text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text.RegularExpressions; namespace UnityEditor.Search { static partial class Parsers { static readonly Regex s_SelectorPattern = new R...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/SelectorExpressionParser.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/SelectorExpressionParser.cs", "repo_id": "UnityCsReference", "token_count": 356 }
447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define DEBUG_SEARCH_MONITOR using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System...
UnityCsReference/Modules/QuickSearch/Editor/SearchMonitor.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchMonitor.cs", "repo_id": "UnityCsReference", "token_count": 9918 }
448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEd...
UnityCsReference/Modules/QuickSearch/Editor/Selectors/PropertySelectors.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/PropertySelectors.cs", "repo_id": "UnityCsReference", "token_count": 10342 }
449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.Search { static class Icons { public static string iconFolder = $"Icons/QuickSearch"; public stat...
UnityCsReference/Modules/QuickSearch/Editor/UI/Icons.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/Icons.cs", "repo_id": "UnityCsReference", "token_count": 649 }
450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Search; using UnityEngine.UIElements; names...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchField.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchField.cs", "repo_id": "UnityCsReference", "token_count": 12446 }
451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { abstract class SearchViewItem : SearchElement ...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchViewItem.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchViewItem.cs", "repo_id": "UnityCsReference", "token_count": 5789 }
452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define ENABLE_SCENE_PREVIEW_OVERLAY using System; using System.Collections.Generic; using UnityEditor.Experimental; using UnityEditor.Overlays; using UnityEditor...
UnityCsReference/Modules/SceneTemplateEditor/ScenePicker.cs/0
{ "file_path": "UnityCsReference/Modules/SceneTemplateEditor/ScenePicker.cs", "repo_id": "UnityCsReference", "token_count": 4121 }
453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Overlays; using UnityEditor.Rendering; using UnityEngine; using UnityEngine.Experimental.Rendering...
UnityCsReference/Modules/SceneView/SceneViewLightingOverlays.cs/0
{ "file_path": "UnityCsReference/Modules/SceneView/SceneViewLightingOverlays.cs", "repo_id": "UnityCsReference", "token_count": 19217 }
454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.ShaderFoundry { // This class stores static data relating IInternalType and IPublicType o...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataTypeStatic.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataTypeStatic.cs", "repo_id": "UnityCsReference", "token_count": 2894 }
455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.ShaderFoundry { // THIS ENUM MUST BE KEPT IN SYNC WITH THE ENUM IN PassStageType.h enum PassStageType : short { Invalid = ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PassStageType.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PassStageType.bindings.cs", "repo_id": "UnityCsReference", "token_count": 195 }
456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/T...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Template.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Template.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5731 }
457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.ShortcutManagement { [AttributeUsage(AttributeTargets.Method)] internal class FormerlyPrefKeyAsAttribute : Attribute ...
UnityCsReference/Modules/ShortcutManagerEditor/FormerlyPrefKeyAsAttribute.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManagerEditor/FormerlyPrefKeyAsAttribute.cs", "repo_id": "UnityCsReference", "token_count": 211 }
458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.Scripting; namespace UnityEditor.ShortcutManagem...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManagerWindow.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManagerWindow.cs", "repo_id": "UnityCsReference", "token_count": 3115 }
459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using UnityEditor.Experimental; usin...
UnityCsReference/Modules/StyleSheetsEditor/Converters/ConverterUtils.cs/0
{ "file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/ConverterUtils.cs", "repo_id": "UnityCsReference", "token_count": 15885 }
460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute; using System.Runtime.CompilerServices; ...
UnityCsReference/Modules/Subsystems/Example/ExampleSubsystemDescriptor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Subsystems/Example/ExampleSubsystemDescriptor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 345 }
461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.SubsystemsImplementation { public class SubsystemProxy<TSubsystem, TProvider> where TSubsystem : SubsystemWithProvider, new() ...
