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// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.Common { using System; public sealed class LoggerPhaseScope : IDisposable { private readonly string _originPhaseName...
using System.Data.Entity; using System.Threading.Tasks; using BookLovers.Base.Infrastructure.Queries; using BookLovers.Readers.Infrastructure.Persistence; using BookLovers.Readers.Infrastructure.Queries.Readers.Profiles; namespace BookLovers.Readers.Infrastructure.QueryHandlers.Profiles { internal class DoesProfi...
using ZeldaOracle.Common.Geometry; using ZeldaOracle.Game.Entities.Collisions; using ZeldaOracle.Game.Entities.Players; namespace ZeldaOracle.Game.Entities.Projectiles.MonsterProjectiles { public class MagicProjectile : Projectile { //---------------------------------------------------------------------------...
/* url do poczytania: https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=net-5.0 */ namespace ExternalAPI { public sealed class PersonFromAPI { #region IMPELEMEN_IDISPOSABLE #endregion #region VARIABLE_PERSONAL_DATA public string name { get; set; } pu...
namespace CosmicMachine.Lang { public class NegateOp : Exp, IEagerOp { public override Exp Apply(Exp x) => -(long)x; public override string ToString() => "negate"; } }
namespace Nunycode { public partial class Ucs2 {} public partial class Punycode {} }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class FormBorderStyles :...
//------------------------------------------------------------------------------ // <copyright file="PropertyInformationCollection.cs" company="Microsoft"> // // Copyright (c) 2006 Microsoft Corporation. All rights reserved. // // The use and distribution terms for this software are contained in th...
using FairyGame; using FairyGUI; using UnityEngine; public class BaseWindow { public Window _window; protected GComponent _contentPane; protected Vector2 _originPos = Vector2.zero; protected string[] animation = new []{"fade_in","fade_out"}; //进入动画效果 退出动画效果 protected bool _asyncCreate = false; //是...
namespace Tests.Caliburn.RoutedUIMessaging { using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using Fakes.UI; using global::Caliburn.Core.Invocation; using global::Caliburn.Core.InversionOfControl; using global::Caliburn.Presen...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.Azure.Management.Redis; namespace AzureRedisCacheSample.Services { /// <summary> /// class to access Redis using Microsoft.Azure.Management.Redis /// </summary> public class MicrosoftRedisService {...
using System; namespace Business.Objects.Layer.Exceptions.Generic.Args { public class DatabaseErrorExceptionArgs : ExceptionArgsBase { public string ErrorMessage { get; set; } public DatabaseErrorExceptionArgs(string exceptionMessage) { ErrorMessage = exceptionMe...
using InterviewMvcApi.Models; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; namespace InterviewMvcApi.Controllers { [Route("api/movie")] [ApiController] public class MovieController : ControllerBase { private readonly InterviewMvcContext _context; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Sys...
namespace SimpleMvc.App.Services { using Data; using Models; using System.Collections.Generic; using System.Linq; public class NoteService { private readonly NotesDbContext db; public NoteService() { this.db = new NotesDbContext(); } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace NotifyPropertyChanged { /// <summary> /// Marker attribute indicating that a type should implement /// <see cref="INotifyPropertyChanged"/> for all public properties. /// </summary> public class NotifyPropertyChanged...
using System; using System.Collections.Immutable; using Newtonsoft.Json; namespace Microsoft.DotNet.Maestro.Client.Models { public partial class AssetAndLocation { public AssetAndLocation(int assetId, Models.LocationType locationType) { AssetId = assetId; LocationType = ...
using System; using Newtonsoft.Json; using RemoteAgent.Common.Serialization; namespace RemoteAgent.Common.Commands { public class ShutdownCommand : RemoteCommand { public ShutdownCommand() : base("B07E6779-9EF5-4069-BC45-4D13A17190CA", "Shutdown") { Parameters = new object[1]; } public ShutdownCommand(T...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Text; namespace CSPDC.Generator { public class PStringBlockType : IBlockType { public string Name { get; } public string TypeName => "string"; private BufferBlockType _buffer; public ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; namespace Microsoft.Web.LibraryManager.Contracts { /// <summary> /// Represents the result of <see cref="IPr...
using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Text.RegularExpressions; using System.Threading; namespace Microsoft.Playwright.CLI { class Program { private const string DriverEnvironmentPath = "PW_...
