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using Sirenix.OdinInspector; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jyx2.InputCore { public enum Jyx2PlayerAction { [LabelText("X轴移动")] MoveHorizontal = 0, [LabelText("Y轴移动")] MoveVe...
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using Jyx2.InputCore; using System; using UnityEngine; using UnityEngine.AI; using Animancer; namespace Jyx2 { [DisallowMultipleComponent] public class Jyx2_PlayerMovement : MonoBehaviour { public bool IsRunning = false;//public用来在editor中监控 private float m_ManualMoveSpeed = 0; pu...
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* 1: 点击菜单【InjectFix/Patched】,开启宏 INJECTFIX_PATCH_ENABLE,确保此时是修复代码生效 * 2: 点击菜单【InjectFix/Fix】,生成 patch 文件,位于 $"Assets/Mods/{currentModId}/Patch" * 3: 点击菜单【InjectFix/Patched】,关闭宏 INJECTFIX_PATCH_ENABLE,确保此时是还是待修复代码 * 4: 点击菜单【InjectFix/Inject】,对旧代码进行插桩 * 5: 启动游戏,加载 patch 文件后,验证修复生效
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using System.Collections.Generic; using Cysharp.Threading.Tasks; using Jyx2.Middleware; #if UNITY_EDITOR using UnityEditor; #endif using UnityEngine; namespace Jyx2.MOD.ModV2 { public class GameModEditor : GameModBase { public override UniTask<AssetBundle> LoadModAb() { throw new S...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using Sirenix.OdinInspector; #if UNITY_EDITOR using UnityEditor; using UnityEditor.SceneManagement; #endif us...
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using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using Jyx2; using Jyx2.UINavigation; using Jyx2.Util; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class GameOver : Jyx2_UIBase { [SerializeField] private Text name_text; ...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; namespace UnityEngine.UI { public class ButtonClickEvent : UnityEvent { public ButtonClickEvent() { } ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using UnityEngine; public class CustomHeaderAttribute : HeaderAttribute { public CustomHeaderAttribute(string header) : base(header) { } public override object...
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeshCombiner : MonoBehaviour { List<GameObject> originObjects; // Start is called before the first frame update void Start() { originObjects = new List<GameObject>(); List<CombineInstance> combin...
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using UnityEngine; using System.Collections; public class Delay01 : MonoBehaviour { public float delayTime = 1.0f; // Use this for initialization void Start () { gameObject.SetActiveRecursively(false); Invoke("DelayFunc", delayTime); } void DelayFunc() { gameObject.SetActiveRecursively(true); } ...
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