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namespace Skype4Sharp.Events { public delegate void FileReceived(SkypeFile sentFile); public class SkypeFile { private Skype4Sharp parentSkype; public User Sender; public Chat Chat; public int Size; public string Name; public SkypeFile(Skype4Sharp s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CommandLine; namespace ShipmentTranslator { public class CommandLineOptions { [Option('l',"LogLevel",DefaultValue = "Error", Required = false, HelpText = "Prints informational messages to ...
using System; using System.Reflection; using System.Collections; using Bytewizer.TinyCLR.Http.Mvc.Resolver; namespace Bytewizer.TinyCLR.Http.Mvc.ModelBinding { class ModelMapper : IModelBinder { private readonly ArrayList _binders = new ArrayList(); public ModelMapper() { ...
namespace ServerCore.Networking.Packets { public enum ChangeNameMode { /// <summary> /// This contains the name after a normal request. /// </summary> CHANGE_NAME = 0, /// <summary> /// If the name has been changed successfuly, reply with this mode. /// <...
using System; namespace JournalVoucherAudit.Utility { public class DoubleHelpMethod { /// <summary> /// 误差阈值 /// </summary> private double _threshold = 1e-5; public DoubleHelpMethod() { } /// <summary> /// 初始化误差阈值 /// </summary> ...
using System; using System.Linq; using System.Reflection; using ZKWeb.Plugin.AssemblyLoaders; using ZKWeb.Server; namespace ZKWeb.Database { /// <summary> /// Database manager /// </summary> public class DatabaseManager { /// <summary> /// Default database context factory /// </summary> prot...
using Kerberos.NET; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Globalization; using System.Threading.Tasks; namespace Tests.Kerberos.NET { [TestClass] public class ValidatorTests : BaseTest { [TestMethod] public async Ta...
namespace PnP.Core.Admin.Model.SharePoint { /// <summary> /// SharePoint Online languages /// </summary> public enum Language { /// <summary> /// Use default tenant language /// </summary> Default = 0, /// <summary> /// Arabic /// </summary> ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenProtocolInterpreter.Job.Advanced; namespace MIDTesters.Job.Advanced { [TestClass] public class TestMid0129 : MidTester { [TestMethod] public void Mid0129Revision1() { string package = "00200129 ...
using System; using System.Linq; using System.Windows; using System.Windows.Controls; using TsNode.Extensions; using TsNode.Interface; namespace TsNode.Controls.Node { public class NodeItemsControl : ItemsControl { public NodeControl FindAssociatedNodeItem(object dataContext) => ItemContai...
//----------------------------------------------------------------------- // <copyright file="DaemonMsgCreateSerializerSpec.cs" company="Akka.NET Project"> // Copyright (C) 2009-2021 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2021 .NET Foundation <https://github.com/akkadotnet/akka.net> //...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace TerraViewer { public partial class AudioProperties : Form { public AudioProperties() { I...
using System.Web.Http; using System.Web.Http.ExceptionHandling; namespace WebApi.Test.ioC.ExHandler { public static class SetExceptionHandler { public static void GlobalExceptionHandler(this HttpConfiguration config, ICustomLogger logger) { config.Services.Replace(typeof(IException...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using Sultanlar.DbObj.Internet; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sultanlar.WebAPI.Services.Internet { public class StokProvider { internal List<bayiStokRaporu> BayiStokRapor(int Slsref, int Smref) { object sm...
using System.Threading.Tasks; using KeeAnywhere.Configuration; using Kyrodan.HiDrive; using Kyrodan.HiDrive.Authentication; namespace KeeAnywhere.StorageProviders.HiDrive { public static class HiDriveHelper { /* The consumer key and the secret key included here are dummy keys. ...
using System; using System.Threading.Tasks; using ShellMemo.Models; using Xamarin.Essentials; using Xamarin.Forms; namespace ShellMemo.ViewModels { public class ItemDetailViewModel : BaseViewModel { public Item Item { get; set; } public Command SpeechCommand { get; set; } public ItemD...
