content stringlengths 23 1.05M |
|---|
namespace FSync
{
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using FSync.Util;
using Microsoft.Extensions.Logging;
public sealed class FileCopyQueue : IDisposable
{
private readonly Concurren... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Texnomic.SecureDNS.Extensions
{
// didn't implement ISerializable and IDeserializationCallback
// these are implemented in the .NET HashSet
// the 7th HashSet constructor has params for seria... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace DataTransfer
{
public partial class PerformanceDataContext : DbContext
{
public PerformanceDataContext(DbContextOptions<PerformanceDataContext> options)
: base(options)
{
... |
using System;
using RimWorld;
using Verse;
using System.Collections.Generic;
namespace ESCP_RaceTools
{
class HediffCompProperties_ViolentMeditation : HediffCompProperties
{
public HediffCompProperties_ViolentMeditation()
{
this.compClass = typeof(HediffComp_ViolentMeditation);
... |
namespace Caliburn.Micro
{
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Interface used to define an object associated to a collection of children.
/// </summary>
public interface IParent
{
/// <summary>
/// Gets the children.
///... |
using Microsoft.Build.Logging.Query.Result;
namespace Microsoft.Build.Logging.Query.Ast
{
public interface IAstNode
{
}
public interface IAstNode<TBefore> : IAstNode, IFilterable<TBefore, IQueryResult>
where TBefore : class, IQueryResult
{
}
public interface IAstNode<TThis, TBefor... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
#if FEATURE_INTERPRET
using System.Collections.Generic;
using Xunit;
namespace System.Linq.Expressions.Tests
{
... |
using MicroOrm.Dapper.Repositories.Tests.Classes;
using MicroOrm.Dapper.Repositories.Tests.DatabaseFixture;
using System;
using System.Linq;
using System.Threading.Tasks;
using Xunit;
namespace MicroOrm.Dapper.Repositories.Tests.Tests
{
public class MsSqlRepositoriesTests : IClassFixture<MsSqlDatabaseFixture>
... |
using NUnit.Framework;
namespace ZimmerBot.Core.Tests.BotTests
{
[TestFixture]
public class OutputTests : TestHelper
{
[Test]
public void CanTestForUndefinedValueInOutputTemplates()
{
BuildBot(@"
> aaa
: Value is <if(session.x)>SET<else>UNSET<endif>
> bbb
: OK
! set session.x ... |
using System;
namespace IPC.Managed
{
public class ComponentEventArgs<T> : EventArgs
where T : IComponent
{
private readonly T _component;
public ComponentEventArgs(T component)
{
_component = component;
}
public T Component
... |
using Newtonsoft.Json;
using System;
namespace Birko.SuperFaktura.Response.Expense
{
public class Stats
{
[JsonProperty(PropertyName = "paid", NullValueHandling = NullValueHandling.Ignore)]
public decimal Paid { get; set; }
[JsonProperty(PropertyName = "paid_date", NullValueHandling =... |
using System.Collections.Generic;
using System.Security;
using System.Security.Cryptography;
using GostCryptography.Asn1.Gost.Gost_28147_89;
using GostCryptography.Base;
using GostCryptography.Native;
using GostCryptography.Properties;
namespace GostCryptography.Gost_28147_89
{
/// <summary>
/// Реализация алгорит... |
using System.Collections.Generic;
using System.Linq;
using CSharpier.DocTypes;
using CSharpier.SyntaxPrinter.SyntaxNodePrinters;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace CSharpier.SyntaxPrinter
{
public static class ConstraintClauses
{
public static Doc PrintWithConditionalSpace(
... |
namespace ProjectManager.Infrastructure.Messaging
{
public class AppConfirmationUrls
{
public string EmailConfirm { get; set; }
}
}
|
namespace LNF.Scheduler
{
public interface IKioskRedirectItem
{
string IP { get; set; }
string URL { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StartTest : MonoBehaviour
{
public FloatList scenesToPlay;
List<int> scenes = new List<int>();
void Start()
{
scenesToPlay.list.Add(Random.Range(1, 3));
scenesToPlay.list.Add(Random.Range(3, 5... |
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" fi... |
namespace Books.Core
{
public interface IBooksSource
{
Book[] Read();
