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using ExRam.Gremlinq.Core.Serialization; namespace ExRam.Gremlinq.Core { public sealed class HasStep : HasStepBase { public HasStep(object key, P predicate) : base(key, predicate) { } public HasStep(object key, IGremlinQuery traversal) : base(key, traversal) { ...
namespace CookLab.Data.Models { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using CookLab.Data.Common.Models; using CookLab.Data.Models.Enums; using static CookLab.Common.ModelsValidations.CookingVesselValidations; public class CookingVessel : BaseDeletable...
using Prism.Mvvm; namespace Financier.Desktop.Wizards { public class FinancierTransactionDto : BindableBase { private int categoryId; private int locationId; private string note; private int order; private int projectId; private int toAccountId; public i...
// Copyright information can be found in the file named COPYING // located in the root directory of this distribution. // Writes out all script functions to a file. function writeOutFunctions() { new ConsoleLogger(logger, "scriptFunctions.txt", false); dumpConsoleFunctions(); logger.delete(); } //...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace DND_Monster { public partial class AddActionForm : Form { public Ability NewAt...
using System; using System.Net; using System.Net.Sockets; using System.Threading.Tasks; namespace LifDexCore { public class LifxConnection : IDisposable { private int port = 56700; private UdpClient socket; private bool isRunning = false; public LifxConnection(bool init = fals...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Photon.Pun; public class PlayerTurn : MonoBehaviourPun, IPunObservable { public int playerTurn; public GameObject displayText; public GameObject moneyPanel; public GameObject doubleT...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using System.Runtime.InteropServices; using LitCAD.ApplicationServices; using LitCAD.DatabaseServices; namespace LitCAD.UI { internal class DynamicInputer { private Presenter _presenter = null; ...
namespace ValueObjects { public class ParametrosHistoricoVenda { public bool ExibirComparativoDeVendas { get; set; } public int? QuantidadeDeAnosAnteriores { get; set; } public decimal? MargemDeLucroMinima { get; set; } public decimal? MargemDeLucroMaxima { get; set; } } }
using Disqord.Models; namespace Disqord { /// <summary> /// Represents a guild's vanity invite. /// </summary> public interface IVanityInvite : IGuildEntity, IJsonUpdatable<InviteJsonModel> { /// <summary> /// Gets the code of this vanity invite. /// </summary> ...
using System; using System.Threading; using System.Threading.Tasks; namespace HostFilters { public abstract class AsyncHostFilter : IHostFilter { Task IHostFilter.Handle(IServiceProvider services, CancellationToken cancellationToken) { if (CanHandle(services, cancellationToken)) ...
using System.Collections.Generic; using Orchard.Rules.Models; namespace Orchard.Rules.ViewModels { public class RulesIndexViewModel { public IList<RulesEntry> Rules { get; set; } public RulesIndexOptions Options { get; set; } public dynamic Pager { get; set; } } public class Rule...
using Destiny.Core.Flow.Validation; using FluentValidation; using System; using System.Collections.Generic; using System.Linq; namespace Destiny.Core.Flow.FluentValidation { internal class FluentValidationModelValidator<T> : ModelValidator<T> { private readonly IValidatorFactory _factory; pub...
@addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers @using shopapp.entity @using shopapp.webui.Models @using Newtonsoft.Json @using shopapp.webui.Extensions @using Microsoft.AspNetCore.Identity; @using shopapp.webui.Identity;
using System.Numerics; using static SizeMatters.Statics; namespace SizeMatters; public static class TableSizeResultsDisplay { public static void Render(List<TableSize> tableSizes, Dictionary<long, string> sizeCategorizations) { tableSizes = tableSizes.OrderByDescending(x => x.Size).T...
using DDDGuestbook.Core.Entities; using DDDGuestbook.Core.Interfaces; using DDDGuestbook.Web.Filters; using Microsoft.AspNetCore.Mvc; namespace DDDGuestbook.Web.Api { [Route("api/[controller]")] public class GuestBookController:Controller { private IRepository<GuestBook> _guestbookRepo; pu...
namespace PS.WPF.Markup { public abstract class BaseFloatingMarkupExtension<T> : BaseBoxMarkupExtension<T> { private PresetMode _preset; #region Constructors protected BaseFloatingMarkupExtension() { } protected BaseFloatingMarkupExtension(T value) ...
