content stringlengths 23 1.05M |
|---|
namespace Jugnoon.Models
{
public class UserNavViewModel : NavViewModel
{
}
} |
namespace jcIS.WPF.Common {
public static class Constants {
public static string SETTINGS_FILE = "settings.json";
}
} |
using System.Collections.Generic;
namespace EZNEW.Web.Mvc.View.Extension
{
/// <summary>
/// Auth button options
/// </summary>
public class AuthButtonOptions
{
/// <summary>
/// Gets or sets the text
/// </summary>
public string Text { get; set; }
/// <sum... |
namespace MyLogAn3
{
public abstract class BaseStringParser : IStringParser
{
public string StringToParse { get; }
protected BaseStringParser(string stringToParse)
{
StringToParse = stringToParse;
}
public abstract bool HasCorrectHeader();
public ab... |
using System;
using System.Collections.Generic;
namespace efcoretest
{
public partial class TblContents
{
public int ContentsId { get; set; }
public string Contents { get; set; }
public string[] Tags { get; set; }
}
}
|
using System;
namespace Enkaizen.Todo.Web.Models.TodoModels
{
public class TodoViewModel
{
public string Id { get; set; }
public string Description { get; set; }
public string CreationDate { get; set; }
public bool IsDone { get; set; }
public string EditedBy { get; set;... |
using UnityEngine;
namespace Zigurous.Graphics
{
/// <summary>
/// Constant shader property identifiers.
/// </summary>
public static class Identifier
{
/// <summary>
/// <c>Shader.PropertyToID("_BumpMap")</c>.
/// </summary>
public static readonly int BumpMap = Sha... |
using System;
namespace Simplic.Flow
{
public interface INodeResolver
{
BaseNode Create(Guid id, bool isStartNode);
}
}
|
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityComponent = UnityEngine.Component;
namespace Unity.Physics.Authoring
{
struct GetActiveChildrenScope<T> : IDisposable where T : UnityComponent
{
static readonly List<PhysicsShapeAuthoring> s_PhysicsShapes = new List<PhysicsS... |
using System;
namespace BookstoreService
{
/// <summary>
/// Class for parsing protocol strings
/// </summary>
public static class Parser
{
/// <summary>
/// Parse the book addition protocol text to an instance of book.
/// </summary>
/// <param name="bookAddProtoco... |
using System;
using System.Collections.Generic;
namespace Game
{
/// <summary>
/// Provides a method for simulating a bull fight.
/// </summary>
public static class BullFight
{
/// <summary>
/// Begins a new fight.
/// </summary>
/// <param name="mediator">
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SMAStudiovNext.Core
{
public interface IStatusManager
{
void SetText(string message);
void SetTimeoutText(string message, int timeoutInSeconds);
}
}
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SocketIOClient.EioHandler;
using System.Collections.Generic;
namespace SocketIOClient.UnitTest.EioHandlerTests
{
[TestClass]
public class CreateConnectionMessageTest
{
[TestMethod]
public void Eio3NullNamespaceNullQuery()
{
... |
namespace H.Facts;
public record DateTimeProperty(
string Name,
DateTime Value)
{
}
|
namespace HoneyPot.Api
{
internal class HoneyPotServiceOptions
{
public int PollingIntervalInMinutes { get; set; }
}
} |
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
namespace TennisTableWPF.Services.Tabs
{
public class ViewSelector : DataTemplateSelector
{
public override DataTemplate SelectTemplate(object item, DependencyObject container)
{
switch (((TabsModel)(... |
using System;
namespace DemiCode.Hours.Shared.Model
{
public class WorkItemCargo
{
public int? Id { get; set; }
public EmployeeCargo Employee { get; set; }
public ProjectCargo Project { get; set; }
public DateTime StartTime { get; set; }
public DateTime EndTime { get; s... |
//
// System.Net.WebHeaderCollection
//
// Authors:
// Lawrence Pit (loz@cable.a2000.nl)
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Miguel de Icaza (miguel@novell.com)
//
// Copyright 2003 Ximian, Inc. (http://www.ximian.com)
// Copyright 2007 Novell, Inc. (http://www.novell.com)
//
//
//
// Permission is... |
using System.Collections.Generic;
using RPGM.Gameplay;
namespace RPGM.Core
{
/// <summary>
/// An event allows execution of some logic to be deferred for a period of time.