UnityCsReference/Modules/Subsystems/SubsystemProxy.cs/0
{ "file_path": "UnityCsReference/Modules/Subsystems/SubsystemProxy.cs", "repo_id": "UnityCsReference", "token_count": 240 }
462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditorInternal; using UnityEditor.Experimental; namespace Unity...
UnityCsReference/Modules/TerrainEditor/Brush/BrushList.cs/0
{ "file_path": "UnityCsReference/Modules/TerrainEditor/Brush/BrushList.cs", "repo_id": "UnityCsReference", "token_count": 5718 }
463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { [FilePathAttri...
UnityCsReference/Modules/TerrainEditor/PaintTools/StampTool.cs/0
{ "file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/StampTool.cs", "repo_id": "UnityCsReference", "token_count": 3286 }
464
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Intern...
UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommon.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommon.cs", "repo_id": "UnityCsReference", "token_count": 7615 }
465
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.TextCore.Text { class MaterialReferenceManager { static MaterialReferenceManager s_Instance...
UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReferenceManager.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReferenceManager.cs", "repo_id": "UnityCsReference", "token_count": 4075 }
466
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License #pragma warning disable 0649 // Disabled warnings. namespace UnityEngine.TextCore.Text { [System.Serializable] public class TextStyle { public ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextStyle.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextStyle.cs", "repo_id": "UnityCsReference", "token_count": 1738 }
467
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.TextCore.LowLevel; namespace UnityEngine.TextCore.Text { /// <summary> /// Helper structure to ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorUtilities.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorUtilities.cs", "repo_id": "UnityCsReference", "token_count": 46433 }
468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor; using UnityEngine.TextCore; namespace UnityEngine.TextCore.Text { internal struct GlyphProxy { ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditorUtilities.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditorUtilities.cs", "repo_id": "UnityCsReference", "token_count": 157 }
469
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEditor.TextCore.Text { internal enum SpriteAssetImportFormats { None = 0, TexturePackerJso...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetImportFormats.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetImportFormats.cs", "repo_id": "UnityCsReference", "token_count": 953 }
470
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { [CustomPropertyDrawer(typeof(TextStyle))] internal class TextSty...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleSheetEditor.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleSheetEditor.cs", "repo_id": "UnityCsReference", "token_count": 5857 }
471
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { /// <summary>GridPalette stores settings for Palette assets when shown in the Palette window.</summary> public c...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/Grid/GridPalette.cs/0
{ "file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/Grid/GridPalette.cs", "repo_id": "UnityCsReference", "token_count": 663 }
472
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace TreeEditor { public class TreeMaterial { public Material material; public bool tileV; } }
UnityCsReference/Modules/TreeEditor/Includes/TreeMaterial.cs/0
{ "file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeMaterial.cs", "repo_id": "UnityCsReference", "token_count": 103 }
473
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace UnityEditor.UIAutomation { ...