void Delete(Book book);
void Add(Book book);
}
}
|
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using Unity.Profiling;
using Microsoft.MixedReality.Toolkit.Utilities;
using Microsoft.MixedReality.Toolkit.Input;
#if HP_CONTROLLER_ENABLED
using Mi... |
using AutoMapper;
namespace GenericCrudApiEFCore.AutoMapper
{
public static class Mapper
{
public static TTo Map<TFrom, TTo>(TFrom value)
{
var config = new MapperConfiguration(cfg => cfg.CreateMap<TFrom, TTo>());
var mapper = new global::AutoMapper.Mapper(conf... |
using System.Threading.Tasks;
namespace BpArcadeRobot
{
public interface IEyes
{
Task DetectMainRegion();
Task<IFrame> SeeFrame();
}
}
|
using Blazorme;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace WebRTCme.Middleware.Blazor.Helpers
{
class MediaRecorderFileStream : Stream, IAsyncInit
{
readonly string _fileName;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data.SqlClient;
using System.Data;
using System.Data.Common;
using Dagent.Kernels;
namespace Dagent
{
public interface IDagentDatabase
{
DbConnection Connection { get; set; }
int Exequte... |
//
// VTPropertyOptions.cs: Strongly Typed dictionary for VTPropertyKeys
//
// Authors: Alex Soto (alex.soto@xamarin.com)
//
// Copyright 2015 Xamarin Inc.
//
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using CoreFoundation;
using ObjCRuntime;
using Foundation;
using Co... |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file ... |
using AtomicArcade.DataModels.Content;
using AtomicArcade.ViewModels.Content;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AtomicArcade.ViewLogic.Content
{
public class GameVMConverter:IGameVMConverter
{
public IEnumerabl... |
using Syn.Speech.Util.Props;
//REFACTORED
namespace Syn.Speech.Results
{
public interface IResultListener: IConfigurable
{
void NewResult(Result result);
}
}
|
namespace Common
{
public static class StringExtension
{
public static string SplitToKeyValue(this string value, int index)
{
return value.Split(':')[index].Trim();
}
}
} |
using Ensure.Domain.Entities;
using Ensure.Domain.Enums;
using Ensure.Domain.Models;
using Ensure.Web.Data;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Ensure.Web.Services
{
public clas... |
using System.Threading.Tasks;
using AutoMapper;
using MaScore.EloThereUI.Domain.Repositories;
using MaScore.EloThereUI.Infrastructure.Clients;
using MaScore.EloThereUI.Infrastructure.Configurations;
using Microsoft.Extensions.Options;
namespace MaScore.EloThereUI.Infrastructure.Repositories
{
/// <summary>
///... |
using System;
namespace DatabaseTools
{
[AttributeUsage(AttributeTargets.Class)]
public class DatabaseEntityAttribute : Attribute
{
public bool DropOnConnect { get; set; }
}
[AttributeUsage(AttributeTargets.Property)]
public class ColumnAttribute : Attribute { }
[AttributeUsage(A... |
using System;
using Hedwig;
using Hedwig.Data;
using Microsoft.AspNetCore.Builder;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace Hedwig.Configuration
{
public static class AppExtensions
{
public static void UpdateDatabase(this IAp... |
using System;
using System.Collections.Generic;
using System.Text;
using StaffManagementDesign.StaffManagement.Business.Interface;
using StaffManagementDesign.StaffManagement.Entities.Interface;
using StaffManagementDesign.StaffManagement.Repositories.Interface;
namespace StaffManagement.StaffManagement.Business
{
... |
#region Copyright (c) 2020 Atif Aziz. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by ap... |
using UnityEngine;
public class Line
{
private string m_Speaker;
private string m_Dialog;
public Line (string dialog)
{
m_Speaker = "";
m_Dialog = "";
int colon = dialog.IndexOf (":");
if (colon == -1) {
// Cannot find colon - invalid dialog
De... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class EditorPlatform : EditorWindow
{
private float xValue;
private int count;
GameObject parent;
[MenuItem("Window/PlatformEditor")]
public static void ShowWindow()
{
GetWindow<... |
using Microsoft.AspNetCore.Authorization;
namespace Arc4u.Standard.Security
{
public class OperationRequirement : IAuthorizationRequirement
