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#ifndef CHEMICALITE_RDTREE_CURSOR_INCLUDED #define CHEMICALITE_RDTREE_CURSOR_INCLUDED #include <memory> #include <vector> #include <sqlite3ext.h> extern const sqlite3_api_routines *sqlite3_api; class RDtreeNode; class RDtreeConstraint; /* ** Structure to store a deserialized rd-tree record. */ class RDtreeCursor : ...
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/*********************************************************************** filename: CEGuiD3D9BaseApplication.h created: 24/9/2004 author: Paul D Turner *************************************************************************/ /************************************************************************...
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void ssl_pphrase_Handle(server_rec *s, apr_pool_t *p) { SSLModConfigRec *mc = myModConfig(s); SSLSrvConfigRec *sc; server_rec *pServ; char *cpVHostID; char szPath[MAX_STRING_LEN]; EVP_PKEY *pPrivateKey; ssl_asn1_t *asn1; unsigned char *ucp; long int length; X509 *pX509Cert; B...
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//////////////////////////////////////////////////////////////////////////////// // Name: test-style.cpp // Purpose: Implementation for wxExtension unit testing // Author: Anton van Wezenbeek // Copyright: (c) 2015 Anton van Wezenbeek ///////////////////////////////////////////////////////////////////////////...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->lineEdit_boardX->setText(QString::number(8)); ui->lineEdit_boardY->setText(QString::number(6)); ui->lineEdit_boardSize->setText("10...
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/********************************************************************** // @@@ START COPYRIGHT @@@ // // (C) Copyright 2008-2014 Hewlett-Packard Development Company, L.P. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You m...
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#include <base/quadrature_lib.h> #include <base/parameter_handler.h> #include <lac/vector.h> #include <grid/tria_iterator.h> #include <dofs/dof_accessor.h> #include <dofs/dof_handler.h> #include <dofs/dof_constraints.h> #include <dofs/dof_tools.h> #include <fe/fe.h> #include <fe/fe_dgq.h> #include <libparest/utilities...
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/* * Copyright (C) 2020 Gregory S. Meiste <http://gregmeiste.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless requ...
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//#define SECK_DEBUG #include <iostream> #include <vector> #include <string> #include <cstring> #include <cstdlib> #include <numeric> #include <ctime> #include <algorithm> #include <set> #include <string> #include <iomanip> #include <cmath> #include <map> #include <functional> #include <climits> #include <cstdio> #inc...
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/* * Copyright (c) 2022, Undefine <undefine@undefine.pl> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <AK/DOSPackedTime.h> #include <AK/EnumBits.h> #include <AK/Types.h> namespace Kernel { struct [[gnu::packed]] FAT32BootRecord { u8 boot_jump[3]; char oem_identifier[8]; u16 byt...
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#include "TSStagePlayLayerCommon.h" TSStagePlayLayerCommon::TSStagePlayLayerCommon(CAStage* pstage, CAStageLayer* playerParent) : CAStageLayer(pstage, playerParent) { _Trace("%s allocated", __FUNCTION__); } TSStagePlayLayerCommon::~TSStagePlayLayerCommon(void) { _Trace("%s destroyed", __FUNCTION__); }
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/****************************************************************************** Name: Principios de constructores Author: Juan Romero Date: 31/08/2021 Purpose: Explicar los principios básicos de constructores Usage: *******************************************************************************/ #include <stdio.h...
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#include <cstdio> #include <cstdlib> #include <vector> using namespace std; #define lli long long int #define mod 1000000007 inline lli scan( ) { lli n1 = 0; char c; for( c = getchar_unlocked(); c==' ' || c=='\n' || c == '\t'; c = getchar_unlocked()); for( ; c > 0x2f && c...
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#include <sstream> #include <string> #include "trim.h" struct s_split { enum empties_t { empties_ok, no_empties }; }; template <typename Container> Container& split( Container& result, const typename Container::value_type& s, typename Container::value_type::value_type del...
