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# include <cstdio> # include <stack> # include <vector> # include <algorithm> # include <queue> # include <cstring> # include <map> using namespace std; class Solution { public: int findKthLargest(vector<int>& nums, int k) { priority_queue<int, vector<int>, greater<int> > pqe; for (auto & x : num...
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#ifndef MOUSE_H #define MOUSE_H #include "map.h" class Mouse : public Map { public: Mouse(); QRectF boundingRect() const; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); void setPos(int x,int y); void move(); void setDirection(int a); private: int ...
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#include "Floor.h" #include <GL\glut.h> #include "Texture.h" #include "TexturedCube.h" #include "Globals.h" #include "SolarSystem.h" #include "BomberMan.h" #include "Fan.h" #include "SimplePortrait.h" #include "BatmanLogoFrame.h" #include "FlashPortrait.h" #include "HumanModel.h" #include "Tank.h" #include "CristmasTre...
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//const 修饰 #include <iostream> using namespace std; int main(){ const int i=99; //i=100; //常变量的值不能改变 int g=99; int gg=88; const int *pg=&g; //*pg = gg; //不能通过pg 操作对应的内存 pg=&gg; //但是可以改变pg的指向 /* 引用和数组的 基本实现 */ int f=123; int ff=456; int* const rf=&f;...
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#include "Entity.h" namespace ge { IDGenerator<uint32_t> Entity::idGenerator = IDGenerator<uint32_t>{}; Entity Entity::Create(TransformComponent&& transform) { //Create the entity Entity entity; //Add the component handler ComponentHandler componentHandler{ entity }; Storage<ComponentHandler>::addCompone...
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/** * @file:identifiersTable.hpp */ /** * Copyright 2012 MIPT-COMPILER team */ #pragma once #include <map> #include <string> namespace parser { class IdentifiersTable { private : std::map<int, std::string> map_table_priv; int top_priv; public: IdentifiersTable() : map_table_priv() ...
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#include <numeric> #include "DataFormats/EgammaCandidates/interface/GsfElectron.h" #include "DataFormats/EgammaCandidates/interface/GsfElectronFwd.h" #include "DataFormats/Math/interface/LorentzVectorFwd.h" #include "DataFormats/PatCandidates/interface/VIDCutFlowResult.h" #include "Firefighter/ffNtuple/interface/ffNtu...
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/** * Project SalesSolution */ #include "pch.h" #include "Area.h" /** * Area implementation */
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//| Copyright Inria May 2015 //| This project has received funding from the European Research Council (ERC) under //| the European Union's Horizon 2020 research and innovation programme (grant //| agreement No 637972) - see http://www.resibots.eu //| //| Contributor(s): //| - Jean-Baptiste Mouret (jean-baptiste.moure...
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#include "Datas.h" #include "PokemonCalculator.h" #include "DataLoadManager.h" #include "MyUtils.h" Tile::Tile() : pos{ 0, 0 }, tilePos{ -1, -1 }, moveable(0), interactID(-1), isPokemon(0) { } Map::Map() : ID(""), music(""), worldPos{ 0, 0 }, mapSize{ -1, -1 } { } Map::Map(string _ID, int x, int y) : ID(_ID), mu...
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/* SPDX-FileCopyrightText: 2011 Ilia Kats <ilia-kats@gmx.net> SPDX-FileCopyrightText: 2013 Lukáš Tinkl <ltinkl@redhat.com> SPDX-License-Identifier: GPL-2.0-only OR GPL-3.0-only OR LicenseRef-KDE-Accepted-GPL */ #include "openvpnauth.h" #include "passwordfield.h" #include <QCheckBox> #include <QFormLayout...
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// Ex_2.5.3: Demonstrates the use of dynamic memory alocation // for classes // Implements an Array container class #include "Point.hpp" #include "Array.hpp" int main() { // Testing the default constructor cout << "Testing the default constructor" << endl; cout << "=======================================...
