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namespace EA.Iws.TestHelpers.DomainFakes { using System; using System.Collections.Generic; using System.Linq; using Core.AddressBook; using Domain.AddressBook; using Helpers; public class TestableAddressBook : AddressBook { public new Guid Id { get { return ...
using UnityEngine; public class WeaponController : MonoBehaviour { private void OnCollisionEnter2D(Collision2D collision) { EnemyController enemy = collision.gameObject.GetComponent<EnemyController>(); if (enemy != null) { enemy.Deactivate(); } } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Roslyn.Jenkins { public sealed class JobInfo { public readonly JobId Id; public readonly PullRequestInfo PullRequestInfo; public reado...
using AppDigitalCv.Repository; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace AppDigitalCv.ViewModels { public class DireccionVM { public int IdDireccion { get; set; } [RegularExpression("^[a-záéíóúñA...
using System; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; class Program { static void Main() { #if DEBUG Console.SetIn(new System.IO.StreamReader("../../input.txt")); #endif int n = int.Parse(Console.ReadLine()); var input = Enumerable.R...
using System; namespace ExplicitStatus { public class AmbiguousStatusConfigurationException<TStatus> : InvalidOperationException { public AmbiguousStatusConfigurationException(TStatus ambiguousStatus) : base(GenerateMessage(ambiguousStatus)) { } private static str...
#if TASKS_PROFILER_ENABLED using System; //This profiler is based on the Entitas Visual Debugging tool //https://github.com/sschmid/Entitas-CSharp namespace Svelto.Tasks.Profiler { public struct TaskInfo { public string taskName => _taskName; public double minUpdateDuration => _minUpdateDurat...
using PostSharp.Samples.Authorization.Framework; using System; namespace PostSharp.Samples.Authorization.BusinessObjects { public class User : ISubject { public User(Guid id) { Id = id; } public Guid Id { get; } public string Name { get; set; } bool IEquatable<IS...
using System.Runtime.InteropServices; using TeaTimeAdvance.Cpu.State; namespace TeaTimeAdvance.Cpu.Instruction.Definition.Arm { [StructLayout(LayoutKind.Sequential, Pack = 1, Size = 4)] public struct DataProcessingFormat32 : IInstructionFormat32 { public uint Opcode; uint IInstructionForm...
namespace NewPlatform.Flexberry.ORM.ODataServiceCore.Batch { using Microsoft.AspNet.OData.Batch; using Microsoft.AspNetCore.Http; using System; using System.Collections; using System.Collections.Generic; /// <summary> /// A wrapper for the batch requests collection, which provides access t...
using System; using Cottle.Values; namespace Cottle.Stores { public abstract class AbstractStore : IStore { #region Properties public Value this[Value symbol] { get { Value value; if (this.TryGet (symbol, out value)) return value; return VoidValue.Instance; } ...
namespace Rsdn.Community.Presentation.Infrastructure { using System; using System.Threading.Tasks; using Windows.ApplicationModel.Core; using Windows.UI.Core; using Windows.UI.Popups; using Windows.UI.Xaml.Controls; public class DialogManager : IDialogManager { publi...
using DotNetSurfer_Backend.Core.Models; using DotNetSurfer_Backend.Core.Interfaces.Managers; using DotNetSurfer_Backend.Core.Interfaces.Repositories; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Security.Claims; using System.Threading.Tasks; using DotNetSurfer_Backen...
using Microsoft.VisualStudio.Text.Editor; using Microsoft.VisualStudio.Text.Editor.DragDrop; using Microsoft.VisualStudio.Utilities; using System; using System.Collections.Specialized; using System.ComponentModel.Composition; using System.IO; using System.Windows; namespace $rootnamespace$ { [Export(typeof(IDropH...
using System; using System.Linq; using BrightWire.ExecutionGraph; using BrightWire.Tests.Helper; using NUnit.Framework; namespace BrightWire.Tests { public class GraphOperationTests { static ILinearAlgebraProvider _cpu; static GraphFactory _factory; [SetUp] public static void Load() { _cpu = BrightWir...
