text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.AddComponent;
using UnityEditor.VersionCont... | UnityCsReference/Editor/Mono/Inspector/Core/PropertyEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/PropertyEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 53803
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
namespace UnityEngine
{
[ExcludeFromPreset]
[CustomEditor(typeof(CubemapArray))]
internal class CubemapArrayInspector : TextureInspe... | UnityCsReference/Editor/Mono/Inspector/CubemapArrayInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/CubemapArrayInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 2320
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
namespace UnityEditor
{
class GenericPresetLibraryInspector<T> where T : ScriptableObject
{
reado... | UnityCsReference/Editor/Mono/Inspector/GenericPresetLibraryInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/GenericPresetLibraryInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 3544
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml.Serialization;
using UnityEditorInternal;
using UnityEngine;
using System.Linq;
us... | UnityCsReference/Editor/Mono/Inspector/LightProbeGroupInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LightProbeGroupInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 12939
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Linq;
using UnityEngine.Rendering;
using System.Collections.Generic;
namespace UnityEditor
{
[CustomEditor(typeof(MeshRenderer)... | UnityCsReference/Editor/Mono/Inspector/MeshRendererEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/MeshRendererEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1720
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEditor.Modules;
using UnityEditorInternal;
using UnityEngine.Rendering;
using UnityEngine;
using UnityEditor.Build;
usi... | UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsSplashScreenEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsSplashScreenEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 10709
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
namespace UnityEditor
{
[CustomEditor(typeof(RenderText... | UnityCsReference/Editor/Mono/Inspector/RenderTextureEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/RenderTextureEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 6878
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;
using UnityEditorInternal;
using UnityEditor.Build;
namespace UnityEditor
{
internal cl... | UnityCsReference/Editor/Mono/Inspector/SkyboxPanoramicShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/SkyboxPanoramicShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1498
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
internal class Texture2DArrayPreview
{
static readonly int s_ShaderCol... | UnityCsReference/Editor/Mono/Inspector/Texture2DArrayPreview.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Texture2DArrayPreview.cs",
"repo_id": "UnityCsReference",
"token_count": 3756
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.UIElements
{
internal class ObjectField... | UnityCsReference/Editor/Mono/Inspector/VisualElements/ObjectFieldWithPrompt.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ObjectFieldWithPrompt.cs",
"repo_id": "UnityCsReference",
"token_count": 2079
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/InternalMeshUtil.bindings.h")]
internal static class Inte... | UnityCsReference/Editor/Mono/InternalMeshUtil.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/InternalMeshUtil.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 270
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEditor.Build;
using UnityEditor.Build.Profile;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElemen... | UnityCsReference/Editor/Mono/Modules/DefaultBuildProfileExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/DefaultBuildProfileExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 10726
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal... | UnityCsReference/Editor/Mono/Networking/PlayerConnection/ConnectionDropDown.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Networking/PlayerConnection/ConnectionDropDown.cs",
"repo_id": "UnityCsReference",
"token_count": 18261
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Profil... | UnityCsReference/Editor/Mono/Overlays/OverlayCanvas.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayCanvas.cs",
"repo_id": "UnityCsReference",
"token_count": 16991
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using Cursor = UnityEngine.UIElements.Cursor;
namespace UnityEditor.Overlays
{
class OverlayResi... | UnityCsReference/Editor/Mono/Overlays/OverlayResizer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayResizer.cs",
"repo_id": "UnityCsReference",
"token_count": 6298
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Networking.PlayerConnection;
using UnityEditor;
using UnityEditorInternal;
using U... | UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerToolbarView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerToolbarView.cs",
"repo_id": "UnityCsReference",
"token_count": 2086
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using UnityEditor.Build;
using UnityEngine;
using... | UnityCsReference/Editor/Mono/PlayerSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 28152
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using System;
namespace UnityEditor
{
public partial class PlayerSettings : UnityEngine.Object
{
public static extern b... | UnityCsReference/Editor/Mono/PlayerSettingsVulkan.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsVulkan.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 257
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneManagement;
using Object = UnityEngine.O... | UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesTreeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 20168
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
class DoubleCurvePresetsContentsForPopupWindow : PopupWindowContent
{
... | UnityCsReference/Editor/Mono/PresetLibraries/DoubleCurvePresetsContentsForPopupWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/DoubleCurvePresetsContentsForPopupWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2944
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor
{
internal class PopupLi... | UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowserPopups.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowserPopups.cs",
"repo_id": "UnityCsReference",
"token_count": 10797
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using System.Linq;
using System.Collections;
using UnityEngine;
using UnityEngin... | UnityCsReference/Editor/Mono/SJSON.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SJSON.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2095
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.SceneManagement
{
public sealed partial class PrefabStage : PreviewSceneStage
{
// Not using API Updater for no... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStage/PrefabStage.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 234
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using Object = UnityEngine.Object;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor.Rendering;
namespace UnityEdi... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowEnvironmentTab.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowEnvironmentTab.cs",
"repo_id": "UnityCsReference",
