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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDeprecatedTagLabel : PackageBaseTagLabel { public PackageDeprecatedTagLabel...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageDeprecatedTagLabel.cs/0
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413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal; internal class SidebarRow : VisualElement { public const string k_SelectedClas...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Sidebar/SidebarRow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEditor.Overlays; using UnityEditor.ShortcutManagement; using UnityEngine...
UnityCsReference/Modules/ParticleSystemEditor/ParticleEffectUI.cs/0
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415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEditor.EditorTools; namespace UnityEditor { abstract partial class ModuleUI : SerializedModule ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; // The ParticleSystemUI displays and manages the modules of a particle system. namespace U...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemUI.cs/0
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417
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; namespace UnityEngine { public partial class ArticulationBody : Behaviour { ...
UnityCsReference/Modules/Physics/ScriptBindings/Articulations.deprecated.cs/0
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418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine { public partial class MeshCollider { [EditorBrowsable(EditorBrowsableState.Never)...
UnityCsReference/Modules/Physics/ScriptBindings/MeshCollider.deprecated.cs/0
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419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Rigidbody))] [NativeHeader("Modules/Physics/SpringJoint.h")] [NativeClass(...
UnityCsReference/Modules/Physics/ScriptBindings/SpringJoint.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/SpringJoint.bindings.cs", "repo_id": "UnityCsReference", "token_count": 236 }
420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; namespace UnityEditor { abstract class Ed...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditablePath2D.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EditablePath2D.cs", "repo_id": "UnityCsReference", "token_count": 498 }
421
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEditor.IMGUI.Controls; namespace UnityEditor { internal class JointAngularLimitHa...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/JointAngularLimitHandle2D.cs/0
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422
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Capsule Collider", typeof(Capsule...
UnityCsReference/Modules/PhysicsEditor/CapsuleColliderEditor.cs/0
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423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine.UIElements; using System; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Physics.Editor.ProjectSe...
UnityCsReference/Modules/PhysicsEditor/PhysicsManagerInspectorBridge.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsManagerInspectorBridge.cs", "repo_id": "UnityCsReference", "token_count": 424 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.Presets...
UnityCsReference/Modules/PresetsEditor/Public/PresetType.bindings.cs/0
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425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using UnityEditor.Connect; using UnityEd...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/ProfilerWindowAnalytics.cs/0
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426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using Unity.Profiling.Editor; using UnityEngine; using UnityEditor; using Unit...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Chart.cs/0
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427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEditor.Profili...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerDetailedObjectsView.cs/0
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428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditorInternal.Profiling; using UnityEngine; namespace UnityEditor.Profili...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/DynamicProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditorInternal; namespace UnityEditor { internal class MemoryTreeList { internal cl...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryTreeList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; namespace UnityEditorInternal.Profiling { [Seria...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UIProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; using Unity.Profiling.LowLevel; using UnityEngine.Bindings;...
UnityCsReference/Modules/ProfilerEditor/Public/HierarchyFrameDataView.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// The <see cref="PropertyContainer"/> class is used as the entry point to operate on data containers using prop...
UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer.cs/0
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433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// This interface provides access to an <see cref="IProperty{TContainer}"/> o...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/IPropertyBag.cs/0
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434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Base class to implement a visitor responsible for getting an object's concrete type as a generic. /// </s...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/ConcreteTypeVisitor.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Internal; using UnityEngine.UIElements; namespace UnityEditor.Search { ///...
UnityCsReference/Modules/QuickSearch/Editor/ISearchView.cs/0
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436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define USE_PERFORMANCE_TRACKER using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.IO; using System.Linq; using Sy...
UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabase.cs/0
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437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Profiling.LowLevel.Unsafe; namespace UnityEditor.Search.Providers { class Pr...
UnityCsReference/Modules/QuickSearch/Editor/Providers/ProfilerMarkersProvider.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { public interface IQuerySource { ISearchView searchView { get; } SearchCont...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/IQuerySource.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { [Obsolete("Query has been deprecated. Use ParsedQuery instead...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/Query.Deprecated.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; namespace UnityEditor.Search { /// <summary> ...
UnityCsReference/Modules/QuickSearch/Editor/SearchAction.cs/0
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441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/IntersectEvaluator.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; namespace UnityEditor.Search { static partial class Parsers { static readonly SearchExpressionEvaluator SetEvaluator = Evaluator...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/SetExpressionParser.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace Uni...
