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// Copyright (c) 2019 Lykke Corp. // See the LICENSE file in the project root for more information. namespace Axle.Dto { using Contracts; using MessagePack; [MessagePackObject] public class TerminateSessionNotification { [Key(0)] public int SessionId { get; set; } ...
namespace UnityForge.Serialization { interface ISerializable<T> : ILoader<T>, ISaver<T> { } }
using System; using System.Collections; namespace Source { public class StringList { private readonly Hashtable _underlyingDataStructure; public int Length { get; private set; } public StringList() { _underlyingDataStructure = new Hashtable(); Length = 0...
// The following code example demonstrates several members of the RegionInfo class. // <snippet1> using System; using System.Globalization; public class SamplesRegionInfo { public static void Main() { // Displays the property values of the RegionInfo for "US". RegionInfo myRI1 = new RegionInfo( "U...
// <copyright file="ConstructorTests.cs" company="QuantifEye"> // Copyright (c) QuantifEye. All rights reserved. // Licensed under the Apache 2.0 license. See LICENSE.txt file in the project root for full license information. // </copyright> namespace Qtfy.QMath.Tests.BigRationalTests { using System; using Sy...
namespace GenRepo.Tests { public class TestItem { private readonly int _id; public string Name; public int Salary; public TestItem(int id) { _id = id; } public override bool Equals(object obj) { return ob...
using Blog.Core.IServices.BASE; using Blog.Core.Model.Models; using Blog.Core.Model.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Blog.Core.IServices { public interface IBlogArticleServices :IBaseServices<BlogArticle> ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace PerformanceEfCore.Entities { public partial class VSalesPersonSalesByFiscalYears { [Column("SalesPersonID")] public int? SalesPersonId { ge...
using System; using System.Media; using System.Windows.Forms; namespace CricBlast_GUI.UI { public partial class ExitMessage : Form { protected override CreateParams CreateParams { get { CreateParams cp = base.CreateParams; cp.ExStyle |= 0...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Advanced.Internal { using System; /// <summary> /// This is an internal type. Only depend on this type when...
using System; using System.Collections.Generic; using WasteMan.Common.Data.Enums; namespace WasteMan.Common.Data { public class GarbageBin { public string Name { get; set; } public Coordinate Location { get; set; } public LidStates LidSate { get; set; } public TimeSpan LidState...
using System; using System.Text.Json.Serialization; namespace Spotify.Authentication { internal class TokenResponse { private DateTime _expiresOn; [JsonPropertyName("expires_in")] public double Expires_In { get => (_expiresOn - DateTime.UtcNow).TotalSeconds; ...
namespace IFPS.Factory.Domain.Model { public class ManualLaborPlan : Plan { } }
using System.Collections.Immutable; namespace ExRam.Gremlinq.Core { public sealed class InStep : DerivedLabelNamesStep { public static readonly InStep Empty = new InStep(ImmutableArray<string>.Empty); public InStep(ImmutableArray<string> labels) : base(labels) { } } }
// This file is auto-generated by BuildVersion // Before editting, check out the application's build environment for use of BuildVersion using System; namespace org.herbal3d.Ragu { public class VersionInfo { public static string appVersion = "2.0.7"; public static string longVersion = "2.0.7-2...
namespace Task2 { /// <summary> /// Functions to work with list /// </summary> /// <typeparam name="T">Type of list elements</typeparam> public interface IList<T> { /// <summary> /// Add element to list by position /// </summary> /// <param name="value">Value to ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManagerMenu : MonoBehaviour { #region Serialized Variables #region Datas [Space, Header("Datas")] public GameManagerData gmData; #endregion #region Audio [Space, Header("A...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Assets.Soraphis.Spirits.Scripts; using DG.Tweening; using UnityEngine.SceneManagement; public class Fog : MonoBehaviour { [System.Serializable] public struct RandomEncounterData { public string SpiritType; pub...
