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using Microsoft.Kinect; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GesturalMusic { enum PartitionType { Single, DoubleLeftRight, DoubleFrontBack, Quad } static class PartitionManager ...
using System; namespace SimUDuck { internal class RealQuack : IQuackBehaviour { public void Quack() { Console.WriteLine("Quack, quack, quack"); } } }
using Utils; namespace City.Tools { public interface ICityUnitOfWork : IUnitOfWork { } }
using MediatR; namespace Objective.Core.Application.Queries.Objectives.GetObjective { public interface IGetObjectiveQueryHandler : IRequestHandler<GetObjectiveQuery, GetObjectiveQueryResult> { } }
// Copyright (c) 2008-2021, Hazelcast, Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by...
namespace Byndyusoft.Dotnet.Core.Infrastructure.CQRS.Abstractions.Commands { /// <summary> /// Interface for synchronous commands /// </summary> /// <typeparam name="TCommandContext">Command context type</typeparam> public interface ICommand<in TCommandContext> where TCommandContext : ICommandConte...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.Extensions.Configuration; using NetCoreKit.Utils.Extensions; namespace NetCoreKit.Infrastructure { public static class ConfigurationExtensions { public static IEnumerable<Assembly> LoadFullAssemblies(thi...
using System.Linq; using System.Text.RegularExpressions; using Markdig; using Markdig.Syntax; using Markdig.Syntax.Inlines; using cloudscribe.SimpleContent.Models; namespace cloudscribe.SimpleContent.Web.Services { public class MarkdownProcessor : IMarkdownProcessor { private MarkdownPipeline _mdPipel...
using Newtonsoft.Json; namespace Alexa.NET.Request { public class LoadTokenListDataRequest : Request.Type.Request { public const string RequestType = "Alexa.Presentation.APL.LoadTokenListData"; [JsonProperty("token", NullValueHandling = NullValueHandling.Ignore)] public string Token {...
using System; using System.Net; using System.Net.Cache; using System.Net.Security; using System.Reflection; using System.Security.Cryptography.X509Certificates; using System.Security.Principal; namespace Downloader { public class RequestConfiguration { public RequestConfiguration() { ...
// HangarResourceUser.cs // // Author: // Allis Tauri <allista@gmail.com> // // Copyright (c) 2015 Allis Tauri using System; using System.Linq; using System.Collections.Generic; using AT_Utils; namespace AT_Utils { public abstract class AnimatedResourceConsumer : AnimatedConverterBase, IResourceConsume...
using Assets.Kanau.UnityScene.Containers; using Assets.Kanau.Utils; using System; namespace Assets.Kanau.ThreeScene.Textures { public class ImageElem : BaseElem { public override string Type { get { throw new NotImplementedException("not need"); } } ...
using Microsoft.Extensions.Logging; using System.Collections.Generic; using System.Threading.Tasks; namespace ServerAPIs.Authentication.Common { // This abstract class is used for user storage and authentication of all authentication schemes public abstract class UserStoreBase<TUser> where TUser : Use...
using System; using System.Collections.Generic; using System.Reflection; using System.Xml; using NUnit.Framework; using Xamarin.Forms.Core.UnitTests; namespace Xamarin.Forms.Xaml.UnitTests { [TestFixture] public class MarkupExpressionParserTests : BaseTestFixture { IXamlTypeResolver typeResolver; public static...
using static System.Console; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ch05Monitoring { class Program { static void Main(string[] args) { Write("Press ENTER to start the timer: "); ReadLine(); ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Codestellation.Galaxy.Domain; using Nejdb.Bson; namespace Codestellation.Galaxy.WebEnd.Models.DeploymentManangement { public class DeploymentEditModel { public ObjectId Id { get; set; } [Display(Name = "Feed"...
using System; using System.Collections.Generic; using GroupDocs.Assembly; using NUnit.Framework; namespace AssemblyExamples { [TestFixture] public class GenerateSpecificReport : AssemblyExamplesBase { [Test] public void LazilyAndRecursively() { //ExStart:LazilyAndRecurs...
using System; using Akka.Actor; using MovieStreaming.Exceptions; using MovieStreaming.Messages; namespace MovieStreaming { public class PlaybackActor : ReceiveActor { public PlaybackActor() { Context.ActorOf(Props.Create<UserCoordinatorActor>(), "UserCoordinator"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxPuzzle : MonoBehaviour { public Transform floorTiles; private bool active; private bool prevActive; public List<TogglableObject> affectedObjects; void Start() { active = false; prevAc...