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#include "shader_node_abs.h" #include "shader_node_operation_rules.h" #ifdef ECHO_EDITOR_MODE namespace Echo { ShaderNodeAbs::ShaderNodeAbs() : ShaderNode() { m_inputDataTypes = { {"any", "A"}, }; m_inputs.resize(m_inputDataTypes.size()); m_output...
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#ifndef QHDBXCONNECTIONEVENT_H #define QHDBXCONNECTIONEVENT_H #include <qhdbxevent.h> #include <hdbextractor.h> #include <QString> class QHdbXConnectionEvent : public QHdbXEvent { public: explicit QHdbXConnectionEvent(Hdbextractor::DbType dbType, const QString & host, ...
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#include "Backtrace.hpp" #include "Regex.hpp" #include "cxx_demangle.hpp" #include <sstream> #include <cstdlib> #include <execinfo.h> ezio::Backtrace:: Backtrace(size_t ignore_frames) : locations_() { size_t n; void * buffer[8192]; n = ::backtrace((void **)&buffer, sizeof(buffer)); char * * strings = bac...
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#include "OrnsteinUhlenbeckProblem.h" #include "Compartment.h" namespace gpgmp { /** Sets up the species and the source compartment. We use the pre-defined drift-diffusion method gpgmp::DT_ORNSTEIN_UHLENBECK and set the kernel parameters accordingly. \see setComputeDriftDiffusivityMethod \see setParameter ...
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// Hello.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <iostream> #include <windows.h> #include <powersetting.h> #pragma comment(lib, "Powrprof.lib") const TCHAR* Effective_PowerMode[]{ __TEXT("BatterySaver"), __TEXT("BetterBattery"), __TEXT("Balanc...
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#ifndef COLORIMAGE_H_INCLUDED #define COLORIMAGE_H_INCLUDED typedef unsigned short int ushort; typedef unsigned char ubyte; typedef unsigned int uint; #include "Color.h" class ColorImage { private : ushort width; ushort height; Color * array; public : ColorImage(u...
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/** * @file * ShadowVolume class implementation. * * @author PCJohn (Jan Pečiva), Foreigner (Tomas Starka) */ #include <osg/BlendFunc> #include <osg/CullFace> #include <osg/Depth> #include <osg/Geode> #include <osg/Geometry> #include <osg/LightModel> #include <osg/Material> #include <osg/Stencil> #include <osg/St...
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Węzeł drzewa dwumianowego struct node { int key; int h; node *child, *prev, *next; } node *head; void AddTreeToQueue(node *tree) { int h = tree->h; node *p = head; if(!p) head = tree; while(p->h<h) { p = p->next; } if(p->next->h == h) p->next = MergeTree(Extract(p), tr...
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#include <vector> #include <algorithm> #include <math.h> #include <stdio.h> #include <string> #include <sstream> #include <bitset> #include <stack> #include <queue> #include <bits/stdc++.h> #include <atcoder/segtree> #include <time.h> #define rep(i, s, t) for(int i = (s); i <= (t); i++) #define repd(i, s, t) for(int i ...
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#ifndef GAME_DATA_H #define GAME_DATA_H class GameData { public: GameData(double ratio, int shipsLeft, int shipsDown) : mRatio(ratio), mShipsLeft(shipsLeft), mShipsDown(shipsDown) {} double getRatio() const; int getSipsLeft() const; int getShipsDown() const; private: double mRat...
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#define _CRT_SECURE_NO_WARNINGS #include <iostream> #include "party.h" using namespace std; namespace Elections { party::party(const string& name, const citizen& prime, int serial, int numOfDistricts) : serial(serial), PrimeCandidate(prime), partyName(name) { if (numOfDistricts < 0) throw inval...
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#include "Board.h" #include "Search.h" #include "Move.h" #include "pertf.h" #include <iostream> #include <vector> #include <string> #include <sstream> #include <map> //Based off perft function here: //http://chessprogramming.wikispaces.com/Perft /* * Perft functions allow for the testing of move generation algorithm...
