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using NServiceBus; public class NeedInitialization : INeedInitialization { void INeedInitialization.Init() { Logger.WriteLine("Inside INeedInitialization.Init"); } }
using ImageResizer; using ImageResizer.Plugins.PrettyGifs; using Microsoft.AspNet.Builder; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Http; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; namesp...
using System; using System.Collections.Generic; using System.Text; namespace DeepCoveCapital.TradeExecutions { public interface ITradeExecution { } }
using APM.Utilities; using System; using System.Collections.Generic; namespace APM.SL { public class Discount { public int DiscountId { get; private set; } public string DiscountName { get; set; } = ""; public decimal? PercentOff { get; set; } // ... Discount details ...
using Formas_MetodosAbstratos.Entities.Enums; using System; using System.Collections.Generic; using System.Text; namespace Formas_MetodosAbstratos.Entities { class Circulo : Forma { public double Raio { get; set; } public Circulo(double raio, Color color) : base(color) ...
using Hybridizer.Runtime.CUDAImports; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace Malloc { /// <summary> /// Toy example showing usage of thread-local alloc/free /// No physical meaning ...
using System; namespace Watchdog.Worker.Model { public readonly struct Deal { public ulong Login { get; } public bool SellAction { get; } public ulong Volume { get; } public string Symbol { get; } public long TimeMsc { get; } public ...
//////////////////////////////////////////////////////////////////////////// // <copyright file="KeyStateTracker.cs" company="Intel Corporation"> // // Copyright (c) 2013-2015 Intel Corporation  // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with...
using JobScheduler.Data.Entry; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JobScheduler.Data { public class JobSchedulerContext : DbContext { #warning test data before add db partition public st...
// -------------------------------------------------------- // Copyright: Toni Kalajainen // Date: 7.10.2018 // Url: http://lexical.fi // -------------------------------------------------------- using System; namespace Lexical.Localization { // <docs> /// <summary> /// Line fo...
using System.Net.Http; using System.Threading.Tasks; using NUnit.Framework; using Owin; using Rebus.Activation; using Rebus.Config; using Rebus.Tests; using Rebus.Transport.InMem; namespace Rebus.Owin.Tests { [TestFixture] public class SimpleGetRequest : FixtureBase { const string ListenUrl = "htt...
using System.Diagnostics; using ApprovalTests.Core; namespace SmartAnalyzers.ApprovalTestsExtensions.Reporters { /// <summary> /// Breaks after detecting every failed snapshot and allows to continue after approving /// </summary> public class DebuggerStepApprovalFailureReporter : IReporterWithAppr...
using Avalonia.LogicalTree; namespace Avalonia.Controls.Documents { internal interface IInlineHost : ILogical { void AddVisualChild(IControl child); void Invalidate(); } }
using ProtoBuf.Serializers; namespace ProtoBuf.Compiler { internal delegate void ProtoSerializer<T>(ref ProtoWriter.State state, T value); internal delegate T ProtoDeserializer<T>(ref ProtoReader.State state, T value); internal delegate T ProtoSubTypeDeserializer<T>(ref ProtoReader.State state, SubT...
namespace AngleSharp.Js { using Jint; using Jint.Native.Object; using System; using System.Collections.Concurrent; sealed class PrototypeCache { private readonly ConcurrentDictionary<Type, ObjectInstance> _prototypes; private readonly Engine _engine; public PrototypeCac...
using System; using System.Threading.Tasks; using Horse.Client.WebSocket; using Horse.Mvc; using Horse.Mvc.Controllers; using Horse.Mvc.Filters.Route; using Horse.Protocols.WebSocket; using Horse.Server; namespace Sample.WebSocket.Client { [Route("")] public class TController : HorseController { [...
using UnityEngine; using System.Collections; namespace Hobscure.Test { public abstract class ComponentModel { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp4 { class Program { static void Main(string[] args) { int number1 = int.Parse(Console.ReadLine()); int number2 = int.Parse(Console.ReadLine()); int s...
