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// Copyright 2021 MIT Probabilistic Computing Project // Apache License, Version 2.0, refer to LICENSE.txt #include <cassert> #include <random> #include "hirm.hh" #include "util_hash.hh" #include "util_io.hh" #include "util_math.hh" int main(int argc, char **argv) { srand(1); PRNG prng (1); string path...
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#include "Dungeon.h" #define DUNGEON_WIDTH 10 #define DUNGEON_HEIGHT 10 #define DUNGEON_ENEMY_COUNT 1 using namespace std; void Dungeon::Initialize(Entity *player) { state.nextScene = -1; GLuint mapTextureID = Util::LoadTexture("medieval_tilesheet_2X.png"); state.map = new Map(DUNGEON_WIDTH, DUN...
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/********************************* * * On the Edge * Copyright (2005) Azuris Productions * Jukka Tykkyläinen & Ismo Huhtiniemi * http://koti.mbnet.fi/jtykky * * SinglePlayerMenu - handles single player (ship selection) * menu functionalities and inizialiting * *********************************/ #ifndef __CS...
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#include "Pocket.h" //#include "Util.h" Pocket::Pocket():length(0),version(0),id(0),msg(NULL){ } Pocket::~Pocket() { if (msg != NULL) { delete[] msg; } }
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/*========================================================================= Library: CTK Copyright (c) Kitware Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.ap...
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#pragma once #include<iostream> #include <fstream> #include"Shape.h" using namespace std; class Rectangle : public Shape { int rectangleLeftCornerX; int rectangleLeftCornerY; int rectangleLength; int rectangleHeight; public: Rectangle() : rectangleLeftCornerX(0), rectangleLeftCornerY(0), rectangleLength(0), rectan...
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#include "gtest_string.h" namespace { class StringIteratorTest : public ::testing::Test { public: StringIteratorTest() : string_(Capacity) {} protected: void SetUp() override { string_ = "String1String2"; } nctl::String string_; }; TEST_F(StringIteratorTest, ForLoopIteration) { unsigned int n = 0; p...
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#include <iostream> using namespace std; int main() { int n,k,i; cin >> n >> k; for (i=0;i<k;i++) (n/10*10==n ? n/=10:n--); cout << n << endl; }
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/** * @author Jacob Anabi * @date 2018-09-29 * @version 1.0 * 2294644 * CPSC 350 * Assignment 2 */ #ifndef BOARD_H #define BOARD_H #include <string> #include <fstream> class Board { public: /** * default constructor */ Board(); /** * variable constructor * @param row - number...
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#pragma once class CVHMScriptInterpreter { public: CVHMScriptInterpreter(); virtual ~CVHMScriptInterpreter(); };
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#pragma once #include "stdafx.h" #include "Adapter.h" #include "Utils/Stoppable.h" #include "FramesStash.h" namespace qsn { class FrameListener { public: FrameListener(FramesStash* packetsStash); ~FrameListener(); bool isListening() const; bool loadDumpFile(const std::string& dumpFil...
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#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ManagerClass.generated.h" // ManagerClass Type 의 객체를 간편하게 불러올 수 있는 매크로 #ifndef MANAGER_INSTANCE #define MANAGER_INSTANCE #define GetManager(ManagerClassType) (GetGameInst(GetWorld())->GetManagerClass<ManagerClassType>()) #endif UCLAS...
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StringSet.cpp
#include "StringSet.h" StringSet::StringSet() { company=""; numFlavors=0; } StringSet StringSet::produceIntersection(StringSet* other) { StringSet inter; for(int i=0; i<numFlavors; i++) { for(int j=0; j<other->numFlavors; j++) { if(flavors[i]==other->flavors[j]) { inter.add(fla...