#region CVS Version Header /* * $Id$ * Last modified by $Author$ * Last modified at $Date$ * $Revision$ */ #endregion using System; using System.Collections; using System.Windows.Forms; using RssBandit.Resources; namespace RssBandit.WinGui.Dialogs { /// <summary> /// Summary description for...
using System; using FluentAssertions; using MyCouch.HttpRequestFactories; using MyCouch.Net; using MyCouch.Requests; using MyCouch.Testing; using Xunit; namespace MyCouch.UnitTests.HttpRequestFactories { public class GetChangesHttpRequestFactoryTests : UnitTestsOf<GetChangesHttpRequestFactory> { publi...
using System; namespace MakeYourBusinessGreen.Tests.Integration.Commands.SuggestionCommands; [Collection("TestBase")] public class CreateSuggestionTests { private readonly TestBase _testBase; public CreateSuggestionTests(TestBase testBase) { _testBase = testBase; _testBase.ResetStateAsyn...
 namespace MassTransit.Serialization.JsonConverters { using System; using System.Text.Json; using System.Text.Json.Serialization; public class TypeMappingJsonConverter<TType, TImplementation> : JsonConverter<TType> where TImplementation : TType { public override TType Read(ref Utf8...
/************************************* Module Header **************************************\ * Module Name: MainForm.cs * Project: CSWinFormLocalization * Copyright (c) Microsoft Corporation. * * The Windows Forms Localization example demonstrates how to localize Windows Forms * application. * * This source i...
using System.Collections.Generic; using Composable.Contracts; using Composable.SystemCE.LinqCE; namespace Composable.SystemCE.CollectionsCE.GenericCE { /// <summary>A collection of extensions to work with <see cref="HashSet{T}"/></summary> static class HashSetCE { /// <returns>A set containing all ...
namespace WalletWasabi.WabiSabi.Client.CredentialDependencies { public class CredentialDependency { public CredentialDependency(RequestNode from, RequestNode to, CredentialType credentialType, long value) { From = from; To = to; CredentialType = credentialType; Value = value; } public RequestNode...
namespace Frontend.Packets.Play { public readonly struct UpdateViewPosition : IWriteablePacket { public int Id => 0x41; public readonly int ChunkX; public readonly int ChunkY; public UpdateViewPosition(int chunkX, int chunkY) { ChunkX = chunkX; C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Encapsulamento { public class Conta { public string _titular; private double _saldo; public int _agencia; //Metodos Construtores ...
using System; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace IqOptionApi.Models { public class OptionClosed : OptionOpened { [JsonProperty("result")] [JsonConverter(typeof(StringEnumConverter))] public OrderResult Result { get; set; } [JsonProperty("actual_e...
using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace ServiciosWCF.Servicios.messages { [ServiceContract] public interface IMessagesService { [OperationContract] int InsertarMessages(Dominio....
using System; using QifApi.Transactions; using Xunit; namespace QifApi.Tests { public class LocalizationTests { [Fact] public void Can_read_resources() { Assert.NotNull(new BasicTransaction().ToString()); } [Fact] public void Can_fallback_with_missin...
@using TeamLegend.Web @using TeamLegend.Web.Models @using CloudinaryDotNet; @using CloudinaryDotNet.Actions; @using TeamLegend.Common; @using TeamLegend.Infrastructure.Extensions; @using Microsoft.AspNetCore.Identity @using TeamLegend.Models; @using TeamLegend.Services.Contracts; @addTagHelper *, Microsoft.AspNetCore....
using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEditor; #if UNITY_5 #if UNITY_EDITOR_WIN // 来回切网易云音乐实在是太麻烦了 [InitializeOnLoadAttribute] public static class NeteaseMusicAutomatic { private static bool isMusicAppRunning = false; [...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VMath { static Vector2 FindIntersection(Vector2 s1, Vector2 e1, Vector2 s2, Vector2 e2) { float a1 = e1.y - s1.y; float b1 = s1.x - e1.x; float c1 = a1 * s1.x + b1 * s1.y; float a2 = e2...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using Tao.OpenGl; using Box2D.Net; using System.Reflection; namespace TestBed.Net { public partial class MainWindow : Form { ...