using System; namespace Calculator { class RangeWarningEventArgs : EventArgs { public int Value { get; set; } } }
using System; using System.Collections.Generic; using FluentAssertions; using Moq; using Warden.Integrations.Cachet; using Warden.Watchers; using Machine.Specifications; using It = Machine.Specifications.It; namespace Warden.Integrations.Cachet.Tests { public class CachetIntegration_specs { protected s...
using System.ComponentModel; namespace Portal.CMS.Web.Areas.Profile.ViewModels.Manage { public class BioViewModel { [DisplayName("Bio")] public string Bio { get; set; } } }
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using System; using System.Threading.Tasks; using Microsoft.SqlTools.Hosting.Protocol; using Microsoft.SqlTools.ServiceLayer.ExecutionPlan.Contracts; using Micros...
using Bridge.Html5; using Bridge.React; namespace Demo { public static class Program { private static void Main() { var container = Document.CreateElement("div"); Document.Body.AppendChild(container); React.Render( DOM.Div("This was rendered by React!"), container ); } } }
using System; using FlubuCore.Services; namespace FlubuCore.BuildServers { public class GitLab { public static bool RunningOnGitLabCi => Environment.GetEnvironmentVariable("CI_SERVER")?.Equals("yes", StringComparison.OrdinalIgnoreCase) ?? false; /// <summary> /// Indicates whether bui...
using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace LinqToWiki.Codegen { /// <summary> /// Contains LinqToWiki-specific Roslyn extension methods. /// </summary> static class LinqToWikiRoslynExtensions { /// <summary> /// Returns the given class...
using UnityEngine; using UnityEditor; [CanEditMultipleObjects] [CustomEditor(typeof(SgtEllipticalStarfield))] public class SgtEllipticalStarfield_Editor : SgtStarfield_Editor<SgtEllipticalStarfield> { protected override void OnInspector() { base.OnInspector(); EditorGUI.BeginChangeCheck(); { DrawDefault(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Blade : MonoBehaviour { public GameObject bladeTrailPrefab; GameObject currentBladeTrail; bool isCutting = false; Rigidbody2D rb; Camera cam; CircleCollider2D circle; Vector2 previousPosition; p...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Web; using System.Web.Routing; using Moq; using Xunit; namespace NuGetGallery.Helpers { public class ObfuscationHelperF...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Diagnostics; namespace ReferenceApp.Models { public class Customer { private readonly List<Order> _orders = new List<Order>(); [Required] public string Code { get; set; } ...
using System.Collections; using System.Collections.Generic; namespace Tynamix.ObjectFiller { /// <summary> /// The collectionizer can be used to create <see cref="List{T}"/> based on a <see cref="IRandomizerPlugin{T}"/>. /// </summary> /// <typeparam name="T">Typeparameter of of the target List</typep...
namespace Easy.Common.Tests.Unit.TypeExtensions { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Easy.Common.Extensions; using NUnit.Framework; using Shouldly; [TestFixture] public sealed class GettingArgumentTypeOfGenericTypeTests { ...
using esencialAdmin.Data.Models; using System; namespace esencialAdmin.Models.SubscriptionViewModels { public class SubscriptionPeriodesGoodiesViewModel { public int ID { get; set; } public bool Received { get; set; } public DateTime? ReceivedAt { get; set; } public int SubPer...
namespace Dynatrace.Net.Environment.ActiveGates.Models { public enum VersionCompareTypes { Equal, Greater, GreaterEqual, Lower, LowerEqual } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UniRx; using Zenject; namespace PianoToRhythmGame.Input { public class MidiInputProviderDebugger : MonoBehaviour { [Inject] IMidiInputProvider _inputProvider; // Start is called before the first frame...
namespace BinarySerializer.Ray1 { /// <summary> /// Sound file entry data /// </summary> public class PC_SoundFileEntry : BinarySerializable { /// <summary> /// The sound file offset /// </summary> public uint FileOffset { get; set; } /// <summary> /...
using System; using System.Collections.Generic; using AntData.ORM.Dao; using AntData.ORM.DbEngine.Configuration; using AntData.ORM.DbEngine.Sharding; namespace AntData.DbEngine.Sharding { class ShardingStrategyFactory { public static readonly ShardingStrategyFactory Instance = new ShardingStrategyFact...
using System.Collections.Generic; using HFMaracay.Entities; namespace HFMaracay.Business.Process { public interface ILocalidadesProcess { void DeleteByID(int id); Localidad GetByDescripcion(string nombre); List<Localidad> ListAll(); Localidad ListById(int id); Localidad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TEABot.TEAScript { /// <summary> /// Defines the script's control flow after a statement's execution /// </summary> public interface ITSControlFlow { } ...