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; namespace PubActiveSubService { public static class Program { public static void Main() => CreateWebHostBuilder().Build().Run(); public static IWebHostBuilder CreateWebHostBuilder() => WebHost.CreateDefaultBui...
using System.Linq; using DevExpress.XtraReports.UI; namespace DevExpressReportingExtensions.Extensions { public static partial class BandExtensions { public static PageHeaderBand AddPageHeaderBand(this XtraReport report) { var result = report.GetBandByType<PageHeaderBand>(); ...
using System; namespace RingBuffer { public static class RingBufferExtensions { /// <summary> /// Create a new array and copy the current data /// </summary> public static T[] ToArray<T>(this IReadOnlyRingBuffer<T> self) { var array = new T[self.Count]; self.CopyTo(arra...
using System; using WebAPI.Domain.Models.Entities; using WebAPI.Domain.Models.Service.OpenWeather; namespace WebAPI.Domain.Helpers { public static class CityWeatherModelHelper { public static CityWeather FromOpenWeatherToModel(CurrentModel model) { return new CityWeather { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using Lucene.Net.Analysis.Core; using Lucene.Net.Analysis.Snowball; using Lucene.Net.Documents; using puck.core.Attributes; using puck.core.Attributes.Transformers; using puck.core.Base; us...
// WARNING // // This file has been generated automatically by MonoDevelop to store outlets and // actions made in the Xcode designer. If it is removed, they will be lost. // Manual changes to this file may not be handled correctly. // using Foundation; namespace NSAlertSample { [Register ("MainWindowController")] p...
/* Copyright (C) 2007 The Trustees of Indiana University * * Use, modification and distribution is subject to the Boost Software * License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * Authors: Douglas Gregor * Andrew Lumsdaine * * This...
using System; using Godot; public class FieldOfView : Area2D { public bool IsPlayerDetected () { return GetOverlappingBodies ().Count > 0; } public Node2D GetClosestPlayer () { Node2D closestPlayer = null; float maxDist = float.PositiveInfinity; foreach (Node2D piece in GetOverlappingBodies ()) { float...
using System; using System.Runtime.InteropServices; namespace Dendron { class API { // Native API's //----------- [DllImport("KernelBase.dll")] public static extern IntPtr CreateFileW( IntPtr lpFileName, UInt32 dwDesiredAccess, UInt32 dwShare...
using System; using System.Linq; using System.Collections.Generic; using System.Text; namespace Inventory.Model { public class TRAN_DOC { public TRAN_MAIN head { get; set; } public List<TRAN_ITM> body_itm { get; set; } public List<TRAN_BACO> body_baco { get; set; } public List<...
using Moq; using NUnit.Framework; using System; using LetTestHelper; namespace Let.cs.Tests { [TestFixture] public class LetHelperTest { private Mock<ISpy> _spy; private Func<bool> _callback; [SetUp] public void SetUp() { _spy = new Mock<ISpy>(); ...
using System; using SystemsRx.Extensions; using SystemsRx.Systems; using SystemsRx.Systems.Conventional; using SystemsRx.Threading; using EcsRx.Collections; using EcsRx.Components.Database; using EcsRx.Components.Lookups; using EcsRx.Entities; using EcsRx.Extensions; using EcsRx.Groups; using EcsRx.Groups.Observable; u...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="OpenUrlOnClickBehaviour.cs" company="Slash Games"> // Copyright (c) Slash Games. All rights reserved. // </copyright> // --------------------------------------------------------...
using UnityEngine; using UnityEngine.UI; namespace Assets.Scripts { public class PlayerController : MonoBehaviour { public float Speed = 10; public Text ScoreText; public Text WinText; public static string PickUpTag = "Pick Up"; private Rigidbody _rigidbody; p...
using System; using System.IO; using System.Runtime.InteropServices; namespace TAFactory.Utilities { /// <summary> /// Holds a set of utilities. /// </summary> public static class Utility { #region Stream Utilities /// <summary> /// Reads a structure of type T from the input...