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/*####################################################################################### Made by Kasugaccho Made by As Project https://github.com/Kasugaccho/DungeonTemplateLibrary wanotaitei@gmail.com This code is licensed under CC0. ##############################################################################...
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#pragma once namespace UnrealScript { class ChannelDownload; } #include "Engine.Download.h" namespace UnrealScript { class ChannelDownload : public Download { }; }
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#include <bits/stdc++.h> using namespace std; #define MAXN 200009 #define MAXM ((1e+18) + 100) #define MOD 1000000007 #define INF 1000000009 #define EPS 1e-9 #define FOR(x,n) for(int x=0; (x)<(n); (x)++) #define FOR1(x,n) for(int x=1; (x)<=(n); (x)++) #define pb push_back #define all(x) x.begin(), x.end() typedef pair<...
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#include <iostream> using namespace std; struct node{ int data; node *left; node *right; }; node *root = new node; node *ptr; void insert_tree(int info) { node *temp = new node; temp->data = info; temp->left = NULL; temp->right = NULL; if(root == NULL){ root = temp; } ...
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/*++ Copyright (c) 1994-1998 Microsoft Corporation Module Name : machine.cpp Abstract: IIS Machine properties page Author: Ronald Meijer (ronaldm) Project: Internet Services Manager Revision History: --*/ // // Include Files // #include "stdafx.h" ...
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healthbarhandler.cpp
#include "healthbarhandler.h" #include <prism/blitz.h> #include "gamescreen.h" #include "playerhandler.h" #include "titlehandler.h" #include "backgroundhandler.h" static struct { int mHouseMaxHealth; int mHouseCurrentHealth; int mPlayerMaxHealth; int mPlayerCurrentHealth; int mHouseBGAnimationID; int mHouseF...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QDebug> #include <QString> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->BaudRateSpinBox->setValue(9600); const auto infos = QSerialPortInfo::availablePorts(); for (co...
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/*-------------\ | main.cpp | Demo Challenge OpenGL 3.3 Framework \*-------------/ ------------------------------------------------------------------------------------------*\ Version 3.3 - 06/05/2015 Author: Godvalve Email: godvalve@hotmail.com Participate in the Demo Challenge. Visit: http://demochr...
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/* Copyright 2013-present Barefoot Networks, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable la...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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#include "MOOS/libMOOS/Comms/EndToEndAudit.h" /////////////////////////////////////////////////////////////////////////// // // This file is part of the MOOS project // // MOOS : Mission Oriented Operating Suite A suit of // Applications and Libraries for Mobile Robotics Research // Copyright (C) Paul Newman /...
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#include <cstdio> #include <cassert> using namespace std; int t, c, g; int main() { scanf(" %d", &t); assert(1 <= t && t <= 100); for (int q = 0; q < t; q++) { scanf(" %d %d", &c, &g); assert(c != g); assert(1 <= c && c <= 1000); assert(1 <= g && g <= 1000); if (c ...
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//#include <iostream> //using namespace std; //#include <string> // ////类模板与继承 //// // // //template<class T> //class Base //{ //public: // // T m; //}; // // ////class Son :public Base//需要知道父类中的T的类型 //class Son:public Base<int> //{ // //}; // //void test01() //{ // Son s1; //} // //template<class T1,class T2> //class ...
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GUI_Logo.cpp
#include "GUI_Logo.h" #include "SDL/include/SDL_rect.h" #include "j1GUI.h" #include "j1App.h" #include"j1Textures.h" GUI_Logo::GUI_Logo(int x, int y, SDL_Rect& atlasrect, GUI_Object* parent) : GUI_Object(x, y, parent) { position.x = x; position.y = y; section = atlasrect; } GUI_Logo::~GUI_Logo() { App->tex->UnL...
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#include <Wire.h> #include <Servo.h> //for taking raw values from accelerometer: double raw_accel_x, raw_accel_y, raw_accel_z; //corrected values: double gforce_x, gforce_y, gforce_z; //for taking raw values from gyro: double raw_gyro_x,raw_gyro_y,raw_gyro_z; //for corrected values: double rot_x, rot_y, rot_z; //...