/// </summary>
/// <typeparam name="Event"></typeparam>
public abstract class Event : System.IComparable<Event>
{
... |
#region
using System.Collections.Generic;
#endregion
namespace FutureState.Specifications
{
/// <summary>
/// Validates a given objects against an aggregated set of rules.
/// </summary>
public interface IValidatorAggregate
{
/// <summary>
/// The list of validation errors... |
// Copyright (c) 2007 James Newton-King. All rights reserved.
// Use of this source code is governed by The MIT License,
// as found in the license.md file.
using System.Dynamic;
namespace Argon;
/// <summary>
/// Contract details for a <see cref="Type" /> used by the <see cref="JsonSerializer" />.
/// </summary>
pu... |
using System;
using Bisner.Mobile.Core.ViewModels;
using Cirrious.MvvmCross.Touch.Views;
namespace Bisner.Mobile.iOS.Views
{
partial class MoreView : MvxViewController<MoreViewModel>
{
public MoreView(IntPtr handle)
: base(handle)
{
}
}
}
|
namespace Thenewboston.Bank.Api.Models
{
internal class RequestModel
{
public Message Message { get; set; }
public string NodeIdentifier { get; set; }
public string Signature { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class MystiaServeCustomerManager : MonoBehaviour
{
[SerializeField]
private MystiaServeCustomerData customerData;
[SerializeField]
private Transform customerContainer;
public Transform Customer... |
using System.Windows.Controls;
namespace ContosoInc.Modules.GoComics.Comic.Views
{
/// <summary>
/// Interaction logic for ComicPageView.xaml
/// </summary>
public partial class ComicPageView : UserControl
{
public ComicPageView(ViewModels.IComicPageViewModel viewModel)
{
... |
using CBData.Entities;
using PBData.Mapping;
namespace CBData.Mapping
{
internal class BookingMapping : MappingBase<BookingEntity>
{
public BookingMapping()
{
Map(m => m.Value);
}
}
}
|
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt)
// This code is distributed under the GNU LGPL (for details please see \doc\license.txt)
using System;
using System.Windows.Forms;
namespace ICSharpCode.SharpDevelop.Widgets.ListViewSorting
{
/// <summary>
/// Pr... |
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/
// Portions Copyright 2000-2004 Jonathan de Halleux
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http:... |
using System.Windows.Input;
namespace Reedy.Commands
{
public static class Commands
{
public static ICommand ExtractFileCommand { get; } = new ExtractFileCommand();
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using EnvDTE;
namespace VsVim
{
/// <summary>
/// Snapshot of the current key binding state
/// </summary>
public sealed class CommandKeyBindingSnapshot
{
private readonly ... |
using System;
class Square_12345
{
static void Main(string[] args)
{
Console.Write("The square of 12345 is: ");
Console.WriteLine(12345 * 12345);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using SvcFabricDinnerDemo.RestaurantService.Interfaces;
namespace SvcFabricDinnerDemo.DinnerPlatform.Controllers
{
[Route("api/[controller]")]
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using BreakInfinity;
using static BreakInfinity.BigDouble;
using System;
public class Buttons : MonoBehaviour
{
public Main game;
public ScreenSwitcher screen;
public GameObject NextButtons;
... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Assets.SunsetIsland.Managers;
using UnityEngine;
namespace Assets.SunsetIsland.Common
{
public class ThreadRunner
{
public bool Idle { get; private set; }
public ThreadRunner()
{
Idle = true;
... |
using Assets.Scripts.Network;
namespace Assets.Scripts.UI
{
public class Waiting : BasePanel
{
public void OnBack()
{
Hide();
GameService.Quit();
}
protected override void Start()
{
base.Start();
NetworkService.OnJoinedR... |
using RimWorld;
namespace LingGame
{
public class CompProperties_TeleportSkipAndBack : CompProperties_AbilityTeleport
{
public float backTime = 1.5f;
}
} |
using Aspekt.Contracts;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Aspekt.Contracts
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = true)]
public class RequiresArgumentAttribute : Aspect
{
public string Ar... |
using System;