namespace Bodoconsult.Core.Windows.Network.Dhcp { public enum DhcpServerMessageTypes : byte { BootRequest = 1, BootReply = 2 } }
using OT.GringottsBank.Core.Domain.Common; using System.Collections.Generic; namespace OT.GringottsBank.Core.Domain.Entities { public class Account : BaseEntity { public string AccountNumber { get; set; } public decimal Balance { get; set; } public string OwnerId { get; set; } ...
using System.Diagnostics.CodeAnalysis; namespace Socketron.Electron { /// <summary> /// Create OS desktop notifications. /// <para>Process: Main</para> /// </summary> [type: SuppressMessage("Style", "IDE1006")] public class Notification : EventEmitter { /// <summary> /// Notification instance events. /// ...
#if !ONPREMISES using Microsoft.SharePoint.Client; using OfficeDevPnP.Core.Attributes; namespace OfficeDevPnP.Core.Framework.Provisioning.ObjectHandlers.TokenDefinitions { [TokenDefinitionDescription( Token = "{everyone}", Description = "Returns the claim for everyone in this tenant", Example...
using System.ComponentModel.DataAnnotations; namespace Amazon.Ssm { public class ListTagsForResourceRequest : ISsmRequest { [Required] public string ResourceId { get; set; } // ManagedInstance | MaintenanceWindow | Parameter [Required] public string Resource...
namespace TaskManagementSystem.Data { using Microsoft.AspNet.Identity.EntityFramework; using System.Data.Entity; using TaskManagementSystem.Models; public class TaskManagementSystemDbContext : IdentityDbContext<User> { public TaskManagementSystemDbContext() : base("TaskManageme...
namespace MichaelTCC.Infrastructure.DTO { public interface ISensorDTO { float[] SensorValues { get;} } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement : MonoBehaviour { [Header("Objects")] [SerializeField] private Camera playerCamera; [SerializeField] private GameObject playerObject; [Header("Settings")] [SerializeField] privat...
#nullable enable using Windows.Graphics; namespace Windows.UI.Composition { public partial class CompositionGeometry : CompositionObject { internal CompositionGeometry(Compositor compositor) : base(compositor) { } public float TrimStart { get; set; } public float TrimOffset { get; set; } public floa...
using Microsoft.Extensions.Localization; using System; using System.ComponentModel.DataAnnotations; namespace VueCoreFramework.Core.Extensions { /// <summary> /// Custom extensions for enum. /// </summary> public static class EnumExtensions { /// <summary> /// Gets the description ...
using Etimo.Id.Dtos; using Etimo.Id.Settings; using System.Collections.Generic; using System.Net.Http; using System.Threading.Tasks; namespace Etimo.Id.Client { public class EtimoIdAuditLogClient : EtimoIdBaseClient, IEtimoIdAuditLogClient { public EtimoIdAuditLogClient(EtimoIdSetti...
using UnityEngine; using System; using System.Timers; namespace BW.Core { /// <summary> /// 计时器类 /// </summary> public class Timer { // 到点触发的回调 private readonly Action m_callBack; // 当前时间和最大时间 private float m_time, m_currentTime; /// <summary> /// 标准...
using System.Globalization; using System.Windows.Controls; namespace Twenty57.Linx.Components.Database.ExecuteStoredProcedure.Editors.ProcedureParametersEditor.Validators { public class ParameterSizeValidator : ValidationRule { public override ValidationResult Validate(object value, CultureInfo cultureInfo...
// *********************************************************************** // Assembly : CrispyWaffle.Tests // Author : Guilherme Branco Stracini // Created : 07-29-2020 // // Last Modified By : Guilherme Branco Stracini // Last Modified On : 07-29-2020 // ****************************...
using Shouldly.Tests.TestHelpers; namespace Shouldly.Tests.ShouldBeEmpty { public class ArrayScenario : ShouldlyShouldTestScenario { protected override void ShouldThrowAWobbly() { new[] {1}.ShouldBeEmpty("Some additional context"); } protected override string Chuck...
