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using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; namespace AddinFramework.Extension { public static class EaExtensionClass { public static List<EA.Connector> GetConnectorsBySql(this EA.Repository rep, string sql) { // run query into XDocume...
using System.Windows.Forms; using Microsoft.Demo; using NUnit.Framework; namespace Microsoft.Test { public class UITest { [Test] public void TestSizeableForm() { FrmDemo frm = new FrmDemo(); frm.TestCore(FormBorderStyle.Sizable, frm); } [Test] ...
using System; using System.Text; using Hudl.FFmpeg.Attributes; using Hudl.FFmpeg.DataTypes; using Hudl.FFmpeg.Filters.Attributes; using Hudl.FFmpeg.Filters.BaseTypes; using Hudl.FFmpeg.Filters.Interfaces; using Hudl.FFmpeg.Formatters; using Hudl.FFmpeg.Resources.BaseTypes; namespace Hudl.FFmpeg.Filters { /// <sum...
// Encog(tm) Artificial Intelligence Framework v2.5 // .Net Version // http://www.heatonresearch.com/encog/ // http://code.google.com/p/encog-java/ // // Copyright 2008-2010 by Heaton Research Inc. // // Released under the LGPL. // // This is free software; you can redistribute it and/or modify it // under the terms ...
using System; using System.IO; using System.Threading.Tasks; using EducationSystem.Constants; using EducationSystem.Database.Models; using EducationSystem.Enums; using EducationSystem.Helpers; using EducationSystem.Interfaces.Helpers; using EducationSystem.Interfaces.Repositories; using EducationSystem.Specifications....
using Microsoft.VisualStudio.TestTools.UnitTesting; using SuperCaisse.Model; using System; using System.Collections.Generic; using System.Text; namespace SuperCaisse.Services.Tests { [TestClass] public class ProviderServiceTest { private AuthentificationService _authentificationService = new Authe...
// Copyright © John Gietzen. All Rights Reserved. This source is subject to the MIT license. Please see license.md for more information. namespace Pegasus.Tests.Common { using NUnit.Framework; using Pegasus.Common; [TestFixture] public class CacheKeyTests { [Test] public void Equa...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System.Runtime.Serialization; using System.Collections.Generic; namespace PostProcessor.Model { [DataContract(Name = "queryResponse")] public class QueryRaw { [DataMember(Name = "result")] public List<Consoli...
using BooksStore.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace BooksStore.Controllers { public class AutorController : Controller { private IAuthorizationFilter repository; public AutorController() { ...
using System; using Newtonsoft.Json; namespace Conekta.Models { public enum ChargeStatus { Pending_Payment } public enum PaymentRange { For3Months = 3, For6Months = 6, For9Months = 9, For12Months = 12 } public class Charge { /// <summar...
namespace BugsSL.Models { public class FoodModel : AgentModel { #region properties public bool IsVisible { get; set; } #endregion #region public methods public FoodModel() : base() { } public override void Initialize() { Is...
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Map { /// <summary> /// 跃迁模拟 /// </summary> [ExecuteInEditMode] public class LeapSimulation : MonoBehaviour { public MapLeap[] m_Leaps; public void RefreshMapLeaps() ...
using System.Threading.Tasks; using System.Xml; namespace Kevsoft.Ssml { public interface ISsmlWriter { Task WriteAsync(XmlWriter writer); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject; using Ninject.Parameters; namespace Concordion.Internal { public static class ObjectFactory { private static IKernel _kernel = new StandardKernel(new ConcordionModule()); public s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Student_Course_Enrollment { public partial class Form1 : Form { List<Student> ...
using System.Collections.Generic; using Magellan.ComponentModel; using Magellan.Utilities; namespace Magellan.Routing { /// <summary> /// A base class that contains a set of registered routes. /// </summary> public abstract class RouteCatalog { private readonly Set<IRoute> routes = new Set...
using Xunit; namespace DotNetFileSystemWrapper.Tests.File { public class WriteAllTextTests : TestBase { [Fact] public void WriteAllTextToANewFile() { _fs.File.WriteAllText(Path("theFile.txt"), "the file content"); var content = _fs.File.ReadAllText(Path("theFile.txt")); Assert.Equal("the file content", ...