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Linear3DInterpolator.h
#ifndef Linear3DInterpolator_h #define Linear3DInterpolator_h #include "Interpolator3D.h" #include <Eigen/Dense> #include <cmath> #include <vector> template <typename VolumeT, typename CoordT> class Linear3DInterpolator : public Interpolator3D<VolumeT, CoordT> { public: typedef typename VolumeT::value_type T;...
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#pragma once #include <iostream> #include "Sound.h" using namespace std; class Scene:Sound { public: Scene(); ~Scene(); virtual void play(); };
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// $Id: two_flavor_monomial_params_w.cc,v 3.2 2006-07-04 02:55:52 edwards Exp $ /*! @file * @brief Two-flavor monomial params */ #include "update/molecdyn/monomial/two_flavor_monomial_params_w.h" #include "io/param_io.h" namespace Chroma { // Read the parameters TwoFlavorWilsonTypeFermMonomialParams::TwoFl...
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#include "engine.h" #include <QDebug> using namespace rapidjson; Engine::Engine(QObject* parent) : QObject(parent) { engine = new QProcess(this); QObject::connect(engine, &QProcess::started, this, &Engine::onEngineStart); QObject::connect(engine, &QProcess::readyRead, ...
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#pragma once #include "Util.h" class TypeDeclaration; struct Name { std::vector<std::string> path; Name() {} Name(std::string str) { path.push_back(str); } std::string ToString() { return ListToString(path, "."); } }; struct SeaType { Name name; ...
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#include "LandscapeOptionsCommands.h" #include "DAVAEngine.h" #include "../Qt/Scene/SceneDataManager.h" #include "../Qt/Scene/SceneData.h" using namespace DAVA; CommandNotPassableTerrain::CommandNotPassableTerrain() : Command(Command::COMMAND_WITHOUT_UNDO_EFFECT) { } void CommandNotPassableTe...
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message.cpp
#include "message.h" CMessage::CMessage(QObject *parent) : QObject(parent) { p_author_ = new CMessageAuthor(); p_body_ = new CMessageBody(); } CMessage::~CMessage() { delete p_author_; p_author_ = NULL; delete p_body_; p_body_ = NULL; } CMessageAuthor *CMessage::author() const { return t...
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Scene.cpp
#include "MiniginPCH.h" #include "Scene.h" #include "GameObject.h" using namespace Himinn; unsigned int Scene::m_IdCounter = 0; Scene::Scene(const std::string& name) : m_Name(name) {} Scene::~Scene() = default; void Scene::Add(const std::shared_ptr<GameObject>& object) { m_Objects.push_back(object); } void Scene...
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#include <iostream> #include <list> #include <string> #include <algorithm> using namespace std; void print(int &ele) { cout << ele << ", "; } int main(void) { list<int> l0, l1, l2, l3; list<int>::iterator it1, it2, it3; l0.push_back(9); l0.push_back(-1); l1.push_back(1); l1.push_back(5); ...
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#include <string> #include <vector> using namespace std; class Solution { public: string originalDigits(string s) { string res = ""; vector<int> counts(128, 0), nums(10, 0); for (char c : s) { ++counts[c]; } nums[0] = counts['z']; nums[2] = counts['w']; nums[4] = counts['u']; ...
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//SaveMenu.h #ifndef _SAVEMENU_H #define _SAVEMENU_H #include "MenuAction.h" class MemoForm; class SaveMenu :public MenuAction { public: SaveMenu(); virtual ~SaveMenu(); void Implement(MemoForm *memoForm); }; #endif // _SAVEMENU_H
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/*========================================================================= * * Copyright NumFOCUS * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * https://www.apache.o...
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#ifdef PEGASUS_OS_LINUX #ifndef __UNIX_PSEXTENTBASEDONPEXTENT_PRIVATE_H #define __UNIX_PSEXTENTBASEDONPEXTENT_PRIVATE_H #endif #endif
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#include "Comparators.h" #include <pthread.h> #include <map> #include <iostream> #include <stdlib.h> #include <fstream> #include "semaphore.h" #include <time.h> #include <sys/time.h> #include <algorithm> #define CHUNK_SIZE 10 #define SECONDS_TO_NANO_SECONDS 1000000000 #define MICRO_SECONDS_TO_NANO_SECONDS 1000 typed...
