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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEditor.AddComponent; using UnityEditor.VersionCont...
UnityCsReference/Editor/Mono/Inspector/Core/PropertyEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; namespace UnityEngine { [ExcludeFromPreset] [CustomEditor(typeof(CubemapArray))] internal class CubemapArrayInspector : TextureInspe...
UnityCsReference/Editor/Mono/Inspector/CubemapArrayInspector.cs/0
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314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; namespace UnityEditor { class GenericPresetLibraryInspector<T> where T : ScriptableObject { reado...
UnityCsReference/Editor/Mono/Inspector/GenericPresetLibraryInspector.cs/0
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315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Xml.Serialization; using UnityEditorInternal; using UnityEngine; using System.Linq; us...
UnityCsReference/Editor/Mono/Inspector/LightProbeGroupInspector.cs/0
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316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Linq; using UnityEngine.Rendering; using System.Collections.Generic; namespace UnityEditor { [CustomEditor(typeof(MeshRenderer)...
UnityCsReference/Editor/Mono/Inspector/MeshRendererEditor.cs/0
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317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEditor.Modules; using UnityEditorInternal; using UnityEngine.Rendering; using UnityEngine; using UnityEditor.Build; usi...
UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsSplashScreenEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsSplashScreenEditor.cs", "repo_id": "UnityCsReference", "token_count": 10709 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEngine.Experimental.Rendering; using UnityEngine.Rendering; namespace UnityEditor { [CustomEditor(typeof(RenderText...
UnityCsReference/Editor/Mono/Inspector/RenderTextureEditor.cs/0
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319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEditorInternal; using UnityEditor.Build; namespace UnityEditor { internal cl...
UnityCsReference/Editor/Mono/Inspector/SkyboxPanoramicShaderGUI.cs/0
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320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { internal class Texture2DArrayPreview { static readonly int s_ShaderCol...
UnityCsReference/Editor/Mono/Inspector/Texture2DArrayPreview.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Texture2DArrayPreview.cs", "repo_id": "UnityCsReference", "token_count": 3756 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace UnityEditor.UIElements { internal class ObjectField...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ObjectFieldWithPrompt.cs/0
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322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Mono/InternalMeshUtil.bindings.h")] internal static class Inte...
UnityCsReference/Editor/Mono/InternalMeshUtil.bindings.cs/0
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323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEditor.Build; using UnityEditor.Build.Profile; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElemen...
UnityCsReference/Editor/Mono/Modules/DefaultBuildProfileExtension.cs/0
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324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor.IMGUI.Controls; using UnityEditorInternal...
UnityCsReference/Editor/Mono/Networking/PlayerConnection/ConnectionDropDown.cs/0
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325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Profil...
UnityCsReference/Editor/Mono/Overlays/OverlayCanvas.cs/0
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326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using Cursor = UnityEngine.UIElements.Cursor; namespace UnityEditor.Overlays { class OverlayResi...
UnityCsReference/Editor/Mono/Overlays/OverlayResizer.cs/0
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327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Networking.PlayerConnection; using UnityEditor; using UnityEditorInternal; using U...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerToolbarView.cs/0
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328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using UnityEditor.Build; using UnityEngine; using...
UnityCsReference/Editor/Mono/PlayerSettings.bindings.cs/0
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329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System; namespace UnityEditor { public partial class PlayerSettings : UnityEngine.Object { public static extern b...
UnityCsReference/Editor/Mono/PlayerSettingsVulkan.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using Object = UnityEngine.O...
UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesTreeView.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { class DoubleCurvePresetsContentsForPopupWindow : PopupWindowContent { ...
UnityCsReference/Editor/Mono/PresetLibraries/DoubleCurvePresetsContentsForPopupWindow.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; using System.Linq; namespace UnityEditor { internal class PopupLi...
UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowserPopups.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Text; using System.Collections.Generic; using System.Linq; using System.Collections; using UnityEngine; using UnityEngin...
UnityCsReference/Editor/Mono/SJSON.bindings.cs/0
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334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.SceneManagement { public sealed partial class PrefabStage : PreviewSceneStage { // Not using API Updater for no...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.deprecated.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using Object = UnityEngine.Object; using UnityEngine; using UnityEngine.Rendering; using UnityEditor.Rendering; namespace UnityEdi...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowEnvironmentTab.cs/0
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336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Overlays; namespace UnityEditor { public partial class SceneView { [Overlay(typeof(SceneView), k_OverlayID, k_...