using Blish_HUD; using Blish_HUD.ArcDps.Common; using Blish_HUD.Content; using Blish_HUD.Controls; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace KillProofModule.Controls { public class PlayerNotification : Container { private const int NOTIFICATION_WIDTH = 264; ...
using System; using System.Collections.Generic; using System.Text; namespace IacobEduard { class Apartamente : Imobiliar { public Apartamente(int m_P, int camere, int etaj) : base(m_P, camere, etaj) { } public int CalcPret() { if (camere == 2) { basicPret = 69000; }...
using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; public class UIManager { static Transform sUIRoot; static Dictionary<Type, string> sPrefabNameDic = new Dictionary<Type, string>() { { typeof(RemoteVie...
using System.Xml; namespace Zinc.WebServices.ProxyGenerator { /// <summary /> internal static class XmlExtensions { /// <summary /> internal static XmlElement AddElement( this XmlDocument parent, string elementName ) { XmlElement child = parent.CreateElement( elementNam...
// Karel Kroeze // Resources.cs // 2016-12-09 using UnityEngine; using Verse; namespace FluffyManager { [StaticConstructorOnStartup] public static class Resources { public static readonly Color Orange = new Color( 1f, 144 / 255f, 0f ), Sl...
using BepInEx.Logging; using FistVR; using H3MP.Configs; using H3MP.HarmonyPatches; using H3MP.Messages; using H3MP.Models; using H3MP.Utils; using System; using System.Collections.Generic; using UnityEngine; namespace H3MP.Peers { public class Puppet : IRenderUpdatable, IDisposable { // Should slowly shrink to pr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; namespace ZorroConsole { internal class Program { static void Main(string[] args) { bool repeat; string userInput = "APPTEST START"; const string stopWord = "APPTEST STOP"; co...
using System; using System.Linq; using Microsoft.Extensions.DependencyInjection; using Topocat.Common; namespace Topocat.API.Extensions { public static class ServiceCollectionExtensions { public static void RegisterServicesByAttributes(this IServiceCollection service) { AppDomain.C...
using System; using System.IO; namespace SnapTest.Tests { /// <summary> /// Helper class that builds a SnapshotSettings that readers and writes snapshot data in a temporary file. /// </summary> /// <remarks> /// TempFileSnapshotSettings objects should be disposed once they are no longer n...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TF.Core; using FixedPointy; public class PlayerController : MonoBehaviour { public TFRigidbody rb; public CharacterController2D charController; public Fix movementSpeed = (Fix)0.3f; public FixVec2 velo; private...
using System.Collections.Generic; using Notifier.Interfaces; namespace Notifier { public class NotificationStack : INotificationStack { List<INotification> notifications = new List<INotification>(); public void AddNotification(INotification notification) { notificat...
using System; namespace Xamalist.Commons { public static class StringExtentions { public static bool IsNullOrEmpty(this string self) { return string.IsNullOrEmpty(self); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.UIElements; using UnityEditor.Experimental.GraphView; using UnityEngine.UIElements; using GraphProcessor; using System.Linq; [NodeCustomEditor(typeof(ParameterNode))] public class ParameterNodeView : Bas...
//----------------------------------------------------------------------- // <copyright file="ListingImage.cs" company="AFS"> // This source code is part of Netsy http://github.com/AnthonySteele/Netsy/ // and is made available under the terms of the Microsoft Public License (Ms-PL) // http://www.opensource.org/lice...
using Hl7.Fhir.Model; using System; using System.Collections.Generic; using System.Text; namespace Eir.FhirKhit.R4 { public static class ElementDefinitionExtensions2 { public static ElementDefinition Path(this ElementDefinition e, String value) { e.Path = value; return ...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Globalization; using Microsoft.AspNetCore.Razor.Language; using Microsoft.CodeAnalysis.Text; using OmniSharp.Extensions.LanguageServer.Pro...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Wi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CursoWindowsForms { public partial class Frm_DemonstracaoKey : Form { public F...
using System.Collections.Generic; using System.Threading.Tasks; using Contracts.Models; namespace Contracts.Repositories { public interface IClassesRepository { public Task<IClass> GetById(int id); public Task<ICollection<IClass>> GetGroupClasses(IGroup group) => GetGroupClasses(gr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO.Ports; namespace SMBdevices { public class smbTempController { public string m_port; private SerialPort m_serialport; public enum TempConType { ...