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#include <iostream> #include "matrix.h" /* run this program using the console pauser or add your own getch, system("pause") or input loop */ int main(int argc, char** argv) { rcMatrix m1(2,4,0.0); cout<<m1; try{ m1.loadFile("m1.txt"); } catch(rcMatrix::errorOpeningFile){ cout<<"das"; } catch(std::ba...
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#include "StaticObject.h" StaticObject::StaticObject(int id, BarrierType type) :Object(id) { this->barrierType = type; } StaticObject::~StaticObject() { } BarrierType StaticObject::GetBarrierType() { return this->barrierType; }
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#include "compare.h" template <typename T> void __merge(T *arr, int l, int mid, int r) { T aux[r-l+1]; for(int i = l; i <= r; i++) { aux[i - l] = arr[i]; } int i=l; int j=mid+1; for(int k = l; k <= r; k++) { if(i > mid){arr[k] = aux[j-l]; j++;} else if(j > r){arr...
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#include "Game/GameState_Playing.hpp" #include "Game/Game.hpp" #include "Game/Map.hpp" #include "Game/Entity.hpp" #include "Game/Player.hpp" #include "Game/DebugRenderSystem.hpp" #include "Engine/Renderer/SpriteRenderPath.hpp" #include "Engine/Renderer/Camera.hpp" #include "Game/GameOfLife.hpp" GameState_Playing::Gam...
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#include<iostream> using namespace std; long long dp[91]; int main() { ios_base::sync_with_stdio(0), cin.tie(NULL), cout.tie(NULL); int cnt; cin >> cnt; dp[1] = 1, dp[2] = 1, dp[3] = 2; for (int i = 4; i <= cnt; i++) { dp[i] = dp[i - 1] + dp[i - 2]; } cout << dp[cnt] << "\n"; }
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particle_system.cpp
#include "particle_system.hpp" // stlib #include <string.h> #include <cassert> #include <sstream> #include <iostream> #include <fstream> const GLfloat ParticleSystem::particleVertexBufferData[] = { -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, -0.5f, 0.5f, 0.0f, 0.5f, 0.5f, 0.0f, }; //TODO delete the emit...
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// ---------------------------------------------------------------------------- // // tagGame - Example code from the book: // // Artficial Intelligence for Computer Games: An Introduction // by John David Funge // // www.ai4games.org // // Source code distributed under the Copyright (c...
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/* Author: steven wong BST == BT with slightly complex add n very complex delete BST used to implement set and map pass pointer by reference since need to swap node g++ -std=c++11 binary_search_tree.cc -o binary_search_tree */ #include <iostream> #include <math.h> using namespace std; template <class T> struct Tree...
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//----------------------------------------------------------- // IZdcSmdList.hh // Created April 11 2009 // Imran Younus //----------------------------------------------------------- #ifndef IZDCSMDLIST_HH #define IZDCSMDLIST_HH #ifndef ROOT_TObject #include <TObject.h> #endif class TClonesArray; class I...
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#ifndef JUMP_HPP #define JUMP_HPP #include <string> #include <ostream> #include <vector> #include <stdexcept> #include "Statement.hpp" #include "Expression.hpp" class Jump : public Statement{ public: Jump(Expression* fExpression = nullptr) : expression(fExpression){ } virtual std::string get_code(std::vector...
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#pragma once #include "Order.h" class RushOrder : public Order { protected: string courier; Date deliveryDate; public: RushOrder(); RushOrder(Date date, Time_ time, string id, string courier, Date deliveryDate); ~RushOrder(); void setCourier(string courier); string getCouri...