UnityCsReference/Modules/UIAutomationEditor/EventUtility.cs/0
{ "file_path": "UnityCsReference/Modules/UIAutomationEditor/EventUtility.cs", "repo_id": "UnityCsReference", "token_count": 5322 }
474
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderClassDragger : BuilderDragger { static readonly...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderClassDragger.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderClassDragger.cs", "repo_id": "UnityCsReference", "token_count": 1478 }
475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; namespace Unity.UI.Builder { internal class BuilderStyleSheetsWindow : BuilderPaneWindow { BuilderStyleSheets m_StyleSheetsPane;...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsWindow.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsWindow.cs", "repo_id": "UnityCsReference", "token_count": 824 }
476
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Profiling; using Unity.Properties; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderI...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorAttributes.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorAttributes.cs", "repo_id": "UnityCsReference", "token_count": 4712 }
477
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using BuilderLibraryItem = UnityEngine.UIEl...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryPlainView.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryPlainView.cs", "repo_id": "UnityCsReference", "token_count": 4341 }
478
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderPreviewWin...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderPreviewWindow.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderPreviewWindow.cs", "repo_id": "UnityCsReference", "token_count": 1053 }
479
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal static class BuilderIns...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderInspectorUtilities.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderInspectorUtilities.cs", "repo_id": "UnityCsReference", "token_count": 1713 }
480
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlTypeAttributeField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlTypeAttributeField.cs", "repo_id": "UnityCsReference", "token_count": 3726 }
481
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { [Flags] in...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/BaseOverlayPainter.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/BaseOverlayPainter.cs", "repo_id": "UnityCsReference", "token_count": 2018 }
482
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class ModalPopup : VisualElement { ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ModalPopup/ModalPopup.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ModalPopup/ModalPopup.cs", "repo_id": "UnityCsReference", "token_count": 1376 }
483
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using System; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UIElements; namespace Unity.UI.Builder { [Used...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FontDefinitionStyleField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FontDefinitionStyleField.cs", "repo_id": "UnityCsReference", "token_count": 622 }
484
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using UnityEngine.UIElements; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements.StyleShe...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TextShadowStyleField.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TextShadowStyleField.cs", "repo_id": "UnityCsReference", "token_count": 3494 }
485
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.IO; using System.Text; using UnityEditor; using UnityEditor.UIElements.StyleSheets; using UnityEngine; using ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetToUss.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetToUss.cs", "repo_id": "UnityCsReference", "token_count": 7033 }
486
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { #pragma warning disable CS0618 // Type or ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/IUxmlFactoryExtensions.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/IUxmlFactoryExtensions.cs", "repo_id": "UnityCsReference", "token_count": 671 }
487
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct BackgroundSize { internal class PropertyBag : ContainerPropertyBag...
UnityCsReference/Modules/UIElements/Core/BackgroundSize.PropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/BackgroundSize.PropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 779 }
488
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Assertions; using UnityEngine.Pool; using UnityEngine.UIElements.StyleShee...
UnityCsReference/Modules/UIElements/Core/Bindings/DataBindingManager.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/DataBindingManager.cs", "repo_id": "UnityCsReference", "token_count": 21639 }
489
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using Unity.Hierarchy; namespace UnityEngine.UIElements { /// <summary> /// Default implementat...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/DefaultMultiColumnTreeViewController.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/DefaultMultiColumnTreeViewController.cs", "repo_id": "UnityCsReference", "token_count": 4063 }
490
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { class ReusableMultiColumnTreeViewItem : ReusableTreeViewItem { public override VisualElement rootE...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnTreeViewItem.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnTreeViewItem.cs", "repo_id": "UnityCsReference", "token_count": 496 }
491
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// This is a clickable button. /// </summary> /// <remarks>...
UnityCsReference/Modules/UIElements/Core/Controls/Button.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Button.cs", "repo_id": "UnityCsReference", "token_count": 6380 }
492
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { internal class KeyboardTextEditorEventHandler : TextEditorEventHandler { readonly Event m_ImguiEve...
UnityCsReference/Modules/UIElements/Core/Controls/InputField/KeyboardTextEditor.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/KeyboardTextEditor.cs", "repo_id": "UnityCsReference", "token_count": 5716 }
493
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Pool; using UnityEngine.UIElements.Internal; namespace UnityEngine.UIElements { /// <summary>...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnController.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnController.cs", "repo_id": "UnityCsReference", "token_count": 8752 }
494
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// A slider containing Integer discrete values. For more information, refer to [[wiki:UIE-u...
UnityCsReference/Modules/UIElements/Core/Controls/SliderInt.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Controls/SliderInt.cs", "repo_id": "UnityCsReference", "token_count": 5491 }
495
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { internal class SetValueVisitor<TSrcValue> : PathVisitor { public static readonly UnityEn...