using P01.CommandPattern.Core.Conntracs; using System; using System.Linq; using System.Reflection; namespace P01.CommandPattern { public class CommandInterpreter : ICommandInterpreter { public string Read(string args) { string[] inputTokens = args .Split(' ', String...
using System; using System.Collections.Generic; using System.Text; namespace Test.Linq2SQL.DLRColumns { /// <summary> /// Sqlite专用的DLRColumn /// </summary> public class SqliteDLRColumn:LinqDLRColumn { public override string EqualFlag => "="; public override string GreaterEqualFlag ...
using System; namespace NoteList.IntegrationTest.Support.Services { public class TimeHelperService { protected DateTime? dateTime = null; public TimeHelperService() { } public void SetCurrentDateTime(DateTime dateTime) { this.dateTime = dateTime; ...
using AltV.Net.NetworkingEntity.Elements.Providers; using net.vieapps.Components.WebSockets; namespace AltV.Net.NetworkingEntity.Elements.Factories { public class AuthenticationProviderFactory : IAuthenticationProviderFactory { public IAuthenticationProvider Create(string ip, int port, WebSocket webSoc...
namespace LicenseVerificationLibrary.Policy { using System; using System.Collections.Generic; using System.Diagnostics; using Android.Content; using LicenseVerificationLibrary.Obfuscator; /// <summary> /// <para> /// Default policy. /// All policy decisions are based off of respo...
using System; namespace OpenDreamShared.Net.Packets { public class PacketResource : IPacket { public PacketID PacketID => PacketID.Resource; public string ResourcePath; public byte[] ResourceData; public PacketResource() { } public PacketResource(string resourcePath, byt...
using strange.extensions.context.api; using strange.extensions.context.impl; using UnityEngine; using unitymenusystem; namespace menusystem.example { public class ExampleMenuContext : MVCSSignalContext { public ExampleMenuContext() : base() { } public ExampleMenuContext(MonoB...
using System; using System.IO; namespace Femyou { public class ConsoleCallbacks : ICallbacks { public void Logger(IInstance instance, Status status, string category, string message) { using var console = new StreamWriter(Console.OpenStandardOutput()); console.WriteLine($"[{instance.Name}] {category}({status})...
@model IEnumerable<Domain.Create.PermissionShowModel> <div> @foreach (var permission in Model) { <ul> <li> <Label>@permission.Name</Label> @Html.Partial("~/Views/Permission/ChildPermission.cshtml",permission.ChildPermissionShowModels) </li> ...
using System.Threading.Tasks; using System.Windows.Media; using Caliburn.Micro; namespace Notifications.Wpf.Caliburn.Micro.Sample.ViewModels { public class NotificationViewModel : PropertyChangedBase { private readonly INotificationManager _manager; public string Title { get; set; } p...
using Terminals.Common.Connections; using Terminals.Data; namespace Terminals.Plugins.Rdp { internal class RdpOptionsConverter : IOptionsConverter { public void FromConfigFavorite(OptionsConversionContext context) { var rdpOptions = context.Favorite.ProtocolProperties as R...
@{ ViewBag.Title = "Index"; } <nav> <ul id="menu"> <li>@Html.ActionLink("Students", "ListStudents", "Admin")</li> <li>@Html.ActionLink("Teachers", "ListTeachers", "Admin")</li> <li>@Html.ActionLink("Classrooms", "ListClassrooms", "Admin")</li> <li>@Html.ActionLink("Simulation S...
using Microsoft.DataTransfer.Basics.Collections; using Microsoft.DataTransfer.Extensibility; namespace Microsoft.DataTransfer.DocumentDb.Transformation.Remap { sealed class RemapFieldsTransformation : IDataItemTransformation { private IReadOnlyMap<string, string> fieldsMapping; public RemapFi...
namespace Gu.Persist.Core.Tests.Repositories { using System.IO; using Gu.Persist.Core.Backup; public class Files { public const string NewName = "NewName"; public readonly FileInfo File; public readonly FileInfo Temp; public readonly FileInfo SoftDelete; public ...