// Copyright (c) 2021, Phoenix Contact GmbH & Co. KG // Licensed under the Apache License, Version 2.0 namespace Moryx.ControlSystem.Setups { /// <summary> /// Different options for execution timing of a trigger /// </summary> public enum SetupExecution { /// <summary> /// Trigger i...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RunnerController : MonoBehaviour { //reference to the game controller script public GameController gameController; private float gravitySpeed = -0.001f; //flag for enabling jumping private bool i...
using Godot; using System; public class Enemy : KinematicBody2D { const int GRAVITY = 20; const int SPEED = 125; const float DEATH_TIME = 1.0f; public Vector2 UP = Vector2.Up; // const public int Health = 2; public Vector2 Direction = Vector2.Left; private bool _isDead = false;...
// Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using System; using System.IO; using System.Drawing; namespace KartRanking.Tools { public static class ImageUtil { /// <summary> /// ResizeImage /// </summary> public static Image ResizeImage(Image fullsizeImage, int newWidth, int maxHeight, bool onlyResizeIfWider) ...
using System.Collections.Generic; using System.Threading.Tasks; using MAVN.Service.NotificationSystem.Domain.Models; namespace MAVN.Service.NotificationSystem.Domain.Services { public interface ITemplateService { /// <summary> /// Create or update teamplate /// </summary> /// <p...
using System.ComponentModel.DataAnnotations.Schema; namespace HpdDatabase.EF.Models { [Table("SOURCEREGISTRY_PRIORITY", Schema = "HPDOWNER")] public class CarisProjectPriority { [Column("SOURCEREG_PRIORITY_ID")] public int ProjectPriorityId { get; set; } [Column("NAME")] p...
namespace CAF.Core.Helper { public interface ICipherHelper { public string Encrypt(string input); public string Decrypt(string cipherText); } }
namespace ProCultura.Domain.Entities.Account { using System.Collections.Generic; using System.Linq; using ProCultura.Domain.Entities.Security; public class UserEntity : IEntity { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; }...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataStarsGame : MonoBehaviour { private int nbStars; private List<GameObject> collectStarsGameObjects; private int compteur; // Use this for initialization void Start () { collectStarsGameObjects = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Engine.Components; using Engine.Entities; using Engine.Systems; using PlayGen.ITAlert.Simulation.Components; using PlayGen.ITAlert.Simulation.Components.Common; using PlayGen.ITAlert.Simulation.Components.EntityTypes; ...
using UnityEngine; using System.Reflection; using System; using System.Collections.Generic; interface ILogRecord {} class ExceptionRecord : ILogRecord { public Exception exception { get; private set; } public UnityEngine.Object context { get; private set; } public...
using Microsoft.Extensions.DependencyInjection; namespace Genbox.SimpleS3.Extensions.HttpClient; public interface IHttpClientBuilder { IServiceCollection Services { get; } string Name { get; } }
using GeldApp2.Application.Commands; using GeldApp2.Database; using MediatR; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace GeldApp2....
using System; namespace GoogleSheetsHelper { public enum HorizontalAlignment { Left, Right, Center } [Flags] public enum CellRangeOptions { None = 0, /// <summary> /// Indicates that the column should be fixed, i.e., $A /// </summary> FixColumn = 1, /// <summary> /// Indicates that the row ...
