flags]
internal enum LocationFlag
{
... | UnityCsReference/Modules/UIElements/Core/Events/PointerDeviceState.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/PointerDeviceState.cs",
"repo_id": "UnityCsReference",
"token_count": 2995
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
namespace UnityEngine.UIElements
{
internal static class UIDocumentHierarchyUtil
{
... | UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocumentHierarchyUtil.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocumentHierarchyUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 2665
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
/// <summary>
/// A <see cref="LayoutHandle"/> represents a reference to unmanaged... | UnityCsReference/Modules/UIElements/Core/Layout/LayoutHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 400
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Layout;
struct LayoutDefaults
{
public static readonly FixedBuffer9<LayoutValue> EdgeValuesUnit = new FixedBuffer9<LayoutValue... | UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutDefaults.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutDefaults.cs",
"repo_id": "UnityCsReference",
"token_count": 435
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutValue
{
float value;
La... | UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutValue.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutValue.cs",
"repo_id": "UnityCsReference",
"token_count": 918
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Profiling;
namespace UnityEngine.UIElements
{
... | UnityCsReference/Modules/UIElements/Core/Native/UIElementsUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Native/UIElementsUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 517
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements.UIR;
namespace UnityEngine.UIElements
{
class DynamicAtlasPage : IDisposable
{
public TextureId textureI... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRDynamicAtlasPage.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRDynamicAtlasPage.cs",
"repo_id": "UnityCsReference",
"token_count": 3188
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
namespace UnityEngine.UIElements.UIR
{
class NativeList<T> : IDisposable where T : struct
{
NativeArray<T> ... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRNativeList.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRNativeList.cs",
"repo_id": "UnityCsReference",
"token_count": 1111
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections;
namespace UnityEngine.UIElements.UIR
{
internal enum OwnedState : byte
{
I... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRVEShaderInfoAllocator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRVEShaderInfoAllocator.cs",
"repo_id": "UnityCsReference",
"token_count": 8976
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct EasingFunction
{
internal class PropertyBag : ContainerPropertyBag... | UnityCsReference/Modules/UIElements/Core/Style/EasingFunction.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/EasingFunction.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 379
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleProperties.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 3465
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either a <see cref="Background"/> or a <see cref="StyleKeyword"/... | UnityCsReference/Modules/UIElements/Core/Style/StyleBackground.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleBackground.cs",
"repo_id": "UnityCsReference",
"token_count": 1931
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a style value that can be either a <see cref="Rotate"/> or a <see cref="Style... | UnityCsReference/Modules/UIElements/Core/Style/StyleRotate.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleRotate.cs",
"repo_id": "UnityCsReference",
"token_count": 1702
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIElements
{
public partial struct StylePropertyName
{
inte... | UnityCsReference/Modules/UIElements/Core/StylePropertyName.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StylePropertyName.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 583
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
namespace UnityEngine.UIElements.StyleSheets
{
inte... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetApplicator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetApplicator.cs",
"repo_id": "UnityCsReference",
"token_count": 11480
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets
{
[VisibleToOtherModules("UnityEditor.... | UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StylePropertyCache.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StylePropertyCache.cs",
"repo_id": "UnityCsReference",
"token_count": 665
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal abstract class UIElementsBridge
{
public abstract void SetWantsMouseJumping(int value);
}
inter... | UnityCsReference/Modules/UIElements/Core/UIElementsBridge.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UIElementsBridge.cs",
"repo_id": "UnityCsReference",
"token_count": 165
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Describes an XML <c>Object</c> attribute referencing an asse... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlImageAttributeDescription.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlImageAttributeDescription.cs",
"repo_id": "UnityCsReference",
"token_count": 984
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Assertions;
using UnityEngine.Bindings;
using UnityEngine.Pool;
[assembly... | UnityCsReference/Modules/UIElements/Core/VisualElementDataBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementDataBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 8011
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
// Editor update phases, the order of the enum define the u... | UnityCsReference/Modules/UIElements/Core/VisualTreeUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualTreeUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 2970
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements;
unsafe struct VisualNodePropertyData
{
public void* Ptr;
}
[StructLayout(LayoutKind.S... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeProperty.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeProperty.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 269
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
// specific enum vers... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedManagedEnumBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedManagedEnumBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 2909
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UIElements;
usin... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventTypeSearchField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventTypeSearchField.cs",
"repo_id": "UnityCsReference",
"token_count": 10155
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEngine;
using System;
using UnityEngine.UIElements.UIR;
namespace UnityEditor.UIElements.Debugger
{
class TextureAtlas... | UnityCsReference/Modules/UIElementsEditor/Debugger/TextureAtlas/TextureAtlasViewer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/TextureAtlas/TextureAtlasViewer.cs",
"repo_id": "UnityCsReference",
"token_count": 2395
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace UnityEditor.UIElements.Inspector
{