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Chapter 5.3.3 Parent Child * * * * Copyright © 2018 Alex Okita * * ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using Newtonsoft.Json; using System.IO; using NewLeagueApp.Client.Types; namespace NewLeagueApp.Updater { public class MatchupsUpdater { private static readonly int update...
using System.Threading.Tasks; using NUnit.Framework; namespace Watchman.Tests.Alb { public class WhenPatternDoesNotMatch { private AlbTestSetupData _albTestSetupData; [OneTimeSetUp] public async Task OneTimeSetup() { _albTestSetupData = await new AlbTestSetupBuilder...
using Cofoundry.Core.Configuration; using System; using System.ComponentModel.DataAnnotations; namespace Cofoundry.Domain { /// <summary> /// These settings control the background task that runs to clean up /// deleted asset files. Asset files are deleted as a background process /// to avoid file lo...
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "MapConfig", menuName = "MapConfig")] public class MapConfig : ScriptableObject { public List<string> CollisionObjectFilter => collisionObjectFilter; public List<int> DestroyThresholdsFromLevels => destroyThresholdsFromLevelBase...
#if UNITY_EDITOR using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Toolnity { internal sealed class SceneObjectSelectorPopup : PopupWindowContent { private const float WINDOW_WIDTH = 300f; private const float BUTTON_HEIGHT = 20f; private List<GameObject> objectsToShow; priv...
using static BuckarooSdk.Constants.Services; namespace BuckarooSdk.Services.CreditCards.Response { public class CreditCardPayResponse : ActionResponse { public override ServiceNames ServiceNames => ServiceNames.CreditCard; /// <summary> /// Credit card expiration date. /// </summary> public string CardEx...
using Xunit; namespace AM.Core.Algorithms.Numbers.Tests { public class DigitsStripperTests { [InlineData("12345", 2, "123")] [InlineData("10345", 1, "345")] [InlineData("10", 1, "0")] [Theory] public void RemoveKdigits_Succeeds(string number, int key, string expectation...
using System.Collections.Generic; using System.Threading.Tasks; using DiscountAPI.Core.Entities; namespace DiscountAPI.Core.Repositories { public interface IInvoiceProductsRepository : IRepository<InvoiceProducts> { //Task<IEnumerable<InvoiceProducts>> GetAllByInvoiceIdAsync(int id); } }
namespace Woa.Api.Common; [DataContract] public record DataContractBase() { [DataMember] public virtual string? BodyContents { get; set; } [JsonIgnore] public virtual string? SidebarContents { get; set; } }
/* https://www.codewars.com/kata/55a5a70c81e8541d990000bd/csharp 7 kyu Validate Hexadecimal Create a function to validate if a string is a valid hexadecimal. Two patterns is valid 6 chars (ff00ff) 3 chars (f0f). */ using System.Text.RegularExpressions; namespace CodeWars { public class ValidateHexadecimal ...
namespace WCF { partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</pa...
using System; using Scriban; using Scriban.Parsing; using Zio; namespace Grynwald.ChangeLog.Templates { internal class FileSystemTemplateLoader : ScribanTemplateLoader { private readonly IFileSystem m_FileSystem; public FileSystemTemplateLoader(IFileSystem fileSystem) { m...
using NUnit.Framework; using System; using WargamingAPI; namespace TestAPI { public class RequestTest { [Test] public void TestConvertingFromTimeStamp() { int timestamp = 1593301376; DateTime expectedTime = new(2020, 6, 27, 23, 42, 56); DateTime res...
using UnityEngine; public class BGM : MonoBehaviour { public static BGM S; private void Awake() { if (S == null) S = this; else if (S != this) Destroy(gameObject); DontDestroyOnLoad(gameObject); } }
namespace Fixie.Tests.TestAdapter { using System.Collections.Generic; using System.IO; using Assertions; using Fixie.Internal; using Fixie.TestAdapter; using Microsoft.VisualStudio.TestPlatform.ObjectModel; using Microsoft.VisualStudio.TestPlatform.ObjectModel.Adapter; using Microsoft.V...