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#pragma once #ifndef __ISO15765_H #define __ISO15765_H #include "internal.h" #include "configurable_channel.h" #include <list> DEFINE_SHARED(TransferISO15765) DEFINE_SHARED(MessageFilterISO15765) DEFINE_SHARED(ChannelISO15765) DEFINE_SHARED(DeviceISO15765) DEFINE_SHARED(LibraryISO15765) class LibraryISO15765: publi...
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#include <EEPROM.h> #include <SoftwareSerial.h> #include <SPI.h> #include <SD.h> #include <ADXL345dual.h> #include <Wire.h> File myFile; ADXL345 device; String fileName = String(); const int rxpin = 7; const int txpin = 6; char k = 'A'; unsigned int filenumber; SoftwareSerial bluetooth(rxpin, txpin); int Sdo = 9; int ...
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#ifndef TODOWINDOW_H #define TODOWINDOW_H #include "ui_TodoWindow.h" #include <CTodo.h> #include "ChangeClient.h" class TodoWindow : public QMainWindow, public ChangeClient { Q_OBJECT public: TodoWindow(CTodo *todo, QWidget *parent); ~TodoWindow(); void onChange(); private: Ui::TodoWindow *ui...
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// // PlayerDrawable.cpp for rtype in /home/lanquemar/rendu/rtype // // Made by Adrien Vasseur // Login <adrien.vasseur@epitech.eu> // // Started on Wed Dec 28 17:54:04 2016 Adrien Vasseur // Last update Wed Dec 28 17:54:04 2016 Adrien Vasseur // #include <tools/Chrono.hpp> #include <gui/MainWindow.hpp> #include ...
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#include <iostream> using namespace std; struct lnode{ int data; lnode *next; }; typedef lnode* LPTR; void inpLL(LPTR &L){ LPTR T; int n; cout<<"New Linked List\n"; cout<<"Enter element (-1 to terminate): "; cin>>n; while(n!=-1){ LPTR temp; temp=new(lnode); temp->d...
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#ifndef ModularAlgorithmBase_H #define ModularAlgorithmBase_H #include <EventLoop/Algorithm.h> #include <include/TreeManager.h> #include <include/ProcessorBase.h> class TH1; class ModularAlgorithmBase : public EL::Algorithm { public: int prop_do_selectRegion; std::string prop_regionName; std::string prop_...
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#include <vector> #include <unordered_map> #include <algorithm> #include <iostream> #include <string> #include <sstream> #include <cstring> #include <cstdlib> #include <unordered_set> using namespace std; class Solution { public: bool wordBreakHelper(string &s, int start, int end, vector<vector<int>> &wordMap, un...
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#include<bits/stdc++.h> using namespace std; class student { string name; int roll; string adr; public: student(string sname,int sroll,string sadr) { name=sname; roll=sroll; adr=sadr; } ~student() { cout<<"Student's name is "<<name<<endl; cout<<"...
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readLinesFromFile.cpp
#include "readLinesFromFile.h" #include <boost/algorithm/string/trim.hpp> std::vector<std::string> read_lines_from_file(std::istream& input) { std::vector<std::string> lines; std::string line; while(std::getline(input,line)) { boost::trim(line); if(!line.empty() && line.front() != '#') ...
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class SparseVector { public: map<int, int> omap; SparseVector(vector<int> &nums) { for (int i = 0; i < nums.size(); i++) { if (nums[i] != 0) this->omap.insert(make_pair(i, nums[i])); } } // Return the dotProduct of two sparse vectors int dotProdu...
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/* * Copyright 2016 Freeman Zhang <zhanggyb@gmail.com> * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applic...
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// ListExDlg.cpp : 实现文件 // #include "stdafx.h" #include "ListEx.h" #include "ListExDlg.h" #include ".\listexdlg.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // 用于应用程序“关于”菜单项的 CAboutDlg 对话框 class CAboutDlg : public CDialog { public: CAboutDlg(); // 对话框数据 enum { IDD = IDD_ABOUTBOX }; protected: virtual void D...