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#include <iostream> #include <SDL2/SDL.h> #include <SDL2/SDL_net.h> #include <string> using namespace std; int main(int argc,char** argv) { SDL_Init(SDL_INIT_EVERYTHING); SDLNet_Init(); IPaddress ip; SDLNet_ResolveHost(&ip, NULL, 1234); TCPsocket server = SDLNet_TCP_Open(&ip); TCPsocket c...
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/************************************************************************ * * Flood Project © (2008-201x) * Licensed under the simplified BSD license. All rights reserved. * ************************************************************************/ #include "Resources/API.h" #ifdef ENABLE_RESOURCE_INDEXER ...
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/* characters - character.h Created on: Jan 30, 2017 OpenRPG Software License - Version 1.0 - February 10th, 2017 <https://openrpg.io/about/license/> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. */ #ifndef SRC_CHARACTER_H_ #define SRC_CHARACTE...
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osquery_profiles.cpp
#include <osquery/sdk.h> #include <osquery/system.h> #include <iomanip> #include <sstream> #include <boost/algorithm/string.hpp> #include <boost/algorithm/string/predicate.hpp> #include <boost/property_tree/json_parser.hpp> using namespace osquery; namespace pt = boost::property_tree; /* * This is a helper funct...
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#include <iostream> using namespace std; void main() { int *ptr = new int[4]; for (int i = 0; i < 4; i++) { ptr[i] = 10 + i; cout << ptr[i] << endl; } delete[] ptr; }
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#include <iostream> #include <cstring> #include <cstdio> #include <cmath> #include <string> #include <list> #include <queue> #include <deque> #include <vector> #include <map> #include <set> using namespace std; // int count(int num) { int cnt = 0; while(num) { cnt++; num = num & (num-1); } ...
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// // Created by truefinch on 20.05.18. // #include <Actors.h> #include <cmath> #include <cassert> #include <utility> #include <ncurses.h> void actor::Actor::setPosition(Point position) { this->pos_ = position; } Point actor::Actor::getPosition() const { return this->pos_; } void actor::Actor::setLiveSymbol(cha...
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#include "crack.h" int ddr_find(value_type v){ int L,R; find_piece(ci, N, v, L,R); n_touched += R - L; return targeted_random_crack3(ci,v,arr,N,L,R,CRACK_AT); } int view_query(int a, int b){ merge_ripple(ci, arr, N, pins, pdel, a, b); // merge qualified updates int i1 = ddr_find(a); // unlimited cracks a...
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#include <stdlib.h> #include <string.h> #include <boost/interprocess/file_mapping.hpp> #include <boost/interprocess/managed_mapped_file.hpp> #include <map> #include <iostream> #include <iterator> //boost::interprocess::file_mapping m_file("/tmp/scorefile.txt", boost::interprocess::read_write); //boost::interprocess::...
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#include <iostream> #include <vector> using namespace std; #define vi vector< int > #define fr(i, n) for (int i = 0; i < n; i++) #define all(v) v.begin(),v.end() #define pb push_back #define tr(c, it) for (auto it = (c).begin(); it != (c).end(); it++) #define rtr(c, it) for (auto it = (c).rbegin(); it != (c).rend();...
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#ifndef __APRILTAG_DETECTOR_H__ #define __APRILTAG_DETECTOR_H__ #include <opencv2/core/core.hpp> #ifdef USE_TBB #include "tbb/tbb.h" #endif #include "AplCam/board.h" #include "AplCam/detection/detection.h" #include "AplCam/detection_db.h" #include "detector.h" namespace camera_calibration { using cv::Mat; using c...
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// ------------------------------------------------------------------------- // Awesome simple game with SDL // Lesson 2 - Input Events // // SDL API: http://wiki.libsdl.org/APIByCategory // ------------------------------------------------------------------------- #include <stdio.h> // Required for: printf() ...