{
public OperationRequirement(params int[] operations)
{
_operations = operations;
}
private readonly int[] _operations;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AcceptApi.Areas.Api.Models.Core;
using System.Runtime.Serialization;
using AcceptFramework.Domain.Common;
namespace AcceptApi.Areas.Api.Models.Authentication
{
[Serializable]
[DataContract]
public class ApiKeyRespon... |
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGE... |
using System;
using Firestorm.Testing.Http.Tests;
using JetBrains.Annotations;
using Xunit;
namespace Firestorm.AspNetCore2.IntegrationTests
{
[UsedImplicitly]
public class StandardStartupIntegratedTests : BasicIntegrationTestsBase, IClassFixture<IntegratedFixture>
{
public StandardStartupIntegrat... |
using Unity.Entities;
using UnityEngine;
namespace Ecosystem.ECS.Reproduction
{
[GenerateAuthoringComponent]
public class PregnancyParticleSystem : IComponentData
{
public ParticleSystem ParticleSystem;
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Threading;
namespace KOS.HexMap
{
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class HexMesh : MonoBehaviour
{
private Mesh hexMesh;
private MeshCollid... |
using BookLibrary.ConsoleApp.Entities;
using BookLibrary.ConsoleApp.Enums;
using System;
using System.Collections.Generic;
namespace BookLibrary.ConsoleApp.Services.Library
{
public interface ILibraryService
{
void AddBook(Book book, int count);
void BorrowBook(BookRecord bookRecord);
... |
using Microsoft.Extensions.Logging;
using Moq;
using OnlineServices.Common.RegistrationServices;
using OnlineServices.WebUx.Mvc6.Controllers;
using Serilog;
using System;
namespace OnlineServices.WebUx.Mvc6
{
public static class TestHelper
{
public static IRSServiceRole MockIRSServiceRole()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CommonLib;
namespace PrintCmd
{
class Program
{
static void Main(string[] args)
{
var files = Util.GetFilesForUnion(args);
if(files != null)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Player : Character {
// Use this for initialization.
void Start(){
_speed = 50f;
_jump = 300;
_speedMax = 5f;
_rigidBody2D = gameObject.GetComponent<Rigidbody2D>();
_a... |
using Orleans;
using System;
namespace Outkeep.Governance
{
[AttributeUsage(AttributeTargets.Parameter)]
public class WeakActivationStateAttribute : Attribute, IFacetMetadata, IWeakActivationStateConfiguration
{
public WeakActivationStateAttribute(string resourceGovernorName)
{
... |
namespace ScriperLib.Arguments
{
public interface IPowerShellArgumentsSplitter
{
PowerShellScriptInputs Get(string rawData);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SharperArchitecture.Authentication.Configurations
{
public static class AuthenticationConfigurationKeys
{
public const string SystemUserPassword = "SharperArchitecture.Authenti... |
using System;
namespace UnityEditor.VisualScripting.Editor.SmartSearch
{
public interface ISearcherItemDataProvider
{
ISearcherItemData Data { get; }
}
}
|
using LogLib;
using ModuleLib;
using PIO.ModulesLib.Modules.EngineModules;
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.Text;
using System.Threading.Tasks;
namespace PIO.BaseModulesLib.Modules.EngineModules
{
public class ServiceHostModule : ThreadModule,... |
<!-- Choose people for occupation dialog -->
<div id="dlgChoosePeople" class="modal fade" role="dialog">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<button type="button" class="close" data-dismiss="modal">×</button>
<h... |
using System;
using AddinX.Fluent.Impl.Command;
using AddinX.Fluent.Impl.Ribbon;
using ExcelDna.Fluent.Command;
using ExcelDna.Fluent.Control;
namespace AddinX.Fluent.Impl.Control {
public class Menu : ControlContainer<IMenu, Controls>, IMenu {
public Menu() : base("menu") {
NoImage();
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
[RequireComponent(typeof(Collider2D))]
public class BaseObject : MonoBehaviour
{
private GameController gameController => GameController.Instance;
protected Collider2D col;
public bool i... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using CropMonitoring.Helpers;
