content
stringlengths
23
1.05M
namespace Jugnoon.Models { public class UserNavViewModel : NavViewModel { } }
namespace jcIS.WPF.Common { public static class Constants { public static string SETTINGS_FILE = "settings.json"; } }
using System.Collections.Generic; namespace EZNEW.Web.Mvc.View.Extension { /// <summary> /// Auth button options /// </summary> public class AuthButtonOptions { /// <summary> /// Gets or sets the text /// </summary> public string Text { get; set; } /// <sum...
namespace MyLogAn3 { public abstract class BaseStringParser : IStringParser { public string StringToParse { get; } protected BaseStringParser(string stringToParse) { StringToParse = stringToParse; } public abstract bool HasCorrectHeader(); public ab...
using System; using System.Collections.Generic; namespace efcoretest { public partial class TblContents { public int ContentsId { get; set; } public string Contents { get; set; } public string[] Tags { get; set; } } }
using System; namespace Enkaizen.Todo.Web.Models.TodoModels { public class TodoViewModel { public string Id { get; set; } public string Description { get; set; } public string CreationDate { get; set; } public bool IsDone { get; set; } public string EditedBy { get; set;...
using UnityEngine; namespace Zigurous.Graphics { /// <summary> /// Constant shader property identifiers. /// </summary> public static class Identifier { /// <summary> /// <c>Shader.PropertyToID("_BumpMap")</c>. /// </summary> public static readonly int BumpMap = Sha...
using System; namespace Simplic.Flow { public interface INodeResolver { BaseNode Create(Guid id, bool isStartNode); } }
using System; using System.Collections.Generic; using UnityEngine; using UnityComponent = UnityEngine.Component; namespace Unity.Physics.Authoring { struct GetActiveChildrenScope<T> : IDisposable where T : UnityComponent { static readonly List<PhysicsShapeAuthoring> s_PhysicsShapes = new List<PhysicsS...
using System; namespace BookstoreService { /// <summary> /// Class for parsing protocol strings /// </summary> public static class Parser { /// <summary> /// Parse the book addition protocol text to an instance of book. /// </summary> /// <param name="bookAddProtoco...
using System; using System.Collections.Generic; namespace Game { /// <summary> /// Provides a method for simulating a bull fight. /// </summary> public static class BullFight { /// <summary> /// Begins a new fight. /// </summary> /// <param name="mediator"> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMAStudiovNext.Core { public interface IStatusManager { void SetText(string message); void SetTimeoutText(string message, int timeoutInSeconds); } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using SocketIOClient.EioHandler; using System.Collections.Generic; namespace SocketIOClient.UnitTest.EioHandlerTests { [TestClass] public class CreateConnectionMessageTest { [TestMethod] public void Eio3NullNamespaceNullQuery() { ...
namespace H.Facts; public record DateTimeProperty( string Name, DateTime Value) { }
namespace HoneyPot.Api { internal class HoneyPotServiceOptions { public int PollingIntervalInMinutes { get; set; } } }
using System.ComponentModel; using System.Windows; using System.Windows.Controls; namespace TennisTableWPF.Services.Tabs { public class ViewSelector : DataTemplateSelector { public override DataTemplate SelectTemplate(object item, DependencyObject container) { switch (((TabsModel)(...
using System; namespace DemiCode.Hours.Shared.Model { public class WorkItemCargo { public int? Id { get; set; } public EmployeeCargo Employee { get; set; } public ProjectCargo Project { get; set; } public DateTime StartTime { get; set; } public DateTime EndTime { get; s...
// // System.Net.WebHeaderCollection // // Authors: // Lawrence Pit (loz@cable.a2000.nl) // Gonzalo Paniagua Javier (gonzalo@ximian.com) // Miguel de Icaza (miguel@novell.com) // // Copyright 2003 Ximian, Inc. (http://www.ximian.com) // Copyright 2007 Novell, Inc. (http://www.novell.com) // // // // Permission is...
using System.Collections.Generic; using RPGM.Gameplay; namespace RPGM.Core { /// <summary> /// An event allows execution of some logic to be deferred for a period of time. /// </summary> /// <typeparam name="Event"></typeparam> public abstract class Event : System.IComparable<Event> { ...
#region using System.Collections.Generic; #endregion namespace FutureState.Specifications { /// <summary> /// Validates a given objects against an aggregated set of rules. /// </summary> public interface IValidatorAggregate { /// <summary> /// The list of validation errors...
