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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ChanceNET; using ChanceNET.Attributes; namespace ChanceNET.Tests { public class Book { [Year] public int Year; [Sentence] public string Title; [Date] public DateTime Release; ...
using System; namespace BLToolkit.Aspects { /// <summary> /// http://www.bltoolkit.net/Doc/Aspects/index.htm /// </summary> [AttributeUsage( AttributeTargets.Class | AttributeTargets.Interface | AttributeTargets.Property | AttributeTargets.Method, AllowMultiple=true)] public class NoCacheAt...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Orient.Client.API.Types; namespace Orient.Client.Protocol.Serializers { public static class RecordSerializerFactory { public static IRecordSerializer GetSerializer(ODatabase database) { ...
using Auth.Domain.Entities; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; namespace Auth.Infrastructure.Jwt { public class JwtTokenService { private SigningConfigurations _signingConfigurations; private T...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CalcDatabaseSize { public partial class TableControle : UserControl { public T...
using Ardalis.Result; using Thing.Designer.SolidModeling.Models; using Thing.Domain.SolidModeling; using Thing.ModelDesign; namespace Thing.Designer.SolidModeling; public class SolidModelDesigner { public event EventHandler<SolidModelMeshDto>? ModelMeshUpdated; public IResult RecalculateSolidModel(SolidMode...
namespace StudentManagement.Data { public partial class Course { public Course() { Enrollments = new HashSet<Enrollment>(); } public int Id { get; set; } public string Name { get; set; } = null!; public int Credits { get; set; } public virtu...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Discord; namespace Zhongli.Data.Models.Discord.Message.Components; public class ActionRow { public ActionRow() { } public ActionRow(ActionRowComponent row) : this(row.Components) { } public Ac...
namespace Specify.Configuration { /// <summary> /// Represents an action to be performed once per Appliction (before and after all scenarios are run). /// </summary> public interface IPerApplicationAction { /// <summary> /// Action to be performed before any scenarios have ru...
using System; using System.Linq; namespace QueryPro { class Program { static void Main(string[] args) { var provider = new QueryProvider(); var customer = new Query<Customer>(provider); IQueryable<Customer> query = customer.Where(c => c.Id == 1); ...
using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Security.Cryptography; using Microsoft.Azure.Cosmos; using Newtonsoft.Json; namespace coffeebook { /// <summary> /// ユーザー情報のインターフェース /// </summary> public partial class UserI...
using Common; using Backend.Game; using System; namespace Backend.Network { public partial class Incoming { private void OnRecvChangeStatus(IChannel channel, Message message) { CChangeStatus request = message as CChangeStatus; var conn = db.Instance.Connect(); ...
 // Parkitect.Mods.AssetPacks.MaterialDecorator using Parkitect.Mods.AssetPacks; using UnityEngine; internal class MaterialDecorator : IDecorator { private Material standard; private Material diffuse; private Material colorDiffuse; private Material specular; private Material colorSpecular; private Material...
using Bitmex.NET.Models; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; using System.Linq; namespace Bitmex.NET.IntegrationTests.Tests { [TestClass] [TestCategory("REST")] public class BitmexApiServicePositionApiTests : IntegrationTestsClass<I...
using System; using System.IO; using System.Reflection; namespace WebAssembly{ /// <summary>A WebAssembly global section.</summary> public class GlobalSection : Section{ /// <summary>All globals in this section.</summary> public GlobalVariable[] Globals; public GlobalSection():base(6)...
namespace DoExtension { using System; using System.Collections.Generic; using System.Linq; public static class EnumerableExtension { public static ICollection<T> FluentAdd<T>(this ICollection<T> list, T obj) { list.Add(obj); return list; } pu...
#nullable enable using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using JetBlack.MessageBus.Distributor.Roles; namespace JetBlack.MessageBus.Distributor.Test.Roles { [TestClass] public class InteractorRoleTest { [TestMethod] public void ShouldUnderstandRoles() { ...
