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// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved. #pragma warning disable 0219 #pragma warning disable 0618 #pragma warning disable 0649 namespace Rewired.Editor { using UnityEngine; using UnityEditor; using Rewired; [System.ComponentModel.Browsable(false)] [Syste...
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using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace UniRx.Examples { public class Sample08_DetectDoubleClick : MonoBehaviour { void Start() { // Global event handling is very useful. ...
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using System; using System.Collections.Generic; using System.Text; namespace UniRx.InternalUtil { public class ListObserver<T> : IObserver<T> { private readonly ImmutableList<IObserver<T>> _observers; public ListObserver(ImmutableList<IObserver<T>> observers) { _observers ...
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using System; using UniRx.Operators; namespace UniRx.Operators { internal class AsSingleUnitObservableObservable<T> : OperatorObservableBase<Unit> { readonly IObservable<T> source; public AsSingleUnitObservableObservable(IObservable<T> source) : base(source.IsRequiredSubscribeOnCu...
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using System; namespace UniRx.Operators { internal class CreateObservable<T> : OperatorObservableBase<T> { readonly Func<IObserver<T>, IDisposable> subscribe; public CreateObservable(Func<IObserver<T>, IDisposable> subscribe) : base(true) // fail safe { this.su...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace UniRx.Operators { // Do, DoOnError, DoOnCompleted, DoOnTerminate, DoOnSubscribe, DoOnCancel internal class DoObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly...
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using System; namespace UniRx.Operators { internal class LastObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly bool useDefault; readonly Func<T, bool> predicate; public LastObservable(IObservable<T> source, bool useDefault) : base...
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using System; namespace UniRx.Operators { internal class PairwiseObservable<T, TR> : OperatorObservableBase<TR> { readonly IObservable<T> source; readonly Func<T, T, TR> selector; public PairwiseObservable(IObservable<T> source, Func<T, T, TR> selector) : base(source.IsReq...
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using System; namespace UniRx.Operators { internal interface ISelect<TR> { // IObservable<TR2> CombineSelector<TR2>(Func<TR, TR2> selector); IObservable<TR> CombinePredicate(Func<TR, bool> predicate); } internal class SelectObservable<T, TR> : OperatorObservableBase<TR>, ISelect<TR> ...
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using System; namespace UniRx.Operators { internal class StartWithObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly T value; readonly Func<T> valueFactory; public StartWithObservable(IObservable<T> source, T value) : base(source.I...
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using System; namespace UniRx.Operators { internal class TakeWhileObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly Func<T, bool> predicate; readonly Func<T, int, bool> predicateWithIndex; public TakeWhileObservable(IObservable<T> source, Fun...
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using System; using System.Collections.Generic; namespace UniRx.Operators { internal class ToArrayObservable<TSource> : OperatorObservableBase<TSource[]> { readonly IObservable<TSource> source; public ToArrayObservable(IObservable<TSource> source) : base(source.IsRequiredSubscribe...
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using System; using System.Collections.Generic; namespace UniRx.Operators { public delegate TR ZipFunc<T1, T2, T3, TR>(T1 arg1, T2 arg2, T3 arg3); public delegate TR ZipFunc<T1, T2, T3, T4, TR>(T1 arg1, T2 arg2, T3 arg3, T4 arg4); public delegate TR ZipFunc<T1, T2, T3, T4, T5, TR>(T1 arg1, T2 arg2, T3 arg...
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// original code from rx.codeplex.com /* ------------------ */ // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; namespace UniRx { /// <summary> ///...
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using System; using System.Collections.Generic; using System.Text; namespace UniRx.Diagnostics { public static partial class LogEntryExtensions { public static IDisposable LogToUnityDebug(this IObservable<LogEntry> source) { return source.Subscribe(new UnityDebugSink()); } ...
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using System; using System.Collections; using System.Collections.Generic; using UniRx.Triggers; using UnityEngine; namespace UniRx { public static partial class DisposableExtensions { /// <summary>Dispose self on target gameObject has been destroyed. Return value is self disposable.</summary> ...