// Copyright (c) 2007 James Newton-King. All rights reserved. // Use of this source code is governed by The MIT License, // as found in the license.md file. using System.Dynamic; namespace Argon; /// <summary> /// Contract details for a <see cref="Type" /> used by the <see cref="JsonSerializer" />. /// </summary> pu...
using System; using Bisner.Mobile.Core.ViewModels; using Cirrious.MvvmCross.Touch.Views; namespace Bisner.Mobile.iOS.Views { partial class MoreView : MvxViewController<MoreViewModel> { public MoreView(IntPtr handle) : base(handle) { } } }
namespace Thenewboston.Bank.Api.Models { internal class RequestModel { public Message Message { get; set; } public string NodeIdentifier { get; set; } public string Signature { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class MystiaServeCustomerManager : MonoBehaviour { [SerializeField] private MystiaServeCustomerData customerData; [SerializeField] private Transform customerContainer; public Transform Customer...
using System.Windows.Controls; namespace ContosoInc.Modules.GoComics.Comic.Views { /// <summary> /// Interaction logic for ComicPageView.xaml /// </summary> public partial class ComicPageView : UserControl { public ComicPageView(ViewModels.IComicPageViewModel viewModel) { ...
using CBData.Entities; using PBData.Mapping; namespace CBData.Mapping { internal class BookingMapping : MappingBase<BookingEntity> { public BookingMapping() { Map(m => m.Value); } } }
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using System.Windows.Forms; namespace ICSharpCode.SharpDevelop.Widgets.ListViewSorting { /// <summary> /// Pr...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http:...
using System.Windows.Input; namespace Reedy.Commands { public static class Commands { public static ICommand ExtractFileCommand { get; } = new ExtractFileCommand(); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using EnvDTE; namespace VsVim { /// <summary> /// Snapshot of the current key binding state /// </summary> public sealed class CommandKeyBindingSnapshot { private readonly ...
using System; class Square_12345 { static void Main(string[] args) { Console.Write("The square of 12345 is: "); Console.WriteLine(12345 * 12345); } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SvcFabricDinnerDemo.RestaurantService.Interfaces; namespace SvcFabricDinnerDemo.DinnerPlatform.Controllers { [Route("api/[controller]")] publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using BreakInfinity; using static BreakInfinity.BigDouble; using System; public class Buttons : MonoBehaviour { public Main game; public ScreenSwitcher screen; public GameObject NextButtons; ...
using System; using System.Threading; using System.Threading.Tasks; using Assets.SunsetIsland.Managers; using UnityEngine; namespace Assets.SunsetIsland.Common { public class ThreadRunner { public bool Idle { get; private set; } public ThreadRunner() { Idle = true; ...
using Assets.Scripts.Network; namespace Assets.Scripts.UI { public class Waiting : BasePanel { public void OnBack() { Hide(); GameService.Quit(); } protected override void Start() { base.Start(); NetworkService.OnJoinedR...
using RimWorld; namespace LingGame { public class CompProperties_TeleportSkipAndBack : CompProperties_AbilityTeleport { public float backTime = 1.5f; } }
using Aspekt.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Aspekt.Contracts { [AttributeUsage(AttributeTargets.Method, AllowMultiple = true)] public class RequiresArgumentAttribute : Aspect { public string Ar...
using System; using System.Collections.Generic; using System.Text; using AutoMapper; using Course.ITnews.Data.Contracts.Entities; using Course.ITnews.Domain.Contracts.ViewModels; namespace Course.ITnews.Infrastructure.MappingProfiles { public class LikeMappingProfile : Profile { public LikeMappingProf...
namespace Exline.Framework { public class ErrorModel { public string Code { get; set; } public string UserMessage { get; set; } public string InternalMessage { get; set; } public string MoreInfo { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using SteamNet; using InvincibleEngine; using InvincibleEngine.Managers; using VektorLibrary.EntityFramework.Components; using InvincibleEngine.UnitFramework.Components; using System; /// <summary> /// Handles the unit actions panel compon...
namespace Test.FAKECore.PackageMgt { public class NugetData { public static string RepositoryUrl { get { return "https://packages.nuget.org/v1/FeedService.svc"; } } public static string OutputDir { get { return @"output\"; } } } }
using LSA.Interfaces; using Microsoft.AspNetCore.Mvc.ModelBinding.Validation; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace LSA.Entities { public class Tast...
namespace Topos.Internals { struct KafkaesquePosition { public int FileNumber { get; } public int BytePosition { get; } public KafkaesquePosition(int fileNumber, int bytePosition) { FileNumber = fileNumber; BytePosition = bytePosition; } ...