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // * gproj2 : GLFWWindow.cpp // * Copyright (C) DigiPen Institute of Technology 2019 // * // Created : 2019y 09m 15d // * Last Altered: 2019y 09m 15d // * // * Author : David Walker // * E-mail : d.walker\@digipen.edu // *...
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#pragma once #include "ofMain.h" class ofTrueTypeFontExt : public ofTrueTypeFont { public: void drawTextureAtlas( float _x, float _y, float _w, float _h ) { if( _w == 0.0f || _h == 0.0f ) { _w = texAtlas.getWidth(); _h = texAtlas.getHeight(); } texAtlas.draw( _x, _y, _w, _h ); ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "FruitAIController.h" #include "NavigationSystem.h" #include "BehaviorTree/BlackboardComponent.h" #include "FruitSalad/Building/BuildingBase.h" #include "FruitSalad/Bulldozer/PawnBulldozer.h" #include "Kismet/GameplayStatics.h" #i...
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// Grafos - DFS (busca em profundidade) #include <fstream> #include <iostream> #include <list> #include <string> #include <cstdlib> #include <algorithm> // função find #include <stack> // pilha para usar na DFS using namespace std; class Grafo{ int V; // número de vértices list<int> *adj; // ponteiro para um arra...
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#include<iostream> #include<cstdio> #define INF 2147483647 #define maxn 100005 using namespace std; int n,d[maxn],k; long long ans; inline int read() { char ch=getchar(); while (ch>'9'||ch<'0') ch=getchar(); int res=ch-48; ch=getchar(); while (ch<='9'&&ch>='0') { res=res*10+ch-48; ch=getchar(); } return re...
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//EXAMPLE PROGRAM ON SINGLE INHERITANCE # include <iostream.h> # include <conio.h> class A { int x,y; public: void input(int p,int r) { x=p; y=r; } void print() { cout<<"X VALUE IS "<<x<<endl; cout<<"Y VALUE IS "<<y<<endl; } }; class B : public A { int m,n; public: void accept() { cout<<"ENTER T...
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#include "tablineedit.h" #include <QKeyEvent> #include <QCompleter> #include <QAbstractItemView> #include <QDebug> TabLineEdit::TabLineEdit(QWidget *parent) : QLineEdit(parent) { } void TabLineEdit::keyPressEvent(QKeyEvent *event){ bool shift_key = false; int mod = 0; if (event->modifiers()...
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// // Copyright (c) 2009 Rutger ter Borg // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_NUMERIC_BINDINGS_UBLAS_MATRIX_HPP #define BOOST_NUMERIC_BINDINGS_UBLAS_MATRIX_HPP #include <boost/num...
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/* * This file is part of the NUbots Codebase. * * The NUbots Codebase is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * The ...
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/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, ...
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# too many conditions class Solution { public: string validIPAddress(string IP) { if(IP.size()==0 || IP.size()>40) return "Neither"; if(IP[IP.size()-1]=='.' || IP[IP.size()-1]==':') return "Neither"; if(IP.find('.') != -1) { vector<string> words; ...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2009 Benaka Moorthi // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // //////////////////////////////////////...
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#include <oslib.h> #if defined(Q_OS_WIN32) #include <windows.h> #include <tchar.h> #include <wchar.h>> #elif defined(Q_OS_LINUX) #include <stdlib.h> #include <unistd.h> #endif void osExecute(QString path) { #if defined(Q_OS_WIN32) { QString str = fi.canonicalFilePath(); wchar_t *wc = new wchar_t[str.length(...
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/* * AbstractDecoder.hpp * * Created on: Apr 23, 2019 * Author: mbortolon */ #ifndef SRC_DATAMANAGERSERVER_SESSION_FRAMEELABORATION_SELECTDECODER_HPP_ #define SRC_DATAMANAGERSERVER_SESSION_FRAMEELABORATION_SELECTDECODER_HPP_ #include "AbstractDecoder.hpp" #include "src/common/dataManager/protocol/InitMess...