// Decompiled with JetBrains decompiler // Type: RoadFlow.Cache.Factory.Cache // Assembly: RoadFlow.Cache.Factory, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: AA97B5ED-C25F-4574-95C5-6FDFCA420E32 // Assembly location: C:\inetpub\wwwroot\RoadFlowMvc\bin\RoadFlow.Cache.Factory.dll using RoadFlow.Cach...
using System; class URI { static void Main(string[] args) { int dias = int.Parse(Console.ReadLine()); int ano, mes; ano = dias / 365; dias = dias % 365; mes = dias /30; dias = dias % 30; Console.WriteLine(ano + " ano(s)"...
/* * 2014 Sizing Servers Lab, affiliated with IT bachelor degree NMCT * University College of West-Flanders, Department GKG (www.sizingservers.be, www.nmct.be, www.howest.be/en) * * Author(s): * Dieter Vandroemme */ using System; using System.Collections.Generic; namespace vApus.Monitor.Sources.Base { /...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Linq; using System.Reflection; using Microsoft.OData; namespace Microsoft.AspNet.OData { /// <summary> /// A set of <see cr...
using System.Collections.Generic; using System.IO; using Newtonsoft.Json; namespace GSMA.MobileConnect.Demo.Config { public static class DemoConfiguration { // The following constants are substituted at build time with the values of the environment variables // defined in the BuildTimeEnvironm...
namespace MyWalletz.Infrastructure { using System; using System.Globalization; using System.IO; using System.Security.Cryptography; using System.Text; using Newtonsoft.Json; public interface IUrlSafeSecureDataSerializer { string Serialize<T>(T target); T Deserialize<T...
 namespace iTin.Core.Drawing { using System.Drawing; using System.IO; using System.Reflection; /// <summary> /// Static class than contains extension methods for objects of type <see cref="Assembly"/>. /// </summary> public static class AssemblyExtensions { /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotationEnemy : MonoBehaviour { [SerializeField] private float speed; private void FixedUpdate() { transform.Rotate(transform.rotation.x, transform.rotation.y, transform.rotation.z + speed); } }
using NormandErwan.MasterThesis.Experiment.Inputs.Interactables; using UnityEngine; namespace NormandErwan.MasterThesis.Experiment.Inputs.Cursors { public abstract class CursorTriggerIInteractable<T, U> : ICursorTriggerIInteractable where T : IInteractable where U : BaseCursor { // Properties pub...
using System; using System.Collections.Generic; using System.Text; namespace Tensorflow { public class Dimension { int _value; public int value => _value; public Dimension(int value) { _value = value; } public Dimension merge_with(Dimension other) ...
public class Endpoints { public static string baseURL = "localhost:8000/api/"; public static string Signup = "Signup"; public static string SaveScore = "Save"; public static string Login = "Login"; }
using System.Collections.Generic; using PizzaBox.Domain.Abstract; using PizzaBox.Domain.Models; namespace PizzaBox.Domain.Recipes { public class NewYork : APizza { public NewYork(List<Toppings> tops) { Crust = new Crust("thin"); Size = new Size("18-inch"); ...
using System; using System.CommandLine; using System.CommandLine.Invocation; using System.IO; using System.Linq; using Common; using Serilog; using Serilog.Events; using Statik.Hosting; using Statik.Web; namespace YouTubeArchiverServer { partial class Program { static int Main(string[] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VehicleSpawner : MonoBehaviour { public static VehicleSpawner main; public GameObject[] vehicles; public GameObject currentVehicle; public void changeVehicle(int id) { GameObject newVehicle = Instan...