using System; using Xunit; namespace UtilService.Tests { public class OneDistanceAwayTest { [Fact] public void It_Should_Return_True_If_Same_String() { var isOneAway = Util.OneEditAway("test", "test"); Assert.True(isOneAway); } } }
namespace Walrus.CLI.Commands { using System; using System.Collections.Generic; using System.CommandLine; using System.CommandLine.Invocation; using System.Text.Json; using Core; using Microsoft.Extensions.Logging; /// <summary> /// Shows information about the specified Walrus ...
using NHibernate.Cfg; using TauCode.Db; namespace TauCode.WebApi.Testing { public class SQLiteTestConfigurationBuilder { public SQLiteTestConfigurationBuilder() { var tuple = DbUtils.CreateSQLiteConnectionString(); this.TempDbFilePath = tuple.Item1; this.Con...
using SharedLibraryCore; using SharedLibraryCore.Interfaces; using System; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Serilog.Context; using ILogger = Microsoft.Extensions.Logging.ILogger; namespace IW4MAdmin.Application.IO { public class GameLogEventDetection {...
using Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Banco_Api.Model { public abstract class Cliente { public int ID { get; set; } public int Cod_Cli { get; set; } public int Cod_TipoCli { get; set; } public Tip...
using System.Diagnostics.Tracing; using System.Linq; using Microsoft.AspNetCore.Identity; using Piranha.AspNetCore.Identity.EF; using Piranha.AspNetCore.Identity.EF.Code; using Piranha.AspNetCore.Identity.EF.Data; using Piranha.AspNetCore.Identity.EF.Extensions; namespace Piranha.AspNetCore.Identity.EF.Manager.Areas....
using System; using System.Collections.Generic; namespace SKIT.FlurlHttpClient.Wechat.TenpayV3.Models { /// <summary> /// <para>表示 [POST] /apply4subject/applyment 接口的请求。</para> /// </summary> public class CreateApplyForSubjectApplymentRequest : WechatTenpayRequest { public static class Typ...
using System.Collections.Generic; using SuperMemoAssistant.Sys.IO.Devices; namespace SuperMemoAssistant.Services.IO.HotKeys { public class HotKeyCfg { public Dictionary<string, HotKey> HotKeyMap { get; set; } = new Dictionary<string, HotKey>(); } }
using OpenTK; using OpenTK.Graphics.OpenGL; using SFGenericModel.VertexAttributes; namespace SFShapes { /// <summary> /// A simple struct for rendering a 3d vertex. /// </summary> public struct Vertex3d { /// <summary> /// The position of the vertex /// </summary> [...
using UnityEngine; using UnityEditor; using System.Collections; namespace Invector { [CanEditMultipleObjects] [CustomEditor(typeof(WeaponHolder), true)] public class WeaponHolderEditor : Editor { GUISkin skin; private Texture2D m_Logo = null; void OnEnable() { ...
namespace FlatFiles { /// <summary> /// Holds information about the column currently being processed. /// </summary> public interface IColumnContext { /// <summary> /// Gets information about the record currently being processed. /// </summary> IRecordContext RecordC...
// MIT License // Copyright (c) 2020 KrylovBoris // License information: https://github.com/KrylovBoris/OFFICE-HACKER/blob/main/LICENSE using System; using NPC; using TMPro; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UI; namespace Player { public class PasswordPeek : MonoBeha...
namespace HR.ATS.WebAPI.Security.Roles { public class RolesConstants { public const string AtsCandidate = "ATS_CANDIDATE"; public const string AtsRecruiter = "ATS_RECRUITER"; } }
using System; using System.Collections.Generic; using BurningKnight.debug; using BurningKnight.entity.projectile; using BurningKnight.state; using BurningKnight.ui.imgui; using ImGuiNET; using Lens; using Lens.assets; using Lens.entity; using Lens.entity.component.logic; using Lens.graphics; using Lens.graphics.gameren...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; using System.Data; using System.Data.SqlClient; using System.Data; namespace Datos { public class PagosComprasDAO : ConexionSQL { SqlDataReader...