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/* //@HEADER // ***************************************************************************** // // dispatch_base.h // DARMA Toolkit v. 1.0.0 // DARMA/vt => Virtual Transport // // Copyright 2019 National Technology & Engineering Solutions of...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ArenaActorInterface.generated.h" /** * */ //UCLASS() //class FACEBOOKARENA_API UArenaActorInterface : public UObject //{ // GENERATED_BODY() // // // ...
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// ((a-b)*(z+x)) // ab-zx+* #include <iostream> #include <bits/stdc++.h> #include <string> using namespace std; int main() { int t; string str; cin>>t; for(int c=0;c<t;c++) { cin>>str; queue <char> q; stack <char> op; for(int i=0;i<str.length();i++) { if(((str[i]>='a') && (str[i]<='z')) |...
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// // Created by clays on 11/23/2019. // #include "Hanoi.h" #include "AStar.h" #include "fstream" Hanoi::Hanoi(int pegCount) { currentNode = Node(); goalNode = Node(); ofstream file; file.open("Results.csv"); file << "Algorithm,n,Heuristic,#Nodes Generated,#Nodes Expanded,Execut...
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#include <sys/socket.h> #include <cccapi.h> void _clp_socket_lookahead(int argno) { CCC_PROLOG("socket_lookahead",1); int socketfd=_parni(1); unsigned char c=0; recv(socketfd,&c,1,MSG_PEEK); _retni((int)c); CCC_EPILOG(); } //vajon a windowson van-e ilyen? //visszaadja a socket-bol olv...
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#include<iostream> #include<queue> using namespace std; // Definition for binary tree with next pointer. struct TreeLinkNode { int val; TreeLinkNode *left, *right, *next; TreeLinkNode(int x) : val(x), left(NULL), right(NULL), next(NULL) {} }; class Solution { public: void connect(TreeLinkNode *root) { queue...
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// stdafx.h: archivo de inclusión de los archivos de inclusión estándar del sistema // o archivos de inclusión específicos de un proyecto utilizados frecuentemente, // pero rara vez modificados #pragma once #include <iostream> using namespace std; // TODO: mencionar aquí los encabezados adicionales que el programa nec...
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#ifndef MAIN_WINDOW_H #define MAIN_WINDOW_H #include <gtkmm.h> #include "library.h" #include "controller.h" #include "view.h" class Main_window : public Gtk::Window { public: Main_window(); virtual ~Main_window(); protected: void on_list_all_click(); void on_add_publication_click(); void on_check_out_click...
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// INET_Addr.cpp,v 4.62 2001/08/24 14:11:03 shuston Exp // Defines the Internet domain address family address format. #include "ace/INET_Addr.h" #include "ace/Log_Msg.h" #if !defined (__ACE_INLINE__) #include "ace/INET_Addr.i" #endif /* __ACE_INLINE__ */ ACE_RCSID(ace, INET_Addr, "INET_Addr.cpp,v 4.62 2001/08/24 14...
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#include "food.hpp" #include <Box2D/Box2D.h> #include <SFML/Graphics.hpp> #include <iostream> #include "physics.hpp" #include "main.hpp" #include "creature.hpp" Food::Food(b2Vec2 pos) { p = pos; shape = sf::CircleShape(10 * r); shape.setOrigin({ 10 * r, 10 * r }); shape.setFillColor(sf::Color(200, 30, 30)); b...
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#include "rectangle.hpp" #include <iostream> #include <cassert> Rectangle::Rectangle(const double width, const double height, const point_t pos): width_(width), height_(height), center_(pos) { assert((width > 0) && (height > 0)); } double Rectangle::getArea() const { return height_ * width_; } rectangle_t ...
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#pragma once #include <queue> class punkt { public: class pkt { private: int x; int y; int id; public: bool flag = false; void setX(int X) { this->x = X; } void setY(int Y) { this->y = Y; } void setId(int id) { this->id = id; } int getX() { return this->x; } int getY()...
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#include <iostream> #include <vector> #include <cstring> using namespace std; int N; vector<vector<int>> total_paper; int counts[3]; #define NOT_SET -3 #define MIXED -2 int divide_and_conquer(int row, int col, int size) { if(size == 1) return total_paper[row][col]; int unit = size/3; bool is_set = true;...