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#ifndef gemcrValidation_H #define gemcrValidation_H #include "Validation/MuonGEMHits/interface/GEMBaseValidation.h" #include <DataFormats/GEMRecHit/interface/GEMRecHit.h> #include <DataFormats/GEMRecHit/interface/GEMRecHitCollection.h> #include <DataFormats/TrackReco/interface/Track.h> #include <DataFormats/TrackingRe...
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// Miguel Jiménez Rodríguez #include <iostream> #include <fstream> #include <string> using namespace std; bool resuelve(); int resuelveCaso(int num); int main() { // Para la entrada por fichero. /*#ifndef DOMJUDGE std::ifstream in("casos.txt"); auto cinbuf = std::cin.rdbuf(in.rdbuf()); #endif*/ while (resuelv...
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/* 문제 김진영이 듣도 못한 사람의 명단과, 보도 못한 사람의 명단이 주어질 때, 듣도 보도 못한 사람의 명단을 구하는 프로그램을 작성하시오. 입력 첫째 줄에 듣도 못한 사람의 수 N, 보도 못한 사람의 수 M이 주어진다. 이어서 둘째 줄부터 N개의 줄에 걸쳐 듣도 못한 사람의 이름과, N+2째 줄부터 보도 못한 사람의 이름이 순서대로 주어진다. 이름은 띄어쓰기 없이 영어 소문자로만 이루어지며, 그 길이는 20 이하이다. N, M은 500,000 이하의 자연수이다. 출력 듣보잡의 수와 그 명단을 사전순으로 출력한다. */ #include <iostrea...
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#ifndef XSE_IMATERIAL_READER_H #define XSE_IMATERIAL_READER_H #include "XSECommon.h" namespace XSE { namespace Resources { class CMaterial; } class IMaterialReader { public: virtual ~IMaterialReader() {} virtual i32 Read(Resources::CMaterial* pMat, xst_unknown pData, cul32& ulDataSize) = 0; pr...
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#include "singleshotmanager.h" /*! * Performs default startup */ SingleshotManager::SingleshotManager(QString project_path, QSqlDatabase db, MediaManager *media, QObject *parent) : SoundManager(project_path, QString("singleshot"), db, media, parent) { this->path = QString("%1/%2").arg(this->project_path, "s...
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#include <iostream> #include <list> using namespace std; int graph[100][100]; int n, x, y, steps; list<int> path; void walk(int pos){ for(int i = 0; i < n; i++){ if(graph[pos][i] > 0){ graph[pos][i] --; graph[i][pos] --; walk(i); } } path.push_back(pos+...
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/* * log.h * * Created on: Dec 18, 2017 * Author: Jordan Richards */ #ifndef TOOLS_LOG_H_ #define TOOLS_LOG_H_ #include <iostream> #include <fstream> namespace xtrainer{ //A simple logger that uses macros to prepend messages with the function signature struct Logger{ Logger() {} void useStdErr(bool us...
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#include "vec2.h" #include "circleCollider.h" CircleCollider::CircleCollider(const Vec2& _vCenter, float _fRadius) : m_vCenter(_vCenter) , m_fRadius(_fRadius) { } bool CircleCollider::collides(const Collider& other) const { return other.collides(m_vCenter, m_fRadius); } bool CircleCollider::collides(const Vec2& c...
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// Arduino OTA stuff #include <ESP8266WiFi.h> #include <ESP8266mDNS.h> #include <WiFiUdp.h> #include <ArduinoOTA.h> // Get configuration values #include "config.h" const char* ssid = STASSID; const char* password = STAPSK; const char* host = "OTA-RGB-LED-LightBoard"; // NeoMatrix stuff #include <Adafruit...
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#include<iostream> //#include<iterator> #include<array> int main(){ std::cout<<"hello world array"; typedef std::array<int,3> MyIntArray; MyIntArray marray = {2,3,4}; MyIntArray::iterator iter = marray.begin(); while(iter!=marray.end()){ std::cout<<*iter; iter++; } // std::ite...