// Copyright (c) Tunnel Vision Laboratories, LLC. All Rights Reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. namespace StyleCop.Analyzers.Test.DocumentationRules { using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Testi...
using UnityEngine; public class CameraPlacer : MonoBehaviour { /// <summary> /// Насколько больше будет Bounds при вычислении размера камеры /// </summary> [SerializeField] private float margin = 1; private new Camera camera; private void Awake() { camera = GetComponent<Camera>(); } /// <summary> //...
namespace MonetDb.Mapi.Enums { /// <summary> /// Enum definitions for the close Commands /// </summary> public enum CommandCloseStrategy { /// <summary> /// None /// </summary> None = 0, /// <summary> /// Terminated Session /// </summar...
using Newtonsoft.Json; namespace Crimediggers.Geo.Console { public class WaypointContainer { [JsonProperty("wpt")] public Waypoint[] Waypoints { get; set; } } }
using System; namespace Agent.Plugins.TestResultParser.Plugin { public interface IBus<out TMessage> { /// <summary> /// Subscribe to Message Bus to receive messages via Pub-Sub model /// </summary> Guid Subscribe(Action<TMessage> handlerAction); /// <summary> /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using StardewModdingAPI; using StardewValley; using xTile.Layers; using xTile.Dimensions; namespace Entoarox.Utilities.Internals { using Api; using Helpers; using Tools; using xTile.Ti...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Gallery.Common.Security { public class ProtectedDataHelper { public static string ProtectString(string text, byte[] entropy = null) ...
using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("CQRSMagic")] [assembly: AssemblyDescription("todo - assembly description")] [assembly: InternalsVisibleTo("CQRSMagic.Specifications")]
using Amazon; using Amazon.DynamoDBv2; using Amazon.DynamoDBv2.DataModel; using Amazon.Extensions.NETCore.Setup; using EasyDynamo.Abstractions; using EasyDynamo.Config; using EasyDynamo.Exceptions; using EasyDynamo.Extensions.DependencyInjection; using EasyDynamo.Tests.Fakes; using Microsoft.Extensions.Configuration; ...
/* * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * d...
namespace AMKsGear.Core.Automation.Mapper { public enum MappingType { ObjectMap, QueryableProjection, CollectionSynchronization, Default = ObjectMap } }
namespace AVRDisassembler.InstructionSet.OpCodes.Branch { public class ICALL : OpCode { public override string Comment => "Indirect Call to Subroutine"; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using DecisionMaking.StateMachine; public class Defending : TeamStateBehaviour { protected override void Enter() { base.Enter(); } protected override void Execute() { base.Execute(); } protecte...
using Aquality.Selenium.Elements.Interfaces; using Aquality.Selenium.Forms; using OpenQA.Selenium; namespace Aquality.Selenium.Tests.Integration.TestApp.AutomationPractice.Forms { internal class AuthenticationForm : Form { public AuthenticationForm() : base(By.Id("email_create"), "Authentication") ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace XamarinStudy11 { public partial class StartPage : ContentPage { NavigationPage navi; public StartPage() { InitializeComponent(); } protected override void OnParentSet() ...
@model TeamBins.Common.ViewModels.DashBoardVm @{ ViewBag.Title = "Dashboard"; } @if (!Model.IsCurrentUserTeamMember) { <div> <div data-duration="10000" class="alert alert-info" role="alert">You are seeing a view only version of the dashboard because the admin of this dashbaord made it public-readon...
using System; namespace ArduinoMajoro { public class Arduino : IEquatable<Arduino> { public Arduino(string name, string serialPort) { Name = name; SerialPort = serialPort; } public string Name { get; private set; } public string SerialPort { ge...
namespace Popcron.Sheets { public enum AuthorizationType { Key, AccessToken } }
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Shared.Extensions; using Microso...
namespace _04.Random_List { using System; using System.Collections; public class RandomList : ArrayList { private Random rdn; public RandomList() { this.rdn = new Random(); } public int randomInteger() { return this.rdn.Next(); ...
/* Copyright 2018 Esri Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, ...
using System; namespace LaubPlusCo.Foundation.HelixTemplating.Manifest { public class ManifestTypeInstantiator { internal T CreateInstance<T>(string typeAttribute) { var type = Type.GetType(typeAttribute); if (type == null) throw new ArgumentException("Cannot find type " + typeAttribute); ...
using System; namespace LogoFX.Client.Mvvm.ViewModel { /// <summary> /// Child Operation Event Arguments /// </summary> /// <typeparam name="T"> type of child</typeparam> public class ChildEventArgs<T> : EventArgs { private readonly ChildOperation _operation; private readonly T ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float moveSpeed = 10.0f; public float drag = 0.5f; public float terminalRotationSpeed = 25.0f; public Vector3 MoveVector { set; get; } public VirtualJoystick joysti...
using System; using UnityEngine; // Token: 0x02000027 RID: 39 public class SE_Harpooned : StatusEffect { // Token: 0x060003AC RID: 940 RVA: 0x0001EF30 File Offset: 0x0001D130 public override void Setup(Character character) { base.Setup(character); } // Token: 0x060003AD RID: 941 RVA: 0x0001F45C File Offset: 0...
namespace PetStore.Services { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using PetStore.Data; using PetStore.Data.Models; public class PetsService : IPetsService { private readonly ApplicationDbContext dbContext; p...
namespace Edi.Core.Converters.MessageType { using System; using System.Globalization; using System.Windows; using System.Windows.Data; using System.Windows.Media; using System.Windows.Media.Imaging; [ValueConversion(typeof(Msg.MsgCategory), typeof(ImageSource))] public class MsgTypeToReso...