using System; using System.Collections.Generic; using System.IO; namespace PmxLib { internal class PmxNode : PmxIDObject, IPmxObjectKey, IPmxStreamIO, ICloneable, INXName { public enum ElementType { Bone, Morph } public class NodeElement : PmxIDObject, IPmxObjectKey, IPmxStreamIO, ICloneable { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VehicleSpeedMod_BZ { /// <summary> /// This class allows us to keep track of SeaTrucks that we've modded so we can dynamically /// change the modifier in real time. /// </summa...
using AutoStartConfirm.Models; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Threading.Tasks; namespace AutoStartConfirm.Connectors { public interface IAutoStartService { /// <summary> /// All current auto starts of all enabled connectors ...
using System.Net; using System.Text; using LibroLib; namespace Syborg.CommandResults { public class HttpStatusResult : WebCommandResultBase { public HttpStatusResult(HttpStatusCode statusCode) { StatusCode = (int)statusCode; } public HttpStatusResult(Ht...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Biblioteca.Domain.Shared.Repositories.Interface { public interface IRepository<TEntity> : IDisposable where TEntity : class { void Add(TEntity t); void Delete(TEntity entity); void Delete(object key); ...
using ConsoleApplication1.Contract; using System; using System.Linq; using System.Numerics; namespace ConsoleApplication1.Problems_001x { class Problem_0016_digits : IRunnableProblem { public string Run() { var exp = 1000; BigInteger product = BigInteger.Pow(new BigInt...
namespace AspNetCoreSpa.Core { public enum VoteTypeEnums { // 選舉 Elections, // 民調 Polls, } }
// // The MIT License(MIT) // // Copyright(c) 2014 Demonsaw LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, ...
using System; using System.Windows.Input; namespace Baku.VMagicMirrorConfig { public class ActionCommand : ICommand { public ActionCommand(Action act) { _act = act; } private readonly Action _act; public bool CanExecute(object? parameter) => true; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Collections.Tests { public abstract partial class List_Generic_Tests<T> : IList_Generic_Tests<...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using BuildXL.Pips.Operations; using BuildXL.Storage.Fingerprints; using BuildXL.Utilities; namespace BuildXL.Scheduler { /// <summary> /// Defines data and behavior specific for caching processes /// </summary> pub...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //============================================================================= // // Purpose: For Assembly-related custom attributes. // //============================================================================= ...
namespace Spssly.FileParser { public interface IRecordWriter { /// <summary> /// Writes a sysmiss value on the stream. /// This is to be used for null values mostly /// </summary> void WriteSysMiss(); /// <summary> /// Writes a numeric value to the file /// When implemented, it should also che...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MathNet.Numerics.LinearAlgebra; using System; using Random = UnityEngine.Random; public class NNet : MonoBehaviour { public Matrix<float> inputLayer = Matrix<float>.Build.Dense(1, 3); public List<Matrix<float>> hiddenLayer...
using Godot; using System; public class Enemy : Area2D { [Signal] public delegate void OnDestroy(); [Signal] delegate void OnShoot(PackedScene bullet, Vector2 location, Area2D enemy); [Export] public int enemyVersion = 1; private PackedScene _rock = GD.Load<PackedScene>("res://Main/World/W...
//--------------------------------------------------------------------- // <copyright file="LanguageOption.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner jeffreed // @backupOwner dsimons //---------------------------------------------------...
using System; namespace Totem.Timeline { /// <summary> /// The sizes of successive batches when reading resume points /// </summary> public class ResumeAlgorithm { readonly int[] _sizes; public ResumeAlgorithm(params int[] sizes) { _sizes = sizes.Length > 0 ? sizes : new[] { 10, 50, 100, 2...
using System.Text.Json.Serialization; namespace PixivCS.Model.Result { public class UserDetailResult : ResultBase { [JsonPropertyName("user")] public IllustUser User { get; set; } [JsonPropertyName("profile")] public Profile Profile { get; set; } [JsonPropertyName("pr...
using System.ComponentModel; namespace CapFrameX.Statistics.NetStandard { public enum ELShapeMetrics { Frametimes = 1, FPS = 2 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Xml; using System.Windows.Forms; using StandardTemplate; namespace ImageViewer { class SaveRestore : StcSaveRestore { public void RegistItem(ImageViewer Parent) { ...
using System.Collections; using System.Collections.Generic; namespace Simplexcel { /// <summary> /// Custom Column Widths within a worksheet /// </summary> public sealed class ColumnWidthCollection : IEnumerable<KeyValuePair<int, double>> { private readonly Dictionary<int, double> _columnW...