[CustomEditor(ty... | UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/UIDocumentInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/UIDocumentInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 2121
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
internal static class UIElementsEditorRuntimeUtility
{
public s... | UnityCsReference/Modules/UIElementsEditor/UIElementsEditorRuntimeUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIElementsEditorRuntimeUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 181
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Compilation;
using UnityEngine.Scripting;
using UnityEngine.UIElements;
namespace UnityEditor.UIE... | UnityCsReference/Modules/UIElementsEditor/UXMLFactoryPreserver.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UXMLFactoryPreserver.cs",
"repo_id": "UnityCsReference",
"token_count": 976
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class EnumFlag... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/EnumFlagsFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/EnumFlagsFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 722
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class RadioButtonGroupSn... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RadioButtonGroupSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RadioButtonGroupSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 698
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class Vector2IntFieldSnippet... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector2IntFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector2IntFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 569
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collectio... | UnityCsReference/Modules/UnityAnalytics/Public/Events/CustomEventData.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalytics/Public/Events/CustomEventData.cs",
"repo_id": "UnityCsReference",
"token_count": 1409
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.Analytics
{
[StructLayout(LayoutKind.Sequential)]
[NativeHeader("Mo... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/UnityAnalyticsCommon.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/UnityAnalyticsCommon.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 280
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.Connect
{
/// <summary>
/// A very lightweight state machine whic... | UnityCsReference/Modules/UnityConnectEditor/Common/SimpleStateMachine.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/SimpleStateMachine.cs",
"repo_id": "UnityCsReference",
"token_count": 4599
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEditor.Connect
{
internal class AnalyticsValidationPoller
{
const dou... | UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsValidationPoller.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsValidationPoller.cs",
"repo_id": "UnityCsReference",
"token_count": 1894
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Reflection;
using System.Runtime.CompilerServices;
using Unity.Profiling;
using UnityEngine.Bindings;
using Uni... | UnityCsReference/Modules/UnityEditorAnalyticsEditor/EditorAnalytics.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityEditorAnalyticsEditor/EditorAnalytics.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6388
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngineInternal;
using Unity.Collections;
namespace UnityEngine.Networkin... | UnityCsReference/Modules/UnityWebRequestTexture/Public/DownloadHandlerTexture.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestTexture/Public/DownloadHandlerTexture.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 748
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Scripting;
namesp... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionTexture.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionTexture.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 209
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Video
{
[RequiredByNativeCode]
public enum VideoRenderMode
... | UnityCsReference/Modules/Video/Public/ScriptBindings/VideoPlayer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Video/Public/ScriptBindings/VideoPlayer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4709
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.CompilerServices;
using System.Runtime... | UnityCsReference/Modules/XR/Subsystems/Input/XRInputSubsystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/Subsystems/Input/XRInputSubsystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1375
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Sprites
{
public sealed partial class DataUtility
{
// UV coordinates for the inner part of a sliced Sprite or the whole Sprit... | UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteDataUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteDataUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 499
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Assertions.Comparers;
namespace UnityEngine.Assertions
{
public static partial cla... | UnityCsReference/Runtime/Export/Assertions/Assert/AssertFloat.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertFloat.cs",
"repo_id": "UnityCsReference",
"token_count": 872
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using UnityEngine.Bindings;
namespace Unity.Burst.Low... | UnityCsReference/Runtime/Export/Burst/BurstCompilerService.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Burst/BurstCompilerService.cs",
"repo_id": "UnityCsReference",
"token_count": 530
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
[RequiredByNativeCode]
class ScriptableRuntimeReflectionSystemWrapper
{
... | UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystemWrapper.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystemWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 232
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("R... | UnityCsReference/Runtime/Export/Director/ExposedPropertyTable.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/ExposedPropertyTable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 352
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Playables
{
// This must always be in sync with DirectorWrapMode in Runtime/Director/Core/Playable.h
public enum Playab... | UnityCsReference/Runtime/Export/Director/PlayableExtensions.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 4583
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Content;
using Unity.Jobs;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity.IO.Archive
{
[RequiredByNativeCod... | UnityCsReference/Runtime/Export/File/ArchiveFile.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/File/ArchiveFile.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1438
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
namespace UnityEngine
{
// Representation of 2D rays.
public partial struc... | UnityCsReference/Runtime/Export/Geometry/Ray2D.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Geometry/Ray2D.cs",
"repo_id": "UnityCsReference",
"token_count": 902
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
namespace UnityEngine
{
[NativeHeader("Runtime/Camera/OcclusionPortal.h")... | UnityCsReference/Runtime/Export/Graphics/GraphicsComponents.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsComponents.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2062
} | 546 |
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