@model MySqlASPNetMVC.Models.Pessoa @{ ViewBag.Title = "Detalhe Pessoa"; } <div class="page-header"> <h1>Pessoa <small>organize o cadastro de pessoas</small></h1> <a href="@Url.Action("Cadastrar","Pessoa")" class="btn btn-sm btn-primary">Nova Pessoa</a> </div> <fieldset> <legend>Detalhes da Pessoa</l...
using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using SSMLVerifier; using SSMLVerifier.Extensions; using SSMLVerifier.TagStrategies.Amazon; namespace SSMLVerifierTests.TagStrategies.Amazon { [TestClass] public class PhonemeStrategyTests { [TestMethod] public void Ret...
using AzR.Utilities.Attributes; namespace AzR.Core.Config { [IgnoreEntity] public interface IBaseEntity { } }
using Cosmos.HAL.Drivers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cosmos.System { public class VBEScreen { /// <summary> /// Driver for Setting vbe modes and ploting/getting pixels /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// the class that contains the waypoint info to serialize /// </summary> [System.Serializable] public class Point { // Enums public enum PointType { TakeOff = 0, WayPoint, Stop, La...
using PlayFab; using PlayFab.ClientModels; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Core : Entity { void Start() { base.Start(); } protected override void OnDead(GameObject killer) { GameObject.FindObjectOfType<Ga...
using System; using System.Runtime.InteropServices; namespace TidyDesktopMonster.WinApi.Shell32 { // https://msdn.microsoft.com/en-us/library/windows/desktop/bb759795.aspx [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode, Pack = 2)] internal struct ShellFileOptions { public IntPt...
using System.Collections.Generic; namespace AdapterPattern.DBOperations { interface IAdapter<T> where T : class { List<T> GetData(string tableName); } }
using UnityEngine; public class ApplicationSettings : MonoBehaviour { [SerializeField] private int _targetFrameRate = 60; [SerializeField] private int _sleepTimeout = SleepTimeout.SystemSetting; private void Awake() { Screen.sleepTimeout = _sleepTimeout; Application....
using OpenTracker.Models.Sections; namespace OpenTracker.ViewModels.Maps.Locations { public interface IMarkingMapLocationVM { delegate IMarkingMapLocationVM Factory(IMarkableSection section); } }
using BLL.Infrastructure; using Microsoft.AspNetCore.Mvc; namespace RL.Utilities { public static class ControllerUtilities { public static ActionResult CheckResult(Result result) { if (result.Failure) return new BadRequestObjectResult(result.Error); ret...
using System; using System.Collections.Generic; using NUnit.Framework; namespace AirCannon.Framework.Tests.Utilities { /// <summary> /// Verifies the methods on <see cref = "Assert2" /> work correctly. /// </summary> [TestFixture] public class Assert2Tests { /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreakableGroundWalk : MonoBehaviour { public AudioClip settle; public AudioSource source; public ParticleSystem dust; public void OnTriggerEnter2D(Collider2D other){ if(other.tag == "Pl...
using CY.Core.Regularization; using CY.Core.Service; using System; using System.Collections.Generic; using System.Text; namespace CY.Application.Service { public class AccessWEB:IAccesscs { private List<string> result; private LotteryDataRegularization _regularization; public AccessWE...
using UnityEngine; namespace Character { public class PlayerInventory : MonoBehaviour { [SerializeField] private Inventory playerInventory; private void Awake() { if (GlobalInventory.playerInventoryInstance == null) { GlobalInventory.pla...