// MIT License - Copyright (c) Callum McGing // This file is subject to the terms and conditions defined in // LICENSE, which is part of this source code package using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LibreLancer { ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AlunosApi.Services { public class AuthenticateServices : IAuthenticate { private readonly SignInManager<IdentityUser> _signInManager; private readonly...
namespace Das.Marketo.RestApiClient.Models { public class BatchStatus { public int batchId { get; set; } public string importId { get; set; } public string status { get; set; } public int numOfLeadsProcessed { get; set; } public int numOfRowsFailed { get; set; } ...
namespace Kari.Plugins.Flags { using System; using System.Diagnostics; [AttributeUsage(AttributeTargets.Enum)] [Conditional("CodeGeneration")] public class NiceFlagsAttribute : FlagsAttribute { } }
using UnityEngine; using UnityEngine.SceneManagement; namespace Project.Scripts { public class MenuUI : MonoBehaviour { public void OnPlayButton() { SceneManager.LoadScene("Game"); } public void OnQuitButton() { #if UNITY_EDITOR UnityEditor.Edit...
using YJC.Toolkit.MetaData; using YJC.Toolkit.Right; using YJC.Toolkit.Sys; namespace YJC.Toolkit.Data { internal abstract class BaseTotalConfig : BaseDbConfig, IListDbConfig, IDetailDbConfig, IEditDbConfig, IReadObjectCallBack { #region IReadObjectCallBack 成员 public void OnReadObject...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace postApiTools.lib { public class pFormRichTextBox { /// <summary> /// 延时 /// </summary>...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName ="Environment Settings")] public class EnvironmentSettings : ScriptableObject { public int xSize = 100; public int zSize = 100; }
using GalaSoft.MvvmLight; namespace StyleFileCreator.App.ViewModel { /// <summary> /// This class contains properties that a View can data bind to. /// <para> /// See http://www.galasoft.ch/mvvm /// </para> /// </summary> public class AboutViewModel : ViewModelBase { /// <summa...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2015 Daniel Liew // // This file is licensed under the 2-Clause BSD license. // See LICENSE for details. //-------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityAttributesExample { // Provide a custom documentation URL for a class. [HelpURL("https://github.com/LastAssertor")] public class HelpURLExample : MonoBehaviour { } }
using System; using System.Collections.Generic; namespace Sfa.Tl.ResultsAndCertification.Models.Authentication { public class DfeUserInfo { /// <summary>Gets or sets the user identifier.</summary> /// <value>The user identifier.</value> public Guid UserId { get; set; } ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; namespace Sylvan.Data { interface IDataAccessor<out T> { T Get(IDataRecord r, int ordinal); } static class DataAccessor { internal static IDataAccessor<int> Int32 = new Int32DataAccessor(); internal static IDataAccessor<...
using System; using Microsoft.WindowsAzure.Storage.Table; namespace MeetHooks.Engine.Data.Table { public class GroupEventSubscriptionStateEntity : TableEntity { public DateTime Created { get; set; } public DateTime LastUpdated { get; set; } public string LastStatus { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace SA { public abstract class PopupButton : MonoBehaviour { [Header("Button Index.")] public int _referedButtonIndex; [Header("UIs.")] public Image _buttonImage; ...
@model Time.Data.EntityModels.CustomManuals.ProblemJob @*@using Time.Data.Helpers*@ <div class="row"> <div class="col-md-2"> @Html.ActionLink(Model.SerialNumber, "Details", new { id = Model.Id }) </div> <div class="col-md-2"> @Model.JobNumber </div> <div class="col-md-2">...
/* * This message is auto generated by ROS#. Please DO NOT modify. * Note: * - Comments from the original code will be written in their own line * - Variable sized arrays will be initialized to array of size 0 * Please report any issues at * <https://github.com/siemens/ros-sharp> */ namespace RosSharp.Ro...
using System; using RockLib.Configuration; namespace Example.AppConfig.DotNetFramework { class Program { static void Main(string[] args) { Console.WriteLine("App.Config File Example Harness"); var key100 = Config.AppSettings["Key100"]; Console.WriteLine($"...