//--------------------------------------------------------------------- // Author: jachymko // // Description: Base for commands processing terminal servers. // // Creation Date: Jan 25 2007 //--------------------------------------------------------------------- using System; using System.Management.Automation; using...
using System.Collections.Generic; namespace Expressive.Core.Language.Expressions { public class Production { public Expression Expression { get; set; } public List<Token> RemainingTokens { get; set; } public Production(Expression expression, List<Token> remainingTokens) { ...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Hunger : MonoBehaviour { public float CurrentHunger { get; set; } public float MaxHunger { get; set; } public Slider Hungerbar; void Start() { MaxHunger = 100f; Curr...
using System; using System.Collections.Generic; using WTM.Core.Services; using WTM.Domain; namespace WTM.Api.Test { public class UserServiceFake : IUserService { public User GetByUsername(string username) { return new User { Name = username };...
using PT.PM.Common.Files; using PT.PM.Common.Json; namespace PT.PM.Matching.Json { public class JsonPatternSerializer : JsonBaseSerializer<PatternRoot>, IPatternSerializer { public string Format => "Json"; protected override UstJsonConverterReader CreateConverterReader(TextFile seria...
using System; using TechTalk.SpecFlow; using Xunit; namespace Web.UI.Tests { [Binding] public class SimpleSteps { private static int MarblesCount; [Given(@"I have (.*) marbles")] public void GivenIHaveMarbles(int count) { MarblesCount = count; } ...
using System.Collections.Generic; using System.Linq; using System.Web; using FubuCore; using HtmlTags; namespace FubuMVC.Core.View { public class CommonViewNamespaces { private readonly IList<string> _namespaces = new List<string>(); private readonly IList<string> _namespacesNotAuto...
using System; using UnityEngine; // Token: 0x020004C6 RID: 1222 public class OsanaFridayBeforeClassEvent1Script : MonoBehaviour { // Token: 0x06001F36 RID: 7990 RVA: 0x0013F5E6 File Offset: 0x0013D9E6 private void Start() { this.EventSubtitle.transform.localScale = Vector3.zero; if (DateGlobals.Weekday != this...
using System; using Elapsus.Usms.Gateway.Factory; using Elapsus.Usms.Gateway.Interface.Engine; using Elapsus.Usms.Gateway.Interface.Envelope; using Elapsus.Usms.Gateway.Interface.Exceptions; using NUnit.Framework; using Test.Shared.Usms.Gateway; namespace Test.Usms.Gateway.Service { [TestFixture] public class Test_...
using Websocket.Client; namespace Binance.Client.Websocket.Communicator { /// <inheritdoc /> public interface IBinanceCommunicator : IWebsocketClient { } }
using Noobot.Core.Configuration; using OrchidBot.Middleware; namespace OrchidBot.Configuration { public class Configuration : ConfigurationBase { public Configuration() { UseMiddleware<InfoMiddleware>(); UseMiddleware<MantisMiddleware>(); } } }
using System; using System.Collections.Generic; using System.Text; namespace greektrust_TameofThrones { //Coded by Rubseena N U public class KingdomSelection { //Class for describing Kingdom and Emblem as enumorator public enum kingdomStuff { SPACE, LAND, ...
using GameCommands; using Mirror; using Players; using SquadBuilderNS; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public static class Network { public static NetworkIdentity CurrentPlayer { get; set; } public static NetworkConnectionAttemptH...
namespace EasyNetQ.Tests.MultipleExchangeTest { public class MessageWithTwoInterfaces : IMessageInterfaceOne, IMessageInterfaceTwo { } }
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using MessageBoardClient.Models; using Microsoft.AspNetCore.Mvc.Rendering; using System.Linq; using System.Threading.Tasks; namespace MessageBoardClient.Controllers { public class PostsController : Controller { public IActionResult...
using Picturepark.PressPortal.Demo.Contracts; using Picturepark.SDK.V1.Contract; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Picturepark.PressPortal.Demo.Helpers { public interface IServiceHelper { Task EnsureSchemaExists<T>(Action<SchemaDetail> befor...
namespace FFMediaToolkit.Common { using System; /// <summary> /// A base class for wrappers of unmanaged objects with <see cref="IDisposable"/> implementation. /// </summary> /// <typeparam name="T">The type of the unmanaged object.</typeparam> internal abstract unsafe class Wrapper<T> : IDisp...
using System.Linq; using Amazon.Lambda.Core; using Amazon.Lambda.SQSEvents; // Assembly attribute to enable the Lambda function's JSON input to be converted into a .NET class. [assembly: LambdaSerializer(typeof(Amazon.Lambda.Serialization.SystemTextJson.DefaultLambdaJsonSerializer))] namespace LambdaEmpty { ...
using System; namespace LeePathSearchAlgorithm { //TODO тесты class ExampleProgram { static int[,] testMap = new int[,]{ {0,0,0,0,0,0,0}, {0,0,1,1,0,0,1}, {1,1,1,1,1,0,1}, {0,0,1,0,0,0,0}, {0,0,1,0,1,0,0}, {0,0,0,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Box2D.Collision.Shapes; using Box2D.Common; using Box2D.Dynamics; using Box2D.Dynamics.Joints; namespace Box2D.TestBed.Tests { public class TheoJansen : Test { public void CreateLeg(float s, b2Vec2 wheelAnchor)...