// Copyright (c) .NET Core Community. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Collections; using System.Collections.Generic; using System.Linq; namespace DotNetFramework.CAP.Diagnostics { public class TracingHeaders : IEnum...
namespace PlayMe.Plumbing.Diagnostics { public class Logger : NLog.Logger, ILogger { } }
using OpenTK.Windowing.GraphicsLibraryFramework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VengineX.Core; namespace VengineX.Input { public class MouseActionBinding : Binding<bool> { public MouseButton Button { get; set; }...
namespace Battleship.Model { public class GuessRequest { public Cell Cell { get; set; } public string GameState { get; set; } } }
using System.Collections.Generic; namespace API_Football.SDK.V3 { public static class Venues { public static ApiResponse<List<Models.Venue>> GetVenues(this Instance instance) { return instance.DoCall<List<Models.Venue>>("venues"); } } }
using Microsoft.Data.SqlClient; using Microsoft.VisualStudio.TestTools.UnitTesting; using RepoDb.Extensions; using RepoDb.IntegrationTests.Models; using RepoDb.IntegrationTests.Setup; using System; using System.Collections.Generic; using System.Linq; namespace RepoDb.IntegrationTests.Operations { [TestClass] ...
using CarDealership.Models.DataModels; using CarDealership.Models.DataModels.Adds.Vehicles; using CarDealership.Models.DataModels.Comments; using CarDealership.Models.DataModels.Extras; using CarDealership.Models.DataModels.News; using CarDealership.Models.DataModels.Pictures; using CarDealership.Models.DataModels.Veh...
using System.Collections.Generic; using CommandDotNet.Tokens; namespace CommandDotNet { public class OriginalInput { /// <summary>The original string array passed to the program</summary> public IReadOnlyCollection<string> Args { get; } /// <summary>The original tokens before any inpu...
namespace WindowsFormsApplication1 { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summ...
namespace Opendentity.Emails; public static class EmailConstants { public static class ReplacementMarks { public static class PasswordReset { public const string _PasswordTokenMark = "{{PASSWORD_TOKEN}}"; public const string _EmailMark = "{{EMAIL}}"; public ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CEWSP_v2.Backend { /// <summary> /// Provide information about the given CE version /// </summary> public class CEVersionInfo { ...
using System; using GraphProcessor; using HLVS.Runtime; using UnityEngine; namespace HLVS.Nodes.ActionNodes { [Serializable, NodeMenuItem("Transform/Move Towards")] public class MoveTowardNode : HlvsActionNode { public override string name => "Move Towards"; [Input("Object")] public GameObject target; [I...
// Copyright (c) Allan Nielsen. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; namespace OurPresence.Modeller.Interfaces { /// <summary> /// Defines the files to be used as a project /// </su...
using SiteManager.V4.Application.Common.Exceptions; using SiteManager.V4.Application.RoleAdmin.Queries; using SiteManager.V4.Domain.Entities; using FluentAssertions; using NUnit.Framework; using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCo...
namespace CryptoCurrency.Core.OrderType { public enum OrderTypeEnum { Limit, Market } }
using System; using System.Net.Http.Headers; using System.Text; namespace SourceLink { public interface IAuthenticationHeaderValueProvider { AuthenticationHeaderValue GetValue(); } internal class BasicAuthenticationHeaderValueProvider : IAuthenticationHeaderValueProvider { private...
using Xunit; namespace Tests.CefGlue.WebBrowserEngineTests.Infra { [CollectionDefinition("CefGlue Context")] public class CefGlueContextFixture : ICollectionFixture<CefGlueContext> { } }
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.Enti...
// <file> // <copyright see="prj:///doc/copyright.txt"/> // <license see="prj:///doc/license.txt"/> // <author name="Daniel Grunwald"/> // <version>$Revision: 5747 $</version> // </file> using System; namespace ICSharpCode.AvalonEdit.Document { using LineNode = DocumentLine; // A tree node in the...
using Marosoft.Mist.Parsing; using System.Linq; using Marosoft.Mist.Lexing; namespace Marosoft.Mist.Evaluation.Special { [SpecialForm("cond")] public class Cond : SpecialForm { public override Expression Call(Expression expr) { var forms = expr.Elements.Skip(1).ToList(); ...
using System; namespace Arebis.Pdf.Writing { [Serializable] public enum PdfImagePlacement { Stretch = 0, Center = 1, LeftOrTop = 2, RightOrBottom = 3, LeftOrBottom = 4, RightOrTop = 5, } public static class PdfImagePlacementExtensions...
using Edgar.Geometry; using Edgar.Legacy.GeneralAlgorithms.DataStructures.Common; namespace Edgar.Legacy.Utils.Serialization.Models { public class DoorModel<TNode> { public TNode Node { get; set; } public Vector2Int From { get; set; } public Vector2Int To { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace HalfShot.MagnetHS.DatastoreService { [AttributeUsage(AttributeTargets.Method)] class DataStoreAttribute : Attribute { public DataStoreOperation Operation { get; set; } public DataStoreAttribute(DataStoreOperation ...