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#include <SubsetSumSolverDecPis.h> bool SSPSolverDecPis::solve(const std::vector< long> &input, long value, std::vector< char> &output) { output.resize(input.size(),0); std::vector<int> int_output; int_output.resize(input.size(),0); std::vector<long> input_copy; ...
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#ifndef __FLIGHT_H #define __FLIGHT_H #include<string> const double mile_rateINR = 10.0; const double SpeedInHr = 500; class Flight{ protected : std::string fl_name; std::string fl_id; std::string src_city; std::string dest_city; double distance; public: // Constructors Flight(); Flight(std:...
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#include "stdafx.h" #include <iostream> #include <string> #include "struktury_danych.h" void testy_listy(); void testy_kolejki(); void testy_stosu(); int main() { testy_kolejki(); testy_stosu(); testy_listy(); } void testy_kolejki() { std::cout << "\n\nTESTY KOLEJKI:\n\n"; kolejka k; std::cout << "rozmiar ko...
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#ifndef H_GAME #define H_GAME #include "core.h" #include "format.h" #include "cache.h" #include "inventory.h" #include "level.h" #include "ui.h" #include "savegame.h" #define MAX_CHEAT_SEQUENCE 8 namespace Game { Level *level; Stream *nextLevel; ControlKey cheatSeq[MAX_PLAYERS][MAX_CHEAT_SEQUENC...
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#include <Windows.h> #include <stdio.h> #define MAX_PRODUCTOR 10 TCHAR SEMAPHORENAME[]=TEXT("XINGCHEN_SEMAPHORE"); DWORD WINAPI productor(LPVOID lp){ HANDLE handle; handle=OpenSemaphore(SEMAPHORE_ALL_ACCESS,FALSE,SEMAPHORENAME); WaitForSingleObject(handle,INFINITE); Sleep(1000); printf("now end\n"); ReleaseSem...
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// WordList.h: interface for the CWordList class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_WORDLIST_H__D7A246C0_9CD0_11D3_BAA2_0000250394FE__INCLUDED_) #define AFX_WORDLIST_H__D7A246C0_9CD0_11D3_BAA2_0000250394FE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _...
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#ifndef HUMANA_HPP # define HUMANA_HPP # include <string> # include "Weapon.hpp" class HumanA { public: std::string name; Weapon& weapon; HumanA( std::string name_, Weapon& weapon_ ); void attack(void); }; #endif
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/* * smem_typedefs.h * * Created on: Aug 21, 2016 * Author: mazzin */ #ifndef CORE_SOARKERNEL_SRC_SEMANTIC_MEMORY_SMEM_STRUCTS_H_ #define CORE_SOARKERNEL_SRC_SEMANTIC_MEMORY_SMEM_STRUCTS_H_ #include "kernel.h" #include "stl_typedefs.h" #include <queue> typedef struct smem_data_struct { uint64_t ...
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#include <fstream> #include <stdarg.h> #include "databasemysql.h" #include "evpp/logging.h" Field::Field() : mType(DB_TYPE_UNKNOWN) { m_bNULL = false; } Field::Field(Field &f) { m_strValue = f.m_strValue; m_strFieldName = f.m_strFieldName; mType = f.GetType(); } Field::Field(const char *value, ...
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// List.h: interface for the List class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_LIST_H__8579C184_3703_4719_8FCB_5A91A9CA7E4E__INCLUDED_) #define AFX_LIST_H__8579C184_3703_4719_8FCB_5A91A9CA7E4E__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #...
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BillSender.cpp
// BillSender.cpp : main project file. #include "stdafx.h" #include "Form1.h" #include <shlobj.h> #include <vcclr.h> #include <Windows.h> #include <Wia.h> #include <Objbase.h> #include <comdef.h> #include <string> using namespace BillSender; TCHAR DIRECTORY[MAX_PATH]; _bstr_t DevID; [STAThreadAttribute] #pragma comme...