using System; using System.Windows.Forms; namespace PasswordGenerator { public partial class PasswordGenerator : Form { public PasswordGenerator() { InitializeComponent(); } private void button1_Click(object sender, EventArgs e) { PassGenerator ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // // This file contain implementations details that are subject to change without notice. // Use at your own risk. // namespace Microsoft.VisualStudio.Text....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Explode : MonoBehaviour { public GameObject psPrefab; public void ExplodeDestructable(Destructable destructable) { var instance = Instantiate(psPrefab, destructable.destructableRoot.transform.position, Qua...
using System; using Basement.BLFramework.Core.Context; using Basement.BLFramework.Core.Reference.Collection; using Basement.Common; namespace Basement.BLFramework.Essential.Prices { public class DynamicCompositePrice : DynamicPrice { public LazyArray<DynamicPrice> prices { get; } public Dynami...
using SQLite.Net.Attributes; namespace FoodByMe.Core.Services.Data.Types { [Table("RecipeTextSearch")] public class RecipeTextSearchRow { [Column("docid")] public long Id { get; set; } [NotNull] public string Value { get; set; } } }
/** * Copyright (c) 2020-2021 LG Electronics, Inc. * * This software contains code licensed as described in LICENSE. * */ namespace Simulator.ScenarioEditor.UI.EditElement.Waypoints { using Agents; using Data.Serializer; using Effectors; using Elements; using Elements.Agents; using Element...
// Copyright (c) Geta Digital. All rights reserved. // Licensed under Apache-2.0. See the LICENSE file in the project root for more information namespace Geta.NotFoundHandler.Core.Suggestions { public class SuggestionRedirect { public string OldUrl { get; } public string NewUrl { get; } ...
using CommonServiceLocator; using Simplic.Group; using Simplic.Localization; using Simplic.UI.MVC; using System; using System.Windows; using System.Windows.Input; namespace Simplic.User.UI { class CreateNewGroupViewModel : ViewModelBase, ISaveableViewModel, IUserDialogViewModel { #region fields ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fly : MonoBehaviour { Rigidbody2D rb; public float speed = 0.05f; // Use this for initialization void Start() { rb = GetComponent<Rigidbody2D>(); } // Update is called once per frame void Fixe...
using System.Collections.Generic; namespace FH.Cache.Core.Dashboard.Models { public class QueueWithTopEnqueuedJobsDto { public string Name { get; set; } public long Length { get; set; } public long? Fetched { get; set; } public List<EnqueuedJobDto> FirstJobs { get; set; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Navigation; using Microsoft.Phone.Controls; using Microsoft.Phone.Shell; using System.Windows.Threading; using System.IO.IsolatedStorage; namespace Unicord.WP7...
using Stylet; using StyletBasicNavigation.Interfaces; using System.Collections.ObjectModel; namespace StyletBasicNavigation.ViewModels { public class ShellViewModel : Conductor<IScreen>.StackNavigation { private IWindowManager windowManager; private IDialogFactory dialogFactory; publi...
using System; using System.Collections.Generic; using VRage.Library.Collections; namespace VRage.Network { public class MyPacketQueue { class Item { public BitStream Stream; public float Priority; public EndpointId Recipient; public int Order; ...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using FluentAssertions; using Microsoft.DotNet.Tools.Test.Utilities; using Xunit; namespace Microsoft.DotNet.Cli.MSBuild.Tests { public clas...
using BDFramework.Mgr; namespace Code { public class MapEventAttribute:ManagerAtrribute { public string Des { get; private set; } public MapEventAttribute(string Id,string des="") : base(Id) { Des = des; } } }
using System; using System.Linq; using System.Text; namespace Honeywell4000Series { class Program { private static readonly int[] SupportedDevices = new [] { 0x207, 0x1C7 }; private static Scanner _scanner; static void Main() { _scanner = Scanner.Enume...
using System.Collections.Generic; using Xunit; namespace CodingChallenges.Tests { public class ReverseOrRotateTest { [Fact] public void TestReverseOrRotate() { var actual = ReverseOrRotate.Compute("1234", 0); Assert.Equal("", actual); actual = Revers...