using CropMonitoring.UserNotify;
namespace CropMonitoring.Model
{
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
namespace ElectronicZone.Wpf.Utility
{
public class CommonEnum
{
public enum PaymentStatus
{
PENDING_PAYMENT,
PURCHASE_PAYMENT,
... |
namespace Game.Preloader
{
static class AppStart
{
public static bool isInit { get; private set; }
public static void Start()
{
//isInit = true;
}
}
}
|
using System;
namespace GihanSoft
{
public static partial class Extensions
{
public static string EncodeBase64(this byte[] @this)
{
return Convert.ToBase64String(@this);
}
}
} |
namespace Reporter.Email.Test
{
using System;
using System.Threading.Tasks;
using FlexKids.Core.Repository.Model;
using FlexKids.Core.Scheduler.Model;
using FluentAssertions;
using VerifyXunit;
using Xunit;
using Sut = Reporter.Email.EmailContentBuilder;
[UsesVerify]
public clas... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using Foundation;
using CoreAnimation;
using CoreGraphics;
using Uno.UI;
using Size = Windows.Foundation.Size;
namespace Windows.UI.Xaml.Shapes
{
public partial class Ellipse : ArbitraryShapeBase
{
public Ellipse()
{
}
... |
using System;
using NoRealm.Phi.Metadata.Activator;
using NoRealm.Phi.Metadata.Test.Data;
using NoRealm.Phi.Metadata.Test.Fixture;
using Xunit;
namespace NoRealm.Phi.Metadata.Test.IntegrationTests
{
public class ActivatorTests : IClassFixture<StandardFlow>
{
private readonly IActivator activator;
... |
namespace CameraBazaar.Infrastructure.Attributes.Validation.User
{
using System.ComponentModel.DataAnnotations;
using System.Linq;
public class UsernameAttribute : ValidationAttribute
{
public override bool IsValid(object value)
{
string username = value as string;
return !username.Any(c =>... |
using System;
using System.Threading.Tasks;
namespace DotNet.Basics.Tasks.Repeating
{
public class RepeaterTask : ManagedTask<EventArgs>
{
public RepeaterTask(Func<Task> task) : base(task)
{
Options = new RepeatOptions();
}
public RepeaterTask(Action task) : base(t... |
//Copyright (c) Microsoft. All rights reserved. Licensed under the MIT license.
//See LICENSE in the project root for license information.
using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Windows.Storage;
using Windows.UI;
namespace Phrasor
{
class AppSettings : INotifyProp... |
using System;
namespace FocLauncher.Game
{
public abstract class PetroglyphGameRegistry : RegistryHelper
{
private readonly Lazy<string> _unversionedRootPathLazy;
protected string UnversionedRegistryBasePath => _unversionedRootPathLazy.Value;
public bool Installed => HasValue(nameof(... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FPKatas.Free
{
public class Member2<R> : IFaceInstruction<R>
{
public string Data { get; }
public Func<int, R> F { get; }
public Member2(string data, Func<int, R> f)
{
Data = data;
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using NetDimension.NanUI.Browser;
namespace NetDimension.NanUI.HostWindow
{
public sealed class ViewMask
{
internal MaskPanel Panel { get; }
internal Formium Owner { get; }
... |
#if !JUSTASSEMBLY && !ENGINEONLYBUILD
using Telerik.Windows.Documents.Code.Tagging;
using Telerik.Windows.Documents.Code.Text;
#endif
namespace JustDecompile.EngineInfrastructure
{
public class CodeClassificationSpan : PositionToken, ICodeClassificationSpan
{
#if !JUSTASSEMBLY && !ENGINEONLYBUILD
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Timers;
public class GameManager : SingletonMonoBehaviour<GameManager> {
[SerializeField]
Ground myGround;
public int turn = 1;
public bool gameTrigger = false;
public int timerCount;
public int activeCount;
i... |
using DependenCS.CodeAnalysis.API.Data.Models;
using Microsoft.CodeAnalysis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DependenCS.CodeAnalysis.API.Domain.SymbolProcessors
{
internal interface ISymbolProcessor
{
bool Va... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class EnemyAI : PlayerAI {
//the *Data storage classes are stored in Core/EntityDatas.cs file if you want them for CG.