/* Generated by QSI Date: 2020-08-12 Span: 2287:1 - 2292:26 File: src/postgres/include/nodes/parsenodes.h */ namespace Qsi.PostgreSql.Internal.PG10.Types { internal enum ImportForeignSchemaType { FDW_IMPORT_SCHEMA_ALL = 0, FDW_IMPORT_SCHEMA_LIMIT_TO = 1, FDW_IMPORT_SCHEMA_EXCEPT = ...
namespace OpenRcp { public class SplashCloseMessage : MessageBase { } }
namespace OmniXaml { public class PositionalParameter { public object Instance { get; } public PositionalParameter(object instance) { Instance = instance; } } }
@using Microsoft.AspNetCore.Identity @using inventory @using inventory.Models @using inventory.Models.AccountViewModels @using inventory.Models.ManageViewModels @using inventory.Pages @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
/* UserInterface.cs * Authors: Natasha Graham, Katherine Ventura, Benjamin Archibeque * EM2Project */ using System; using System.Drawing; using System.Windows.Forms; using RandN; using RandN.Distributions; namespace EM2Project { public partial class UserInterface : Form { YValues _ycurrent = new Y...
#if OLD_INPUT using System; using mulova.commons; namespace mulova.comunity { [System.Serializable] public class InputEventMapping { public EnumWrapper axis = new EnumWrapper(typeof(InputAxis)); public EnumWrapper evt = new EnumWrapper(typeof(InputEvent)); public EnumWrapper trigger = new EnumWrapper(typeof...
using Windows.Foundation; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace Wokhan.UI.Xaml.Controls { public sealed partial class ItemsControlGrid : ItemsControl { public ItemsControlGrid() : base() { } /* public ColumnDefinitionCollection ColumnDefinitions ...
using System.Collections.Generic; namespace MLSoftware.OTA { [System.CodeDom.Compiler.GeneratedCodeAttribute("Xsd2Code", "4.2.0.31")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serializat...
namespace BuyHouse.Services.Home { using BuyHouse.Models.Home; using System.Collections.Generic; public interface IHomeService { IndexViewModel GetCounts(); List<PropertyViewModel> GetLast(); } }
namespace TssSqlToMongo.Core { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Autofac; using TssSqlToMongo.ReadModel.Handlers; public class BusRegistrar { private readonly IContainer serviceLocator; private static read...
using System; using System.Collections.Generic; using System.Threading.Tasks; using NSE.Core.Data; namespace NSE.Pagamentos.API.Models { public interface IPagamentoRepository : IRepository<Pagamento> { void AdicionarPagamento(Pagamento pagamento); void AdicionarTransacao(Transacao transacao); ...
namespace Orchard.Azure.MediaServices.ViewModels.Tasks { public class EncryptViewModel { public bool AdjustSubSamples { get; set; } public string ContentKey { get; set; } public string CustomAttributes { get; set; } public string DataFormats { get; set; } public string ...
/// <summary> /// The scoping level of the description configuration /// </summary> public enum DescriptionScope { /// <summary> /// The description configuration is not defined for the attribute /// </summary> Undefined, /// <summary> /// The description configuration applies only to the curren...
using System.Collections; using UnityEngine.SceneManagement; using UnityEngine; namespace Scripts.Core { public class MainMenu : MonoBehaviour { [SerializeField] Animator _animator; [SerializeField] GameObject _startButton, _blackFader; [SerializeField] AudioSource _catASrc; Au...
using UnityEngine; namespace Scripts { public class ClickManager : MonoBehaviour { private Camera _camera; void Awake() { _camera = GetComponent<Camera>(); } void Update() { if (Input.GetMouseButtonDown(0)) { ...
namespace MLSoftware.OTA { [System.CodeDom.Compiler.GeneratedCodeAttribute("Xsd2Code", "4.2.0.31")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType=...