using WhatsAppApi.Account; namespace WhatsAppPort { public class User { public string PhoneNumber { get; private set; } public string UserName { get; private set; } public WhatsUser WhatsUser { get; private s...
using System; public enum SkillCostType { None, Hp, Mp, Energy }
namespace Xena.Contracts.ApiRoutes.Chart { public class PartnerChartRoutes { /// <summary>"Fiscal/{fiscalId}/Chart/Partner/{id}"</summary> public const string Base = "Fiscal/{fiscalId}/Chart/Partner/{id}"; /// <summary>"Statistics"</summary> public const string GetStatistics = ...
using System; namespace OctoAwesome { public enum Wall { /// <summary> /// Top /// </summary> Top, /// <summary> /// Bottom /// </summary> Bottom, /// <summary> /// West /// </summary> Left, /// <summary> ...
 using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Options; namespace Localization.SqlLocalizer.DbStringLocalizer { // >dotnet ef migrations add LocalizationMigration public class DevelopmentSetup { private readonly LocalizationModelContext _context; private readonly IOptions<...
using DACN.Models.NhanDienMauViewModels; using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DACN.Services.NhanDienMau { public class Mau5 { public static bool Check(HtmlDocument doc) { var nodeH1 = doc.D...
// Add namespaces to enable security in Oqtane & Dnn despite the differences #if NETCOREAPP using Microsoft.AspNetCore.Authorization; // .net core [AllowAnonymous] & [Authorize] using Microsoft.AspNetCore.Mvc; // .net core [HttpGet] / [HttpPost] etc. #else // 2sxclint:disable:no-dnn-namespaces 2sxclint:disabl...
using UnityEngine; using UnityEngine.UI; namespace GRTools.Localization { public class LocalizationSpriteRender : MonoBehaviour { [Tooltip("本地化键")] public string localizationKey; [Tooltip("本地化默认图片加载路径")] public string defaultValue; [SerializeField] private SpriteRenderer sprite...
using System.Collections.Generic; using System.Text.Json.Serialization; using my_shoppinglist_api.Helpers.enums; namespace my_shoppinglist_api.Models.Database { public class User { public int Id { get; set; } public string Email { get; set; } public string Password { get; set; } public Role Role { ...
using System.Threading.Tasks; using Microsoft.Azure.ServiceBus; using ServiceBus.LoggingPlugin.Infrastructure; namespace ServiceBus.LoggingPlugin.Abstractions { /// <summary> /// Service interface to log message actions /// </summary> public interface ILoggingService : IDisposableState { ...
namespace LegoM.Services.Traders { using LegoM.Data; using LegoM.Data.Models; using System.Linq; public class TraderService : ITraderService { private readonly LegoMDbContext data; public TraderService(LegoMDbContext data) { this.data = data; } ...
using System; namespace Equinor.ProCoSys.IPO.ForeignApi.Exceptions { public class InvalidResultException : Exception { public InvalidResultException(string message) : base(message) { } } }
using System; class AlternateInterpolatedStrings { string s1 = $@"C:{12}"; string s2 = @$"C:{12}"; }
using MyProject01.NeuroNetwork; using MyProject01.Util.DataObject; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyProject01.Controller.Jobs { class TrainerContex { public long Epoch; public DateTime S...
namespace InpaintHTTP { public class AppConfiguration : IAppConfiguration { public Logging Logging { get; set; } public Smtp Smtp { get; set; } } public class LogLevel { public string Default { get; set; } public string System { get; set; } public string Mic...
using System; using System.Collections.Generic; using System.Linq; namespace MyDotey.SCF.Labeled { /** * @author koqizhao * * May 17, 2018 */ public class TestLabeledConfigurationSource : AbstractLabeledConfigurationSource<ConfigurationSourceConfig> { protected IDictionary<TestD...
using System; namespace EcoCivicsImportExportMod.Bundler { public static class EcoTypes { public const string ConstitutionalAmendment = "Eco.Gameplay.Civics.Constitutional.ConstitutionalAmendment"; public const string Constitution = "Eco.Gameplay.Civics.Constitution"; public const stri...