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#include <windows.h> #include <iostream> #include <fstream> #include <curvecore.h> using namespace curve; void Log(LPCWSTR format, ...) { va_list v; va_start(v, format); vwprintf(format, v); va_end(v); } void show_usage() { std::wcout << L"Usage: curve [command] [args...]" << std::endl << std::endl...
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//----------------------------------------------------------------------------- // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // // For more information, see: http://go.microsoft.com/fwlink/?LinkI...
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#include<bits/stdc++.h> using namespace std; int main() { int n,m; while(scanf("%d%d",&n,&m)&&n) { int cnt=0; while(!(m&1)) cnt++,m>>=1; printf("%d\n",cnt+1); } }
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// Zhongren Shao, Assignment 10 #include "std_lib_facilities.h" //pool class for managing the memory allocations, contains pointers to the first and last unsigned chars of the pool class Pool { public: // default constructor, takes a parameter specifying the size of pool Pool (int size) { // loop to e...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: external_measurement_data.proto #ifndef PROTOBUF_INCLUDED_external_5fmeasurement_5fdata_2eproto #define PROTOBUF_INCLUDED_external_5fmeasurement_5fdata_2eproto #include <limits> #include <string> #include <google/protobuf/port_def.inc> #if PROTOB...
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#include <iostream> #include<vector> #include<math.h> using namespace std; int g(int& x); int f(int& x); void h(int x, int y){ int i=7; int& r=i; r=9; i=10; cout<<r<<' '<<i<<'\n'; vector<vector<double>>v; double val = v[f(x)][g(y)]; double& var = v[f(x)][g(y)]; ...
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#include "stdafx.h" #include<iostream> #include "vecs.h" #include "tgaimage.h" #include "vecs.h" #include "model.h" #include "draw.h" void triangle(Vec2<int> a,Vec2<int> b,Vec2<int> c,TGAImage &image, TGAColor &color) { int minx=999999,maxx=0,miny=999999,maxy=0; Vec3<int> produkt; if(a.x>maxx) maxx=a.x; if(a.x<...
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#include "mainwindow.h" #include "ui_mainwindow.h" #include <QtGui> #include <QtWidgets> #include <QMap> #include <stdio.h> #include <algorithm> #include <string> #include <string.h> #include <QString> #include <QDebug> #include <QChar> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::...
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#include <QCoreApplication> #include "registeredgadget.h" #include "underline.h" #include "registeredgadget2.h" RegisteredGadget2::RegisteredGadget2() { } QList<RegisteredGadget> RegisteredGadget2::list() const { return m_list; } void RegisteredGadget2::setList(const QList<RegisteredGadget> &list) { m_list ...
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/** ****************************************************************************** * Xenia : Xbox 360 Emulator Research Project * ****************************************************************************** * Copyright 2013 Ben Vanik. All rights reserved. ...
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// Generated by gencpp from file wam_srvs/OrtnMove.msg // DO NOT EDIT! #ifndef WAM_SRVS_MESSAGE_ORTNMOVE_H #define WAM_SRVS_MESSAGE_ORTNMOVE_H #include <ros/service_traits.h> #include <wam_srvs/OrtnMoveRequest.h> #include <wam_srvs/OrtnMoveResponse.h> namespace wam_srvs { struct OrtnMove { typedef OrtnMoveRequ...
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// Author: Mihai Oltean, https://mihaioltean.github.io, mihai.oltean@gmail.com // More details: https://jenny5.org, https://jenny5-robot.github.io/ // Source code: github.com/jenny5-robot // License: MIT // --------------------------------------------------------------------------- #ifndef head_controller_H #define he...
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// ptree.cpp : Defines the entry point for the console application. // #if defined( WIN32 ) || defined( WIN64 ) #include "stdafx.h" #endif #include <cassert> #include <iostream> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/xml_parser.hpp> #include <boost/foreach.hpp> #if 0 ...