using Hangfire.Annotations; using Hangfire.Dashboard; using Microsoft.AspNetCore.Http; using System; using System.Net.Http.Headers; using System.Text; namespace Kean.Infrastructure.Hangfire { /// <summary> /// 授权过滤 /// </summary> internal sealed class AuthorizationFilter : IDashboardAuthorizationFilte...
namespace Bistro.WebApp.Data { using Common.Models; using Newtonsoft.Json; public sealed class BistroFoodInventoryService { private readonly HttpClient m_httpClientFactory; public BistroFoodInventoryService(IHttpClientFactory httpClientFactory) { m_httpClientFactory...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Xml.Linq; using System.Xml.XPath; using K4os.Xpovoc.Core.Db; using Xunit; namespace K4os.Xpovoc.Db.Test.Integrations { public abstract class StorageTestBase { private readonly XDocument _secrets = Secrets.Load("data...
using GitCandy.Configuration; using GitCandy.Controllers; using System.Web.Mvc; namespace GitCandy.Filters { public class PublicServerAttribute : SmartAuthorizeAttribute { public override void OnAuthorization(AuthorizationContext filterContext) { if (UserConfiguration.Current.IsPub...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.ContractsLight; using System.Threading.Tasks; using System.Threading.Tasks.Dataflow; using BuildXL.Utilities.Tasks; using TypeScript.Net.Types; namespace ...
using Siteimprove.Integration.Sitefinity.Mvc.Controllers; namespace Siteimprove.Integration.Sitefinity.Mvc.Models { /// <summary> /// Provides business logic specific for overlays used in Sitefinity Backend pages /// </summary> public class BackendPageOverlayModel : PageOverlayModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MBTilesDownloader { public struct TileDownloadOptions { /// <summary> /// The path to the MBTiles database (i.e., myDatabase.mbtiles) /// </summary> pub...
namespace _08.Events { using System; public class PublisherEventArgs : EventArgs { //Constrictor public PublisherEventArgs() { this.Time = DateTime.Now; } //Propertie public DateTime Time { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Recognition : MonoBehaviour { private GameObject playerObj_; // プレイヤー情報 private PlayerCameraControll cameraControll_; // カメラ情報 public GameObject mainCamera_; // メインカメラ priva...
using JerryPlat.Utils.Models; using System; using System.ComponentModel.DataAnnotations; namespace JerryPlat.Models { public enum PracticeType { Order = 1, Random = 2, Favorite = 3, Error = 4, Ignore = 5, Exam = 6 } public class QuestionRecord : IEntity...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace System.CommandLine.Help { /// <summary> /// Specifies help formatting behavior for a section of command line help. /// </s...
using Finance.Enums; using Finance.Exceptions; using Finance.Interfaces; using Finance.Models; namespace Finance.Factories { public class AccountFactory { public AccountFactory() { } public static Account GetAccount( IAccountConfigOptions config ) { A...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under the GNU LGPL (for details please see \doc\license.txt) using System; using ICSharpCode.SharpDevelop.Dom; namespace ICSharpCode.UnitTesting { public class NUnitTestAttributeName {...
namespace Contrive.Common { public interface IEmailService { void SendEmail(string fromAddress, string toAddress, string subject, string messageBody); string BuildMessageBody(string userName, string token, string rootUrl, int timeSpanInHours, string filePath); } }
using Terraria.DataStructures; namespace OTAPI.Callbacks.Terraria { internal static partial class Player { internal static bool KillMeBegin(global::Terraria.Player player, PlayerDeathReason damageSource, ref double dmg, ref int hitDirection, ref bool pvp) { var res = Hooks.Player.PreKillMe?.Invoke(player, da...
using JetBrains.Annotations; using System; using System.IO; using Volo.Abp; namespace LINGYUN.Abp.OssManagement { public class CreateOssObjectRequest { public string Bucket { get; } public string Path { get; } public string Object { get; } public bool Overwrite { get; set; } ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace ToolKit.DirectoryServices { /// <summary> /// This interface represents a generic group. /// </summary> public interface IGroup { /// <summary> /// Gets the category of the group. ...