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#include <iostream> using namespace std; int sudoku[9][9] ={0,}; int row = 0; bool isValid(int cnt, int row, int value){ int i, j; for(i=0; i<9; i++){ if(sudoku[row][i] == value){ return false; } } for(i=0; i<9; i++){ if(sudoku[i][cnt]==value){ return false; } } for(i=0; i<...
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#include <iostream> using namespace std; int divi[1000001]; int main(){ int n; divi[1] = 1; for(int i = 2; i <= 1000001; ++i){ if(i &1) divi[i] = divi[i -1]; else divi[i] = (divi[i -1] + divi[i /2]) % 1000000000; } while(cin >> n){ cout << divi[n] << endl; } return 0; }
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#pragma once #include <iostream> using namespace std; enum CONDITION { NORMAL, // нормальное состояние FROZEN, // перегрет OVERHEATED // переморожен }; class Food { public: Food(const string &name, double weight, double temperature, double max_temperature, double min_temperature, double heat_ca...
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#ifndef EVO_KNAPSACKPROBLEM_H #define EVO_KNAPSACKPROBLEM_H #include "Problem.h" #include "vector" using namespace std; class KnapsackProblem : public Problem { public: KnapsackProblem(int iNoOfItems, int iWeightLimit, vector<int> &viWeights, vector<int> &viValues); ~KnapsackProblem(); int getIWeightLi...
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// Copyright 2009, Google Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and ...
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/* Copyright (c) 2013, Dan VerWeire <dverweire@gmail.com> Copyright (c) 2010, Lee Smith<notwink@gmail.com> Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all ...
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#include "Game.h" #include "SpriteStrip.h" #include "Actor.h" #include "Display2D.h" #include <SDL_mixer.h> #include <SDL.h> #include <iostream> Game::Game() { this->musicVolume = 128; this->soundVolume = 128; this->lastNumKeys = 0; this->lastKeyState = NULL; this->fpslock = 0; this->realfps = 0; return; } Gam...
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//-------------------------------------------------------------------------------- // レイアウト用鉄橋ジョイント音ジェネレータ // [RailwayBridgeJoint.cpp] // Copyright (c) 2020 Ayanosuke(Maison de DCC) // https://desktopstation.net/bb/index.php // // This software is released under the MIT License. // http://opensource.org/licenses/mit-li...
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//**************************************************************************** //@author A0110648L // // All system tests for an Undo user operation are performed here. #include "stdafx.h" #include "TestSupportLibrary.h" #include "CppUnitTest.h" using namespace Microsoft::VisualStudio::CppUnitTestFramework; namespac...
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#include <ESP8266WiFi.h> #include <SPI.h> #include <ESP8266mDNS.h> // 2019-10-22 #include <WiFiUdp.h> // Needed for NTP as well as mDNSResolver #include <ArduinoOTA.h> #include <TimeLib.h> #include <mDNSResolver.h> // Also needs WiFiUdp.h #include <PubSubClient.h> using namespace mDNSResolver; WiFiUDP mdns; ...
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/*---------------------------------------------------------------------------*\ * OpenSG * * * * * * ...
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#include <algorithm> #include <cmath> #include <iostream> #include <vector> using namespace std; int N, A, B, C; int ans = 0; void dfs(vector<int> &l, int i, int mp, int l1, int l2, int l3) { if (i == N) { if (l1 == 0 || l2 == 0 || l3 == 0) return; ans = min(ans, abs(A - l1) + abs(B - l2) + abs(C - l3) + mp)...
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#include <iostream> #include <string> #include <thread> #include <mutex> #include <condition_variable> #include "queue.h" using namespace std; mutex mtx; //mutex for the conditional condition_variable con_cv; //consumer's cv, con wait on empty Q condition_variable prod_cv; //producer's cv, prod...