using MerchantGuideToGalaxyApp; using MerchantGuideToGalaxyApp.Mapper; using MerchantGuideToGalaxyApp.Roman.Expressions; using System; using System.Collections.Generic; using System.Text; using Xunit; namespace MerchantGuideToGalaxyTest { public class ExpressionTest { [Fact] public void Pseud...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Web; using Microsoft.Extension...
namespace PactNet.Matchers { internal enum MatcherCheckFailureType { AdditionalItemInArray, AdditionalPropertyInObject, ValueDoesNotMatch } }
namespace Kigg.Web { using System.Collections.Generic; using DomainObjects; public class TagTabsViewData { public ICollection<ITag> PopularTags { get; set; } public ICollection<ITag> UserTags { get; ...
using ChilliSource.Core.Extensions; using Moq; using System; using System.IO; using System.Threading.Tasks; using Xunit; namespace ChilliSource.Cloud.Core.Tests { public class StorageTests { private readonly Mock<IRemoteStorage> _remoteStorage; private readonly FileStorage _fixture...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.WebSockets; using System.ServiceModel; using System.ServiceModel.Description; using System.ServiceModel.Channels; namespace WCFWebSocketConsole { // 참고: http://stackov...
///////////////////////////////////////////////////////////////////////////// // <copyright file="DbxFile.cs" company="James John McGuire"> // Copyright © 2021 - 2022 James John McGuire. All Rights Reserved. // </copyright> ///////////////////////////////////////////////////////////////////////////// using Common.Log...
namespace ShuffleWallpaper.Adapters { using System.IO; using System.Threading; using System.Threading.Tasks; public class FileStreamAdapter : IFileStreamAdapter { public async Task SaveAsync(Stream stream, string outputPath, CancellationToken cancellationToken) { await u...
using System; using Monocle; using Celeste.Mod.SorbetHelper.Entities; namespace Celeste.Mod.SorbetHelper { public class SorbetHelperModule : EverestModule { public static SorbetHelperModule Instance; public SorbetHelperModule() { Instance = this; } public over...
using OpenCvSharp.Demo; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System.IO; using SFB; public class TextureConverterGUI : MonoBehaviour { private TextureConverter textureConverter; public Text textureInfo; void Awake() { t...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /*Problem 9. Sorting array Write a method that return the maximal element in a portion of array of integers starting at given index. Using it write another method that sorts an array in ascending / de...
using System; [Serializable] public class ParamModel { public string param_name; public int param_id; }
// Copyright (C) 2018 Fievus // // This software may be modified and distributed under the terms // of the MIT license. See the LICENSE file for details. using Carna; namespace Charites.Windows.Samples.SimpleTodo.Presentation { [Specification("TodoItem Spec")] class TodoItemSpec : FixtureSteppable { ...
using System; using System.IO; using System.Numerics; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using SubstrateNetApi; using SubstrateNetApi.Model.Rpc; using SubstrateNetApi.Model.Types.Base; using SubstrateNetApi.Model.Types.Struct; using SubstrateNetWallet; namespace SubstrateNetWa...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; using BitSharp.Common.ExtensionMethods; using BitSharp.Common.Test; namespace BitSharp.Common.Test { [TestCl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SharpINI { public class ParseOptions { public static ParseOptions Default => new ParseOptions(); public char[] lineStartCommentChars; public char[] spaceChars; public string[] lineBreaks; public bool tr...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace TDNPGL.Core.Gameplay.Assets { public abstract class ContentFile { [JsonProperty("content_type")] public abstract string ContentType { get; set; } public ContentFile(string C...
using System; namespace General.Repository { /// <summary> /// Repository interface which offers basic CRUD method implementations, along with a Prepare() method /// from the IPreparable interface. /// </summary> /// <typeparam name="T"></typeparam> /// <typeparam name="ID"></typeparam> pu...
//------------------------------------------------------------------------------ // <copyright> // Copyright (c) Cyberknights 4911 FRC Robotics team. All Rights Reserved. // </copyright> //------------------------------------------------------------------------------ using System.Collections.Generic; using Newtons...
using Microsoft.EntityFrameworkCore; namespace MyNUnitWeb.Models { public class History : DbContext { public History(DbContextOptions<History> options) : base(options) { } public DbSet<AssemblyReport> Assemblies { get; set; } public DbSet<TestReport> Tests { get; set;...
using Checkout.Common; using Shouldly; using System.Collections.Generic; using System.Threading.Tasks; using Xunit; namespace Checkout.Sessions { public class RequestAndGetSessionsIntegrationTest : AbstractSessionsIntegrationTest { [Theory] [MemberData(nameof(SessionsTypes))] private a...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; namespace DataStorage.Mappers { public class MessageDTOMapper : IMapper<MessageDTO> { public MessageDTO ReadItem(SqlDataReader rd) { ...
