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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
[System.Obsolete("LightmappingMode has been deprecated. Use LightmapBakeType instead (UnityUpgradable) -> LightmapBakeType", true)]
... | UnityCsReference/Runtime/Export/Graphics/Light.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Light.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 914
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
namespace UnityEngine.Experimental... | UnityCsReference/Runtime/Export/Graphics/ShaderWarmup.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/ShaderWarmup.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 314
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Internal
{
/// <summary>
/// Adds default value information for optional parameters
/// </summary>
[Serializabl... | UnityCsReference/Runtime/Export/Internal/DefaultValueAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Internal/DefaultValueAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 516
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using uei = UnityEngine.Internal;
namespace UnityEngin... | UnityCsReference/Runtime/Export/Math/Math.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/Math.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2971
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine.Events;
using UnityEngine.Scripting;
nam... | UnityCsReference/Runtime/Export/Networking/PlayerConnection/PlayerConnection.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Networking/PlayerConnection/PlayerConnection.cs",
"repo_id": "UnityCsReference",
"token_count": 2611
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Base class to derive custom property attributes from. Use this to create custom attributes for script variables.
[... | UnityCsReference/Runtime/Export/PropertyDrawer/PropertyAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/PropertyDrawer/PropertyAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 3130
} | 552 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
[StructLayout(LayoutKind.Sequential)]
public struct LODParameters : I... | UnityCsReference/Runtime/Export/RenderPipeline/LODParameters.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/LODParameters.cs",
"repo_id": "UnityCsReference",
"token_count": 1212
} | 553 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[RequiredByNativeCode(Opt... | UnityCsReference/Runtime/Export/RenderPipeline/RenderingLayerMask.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderingLayerMask.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1899
} | 554 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Scripting;
using UnityEng... | UnityCsReference/Runtime/Export/Rendering/BatchRendererGroup.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Rendering/BatchRendererGroup.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 11736
} | 555 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
pu... | UnityCsReference/Runtime/Export/Scripting/AsyncOperation.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/AsyncOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 657
} | 556 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Behaviours are Components that can be enabled or disabled.
[UsedByNativ... | UnityCsReference/Runtime/Export/Scripting/Behaviour.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Behaviour.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 305
} | 557 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public partial class GameObject
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsabl... | UnityCsReference/Runtime/Export/Scripting/GameObject.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/GameObject.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 2300
} | 558 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public enum RuntimeInitializeLoadType
{
AfterSceneLoad = 0,
BeforeSceneLoad,
AfterAssemblies... | UnityCsReference/Runtime/Export/Scripting/RuntimeInitializeOnLoadAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/RuntimeInitializeOnLoadAttribute.cs",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Suspends the coroutine execution for the given amount of seconds.... | UnityCsReference/Runtime/Export/Scripting/WaitForSeconds.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Assertions;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
... | UnityCsReference/Runtime/Export/Shaders/GlobalKeyword.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/GlobalKeyword.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 577
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLev... | UnityCsReference/Runtime/Export/Shaders/ShaderProperties.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[VisibleToOtherModules]
internal class SystemClock
{
static readonly DateTime... | UnityCsReference/Runtime/Export/Time/SystemClock.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Time/SystemClock.cs",
"repo_id": "UnityCsReference",
"token_count": 340
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.WSA
{
public delegate void AppCallbackItem();
public delegate... | UnityCsReference/Runtime/Export/WSA/WSAApplication.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/WSA/WSAApplication.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1170
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[Serializable]
public partial struct Pose : IEquatable<Pose>
{
public Vector3 position;
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"repo_id": "UnityCsReference",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Profiler/PerformanceTools/FrameDebugger.h")]
[StaticAccessor("FrameDebugger", St... | UnityCsReference/Runtime/Profiler/ScriptBindings/FrameDebugger.bindings.cs/0 | {
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"token_count": 215
} | 566 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace UnityEngine.Bindings
{
[VisibleToOtherModules]
[Struct... | UnityCsReference/Runtime/Scripting/Marshalling/BlittableArrayWrapper.cs/0 | {
"file_path": "UnityCsReference/Runtime/Scripting/Marshalling/BlittableArrayWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 1224
} | 567 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Mono.Cecil;
namespace Unity.CecilTools.Extensions
{
public static c... | UnityCsReference/Tools/Unity.CecilTools/Extensions/TypeDefinitionExtensions.cs/0 | {
"file_path": "UnityCsReference/Tools/Unity.CecilTools/Extensions/TypeDefinitionExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 626
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# 群侠传,启动!(已正式完结)

<p>
<a href="https://store.steampowered.com/app/2098790/"><img src="https://user-images.githubusercontent.com/7448857/205875106-ba52fc19-f92a-47ff-b0d6-c5e451b8bdd2.png" align="center" height="70"></a>
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金庸群侠传3D重制版项目特殊授权声明文件
放置本文件的目录,表示本项目未取得该素材授权,如果您有异议,可以与我们联系。
而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。
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using System;
using UnityEngine;
namespace SkillEffect
{
public class GhostItem : MonoBehaviour
{
//持续时间
public float duration;
//销毁时间
public float deleteTime;
public MeshRenderer meshRenderer;
void Update()
{
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