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// // CashPayment.cpp // Coen244-Ass3 // // Created by Tawfiq Jawhar on 2019-08-05. // Copyright © 2019 Tawfiq Jawhar. All rights reserved. // #include "CashPayment.h" double CashPayment::calculateAmountToBePaid() const { if(amount > 200) return amount - amount*0.05; else return amount; }
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#pragma once #include "rainbow-cpu/shapes/mesh.hpp" #include <string> #include <memory> #include <vector> #define __OBJ_IMPORTER__ using namespace rainbow::cpus::shapes; namespace rainbow::renderer::importers { #ifdef __OBJ_IMPORTER__ std::vector<std::shared_ptr<mesh>> load_obj_mesh(const std::string& file_name)...
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/*************************************************************************** * Copyright (C) 2005-2012 Vidyasagara Guntaka * * All rights reserved. * * Author : Vidyasagara Reddy Guntaka * ***********...
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#pragma once #ifndef LinkedL_H #define LinkedL_H #include <cstdlib> #include <string> #include "Node.h" #include "Node.h" #include <string> #include <cstdlib> template <typename T> class LinkedList { public: //default constructor creates empty list LinkedList<T>(); //copy constructor to copy a linked list onto a...
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using ll = long long; #define N 100008 class BIT { int n; ll data[N]; public: BIT(int n) : n(n) { for(int i = 0; i < n+2; ++i) data[i] = 0; } void add(int k, ll x) { while(k <= n) { data[k] += x; k += k & -k; } } ll get(int k) { ll s = 0; while(k) { s += data[k];...
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#include "pagingarm.h" #include "types.h" //#include "x86.h" #include "bits.h" #define PDIR(x) ((PageDir*)x) #define BITS(x) ((Bits*)x) //#define KERNEL_PRE_POS 0x20000000 #define KERNEL_PRE_POS 0x200000 //FIXME #define KERNEL_INIT_SIZE 0x000FFFFF #define HEAP_START 0x30000000 #define HEAP_END ...
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#ifndef BRICKBREAKER_H #define BRICKBREAKER_H #include "core\Game.h" class BrickBreaker : public Game { public: BrickBreaker(); ~BrickBreaker(); }; #endif
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#include "person_3d_errors.h" CostFunctorPerson3dErrors::CostFunctorPerson3dErrors( int i, DataloaderPerson *person_loader) { i_ = i; // num of time step person_loader_ = person_loader; nq_ = person_loader_->get_nq(); // 75d vector nq_pino_ = person_loader_->get_nq_pino(); // 99d vector //...
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NinjaTrap.cpp
#include "NinjaTrap.hpp" NinjaTrap::NinjaTrap() : ClapTrap() { this->_name = "Marian"; this->_hitPoints = 60; this->_maxHitPoints = 60; this->_energyPoints = 120; this->_maxEnergyPoints = 120; this->_level = 1; this->_meleeAttackDamage = 60; this->_rangedAttackDamage = 5; this->_armorDamageReduction = 0; std...
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// Copyright (c) 2013 Intel Corporation. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef XWALK_SYSAPPS_DEVICE_CAPABILITIES_STORAGE_INFO_PROVIDER_H_ #define XWALK_SYSAPPS_DEVICE_CAPABILITIES_STORAGE_INFO_PROVIDER_H_ #include <vector> ...
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#include<simplecpp> #include<iostream> using namespace std; main_program{ int n; int f=0,s=1,t=0,k=0; cin>>n>>k; cout<<0%k<<endl; cout<<1%k<<endl; for(int i=0;i<n-2;i++){ t=f+s; f=s; s=t; cout<<abs(t%k)<<endl; } }
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// OurLogicSimulatorView.h : COurLogicSimulatorView 클래스의 인터페이스 // #pragma once class COurLogicSimulatorView : public CView { protected: // serialization에서만 만들어집니다. COurLogicSimulatorView(); DECLARE_DYNCREATE(COurLogicSimulatorView) // 특성입니다. public: COurLogicSimulatorDoc* GetDocument() const; // 작업입니다. public:...