using FactoryMethod.Heroes; namespace FactoryMethod.Factories { interface IHeroFactory { IHero CreateHero(); } }
namespace AdsPortal.Shared.Infrastructure.Common.Extensions { using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Caching.Distributed; public static class DistributedCaching { public static async Task SetAsync<T>(this IDistributedCache distributedCache, ...
using System; using System.Collections.Generic; namespace PsISEProjectExplorer.Model.DocHierarchy.Nodes { public class DefaultNodeComparer : IComparer<INode> { public static readonly IComparer<INode> NodeComparer = new DefaultNodeComparer(); public int Compare(INode x, INode y) ...
using System; using System.Xml; using GenieLamp.Core; namespace GenieLamp.Core.Utils { /// <summary> /// Fully qualified name /// </summary> class QualName { private string schema = Const.EmptyName; private string name = Const.EmptyName; #region Constructors public QualName() { } ...
/* * Copyright (c) 2011-2014, Longxiang He <helongxiang@smeshlink.com>, * SmeshLink Technology Co. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY. * * This file is part of the CoAP.NET, a CoAP framework in C#. * Please see README for more information. */ usin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using VitoriaRestaurante.Models; using VitoriaRestaurante.Repositorios; namespace VitoriaRestaurante.Controllers {//http://localhost:53236/Home/Cliente?nome=rafael&restaurante=chiqtop&comen...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using ZBrad.AsyncLib; using System.Threading; using System.Diagnostics.CodeAnalysis; using ZBrad.AsyncLib.Collections; namespace Tests { class NodeList<T> where T : ILink, IEquatable<T>, IClone<T> { T[] values; public T[] Values...
using System; using System.Collections.Generic; using System.Linq; namespace RestApiServer { internal class RestApiServerSource : IRestApiServerSource { public RestApiServerSource(IEnumerable<RestSet> restSets) { RestSets = restSets .GroupBy(x => x.DbContextType.Nam...
using System; using System.IO; using System.Threading; using System.Threading.Tasks; namespace Open.Serialization.Json; /// <inheritdoc /> public class JsonObjectSerializer : ObjectSerializer, IJsonObjectSerializer, IJsonAsyncObjectSerializer { /// <inheritdoc /> public JsonObjectSerializer( Func<string, Type, o...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BobUpAndDown : MonoBehaviour { public float bobSpeed = 0.5f; public float bobAmplitude = 1.5f; public float bobPhase = 0; public int lastBobPixels = 0; void Update() { bobPhase += bobSpeed * Time.deltaTime; bobPhase...
using System.Collections.Generic; namespace Our.Umbraco.Ditto { /// <summary> /// Temporary model for transferring values from a controller to the view /// </summary> internal class DittoTransferModel { /// <summary> /// Initializes a new instance of the <see cref="DittoTransferMod...
namespace RequestRouter.ProductCyber.Tests { using System; using System.Collections.Generic; using Xunit; public class SmashingBrokerTests { [Fact] public void SmashingBrokerRequestExists() { var req = new SmashingBrokerRequest(); } [Fact] public...
using Microsoft.Extensions.Internal; using System; namespace Yeast.Multitenancy.Tests.Mocks { public class MockISystemClock : ISystemClock { public MockISystemClock() { UtcNow = DateTime.UtcNow; } public DateTimeOffset UtcNow { get; set; } public void Add(...
using Leak.Common; using Leak.Networking.Core; using Leak.Peer.Receiver.Events; namespace Leak.Peer.Receiver { public static class ReceiverExtensions { public static int GetSize(this NetworkIncomingMessage incoming) { return incoming[3] + incoming[2] * 256 + incoming[1] * 256 * 256...