using System.Threading.Tasks; namespace Lykke.Service.LiquidityEngine.Domain.Repositories { public interface IQuoteTimeoutSettingsRepository { Task<QuoteTimeoutSettings> GetAsync(); Task InsertOrReplaceAsync(QuoteTimeoutSettings quoteTimeoutSettings); } }
using Sharpen; namespace android.net { [Sharpen.Stub] public interface IConnectivityManager : android.os.IInterface { [Sharpen.Stub] void setNetworkPreference(int pref); [Sharpen.Stub] int getNetworkPreference(); [Sharpen.Stub] android.net.NetworkInfo getActiveNetworkInfo(); [Sharpen.Stub] androi...
using System.Linq; namespace Saritasa.BoringWarehouse.Domain.Products.Queries { using System.Collections.Generic; using Entities; public class ProductQueries { private readonly IAppUnitOfWork uow; public ProductQueries(IAppUnitOfWork uow) { this.uow = uow; ...
using System; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Net; using System.Threading.Tasks; using HttpMultipartParser; using Microsoft.Azure.Functions.Worker; using Microsoft.Azure.Functions.Worker.Http; using RapidCMS.Api.Core.Abstractions; using RapidCMS.Api.Functio...
using System; using System.Runtime.InteropServices; using System.IO; using System.Linq; using System.Reflection; namespace NNanomsg { [StructLayout(LayoutKind.Sequential)] unsafe struct nn_iovec { public void* iov_base; public int iov_len; } [StructLayout(LayoutKind...
using System; /// <summary> /// An enum class for the possible states of a plane /// </summary> public enum PlaneState { FOLLOWING_PATH = 0, READY_TO_LAND = 1, // when the plane is on the "landing point" LANDING = 2, // when the plane is performing landing action STOP_ON_LAND = 3, // post-state af...
/* The MIT License (MIT) Copyright (c) 2018 Helix Toolkit contributors */ using SharpDX; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; #if NETFX_CORE namespace HelixToolkit.UWP.Model.Scene2D #else namespace HelixToolkit.Wpf.SharpDX.Model.Scene2D #endif { ...
//---------------------------------------------- // NGUI: Next-Gen UI kit // Copyright © 2011-2013 Tasharen Entertainment //---------------------------------------------- using UnityEngine; using System.Text; using System.Collections.Generic; /// <summary> /// MemoryStream.ReadLine has an interesting oddi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Decia.Business.Common.Permissions { public enum RequestState { Pending, Accepted, Declined } }
using DisCatSharp.Entities; using DisCatSharp.Lavalink; using System; using System.Collections.Generic; namespace MeekPlush { public class GuildList { public string GuildName { get; set; } public string Prefix { get; set; } public bool Repeat { get; set; } public bool RepeatAl...
using UnityEngine; using Verse; namespace SmartFarming { [StaticConstructorOnStartup] internal static class ResourceBank { public static readonly Texture2D sowIconOn = ContentFinder<Texture2D>.Get("UI/Owl_Sow", true); public static readonly Texture2D sowIconOff = ContentFinder<Texture2D>.Get("UI/Owl_N...
namespace GamingForum.Services.Attributes { using Contracts; using System; using System.ComponentModel.DataAnnotations; using static InputModels.Constants.ErrorMessages; [AttributeUsage(AttributeTargets.Property)] public class CategoryTitleExistsAttribute : ValidationAttribute { IC...
 namespace ISPSystem.DomainEntities.Enums { public enum StatusEnum { pendente = 1, aprovada, concluida, rejeitada } }
// Special thanks to Sergio Pedri for this design from Legere // Sergio's GitHub: https://github.com/Sergio0694 // Legere: https://www.microsoft.com/store/apps/9PHJRVCSKVJZ using GalaSoft.MvvmLight.Ioc; using GalaSoft.MvvmLight.Messaging; using JetBrains.Annotations; using Quarrel.SubPages.Interfaces; using Quarrel.V...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class SimpleAIController : MonoBehaviour { public float range; public GameObject target; public Vector3 start; // public float health; public float attackCD; private float attackTime...