@page @{ ViewData["Title"] = "Login"; } <body xmlns="http://www.w3.org/1999/html"> <div class="text-center"> <h1 class="display-4">Login</h1> <fieldset><form asp-controller="Login" asp-action="UserLogin" enctype="multipart/form-data" method="post"> <div class="form-group"> <label...
namespace BrokenEvent.NanoSerializer.Tests.Mocks { internal class PrimitiveArrayClass { public int[] Ints; public float[] Floats; public int[,] Ints2; } }
using LmpCommon.Message.Types; namespace LmpCommon.Message.Data.Scenario { public class ScenarioRequestMsgData : ScenarioBaseMsgData { /// <inheritdoc /> internal ScenarioRequestMsgData() { } public override ScenarioMessageType ScenarioMessageType => ScenarioMessageType.Request; ...
namespace chapter01 { public interface IMyOtherService { void MyOtherOperation(); } }
using UnityEngine; using System.Collections.Generic; public class IosBuildList : ScriptableObject{ public List<IosBuildConfig> configs; }
using System.Collections.Generic; using System.Linq; using System.Xml.Serialization; using SimpleMvcSitemap.Serialization; using SimpleMvcSitemap.StyleSheets; namespace SimpleMvcSitemap { /// <summary> /// Encapsulates the sitemap file and references the current protocol standard. /// </summary> [XmlR...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.IO; using NuGet.ProjectModel; using NuGet.Versioning; namespace Microsoft.Framework.Run...
namespace DevTalkMobile { public class Partner { public string Logo { get; set; } public string Title { get; set; } } }
using System; namespace AppRopio.Base.Core.ViewModels.TextContent { public interface IBaseTextContentViewModel : IBaseViewModel { string Title { get; } string Text { get; } } }
using Microsoft.AspNet.SignalR; using SignalRTest.Hubs; using SignalRTest.Models; using SignalRTestData.DAL; using SignalRTestEntity.Entity; using SignalRTestService.Service; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Si...
using SomePeerDependency; namespace SomeClassLib; public class Class1 { public static string Greet(string name) { return $"Hello, {PeerClass.Upper(name)}"; } }
using System; using Swarmops.Common.Enums; using Swarmops.Common.Interfaces; namespace Swarmops.Basic.Types.Communications { public class BasicPaperLetter : IHasIdentity { public BasicPaperLetter (int paperLetterId, int organizationId, string fromName, string replyAddress, DateTime received...
using UnityEngine; using UnityEngine.Assertions; public class InventoryManager : BaseBehaviour { private Weapon equippedWeapon; private Weapon leftWeapon; private Weapon rightWeapon; private int left = 0; private int equipped = 1; private int right = 2; private bool levelLoading; private GameObject[] weaponBel...
using System; using System.Collections.Generic; using System.Xml.Serialization; using NPOI.OpenXmlFormats.Shared; namespace NPOI.OpenXmlFormats.Wordprocessing { [Serializable] [XmlType(Namespace = "http://schemas.openxmlformats.org/wordprocessingml/2006/main")] [XmlRoot(Namespace = "http://...
using Galaxy.Serialization; using Microsoft.AspNetCore.Http; using Galaxy.Gateway.Application.Contracts; using Galaxy.Gateway.Shared; using Galaxy.Gateway.Shared.Queries; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace Gal...