// SPDX-License-Identifier: MIT // Copyright © 2020 Patrick Levin namespace PaintDotNet.Effects.ML.StyleTransfer { using System; /// <summary> /// Value that is limited to a given range /// </summary> /// <typeparam name="T">Value type</typeparam> public class RangedValue<T> where ...
using Microsoft.EntityFrameworkCore; namespace ToDoListApp.Models { public class ToDoDbContext : DbContext { public ToDoDbContext (DbContextOptions<ToDoDbContext> options) : base (options) { } public DbSet<ToDoItem> ToDoItems { get; set; } public DbSet<ToDoList> ToD...
using System; using Microsoft.AspNetCore.Mvc; using System.Net.Http.Headers; namespace Chapter_07_BasicAuthServer.Controllers { [ApiController] [Route("[controller]")] public class EchoController : ControllerBase { [HttpGet] public String Get() { var authHeader = Htt...
using System; using EraCS.UI.EraConsole; namespace EraCS.Core.Test.Program { public class TestProgram : EraProgram<EraConsole> { public TestVariableData VarData { get; private set; } = new TestVariableData(); public TestProgram() : base(new EraConsole()) { Console.SetBack...
using Microsoft.AspNetCore.Identity; namespace Mcrio.AspNetCore.Identity.On.RavenDb.Model.User { /// <summary> /// Class that represents a token the <see cref="RavenIdentityUser" /> object can contain. /// </summary> public class RavenIdentityToken { /// <summary> /// Initializes a ...
using System; using System.Collections.Generic; using BLD.Helpers; using UnityEngine; public class HotScenesController : MonoBehaviour { public static HotScenesController i { get; private set; } public event Action OnHotSceneListFinishUpdating; public event Action OnHotSceneListChunkUpdated; public L...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { public float moveSpeed; public float zoomSpeed; // Update is called once per frame void Update() { if (Input.GetKey(KeyCode.W)) transform.Tr...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE.txt file in the project root for full license information. // namespace OfferManagement.VisaClient { public class VisaConstants { /// <summary> /// Community name /// </summary...
using System; using System.Collections.Generic; using System.Dynamic; using System.Collections; using System.Globalization; using System.Web.Script.Serialization; namespace Rally.RestApi.Json { /// <summary> /// Representation of a Rally object /// </summary> [Serializable] public class DynamicJsonObject : Dynam...
namespace CSS.Packets.Messages.Server { // Packet 25006 internal class AllianceWarAttackEventMessage : Message { public AllianceWarAttackEventMessage(Device client) : base(client) { this.Identifier = 25006; } } }
using System.Collections.Generic; namespace LinqToDB.SchemaProvider { /// <summary> /// Describes table-like objects such as tables, views, procedure or function results. /// </summary> public class TableSchema { /// <summary> /// Gets unique table identifier, based on name, schema and database nam...
using System.Web.Mvc; using Umbraco.Core.Models; using Umbraco.Web.Models; using UmbracoWithReactJs.Models; using UmbracoWithReactJs.Model_Adapter.Interafaces; using ActionResult = System.Web.Mvc.ActionResult; namespace UmbracoWithReactJs.Controllers { public class DefaultController : Umbraco.Web.Mvc.RenderMvcCo...
namespace BLToolkit.Data { /// <summary> /// Defines the method how a scalar value is returned from the server. /// </summary> public enum ScalarSourceType { /// <summary> /// A call to <see cref="DbManager"/>.<see cref="DbManager.ExecuteReader()"/> /// then <see cref="System.Data.IDataReader"/>.<se...
using System.Linq; using StackExchange.Redis; using NUnit.Framework; using NExpect; using static NExpect.Expectations; namespace PeanutButter.TempRedis.Tests { [TestFixture] public class TestTempRedis { [Test] public void ShouldStartUp() { // Arrange using va...
using System; using DefaultEcs; using RealisticBleeding.Components; namespace RealisticBleeding.Systems { public class SurfaceBloodDropOptimizationSystem : BaseSystem { private readonly int _maxBloodDrops; private static int _currentIndex; public SurfaceBloodDropOptimizationSystem(EntitySet entitySet, int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeTemp : MonoBehaviour { private management Manager; private Color baseColor; private Color hoverColor; private Color clickColor; private void Start() { Manager = GameObject.Find("Manager...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollisionReporter : MonoBehaviour { private void OnCollisionEnter(Collision collision) { EventBetter.Raise(new CollisionMessage() { reporter = GetComponent<Collider>(), collis...