// // Coord.cs // // Copyright (c) 2003-2012 Michael F. Henry // Version 10/2012 // using System; using System.Globalization; namespace Zeptomoby.OrbitTools { /// <summary> /// Class to encapsulate geocentric coordinates. /// </summary> public class Geo { #region Properties ...
using Core.Cells; using Core.Enums; using NUnit.Framework; namespace Tests.Cells.CrocoCellTst { [TestFixture] public class CrocoCellDefaultsTests { private CrocoCell crocoCell; [SetUp] public void TestInit() { crocoCell = new CrocoCell(1, 1); } [Test] ...
using System.Text; using System.Text.Json.Serialization; namespace DemoServer.Models { public record AcarsUplink { [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName("timestamp")] public string TimeStamp { get; set; } [JsonPropertyName("mfi")] ...
using System; using System.Globalization; namespace WireMock.Net.OpenApiParser.Utils { internal static class DateTimeUtils { public static string ToRfc3339DateTime(DateTime dateTime) { return dateTime.ToString("yyyy-MM-dd'T'HH:mm:ss.fffzzz", DateTimeFormatInfo.InvariantInfo); ...
using System; using System.Linq; using System.Reflection; using System.Threading; using System.Threading.Tasks; using FluentAssertions; using FluentAssertions.Common; using NSubstitute; using OmniSharp.Extensions.JsonRpc; using Xunit; namespace JsonRpc.Tests { public class HandlerResolverTests { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel.Composition; using SlimDX.Direct3D11; using VVVV.PluginInterfaces.V1; using VVVV.PluginInterfaces.V2; using VVVV.DX11.Lib.Devices; using FeralTic.DX11; using FeralTic.DX11.Resources; namespace VVVV.DX...
/* * ORY Hydra * * Welcome to the ORY Hydra HTTP API documentation. You will find documentation for all HTTP APIs here. * * The version of the OpenAPI document: v1.8.0-pre.1 * * Generated by: https://github.com/openapitools/openapi-generator.git */ using Xunit; using System; using System.Linq; using System...
using System; using System.Collections.Generic; using System.Linq.Expressions; using Xpto.Domain.Interfaces.Repository.Common; using Xpto.Domain.Interfaces.Service.Common; using Xpto.Domain.Validation; using Xpto.Domain.Interfaces.Validation; using System.Threading.Tasks; using Xpto.Domain.Entities.Common; namespace X...
 <link rel="stylesheet" href="~/css/test.css" /> <h3 class = "changeColor">Ana Sayfa</h3>
using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.DependencyInjection; using MongoDB.Driver; using Microsoft.Extensions.Configuration; using RikardWeb.Lib.Identity; using RikardWeb.Lib.Identity.Localization; namespace Microsoft.Extension...
//============================================================================= // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE // AUTH...
// Copyright 2014 Max Toro Q. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
//PATROLLED namespace Syn.Speech.Helper.Mathematics.Analysis { /// <summary> /// An interface representing a bivariate real function. /// </summary> public interface BivariateFunction { /// <summary> /// Compute the value for the function. /// </summary> /// <param n...
public enum ParticleTypes { BrickExplosion, BallHitsBrick, BallHitsBat, NewBallOne, NewBallTwo, BallLost, PowerUpLost, PowerUpCollected, FallingPointsCollected, DestroyFallingItems, TNTExplosion, LaserHitsBrick, WanderingObstacleExplosion, WanderingObstacleSpawn,...
using System; namespace Nohros.CQRS.Messaging { public class Event : Message { /// <summary> /// Gets the version in which the aggregate was when the event was /// generated. /// </summary> public int Version { get; set; } } }
using DeezNuts.Enums; namespace DeezNuts.Dtos { public class SendMessageDto { public string FromNumber { get; set; } public string ToNumber { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; namespace VRGIN.Helpers { /// <summary> /// Taken from http://answers.unity3d.com/questions/372775/sendmessage-to-inactive-object.html /// </summary> public static class Me...
using System; using MetaGameplay; using UnityEngine; public class Store : MonoBehaviour { public static Store Instance = null; public int _heal1Price = 0; public int _heal2Price = 0; public int _attack1Price = 0; public int _attack2Price = 0; public int _addAttack1Value = 0; public int ...
using System; namespace FluentCommander.IntegrationTests.EntityFramework.SqlServer.Entities { public partial class SampleTable { public long SampleTableId { get; set; } public int SampleInt { get; set; } public short SampleSmallInt { get; set; } public byte SampleTinyInt { get;...
using System.Net.Http; using System.Net.Http.Headers; using System.Net.Http.Json; using System.Text; using System.Threading.Tasks; using Blazored.LocalStorage; using Microsoft.AspNetCore.Components.Authorization; using OriinDic.Helpers; using OriinDic.Models; namespace OriinDic.Services { public class AuthServi...