using System.Collections.Generic;
using System.Text;
using AutoMapper;
using Course.ITnews.Data.Contracts.Entities;
using Course.ITnews.Domain.Contracts.ViewModels;
namespace Course.ITnews.Infrastructure.MappingProfiles
{
public class LikeMappingProfile : Profile
{
public LikeMappingProf... |
namespace Exline.Framework
{
public class ErrorModel
{
public string Code { get; set; }
public string UserMessage { get; set; }
public string InternalMessage { get; set; }
public string MoreInfo { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using SteamNet;
using InvincibleEngine;
using InvincibleEngine.Managers;
using VektorLibrary.EntityFramework.Components;
using InvincibleEngine.UnitFramework.Components;
using System;
/// <summary>
/// Handles the unit actions panel compon... |
namespace Test.FAKECore.PackageMgt
{
public class NugetData
{
public static string RepositoryUrl
{
get { return "https://packages.nuget.org/v1/FeedService.svc"; }
}
public static string OutputDir
{
get { return @"output\"; }
}
}
} |
using LSA.Interfaces;
using Microsoft.AspNetCore.Mvc.ModelBinding.Validation;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace LSA.Entities
{
public class Tast... |
namespace Topos.Internals
{
struct KafkaesquePosition
{
public int FileNumber { get; }
public int BytePosition { get; }
public KafkaesquePosition(int fileNumber, int bytePosition)
{
FileNumber = fileNumber;
BytePosition = bytePosition;
}
... |
using System;
using System.Collections.Generic;
using System.IO;
namespace PmxLib
{
internal class PmxNode : PmxIDObject, IPmxObjectKey, IPmxStreamIO, ICloneable, INXName
{
public enum ElementType
{
Bone,
Morph
}
public class NodeElement : PmxIDObject, IPmxObjectKey, IPmxStreamIO, ICloneable
{
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VehicleSpeedMod_BZ
{
/// <summary>
/// This class allows us to keep track of SeaTrucks that we've modded so we can dynamically
/// change the modifier in real time.
/// </summa... |
using AutoStartConfirm.Models;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Threading.Tasks;
namespace AutoStartConfirm.Connectors {
public interface IAutoStartService {
/// <summary>
/// All current auto starts of all enabled connectors
... |
using System.Net;
using System.Text;
using LibroLib;
namespace Syborg.CommandResults
{
public class HttpStatusResult : WebCommandResultBase
{
public HttpStatusResult(HttpStatusCode statusCode)
{
StatusCode = (int)statusCode;
}
public HttpStatusResult(Ht... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Biblioteca.Domain.Shared.Repositories.Interface
{
public interface IRepository<TEntity> : IDisposable where TEntity : class
{
void Add(TEntity t);
void Delete(TEntity entity);
void Delete(object key);
... |
using ConsoleApplication1.Contract;
using System;
using System.Linq;
using System.Numerics;
namespace ConsoleApplication1.Problems_001x
{
class Problem_0016_digits : IRunnableProblem
{
public string Run()
{
var exp = 1000;
BigInteger product = BigInteger.Pow(new BigInt... |
namespace AspNetCoreSpa.Core
{
public enum VoteTypeEnums
{
// 選舉
Elections,
// 民調
Polls,
}
} |
//
// The MIT License(MIT)
//
// Copyright(c) 2014 Demonsaw LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, ... |
using System;
using System.Windows.Input;
namespace Baku.VMagicMirrorConfig
{
public class ActionCommand : ICommand
{
public ActionCommand(Action act)
{
_act = act;
}
private readonly Action _act;
public bool CanExecute(object? parameter) => true;
... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections.Generic;
using System.Linq;
using Xunit;
namespace System.Collections.Tests
{
public abstract partial class List_Generic_Tests<T> : IList_Generic_Tests<... |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using BuildXL.Pips.Operations;
using BuildXL.Storage.Fingerprints;
using BuildXL.Utilities;
namespace BuildXL.Scheduler
{
/// <summary>
/// Defines data and behavior specific for caching processes
/// </summary>
pub... |
// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
//=============================================================================
//
// Purpose: For Assembly-related custom attributes.