using Avalonia; using WindowIcon = Avalonia.Controls.WindowIcon; using Avalonia.Data.Converters; using Avalonia.Media; using Avalonia.Media.Imaging; using Avalonia.Platform; using System; using Icon = System.Drawing.Icon; using System.Drawing.Imaging; using System.Collections.Generic; using System.Globalization; using...
using System; using System.IO; using System.Text; namespace RobotParser.Core { [Serializable] public class CoreFileStream:CoreStringStream { protected string fileName; public override string SourceName { get { return this.fileName; } } public CoreFileStream(string fileName) : this(...
using System; using System.Collections.Concurrent; using System.Collections.Generic; namespace Xunit.Sdk { /// <summary> /// Default implementation of <see cref="IMessageAggregator"/>. /// </summary> public class MessageAggregator : IMessageAggregator { /// <summary> /// Gets the s...
namespace AleRoe.CecSharp.Model { /// <summary> /// CEC UI command values. /// </summary> public enum UiCommand : byte { Select = 0x00, Up = 0x01, Down = 0x02, Left = 0x03, Right = 0x04, RightUp = 0x05, RightDown = 0x06, LeftUp = 0x07,...
using System; namespace _09._Padawan_Equipment { class Program { static void Main(string[] args) { decimal moneyAmount = decimal.Parse(Console.ReadLine()); int students = int.Parse(Console.ReadLine()); decimal lightsabersPrice = decimal.Parse(Console.ReadLin...
@using Sloth.Core.Models @model IEnumerable<Source> @{ ViewBag.Title = "Sources"; } <div class="container"> <h2>@ViewBag.Title</h2> <partial name="_SourcesTable" model="Model" /> </div> @section AdditionalScripts { <script> // setup tables var sourcesTable = $('#sourcesTable').DataTa...
using System; namespace VoyageIntoDeadlocking.ExplicitSubscriptionsGrains { public static class ExplicitConstants { public const string SmsStreamName = "SMS"; public const string SmsStreamNamespace = "SmsNamespace"; public const string RadioStreamName = "Voyager"; public cons...
using TechZoneAPI.Infrastructure.Extensions; var builder = WebApplication.CreateBuilder(args); builder.Services .AddDatabase(builder.Configuration) .AddIdentity() .AddJwtAuthentication(builder.Services.GetJwtSettings(builder.Configuration)) .AddCors() .AddApplicationServices() .AddSwagger() ...
using BusinessLayer.Interface; using DTO; using MongoDbAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessLayer { public class PlatformManager : IPlatformManager { private PlatformAccess _PlatformAccess = new Pl...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using GameOfDrones.Models; namespace GameOfDrones.Data.Map { public class GameMap : EntityTypeConfiguration<Game> { public GameMap() ...
using System.Text.RegularExpressions; using ICSharpCode.AvalonEdit.Document; namespace Dotc.Wpf.Controls.SearchableTextBlock { internal class SearchResult : TextSegment { internal Match Data { get; set; } } }
using System; namespace Light.Data { internal class LightBooleanConstantQueryExpression : QueryExpression, ISupportNotDefine { private readonly object _value; private bool _not; public LightBooleanConstantQueryExpression (object value) : base (DataEntityMapping.Default) { _value = value; } publ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. namespace Microsoft.Bot.Builder.Dialogs.Choices { public class Channel { public class Channels { public const string Facebook = "facebook"; public const string Skype = "skype...
namespace MvcForum.Web.ViewModels.ExtensionMethods { using System; using System.Collections.Generic; using System.Linq; using Core.Models.Entities; using Topic; public static partial class TopicViewModelExtensions { public static Topic ToTopic(this CreateEditTopicViewModel viewMode...
using Microsoft.WindowsAzure.Storage.Table; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.WindowsAzure.Storage.STable { internal sealed class STableEntity : ITableEntity { public string PartitionKey { get; set; ...
using System; namespace PacketDotNet.Utils { public static class LazyExtensions { /// <summary> /// Evaluates the specified lazy function, if necessary. /// </summary> /// <param name="lazy">The lazy.</param> public static void Evaluate<T>(this Lazy<T> lazy) { ...