text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
namespace ES3Internal
{
[System.Serializable]
[DisallowMultipleComponent]
public abstract class ES3ReferenceMgrBase : MonoBehaviour
{
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgrBase.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ES3Internal
{
public class ES3GlobalReferences : ScriptableObject
{
#if !UNITY_EDITOR || ES3GLOBAL_DISABLED
public static ES3GlobalReferences Instance{ get{ return null; } }
public UnityEngine.Object Get(l... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Referencing/ES3GlobalReferences.cs/0 | {
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using System.IO;
using System.IO.Compression;
using UnityEngine;
namespace ES3Internal
{
public static class ES3Stream
{
public static Stream CreateStream(ES3Settings settings, ES3FileMode fileMode)
{
bool isWriteStream = (fileMode != ES3FileMode.Read);
Stream stream = null;
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Streams/ES3Stream.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3ListType : ES3CollectionType
{
public ES3ListType(Type type) : base(type){}
public ES3ListType(Type type, ES3Type elementType) : base(type, elementT... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3ListType.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ES3Types;
namespace ES3Internal
{
[UnityEngine.Scripting.Preserve]
public static class ES3TypeMgr
{
private static object _lock = new object();
[System.ComponentModel.EditorBrowsable(System.ComponentModel.E... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/ES3TypeMgr.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_byte : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_byte() : base(typeof(byte))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writer ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_byte.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_IntPtr : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_IntPtr() : base(typeof(IntPtr))
{
isPrimitive = true;
Instance = this;
}
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#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
/// <summary>
/// ListViewIcons editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(ListViewIcons), true)]
public class ListViewIconsEditor : ListViewCustomBaseEditor
{
/// <summary>
/// Initializes a new instance of the <see cref=... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/ListViewIconsEditor.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Menu options.
/// </summary>
public static class MenuOptions
{
[System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Requ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/MenuOptions.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEditor;
/// <summary>
/// Scripting Define Symbols.
/// </summary>
public static class ScriptingDefineSymbols
{
static List<BuildTargetGroup> GetTargets()
{
var targets = new List<BuildTargetGroup>();
f... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ScriptingDefineSymbols.cs/0 | {
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#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
/// <summary>
/// Base editor for the UIWidgets components.
/// </summary>
[CustomEditor(typeof(UIWidgetsBehaviour), true)]
public class UIWidgetsEditor : UIWidgetsMonoEditor
{
}
}
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#if UNITY_EDITOR
namespace UIWidgets.WidgetGeneration
{
using System.IO;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Widgets generation window.
/// </summary>
public class WidgetsGenerationWindow : EditorWindow
{
/// <summary>
/// Show window.
/// </summary>
[MenuItem("Window/New UI Widget... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/WidgetsGeneration/WidgetsGenerationWindow.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test accordion.
/// </summary>
public class AccordionTestItems : MonoBehaviour
{
/// <summary>
/// Accordion.
/// </summary>
[SerializeField]
public Accordion Accordion;
/// <summary>
/// Header1.
/// </summar... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Accordion/AccordionTestItems.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
/// <summary>
/// Test Calendar.
/// </summary>
public class TestCalendar : MonoBehaviour
{
/// <summary>
/// Calendar.
/// </summary>
[SerializeField]
protected UIWidgets.Calendar Calendar;
/// <summary>
/// Start this instance.
/// </summary>
... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Calendar/TestCalendar.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test dialog with custom content.
/// </summary>
public class TestDialogWithCustomContent : MonoBehaviour
{
/// <summary>
/// Dialog template.
/// </summary>
[SerializeField]
public Dialog DialogTemplat... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Dialog/TestDialogWithCustomContent.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Drag support with content swap for the InputField.
/// </summary>
[RequireComponent(typeof(InputFieldAdapter))]
public class InputFieldDragSwapSupport : InputFieldDragSupport
{
/// <sum... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Drag-and-Drop/InputFieldDragSwapSupport.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Helper for the drag-and-drop to terrain.
/// </summary>
public class DragTerrainHelper : MonoBehaviour
{
/// <summary>
/// Images to disable to make terrain visible.
/// </summary>
[SerializeField]
protected Ima... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Drag-and-Drop/Terrain/DragTerrainHelper.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// GroupedItems sample.
/// Items grouped by keys.
/// </summary>
public class GroupedItems : GroupedList<IGroupedListItem>
{
/// <summary>
/// Get group for specified item.
/// </summary>
/// <param name="item">Item.</param>
/// <returns... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedItems.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// GroupedListViewSelect.
/// </summary>
[RequireComponent(typeof(GroupedListView))]
public class GroupedListViewSelect : MonoBehaviour
{
/// <summary>
/// Grouped ListView.
/// </summary>... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedListViewSelect.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// SimpleGroupedComponent.
/// </summary>
public class SimpleGroupedComponent : ListViewItem, IViewData<SimpleGroupedItem>
{
/// <summary>
/// Name.
/// </summary>
[SerializeField]
public Text Nam... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/Simple/SimpleGroupedComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ListViewButtons.
