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using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using System; using UnityEngine.UI; using UnityEngine.SceneManagement; namespace ES3Internal { [System.Serializable] [DisallowMultipleComponent] public abstract class ES3ReferenceMgrBase : MonoBehaviour { ...
jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/ES3ReferenceMgrBase.cs/0
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using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ES3Internal { public class ES3GlobalReferences : ScriptableObject { #if !UNITY_EDITOR || ES3GLOBAL_DISABLED public static ES3GlobalReferences Instance{ get{ return null; } } public UnityEngine.Object Get(l...
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using System.IO; using System.IO.Compression; using UnityEngine; namespace ES3Internal { public static class ES3Stream { public static Stream CreateStream(ES3Settings settings, ES3FileMode fileMode) { bool isWriteStream = (fileMode != ES3FileMode.Read); Stream stream = null; ...
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using System; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3ListType : ES3CollectionType { public ES3ListType(Type type) : base(type){} public ES3ListType(Type type, ES3Type elementType) : base(type, elementT...
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using ES3Types; namespace ES3Internal { [UnityEngine.Scripting.Preserve] public static class ES3TypeMgr { private static object _lock = new object(); [System.ComponentModel.EditorBrowsable(System.ComponentModel.E...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_byte : ES3Type { public static ES3Type Instance = null; public ES3Type_byte() : base(typeof(byte)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3Writer ...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_IntPtr : ES3Type { public static ES3Type Instance = null; public ES3Type_IntPtr() : base(typeof(IntPtr)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3W...
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#if UNITY_EDITOR namespace UIWidgets { using UnityEditor; /// <summary> /// ListViewIcons editor. /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(ListViewIcons), true)] public class ListViewIconsEditor : ListViewCustomBaseEditor { /// <summary> /// Initializes a new instance of the <see cref=...
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#if UNITY_EDITOR namespace UIWidgets { using System; using UnityEditor; using UnityEngine; /// <summary> /// Menu options. /// </summary> public static class MenuOptions { [System.Diagnostics.CodeAnalysis.SuppressMessage("Performance", "HAA0603:Delegate allocation from a method group", Justification = "Requ...
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#if UNITY_EDITOR namespace UIWidgets { using System; using System.Collections.Generic; using UnityEditor; /// <summary> /// Scripting Define Symbols. /// </summary> public static class ScriptingDefineSymbols { static List<BuildTargetGroup> GetTargets() { var targets = new List<BuildTargetGroup>(); f...
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#if UNITY_EDITOR namespace UIWidgets { using UnityEditor; /// <summary> /// Base editor for the UIWidgets components. /// </summary> [CustomEditor(typeof(UIWidgetsBehaviour), true)] public class UIWidgetsEditor : UIWidgetsMonoEditor { } } #endif
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#if UNITY_EDITOR namespace UIWidgets.WidgetGeneration { using System.IO; using UnityEditor; using UnityEngine; /// <summary> /// Widgets generation window. /// </summary> public class WidgetsGenerationWindow : EditorWindow { /// <summary> /// Show window. /// </summary> [MenuItem("Window/New UI Widget...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test accordion. /// </summary> public class AccordionTestItems : MonoBehaviour { /// <summary> /// Accordion. /// </summary> [SerializeField] public Accordion Accordion; /// <summary> /// Header1. /// </summar...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Test Calendar. /// </summary> public class TestCalendar : MonoBehaviour { /// <summary> /// Calendar. /// </summary> [SerializeField] protected UIWidgets.Calendar Calendar; /// <summary> /// Start this instance. /// </summary> ...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; /// <summary> /// Test dialog with custom content. /// </summary> public class TestDialogWithCustomContent : MonoBehaviour { /// <summary> /// Dialog template. /// </summary> [SerializeField] public Dialog DialogTemplat...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Drag support with content swap for the InputField. /// </summary> [RequireComponent(typeof(InputFieldAdapter))] public class InputFieldDragSwapSupport : InputFieldDragSupport { /// <sum...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.UI; /// <summary> /// Helper for the drag-and-drop to terrain. /// </summary> public class DragTerrainHelper : MonoBehaviour { /// <summary> /// Images to disable to make terrain visible. /// </summary> [SerializeField] protected Ima...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// GroupedItems sample. /// Items grouped by keys. /// </summary> public class GroupedItems : GroupedList<IGroupedListItem> { /// <summary> /// Get group for specified item. /// </summary> /// <param name="item">Item.</param> /// <returns...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// GroupedListViewSelect. /// </summary> [RequireComponent(typeof(GroupedListView))] public class GroupedListViewSelect : MonoBehaviour { /// <summary> /// Grouped ListView. /// </summary>...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// SimpleGroupedComponent. /// </summary> public class SimpleGroupedComponent : ListViewItem, IViewData<SimpleGroupedItem> { /// <summary> /// Name. /// </summary> [SerializeField] public Text Nam...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// ListViewButtons. /// Example of the navigation support for the collections widgets. /// </summary> public class ListViewButtons : ListViewCustom<ListViewButtonsComponent, ListViewButtonsItem> { } }