//
//=============================================================================
... |
namespace Spssly.FileParser
{
public interface IRecordWriter
{
/// <summary>
/// Writes a sysmiss value on the stream.
/// This is to be used for null values mostly
/// </summary>
void WriteSysMiss();
/// <summary>
/// Writes a numeric value to the file
/// When implemented, it should also che... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MathNet.Numerics.LinearAlgebra;
using System;
using Random = UnityEngine.Random;
public class NNet : MonoBehaviour
{
public Matrix<float> inputLayer = Matrix<float>.Build.Dense(1, 3);
public List<Matrix<float>> hiddenLayer... |
using Godot;
using System;
public class Enemy : Area2D
{
[Signal]
public delegate void OnDestroy();
[Signal]
delegate void OnShoot(PackedScene bullet, Vector2 location, Area2D enemy);
[Export]
public int enemyVersion = 1;
private PackedScene _rock = GD.Load<PackedScene>("res://Main/World/W... |
//---------------------------------------------------------------------
// <copyright file="LanguageOption.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//
// @owner jeffreed
// @backupOwner dsimons
//---------------------------------------------------... |
using System;
namespace Totem.Timeline
{
/// <summary>
/// The sizes of successive batches when reading resume points
/// </summary>
public class ResumeAlgorithm
{
readonly int[] _sizes;
public ResumeAlgorithm(params int[] sizes)
{
_sizes = sizes.Length > 0 ? sizes : new[] { 10, 50, 100, 2... |
using System.Text.Json.Serialization;
namespace PixivCS.Model.Result
{
public class UserDetailResult : ResultBase
{
[JsonPropertyName("user")]
public IllustUser User { get; set; }
[JsonPropertyName("profile")]
public Profile Profile { get; set; }
[JsonPropertyName("pr... |
using System.ComponentModel;
namespace CapFrameX.Statistics.NetStandard
{
public enum ELShapeMetrics
{
Frametimes = 1,
FPS = 2
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Xml;
using System.Windows.Forms;
using StandardTemplate;
namespace ImageViewer
{
class SaveRestore : StcSaveRestore
{
public void RegistItem(ImageViewer Parent)
{
... |
using System.Collections;
using System.Collections.Generic;
namespace Simplexcel
{
/// <summary>
/// Custom Column Widths within a worksheet
/// </summary>
public sealed class ColumnWidthCollection : IEnumerable<KeyValuePair<int, double>>
{
private readonly Dictionary<int, double> _columnW... |
//---------------------------------------------------------------------
// Author: jachymko
//
// Description: Base for commands processing terminal servers.
//
// Creation Date: Jan 25 2007
//---------------------------------------------------------------------
using System;
using System.Management.Automation;
using... |
using System.Collections.Generic;
namespace Expressive.Core.Language.Expressions
{
public class Production
{
public Expression Expression { get; set; }
public List<Token> RemainingTokens { get; set; }
public Production(Expression expression, List<Token> remainingTokens)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Hunger : MonoBehaviour
{
public float CurrentHunger { get; set; }
public float MaxHunger { get; set; }
public Slider Hungerbar;
void Start()
{
MaxHunger = 100f;
Curr... |
using System;
using System.Collections.Generic;
using WTM.Core.Services;
using WTM.Domain;
namespace WTM.Api.Test
{
public class UserServiceFake : IUserService
{
public User GetByUsername(string username)
{
return new User
{
Name = username
};... |
using PT.PM.Common.Files;
using PT.PM.Common.Json;
namespace PT.PM.Matching.Json
{
public class JsonPatternSerializer : JsonBaseSerializer<PatternRoot>, IPatternSerializer
{
public string Format => "Json";
protected override UstJsonConverterReader CreateConverterReader(TextFile seria... |
using System;
using TechTalk.SpecFlow;
using Xunit;
namespace Web.UI.Tests
{
[Binding]
public class SimpleSteps
{
private static int MarblesCount;
[Given(@"I have (.*) marbles")]
public void GivenIHaveMarbles(int count)
{
MarblesCount = count;
}
... |
using System.Collections.Generic;
using System.Linq;
using System.Web;
using FubuCore;
using HtmlTags;