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#include <iostream> int &function(int *ptr) { ptr++; return *ptr; } int main() { int a = 10; int &result = function(&a); std::cout << (long)&a << std::endl; std::cout << (long)&result << std::endl; return 0; }
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#include <stdio.h> #include <string.h> int main() { FILE *in,*out; int f,i,j,len1,len2; char s1[60],s2[60]; in=fopen("input.txt","r"); out=fopen("output.txt","w"); fgets(s1,sizeof(s1),in); fgets(s2,sizeof(s2),in); len1=strlen(s1)-2; len2=strlen(s2)-2; s1[len1]='\0'; s2[len2]='\0'; f=0;i=j=0; while(i<len1&&j<len2) { ...
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#ifndef _SPIELERTRAINER_HPP #define _SPIELERTRAINER_HPP #include <iostream> #include "spieler.hpp" #include "trainer.hpp" class SpielerTrainer : public Spieler, public Trainer{ public: SpielerTrainer(std::string str, unsigned int rn, char l) : Person(str), Spieler(str, rn), Trainer(str, l){} virtu...
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// rate in maze #include<bits/stdc++.h> using namespace std; namespace my { vector<string> ans; } char move_char(int i) { if(i == 0) { return 'U'; } else if(i == 1) { return 'L'; } else if(i == 2) { return 'R'; } else{ return 'D'; } } void dfs(int x,int y,vector<vector<int>>g,string &path,vecto...
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/* * Copyright 2019 Adobe. All rights reserved. * This file is licensed to you under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. You may obtain a copy * of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appli...
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#ifndef _VECTOR3_H_ #define _VECTOR3_H_ #include <algorithm> namespace K9 { class Vector3 { public: Vector3(): Vector3(0.0f, 0.0f, 0.0f) { } Vector3(float x, float y, float z) { _vectorImp.x = x; _vectorImp.y = y; _vectorImp.z = z; } Vector3(const Vector3 &other) { memcpy((void*)_vectorI...
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#ifndef RWDATA_H_ #define RWDATA_H_ #include <fstream> #include <string> #include "recfile.h" #include "../structure/dataset.h" // Read from .txt Files template <class Type> void readTxt(const string filename, vector<Type> &list) { ifstream ifs(filename); if (ifs.fail()) { cout << "File open error!" << endl; ...
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/* * Compile using g++ --std=c++11 ./QuickSort.cpp -o ./test */ #include <vector> #include <algorithm> #include <iostream> #include <cassert> template<typename T> void Print(const std::vector<T>& v) { std::for_each( v.cbegin(), v.cend(), [](T in) { std::cout << in << ","; } ); std::cout << std::endl; } //In...
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void setup() { for (int pin = 2; pin < 10; pin++) { pinMode(pin, OUTPUT); } } void loop() { int t = 20; for(int i = 2; i < 10; i++){ digitalWrite(i, HIGH); delay(t); digitalWrite(i+1, HIGH); delay(t); digitalWrite(i+2, HIGH); delay(t); digitalWrite(i, LOW); delay(t); ...
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// Variables de trabajo. unsigned long lastTime; // guardo el instante donde se ralizo el ultimo calculo //double Input, Output, Setpoint; // parametros de entrada, salida y deseados del controlador double ITerm = 0, lastInput; // Termino integral, termino diferencial double kp, ki, kd; ...
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#ifndef EXAMPLEPLI892_H #define EXAMPLEPLI892_H #include <QtGui> #include <opencv2/core/core.hpp> #include <opencv2/imgproc/imgproc.hpp> QT_BEGIN_NAMESPACE class UIpiranha : public QMainWindow { Q_OBJECT public: UIpiranha(); ~UIpiranha(); private: void readASMhex(std::string*, std::vector<uint>*); ...
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/******************************************************************************* * CGoGN: Combinatorial and Geometric modeling with Generic N-dimensional Maps * * version 0.1 * * Copyright (C) 2009-2012, IGG Team, LSIIT, University of Strasbourg ...
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#include "OpenCV_Tools.h" using namespace cv; using namespace std; OpenCV_Tools::OpenCV_Tools(void){} OpenCV_Tools::~OpenCV_Tools(void){} Mat OpenCV_Tools::loadImage(string path) { Mat image = imread(path); return image; } Mat OpenCV_Tools::loadImageAsBW(string path) { Mat image = imread(path); M...