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#if UNITY_5_3_OR_NEWER using System; using System.Collections; using System.Collections.Generic; using System.Threading; namespace UniRx.Toolkit { /// <summary> /// Bass class of ObjectPool. /// </summary> public abstract class ObjectPool<T> : IDisposable where T : UnityEngine.Component {...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; namespace Cysharp.Threading.Tasks.Editor { // reflection call of UnityEditor.SplitterGUILayout internal static class Splitt...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Collections.Generic; namespace Cysharp.Threading.Tasks { public static class EnumerableAsyncExtensions { // overload resolver - .Select(async x => { }) : IEnumerable<UniTask<T>> ...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<Boolean> AllAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Boolean> predicate, C...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TResult> CombineLatest<T1, T2, TResult>(this IUniTaskAsyncEnumerable<T1> source1, IUniTaskAs...
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/CombineLatest.cs/0
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using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks.Internal; using Cysharp.Threading.Tasks.Linq; using System; using System.Threading; using System.Threading.Tasks; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumer...
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Do.cs/0
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using Cysharp.Threading.Tasks.Internal; using System; using System.Collections.Generic; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Intersect<TSource>(this IUniTaskAsyncEnumerable<T...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TResult> OfType<TResult>(this IUniTaskAsyncEnumerable<Object> source) { ...
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using Cysharp.Threading.Tasks.Internal; using System.Collections.Generic; using System.Linq; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Reverse<TSource>(this IUniTaskAsyncEnumerabl...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> SkipUntilCanceled<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Cancellati...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> TakeWhile<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Bool...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Runtime.ExceptionServices; using System.Threading; using System.Threading.Tasks; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable ...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System.Threading; using UnityEngine; namespace Cysharp.Threading.Tasks.Triggers { public static partial class AsyncTriggerExtensions { public static AsyncAwakeTrigger GetAsyncAwakeTrigger(this GameObject g...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using Cysharp.Threading.Tasks.Internal; using System; using System.Runtime.CompilerServices; using System.Runtime.ExceptionServices; using System.Threading; namespace Cysharp.Threading.Tasks { public partial struct UniTask ...
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#pragma warning disable CS1591 #pragma warning disable CS0436 using System; using System.Diagnostics; using System.Runtime.CompilerServices; using Cysharp.Threading.Tasks.CompilerServices; namespace Cysharp.Threading.Tasks { [AsyncMethodBuilder(typeof(AsyncUniTaskVoidMethodBuilder))] public readonly struct U...
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#if ENABLE_UNITYWEBREQUEST && (!UNITY_2019_1_OR_NEWER || UNITASK_WEBREQUEST_SUPPORT) using System; using System.Collections.Generic; using UnityEngine.Networking; namespace Cysharp.Threading.Tasks { public class UnityWebRequestException : Exception { public UnityWebRequest UnityWebRequest { get; } #i...
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# This file uses millimeters as units for non-parametric coordinates. g default v 0.422216 -0.171478 0.420948 v 0.422216 0.037327 0.420948 v 0.466870 -0.135393 0.465602 v 0.438560 -0.135393 0.481947 v 0.405871 -0.135393 0.481947 v 0.377561 -0.135393 0.465602 v 0.466870 -0.135393 0.376293 v 0.483215 -0.135393 0.404603 ...
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/* TILEWORLDCREATOR BSPDungeonAlgorithm * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Generates a BSP type dungeon * */ using UnityEngine; using System.Collections; using System.Collections.Generic; using TileWorld; //Disable Log warnings for assigned but not used variables #pragma warning di...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class UIScriptTemplate:Jyx2_UIBase { }
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ProtoBuf; using UnityEngine; namespace Jyx2 { [Pro...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Jyx2 { public class RangeLogic...
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using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Jyx2 { public class RotateBlockParticles : MonoBehaviour { public void AdjustRotation(Transform from, Transform to) { var direction = (to.position - from.position).normalized; direc...
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