using System; using System.Collections.Generic; using System.Text; namespace MicroService.Common.Author { public class TokenInfo { public string AppKey { set; get; } public string AppSecret { set; get; } } }
using System; using System.Collections.Generic; using System.Text; namespace Transdim.DomainModel { public enum ModalIdentifier { None, AdjustablePointsScorer, PowerActionPicker, } }
using AzureFunctions.Extensions.CognitiveServices.Bindings.Vision.Analysis; using AzureFunctions.Extensions.CognitiveServices.Bindings.Vision.Domain; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Hosting; [assembly: WebJobsStartup(typeof(VisionDomainWebJobsStartup))] namespace AzureFunctions.Extension...
namespace Shared.Global { /// <summary> /// Crud purpose /// </summary> public enum CrudPurposes { None, Create, Edit, Error } /// <summary> /// Comparison consts for date /// </summary> public enum DateCompare { None = -1, Before = 0, During = 1, After = 2 ...
using Newtonsoft.Json; namespace ProPublica.Congress { public class VotePosition { [JsonProperty] public string MemberId { get; set; } [JsonProperty("vote_position")] public string Position { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileSpawner : MonoBehaviour { public GameObject projectile; public int projectileCount; private BoxCollider collider; public GameObject terrain; public int speed; // Start is called before the ...
using System; using Microsoft.AspNetCore.Mvc; namespace RestServices.API.Controllers { public class HomeController : Controller { [HttpGet] [ApiExplorerSettings(IgnoreApi = true)] public IActionResult Index() { try { var uri = new Uri("/s...
// -------------------------------------------------------------------------------------------- // Version: MPL 1.1/GPL 2.0/LGPL 2.1 // // The contents of this file are subject to the Mozilla Public License Version // 1.1 (the "License"); you may not use this file except in compliance with // the License. You may...
namespace Shop.Core.Domain.Shared { public interface IChildId<TAggregateRootId> : IId where TAggregateRootId : BaseId<TAggregateRootId> { TAggregateRootId AggregateRootId { get; } } }
namespace BartelsOnline.Office.IO.Excel.Models { /// <summary> /// This represents a single Excel range. /// </summary> public class XlsRange { /// <summary> /// The worksheet column name of this range, e.g. 'A'. /// </summary> public string ColumnName { get; set; } /// <s...
namespace IntegrationTests.EntityFrameworkTests; using Microsoft.EntityFrameworkCore; using Persistence; using System; public sealed class StandardFixture : IDisposable { public StandardFixture() { const string connectionString = "Server=localhost;User Id=root;Password=root;Database=d_wal...
using System; using System.Threading.Tasks; using DezignSpiration.Interfaces; using DezignSpiration.Models; using Newtonsoft.Json; using DezignSpiration.Helpers; namespace DezignSpiration.Services { public class FlagService : IFlagReasonService { private readonly INetworkClient httpClient; pu...
using System; using System.Linq; using System.Text; using NLog.Config; using NLog.LayoutRenderers; namespace NLog.Web.LayoutRenderers { /// <summary> /// ASP.NET Request Duration /// </summary> /// <remarks> /// ${aspnet-request-duration} /// </remarks> [LayoutRenderer("aspnet-request-dura...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RingSelectionHandler : MonoBehaviour { [SerializeField] Transform _camera = default; [SerializeField] float minScale = 0.1f; [SerializeField] float maxScale = 1.2f; [SerializeField] float an...
using System.Collections.Generic; using Newtonsoft.Json; namespace MySportsFeeds.NetCore.v1_2.Models.Mlb { public class CurrentSeasonResponse { [JsonProperty("currentseason")] public CurrentSeason CurrentSeason { get; set; } } public class Details { [JsonProperty("name...
using System.Reflection; using System.Runtime.CompilerServices; using Composable.Testing; using NUnit.Framework; [assembly: AssemblyVersion("1.0.0.0")] [assembly: InternalsVisibleTo("Composable.PerformanceTests")] #if !NCRUNCH [assembly: Parallelizable(ParallelScope.Fixtures)] [assembly: LevelOfParallelismCE] #endif...
 namespace MvvmUtils.Messaging.Messages { public class Message { public object Sender { get; protected set; } public object Target { get; protected set; } public Message() { } public Message(object sender) { Sender = sender; } ...
using System.Windows; using System.Windows.Media; using Enterwell.Clients.Wpf.Notifications; using MahApps.Metro.Controls; namespace GPhotosMirror.Model { public class GPhotosNotifications : NotificationMessageManager { public NotificationMessageBuilder NotificationMessageBuilder() { ...
using System; namespace Parkner.Web.States { public class UsuarioState { public string Id { get; set; } public string Nombre { get; set; } public string Apellido { get; set; } public string Correo { get; set; } public string Rol { get; set; } public string ...