using System.Collections.Generic; namespace DomainMaster.Services { using DataMaster.DAO; using DataMaster.Models; public class CreatorService { /// <summary> /// Gets all creators /// </summary> /// <returns></returns> public IEnumerable<ICreator> GetCreators(...
 namespace TeenyInjector.Tests.Interfaces { abstract class AbstractClass { public abstract string Test(); } }
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //----------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BGM : MonoBehaviour { public static List<AudioSource> audioSources = new List<AudioSource>(); [SerializeField] AudioClip loop; [SerializeField] List<AudioClip> layers; public static int layerCount = -1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IO; namespace BitHub.Services { public class LocalDirectoryManager : IDirectoryManager { public bool Exists(string path) { return Directory.Exists(path); } ...
using NUnit.Framework; using SimpleNetworking.Models; using SimpleNetworking.OrderingService; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace SimpleNetworking.Tests.OrderingService { [TestFixture] class SimplePacketOrderingServiceTests { ...
<div class="jumbotron text-center"> <h1> Template Rendering <span class="glyphicon glyphicon-file"></span> </h1> <br /> <h3 class="text-warning">Nothing to see here...</h3> </div>
using Photon; using System.Collections.Generic; namespace PhotonToy { class VMState { public AssemblyLocation Location; public List<string> Register = new List<string>(); public List<string> DataStack = new List<string>(); public List<string> CallStack = new List<string>(); ...
namespace SystemExtensions { public static class MathExtensions { /// <inheritdoc cref="System.Math.Acos(System.Double)" /> public static System.Double Acos(this System.Double d) { return System.Math.Acos(d); } /// <inheritdoc cref="System.Math.Asin(System.Double)" /> public static System.Double Asi...
namespace Microsoft.Maui.LifecycleEvents { public static class WindowsLifecycleBuilderExtensions { public static IWindowsLifecycleBuilder OnActivated(this IWindowsLifecycleBuilder lifecycle, WindowsLifecycle.OnActivated del) => lifecycle.OnEvent(del); public static IWindowsLifecycleBuilder OnClosed(this IWindows...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Text; using TriggersTools.Asciify.Asciifying.Palettes; using TriggersTools.Asciify.Extensions; using TriggersTools.Asciify.Utility; namespace TriggersTools.Asciify...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Corgo { [RequireComponent(typeof(Rigidbody2D))] [AddComponentMenu("Corgo/Movement/Move Car Component")] public class MoveCarComponent : MonoBehaviour, Corgo.IMovementBase { public void Move(float x = 0, fl...
using Database.Game; using Database.Game.Models; using Database.Tests.Helpers; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; namespace Database.Tests.Game { [TestClass] public class GameDatabaseTests { #regi...
#if FAKE_XRM_EASY_9 using FakeXrmEasy.Tests.PluginsForTesting; using Microsoft.Xrm.Sdk; using Microsoft.Xrm.Sdk.Query; using Xunit; namespace FakeXrmEasy.Tests.Features { public class RetrieveMultipleDataProviderTesting { [Fact] public void IServiceProvider_should_has_IEntityDataSourceRetrieve...
using System; using System.Collections.Generic; using System.Text; namespace BattleShips.GameElements { public enum BoardField { Ship ='^', Miss = 'o', Hit = 'x', Avaible =' ' } }
using System; using System.Collections.Generic; using System.Linq; /* * Copyright (C) 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ht...
using Microsoft.EntityFrameworkCore; using Abp.Zero.EntityFrameworkCore; using AcmeDemo.Authorization.Roles; using AcmeDemo.Authorization.Users; using AcmeDemo.MultiTenancy; using Abp.Domain.Repositories; using AcmeDemo.EntityFrameworkCore.Repositories; namespace AcmeDemo.EntityFrameworkCore { [AutoRepositoryType...
using System; using System.Diagnostics; namespace MadMilkman.Ini { /// <summary> /// Provides data for <see cref="IniValueBinding.Binding"/> event. /// </summary> public sealed class IniValueBindingEventArgs : EventArgs { [DebuggerBrowsable(DebuggerBrowsableState.Never)] private st...