UnityCsReference/Editor/Mono/SceneView/SceneViewOverlays.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.IO; using UnityEditorInternal; using Object = UnityEngine.Object; namespace UnityEditor { // Use the LibraryFolde...
UnityCsReference/Editor/Mono/ScriptableSingletonDictionary.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ScriptableSingletonDictionary.cs", "repo_id": "UnityCsReference", "token_count": 2310 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Scripting.Compilers { /// Marks the type of a [[CompilerMessage]] internal enum CompilerMessageType { /// The message is a...
UnityCsReference/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs", "repo_id": "UnityCsReference", "token_count": 543 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Threading.Tasks; using Bee.Core; using NiceIO; namespace UnityEditor.Scripting.ScriptCompilation { ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityBeeDriverProfilerSession.cs/0
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340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal class ExpressionNotValidException : Exception { public ExpressionNotVali...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionNotValidException.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using UnityEditor.Scripting.Compilers; using UnityEditor.Compilation; ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TargetAssembly.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Object = UnityEngine.Object; namespace UnityEditor.SearchService { [AttributeUsage(AttributeTargets.Class...
UnityCsReference/Editor/Mono/Search/ObjectSelectorSearch.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Search/ObjectSelectorSearch.cs", "repo_id": "UnityCsReference", "token_count": 2008 }
343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEngine.Profiling; namespace UnityEditor { internal class SerializedPropertyTable { ...
UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyTable.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.Rendering; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering; using DebuggerDisplayAtt...
UnityCsReference/Editor/Mono/ShaderUtil.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditorInternal; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using Uni...
UnityCsReference/Editor/Mono/TagManager.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/TagManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1342 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { abstract class PrimitiveColliderTool<T> : EditorToo...
UnityCsReference/Editor/Mono/Tools/PrimitiveColliderTool.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; nam...
UnityCsReference/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs/0
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348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// Creates a breadcrumb UI element for the...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarBreadcrumbs.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarBreadcrumbs.cs", "repo_id": "UnityCsReference", "token_count": 1880 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// Create decorators (additional <see cref="VisualElement"/>s) for the Insp...
UnityCsReference/Editor/Mono/UIElements/Inspector/IEditorElementDecorator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using Unity.Burst; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; u...
UnityCsReference/Editor/Mono/Undo/EditorObjectChangeEvents.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEditor { static class EnumUtility { [RequiredByNativeCode] private static string ...
UnityCsReference/Editor/Mono/Utils/EnumUtility.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; namespace UnityEditor.Utils { internal class...
UnityCsReference/Editor/Mono/Utils/ProcessOutputStreamReader.cs/0
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353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.VersionControl { // A class which encapsualtes a list of VC assets. This class was made to add some ex...
UnityCsReference/Editor/Mono/VersionControl/Common/VCAssetList.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.ShortcutManagement; using UnityEditor.VersionControl; namespace UnityEditorInternal.VersionControl { // Top-level VCS menu...
UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuProject.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Internal; using Object = UnityEngine.Object; n...
UnityCsReference/Editor/Mono/VersionControlSettings.bindings.cs/0
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356
// // File autogenerated from Include/C/Baselib_DynamicLibrary.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.h")] internal sta...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.cs/0
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357
using System; namespace Unity.Baselib.LowLevel { internal static partial class Binding { public static readonly Baselib_Memory_PageAllocation Baselib_Memory_PageAllocation_Invalid = new Baselib_Memory_PageAllocation(); public static readonly Baselib_RegisteredNetwork_Socket_UDP Baselib_Register...
UnityCsReference/External/baselib/baselib/CSharp/ManualBindings.cs/0
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358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.AI { // Keep this enum in sync with the one defined in "NavMeshBin...
UnityCsReference/Modules/AI/Public/NavMeshBindingTypes.bindings.cs/0
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359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.Accessibility { /// <summary> /// Represents the hierarch...
UnityCsReference/Modules/Accessibility/Managed/Hierarchy/AccessibilityHierarchy.cs/0
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360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; namespace UnityEngine.Android { public enum ProcessImportance { /// <summary> /// <para>This process...
UnityCsReference/Modules/AndroidJNI/AndroidApplicationExitInfo.cs/0
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361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Playables; using System.Collections.Generic; namespace UnityEngine { public interface IAnimationClipSource ...