namespace NeoDebug.VariableContainers { public interface IVariableContainerSession { int AddVariableContainer(IVariableContainer container); } }
using BurgerMonkeys.Services; using Xamarin.Forms; using Xamarin.Forms.PlatformConfiguration; using Xamarin.Forms.PlatformConfiguration.iOSSpecific; namespace BurgerMonkeys { public partial class App : Xamarin.Forms.Application { public App() { InitializeComponent(); R...
using System.Numerics; using Hunter.Model.Entities; namespace Hunter.Model.Behaviours { public class HerdBehaviour { private static float _distance = 2f; private static float _cohesionCoef = 0.2f; private static float _alignmentCoef = 0.25f; public static Vector2 GetHerdVeloc...
using Steamworks; public class TestConstants { public readonly CSteamID k_SteamId_Group_SteamUniverse = new CSteamID(103582791434672565); public readonly CSteamID k_SteamId_rlabrecque = new CSteamID(76561197991230424); public readonly AppId_t k_AppId_TeamFortress2 = new AppId_t(440); public readonly AppId_t...
using MetalCore.CQS.Common; using MetalCore.CQS.Common.Results; using MetalCore.CQS.Validation; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace MetalCore.CQS.Query { /// <summary> /// This decorator class is used to keep track of how long queries take to run. /// ...
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; using System.Globalization; using Newtonsoft.Json.Linq; using Tomlyn.Model; namespace Tomlyn.Tests { public static class ModelH...
using System; using System.Collections.Generic; using System.Text; using KusaMochiAutoLibrary.NativeFunctions; namespace KusaMochiAutoLibrary.Recorders { internal class TimeIntervalCounter { internal TimeIntervalCounter() { NativeMethods.QueryPerformanceFrequency(ref _frequency); ...
using System; using System.Collections.Generic; using System.Text; namespace AdventOfCode.Puzzles.CalculateTotalAmoutOfRequiredFuel { public class CalculateTotalAmountOfRequiredFuelInput { public readonly IReadOnlyList<int> ModuleMasses; public CalculateTotalAmountOfRequiredFuelInput(IReadOnl...
// dotBunny licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using GDX; using NUnit.Framework; // ReSharper disable HeapView.ObjectAllocation.Evident namespace Runtime { /// <summary> /// A collection of unit tests to v...
using System.Collections.Generic; using UnityEditor; using System.IO; using System.Linq; namespace RedCouch.ProjectTreeGenerator { class FolderPath { public List<string> segments { get; set; } public string parentPath { get { var list = new List<string>(segments); ...
using System; using System.Collections.Generic; using System.Text; namespace OscilloscopeKernel.Wave { public class WaveFixer { public double VoltageTimes { get => voltage_times; set => voltage_times = value; } public double PeriodTimes { ...
using Dapper; using SqlSchema.Library.Models; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace SqlSchema.SqlServer { public partial class SqlServerAnalyzer { private async Task AddProceduresAsync(IDbConnection connection, List<DbObject> re...
namespace MassTransit.ActiveMqTransport { /// <summary> /// Configures a queue/exchange pair in ActiveMQ /// </summary> public interface IQueueConfigurator { /// <summary> /// Specify the queue should be durable (survives broker restart) or in-memory /// </summary> /...
using Outracks.Fuse.Inspector.Editors; using Outracks.Fusion; namespace Outracks.Fuse.Inspector.Sections { enum Dock { Left, Right, Top, Bottom, Fill, } class DockEditor { public static IEditorControl Create(IAttribute<Dock> attribute, IEditorFactory editors) { var padding = Optional.Some(new P...
using KnowledgeManagement.Models; using KnowledgeManagement.Services; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace KnowledgeManagement.Controllers { public class LoginController : ApiController { Knowledge...
using System; using System.Collections.Generic; using UnityEngine; namespace Renko.Legacy.Effects { public partial class FateFX { /// <summary> /// An encapsulated class for handling the update processes. /// </summary> private class Updater { /// <summary> /// List of fate items to process. /// <...
using Agridea.Diagnostics.Contracts; using Agridea.Diagnostics.Logging; using Agridea.Threading; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Agridea.Threading { public class Counter ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class IntersectionVoxelBounds2 : IVoxelBounds2 { public readonly IVoxelBounds2 a, b; public IntersectionVoxelBounds2(IVoxelBounds2 a, IVoxelBounds2 b) { this.a = a; this.b = b; } p...