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#ifndef NXOpen_CAM_WEDMMOVECONTROLBUILDER_HXX_INCLUDED #define NXOpen_CAM_WEDMMOVECONTROLBUILDER_HXX_INCLUDED //-------------------------------------------------------------------------- // Header for C++ interface to JA API //-------------------------------------------------------------------------- // // Source Fil...
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//--------------------------------------------------------------------------- #pragma hdrstop #include "uFuncRag.h" #include <Forms.hpp> //--------------------------------------------------------------------------- #pragma package(smart_init) void CheckThread(AnsiString _head) { WideString w=_head; AnsiString msg="Th...
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/* This file is part of TACS: The Toolkit for the Analysis of Composite Structures, a parallel finite-element code for structural and multidisciplinary design optimization. Copyright (C) 2010 University of Toronto Copyright (C) 2012 University of Michigan Copyright (C) 2014 Georgia Tech Research Corporatio...
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#include <iostream> #include <bitset> #include <string> using namespace std; unsigned long long N; int main(){ while(cin>>N){ if(!N)break; bitset<32> b(N); string s=b.to_string(); int counter=0; int index=-1; for(int i=0;i<s.size();i++){ counter+=(s[i]=='1'); if(s[i]=='1'&&index=...
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#ifndef SCENENODE_H #define SCENENODE_H #include "math/vector.h" #include "math/matrix.h" #include <vector> class SceneNode { public: SceneNode(const std::vector<Point2D> &shape, SceneNode *parent=nullptr); ~SceneNode(); void addChild(SceneNode *child); Transform2D &transform() { return mTransform;...
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#include "jabber_connection.h" #include <string> #include <signal.h> //#include <mhash.h> #include <ctime> #include <string.h> #include <openssl/md5.h> void jabberConnection::debugPrint(string txt){ #ifdef _DEBUG_ cerr << txt << endl; #endif } string jabberConnection::base64encode(string text){ int a=0, delka=text....
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#include "TextKeys.hpp" using namespace std; TextKeys::TextKeys() { } TextKeys::~TextKeys() { } const string TextKeys::SW_TITLE = "SW_TITLE"; const string TextKeys::SW_TITLE_POEM = "SW_TITLE_POEM"; const string TextKeys::SW_TITLE_LOADING = "SW_TITLE_LOADING"; const string TextKeys::SW_TITLE_SAVING = "SW_TITLE_SA...
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#include<iostream> #include<opencv2/opencv.hpp> using namespace cv; // RGB模型转到HSV模型 Mat RGB2HSV(Mat src) { int rows = src.rows; int cols = src.cols; Mat dst(rows, cols, CV_8UC3); for (int i = 0; i < rows; i++){ for (int j=0; j< cols; j++){ uchar r = src.at<Vec3b>(i, j)[0]; ...
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#include "global.hpp" #include "Algebraic.hpp" #include "CNFtheory.hpp" #include "Breaking.hpp" #include "Graph.hpp" #include <stdio.h> #include <limits.h> using namespace std; void Permutation::addFromTo(uint from, uint to) { if (from != to && from < 2 * nVars && to < 2 * nVars) { // only ID's < 2*nVars represe...
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int _cc_main() { int x = 10; return y * 2; }
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#ifndef PAC_D2_BUS_H_INCLUDED #define PAC_D2_BUS_H_INCLUDED #include <systemc.h> using namespace sc_core; using namespace sc_dt; using namespace std; #include "tlm.h" #include "tlm_utils/simple_target_socket.h" #include "tlm_utils/simple_initiator_socket.h" #include "tlm_utils/peq_with_get.h" #include "pac-trans-ext...
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#include "successwindow.h" /** * @brief successWindow::successWindow, constructor for the success window * @file successwindow.h * @param parent */ successWindow::successWindow(QWidget *parent) : QWidget(parent) { sucessLabel = new QLabel("SUCCESS!"); sucessLabel->setStyleSheet("font: 35px;" ...
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/* Menge Crowd Simulation Framework Copyright and trademark 2012-17 University of North Carolina at Chapel Hill Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licen...