using System.Threading.Tasks; using AElf.CrossChain.Cache.Application; using AElf.CrossChain.Indexing.Application; using AElf.Types; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; namespace AElf.CrossChain.Application { internal class CrossChainService : ICrossChainService { pr...
namespace softaware.reCaptcha.Models { public class ReCaptchaModel { public virtual string Captcha { get; set; } } }
using Glass.Mapper.Configuration; namespace Glass.Mapper.Sc.Configuration { /// <summary> /// SitecoreIgnoreConfiguration /// </summary> public class SitecoreIgnoreConfiguration : IgnoreConfiguration { protected override AbstractPropertyConfiguration CreateCopy() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lidige.Maps { public class Layer { private string _name; private int[][] _tiles; public Layer(string name, int[][] tiles) { _name = name; ...
using System; using System.Collections.Generic; using System.Globalization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace payme.Core.DTOs.APIResponses { public class SubscriptionResp { [JsonProperty("status")] public bool Status { get; set; } [JsonProperty("message...
using System; using System.Collections.Generic; using UnityEngine; namespace GameFrame.UI { public class LinkCache : IDisposable { public struct CacheLinkTag { public int StartIndex; public int EndIndex; public Dictionary<string, string> paramDic; } ...
using HotelManagement.Models; using HotelManagement.ResourceParameters; using System.Collections.Generic; using System.Threading.Tasks; namespace HotelManagement.Services { public interface IAdminsRepository { Task<Admin> GetAdminAsync(int adminId); Task<IEnumerable<Admin>> GetAdminsAsync(); ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.ML.Probabilistic.Compiler.CodeModel; namespace Microsoft.ML.Probabilistic.Compiler { /// <summa...
using FakeItEasy; using SAHB.GraphQLClient.Extentions; using SAHB.GraphQLClient.FieldBuilder; using SAHB.GraphQLClient.QueryGenerator; using Xunit; namespace SAHB.GraphQLClient.Tests.QueryGenerator { public class TestCaseInsensitiveAliasFieldMatch { private readonly IGraphQLQueryGeneratorFromFields _q...
using System; using UnityEngine; namespace VRTKLite.Controllers.ButtonMaps { public class OculusTouchForQuestOrRiftSMap : ControllerButtonMap { public override Vector3 GetElementPosition(ControllerElements element) { switch (element) { case ControllerElem...
using ColossalFramework.UI; using NetworkSkins.GUI.Abstraction; using UnityEngine; namespace NetworkSkins.GUI { public class CheckboxPanel : PanelBase { public delegate void CheckboxStateChangedEventHandler(bool state); public event CheckboxStateChangedEventHandler EventCheckboxStateChanged; ...
using System; namespace Lab_4 { public class JournalEntry { public string CollectionName { get; set; } public DateTime Time { get; set; } public string ChangeType { get; set; } public string ChangeInfo { get; set; } public Train Entry { get; set; } public Jour...
using System; using System.Collections; using CoreGraphics; using System.Drawing; namespace Example4_1 { public class DataSeries { private ArrayList pointList; private BarStyle barStyle; private string seriesName = ""; public DataSeries() { barStyle = new Ba...
using System; using System.Collections.Generic; using System.Text; namespace I_Built_A_Zoo.Interfaces { public interface ISwim { int WaterTemp { get; set; } string Salinity { get; set; } } }
using Kaboom.Application.ConfigurationManagement; namespace Kaboom.Testing.Mocks { public class MockSetting : Setting { public string AppliedValue; public MockSetting(string name, string defaultValue) : base(name, defaultValue) { } protected override void ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Landriesnidis.LCL_Controls.Controls.Slide { public partial class SlideBox : UserControl ...
namespace EverythingNet.Interfaces { using System.Collections.Generic; internal interface IQueryGenerator { RequestFlags Flags { get; } IEnumerable<string> GetQueryParts(); } }
// Guids.cs // MUST match guids.h using System; namespace Company.NimrodVS { static class GuidList { public const string guidNimrodVSPkgString = "2d33766d-5a12-49b5-9e70-80530a3eba98"; public const string guidNimrodVSCmdSetString = "d61fb739-928f-4d76-8920-b2d42230ff93"; public static...
