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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.Collections.LowLevel.Unsafe; using Unity.Hierarchy; namespace UnityEngine.UIElements; /// <summar...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodePropertyStore.bindings.cs/0
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513
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; class SerializedObjectBinding<TValue> : SerializedObjectBindingPropertyToB...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBinding.cs/0
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514
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { using DisplayOptions = TextureAtlasViewer.DisplayOpt...
UnityCsReference/Modules/UIElementsEditor/Debugger/TextureAtlas/TextureAtlasViewerWindow.cs/0
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515
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Inspector { [CustomEditor(typeof(UIRenderer))] [CanEditMultipleObjects] ...
UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/UIRendererEditor.cs/0
{ "file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/UIRendererEditor.cs", "repo_id": "UnityCsReference", "token_count": 172 }
516
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text; namespace UnityEditor.UIElements { static partial class UIElementsTemplate { public static string CreateCSharpTemplate(string cS...
UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/CSharpTemplateCreator.cs/0
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517
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml; using System.Xml.Schema; using UnityEditor.ProjectWindowCallba...
UnityCsReference/Modules/UIElementsEditor/UXMLSchemaGenerator.cs/0
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518
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class FloatFieldSnippet : El...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/FloatFieldSnippet.cs/0
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519
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class RadioButtonSnippet : ElementSnippet<RadioButtonSnipp...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RadioButtonSnippet.cs/0
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520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class Vector3FieldSnippet : ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector3FieldSnippet.cs/0
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521
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.Analytics { [StructLayout(LayoutKind.Sequential)] [NativeHeader("M...
UnityCsReference/Modules/UnityAnalytics/Public/UnityAnalytics.bindings.cs/0
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522
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Diagnostics.CodeAnal...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/UnityAnalyticsCommon.cs/0
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523
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Connect { /// <summary> /// A common...
UnityCsReference/Modules/UnityConnectEditor/Common/UIElementsNotificationSubscriber.cs/0
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524
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Connect { [InitializeOnLoad] internal class BuildService : SingleService { public override string name { get; } pu...
UnityCsReference/Modules/UnityConnectEditor/Services/BuildService.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEditor.Analytics { [StructLayout(LayoutKind.Sequential)] [Na...
UnityCsReference/Modules/UnityEditorAnalyticsEditor/Events/EditorAnalyticsEvent.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/UnityEditorAnalyticsEditor/Events/EditorAnalyticsEvent.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1488 }
526
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Networking { public static class UnityWebRequestTexture { public static UnityWebRequest GetTexture(string uri) ...
UnityCsReference/Modules/UnityWebRequestTexture/UnityWebRequestTexture.cs/0
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527
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXMemorySerializer.bindings.cs/0
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528
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Video; using UnityEngine.Experimental.Audio; namespace UnityEngine.Experimental.Video { [NativeHea...
UnityCsReference/Modules/Video/Public/ScriptBindings/VideoPlayerExtensions.bindings.cs/0
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529
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute; using System.Runtime.CompilerServices; ...
UnityCsReference/Modules/XR/Subsystems/Input/XRInputSubsystemDescriptor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/XR/Subsystems/Input/XRInputSubsystemDescriptor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 351 }
530
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Events; using UnityEngine.Scripting; namespace UnityEngine { publ...
UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteRenderer.bindings.cs/0
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531
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; namespace UnityEngine.Assertions { public static partial class Ass...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertGeneric.cs/0
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532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Burst { [AttributeUsage(AttributeTargets.Method | AttributeTargets.Property)] public class BurstDiscardAttribute : Attribute ...
UnityCsReference/Runtime/Export/Burst/BurstDiscardAttribute.cs/0
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533
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using UnityEngine.Bindings; namespace Unity.Collections {...
UnityCsReference/Runtime/Export/Collections/CollectionExtensions.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine; namespace UnityEngine { [System.Serializable] [UsedByNativeCode(Name ...
UnityCsReference/Runtime/Export/Director/ExposedReference.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // This must always be in...
UnityCsReference/Runtime/Export/Director/PlayableGraph.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Director/PlayableGraph.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3048 }
536
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using System.Runtime.InteropServices; using UnityEngine;...
UnityCsReference/Runtime/Export/File/AsyncReadManager.bindings.cs/0
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537
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine...
UnityCsReference/Runtime/Export/Geometry/Rect.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Geometry/Rect.cs", "repo_id": "UnityCsReference", "token_count": 5200 }
538
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using System....