//********************************************************************* //xCAD //Copyright(C) 2020 Xarial Pty Limited //Product URL: https://www.xcad.net //License: https://xcad.xarial.com/license/ //********************************************************************* using System; using System.Collections.Generic; ...
using AniSharp.Results.Single; using AniSharp.Types.Media; namespace AniSharp.Results.Pages { public class MangaPage : MediaPage { public override MediaType MediaType => MediaType.MANGA; public Manga[] Media; } }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; using System; public class QuickSlot : MonoBehaviour, IPointerDownHandler, IDragHandler { public Item item; Image itemImage; public int slotNumber; QuickBar quickBar; Inventaire inventaire; Imag...
/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ using System.IO; using System.Linq; using React; namespace Cassette.React { /// <summary> /// Handles compilation of JavaScript...
using UnityEditor; using System.Collections; using UnityEditor.Build.Reporting; using UnityEngine; using UnityEditor.Compilation; using System.IO; [CreateAssetMenu(fileName = "BackgroundBuildSettings", menuName = "BackgroundBuild/BackgroundBuildSettings")] public class BackgroundBuildSettings : ScriptableObje...
using System.ComponentModel.DataAnnotations; using static CameraBazaar.Models.Constants.ValidationMessages; namespace CameraBazaar.Models.Attributes { public class MinIsoAttribute : ValidationAttribute { protected override ValidationResult IsValid(object value, ValidationContext validationContext) ...
using FlubuCore.Context; using FlubuCore.Context.FluentInterface; using FlubuCore.Context.FluentInterface.Interfaces; using FlubuCore.Infrastructure; using FlubuCore.Scripting; using FlubuCore.Targeting; using FlubuCore.Tasks; using FlubuCore.Tests.TestData.BuildScripts.ForCreateTargetWithAttributes; using Microsoft.E...
using System; using System.Collections.Specialized; using System.Collections.Generic; using System.Xml; using TimeAndDate.Services.Common; namespace TimeAndDate.Services.DataTypes.OnThisDay { public class Name { /// <summary> /// First name. /// </summary> /// <value> /// The name. /// </value> public ...
using System; using System.Threading.Tasks; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using UDS.Net.Data; using UDS.Net.Data.Enums; namespace COA.UDS.Web.Views.Shared.Components.FormStatusCount { public class VisitCountViewComponent : ViewComponent { priva...
using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Animatroller.AdminTool.Controls { /// <summary> /// Simple LED /// </summary> public partial class SimpleLed : UserControl { /// <summary>Dependency property to Get/Set Color</summary> public...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Sulli.Game.Core { /// <summary> /// 类型辅助类 /// </summary> public static class TypeHelper { /// <summary> /// 是否是可为空类型 /// </...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AroundCircle : MonoBehaviour { public GameObject sphere; public Material black, blue, green, gray, yellow, pupple, orange, brown; public List<GameObject> sphereList = new List<GameObject>(); public List<Materi...