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// Simple example demonstrating hotplug support. #include <chrono> #include <iostream> #include <thread> #include <algorithm> #include <libsmu/libsmu.hpp> using std::cout; using std::cerr; using std::endl; using namespace smu; int main(int argc, char **argv) { // Create session object and add all compatible devic...
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// // 2017-07-05, jjuiddong // simple string // use stack memory // // 2017-08-24 // - add wchar_t type // // #pragma once namespace common { template<class CharT, size_t MAX> class String { }; template<size_t MAX> class String<char, MAX> final { public: String() { memset(m_str, 0, sizeof(char)*MAX); ...
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/* *题号: *时间: *解题思想:线段树 *线段树,树状数组的实现一般都是[1,n] 不从0开始 * */ //include <bits/stdc++.h> #include <functional> #include <algorithm> #include <iostream> #include <sstream> #include <fstream> #include <iomanip> #include <cstdlib> #include <numeric> #include <utility> #include <cstring> #include <climits> #include <limits>...
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#ifndef __TOOLS_PLUGIN_CREATE_CREATE_HPP__ #define __TOOLS_PLUGIN_CREATE_CREATE_HPP__ namespace Tools { namespace PluginCreate { struct Resource { std::string type; boost::filesystem::path srcFile; boost::filesystem::path dstFile; bool isTemporaryFile; Resource(Resourc...
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#include <iostream> using namespace std; int main() { int num, z, b, x; z = 1; x = 2; b = 2; cin >> num; if (num == 0) { cout << 0 << endl; } else { if (x <= num) { while (x <= num) { x = x * b; z++; } } else { cout << 1 << endl; } cout << z << endl...
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// Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved // @author erlangz(zhengwenchao@baidu.com) // @date 2016/12/29 17:57:00 // @file bouing_box_feature.h // @brief #ifndef ADU_PERCEPTION_PCD_BOUING_BOX_FEATURE_H #define ADU_PERCEPTION_PCD_BOUING_BOX_FEATURE_H #include <opencv2/opencv.hpp> #include <pcl/point_ty...
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#include <queue> #include <utility> #include <iostream> #include <string> #include <vector> #include "GraphNode.h" template <class T> class TopSort{ vector<T> Kahns(T first); vector<T> mDFS(T first); };
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/**************************************************************************** This file is part of Space Shuttle Ultra VC definitions Space Shuttle Ultra is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software ...
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#include "manageconcessionsview.h" #include "ui_manageconcessionsview.h" #include "QMessageBox"; #include "QModelIndex" ManageConcessionsView::ManageConcessionsView(const ServiceManager& serviceManager) : QWidget(NULL),serviceManager(serviceManager), ui(new Ui::ManageConcessionsView) { ui->setupUi(this); ...
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// // ParticleExportResultAssembler.h // ParallelParticles // // Created by wws2003 on 8/3/14. // Copyright (c) 2014 wws2003. All rights reserved. // #ifndef __ParallelParticles__ParticleExportResultAssembler__ #define __ParallelParticles__ParticleExportResultAssembler__ #include <iostream> #include "PPTypeDefs.h...
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#ifndef HW3_H #define HW3_H #include <QDialog> #include <opencv2/opencv.hpp> #include <opencv/highgui.h> #include <vector> namespace Ui { class HW3; } class HW3 : public QDialog { Q_OBJECT public: explicit HW3(QWidget *parent = nullptr); ~HW3(); private slots: void getFrame(cv::M...
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/******************************************************************************* * Copyright (c) 2013, Patrick P. Putnam (putnampp@gmail.com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: ...
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// // coding test2.cpp // c++ learning // // Created by 원태희 on 16/03/2019. // Copyright © 2019 원태희. All rights reserved. // #include <iostream> #include <stack> #include <vector> using namespace std; int main(void){ string s; string a; stack<char> t; stack <char> n; vector<char> v; stack<c...