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// exception.hpp #include <exception> #include <system_error> #include <future> #include <iostream> #include <utility> namespace util { template <typename T> void processCodeException(const T& e) { auto c = e.code(); std::cerr << "- category: " << c.category().name() << std::endl; std::cerr << ...
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#include<bits/stdc++.h> using namespace std; void Heapsortcreate(int A[], int n){ int i=n,temp=A[i]; while(i>1 && temp>A[i/2]){ A[i]=A[i/2]; i=i/2; } A[i]=temp; } int Heapsortdelete(int A[],int n){ int i,j,x,temp,val; val=A[1]; x=A[n]; A[1]=A[n]; A[n]=val; i=1;j...
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/**************************************************************************** ** Meta object code from reading C++ file 'usagedata6model.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.15.2) ** ** WARNING! All changes made in this file will be lost! ****************************************************...
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/* * Copyright (c) 2010, Anima Games, Benjamin Karaban, Laurent Schneider, * Jérémie Comarmond, Didier Colin. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * - Redistributions of ...
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/// Radoslav Velkov, fn 62528, group 1 #pragma once #include <iostream> #include <fstream> #include <ostream> #include "SectionVotes.cpp" using namespace std; class ElectionResultsDatabase{ int party1TotalVotes=0, party2TotalVotes=0, party3TotalVotes=0; int sectionsNumber=0; public: ElectionResultsDataba...
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#include <iostream> using namespace std; #include "Queue.h" #include <string.h> #include <unistd.h> #include "Identificadores.h" #include "Cliente.h" int Cliente::run() { Queue server(Identificadores::ID_SERVIDOR); Queue client(Identificadores::ID_CLIENTES); msj aux; aux.mtype = Identificadores::M...
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/* 74HC595 SHIFT REGISTER PIN CONFIG Q0-Q7 = A-G Q9-Q12 = common anode Q8, Q13-Q16 = BLANK */ const int dataPin = 3; const int clockPin = 4; const int latchPin = 5; const byte disp[4] = { B00000001, B00000010, B00000100, B00001000 }; const byte digits[10] = { B11000000, B11111001, B10100100,...
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#pragma once // Name: Medieval Dynasty, Version: 0.6.0.3 /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Classes //-----------------------------------------------...
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studentln.h
#include <iostream> using namespace std; //--------- class Student{ public: string id; string first_name; string last_name; string email; Student(); Student(string,string,string,string); void set(string,string,string,string); void get(); void print(); bool operator >(const St...
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bellmit/emp_355
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ViewProbe.cpp
#include "probe/ViewProbe.h" #include "utils/Const.h" #include "utils/FakeXUtils.h" #include "utils/MainWindowConfig.h" #include "display/TopArea.h" #include "display/HintArea.h" #include "imageProc/ImgProcPw.h" #include "imageProc/MenuPW.h" #include "imageProc/ModeStatus.h" #include "imageProc/ScanMode.h" #include "...
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Areustle/heasoft-6.20
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#include "BooleanData.hh" /******************************************************************************** * check thast all bits are equal. Note that we assume that the padding bits * are always properly set to zero. ********************************************************************************/ BooleanData::Bool...
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Implement strStr().cpp
class Solution { public: int strStr(string haystack, string needle) { int n = haystack.length(); int m = needle.length(); int i ,j; if(m == 0) return 0; for(i = 0;i<=n-m;i++){ for(j = 0;j<m;j++){ if(haystack[i+j] != needle[j]) b...
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N.cpp
#include <bits/stdc++.h> #define DEBUG if(0) #define lli long long int #define ldouble long double using namespace std; const int maxX = 31622777; // sqrt(10^15) bool notPrime[maxX + 1]; vector<int> primes; const int maxN = 1e3; int m, n, k; lli ns[maxN], ms[maxN]; vector<pair<lli, int>> nToM[maxN], mToN[maxN]; void...