// Copyright (c) 2021 SceneGate // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distr...
using Newtonsoft.Json.Linq; using Ripple.Core.Util; namespace Ripple.Core { public class Hash256 : Hash { public Hash256(byte[] buffer) : base(buffer) { } public static Hash256 FromJson(JToken token) { return new Hash256(B16.Decode(token.ToString())); ...
using System; namespace Magnesium { public class MgSparseImageMemoryBind { public MgImageSubresource Subresource { get; set; } public MgOffset3D Offset { get; set; } public MgExtent3D Extent { get; set; } public IMgDeviceMemory Memory { get; set; } public UInt64 MemoryOffset { get; set; } public MgSp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Game1.Core { public enum TypeObject { None, Npc, Item, Player, Door, Wall } }
using System; using System.Collections.Generic; using System.Threading; using AGO.Core.AutoMapping; using AGO.Core.Config; using AGO.Core.Model.Projects; namespace AGO.Core.DataAccess { public class SessionProviderRegistry: AbstractService, ISessionProviderRegistry { private readonly IEnvironmentService environmen...
@inject IJSRuntime JSRuntime <input ref="username" /> <button onclick="@SetFocus">Set focus on username</button> @functions { private ElementRef username; public async void SetFocus() { await JSRuntime.InvokeAsync<object>( "exampleJsFunctions.focusElement", username); } }
#Thu Dec 16 14:49:54 EET 2021 lib/com.ibm.json4j_1.0.59.jar=aa5d3088500b4c75b1ad8dee42818312 dev/api/ibm/javadoc/com.ibm.websphere.appserver.api.json_1.0-javadoc.zip=7829a7f717af37c8aea0dcd338730060 lib/features/com.ibm.websphere.appserver.json-1.0.mf=a0c2e6ce30a930d71cdf4a8e91951281 dev/api/ibm/com.ibm.websphere.appse...
using System; using NUnit.Framework; using Bunsan.PM.Detail; namespace Bunsan.PM { [TestFixture()] public class RepositoryTest { [Ignore()] public void TestCall () { Repository repository = new Repository ("pm.rc"); repository.Clean (); repository.Extract ("exp/cpu_runner", "/tmp/test"); } [Tes...
using System; using MQTTnet.Diagnostics.Logger; namespace MQTTnet.Extensions.ManagedClient { public static class MqttFactoryExtensions { public static IManagedMqttClient CreateManagedMqttClient(this IMqttFactory factory) { if (factory == null) throw new ArgumentNullException(nameof...
using System.Collections.Generic; namespace EntityRepositoryLibrary.Models { /// <inheritdoc/> public class Page<TEntity> : IPage<TEntity> where TEntity : class { /// <inheritdoc/> public IEnumerable<TEntity> Items { get; init; } /// <inheritdoc/> public int ItemsInPage { g...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Chips.Common.Extensions { public static class TypeLoaderExtensions { public static IList<Type> GetLoadableTypes(this IEnumerable<Assembly> assemblies) { var types = new List<Type>(...
using System; using Android.Icu.Util; using AndroidCalendarView = global::Android.Widget.CalendarView; using XForms.Controls; namespace XForms.Android.Renderers { public class CalendarControlRenderer : ControlRenderer<AndroidCalendarView>, ICalendarControlRenderer { private AndroidCalendarView _native...
#region Copyright notice and license // Copyright 2019 The gRPC Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless ...
using System; using System.Linq; using System.Reflection; namespace BinarySerialization { /// <summary> /// Based on Making Reflection Fly And Exploring Delegates by Jon Skeet /// </summary> internal static class MagicMethods { public static Func<object, object> MagicFunc(Type targetTy...
namespace PaketLoadScripts #load "System.Reflection.Emit.ILGeneration.csx" #r "../../../packages/System.Reflection.Emit.Lightweight/lib/netstandard1.3/System.Reflection.Emit.Lightweight.dll"
using System; using UnityEngine; namespace UnityUtilities { /// <summary> /// Provides input for a float value range in the editor and various convencience functions to work with that range. /// </summary> [Serializable] public class RangeFloat { /// <summary> /// The range sta...
using FFMpegSharp.FFMPEG.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FFMpegSharp.FFMPEG.Arguments { /// <summary> /// Represents parameter of audio codec and it's quality /// </summary> public class AudioCodecArgu...