UnityCsReference/Modules/Animation/Managed/IAnimationClipSource.cs/0
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362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.cs/0
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363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Col...
UnityCsReference/Modules/Animation/ScriptBindings/Avatar.bindings.cs/0
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364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using UnityEngine.Bindings; using UnityE...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleCreateRequest.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { [System.AttributeUsage(System.AttributeTargets.Field)] public class AssetPostprocessorStaticVariableIgnoreAttribute : System.Attribu...
UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetPostprocessorStaticVariableIgnoreAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections.Generic; using System.IO; using Object = UnityEngine.Object; using UnityEditor.AssetImporters; using Syste...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs", "repo_id": "UnityCsReference", "token_count": 17157 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AssetImporters; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Modules/AssetPipelineEditor/Public/TextScriptImporter.h")]...
UnityCsReference/Modules/AssetPipelineEditor/Public/TextScriptImporter.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/TextScriptImporter.bindings.cs", "repo_id": "UnityCsReference", "token_count": 221 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Audio; using UnityEngine.Bindings; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace U...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRenderer.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRenderer.bindings.cs", "repo_id": "UnityCsReference", "token_count": 686 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; namespace UnityEditor.Build.Content { [ExcludeFromPreset] internal sealed partial class BuildInstructionImporter : As...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildInstructionImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.Build.Content...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/ResourceFile.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Build.Profile.Elements; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile.Handlers { internal class BuildProfil...
UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileContextMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.Build.Reporting { [NativeType(Header = "Modules/BuildReportingEditor/Public/PackedAssets.h")] ...
UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssetInfo.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssetInfo.cs", "repo_id": "UnityCsReference", "token_count": 252 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; namespace UnityEngine { [Internal.ExcludeFromDocs] [NativeHea...
UnityCsReference/Modules/ClusterRenderer/ClusterSerialization.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ClusterRenderer/ClusterSerialization.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1157 }
374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.AssetImporters; namespace UnityEditor.DeviceSimulation { [CustomEditor(typeof(DeviceInfoImporter))] class DeviceInfoIm...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoImporterEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.DeviceSimulation { internal enum ResolutionScalingMode { Disabled = 0, FixedDpi = 1,...
UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorUtilities.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorUtilities.cs", "repo_id": "UnityCsReference", "token_count": 1060 }
376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { public class EditorToolbarButton ...
UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.ShortcutManagement; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; u...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/OverlayMenu.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/OverlayMenu.cs", "repo_id": "UnityCsReference", "token_count": 4485 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class Bl...
UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/Blackboard.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/Blackboard.cs", "repo_id": "UnityCsReference", "token_count": 3742 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { ...
UnityCsReference/Modules/GraphViewEditor/Elements/Placemat/PlacematContainer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace UnityEditor.Ex...
UnityCsReference/Modules/GraphViewEditor/IconBadge.cs/0
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381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements.GraphView; namespa...
UnityCsReference/Modules/GraphViewEditor/Manipulators/Snapper.cs/0
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382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Overlays; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Snap { sealed class GridSettingsWindow : OverlayPopupWindow ...
UnityCsReference/Modules/GridAndSnap/GridSettingsWindow.cs/0
{ "file_path": "UnityCsReference/Modules/GridAndSnap/GridSettingsWindow.cs", "repo_id": "UnityCsReference", "token_count": 1700 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Co...
UnityCsReference/Modules/HierarchyCore/Managed/NativeSparseArray.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/NativeSparseArray.cs", "repo_id": "UnityCsReference", "token_count": 5649 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Modules/IMGUI/Event.bindings.h"), StaticAcce...
UnityCsReference/Modules/IMGUI/Event.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/Event.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1752 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { // Utility functions for implementing and extending the GUILayout class. [NativeHeader("Modules/IMGUI/G...
UnityCsReference/Modules/IMGUI/GUILayoutUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUILayoutUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 196 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEngine { internal class ScrollViewState { public Rect position; public Rect visibleRect; ...
UnityCsReference/Modules/IMGUI/ScrollViewState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.IntegerTime; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { [VisibleToOtherModules("UnityEngine.UIElementsModule...