UnityCsReference/Runtime/Export/Graphics/GraphicsDeviceDebug.bindings.cs/0
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539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Graphics/LightProbeGroup.h")] public sealed partial class LightPro...
UnityCsReference/Runtime/Export/Graphics/LightProbeGroup.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Graphics/LightProbeGroup.bindings.cs", "repo_id": "UnityCsReference", "token_count": 187 }
540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Rendering { [NativeHeader("Runtime/Graphics/DrawSplashScreenAndWatermarks.h")] public class SplashScreen ...
UnityCsReference/Runtime/Export/Graphics/SplashScreen.bindings.cs/0
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541
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Internal { /// <summary> /// Adds default value information for optional parameters /// </summary> [Serializabl...
UnityCsReference/Runtime/Export/Internal/ExcludeFromDocs.cs/0
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542
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Threading; using System.Runtime.CompilerServices; using uei = UnityEngine.Internal; using UnityEngine.Bindings; namespace UnityEngineInt...
UnityCsReference/Runtime/Export/Math/Mathf.cs/0
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543
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Events; namespace UnityEngine.Networking.PlayerConnection { [Serializable]...
UnityCsReference/Runtime/Export/Networking/PlayerConnection/PlayerEditorConnectionEvents.cs/0
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544
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Utilities/PropertyName.h")] class PropertyNameUtils { [FreeFunction(...
UnityCsReference/Runtime/Export/PropertyName/PropertyName.bindings.cs/0
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545
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Diagnostics.CodeAnalysis; namespace UnityEngine.Rendering { public class ObjectIdRequest { /// <remarks> /// A destination Rend...
UnityCsReference/Runtime/Export/RenderPipeline/ObjectIdRequest.cs/0
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546
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Rendering; using System; namespace UnityEngine.Rendering { public struct ScopedRenderPass : IDisposable { ScriptableRenderContext...
UnityCsReference/Runtime/Export/RenderPipeline/ScopedRenderPass.cs/0
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547
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using U...
UnityCsReference/Runtime/Export/Rendering/GPUDrivenRendering.bindings.cs/0
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548
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using S...
UnityCsReference/Runtime/Export/Scripting/AttributeHelperEngine.cs/0
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549
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.U...
UnityCsReference/Runtime/Export/Scripting/BindingsHelpers.cs/0
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550
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.Scripting { [NativeHeader("Runtime/Scripting/GarbageCollector.h")] public static class Garb...
UnityCsReference/Runtime/Export/Scripting/GarbageCollector.bindings.cs/0
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551
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { ...
UnityCsReference/Runtime/Export/Scripting/ScriptableObject.bindings.cs/0
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552
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public class WaitForSecondsRealtime : CustomYieldInstruction { public float waitTime { get; set; } float m_WaitUntil...
UnityCsReference/Runtime/Export/Scripting/WaitForSecondsRealtime.cs/0
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553
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.Re...
UnityCsReference/Runtime/Export/Shaders/LocalKeyword.bindings.cs/0
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554
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using System.Runtime.InteropSe...
UnityCsReference/Runtime/Export/Shaders/ShaderVariantCollection.bindings.cs/0
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555
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Input/TimeManager.h")] [StaticAccessor("GetTimeManager()", StaticA...
UnityCsReference/Runtime/Export/Time/Time.bindings.cs/0
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556
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.WSA { [NativeConditional("PLATFORM_WINRT")] [NativeHeader("PlatformDependent/MetroPlayer/Input/PlatformCu...
UnityCsReference/Runtime/Export/WSA/WSACursor.bindings.cs/0
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557
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute; ...
UnityCsReference/Runtime/Export/iOS/OnDemandResources.bindings.cs/0
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558
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.Scripting; using Un...
UnityCsReference/Runtime/Profiler/ScriptBindings/MemoryProfiling.bindings.cs/0
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559
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnityEngine.Bindings { [...
UnityCsReference/Runtime/Scripting/Marshalling/BlittableListWrapper.cs/0
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560
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Mono.Cecil; namespace Unity.CecilTools.Extensions { public static class TypeReferenceExtensions { public static string SafeNamespace(this Typ...
UnityCsReference/Tools/Unity.CecilTools/Extensions/TypeReferenceExtensions.cs/0
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jynew/jyx2/Assets/3D/Animal pack deluxe/Materials/Rat_mat.mat.meta/0
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