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Text; namespace Uno.Wasm.Bootstrap.Cli.Server { class Program { public static IWebHost BuildWebHost(string[] args) { var initialData = n...
namespace Iov42sdk.Models.GetEndorsement { public class EndorsementResult { public string EndorserId { get; set; } public string Endorsement { get; set; } public string DelegateIdentityId { get; set; } public string Proof { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Reflection; using Dapper.Extensions.Linq.Core.Enums; using Dapper.Extensions.Linq.Core.Mapper; namespace Dapper.Extensions.Linq.Mapper { /// <summary> /// Maps an entity property to its corresponding col...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LCTFCommander { /// <summary> /// Defines wavelength and dwell time for a single item in a sequence. /// </summary> public class ArbitrarySequenceItem : INotif...
using System; using System.Windows; using System.Windows.Input; using Toe.Scripting.WPF.ViewModels; namespace Toe.Scripting.WPF { public class LocativeCommand : ICommand { private readonly Action<Point> _action; private readonly MouseViewModel _mouse; private bool _canExecute; ...
using GeolettApi.Domain.Models; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace GeolettApi.Infrastructure.DataModel { public class DataSeeder { public static void SeedOrgani...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityStandardAssets.CrossPlatformInput; public class move : MonoBehaviour { private int movespeed; private GameObject _gameObject; private bool enter=true; void Start() { _...
namespace FacebonkClickIDRemoverProxy { public interface ICruftRemoverConfiguration { string TargetBaseURI { get; } } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using NuGet.Frameworks; using Xunit; namespace NuGet.Test { public class CompatibilityTableTe...
using EnemyAI; using UnityEngine; // In place focus on target action. [CreateAssetMenu(menuName = "Enemy AI/Actions/Spot Focus")] public class SpotFocusAction : Action { // The act function, called on Update() (State controller - current state - action). public override void Act(StateController controller) { con...
namespace DotvvmAcademy.Meta.Syntax { public abstract class SimpleNameNode : NameNode { public SimpleNameNode(NameToken identifierToken) { IdentifierToken = identifierToken; } public NameToken IdentifierToken { get; } } }
public class RocketOxidizerTracker : WorldTracker { public RocketOxidizerTracker(int worldID) : base(worldID) { } public override void UpdateData() { Clustercraft component = ClusterManager.Instance.GetWorld(base.WorldID).GetComponent<Clustercraft>(); AddPoint((component != null) ? component.ModuleInterface...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerImageHandler : MonoBehaviour { public Image[] constellationImgs; public void SetCorrectImage(string ofinterest){ foreach(Image i in constellationImgs){ if(i.name == ofinterest){ i.canva...
using System; using System.Threading.Tasks; using FluentAssertions; using Xunit; using LightInject; using Moq; using HuntLog.Interfaces; using System.IO; using HuntLog.AppModule.Hunts; namespace HuntLog.Tests { public class HuntsViewInitializationTests : ContainerFixture { public HuntsViewMod...
using System; using static System.Text.Encoding; namespace Microsoft.Data.Encryption.Cryptography.Serializers { /// <inheritdoc/> public class StringSerializer : Serializer<string> { /// <inheritdoc/> public override string Identifier => "String"; /// <inheritdoc/> /// <ex...
using GoSport.Core.ViewModel.Event; using GoSport.Core.ViewModel.Venue; using GoSport.Infrastructure.Data.DateModels; namespace GoSport.Core.Services.Interfaces { public interface IEventsService { IEnumerable<EventViewModel> AllEvents(); Event Add(CreateEventViewModel model); UpdateE...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Windows.ApplicationModel.Resources; namespace Microsoft.Toolkit.Uwp.Extensions { /// <summary> /// UW...
using System.Collections; using System.Collections.Generic; using UnityEngine; using QuickGraph; using OsgiViz.Core; namespace OsgiViz.Relations { public class GraphEdge : Edge<GraphVertex> { private float weight; public GraphEdge(GraphVertex source, GraphVertex target) : base(so...
namespace Shared.Dtos { public class LoginDto { public string GoogleIdToken { get; set; } public GoogleUserDto User { get; set; } } }
/* * Copyright 2013 NEHTA * * Licensed under the NEHTA Open Source (Apache) License; you may not use this * file except in compliance with the License. A copy of the License is in the * 'license.txt' file, which should be provided with this work. * * Unless required by applicable law or agreed to in writing, so...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsForms { public partial class AddModifyForm : Form { private Song song; ...