/* ======================================================================= Copyright 2017 Technische Universitaet Darmstadt, Fachgebiet fuer Stroemungsdynamik (chair of fluid dynamics) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
using Autofac; using Microsoft.Extensions.Configuration; using Microsoft.AspNetCore.Http; using Microsoft.IdentityModel.Tokens; using System; using Zuravvski.Infrastructure.Options; namespace Zuravvski.Infrastructure.Security.Jwt.Autofac { public static class Extensions { public static ContainerBuilde...
using RhythmCodex.Infrastructure; namespace RhythmCodex.Xact.Model { [Model] public struct XwbEntry { public int Value { get; set; } public XwbMiniWaveFormat Format { get; set; } public XwbRegion PlayRegion { get; set; } public XwbSampleRegion LoopRegion { get; set; } ...
using System.IO; using System.Threading.Tasks; using Simple.MPD.Interfaces; namespace Simple.MPD.Commands { /// <summary> /// Executes "Shuffle" /// </summary> public class Shuffle : ICommand { /// <summary> /// Command name /// </summary> public string CommandName ...
using Discord; using Discord.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Messaging; using System.Text; using System.Threading.Tasks; namespace _BotName.Source.Casino { enum CoinSide { Head, Tail } [Group("casino")] public class CasinoCoinFlip : ...
using Polly; using RestSharp; namespace Ory.Client.Client { /// <summary> /// Configuration class to set the polly retry policies to be applied to the requests. /// </summary> public class RetryConfiguration { /// <summary> /// Retry policy /// </summary> public stat...
using System; namespace Datalist { public class DatalistColumnAttribute : Attribute { public Boolean Filterable { get; set; } public Int32 Position { get; set; } public Boolean Hidden { get; set; } public String? Format { get; set; } public DatalistColumnAttribute() ...
@page <a asp-page="/Manage/RenderPartials">Link inside area</a> <a asp-page="/List" asp-area="Products" asp-route-sort="old" asp-route-top="20">Link to external area</a> <a asp-controller="Home" asp-action="Index">Link to area action</a> <a asp-page="/Admin/Index" asp-area="">Link to non-area page</a>
@using FluentKusto.CSharpGenerator @foreach(string table in @Model) { <text> public ITabularOperator<@table> @table{ get; set; } = new @{@table}(); </text> }
using UOStudio.TextureAtlasGenerator.Contracts; namespace UOStudio.TextureAtlasGenerator.Abstractions { public interface IUvwCalculatorStrategy { Uvws CalculateUvws(TextureAsset textureAsset, int atlasPageSize, int currentX, int currentY, int page); } }
using System; using Microsoft.EntityFrameworkCore; namespace IdentityService { public class AppDbContext : DbContext { public AppDbContext (DbContextOptions<AppDbContext> options) : base (options) { } public DbSet<User> Users { get; set; } public DbSet<Identity> Identities { get; set; } ...
using System; using DCL.Helpers; /// <summary> /// GET Entities from connected Catalyst /// </summary> public interface ICatalyst : IDisposable { /// <summary> /// url for content server /// </summary> public string contentUrl { get; } /// <summary> /// get scenes deployed in parcels /// ...
using System; using System.Collections.Generic; using System.Linq; using PacMan.Interfaces; namespace PacMan.Algorithms { class AlgorithmForClyde : IStrategy { public Stack<Position> FindPath(IMap map, Position start, Position goal) { Stack<Position> path = new Stack<Position>(); ...
