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Eden RoboLab Assets
URDF conversions of the RoboLab USD asset library for use with Eden / Genesis: 309 tabletop manipulation objects (YCB, HOPE, HOT3D, HANDAL, VOMP, Objaverse, fruits & veggies, basic blocks) plus 12 fixtures (dining tables, kitchen counter sets, robot stand, work table, tote bin).
Use through eden.options.robolab:
from eden.options.robolab import ROBOLAB_REGISTRY
banana = ROBOLAB_REGISTRY.get("ycb/banana")(default_root_pos=(0.3, 0.0, 0.8))
kitchen = ROBOLAB_REGISTRY.get("fixtures/kitchen_island")()
Layout
objects/<dataset>/<name>/<name>.urdf # single-link URDF
<name>.obj # visual + collision mesh (world-space, Z-up, meters)
<name>.mtl # materials (textures or flat colors)
textures/ # extracted USD textures
<name>_col_NNN.obj # per-component collision meshes (multi-part objects only)
fixtures/<name>/<name>.urdf # per-part collisions: inline <box>/<cylinder> + component meshes
object_catalog.json # original RoboLab semantic/physics catalog
Conversion notes
- Meshes are baked in stage world space (Z-up, meters); URDF
base_linkframe == USD stage frame. - Fixtures are normalized to floor-standing (min z = 0). Source conventions varied (z-centered tables, top-at-zero stands).
- Masses come from the RoboLab catalog (
mass, elsedensity x mesh volume, fallback 500 kg/m^3, clamped to [0.01, 50] kg); inertia is a solid-box approximation from the AABB. - Multi-part assets emit one
<collision>per USD prim / connected component (Genesis' URDF loader merges a link's collision meshes and convexifies the union, which breaks multi-component assets). USDCube/Cylinder/Sphereprims become exact inline URDF primitives; near-flat components become thin boxes (coplanar meshes cannot be convex-hulled). - Kitchen/table fixtures bind MDL vMaterials whose textures live inside
.mdlfiles; they are approximated by representative flat colors. - Not converted from the source library: 3 HANDAL entries with missing USDs (
salad_tongs,serving_spoon,serving_spoons), the articulated Franka+Robotiq robot USD, HDRI backgrounds, and the USD scene compositions.
Licenses
Sub-libraries keep their upstream licenses (YCB, HOPE, HOT3D, HANDAL, Objaverse). See the LICENSE files inside the corresponding source datasets before commercial use.
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