UnityCsReference/Modules/QuickSearch/Editor/SearchPreviewManager.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.Search.Providers; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Sea...
UnityCsReference/Modules/QuickSearch/Editor/Selectors/SceneSelectors.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Internal; using UnityEngine.Search; using Un...
UnityCsReference/Modules/QuickSearch/Editor/UI/ObjectField.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.Search { delegate bool SearchGlobalEvent...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGlobalEventHandlerManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Profiling; using UnityEditor.ShortcutManagement; using UnityEd...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchWindow.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define SCENE_TEMPLATE_ANALYTICS_LOGGING using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Analytics; namespace UnityEditor.S...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAnalytics.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Overlays; using UnityEditorInternal; using UnityEditor.Snap; using UnityEngine; using UnityEngine.UIElements; using FrameCapture = UnityEngine.App...
UnityCsReference/Modules/SceneView/SceneViewToolbarElements.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.ShaderFoundry { internal sealed partial class ShaderContainer { static void AddDefaultTypes(ShaderContainer container) ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DefaultContainer.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/P...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PragmaDescriptor.bindings.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using UnityEngine.Bindings; using System.Runtime.InteropServices; namespace UnityEditor.ShaderFo...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TemplateInstance.bindings.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityE...
UnityCsReference/Modules/ShortcutManagerEditor/HelperWindow.cs/0
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454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace UnityEditor.ShortcutManagement { cla...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManagerWindowViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.StyleSheets { internal static class GUISkinCompare ...
UnityCsReference/Modules/StyleSheetsEditor/Converters/GUISkinCompare.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public interface ISubsystem { bool running { get; } void Start(); void Stop(); void Destroy(); ...
UnityCsReference/Modules/Subsystems/ISubsystem.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.SubsystemsImplementation { public abstract class SubsystemWithProvider : ISubsystem { public void Start() { ...
UnityCsReference/Modules/Subsystems/SubsystemWithProvider.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class HeightmapFilters { public static void Smooth(float[,] heights, TerrainData terrain) ...
UnityCsReference/Modules/TerrainEditor/HeightmapFilters.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Scripting.APIUpdating; using Unity...
UnityCsReference/Modules/TerrainEditor/PaintTools/TerrainPaintTool.cs/0
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460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { /// <su...
UnityCsReference/Modules/TextCoreFontEngine/Managed/FontFeatureCommonGPOS.cs/0
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461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.TextCore.Text { /// <summary...
UnityCsReference/Modules/TextCoreTextEngine/Managed/MeshInfo.bindings.cs/0
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462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.TextCore.Text { [Serializable][ExcludeFromPresetAttribute][ExcludeFromObjectFactory] ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextStyleSheet.cs/0
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463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.TextCore.Text { [StructLayou...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextLib.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using System.IO; using Unity.Collections; namespace UnityEngine.TextCore.Text { [InitializeOnLoad] internal class ICUDataAssetUtilities ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/ICUDataAssetUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore.Text; using TextAsset = UnityEngine.TextAsset; using GlyphRect = U...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Font Style applied to GUI Texts, Text Meshes or GUIStyles. public enum FontStyle { // No special style...
UnityCsReference/Modules/TextRendering/FontStyle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Tilemaps; namespace UnityEditor { [CustomEditor(typeof(TileBase), true)] [CanEditMultipleObjects] public class Til...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/TileBaseEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace TreeEditor { [System.Serializable] public class TreeNode { public TreeSpline spline = null; public int se...
UnityCsReference/Modules/TreeEditor/Includes/TreeNode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEd...
UnityCsReference/Modules/UIAutomationEditor/FakeCursor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder {...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderDragger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.UI.Builder { /// <summary> /// Used to indicate whether the source and target properties of a binding can be converted. /// </summary> ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingCompatibilityStatus.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements;...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorCanvas.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Xml; using UnityEditor;...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryProjectScanner.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; using UnityEngine; namespace Unity.UI.Builder { internal class BuilderTooltipPreview : VisualElement { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderTooltipPreview.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Text; using System.Text.RegularExpressions; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { internal sta...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderNameUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using Unity.UI.Builder; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { [CustomPrope...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/UxmlAttributeFieldPropertyDrawers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Unity.Profiling; using UnityEditor; using UnityEditor.U...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/ElementHierarchyView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements;...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/MultiTypeField/MultiTypeField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using Object = UnityEngine.Object; using System; using System.Threading; using UnityEditor.PackageManager; using UnityEngine; using Uni...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/ImageStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using JetBrains.Annotations; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { abstract class TransformOriginSelector...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TransformOriginSelector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using UnityEditor.UIElements.StyleSheets; using UnityEngine; using UnityEngine.UIE...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal static class TemplateAssetExtensions { public...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/TemplateAssetExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityEngine.UIElements { /// <summary> /// Script interface for <see cref="Visual...