using B_Lectura_E2K.Entidades; using System.Collections.Generic; namespace BibliotecaE2K.Core { public interface IGetFrameSections { List<ISection> GetConcreteFrameSection(string[] dummy, string FrameName, string Temp_material, Material Material_du...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace NET.StringExtension.Test { [TestClass] public class StringExtensionsTests { [TestMethod] public void String_IsNull() { string source = null; Assert.IsTrue(source.IsNull()); }...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.ServiceBus.Messaging; using Newtonsoft.Json; using ThomasClaudiusHuber.EventHub.Common.Model; namespace ThomasClaudiusHuber.EventHub.Rec...
using System; using System.Text.RegularExpressions; namespace FPEDemo { class Program { enum Action { Encrypt, Decrypt }; static void Main(string[] args) { byte[] key = { (byte) 0x2B, (byte) 0x7E, (byte) 0x15, (byte) 0x16, (byte) 0x28, (byte) 0xAE, (byte) 0xD2, ...
namespace Swisschain.Extensions.Idempotency.EfCore { public class OutboxEntity { public string IdempotencyId { get; set; } public string Response { get; set; } public string Events { get; set; } public string Commands { get; set; } public bool IsDispatched { get; set; } ...
using A4CoreBlog.Data.Models; using Microsoft.EntityFrameworkCore; namespace A4CoreBlog.Data { public interface IBlogSystemContext { DbSet<Blog> Blogs { get; set; } DbSet<BlogComment> BlogComments { get; set; } DbSet<Post> Posts { get; set; } DbSet<PostComment> PostComments { g...
namespace Microsoft.Mixer { /// <summary> /// The object returned from the interactive text APIs. /// </summary> public struct InteractiveTextResult { /// <summary> /// The participant who entered the text. /// </summary> public InteractiveParticipant Participant ...
// .net6.0 // Input CSV file to convert, passed from arguments. using CsvHelper; using CsvHelper.Configuration.Attributes; using System.Globalization; using System.Xml.Serialization; if(String.IsNullOrEmpty(args[0])) throw new ConversionException("Filename was not specified."); string filename = args[0]; if(!Fil...
using AlemdarLabs.ColorPalette.MachineLearning.Helpers; using System.Collections.Generic; namespace AlemdarLabs.ColorPalette.MachineLearning { public partial class Octree { private class Node { /// <summary> /// Constructor. /// </summary> /// <p...
using Microsoft.AspNetCore.Authorization; namespace Leaves.Api { public class HasPersistentTokenRequirement : IAuthorizationRequirement { public HasPersistentTokenRequirement( string loginProvider, string tokenName) { LoginProvider = loginProvider; TokenName...
/* * Your rights to use code governed by this license http://o-s-a.net/doc/license_simple_engine.pdf * Ваши права на использование кода регулируются данной лицензией http://o-s-a.net/doc/license_simple_engine.pdf */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.T...
using Microsoft.EntityFrameworkCore; using SimpleStore.DataAccess.Data.Repository.IRepository; using SimpleStore.Models.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SimpleStore.DataAccess.Data.Repository { public class Accoun...
namespace CqrsDemo.Domain.SeedWork { public interface Entity { } }
using System.Threading.Tasks; using DevOpen.Domain; using DevOpen.Domain.Model; using DevOpen.Domain.Model.Credits; namespace DevOpen.Application.Repositories { public interface ICreditRootRepository { Task<Credit> GetById(CreditId id); Task Save(Credit credit); } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Threading; namespace Reaqtive { /// <summary> ...
// Authored by Scott B. Norton namespace DotNetHero.Core.Components { class MathEx { public static bool Between(int val, int min, int max) { return val >= min && val <= max; } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Rally.RestApi.Test { [TestClass()] public class RefTest { [TestMethod()] public void ShouldDetectValidRefs() { Assert.IsTrue(Ref.IsRef("/defect/1234"), "Valid relative ref"); Assert.IsTrue(Ref.IsRef("/defect/1234.js"), "Valid relative ref w/...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SelectionMode : MonoBehaviour, IEditorMode { public Transform propertyParent; public PropertyInput propertyInput; public GameObject noProperties; public Text currentObjectLabel; public Text deleteLabel; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ContosoUniversity.DAL; using ContosoUniversity.ViewModels; namespace ContosoUniversity.Controllers { public class GradebookController : Controller { private readonly ISchoolContext _db; ...