UnityCsReference/Modules/UIElements/Core/Conversions/SetValueVisitor.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Conversions/SetValueVisitor.cs", "repo_id": "UnityCsReference", "token_count": 649 }
496
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEngine.UIElements { internal class ListViewDragger : DragEventsProcessor ...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/ListViewDragger.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/ListViewDragger.cs", "repo_id": "UnityCsReference", "token_count": 12766 }
497
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using JetBrains.Annotations; using UnityEngine.Pool; namespace UnityEngine.U...
UnityCsReference/Modules/UIElements/Core/Events/EventCallbackRegistry.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventCallbackRegistry.cs", "repo_id": "UnityCsReference", "token_count": 6819 }
498
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { static class PointerDeviceState { [Flags] internal enum LocationFlag { ...
UnityCsReference/Modules/UIElements/Core/Events/PointerDeviceState.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Events/PointerDeviceState.cs", "repo_id": "UnityCsReference", "token_count": 2995 }
499
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; namespace UnityEngine.UIElements { internal static class UIDocumentHierarchyUtil { ...
UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocumentHierarchyUtil.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocumentHierarchyUtil.cs", "repo_id": "UnityCsReference", "token_count": 2665 }
500
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; /// <summary> /// A <see cref="LayoutHandle"/> represents a reference to unmanaged...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutHandle.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutHandle.cs", "repo_id": "UnityCsReference", "token_count": 400 }
501
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; struct LayoutDefaults { public static readonly FixedBuffer9<LayoutValue> EdgeValuesUnit = new FixedBuffer9<LayoutValue...
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutDefaults.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutDefaults.cs", "repo_id": "UnityCsReference", "token_count": 435 }
502
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutValue { float value; La...
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutValue.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutValue.cs", "repo_id": "UnityCsReference", "token_count": 918 }
503
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Profiling; namespace UnityEngine.UIElements { ...
UnityCsReference/Modules/UIElements/Core/Native/UIElementsUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Native/UIElementsUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 517 }
504
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.UIR; namespace UnityEngine.UIElements { class DynamicAtlasPage : IDisposable { public TextureId textureI...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRDynamicAtlasPage.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRDynamicAtlasPage.cs", "repo_id": "UnityCsReference", "token_count": 3188 }
505
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; namespace UnityEngine.UIElements.UIR { class NativeList<T> : IDisposable where T : struct { NativeArray<T> ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRNativeList.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRNativeList.cs", "repo_id": "UnityCsReference", "token_count": 1111 }
506
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; namespace UnityEngine.UIElements.UIR { internal enum OwnedState : byte { I...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRVEShaderInfoAllocator.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRVEShaderInfoAllocator.cs", "repo_id": "UnityCsReference", "token_count": 8976 }
507
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct EasingFunction { internal class PropertyBag : ContainerPropertyBag...
UnityCsReference/Modules/UIElements/Core/Style/EasingFunction.PropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Style/EasingFunction.PropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 379 }
508
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleProperties.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleProperties.cs", "repo_id": "UnityCsReference", "token_count": 3465 }
509
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Background"/> or a <see cref="StyleKeyword"/...
UnityCsReference/Modules/UIElements/Core/Style/StyleBackground.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleBackground.cs", "repo_id": "UnityCsReference", "token_count": 1931 }
510
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a style value that can be either a <see cref="Rotate"/> or a <see cref="Style...
UnityCsReference/Modules/UIElements/Core/Style/StyleRotate.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleRotate.cs", "repo_id": "UnityCsReference", "token_count": 1702 }
511
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElements { public partial struct StylePropertyName { inte...
UnityCsReference/Modules/UIElements/Core/StylePropertyName.PropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/StylePropertyName.PropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 583 }
512
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; namespace UnityEngine.UIElements.StyleSheets { inte...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetApplicator.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetApplicator.cs", "repo_id": "UnityCsReference", "token_count": 11480 }
513
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets { [VisibleToOtherModules("UnityEditor....
UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StylePropertyCache.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StylePropertyCache.cs", "repo_id": "UnityCsReference", "token_count": 665 }
514
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal abstract class UIElementsBridge { public abstract void SetWantsMouseJumping(int value); } inter...
UnityCsReference/Modules/UIElements/Core/UIElementsBridge.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/UIElementsBridge.cs", "repo_id": "UnityCsReference", "token_count": 165 }
515
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Describes an XML <c>Object</c> attribute referencing an asse...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlImageAttributeDescription.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlImageAttributeDescription.cs", "repo_id": "UnityCsReference", "token_count": 984 }
516
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Pool; [assembly...
UnityCsReference/Modules/UIElements/Core/VisualElementDataBinding.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementDataBinding.cs", "repo_id": "UnityCsReference", "token_count": 8011 }
517
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using UnityEngine.Bindings; namespace UnityEngine.UIElements { // Editor update phases, the order of the enum define the u...
UnityCsReference/Modules/UIElements/Core/VisualTreeUpdater.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/VisualTreeUpdater.cs", "repo_id": "UnityCsReference", "token_count": 2970 }
518
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements; unsafe struct VisualNodePropertyData { public void* Ptr; } [StructLayout(LayoutKind.S...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeProperty.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeProperty.bindings.cs", "repo_id": "UnityCsReference", "token_count": 269 }
519
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; // specific enum vers...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedManagedEnumBinding.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedManagedEnumBinding.cs", "repo_id": "UnityCsReference", "token_count": 2909 }
520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityEngine.UIElements; usin...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventTypeSearchField.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventTypeSearchField.cs", "repo_id": "UnityCsReference", "token_count": 10155 }
521
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEngine; using System; using UnityEngine.UIElements.UIR; namespace UnityEditor.UIElements.Debugger { class TextureAtlas...
UnityCsReference/Modules/UIElementsEditor/Debugger/TextureAtlas/TextureAtlasViewer.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/TextureAtlas/TextureAtlasViewer.cs", "repo_id": "UnityCsReference", "token_count": 2395 }
522
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEngine; using System; using Object = UnityEngine.Object; namespace UnityEditor.UIElements.Inspector { [CustomEditor(ty...
UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/UIDocumentInspector.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/UIDocumentInspector.cs", "repo_id": "UnityCsReference", "token_count": 2121 }
523
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal static class UIElementsEditorRuntimeUtility { public s...
UnityCsReference/Modules/UIElementsEditor/UIElementsEditorRuntimeUtility.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/UIElementsEditorRuntimeUtility.cs", "repo_id": "UnityCsReference", "token_count": 181 }
524
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Compilation; using UnityEngine.Scripting; using UnityEngine.UIElements; namespace UnityEditor.UIE...
UnityCsReference/Modules/UIElementsEditor/UXMLFactoryPreserver.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/UXMLFactoryPreserver.cs", "repo_id": "UnityCsReference", "token_count": 976 }
525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class EnumFlag...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/EnumFlagsFieldSnippet.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/EnumFlagsFieldSnippet.cs", "repo_id": "UnityCsReference", "token_count": 722 }
526
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class RadioButtonGroupSn...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RadioButtonGroupSnippet.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RadioButtonGroupSnippet.cs", "repo_id": "UnityCsReference", "token_count": 698 }
527
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class Vector2IntFieldSnippet...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector2IntFieldSnippet.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector2IntFieldSnippet.cs", "repo_id": "UnityCsReference", "token_count": 569 }
528
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collectio...
UnityCsReference/Modules/UnityAnalytics/Public/Events/CustomEventData.cs/0
{ "file_path": "UnityCsReference/Modules/UnityAnalytics/Public/Events/CustomEventData.cs", "repo_id": "UnityCsReference", "token_count": 1409 }
529
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.Analytics { [StructLayout(LayoutKind.Sequential)] [NativeHeader("Mo...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/UnityAnalyticsCommon.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/UnityAnalyticsCommon.bindings.cs", "repo_id": "UnityCsReference", "token_count": 280 }
530
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.Connect { /// <summary> /// A very lightweight state machine whic...