using System.Runtime.InteropServices; namespace CitizenFX.Core { [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("637140db-24e5-46bf-a8bd-08f2dbac519a")] public interface IScriptEventRuntime { void TriggerEvent([MarshalAs(UnmanagedType.LPStr)] string eventName, [In] [MarshalAs(UnmanagedType.L...
namespace PortScanner.Application.Models { public class PortList { private int StartPort { get; set; } private int EndPort { get; } public PortList(int sPort, int ePort) { StartPort = sPort; EndPort = ePort; } private bool MorePo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; public class GameManagerScript : MonoBehaviour { // Game entities public CreatureScript playerCreature; public List<NPCScript> NPCCreatures; // UI public...
using System; namespace Gerakul.SqlUtils { public class ColumnDescription { public int ID; public string Name; public string TypeName; public short MaxLength; public byte Precision; public byte Scale; public bool IsNullable; public byte? KeyOrdin...
namespace IdentityModel.Client { /// <summary> /// Specifies how parameter in the collection get replaced (or not). /// </summary> public enum ParameterReplaceBehavior { /// <summary> /// Allow multiple /// </summary> None, /// <summary> ...
namespace Phoneden.ViewModels { using System; using System.Collections.Generic; using System.Linq; using Entities; public class SupplierAddressViewModelFactory { public static List<AddressViewModel> BuildList(ICollection<SupplierAddress> addresses, bool isSupplierAddress) { if (addresses == n...
using System; using ETModel; namespace ETHotfix { [MessageHandler(AppType.Gate)] public class C2G_PingRequestHandler : AMRpcHandler<C2G_PingRequest, G2C_PingResponse> { protected override void Run(Session session, C2G_PingRequest message, Action<G2C_PingResponse> reply) { var r...
using System; using System.IO; namespace EnvCrypt.Core.Utils.IO { public class MyFileInfo : IMyFileInfo { private readonly FileInfo _instance; public DateTime CreationTime { get { return _instance.CreationTime; } } public DateTime CreationTimeUtc {...
namespace ArduinoDriver.SerialProtocol { public class LedSetResponse : ArduinoResponse { public int tlcPinWritten { get; private set; } public int valueWritten { get; private set; } public LedSetResponse(byte pinWritten, byte upperValue, byte lowerValue) { tlcPinWritten = p...
using Abp.Domain.Entities; using System; using System.Collections.Generic; namespace MRPanel.Domain { public class Menu : Entity<Guid> { public string Title { get; set; } public string Url { get; set; } public Page Page { get; set; } public Guid? PageId { get; set; } ...
namespace Eventures.Web.Controllers { using Data; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Services.Contracts; public class OrdersController : Controller { private readonly EventuresDbContext db; private readonly IOrderService service; ...
using SkiResort.XamarinApp.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; namespace SkiResort.XamarinApp.ViewModels { class LoginViewModel : BaseViewModel { #region Propertie...
namespace Jither.DebugAdapter.Protocol.Events { /// <summary> /// The event signals that the progress reporting needs to updated with a new message and/or percentage. /// </summary> /// <remarks> /// The client does not have to update the UI immediately, but the clients needs to keep track of the m...
//---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- using System.Runtime.Serialization; namespace MS.GTA.BOTService.Common.Enum { [DataContract(Nam...
//___________________________________________________________________________________ // // Copyright (C) 2020, Mariusz Postol LODZ POLAND. // // To be in touch join the community at GITTER: https://gitter.im/mpostol/OPC-UA-OOI //___________________________________________________________________________________ us...
@using SitecoreCognitiveServices.Feature.IntelligentMedia.Statics @using Sitecore.Data.Managers @model SitecoreCognitiveServices.Foundation.MSSDK.Vision.Models.ComputerVision.Adult @if (Model != null) { <div class="detail-box detail-adult"> <h3>@Translator.Text("Vision.Adult.AdultHeading")</h3> <d...