using CustomFiltersAndFormatters.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Formatters; using Microsoft.Net.Http.Headers; using System.Threading.Tasks; namespace CustomFiltersAndFormatters.Formatter { public class ImageFormatter : OutputFormatter { public ImageFormatter()...
using System; using System.Linq; using System.Threading.Tasks; using CodeExecutionSystem.Contracts.Abstractions; using CodeExecutionSystem.Contracts.Data; namespace EducationSystem.Implementations.Code { public sealed class CodeExecutionApi : ICodeExecutionApi { private static readonly Random Random =...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class ToolTip : MonoBehaviour { #region Singleton public static ToolTip instance; void Awake() { if (instance != null) { Debug.LogWarning("More than one ...
using System.Collections.Generic; using Microsoft.CodeAnalysis; using Antlr4.Runtime; using Excess.Compiler.Roslyn; namespace Excess.Compiler.Antlr4 { //interop between antlr and excess, derive public abstract class AntlrGrammar : IGrammar<SyntaxToken, SyntaxNode, ParserRuleContext> { public Parse...
namespace FluentACS.ManagementService { public enum RuleTypes { Simple, Passthrough } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using DigitalPlatform.LibraryClient.localhost; // 2017/10/1 namespace DigitalPlatform.LibraryClient { /// <summary> /// 文件事项枚举类 /// 包装利用 ListFile() API /// </summary> public class File...
using System; using System.Threading.Tasks; using System.Collections.Generic; using Shop.Domain.Models; namespace Shop.Domain.Infrastructure { public interface IProductManager { TResult GetProductById<TResult>(int id, Func<Product, TResult> selector); TResult GetProductByName<TResult>(string n...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Prism.Ioc; using Lyrico.Navigation; using Lyrico.Repository; using Lyrico.ViewModels; using Lyrico.Views; using Lyrico.Services; using Lyrico.Services.Interfaces; using Prism; namespace Lyrico { public partial class App { static Lyrics...
using ShaderUtils; using ShaderUtils.Attributes; using ShaderUtils.Mathematics; namespace ShaderExample.Shaders { class PassFragment : FragmentShader { [In] public Vector4 Col { private get; set; } public override void Main() { Color = Col; } } }
using System; namespace LogoFX.Client.Mvvm.ViewModel.Contracts { /// <summary> /// Object that notifies about selection change /// </summary> public interface INotifySelectionChanged { /// <summary> /// Occurs when [selection changed]. /// </summary> event EventHand...
using Ryujinx.HLE.HOS.Ipc; using System.Collections.Generic; using System.IO; namespace Ryujinx.HLE.HOS.Services.FspSrv { class IStorage : IpcService { private Dictionary<int, ServiceProcessRequest> _commands; public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _command...
using System; namespace WebApiThrottle { [Flags] public enum ThrottlingBy { IpThrottling = 1, ClientThrottling = 2, EndpointThrottling = 4 } }
using Newtonsoft.Json; namespace B1SLayer { public class SLResponseError { [JsonProperty("error")] public SLErrorDetails Error { get; set; } } public class SLErrorDetails { [JsonProperty("code")] public int Code { get; set; } [JsonProperty("message")] ...
@using Frontend.Controllers @using Helpers.Assembly @{ // SMELL: Bad code, move to controller ApplicationInformation.ExecutingAssembly = typeof(AccountController).Assembly; } <div class="note note-warning"> <h4 class="block">Blaze Beta @(ApplicationInformation.ExecutingAssemblyVersion.ToString())</h4> ...
/* * Copyright (c) Roman Polunin 2016. * MIT license, see https://opensource.org/licenses/MIT. */ using System; using System.Diagnostics; namespace OrgChart.Layout { /// <summary> /// A rectangle in the diagram logical coordinate space. /// </summary> [DebuggerDisplay("{TopLeft.X}:{TopLeft.Y}, {Si...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using Eco; using Eco.Serialization.Xml; namespace Sample { class Program { static void Main(string[] args) { string schema = XmlSchemaExporter.GetSc...
namespace ApiClient.Models { public class PassiveSkill { public virtual int Id { get; set; } public string Name { get; set; } public float IncreasePerPoint { get; set; } public bool UpIsGood { get; set; } public int MinimumRound { get; set; } } }