using System; using System.Collections.Generic; using FunnelWeb.Model.Authentication; namespace FunnelWeb.Web.Areas.Admin.Views.SqlAuthentication { public class IndexModel { public bool IsUsingSqlAuthentication { get; set; } public IEnumerable<User> Users { get; set; } } }
using Verse; namespace Elves { public class HediffGiver_GiveRacialTraits : HediffGiver { public override void OnIntervalPassed(Pawn pawn, Hediff cause) { HealthUtility.AdjustSeverity(pawn, this.hediff, 1f); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.ChangeTracking; using Microsoft.EntityFrameworkCore.Storage; namespace Reposify.EfCore { public class EfCoreRepository : IRep...
namespace Stize.Domain.Model { public interface IModel: IObject { } public interface IModel<TKey> : IModel, IObject<TKey> { } }
using System.IO; using Newtonsoft.Json; namespace MarauderEngine.Utilities { [System.Obsolete("use game data ", true)] public class SaveGame<T> { private string path; private const string folderPath = @"Saves\"; public SaveGame(string path) { this.path = path; ...
// ONI, Copyright (c) Nathan MacAdam, All rights reserved. // MIT License (See LICENSE file) using UnityEngine; namespace Oni.Internal { /// <summary> /// Update Unity events /// </summary> public enum UpdateMethod { Default, Fixed, Late, External } /// <s...
using Microsoft.Extensions.Configuration; using Npgsql; namespace BlankApiModel.Dao.DbConnections { /// <summary> /// Class used to make connections in database /// This use the <see cref="IConfiguration"/> to get the connectionString /// </summary> public class PostgreeBaseDao : BaseDao { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VsSolutionRenamer.Entities.Models.Files.Projects { public class ProjectSection { public string filename { get; set; } public string filenameEquals { get; set; } ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using BuildsAppReborn.Contracts.Models; namespace BuildsAppReborn.Contracts { public interface IBuildMonitorBasic : IProgressComponent { Boolean IsConfigured { get; } Task BeginPollingBuildsAsync(); event B...
//--------------------------------------------------------------------- // <copyright file="JsonLightMaintainPropertyOrderAnnotation.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //------------...
namespace IPCUtilities.IpcPmrep.CommandObjects { public class PmrepModifyFolder:AbstractRepoFolder { private string _newFolderName; private string _osProfile; public string NewFolderName { get { return _newFolderName; } set { _newFolderName = " -r " + value; } } public string O...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DDD.DomainServices.RestaurantBooking.Model { public class RestaurantBooking { // see entities chapter for options when injecting services private IRestaurantNotifier re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnObstacles : MonoBehaviour { [Header("Base Required Components")] public GameObject[] spawnPoints; public GameObject obstaclePrefab; [Space] [Header("Spawn Delays")] public float levelOneSpawnDelay =...
using DevExpress.EasyTest.Framework; using Fasterflect; namespace Xpand.TestsLib.EasyTest.Commands.Automation{ public class SetHtmlElementValueCommand:EasyTestCommand{ public SetHtmlElementValueCommand(string identifier,bool byName=false){ } protected override void ExecuteCore(ICommandAda...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reactive.Linq; using System.Reactive.Concurrency; using System.Reactive.Disposables; using System.Reactive.Subjects; using Uno.Collections; using Uno.Extensions; using System.Threading; namespace Nventive.Persistence { ...
using System; using System.Collections.Generic; using Hyperledger.Aries.Agents; using Newtonsoft.Json; namespace Hyperledger.Aries.Features.ProblemReport { /// <inheritdoc /> /// <summary> /// A general problem report message. /// </summary> public class ProblemReportMessage : AgentMessage { ...
using System; using System.Linq.Expressions; namespace PostMagnet.Domain.SpecificationFramework { public class OrSpecification<T> : CompositeSpecificationBase<T> { public OrSpecification(ISpecification<T> left, ISpecification<T> right) : base(left, right) { } ...