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// ListViewIconsItem extended component. /// </summary> public class ListViewIconsItemComponentExt : ListViewIconsItemComponent, IViewData<ListViewIconsItemDescriptionExt> { /// <summary> /// ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// ListViewSlider component. /// </summary> public class ListViewSliderComponent : ListViewItem, IViewData<ListViewSliderItem> { /// <summary> /// Slider. /// </summary> public Slider S...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// ListView with InputFields. /// </summary> public class LVInputFields : ListViewCustom<LVInputFieldsComponent, LVInputFieldsItem> { /// <summary> /// Set select colors of specified component. /// </summary> /// <param name="component">Comp...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Range slider and audio track. /// </summary> [RequireComponent(typeof(AudioSource))] public class RangeSliderAudioTrack : MonoBehaviour, IUpdatable { /// <summary> /// The slider. /// </summary> [SerializeField] pub...
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Double carousel. /// Requires Graphic component on slides gameobject, it can be transparent. /// </summary> /// <typeparam name="T">Component type.</typeparam> public cla...
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namespace UIWidgets.Examples.Shops { using System; using System.ComponentModel; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Item. /// </summary> [Serializable] public class Item : IObservable, INotifyPropertyChanged { [SerializeField] [FormerlySerializedAs("Na...
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namespace UIWidgets.Examples { using System.Collections; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// SteamSpyData. /// </summary> public class SteamSpyData : MonoBehaviour { static char[] LineEnd = new char[] { '\n' }; static char[] Separator = new char[] { '\t...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test Switch. /// </summary> public class SwitchTest : MonoBehaviour { /// <summary> /// Switch. /// </summary> [SerializeField] protected Switch Switch; /// <summary> /// Adds listeners. /// </summary> [Syst...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Notification and Dialog tests. /// </summary> public class UITestSamples : MonoBehaviour { /// <summary> /// Question icon. /// </summary> [SerializeField] [FormerlySerializedAs("que...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// HierarchyView drop support. /// </summary> [RequireComponent(typeof(HierarchyView))] public partial class HierarchyViewDropSupport : TreeViewCustomDropSupport<HierarchyView, HierarchyItemView, ...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test TreeView listeners. /// </summary> public class TreeViewListeners : MonoBehaviour { /// <summary> /// TreeView. /// </summary> public TreeView Tree; /// <summary> /// Adds listeners. /// </summary> [Syste...
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namespace UIWidgets.Examples { using System; using System.ComponentModel; using UIWidgets; using UnityEngine; /// <summary> /// TreeViewSampleItemCountry. /// Sample class to display country data. /// </summary> [Serializable] public class TreeViewSampleItemCountry : ITreeViewSampleItem { [SerializeField...
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namespace UIWidgets { using UIWidgets.l10n; /// <summary> /// AutoComboboxIcons. /// </summary> public partial class AutoComboboxIcons : AutoCombobox<ListViewIconsItemDescription, ListViewIcons, ListViewIconsItemComponent, AutocompleteIcons, ComboboxIcons> { /// <inheritdoc/> protected override string GetSt...
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namespace UIWidgets { /// <summary> /// Autocomplete for ListViewString. /// </summary> public class AutocompleteString : AutocompleteCustom<string, ListViewStringItemComponent, ListViewString> { /// <summary> /// Determines whether the beginning of value matches the Input. /// </summary> /// <param name=...
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// CalendarDayOfWeek. /// Display day of week. /// </summary> public class CalendarDayOfWeek : CalendarDayOfWeekBase, IUpgradeable { /// <summary> /// Text component to display day of week. /// </summary> [Ser...
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namespace UIWidgets { using System; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// DateTime ScrollBlock widget. /// </summary> public class DateTimeScroller : DateScroller { [SerializeField] bool hours = true; /// <summary> ...
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