// Copyright 2021 The NATS Authors // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at: // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in w...
namespace Documently.Domain { public class Address : Messages.CustDtos.Address { public Address(string street, uint number, string code, string city) { Street = street; StreetNumber = number; PostalCode = code; City = city; } public string Street { get; private set; } public ui...
using System.ComponentModel.DataAnnotations.Schema; using Remora.Rest.Core; namespace Silk.Data.Entities; /// <summary> /// Represents the configuration for specific logging. e.g: Message edits, Message deletes, etc. /// </summary> [Table("logging_channels")] public class LoggingChannelEntity { /// <summary> //...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestructorTemporizado : MonoBehaviour { public float tiempoAutoDest; // tiempo que tarda en autodestruirse el objeto private void Awake() { Invoke("Autodestruccion", tiempoAutoDest); } ...
#region License // Copyright (c) 2012, ClearCanvas Inc. // All rights reserved. // http://www.clearcanvas.ca // // This software is licensed under the Open Software License v3.0. // For the complete license, see http://www.clearcanvas.ca/OSLv3.0 #endregion using ClearCanvas.Common.Statistics; namespac...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartScreenController : MonoBehaviour { //Metodo para el boton de empezar a jugar public void StartGame() { SceneManager.LoadScene("MainScene"); } //Metodo para el ...
// Decompiled with JetBrains decompiler // Type: ZoningToggles.ModInfo // Assembly: ZoningToggles, Version=1.0.6719.2836, Culture=neutral, PublicKeyToken=null // MVID: FFB208AB-A9FB-49A7-85DD-5B4D116898E3 // Assembly location: C:\Users\sid44\Desktop\ZonningToggles\ZoningToggles.dll using ICities; namespace ZoningTog...
using System; using System.Collections.Generic; namespace Umbraco.Cms.Core.Mapping { public interface IUmbracoMapper { /// <summary> /// Defines a mapping. /// </summary> /// <typeparam name="TSource">The source type.</typeparam> /// <typeparam name="TTarget">The target...
using System; namespace NearestColorUWPApp1.Helper { public class Vector3 { public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public Vector3(float x, float y, float z) { X = x; Y = y; Z = z; ...
using System; using System.Collections.Generic; using FintecDemo.API.Models.CompanyProfile; namespace FintecDemo.API.Models.Stock { public class StockDetailsModel: StockListModel { public DateTime LastModified { get; set; } public List<string> TradedAt { get; set; } public CompanyProfil...
using System.Collections.Generic; using System.Threading.Tasks; using IdentityGuard.Blazor.Ui.Models; using IdentityGuard.Blazor.Ui.Services; using IdentityGuard.Shared.Models; using Microsoft.AspNetCore.Components; using MudBlazor; namespace IdentityGuard.Blazor.Ui.Pages.LifecycleManagement { public partial clas...
using System; namespace RyLogViewer { /// <summary>Interface for asynchronous access to a log data source</summary> public interface ILogDataSource { // Notes: // These methods provide an interface the same as the BeginRead/EndRead // methods on System.IO.Stream and should be implemented with a be...
 namespace Space_Manager { public class clsHashInfo { private string mHashCode; private string mMyEMSLFileID; /// <summary> /// MD5 or SHA-1 Hash /// </summary> public string HashCode { get => mHashCode; set => mHash...
// <copyright file="EditorEventSender.cs" company="Traced-Ideas, Czech republic"> // Copyright (c) 1990-2021 All Right Reserved // </copyright> // <author>vl</author> // <email></email> // <date>2021-09-01</date> // <summary>Part of Largo Composer</summary> namespace EditorPanels.Abstract { using LargoSharedClass...
using UnityEngine; public class UIController : MonoBehaviour { [SerializeField] private TMPro.TextMeshProUGUI currentStepText; [SerializeField] private SpriteRenderer backgroundRenderer; [SerializeField] private Animator animator; private DebugMenu debugMenu; private void OnEnable() { debugMenu = GetComponen...
namespace FileEncryptor { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be ...