using UnityEngine; using System.Collections; using MrBalloony; public class LevelLockerScript : MonoBehaviour { public bool levelLocked = true; public int level = 1; // Use this for initialization void Start () { SpriteRenderer renderer = GetComponent<SpriteRenderer> (); //level 1 is always unlocked, obviou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; namespace ZMapper { static class Win32 { // This static method is required because legacy OSes do not support // SetWindowLongPtr public static IntPtr...
namespace Webhooks.Data.Infrastructure.Constants { public static class DbContextConfigConstants { public const string DB_CONNECTION_CONFIG_NAME = "WebhooksDatabaseConnection"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using RelativeMotion; public class AntiPolygonRotateController : MonoBehaviour { Transform Transform; private bool _initialized; public void Initialize() { if (_initialized) return; _initialized = true; ...
#region License // Copyright (c) 2011, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion #if UNIT_TESTS using System; using System.Col...
using System; namespace Encel.Logging.Default { public class NullLogger : ILogger { public bool IsTraceEnabled { get; } public bool IsDebugEnabled { get; } public bool IsInfoEnabled { get; } public bool IsWarnEnabled { get; } public bool IsErrorEnabled { get; } p...
namespace Shop.Module.Orders.Abstractions.Data { public class OrderOptions { /// <summary> /// 订单下单后超时自动取消订单时间,默认2h(微信生成的预支付会话标识,用于后续接口调用中使用,该值有效期为2小时) /// </summary> public int OrderAutoCanceledTimeForMinute { get; set; } = 120; /// <summary> /// 订单支付后超时自动完成订单时...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System.Collections.Generic; using System.Globalization; namespace Languages { public class RomanLanguage : IAmLanguage { public Dictionary<string, int> LanguageToDecimalDictionary { get; set; } public int Parse(string number) { var totalValue = 0; for (va...
using System; using System.Data; using System.Text; namespace Cortside.Core.DAO { /// <summary> /// Summary description for SqlFilter. /// </summary> public class SqlFilter : DatabaseFilter, IDatabaseExpression { public SqlFilter() { } public SqlFilter(IDatabaseExpression expr...
// // SKUniform.cs: SKUniform class // // Authors: // Vincent Dondain (vidondai@microsoft.com) // // Copyright 2016 Xamarin Inc. // using System; using Foundation; using ObjCRuntime; using Vector2 = global::OpenTK.Vector2; using Vector3 = global::OpenTK.Vector3; using Vector4 = global::OpenTK.Vector4; using Matrix2...
using System; using LoggerPackage; namespace BetterLogging { public class ColorPair { public ColorPair(ConsoleColor? foreColor = null, ConsoleColor? backColor = null) { ForeColor = foreColor ?? Console.ForegroundColor; BackColor = backColor ?? Console.BackgroundColor; ...
using SharpGEDParser.Model; using System.Collections.Generic; using System.IO; // ReSharper disable InconsistentNaming namespace SharpGEDWriter { class WriteCommon { internal static void writeSubNotes(StreamWriter file, NoteHold rec, int level = 1) { // TODO embedded notes -> note...
using System; using System.Collections.Generic; using Nucleo.Windows.Actions; using Nucleo.Windows.UI; namespace Nucleo.Windows.ApplicationListeners { public abstract class ListenerControl { #region " Methods " public abstract void AddItem(int index, UIElement item); public abstract void HandleEvent(EventA...
using System.Collections; using System.Collections.Generic; using RosSharp.RosBridgeClient; using UnityEngine; public class SendTaskNotifyPublisher : Publisher<RosSharp.RosBridgeClient.Messages.Standard.String> { private RosSharp.RosBridgeClient.Messages.Standard.String message; protected override void Start...