public override string PlayTurn(
int myShipCount, int enemyShipCount,
List< ShipData >... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using Contoso.GameNetCore.Http;
using Contoso.GameNetCore.Http.Extensions;
using Contoso.GameNetCore.Rewrite.Logging;
using Micros... |
using System.Security.Cryptography;
using System.Text;
namespace Bitmex.NET.Authorization
{
public interface ISignatureProvider
{
string CreateSignature(string secret, string message);
}
public class SignatureProvider : ISignatureProvider
{
public string CreateSignature(string secret, string message)
{
... |
// Copyright 2019 ProximaX
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writ... |
using UnityEngine;
namespace Rentitas.SampleApp
{
public class ViewComponent : IViewPool
{
public GameObject Object;
}
} |
using eCommerceStarterCode.Data;
using eCommerceStarterCode.DataTransferObjects;
using eCommerceStarterCode.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using Syste... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace BasicExtends {
public class MessageSender: MonoBehaviour {
[SerializeField]
private int mSended = 0;
public string mTo = "";
public string mAs = "";
public string mAct = "";
public List<s... |
using System;
using Com.StudioTBD.CoronaIO.Agent.Aggressors;
using Com.StudioTBD.CoronaIO.FMS;
using Com.StudioTBD.CoronaIO.FMS.Extensions;
using UnityEngine;
using UnityEngine.AI;
namespace Com.StudioTBD.CoronaIO.Agent.Human.States
{
public class ArriveToAggressor : State
{
private DataHolder _dataHol... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Ptv.Controls.Map.Transform
{
public enum CoordinateFormat
{
WGS84,
PTV_Mercator,
PTV_Geodecimal,
PTV_SmartUnits,
}
}
|
/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd All Rights Reserved
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless requ... |
using Hopper.Utils.Vector;
using System.Collections.Generic;
using Hopper.Shared.Attributes;
using Hopper.Utils.Chains;
using Hopper.Core.Components;
using Hopper.Core.WorldNS;
using Hopper.Core.Components.Basic;
using Hopper.Utils;
namespace Hopper.Core.ActingNS
{
[Flags] public enum ActingState
{
D... |
// Mr Oleksandr Duzhar licenses this file to you under the MIT license.
// If you need the License file, please send an email to duzhar@googlemail.com
//
namespace Il2Native.Logic.DOM2
{
using System;
using System.Diagnostics;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microso... |
using System;
using @Model.nameSpace@(".DBM");
namespace @Model.nameSpace@(".Entity")
{
/// <summary>
/// 数据表: @Model.tableName
/// </summary>
public class @Model.className : BaseModel
{
@foreach (Dictionary<string,string> item in Model.columns)
{
string fieldName = item["fieldName"];
if (field... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Atlassian.Jira;
namespace Jiracoll
{
class IssueComponentsPOCO
{
public LinkedList<IssueComponentsItemPOCO> items { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
public float lookRadius = 10;
Transform target;
NavMeshAgent agent;
public Transform attackpoint;
public LayerMask player;
private bool canAttac... |
using System;
namespace LightDataInterface
{
public class UnitOfWork
{
private static Func<string, IUnitOfWork> _provider;
public static void SetProvider(Func<string, IUnitOfWork> provider)
{
_provider = provider;
}
public static IUnitOfWork Current(string... |
// WARNING
//
// This file has been generated automatically by Visual Studio from the outlets and
// actions declared in your storyboard file.
// Manual changes to this file will not be maintained.