UnityCsReference/Modules/UnityConnectEditor/Common/SimpleStateMachine.cs/0
{ "file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/SimpleStateMachine.cs", "repo_id": "UnityCsReference", "token_count": 4599 }
531
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Networking; namespace UnityEditor.Connect { internal class AnalyticsValidationPoller { const dou...
UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsValidationPoller.cs/0
{ "file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsValidationPoller.cs", "repo_id": "UnityCsReference", "token_count": 1894 }
532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Reflection; using System.Runtime.CompilerServices; using Unity.Profiling; using UnityEngine.Bindings; using Uni...
UnityCsReference/Modules/UnityEditorAnalyticsEditor/EditorAnalytics.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UnityEditorAnalyticsEditor/EditorAnalytics.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6388 }
533
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngineInternal; using Unity.Collections; namespace UnityEngine.Networkin...
UnityCsReference/Modules/UnityWebRequestTexture/Public/DownloadHandlerTexture.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UnityWebRequestTexture/Public/DownloadHandlerTexture.bindings.cs", "repo_id": "UnityCsReference", "token_count": 748 }
534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Scripting; namesp...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionTexture.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionTexture.bindings.cs", "repo_id": "UnityCsReference", "token_count": 209 }
535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Video { [RequiredByNativeCode] public enum VideoRenderMode ...
UnityCsReference/Modules/Video/Public/ScriptBindings/VideoPlayer.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Video/Public/ScriptBindings/VideoPlayer.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4709 }
536
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.CompilerServices; using System.Runtime...
UnityCsReference/Modules/XR/Subsystems/Input/XRInputSubsystem.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/XR/Subsystems/Input/XRInputSubsystem.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1375 }
537
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Sprites { public sealed partial class DataUtility { // UV coordinates for the inner part of a sliced Sprite or the whole Sprit...
UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteDataUtility.cs/0
{ "file_path": "UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteDataUtility.cs", "repo_id": "UnityCsReference", "token_count": 499 }
538
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; using UnityEngine.Assertions.Comparers; namespace UnityEngine.Assertions { public static partial cla...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertFloat.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertFloat.cs", "repo_id": "UnityCsReference", "token_count": 872 }
539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using UnityEngine.Bindings; namespace Unity.Burst.Low...
UnityCsReference/Runtime/Export/Burst/BurstCompilerService.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Burst/BurstCompilerService.cs", "repo_id": "UnityCsReference", "token_count": 530 }
540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEngine.Experimental.Rendering { [RequiredByNativeCode] class ScriptableRuntimeReflectionSystemWrapper { ...
UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystemWrapper.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystemWrapper.cs", "repo_id": "UnityCsReference", "token_count": 232 }
541
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("R...
UnityCsReference/Runtime/Export/Director/ExposedPropertyTable.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Director/ExposedPropertyTable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 352 }
542
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Playables { // This must always be in sync with DirectorWrapMode in Runtime/Director/Core/Playable.h public enum Playab...
UnityCsReference/Runtime/Export/Director/PlayableExtensions.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Director/PlayableExtensions.cs", "repo_id": "UnityCsReference", "token_count": 4583 }
543
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Content; using Unity.Jobs; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity.IO.Archive { [RequiredByNativeCod...
UnityCsReference/Runtime/Export/File/ArchiveFile.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/File/ArchiveFile.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1438 }
544
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; namespace UnityEngine { // Representation of 2D rays. public partial struc...
UnityCsReference/Runtime/Export/Geometry/Ray2D.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Geometry/Ray2D.cs", "repo_id": "UnityCsReference", "token_count": 902 }
545
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; namespace UnityEngine { [NativeHeader("Runtime/Camera/OcclusionPortal.h")...
UnityCsReference/Runtime/Export/Graphics/GraphicsComponents.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsComponents.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2062 }
546