// <copyright file="AVFormatContextEventFlags.cs" company="Quamotion bv"> // Copyright (c) Quamotion bv. All rights reserved. // </copyright> using FFmpeg.AutoGen; namespace Kaponata.Multimedia.FFmpeg { /// <summary> /// Event flags for the <see cref="AVFormatContext"/> class. /// </summary> /// <see...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MiniMapManager : MonoBehaviour { public Button[] buttons; public GameObject miniMap; public GameObject humanObj; public GameObject MyPageCanvas; void Start() { for (int i =...
using System.ServiceModel; using Contracts; namespace TheClientProxy { public class LongRunningDuplexClientProxy : DuplexClientBase<ILongRunningService>, ILongRunningService { public LongRunningDuplexClientProxy(InstanceContext callbackInstance) : base(callbackInstance) { } pu...
using ZimmerBot.Core.Knowledge; namespace ZimmerBot.Core.Statements { public class StatementInitializationContext { public Rule ParentRule { get; protected set; } public StatementInitializationContext(Rule parentRule) { ParentRule = parentRule; } } }
using System; public class Program { public static void Main() { var i = Convert.ToInt64(Console.ReadLine()); var j = Convert.ToInt64(Console.ReadLine()); var k = Convert.ToInt64(Console.ReadLine()); var x = Convert.ToInt64(Console.ReadLine()); var y = Convert.ToInt64(Console.ReadLine()); Console.Wr...
/** * Author: Juan Silva <juanssl@gmail.com> * Date: November 27, 2015 * Copyright (c) Tuxedo Berries All rights reserved. **/ namespace TuxedoBerries.ScenePanel.PreferenceHandler { /// <summary> /// Editor Preference Unique Channel /// Channel between EditorPreferenceHandler and source. /// </summary> pub...
using System; using System.Collections.Generic; using System.Reflection; using Unity.Interception.InterceptionBehaviors; using Unity.Interception.PolicyInjection.Pipeline; namespace SEDYInterception { public sealed class MyInterceptionBehavior : IInterceptionBehavior { public IMethodReturn I...
using System.Drawing; namespace cmdwtf.Dithering.Example { internal sealed class WorkerData { public Bitmap Image { get; set; } public TransformationOptions TransformOptions { get; set; } public int ColorCount { get; set; } } }
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class TurnOnAudio : MonoBehaviour { public static Sound scriptInstance; public static GameObject Hamster; public GameObject subtitles; public TextMeshProUGUI textBoxText; private bool done = false; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; namespace DRT { // An enumeration of the security levels for the tests ...
using Dfc.CourseDirectory.Core.DataStore.CosmosDb.Models; namespace Dfc.CourseDirectory.Core.DataStore.CosmosDb.Queries { public class GetProviderByUkprn : ICosmosDbQuery<Provider> { public int Ukprn { get; set; } } }
using System; using whostpos.Entitys.Entites; namespace whostpos.Domain.Interface { public interface IWposContext : IDisposable { ICompanyInfo CompanyInformation { get; } IProductRepository ProductRepository { get; } IBankRepository BankRepository { get; } ISupplierRepository S...
using Microsoft.Extensions.DependencyInjection; namespace Scrutor; public interface ILifetimeSelector : IServiceTypeSelector { /// <summary> /// Registers each matching concrete type with <see cref="ServiceLifetime.Singleton"/> lifetime. /// </summary> IImplementationTypeSelector WithSingletonLifetim...
namespace RxBim.Tools.Autocad.Helpers { using System; using Autodesk.AutoCAD.DatabaseServices; using Autodesk.AutoCAD.EditorInput; /// <summary> /// Вспомогательный класс для фильтрации добавляемого в пользовательский выбор объекта /// </summary> internal class SelectionAddedFilter : IDisp...
using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class CopyCamera : MonoBehaviour { Camera parentCam; Camera copyCam; void OnEnable() { copyCam = GetComponent<Camera>(); parentCam = transform.parent.GetComponent<Camera>(); } void...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GifPlayerUI : GifPlayerInterface { private RawImage img; public GifData current; // Use this for initialization void Awake() { img = GetComponent<RawImage>(); } publi...