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// This File is Automatically generated by ALOHA // #ifndef FFS1_3_1_guard #define FFS1_3_1_guard #include <complex> void FFS1_3_1(std::complex<double> F2[], std::complex<double> S3[], std::complex<double> COUP1, std::complex<double> COUP2, std::complex<double> M1, std::complex<double> F1[]...
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11931.cpp
#include <cstdio> #include <algorithm> #include <stdlib.h> using namespace std; int arr[1000000]; int compare(const void *a, const void *b) { int num1 = *(int*)a; int num2 = *(int*)b; ​ if (num1 > num2) return -1; if (num1 < num2) return 1; return 0; } int main() { int n, i; scanf("%d", &n);...
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jackyteoh/CS1124
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hw02.cpp
/* Jacky Teoh - jt2908 CS1124 - Homework 2 - Warriors hw02.cpp */ #include <iostream> #include <string> #include <fstream> #include <vector> using namespace std; // Creating Weapon class class Weapon { public: // Weapon constructor, taking in the name of the weapon and the weapon strength as parameters, initialized...
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#include <iostream> #define endl "\n" using namespace std; int N; char map[51][51]; int main() { ios::sync_with_stdio(false); cin >> N; for(int i = 1; i <= N; i++) for(int j = 1; j<= N; j++) cin >> map[i][j]; for(int i = 1; i <= N; i++) { for(int j = 1; j <= N; j++) ...
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main.cpp
#include <iostream> #include <chrono> #include <thread> #include <limits> #include <cstdlib> #include <iterator> #include "ber.h" #include "tcpserver.h" #include "gmpxx.h" static constexpr const char * DATA_LENGTH = "67108864"; std::string getHostStr(const Connection& client) { uint32_t ip = client.g...
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izumisan/AOJ
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main.cpp
// AOJ: ITP1_4_C // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=ITP1_4_C&lang=jp #include <iostream> #include <string> #include <map> #include <functional> static const std::map<std::string, std::function<int(int, int)>> calculator_ = { { "+", [](int x, int y){ return x + y; } }, { "-", [](int x, ...
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pcb.cpp
#include "pcb.h" #include "schedule.h" #include <iostream.h> #include "pcbqueue.h" #include "sleeplst.h" #include "idlethr.h" #include <stdlib.h> #ifndef BCC_BLOCK_IGNORE void _FAR * _FARFUNC operator new(unsigned size) { asm { pushf; cli; } void _FAR * membuf = malloc(size); asm { popf; } return me...
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#include "init.h" #include "Debug.h" #include "DBHandler.h" #ifdef __cplusplus extern "C" { #endif /****************************************************************** 程序主函数 *******************************************************************/ DLLAPI int B2nkbz_register_callbacks() { int ifail = ITK_ok; //注册...
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voytech/DesktopCouchResource
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cmdline_tester.cpp
#include <QtCore/QCoreApplication> #include <iostream> #include <qdebug.h> #include <qtimer.h> #include <qmetatype.h> //include <Qt/QtDBus> //#include "desktop_couch.h" #include <desktop_couch.h> //#include <couchdb-qt.h> //class Test; int main( int argc, char** argv ) { QCoreApplication app( argc, argv ); /*QMa...
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CDCommand.h
#pragma once #include "Command.h" class CDCommand : public Command { public: CDCommand(wstring line, Shell*); virtual ~CDCommand(); int execute(); };
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CraneTrigger.h
#pragma once #include "flx/object.h" #include "flx/data/rect.h" class Player; class CraneTrigger; typedef shared_ptr<CraneTrigger> CraneTriggerPtr; class CraneTrigger : public flx::Object { public: Player* player; static CraneTriggerPtr create(flx::Rect frame, Player* player); CraneTrigge...