using System; using AzureExtensions.FunctionToken.FunctionBinding.Options.Interface; using Microsoft.Azure.WebJobs.Description; using Microsoft.Azure.WebJobs.Host.Config; using Microsoft.Extensions.DependencyInjection; namespace AzureExtensions.FunctionToken.FunctionBinding { /// <summary> /// Defines an exte...
using System; using System.Threading; using Xunit; namespace Shaspect.Tests { public class ReturnValueTests : IDisposable { private static readonly object sync = new object(); private static object returnRes; private readonly TestClass t; public class SimpleAspectAttribute :...
using System; using Xunit; using Uml.Robotics.Ros; using Uml.Robotics.Ros.ActionLib; using Messages.control_msgs; using Messages.actionlib_msgs; using System.Threading; namespace Uml.Robotics.Ros.IntegrationTests { [Collection(RosFixture.ROS_COLLECTION)] public class ActionLib { private RosFixtur...
// License: // Apache License Version 2.0, January 2004 // Authors: // Aleksander Kovač using Microsoft.EntityFrameworkCore; namespace Shared.Blogs { public class BlogContext : DbContext { public BlogContext() : base() { } public BlogContext(Db...
using System; using System.Security.Claims; using System.Threading.Tasks; using DotVVM.Framework.Binding; using DotVVM.Framework.Controls; using DotVVM.Framework.Hosting; using Microsoft.AspNetCore.Authorization; namespace DotVVM.Contrib { /// <summary> /// Renders different content to the users who met requi...
using System.Collections.Generic; using System.Linq; using Sirenix.OdinInspector; using UnityCommon.Modules; using UnityEngine; namespace UnityCommon.Runtime.UI.Animations { public class UIAnimGroup : MonoBehaviour { [SerializeField] private bool onStart = false; [SerializeField] private bool...
using System; using Craft.Net.Common; using System.IO; namespace Craft.Net.Client { public static class DotMinecraft { public static string GetDotMinecraftPath() { if (RuntimeInfo.IsLinux) return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Person...
namespace Lesson1.Tests { using Microsoft.VisualStudio.TestTools.UnitTesting; using System; [TestClass] public class UnitTests { [TestMethod] public void AcceptanceTest1() { // Arrange var solution = new Solution(); var input = 1041; // Act var result = solution.Solve(input); //...
using System.Threading.Tasks; using Elasticsearch.Net; namespace MyWebService.Logging { /// <summary> /// Custom logger to log ElasticSearch API calls /// </summary> public interface IEsApiCallDetailsLogger { /// <summary> /// Synchronus logging /// </summary> ...
namespace Square.Models { using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using Square; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Track : MonoBehaviour { private void OnEnable() { EnabelVfx(); } IEnumerator EnabelVfx() { this.transform.GetChild(0).gameObject.SetActive(true); yield return new WaitForSeconds(3f); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UFOController : MonoBehaviour { public GameObject projectilePrefab; Rigidbody2D rigidbody2d; private bool isDead; Collider2D myCollider; public T...
// This is an open source non-commercial project. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com // ReSharper disable CheckNamespace // ReSharper disable CommentTypo // ReSharper disable IdentifierTypo // ReSharper disable UnusedMember.Global // ReSharper...
using System; using System.Text.RegularExpressions; namespace TwilioSmsRelay { public class Validation { public static Tuple<string, string> SplitNumber(string body) { var forwardingToNumber = string.Empty; var forwardingMessage = string.Empty; int phoneLen...
using System; using System.Collections.Generic; using System.Text; namespace NetoDotNET.Resources.Warehouses { class GetWarehouseRequest : INetoRequest { private readonly GetWarehouseFilter _getWarehouseFilter; public string NetoAPIAction => "GetWarehouse"; public GetWarehouseRequest...