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using Rabbit.Extensions.DependencyInjection; using System.Collections.Generic; using System.Threading.Tasks; namespace ExceptionLess.WebHook.Abstractions { public interface IWebHookProvider : ISingletonDependency { string Name { get; } Task ProcessAsync(ExceptionLessEventModel model, IDiction...
using System; using Xilium.CefGlue; using Xilium.CefGlue.Common.Handlers; namespace WebViewControl { partial class WebView { private class InternalKeyboardHandler : KeyboardHandler { private WebView OwnerWebView { get; } public InternalKeyboardHandler(WebView webView) {...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Threading; using System.Threading.Tasks; using Moq; using Xunit; namespace NuGet.Protocol.Plugins.Tests { public class C...
using System; using Il2CppDummyDll; using UnityEngine; // Token: 0x020003E3 RID: 995 [Token(Token = "0x20003E3")] public class HatParent : MonoBehaviour { // Token: 0x170002E7 RID: 743 // (get) Token: 0x0600149C RID: 5276 RVA: 0x00002050 File Offset: 0x00000250 // (set) Token: 0x0600149D RID: 5277 RVA: 0...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; using NDO; using NDO.Mapping; using Moq; namespace NdoDllUnitTests { [TestFixture] public class UpdateRankTests { Dictionary<string, Mock<Type>> types = new Dictionary<string,Mock<Type...
namespace HaloEzAPI.Abstraction.Enum.Halo5 { public enum Faction { Unknown, UNSC, Covenant, Promethean, Banished, } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Newtonsoft.Json; using ZimLabs.TableCreator; namespace Demo { internal static class Program { private static void Main() { var data = CreateDummyList().OrderByDescending(o =...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StadisticsGUI : MonoBehaviour { public TMPro.TextMeshProUGUI FoodGUI; public TMPro.TextMeshProUGUI LifeGUI; }
#region License /* ************************************************************************************** * Copyright (c) Librame Pong All rights reserved. * * https://github.com/librame * * You must not remove this notice, or any other, from this software. * **************************************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlaynitePersistPlugin.Providers { /// <summary> /// Cloud Provider Interface. /// </summary> public interface ICloudProvider { /// <summary> /// Connect to ...
using System; using UnityEditor.Experimental.GraphView; namespace PeartreeGames.EvtGraph.Editor { public class EvtNode : Node { public Guid ID; } }
using System; namespace Jinaga.Definitions { public abstract class Chain { public abstract bool IsTarget { get; } public abstract SetDefinition TargetSetDefinition { get; } public abstract string SourceFactType { get; } public abstract string TargetFactType { get; } publ...
using System; namespace Modulr.Models; [Flags] public enum Role { User = 0, // Redundant. Admin = 1, Banned = 2 }
// Copyright © Conatus Creative, Inc. All rights reserved. // Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license terms. using System; using Pixel3D.P2P.Diagnostics; namespace Pixel3D.Network.Test { internal class ConsoleLogHandler : NetworkLogHandler { public override void Hand...
using System.Collections.Generic; using System.Threading.Tasks; using HelpScout.Conversations; using HelpScout.Conversations.Models.Create; using Xunit; using Xunit.Abstractions; using ConversationStatus = HelpScout.Conversations.ConversationStatus; namespace HelpScout.Tests.Conversations { [Collection("HelpScout ...
using Microsoft.EntityFrameworkCore; namespace TPHWithConventions { public class BankContext : DbContext { private const string ConnectionString = @"server=(localdb)\MSSQLLocalDb;" + "Database=ThriveLocalBank;Trusted_Connection=True"; protected override void OnConfiguring(DbContex...
using DTStacks.DataType.Templates; namespace DTStacks.DataType.ROS.Messages.sensor_msgs { [System.Serializable] public class RegionOfInterest : Message { public uint x_offset; public uint y_offset; public uint height; public uint width; public bool do_rectify; }...
using System.Collections.Generic; namespace BcGov.Fams3.SearchApi.Contracts.PersonSearch { public interface PersonSearchRejected : PersonSearchAdapterEvent { IEnumerable<ValidationResult> Reasons { get; } } }
using System; using System.Collections; using UnityEngine; using UnityEngine.Events; namespace Midnight.Core { [System.Serializable] public class ActionEvent : UnityEvent<float> { } public class GameAction : MonoBehaviour { [SerializeField] UnityEvent onStart; [SerializeField] ActionEvent onProgress;...