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/*------------------------------------------------------------------------------------------------------------------ -- SOURCE FILE: Widgets.cpp - Provides the interface windows in the application -- -- PROGRAM: FileTransferProgram -- -- FUNCTIONS: -- VOID CreateLabel(HWND hwnd, LPCTSTR text, int x, int y); -- HWND Cre...
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// -*- c++ -*- // Generated by gtkmmproc -- DO NOT MODIFY! #ifndef _GSTREAMERMM_TYPEFIND_P_H #define _GSTREAMERMM_TYPEFIND_P_H #endif /* _GSTREAMERMM_TYPEFIND_P_H */
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#pragma once #include "afxwin.h" // textBoxGUI dialog class textBoxGUI : public CDialogEx { DECLARE_DYNAMIC(textBoxGUI) public: textBoxGUI(CWnd* pParent = NULL); // standard constructor virtual ~textBoxGUI(); // Dialog Data enum { IDD = IDD_DIALOG1 }; protected: virtual void DoDataExchange(CDataExchange* p...
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/* Created by logan on 05-09-2021. */ #include "iostream" using namespace std; int longestConsecOnes(int n){ int count=0; while(n){ count++; n=(n&(n<<1)); } return count; } int main() { cout<<longestConsecOnes(14); return 0; }
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#ifndef MSIM_BUNNY_H #define MSIM_BUNNY_H #include "Simulation.h" #include <GL/gl.h> class Bunny; class BunnyState: public SimulationState { public: double fT; void Draw(int) const; // calculated with vtk Eigen::Vector3d GetCenter() const { return 10.*Eigen::Vector3d(.2 * sin(fT / 8.), 0....
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#include<bits/stdc++.h> using namespace std; void fre() { freopen("string.in","r",stdin); freopen("string.out","w",stdout); } typedef long long ll; inline ll read() { ll x=0; char ch=getchar(); while(ch<'0'||ch>'9') { ch=getchar(); } while(ch>='0'&&ch<='9') { x=(x<<3)+(x<<1)+ch-'0'; ch=getchar(); } re...
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#include <conio.h> #include <iostream.h> void main() { clrscr(); long Upah, tahun; cout << "Menghitung Gaji buruh Pertahun" << endl; cout << endl; cout << "Masukan Pertahun Kerja Anda:"; cin >> tahun; Upah = 9000000 * tahun; cout << "Nilai Upah: " << Upah; getch(); }
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#include <cstdio> int room[1000001]; int main() { int n; scanf("%d", &n); for (int i = 0; i < n; i++) { scanf("%d", &room[i]); } int b, c; scanf("%d %d", &b, &c); long long count = 0; for (int i = 0; i < n; i++) { count++; int now = room[i] - b; if (now > 0) { int check = now / c; count = c...
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// Autogenerated from CppHeaderCreator // Created by Sc2ad // ========================================================================= #pragma once // Begin includes #include "beatsaber-hook/shared/utils/typedefs.h" #include "beatsaber-hook/shared/utils/byref.hpp" // Including type: Org.BouncyCastle.Crypto.IDig...
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#include "courseseq.h" #include <cassert> #include <utility> using namespace std; using namespace std::rel_ops; // Constructors & assignment CourseSequence::CourseSequence() : theSize(0), theFront(0), theBack(0) {} CourseSequence::CourseSequence(const CourseSequence& seq) : theSize(0), theFront(0), theBack(0) ...
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/**************************************************************************** ** ** Copyright (C) 2011 Agile Genomics, LLC ** All rights reserved. ** Author: Luke Ulrich ** ****************************************************************************/ #include "AbstractRangeItem.h" // ---------------------------------...
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#include "Game.h" bool Game::init(const char*title, int xpos, int ypos, int width, int height, bool fullscreen) { //main.cpp에서 m_bRunning 으로 게임 반복문의 조건을 보고 있음 //Game.h 에서 m_bRunning 이 false 값으로 초기화 되어있기 때문에 //init이 될 때 게임이 돌아간다는 것을 보여주기 위해 true로 할당해줌 m_bRunning = true; if (SDL_Init(SDL_INIT_EVERYTHING) >= 0) ...