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#pragma once #if AUL_MSVC #include "Windows.h" #elif AUL_STD #include <mutex> #endif // AUL_MSVC #include <atomic> #include "aul/lockable.h" #include "aul/synchronizer.h" namespace aul { class rw_recursive_mutex : public rw_lockable { public: rw_recursive_mutex(); #if AUL_MSVC ~rw_rec...
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#include "emu/emucore.h" #include "emu/commands.h" std::vector<std::string> split(std::string const &line) { std::istringstream buffer(line); std::vector<std::string> ret; std::copy(std::istream_iterator<std::string>(buffer), std::istream_iterator<std::string>(), ...
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/** * In a binary tree, the root node is at depth 0, and children of each depth k node are at depth k+1. * Two nodes of a binary tree are cousins if they have the same depth, but have different parents. * We are given the root of a binary tree with unique values, and the values x and y of two different nodes in the ...
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#pragma once #include <GL3/gl3w.h> namespace gl { template <class T = GLuint> class Object { public: inline const T& identifier() const; protected: T _id; }; template <class T> inline const T& Object<T>::identifier() const { return _id; } }
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#pragma once #include <d3dx9.h> #include "Point3.h" #include "DynamicTexture.h" class CDeferredShade; class CAmbientOcclusion { private: LPD3DXEFFECT m_effect; CDynamicTexture m_texRandom; CDynamicTexture m_texSSRandom; UINT m_samples; UINT m_patternCount; void CreateRandomTexture(UINT sample...
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/* Name: Testing.ino Created: 7/14/2017 8:43:19 PM Author: JoelL */ int led = 13; // the setup function runs once when you press reset or power the board void setup() { pinMode(led, OUTPUT); } // the loop function runs over and over again until power down or reset void loop() { Serial.println("ON"); ...
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#include "net/sourceforge/jnipp/JNIEnvHelper.h" #include "LongStreamProxy.h" // includes for parameter and return type proxy classes #include "java\util\function\LongPredicateProxy.h" #include "java\util\function\SupplierProxy.h" #include "java\util\function\ObjLongConsumerProxy.h" #include "java\util\function\BiConsu...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Blueprint/UserWidget.h" #include "THOutGameDefines.h" #include "CreateSessionWidget.generated.h" DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnCreateSession, FString, HostName, int32, MaxP...
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#pragma once namespace solar { #undef M_PI static const float M_PI = 3.14159265358979323846264338327950288f; static const float M_HALF_PI = M_PI * 0.5f; static const float M_DEGTORAD = M_PI / 180.0f; static const float M_DEGTORAD_2 = M_PI / 360.0f; // M_DEGTORAD / 2.f static const float M_RADTODEG = 1.0f / ...
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//////////////////////////////////////////////////////////////////////// // Copyright(c) 2011-2014, WuHan GoodGame, All Rights Reserved // Moudle: MsgLoginCreateNewUser.cpp // Author: 彭文奇(Peng Wenqi) // Created: 2014-11-4 //////////////////////////////////////////////////////////////////////// #include "./MsgLogi...
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CreateColor.cpp
#include "CreateColor.h" using namespace vr; const Color CreateColor::eval(const Vector &p) const { return Color( evalIf(m_R, p), evalIf(m_G, p), evalIf(m_B, p), evalIf(m_A, p)); } const float CreateColor::evalIf(const ScalarField *v, const Vector &p) const { return (v != NULL) ? v->eval(p) : 0.0...
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int main() { int n,i,j,count=0,prime=0; scanf("%d",&n); int su[10000]; for(i=1;i<=n;i++){ for(j=1;j<i;j++){ if(i%j==0){ count+=1; } } if(count==1){ su[prime]=i; prime+=1; } count=0; } count=0; for(i=0;i<prime;i++){ if(su[i+1]-su[i]==...
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#include <boost/test/unit_test.hpp> #include "src/include/core/script/parser.h" BOOST_AUTO_TEST_SUITE(parser) BOOST_AUTO_TEST_CASE(parse_some_script) { N_Core::N_Parser::Parser parser("testfiles/simple_script"); BOOST_CHECK_EQUAL(std::distance(std::begin(parser), std::end(parser)), 3); BOOST_CHECK_EQUA...