//<Snippet1> using System; using System.Globalization; namespace GlobalizationLibrary { public class CultureInfoTest { public void BadMethod(String string1, String string2, String string3) { if(string.Compare(string1, string2, false) == 0) { Console.Write...
using UnityEngine; using Random = UnityEngine.Random; namespace Model { public class RandomRune : MonoBehaviour { private MergeInventory mergeInventory; public int[] mergeTable1 = { 800, //80 % chance to drop or same rarity 200 //20 % chance to drop upgrade }; ...
using FubuMVC.Core.Assets; using FubuMVC.Core.Continuations; using FubuMVC.Core.UI; using FubuValidation; using HtmlTags; namespace FubuMVC.Validation.StoryTeller { [NotValidated] public class IgnoredModel { [Required] public string Name { get; set; } } public class IgnoredEndpoint { pr...
public class HttpStatusPush { public string targetUrl { get; set; } public string principal { get; set; } public string credentials { get; set; } public string authMethod { get; set; } }
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.DependencyInjection; using System; namespace chapter10 { [AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)] public sealed class CacheRes...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Microsoft.Azure.WebJobs.Host.Bindings; using Microsoft.Azure.WebJobs...
using System; using System.Collections.Generic; using System.Linq; namespace MessagePack { public sealed class CombinedDecoder : ICustomDecoder { private readonly ICustomDecoder[] _decoders; public CombinedDecoder(IEnumerable<ICustomDecoder> decoders) { if (decoders is null...
namespace Sheet { /// <summary> /// 全域設定資料 /// </summary> public class SettingGlobal { /// <summary> /// 檢查是否正確 /// </summary> /// <returns>true表示正確, false則否</returns> public bool Check() { if (excelPath == null) return Output.Error("...
using System; using Azuria.Api.Builder; using Azuria.Requests.Builder; using NUnit.Framework; namespace Azuria.Test.Api.Builder { [TestFixture] public class ApiRequestBuilderTest { private readonly IApiRequestBuilder _apiRequestBuilder; private readonly IProxerClient _client; ...
using System.Text; namespace Zyborg.Firebase { public static class DbKey { private static bool[] _dbKeyBadChars = new bool[128]; static DbKey() { for (int i = 0; i <= 31; ++i) _dbKeyBadChars[i] = true; _dbKeyBadChars[127] = true; _dbK...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; namespace MathContestManager { public class ViewFinishedEventArgs : EventArgs { public object Data { get; private set; } ...
using System.Collections.Generic; using System.Linq; namespace Athene.Inventory.Abstractions.Models { public abstract class Article { // private List<Matchcode> _matchcodes = new List<Matchcode>(); public int ArticleId { get; set;} public abstract string Name { get; } public s...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using static LeetCode._0339_NestedListWeightSum; namespace LeetCode.Test { [TestClass] public class _0339_NestedListWeightSum_Test { [TestMethod] public void DepthSum_1() { var input1 =...
using System; using UnityEngine; public class SurfaceGraph : Graph { public SurfaceFunctionName function = 0; public override int functionIndex { get => (int)function; set { function = (SurfaceFunctionName)value; } } public override string[] functionNames => Enum.GetNames(typeof(S...
// // System.Web.UI.Adapters.PageAdapter // // Author: // Dick Porter <dick@ximian.com> // // Copyright (C) 2005-2010 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to dea...
using System; using System.Collections.Generic; using System.Text; namespace FlubuCore.Targeting { public enum TargetAction { AddDependency, Other, AddTask } }
using System; namespace EnergonSoftware.Core.Net.Sessions { /// <summary> /// Emitted when a NetworkSession is connected /// </summary> public sealed class ConnectedEventArgs : EventArgs { /// <summary> /// Gets or sets the event timestamp. /// </summary> /// <value...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LaserShot : BaseWeapon { public override void Shoot() { var countOfExistingBullets = GameObject.FindGameObjectsWithTag("Bullet").Length; if (countOfExistingBullets < 1 && Input.GetMouseButtonDown(0)) ...
using Godot; using System; using System.Collections.Generic; using ai4u.ext; namespace ai4u { public abstract class Agent : Node { protected Brain brain; protected string[] desc; protected byte[] types; protected string[] values; protected List<Sensor> sensors; protected List<Actuator> actuators; ...
using Atlas.Core; using Atlas.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Atlas.Tabs { public class ListField : ListMember, IPropertyEditable { public FieldInfo FieldInfo; [HiddenColumn] public override bool Editable => true; [Hidden] ...
namespace UiPath.Shared.Localization { class SharedResources : UiPathTeams.Synap.OCR.Design.Properties.Resources { } }