//Do not edit! This file was generated by Unity-ROS MessageGeneration. using System; using System.Linq; using System.Collections.Generic; using System.Text; using Unity.Robotics.ROSTCPConnector.MessageGeneration; using RosMessageTypes.Std; namespace RosMessageTypes.ObjectRecognition { [Serializable] public cla...
using MTProto.NET.Schema.TL; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace MTProto.NET.Server.Infrastructure { public interface IUpdateManager { Task SendUpdate(TLUpdates update); Task<TLUpdates> GetPedningUpdate(int userId); } }
 namespace OAuth.AspNet.AuthServer { /// <summary> /// Default values used by authorization server and bearer authentication. /// </summary> public static class OAuthDefaults { /// <summary> /// Default value for AuthenticationType property in the OAuthBearerAuthenticationOptions an...
// Copyright (c) Autofac Project. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System.Collections; namespace Autofac.Core.Resolving.Pipeline; /// <summary> /// Enumerator for a pipeline builder. /// </summary> internal sealed class PipelineBu...
namespace Bp { /// <summary> /// 阈值函数 /// </summary> public class ThresholdFunction : IActivationFunction { public double Function(double x) { return (x >= 0) ? 1 : 0; } public double DerivativeX(double x) { return 0; } ...
using System.Collections.Generic; using JCMG.EntitasRedux; public sealed class DestroyGameEntitiesWithCleanupEventSystem : ICleanupSystem { private readonly IGroup<GameEntity> _group; private readonly List<GameEntity> _entities; public DestroyGameEntitiesWithCleanupEventSystem(IContext<GameEntity> context) { _g...
namespace Components.Ast.ExpressionNodes { public class Expression { public ExpressionType Type { get; } public Expression(ExpressionType type) => Type = type; } }
using System; namespace AssemblyCSharp { public class GyroOrientation { public GyroOrientation () { } } }
using Kujikatsu002.Questions; using Kujikatsu002.Extensions; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Kujikatsu002.Questions { /// <summary> /// https://atcoder.jp/contests/agc034/tasks/agc034_b /// </summary> public class Questio...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UCS.Logic; using UCS.Logic.JSONProperty; namespace UCS.Helpers { internal static class BattleSerializers { ...
using FengZhen.SuperStore.Data.Entities; using FengZhen.SuperStore.Services; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FengZhen.SuperSto...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace Templar.Service.SmokeTest { [TestFixture] public class RestServiceTest { [Test] public voi...
using System; using System.Collections; using System.Collections.Generic; using Battles; using Character; using Character.Controllers; using Dialogues.UI; using Items; using MazeGeneration; using Puzzles; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using Random = UnityEngine.Random;...
using System; using Xamarin.Forms; namespace PCL { public class FormsSubmittedListView : ContentPage { public ListView FormsSubmittedList; public FormsSubmittedListView() { } } }
using FluentValidation; using Maple.Core; namespace Maple { public class PlaylistsValidator : BaseValidator<Playlists>, IValidator<Playlists> { public PlaylistsValidator(ILocalizationService translationService, IValidator<Playlist> playlistValidator) : base(translationService) { ...
namespace Nssol.Platypus.Infrastructure { /// <summary> /// ノードのアクセスレベル。 /// </summary> public enum NodeAccessLevel { /// <summary> /// <see cref="Nssol.Platypus.Models.NodeTenantMap"/> の値に関わらず全テナントで利用できない /// </summary> Disabled = 0, /// <summary> //...
using Captura.ViewModels; namespace Captura { public partial class HomePage { public HomePage() { InitializeComponent(); if (DataContext is MainViewModel vm) { vm.Refreshed += () => AudioDropdown.Shake(); } } } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; namespace Aoc.Helpers { public class ToConsoleDrawer { public static void DrawFromDictionary(Dictionary<Point, char> dict, char defaultValue) { var minX = dict.Select(c => c.Key.X).Min(); var minY =...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ZenvaVR { public class ObjectPool : MonoBehaviour { //prefab that the pool will use public GameObject poolPrefab; //initial number of element public int initialNum = 10; //collection...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using Umbraco.Core.Models.PublishedContent; namespace Umbraco.Core.Models.Blocks { /// <summary> /// The strongly typed model for the Block List editor /// </summary> [DataC...