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/*! ************************************************************************************** * \file VideoTranscoder.h * \author * - Savas Ozkan ************************************************************************************* */ #pragma once extern "C" { #include "libavcodec/avcodec.h" #include "libavform...
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#include <cstdio> #include <iostream> using namespace std; const int N = 1003; long long dp[N][13]; int a[10] = {1000,400,200,100,40,20,10,4,2,1}; bool flag = false; long long dfs(int n,int u) { if(n==0) return 1; for(int i = u ; i < 10 ; ++i) { if(n-a[i]>=0) { if(dp[n-a[i]][i]) d...
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// 这道题是要求数组中的众数,且其数量 > n/2 #include <iostream> #include <map> #include <vector> using namespace std; // 法1 遍历 借助hash 66.3% 16ms class Solution{ public: int majorityElement(vector<int>& nums){ map<int, int> myhash; int maj = nums[0]; int num_maj=1; for(int i=0; i<nums.size(); i++){ ...
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#ifndef SPAN_CLASS_H # define SPAN_CLASS_H #include <vector> #include <iostream> #include <exception> #include <algorithm> class Span { public : Span(void); Span(unsigned int maxElem); virtual ~Span(void); Span(Span const &span); Span & operator=(Span const &span); void addNumber(int Number); void add...
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#define __MT_QUATERNION_CPP__ #include <sstream> #include <cmath> #include <limits> #include "Math3D.h" #include "../../exception/BoundingException.h" using namespace std; using namespace mt; Quaternion::Quaternion() { set(0.0f, 0.0f, 0.0f, 1.0f); } Quaternion::Quaternion(float x, float y, float z, float w) { se...
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// // EPITECH PROJECT, 2019 // Arcade // File description: // src // #include "Loader.hpp" #include "IDisplayModule.hpp" #include "IGameModule.hpp" template<> IGameModule *DLLoader<IGameModule>::getInstance(const std::string &path) { const std::string comp(".so"); if (path.find(comp) == std::string::npos) ...
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Combo Plus.cpp
/** * Description: Extends combo to a power of a prime * Verification: https://dmoj.ca/problem/tle17c4p5 */ typedef pair<ll,ll> pll; template<int SZ> struct ComboExtended { pll fac[SZ+1], ifac[SZ+1], mod; ll MOD = 1; void init(pll _mod) { // prime, power mod = _mod; F0R(i,mod.s) MOD *= mo...
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// Copyright (c) 2019 The Felicia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FELICIA_DRIVERS_IMU_IMU_FORMAT_H_ #define FELICIA_DRIVERS_IMU_IMU_FORMAT_H_ #include <vector> #include "felicia/core/lib/base/export.h" #incl...
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PlayerScene.h
// // PlayerScene.hpp // MGM // // Created by Tran Thai Phuoc on 2016-06-13. // // #ifndef __PLAYER_SCENE_H__ #define __PLAYER_SCENE_H__ #include "cocos2d.h" #include "extensions/cocos-ext.h" #include "ui/CocosGUI.h" #include "network/HttpClient.h" USING_NS_CC; USING_NS_CC_EXT; class PlayerScene: public Layer { ...
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#ifndef KEIYAKU_MAIN_MENU_STATE_HPP_ #define KEIYAKU_MAIN_MENU_STATE_HPP_ #include "GameState.hpp" #include "depend/resource_manager/MusicManager.hpp" #include "depend/resource_manager/FontManager.hpp" #include "depend/ui/Button.hpp" #include <SFML\Graphics\Sprite.hpp> #include <SFML\Graphics\Text.hpp> namespace Ke...
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#include "qt_mainwindow.h" #include <QIcon> MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) { QWidget* widget=new QWidget; this->setCentralWidget(widget); setWindowTitle("Information Collection Sys"); toolbar=addToolBar("Tool"); statusbar=statusBar(); //QAction //image!! ...