/// Example of the navigation support for the collections widgets.
/// </summary>
public class ListViewButtons : ListViewCustom<ListViewButtonsComponent, ListViewButtonsItem>
{
}
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// ListViewIconsItem extended component.
/// </summary>
public class ListViewIconsItemComponentExt : ListViewIconsItemComponent, IViewData<ListViewIconsItemDescriptionExt>
{
/// <summary>
/// ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewIconsExt/ListViewIconsItemComponentExt.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// ListViewSlider component.
/// </summary>
public class ListViewSliderComponent : ListViewItem, IViewData<ListViewSliderItem>
{
/// <summary>
/// Slider.
/// </summary>
public Slider S... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewSlider/ListViewSliderComponent.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
/// <summary>
/// ListView with InputFields.
/// </summary>
public class LVInputFields : ListViewCustom<LVInputFieldsComponent, LVInputFieldsItem>
{
/// <summary>
/// Set select colors of specified component.
/// </summary>
/// <param name="component">Comp... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewWithInputFields/LVInputFields.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Range slider and audio track.
/// </summary>
[RequireComponent(typeof(AudioSource))]
public class RangeSliderAudioTrack : MonoBehaviour, IUpdatable
{
/// <summary>
/// The slider.
/// </summary>
[SerializeField]
pub... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/RangeSlider/RangeSliderAudioTrack.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Double carousel.
/// Requires Graphic component on slides gameobject, it can be transparent.
/// </summary>
/// <typeparam name="T">Component type.</typeparam>
public cla... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ScrollRectUtilities/DoubleCarousel{T}.cs/0 | {
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namespace UIWidgets.Examples.Shops
{
using System;
using System.ComponentModel;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Item.
/// </summary>
[Serializable]
public class Item : IObservable, INotifyPropertyChanged
{
[SerializeField]
[FormerlySerializedAs("Na... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Shops/Item.cs/0 | {
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namespace UIWidgets.Examples
{
using System.Collections;
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// SteamSpyData.
/// </summary>
public class SteamSpyData : MonoBehaviour
{
static char[] LineEnd = new char[] { '\n' };
static char[] Separator = new char[] { '\t... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/SteamSpyData.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test Switch.
/// </summary>
public class SwitchTest : MonoBehaviour
{
/// <summary>
/// Switch.
/// </summary>
[SerializeField]
protected Switch Switch;
/// <summary>
/// Adds listeners.
/// </summary>
[Syst... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TestScripts/SwitchTest.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// Notification and Dialog tests.
/// </summary>
public class UITestSamples : MonoBehaviour
{
/// <summary>
/// Question icon.
/// </summary>
[SerializeField]
[FormerlySerializedAs("que... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TestScripts/UITestSamples.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// HierarchyView drop support.
/// </summary>
[RequireComponent(typeof(HierarchyView))]
public partial class HierarchyViewDropSupport : TreeViewCustomDropSupport<HierarchyView, HierarchyItemView, ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/HierarchyView/HierarchyViewDropSupport.cs/0 | {
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namespace UIWidgets.Examples
{
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test TreeView listeners.
/// </summary>
public class TreeViewListeners : MonoBehaviour
{
/// <summary>
/// TreeView.
/// </summary>
public TreeView Tree;
/// <summary>
/// Adds listeners.
/// </summary>
[Syste... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/TreeViewListeners.cs/0 | {
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"repo_id": "jynew",
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} | 1,391 |
namespace UIWidgets.Examples
{
using System;
using System.ComponentModel;
using UIWidgets;
using UnityEngine;
/// <summary>
/// TreeViewSampleItemCountry.
/// Sample class to display country data.
/// </summary>
[Serializable]
public class TreeViewSampleItemCountry : ITreeViewSampleItem
{
[SerializeField... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TreeView/TreeViewSampleItemCountry.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.l10n;
/// <summary>
/// AutoComboboxIcons.
/// </summary>
public partial class AutoComboboxIcons : AutoCombobox<ListViewIconsItemDescription, ListViewIcons, ListViewIconsItemComponent, AutocompleteIcons, ComboboxIcons>
{
/// <inheritdoc/>
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namespace UIWidgets
{
/// <summary>
/// Autocomplete for ListViewString.
/// </summary>
public class AutocompleteString : AutocompleteCustom<string, ListViewStringItemComponent, ListViewString>
{
/// <summary>
/// Determines whether the beginning of value matches the Input.
/// </summary>
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namespace UIWidgets
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// CalendarDayOfWeek.
/// Display day of week.
/// </summary>
public class CalendarDayOfWeek : CalendarDayOfWeekBase, IUpgradeable
{
/// <summary>
/// Text component to display day of week.
/// </summary>
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namespace UIWidgets
{
using System;
using UIWidgets.Attributes;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Serialization;
/// <summary>
/// DateTime ScrollBlock widget.
/// </summary>
public class DateTimeScroller : DateScroller
{
[SerializeField]
bool hours = true;
/// <summary>
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