namespace FubuMVC.Core.View
{
public class CommonViewNamespaces
{
private readonly IList<string> _namespaces = new List<string>();
private readonly IList<string> _namespacesNotAuto... |
using System;
using UnityEngine;
// Token: 0x020004C6 RID: 1222
public class OsanaFridayBeforeClassEvent1Script : MonoBehaviour
{
// Token: 0x06001F36 RID: 7990 RVA: 0x0013F5E6 File Offset: 0x0013D9E6
private void Start()
{
this.EventSubtitle.transform.localScale = Vector3.zero;
if (DateGlobals.Weekday != this... |
using System;
using Elapsus.Usms.Gateway.Factory;
using Elapsus.Usms.Gateway.Interface.Engine;
using Elapsus.Usms.Gateway.Interface.Envelope;
using Elapsus.Usms.Gateway.Interface.Exceptions;
using NUnit.Framework;
using Test.Shared.Usms.Gateway;
namespace Test.Usms.Gateway.Service
{
[TestFixture]
public class Test_... |
using Websocket.Client;
namespace Binance.Client.Websocket.Communicator
{
/// <inheritdoc />
public interface IBinanceCommunicator : IWebsocketClient
{
}
} |
using Noobot.Core.Configuration;
using OrchidBot.Middleware;
namespace OrchidBot.Configuration
{
public class Configuration : ConfigurationBase
{
public Configuration()
{
UseMiddleware<InfoMiddleware>();
UseMiddleware<MantisMiddleware>();
}
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace greektrust_TameofThrones
{
//Coded by Rubseena N U
public class KingdomSelection
{
//Class for describing Kingdom and Emblem as enumorator
public enum kingdomStuff
{
SPACE, LAND, ... |
using GameCommands;
using Mirror;
using Players;
using SquadBuilderNS;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public static class Network
{
public static NetworkIdentity CurrentPlayer { get; set; }
public static NetworkConnectionAttemptH... |
namespace EasyNetQ.Tests.MultipleExchangeTest
{
public class MessageWithTwoInterfaces : IMessageInterfaceOne, IMessageInterfaceTwo
{
}
}
|
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using MessageBoardClient.Models;
using Microsoft.AspNetCore.Mvc.Rendering;
using System.Linq;
using System.Threading.Tasks;
namespace MessageBoardClient.Controllers
{
public class PostsController : Controller
{
public IActionResult... |
using Picturepark.PressPortal.Demo.Contracts;
using Picturepark.SDK.V1.Contract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Picturepark.PressPortal.Demo.Helpers
{
public interface IServiceHelper
{
Task EnsureSchemaExists<T>(Action<SchemaDetail> befor... |
namespace FFMediaToolkit.Common
{
using System;
/// <summary>
/// A base class for wrappers of unmanaged objects with <see cref="IDisposable"/> implementation.
/// </summary>
/// <typeparam name="T">The type of the unmanaged object.</typeparam>
internal abstract unsafe class Wrapper<T> : IDisp... |
using System.Linq;
using Amazon.Lambda.Core;
using Amazon.Lambda.SQSEvents;
// Assembly attribute to enable the Lambda function's JSON input to be converted into a .NET class.
[assembly: LambdaSerializer(typeof(Amazon.Lambda.Serialization.SystemTextJson.DefaultLambdaJsonSerializer))]
namespace LambdaEmpty
{
... |
using System;
namespace LeePathSearchAlgorithm
{
//TODO тесты
class ExampleProgram
{
static int[,] testMap = new int[,]{
{0,0,0,0,0,0,0},
{0,0,1,1,0,0,1},
{1,1,1,1,1,0,1},
{0,0,1,0,0,0,0},
{0,0,1,0,1,0,0},
{0,0,0,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Box2D.Collision.Shapes;
using Box2D.Common;
using Box2D.Dynamics;
using Box2D.Dynamics.Joints;
namespace Box2D.TestBed.Tests
{
public class TheoJansen : Test
{
public void CreateLeg(float s, b2Vec2 wheelAnchor)... |
// Copyright 2021 The NATS Authors
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at:
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in w... |
namespace Documently.Domain
{
public class Address
: Messages.CustDtos.Address
{
public Address(string street, uint number, string code, string city)
{
Street = street;
StreetNumber = number;
PostalCode = code;
City = city;
}
public string Street { get; private set; }
public ui... |
using System.ComponentModel.DataAnnotations.Schema;
using Remora.Rest.Core;
namespace Silk.Data.Entities;
/// <summary>
/// Represents the configuration for specific logging. e.g: Message edits, Message deletes, etc.