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <title></title> <link href="~/favicon.ico" rel="shortcut icon" type="image/x-icon" /> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link href="//fonts.googleapis.com/css?family=Open+Sans:400,300,700" rel="sty...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BracedFramework { public class Openable : MonoBehaviour { public Animator Animator; [ReadOnly] [SerializeField] bool _isOpen = false; public bool IsOpen { get => _isOpen; private set => _is...
using EMS.Event_Services.API.Context.Model; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace EMS.Event_Services.API.Context.EntityConfigurations { class InstructorForEventsEntityTypeConfiguration : IEntityTypeConfiguration<InstructorForEvent> { ...
using System; public class LocalConfigManager : ILocalConfigManamger { public void SaveValue(string key, float value) { _SaveValue(key, value); } public void SaveValue(string key, string value) { _SaveValue(key, value); } public void SaveValue(string key, int value) { _SaveValue(key, value); } publ...
using System; namespace Hikipuro.Text.Tokenizer { /// <summary> /// トークン 1 つ分. /// </summary> /// <typeparam name="TokenType">トークンの種類.</typeparam> public class Token<TokenType> where TokenType : struct { /// <summary> /// トークンの種類. /// </summary> public TokenType Type; /// <summary> /// マッチしたテキスト. ...
namespace Juce.Core.Factories { public interface IFactory<TDefinition, TCreation> { bool TryCreate(TDefinition definition, out TCreation creation); } }
/* * Copyright 2022 Rapid Software LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or...
[CompilerGeneratedAttribute] // RVA: 0x15A130 Offset: 0x15A231 VA: 0x15A130 private sealed class MonsterHutManager.<>c__DisplayClass14_0 // TypeDefIndex: 9942 { // Fields public int j; // 0x10 // Methods // RVA: 0x2177270 Offset: 0x2177371 VA: 0x2177270 public void .ctor() { } // RVA: 0x2178830 Offset: 0x21789...
// // Synuit.Blockchain.Api - Blockchain/Cryptocurrency Api's for .NET // Copyright © 2017-2018 Synuit Software. All Rights Reserved. // using System; // namespace Synuit.Blockchain.Api.Coin.Exceptions { [Serializable] public class CoinApiException : Exception { public CoinApiException(string mes...
using System; using System.Diagnostics; using NTFSLib.Objects.Enums; namespace NTFSLib.Objects.Attributes { public class AttributeVolumeInformation : Attribute { public ulong Reserved { get; set; } public byte MajorVersion { get; set; } public byte MinorVersion { get; set; } pu...
using System; using System.Net; using System.Text; namespace KodiAndroid.Logic.Service { public class HttpClientService { public string PostReqest(string file, string url) { var wc = new WebClient(); string responseString; try { v...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using BusinessObjects; using BusinessObjects.Table; using System.Data.Objects.DataClasses; using Facade.Table; namespace Controllers.Models { public class FillMasterPageViewData : ActionFilterAttribute { private M...
