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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { [System.Obsolete("LightmappingMode has been deprecated. Use LightmapBakeType instead (UnityUpgradable) -> LightmapBakeType", true)] ...
UnityCsReference/Runtime/Export/Graphics/Light.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; namespace UnityEngine.Experimental...
UnityCsReference/Runtime/Export/Graphics/ShaderWarmup.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Internal { /// <summary> /// Adds default value information for optional parameters /// </summary> [Serializabl...
UnityCsReference/Runtime/Export/Internal/DefaultValueAttribute.cs/0
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549
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using uei = UnityEngine.Internal; namespace UnityEngin...
UnityCsReference/Runtime/Export/Math/Math.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEngine.Events; using UnityEngine.Scripting; nam...
UnityCsReference/Runtime/Export/Networking/PlayerConnection/PlayerConnection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Base class to derive custom property attributes from. Use this to create custom attributes for script variables. [...
UnityCsReference/Runtime/Export/PropertyDrawer/PropertyAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [StructLayout(LayoutKind.Sequential)] public struct LODParameters : I...
UnityCsReference/Runtime/Export/RenderPipeline/LODParameters.cs/0
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553
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [RequiredByNativeCode(Opt...
UnityCsReference/Runtime/Export/RenderPipeline/RenderingLayerMask.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Scripting; using UnityEng...
UnityCsReference/Runtime/Export/Rendering/BatchRendererGroup.bindings.cs/0
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555
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; using System; using UnityEngine.Bindings; namespace UnityEngine { pu...
UnityCsReference/Runtime/Export/Scripting/AsyncOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { // Behaviours are Components that can be enabled or disabled. [UsedByNativ...
UnityCsReference/Runtime/Export/Scripting/Behaviour.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public partial class GameObject { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsabl...
UnityCsReference/Runtime/Export/Scripting/GameObject.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public enum RuntimeInitializeLoadType { AfterSceneLoad = 0, BeforeSceneLoad, AfterAssemblies...
UnityCsReference/Runtime/Export/Scripting/RuntimeInitializeOnLoadAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Suspends the coroutine execution for the given amount of seconds....
UnityCsReference/Runtime/Export/Scripting/WaitForSeconds.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { ...
UnityCsReference/Runtime/Export/Shaders/GlobalKeyword.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLev...
UnityCsReference/Runtime/Export/Shaders/ShaderProperties.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [VisibleToOtherModules] internal class SystemClock { static readonly DateTime...
UnityCsReference/Runtime/Export/Time/SystemClock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.WSA { public delegate void AppCallbackItem(); public delegate...
UnityCsReference/Runtime/Export/WSA/WSAApplication.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [Serializable] public partial struct Pose : IEquatable<Pose> { public Vector3 position; public Q...
UnityCsReference/Runtime/Export/XR/Pose.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Profiler/PerformanceTools/FrameDebugger.h")] [StaticAccessor("FrameDebugger", St...
UnityCsReference/Runtime/Profiler/ScriptBindings/FrameDebugger.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnityEngine.Bindings { [VisibleToOtherModules] [Struct...
UnityCsReference/Runtime/Scripting/Marshalling/BlittableArrayWrapper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using Mono.Cecil; namespace Unity.CecilTools.Extensions { public static c...
UnityCsReference/Tools/Unity.CecilTools/Extensions/TypeDefinitionExtensions.cs/0
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# 群侠传,启动!(已正式完结) ![主宣传图](https://github.com/jynew/jynew/assets/7448857/b229deda-9687-499c-b4c5-32778eba9eda) <p> <a href="https://store.steampowered.com/app/2098790/"><img src="https://user-images.githubusercontent.com/7448857/205875106-ba52fc19-f92a-47ff-b0d6-c5e451b8bdd2.png" align="center" height="70"></a> <a href...
jynew/README.md/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Bear_Attack.fbx.meta/0
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fileFormatVersion: 2 guid: d9dcf86803c242a469d2e84a7a600bcc timeCreated: 1503838109 licenseType: Store ModelImporter: serializedVersion: 21 fileIDToRecycleName: 100000: //RootNode 100002: Cow_Head_JawEndSHJnt 100004: Cow_Head_JawSHJnt 100006: Cow_Head_TopSHJnt 100008: Cow_l_Clavicle_01_01SHJnt ...
jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Cattle_Eat.fbx.meta/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Chicken_Walk.fbx.meta/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Deer_Idle.fbx.meta/0
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fileFormatVersion: 2 guid: 286ff21c7308f9d4fa4734644e554cb5 timeCreated: 1503918400 licenseType: Store ModelImporter: serializedVersion: 21 fileIDToRecycleName: 100000: //RootNode 100002: Goat_Head_JawEndSHJnt 100004: Goat_Head_JawSHJnt 100006: Goat_Head_TopSHJnt 100008: Goat_l_Clavicle_01_01SHJ...
jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Goat_Die.fbx.meta/0
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fileFormatVersion: 2 guid: 9bc608890adca1a4aac635662d2384b9 timeCreated: 1503920127 licenseType: Store ModelImporter: serializedVersion: 21 fileIDToRecycleName: 100000: //RootNode 100002: Ibex_Head_JawEndSHJnt 100004: Ibex_Head_JawSHJnt 100006: Ibex_Head_TopSHJnt 100008: Ibex_l_Clavicle_01_01SHJ...
jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Ibex_Eat.fbx.meta/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Scorpion_Walk.fbx.meta/0
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fileFormatVersion: 2 guid: 9a4879401d8fe2b4399e3076dbfaa28c timeCreated: 1503918987 licenseType: Store ModelImporter: serializedVersion: 21 fileIDToRecycleName: 100000: //RootNode 100002: WildBoar_Head_JawEndSHJnt 100004: WildBoar_Head_JawSHJnt 100006: WildBoar_Head_TopSHJnt 100008: WildBoar_l_C...
jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/WildBoar_Attack.fbx.meta/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/WildRabbit_Idle.fbx.meta/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Animations/Wolf_IdleB.fbx.meta/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Models/Viper_anim_controller.controller/0
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