/// </summary>
[Table("logging_channels")]
public class LoggingChannelEntity
{
/// <summary>
//... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DestructorTemporizado : MonoBehaviour {
public float tiempoAutoDest; // tiempo que tarda en autodestruirse el objeto
private void Awake()
{
Invoke("Autodestruccion", tiempoAutoDest);
}
... |
#region License
// Copyright (c) 2012, ClearCanvas Inc.
// All rights reserved.
// http://www.clearcanvas.ca
//
// This software is licensed under the Open Software License v3.0.
// For the complete license, see http://www.clearcanvas.ca/OSLv3.0
#endregion
using ClearCanvas.Common.Statistics;
namespac... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartScreenController : MonoBehaviour
{
//Metodo para el boton de empezar a jugar
public void StartGame()
{
SceneManager.LoadScene("MainScene");
}
//Metodo para el ... |
// Decompiled with JetBrains decompiler
// Type: ZoningToggles.ModInfo
// Assembly: ZoningToggles, Version=1.0.6719.2836, Culture=neutral, PublicKeyToken=null
// MVID: FFB208AB-A9FB-49A7-85DD-5B4D116898E3
// Assembly location: C:\Users\sid44\Desktop\ZonningToggles\ZoningToggles.dll
using ICities;
namespace ZoningTog... |
using System;
using System.Collections.Generic;
namespace Umbraco.Cms.Core.Mapping
{
public interface IUmbracoMapper
{
/// <summary>
/// Defines a mapping.
/// </summary>
/// <typeparam name="TSource">The source type.</typeparam>
/// <typeparam name="TTarget">The target... |
using System;
namespace NearestColorUWPApp1.Helper
{
public class Vector3
{
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
public Vector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
... |
using System;
using System.Collections.Generic;
using FintecDemo.API.Models.CompanyProfile;
namespace FintecDemo.API.Models.Stock
{
public class StockDetailsModel: StockListModel
{
public DateTime LastModified { get; set; }
public List<string> TradedAt { get; set; }
public CompanyProfil... |
using System.Collections.Generic;
using System.Threading.Tasks;
using IdentityGuard.Blazor.Ui.Models;
using IdentityGuard.Blazor.Ui.Services;
using IdentityGuard.Shared.Models;
using Microsoft.AspNetCore.Components;
using MudBlazor;
namespace IdentityGuard.Blazor.Ui.Pages.LifecycleManagement
{
public partial clas... |
using System;
namespace RyLogViewer
{
/// <summary>Interface for asynchronous access to a log data source</summary>
public interface ILogDataSource
{
// Notes:
// These methods provide an interface the same as the BeginRead/EndRead
// methods on System.IO.Stream and should be implemented with a be... |
namespace Space_Manager
{
public class clsHashInfo
{
private string mHashCode;
private string mMyEMSLFileID;
/// <summary>
/// MD5 or SHA-1 Hash
/// </summary>
public string HashCode
{
get => mHashCode;
set => mHash... |
// <copyright file="EditorEventSender.cs" company="Traced-Ideas, Czech republic">
// Copyright (c) 1990-2021 All Right Reserved
// </copyright>
// <author>vl</author>
// <email></email>
// <date>2021-09-01</date>
// <summary>Part of Largo Composer</summary>
namespace EditorPanels.Abstract
{
using LargoSharedClass... |
using UnityEngine;
public class UIController : MonoBehaviour
{
[SerializeField] private TMPro.TextMeshProUGUI currentStepText;
[SerializeField] private SpriteRenderer backgroundRenderer;
[SerializeField] private Animator animator;
private DebugMenu debugMenu;
private void OnEnable()
{
debugMenu = GetComponen... |
namespace FileEncryptor {
partial class Form1 {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be ... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.