"token_count": 3245
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Overlays;
namespace UnityEditor
{
public partial class SceneView
{
[Overlay(typeof(SceneView), k_OverlayID, k_... | UnityCsReference/Editor/Mono/SceneView/SceneViewOverlays.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewOverlays.cs",
"repo_id": "UnityCsReference",
"token_count": 745
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.IO;
using UnityEditorInternal;
using Object = UnityEngine.Object;
namespace UnityEditor
{
// Use the LibraryFolde... | UnityCsReference/Editor/Mono/ScriptableSingletonDictionary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ScriptableSingletonDictionary.cs",
"repo_id": "UnityCsReference",
"token_count": 2310
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Scripting.Compilers
{
/// Marks the type of a [[CompilerMessage]]
internal enum CompilerMessageType
{
/// The message is a... | UnityCsReference/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs",
"repo_id": "UnityCsReference",
"token_count": 543
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Bee.Core;
using NiceIO;
namespace UnityEditor.Scripting.ScriptCompilation
{
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityBeeDriverProfilerSession.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityBeeDriverProfilerSession.cs",
"repo_id": "UnityCsReference",
"token_count": 1196
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal class ExpressionNotValidException : Exception
{
public ExpressionNotVali... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionNotValidException.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionNotValidException.cs",
"repo_id": "UnityCsReference",
"token_count": 168
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Compilation;
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TargetAssembly.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/TargetAssembly.cs",
"repo_id": "UnityCsReference",
"token_count": 2037
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Object = UnityEngine.Object;
namespace UnityEditor.SearchService
{
[AttributeUsage(AttributeTargets.Class... | UnityCsReference/Editor/Mono/Search/ObjectSelectorSearch.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/ObjectSelectorSearch.cs",
"repo_id": "UnityCsReference",
"token_count": 2008
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Profiling;
namespace UnityEditor
{
internal class SerializedPropertyTable
{
... | UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyTable.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SerializedProperty/SerializedPropertyTable.cs",
"repo_id": "UnityCsReference",
"token_count": 2353
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Rendering;
using DebuggerDisplayAtt... | UnityCsReference/Editor/Mono/ShaderUtil.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ShaderUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 6305
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using Uni... | UnityCsReference/Editor/Mono/TagManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/TagManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1342
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor
{
abstract class PrimitiveColliderTool<T> : EditorToo... | UnityCsReference/Editor/Mono/Tools/PrimitiveColliderTool.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/PrimitiveColliderTool.cs",
"repo_id": "UnityCsReference",
"token_count": 1105
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
nam... | UnityCsReference/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Bindings/BindingStyleHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 11239
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// Creates a breadcrumb UI element for the... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarBreadcrumbs.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarBreadcrumbs.cs",
"repo_id": "UnityCsReference",
"token_count": 1880
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// Create decorators (additional <see cref="VisualElement"/>s) for the Insp... | UnityCsReference/Editor/Mono/UIElements/Inspector/IEditorElementDecorator.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Inspector/IEditorElementDecorator.cs",
"repo_id": "UnityCsReference",
"token_count": 382
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
u... | UnityCsReference/Editor/Mono/Undo/EditorObjectChangeEvents.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Undo/EditorObjectChangeEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 9275
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace UnityEditor
{
static class EnumUtility
{
[RequiredByNativeCode]
private static string ... | UnityCsReference/Editor/Mono/Utils/EnumUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/EnumUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 169
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
namespace UnityEditor.Utils
{
internal class... | UnityCsReference/Editor/Mono/Utils/ProcessOutputStreamReader.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/ProcessOutputStreamReader.cs",
"repo_id": "UnityCsReference",
"token_count": 1308
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.VersionControl
{
// A class which encapsualtes a list of VC assets. This class was made to add some ex... | UnityCsReference/Editor/Mono/VersionControl/Common/VCAssetList.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCAssetList.cs",
"repo_id": "UnityCsReference",
"token_count": 1357
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.ShortcutManagement;
using UnityEditor.VersionControl;
namespace UnityEditorInternal.VersionControl
{
// Top-level VCS menu... | UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuProject.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuProject.cs",
"repo_id": "UnityCsReference",
"token_count": 4413
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using Object = UnityEngine.Object;
n... | UnityCsReference/Editor/Mono/VersionControlSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControlSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 917
} | 356 |
//
// File autogenerated from Include/C/Baselib_DynamicLibrary.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.h")]
internal sta... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_DynamicLibrary.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 1861
} | 357 |
using System;
namespace Unity.Baselib.LowLevel
{
internal static partial class Binding
{
public static readonly Baselib_Memory_PageAllocation Baselib_Memory_PageAllocation_Invalid = new Baselib_Memory_PageAllocation();
public static readonly Baselib_RegisteredNetwork_Socket_UDP Baselib_Register... | UnityCsReference/External/baselib/baselib/CSharp/ManualBindings.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/ManualBindings.cs",
"repo_id": "UnityCsReference",
"token_count": 390
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.AI
{
// Keep this enum in sync with the one defined in "NavMeshBin... | UnityCsReference/Modules/AI/Public/NavMeshBindingTypes.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/Public/NavMeshBindingTypes.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1610
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.Accessibility
{
/// <summary>
/// Represents the hierarch... | UnityCsReference/Modules/Accessibility/Managed/Hierarchy/AccessibilityHierarchy.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/Hierarchy/AccessibilityHierarchy.cs",