//
using Foundation;
using System;
using System.CodeDom.Compiler;
using UIKit;
namespace MetroMate
{
[Register ... |
using System;
class Batman
{
static void Main()
{
int S = int.Parse(Console.ReadLine());
string charC = Console.ReadLine();
char C = charC[0];
int len = (S - 5) / 2 + 1;
int totalWidth = S * 3;
int globalCount = 0;
int hight = S + (S - 5) / 2;
C... |
using System;
namespace ClForms.Common.EventArgs
{
/// <summary>
/// Key Press Event Options
/// </summary>
public sealed class KeyPressedEventArgs: System.EventArgs
{
/// <summary>
/// Key pressed
/// </summary>
public ConsoleKeyInfo KeyInfo { get; }
/// <s... |
using System.Runtime.CompilerServices;
[assembly: TypeForwardedTo(typeof(Uno.IUpdatable<>))]
[assembly: TypeForwardedTo(typeof(Uno.Collections.MemoryExtensions))]
[assembly: TypeForwardedTo(typeof(Uno.Collections.UnsafeWeakAttachedDictionary<,>))]
[assembly: TypeForwardedTo(typeof(Uno.Collections.WeakAttachedDictiona... |
using RabbitMQ.Client;
namespace EasyNetQ.Events
{
/// <summary>
/// This event is raised after a successful connection to the endpoint
/// </summary>
public class ConnectionDisconnectedEvent
{
/// <summary>
/// The endpoint a connection is disconnected from
/// </s... |
using Nop.Web.Framework.Models;
using Nop.Web.Framework.Mvc.ModelBinding;
namespace Nop.Plugin.Widgets.HomePageNewProductsPlugin.Models
{
public class ConfigurationModel : BaseNopModel
{
public int ActiveStoreScopeConfiguration { get; set; }
[NopResourceDisplayName("Plugins.Widgets.HomePageNe... |
using System;
using System.Linq;
namespace Bailiwick.Parsers.States
{
internal class SuffixedNumber : Number
{
public override IParsingState OnDigit(IContext c)
{
return Unknown;
}
public override IParsingState OnDone(IContext c)
{
return this;
... |
using java.lang;
using java.util;
using loon.utils;
using System.Collections;
using System.Collections.Generic;
namespace loon.geom
{
public class Matrix3 : XY
{
public static Matrix3 TMP()
{
return new Matrix3();
}
public static Matrix3 ZERO()
{
... |
using System;
using System.Collections.Generic;
using Cinemachine;
using UnityEngine;
using XNode;
namespace SETHD.Narrative
{
[Serializable]
public class CameraAimChangeNode : MiddleNode
{
public CinemachineVirtualCameraBase camera;
public List<Transform> objectsToAim = new List<Transform... |
using System;
using System.Diagnostics.Tracing;
using Kudu.Core.Infrastructure;
using Kudu.Core.Tracing;
namespace Kudu.Core.LinuxConsumption
{
public class FileSystemPathProvider : IFileSystemPathProvider
{
private readonly IMeshPersistentFileSystem _persistentFileSystem;
public FileSystemPa... |
using System;
using GitSharp.Core;
namespace Sep.Git.Tfs.Core
{
/// <summary>
/// Common modes for git tree entries (files).
/// </summary>
public static class Mode
{
/// <summary>
/// The default mode for new files. (S_IFREG | S_IRUSR | S_IWUSR | S_IRGRP | S_IROTH)
/// </s... |
// ------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License (MIT). See License.txt in the repo root for license information.
// ------------------------------------------------------------
namespace System.Fabric.Data.B... |
using LineageServer.Interfaces;
using LineageServer.Models;
using LineageServer.Server.Model;
using LineageServer.Server.Model.Instance;
using LineageServer.Serverpackets;
using System;
namespace LineageServer.Command.Executors
{
/// <summary>
/// GM指令:改變天氣
/// </summary>
class L1ChangeWeather : ILine... |
using System;
namespace Robot.Drivers.Switches
{
public class SwitchSensorDriverSettings
{
/// <summary>
/// Unique ID to refer this Switch Sensor.
/// </summary>
public int SensorId { get; set; }
/// <summary>
/// GPIO Trigger PIN number.
/// </summar... |
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