// This file is auto-generated, don't edit it. Thanks. using System; using System.Collections.Generic; using System.IO; using Tea; namespace AlibabaCloud.SDK.Dingtalkresident_1_0.Models { public class GetSpacesInfoResponseBody : TeaModel { /// <summary> /// result /// </summary> [...
using System; using System.CodeDom.Compiler; using System.Threading; using System.Windows.Forms; using System.Xml; using FastColoredTextBoxNS; using IDE2019.Model; namespace IDE2019.View { public partial class MainForm : Form, IMainForm { public event EventHandler<EventArgs> NewProjectEvent; publi...
using SalamanderWnmp.Tool; using SalamanderWnmp.UserClass; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.IO; using System.Reflection; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Win...
/** * Author: Zhaoya Pan */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using System.IO; using System.Linq; public class LoadImages : MonoBehaviour { public static int index = 0; // store current image index public Image i...
using System; using System.Collections.Generic; using StoryTeller.Domain; using System.Linq; using StoryTeller.Rendering; namespace StoryTeller.Engine { public class CurriedLineGrammar : LineGrammar { private readonly IGrammarWithCells _inner; private readonly IDictionary<string, str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CavernWars { public enum MatchStatus { LOBBY, WAITING, IN_PROGRESS, ENDED } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ShowHideMobileUI : MonoBehaviour { [SerializeField] GameObject MobileUI; [SerializeField] GameObject PcConcoleUI; public static bool IsMobilePlatform { get { #if UNITY_EDITOR retur...
using System; using System.ComponentModel; namespace Prism.Ioc { /// <summary> /// The <see cref="ContainerLocator" /> tracks the current instance of the Container used by your Application /// </summary> [EditorBrowsable(EditorBrowsableState.Never)] public static class ContainerLocator { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Realtime; using Photon.Pun; using UnityEngine.UI; public class RoomListing : MonoBehaviour { [SerializeField] private Text _text; public RoomInfo RoomInfo{get; private set;} public void SetRoomInfo(RoomInfo roomIn...
using Authentication.Model; using Authentication.Services; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace Authentication.Controllers { [Route("api/[controller]")] [ApiController] public class AccountController : ControllerBase { private readonly UserService _userServic...
using System; using System.IO; using System.Windows.Forms; using cdcrush.lib; using cdcrush.lib.app; namespace cdcrush.forms { /** * Test form to test various functionalities * ---- * IN DEVELOPMENT * ------------------------------------------*/ public partial class FormComponentsTest : Form { // -- ...
using System.Diagnostics; namespace Root.Code.Models.E01D.Core.Collections { [DebuggerDisplay("{_Value}", Name = "[{_Key}]")] public class KeyValuePair : KeyValuePair_I { [DebuggerBrowsable(DebuggerBrowsableState.Never)] private readonly object _Key; [DebuggerBrowsable(DebuggerBro...
using NUnit.Framework; namespace SparkSense.Tests.Scenarios { [TestFixture] public class Scenario { #region Setup/Teardown [SetUp] protected virtual void SetUp() { } [TearDown] protected virtual void TearDown() { } ...
using Newtonsoft.Json; using Stripe; public class RetrieveSubscriptionInformationResponse { [JsonProperty("card")] public PaymentMethodCard Card { get; set; } [JsonProperty("product_description")] public string ProductDescription { get; set; } [JsonProperty("current_price")] public string Cu...
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width"> <title>@ViewBag.Title - MvcGrabBag</title> @Html.Telerik().StyleSheetRegistrar().DefaultGroup(group => group.DefaultPath("~/Content/2011.3.1115") ...
using Floo.App.Shared; using Floo.App.Shared.Cms.Answers; using Floo.App.Shared.Cms.Articles; using Floo.App.Shared.Cms.Contents; using Floo.App.Shared.Cms.Questions; using Floo.Core.Entities.Cms.Answers; using Floo.Core.Entities.Cms.Articles; using Floo.Core.Entities.Cms.Questions; using Floo.Core.Shared.Utils; using...