UnityCsReference/Modules/InputForUI/Events/NavigationEvent.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Events/NavigationEvent.cs", "repo_id": "UnityCsReference", "token_count": 1254 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.Licensing.UI.Data.Events.Base; [Serializable] class Notification { public Notificat...
UnityCsReference/Modules/Licensing/UI/Data/Events/Base/Notification.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/Notification.cs", "repo_id": "UnityCsReference", "token_count": 255 }
389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.Licensing.UI.Events.Buttons; abstract class TemplateEventsButton : Button { Action m_Additio...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/TemplateEventsButton.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/TemplateEventsButton.cs", "repo_id": "UnityCsReference", "token_count": 489 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Handlers; using Unity...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindowContents.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindowContents.cs", "repo_id": "UnityCsReference", "token_count": 435 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Events; using UnityEditor.Licensing.UI.Helper; using UnityEngine.Internal; using UnityEngine.Scripting; namespace UnityEditor.Licens...
UnityCsReference/Modules/Licensing/UI/LicenseManagedWrapper.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/LicenseManagedWrapper.cs", "repo_id": "UnityCsReference", "token_count": 378 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Multiplayer.Internal; using UnityEngine.UIElements; using UnityEditor.UIElements; using UnityEditor; using System.Collections.G...
UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRolesDataEditor.cs/0
{ "file_path": "UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRolesDataEditor.cs", "repo_id": "UnityCsReference", "token_count": 1070 }
393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/RepositoryInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/RepositoryInfo.cs", "repo_id": "UnityCsReference", "token_count": 540 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.PackageManager.Requests { /// <summary> /// Tracks the state of an asynchronous Upm server operation...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Request.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Request.cs", "repo_id": "UnityCsReference", "token_count": 2871 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.PackageManage...
UnityCsReference/Modules/PackageManager/Editor/Managed/UnityLifecycleInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/UnityLifecycleInfo.cs", "repo_id": "UnityCsReference", "token_count": 668 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { internal interface IWindow { PackageSelectionArgs activeSelection { get; } IMenu addMenu { get; }...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindow.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindow.cs", "repo_id": "UnityCsReference", "token_count": 198 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEngine.Analytics; namespace UnityEditor.Package...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerWindowAnalytics.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerWindowAnalytics.cs", "repo_id": "UnityCsReference", "token_count": 1738 }
398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class AssetSt...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchaseInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchaseInfo.cs", "repo_id": "UnityCsReference", "token_count": 821 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Package.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Package.cs", "repo_id": "UnityCsReference", "token_count": 3244 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { internal struct ListUpdateArgs { public IPage pa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPage.cs", "repo_id": "UnityCsReference", "token_count": 1327 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal class PauseDownloadAction : PackageAction { private readonly IPac...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PauseDownloadAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PauseDownloadAction.cs", "repo_id": "UnityCsReference", "token_count": 785 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class PackageUpmChangelogLink : PackageLink { public PackageUpmChangelogLink(IPackageVer...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmChangelogLink.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmChangelogLink.cs", "repo_id": "UnityCsReference", "token_count": 490 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IPa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageRefreshHandler.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageRefreshHandler.cs", "repo_id": "UnityCsReference", "token_count": 6395 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [FilePath("ProjectSett...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettings.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettings.cs", "repo_id": "UnityCsReference", "token_count": 4640 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; using UnityEditor.Connect; namespace UnityEditor.PackageManager.UI.Internal { internal interface IUnityOAu...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityOAuthProxy.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityOAuthProxy.cs", "repo_id": "UnityCsReference", "token_count": 385 }
406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class UpmRemoveOperatio...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveOperation.cs", "repo_id": "UnityCsReference", "token_count": 301 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal abstract class BaseTabElement : VisualElement, ITabElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabElement.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabElement.cs", "repo_id": "UnityCsReference", "token_count": 163 }
408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class InProgressD...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressDropdown.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressDropdown.cs", "repo_id": "UnityCsReference", "token_count": 3008 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal class RemoveImportedFoldoutGroup : MultiSelectFoldoutGroup { public ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveImportedFoldoutGroup.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveImportedFoldoutGroup.cs", "repo_id": "UnityCsReference", "token_count": 375 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageD...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsSampleItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.PackageManager.UI { /// <summary> /// Package Manager UI Extension...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerExtensions.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerExtensions.cs", "repo_id": "UnityCsReference", "token_count": 592 }
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