"repo_id": "UnityCsReference",
"token_count": 9428
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
namespace UnityEngine.Android
{
public enum ProcessImportance
{
/// <summary>
/// <para>This process... | UnityCsReference/Modules/AndroidJNI/AndroidApplicationExitInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidApplicationExitInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 6840
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Playables;
using System.Collections.Generic;
namespace UnityEngine
{
public interface IAnimationClipSource
... | UnityCsReference/Modules/Animation/Managed/IAnimationClipSource.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationClipSource.cs",
"repo_id": "UnityCsReference",
"token_count": 124
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Object;
namespace UnityEngine.... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationOffsetPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1420
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Col... | UnityCsReference/Modules/Animation/ScriptBindings/Avatar.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/Avatar.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4085
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Bindings;
using UnityE... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundleCreateRequest.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleCreateRequest.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 555
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
[System.AttributeUsage(System.AttributeTargets.Field)]
public class AssetPostprocessorStaticVariableIgnoreAttribute : System.Attribu... | UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetPostprocessorStaticVariableIgnoreAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/AssetPostprocessorStaticVariableIgnoreAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 93
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using Object = UnityEngine.Object;
using UnityEditor.AssetImporters;
using Syste... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterRigEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 17157
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AssetImporters;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Modules/AssetPipelineEditor/Public/TextScriptImporter.h")]... | UnityCsReference/Modules/AssetPipelineEditor/Public/TextScriptImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/TextScriptImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 221
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace U... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRenderer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioRenderer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 686
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
namespace UnityEditor.Build.Content
{
[ExcludeFromPreset]
internal sealed partial class BuildInstructionImporter : As... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildInstructionImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildInstructionImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 107
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Build.Content... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/ResourceFile.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ResourceFile.cs",
"repo_id": "UnityCsReference",
"token_count": 382
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Build.Profile.Elements;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile.Handlers
{
internal class BuildProfil... | UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileContextMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileContextMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 3267
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.Build.Reporting
{
[NativeType(Header = "Modules/BuildReportingEditor/Public/PackedAssets.h")]
... | UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssetInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/PackedAssetInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 252
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
namespace UnityEngine
{
[Internal.ExcludeFromDocs]
[NativeHea... | UnityCsReference/Modules/ClusterRenderer/ClusterSerialization.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ClusterRenderer/ClusterSerialization.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1157
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.AssetImporters;
namespace UnityEditor.DeviceSimulation
{
[CustomEditor(typeof(DeviceInfoImporter))]
class DeviceInfoIm... | UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoImporterEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoImporterEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 117
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
internal enum ResolutionScalingMode
{
Disabled = 0,
FixedDpi = 1,... | UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 1060
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
public class EditorToolbarButton ... | UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarButton.cs",
"repo_id": "UnityCsReference",
"token_count": 1026
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
u... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/OverlayMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/OverlayMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 4485
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class Bl... | UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/Blackboard.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/Blackboard.cs",
"repo_id": "UnityCsReference",
"token_count": 3742
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
... | UnityCsReference/Modules/GraphViewEditor/Elements/Placemat/PlacematContainer.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Placemat/PlacematContainer.cs",
"repo_id": "UnityCsReference",
"token_count": 2771
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEditor.Ex... | UnityCsReference/Modules/GraphViewEditor/IconBadge.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/IconBadge.cs",
"repo_id": "UnityCsReference",
"token_count": 8505
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements.GraphView;
namespa... | UnityCsReference/Modules/GraphViewEditor/Manipulators/Snapper.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/Snapper.cs",
"repo_id": "UnityCsReference",
"token_count": 2329
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Overlays;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Snap
{
sealed class GridSettingsWindow : OverlayPopupWindow
... | UnityCsReference/Modules/GridAndSnap/GridSettingsWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/GridAndSnap/GridSettingsWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1700
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Co... | UnityCsReference/Modules/HierarchyCore/Managed/NativeSparseArray.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/NativeSparseArray.cs",
"repo_id": "UnityCsReference",
"token_count": 5649
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Modules/IMGUI/Event.bindings.h"),
StaticAcce... | UnityCsReference/Modules/IMGUI/Event.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/Event.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1752
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
// Utility functions for implementing and extending the GUILayout class.