UnityCsReference/Modules/UIElements/Core/BackgroundSize.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.Pool; us...
UnityCsReference/Modules/UIElements/Core/Bindings/DataBindingUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { class ReusableTreeViewItem : ReusableCollectionItem { Toggle m_Toggle; VisualElement m_Con...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableTreeViewItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { class ButtonStripField : BaseField<int> { [UnityEngine.Internal....
UnityCsReference/Modules/UIElements/Core/Controls/ButtonStripField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal class TextEditorEventHandler { protected TextElement textElement; protected TextEditingUtilities...
UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.Internal { /// <summary> /// Displays the sort arrow indicator and the sort index when multi-sorting. //...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnHeaderColumn.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Creates a tab to organize content on...
UnityCsReference/Modules/UIElements/Core/Controls/Tab.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { unsafe struct CountingBloomFilter { private const int KEY_SIZE =...
UnityCsReference/Modules/UIElements/Core/CountingBloomFilter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { internal class ListViewDraggerAnimated : ListViewDragger { ...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/ListViewDraggerAnimated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; namespace UnityEngine.UIElements.Experimental { s...
UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/EventDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using JetBrains.Annotations; using Unity.IntegerTime; using UnityEngine.InputForUI; namespace UnityEngine.UIElement...
UnityCsReference/Modules/UIElements/Core/Events/PointerEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal static class GroupBoxUtility { static Dictionary<IGroup...
UnityCsReference/Modules/UIElements/Core/GroupBoxUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Threading; using Unity.Collections; using UnityEngine.Scripting;...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; enum LayoutWrap { NoWrap, Wrap, WrapReverse, }
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutWrap.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { class ObjectPool<T> where T : new() { private readonly Stack<T> ...
UnityCsReference/Modules/UIElements/Core/ObjectPool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.UIR { abstract class BaseElementBuilder { public abstract bool RequiresStencilMask(VisualElement ve)...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRElementBuilder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; namespace UnityEngine.UIElements.UIR { // Features of this collection: // a) An am...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRNativePagedList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { class VectorImageRenderInfoPool : LinkedPool<Vect...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRVectorImageManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a mathematical function that describes the rate at which a numerical value ch...
UnityCsReference/Modules/UIElements/Core/Style/EasingFunction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/StylePropertyCache.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a style value that can be either a <see cref="BackgroundPosition"/> or a <see...
UnityCsReference/Modules/UIElements/Core/Style/StyleBackgroundPosition.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Scale"/> or a <see cref="StyleKeyword"/>. ...
UnityCsReference/Modules/UIElements/Core/Style/StyleScale.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElements { /// <summary> /// Defines the name o...
UnityCsReference/Modules/UIElements/Core/StylePropertyName.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define ENABLE_STYLE_SHEET_BUILDER_LOGS using System.Collections.Generic; namespace UnityEngine.UIElements.StyleSheets { internal class StyleSheetBuilder ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetBuilder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; namespace UnityEngine.UIElements.StyleSheets { internal class StylePropertyValueParser {...
UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StylePropertyValueParser.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Scripting; namespace UnityEngine.UIElements { static class UIElements...
UnityCsReference/Modules/UIElements/Core/UIElementsInitialization.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Serializable] [VisibleToOtherModules("Unity...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlObjectAsset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; namespace UnityEngine.UIElements { partial class VisualElement { // Virtua...
UnityCsReference/Modules/UIElements/Core/VisualElementEventInterests.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling; namespace UnityEngine.UIElements { internal class VisualTreeViewDataUpdater : BaseVisualTreeUpdater ...
UnityCsReference/Modules/UIElements/Core/VisualTreeViewDataUpdater.cs/0
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512