[NativeHeader("Modules/IMGUI/G... | UnityCsReference/Modules/IMGUI/GUILayoutUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUILayoutUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 196
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEngine
{
internal class ScrollViewState
{
public Rect position;
public Rect visibleRect;
... | UnityCsReference/Modules/IMGUI/ScrollViewState.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/ScrollViewState.cs",
"repo_id": "UnityCsReference",
"token_count": 1587
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.IntegerTime;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
[VisibleToOtherModules("UnityEngine.UIElementsModule... | UnityCsReference/Modules/InputForUI/Events/NavigationEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/NavigationEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 1254
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.Licensing.UI.Data.Events.Base;
[Serializable]
class Notification
{
public Notificat... | UnityCsReference/Modules/Licensing/UI/Data/Events/Base/Notification.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/Notification.cs",
"repo_id": "UnityCsReference",
"token_count": 255
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.Licensing.UI.Events.Buttons;
abstract class TemplateEventsButton : Button
{
Action m_Additio... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/TemplateEventsButton.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/TemplateEventsButton.cs",
"repo_id": "UnityCsReference",
"token_count": 489
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Handlers;
using Unity... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindowContents.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndedWindowContents.cs",
"repo_id": "UnityCsReference",
"token_count": 435
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Events;
using UnityEditor.Licensing.UI.Helper;
using UnityEngine.Internal;
using UnityEngine.Scripting;
namespace UnityEditor.Licens... | UnityCsReference/Modules/Licensing/UI/LicenseManagedWrapper.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/LicenseManagedWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 378
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Multiplayer.Internal;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using UnityEditor;
using System.Collections.G... | UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRolesDataEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/MultiplayerEditor/Managed/MultiplayerRolesDataEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1070
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/RepositoryInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/RepositoryInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 540
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.PackageManager.Requests
{
/// <summary>
/// Tracks the state of an asynchronous Upm server operation... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Request.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/Request.cs",
"repo_id": "UnityCsReference",
"token_count": 2871
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.PackageManage... | UnityCsReference/Modules/PackageManager/Editor/Managed/UnityLifecycleInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/UnityLifecycleInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 668
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
internal interface IWindow
{
PackageSelectionArgs activeSelection { get; }
IMenu addMenu { get; }... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 198
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine.Analytics;
namespace UnityEditor.Package... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerWindowAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerWindowAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 1738
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class AssetSt... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchaseInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePurchaseInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 821
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
int... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Package.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Package.cs",
"repo_id": "UnityCsReference",
"token_count": 3244
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
internal struct ListUpdateArgs
{
public IPage pa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPage.cs",
"repo_id": "UnityCsReference",
"token_count": 1327
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal;
internal class PauseDownloadAction : PackageAction
{
private readonly IPac... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PauseDownloadAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/PauseDownloadAction.cs",
"repo_id": "UnityCsReference",
"token_count": 785
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageUpmChangelogLink : PackageLink
{
public PackageUpmChangelogLink(IPackageVer... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmChangelogLink.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageUpmChangelogLink.cs",
"repo_id": "UnityCsReference",
"token_count": 490
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IPa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageRefreshHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageRefreshHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 6395
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[FilePath("ProjectSett... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/PackageManagerProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 4640
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics.CodeAnalysis;
using UnityEditor.Connect;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IUnityOAu... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityOAuthProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/UnityOAuthProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 385
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class UpmRemoveOperatio... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmRemoveOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 301
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal abstract class BaseTabElement : VisualElement, ITabElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabElement.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/BaseTabElement.cs",
"repo_id": "UnityCsReference",
"token_count": 163
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class InProgressD... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/InProgressDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 3008
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class RemoveImportedFoldoutGroup : MultiSelectFoldoutGroup
{
public ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveImportedFoldoutGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/RemoveImportedFoldoutGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 375
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageD... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsSampleItem.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsSampleItem.cs",
"repo_id": "UnityCsReference",
"token_count": 2468
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// Package Manager UI Extension... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 592
} | 412 |
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