// The contents of this file are subject to the Mozilla Public License // Version 1.1 (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the License at // http://www.mozilla.org/MPL/ // // Software distributed under the License is distr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace BackEnd { /// <summary> /// University /// </summary> public class University { /// <summary> /// Fields /// </summary> pub...
using UnityEngine; namespace BIG.LayeredFSMs { /// <summary> /// When picked up, sets actor's Health.currentHealth to max. /// </summary> public class HealthPickup : Pickup { private void OnTriggerEnter2D(Collider2D collision) { var health = collision.GetComponent<Heal...
using Moonbyte.UniversalServer.Core.Client; using static Moonbyte.UniversalServer.Core.Model.Utility; namespace Moonbyte.UniversalServer.Core.Server.Events { public class OnBeforeClientRequestEventArgs { public MoonbyteCancelRequest CancelRequest = MoonbyteCancelRequest.Continue; public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace DXInfo.Principal { /// <summary> /// 自定义用户信息 /// </summary> [Serializable] public class MyIdentity : System.Security.Principal.IIde...
using System.Text.RegularExpressions; namespace Phunk.Luan { internal static class StringMatch { public static Match Match(this string str, string regex) { var m = new Regex(regex).Match(str); return m.Length != 0 ? m : null; } } }
using Improbable.Gdk.Core; using Improbable.Gdk.Core.SceneAuthoring; using UnityEngine; namespace Improbable.Gdk.TransformSynchronization { [AddComponentMenu("SpatialOS/Authoring Components/Transform From GameObject Authoring Component")] public class TransformFromGameObjectAuthoringComponent : MonoBehaviour, ...
// Copyright 2016 Jon Skeet. All Rights Reserved. // Licensed under the Apache License Version 2.0. using System; public sealed class Popsicle { public bool Frozen { get; private set; } private int value; public int Value { get { return value; } set { if (Frozen) ...
using System; using System.Collections.Generic; using System.Text; using System.Linq; using ShoppingCore.Application; using ShoppingCore.Application.ApplicationModels; using ShoppingCore.Presentation.Models.Users; namespace ShoppingCore.Presentation.Models.PresentationModelMapper { public static class ModelMapp...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Drive.ScsArchive.Tests { [TestClass] public class HashFsFileNameTests { [TestMethod] public void TestCtor () { HashFsFileName fileName; fileName = new HashFsFileName("file"); Assert...
using JssSnippet.Services; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using Sitecore.DependencyInjection; using Sitecore.LayoutService.ItemRendering; namespace JssSnippet.Configurators { public class RegisterDependencies : IServicesConfigurator {...
@using serverhouse_web.Models.PropertyValue @model PropertyValue @{ var gallery = (ImagePropertyValue) Model; } <div class="v_valuerep v_valuerep_gallery"> <div class="v_valuerep_gallery_image"> @foreach (var url in gallery.urls) { <img src="@url"/> } </div> ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Krtalic.Common.Extensions { public static class StopwatchExtensions { public static long ElapsedNanoseconds(this Stopwatch Self) {...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading.Tasks; using Autofac.Features.Indexed; using Lykke.Service.BlockchainApi.Client; using Lykke.Service.BlockchainCashoutPreconditionsCheck.Core.Domain.Health; using Lykke.Service.BlockchainCashou...
[assembly:System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Security.Cryptography.AsymmetricAlgorithm))] [assembly:System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Security.Cryptography.CipherMode))] [assembly:System.Runtime.CompilerServices.TypeForwardedTo(typeof(System.Security.Cryptography.C...
using System; using System.Collections.Generic; using System.Threading.Tasks; using GitLabApiClient.Internal.Http; using GitLabApiClient.Internal.Paths; using GitLabApiClient.Internal.Queries; using GitLabApiClient.Models.Branches.Requests; using GitLabApiClient.Models.Branches.Responses; using GitLabApiClient.Models.P...
using System.Collections.Generic; using System.Net.Http; using Microsoft.Extensions.DependencyInjection.Extensions; using Xfrogcn.AspNetCore.Extensions; namespace Microsoft.Extensions.DependencyInjection { public static class HttpClientBuilderExtensions { public static string DisableEnsureSuccessStatu...
namespace TeamTaskboard.Web.ViewModels.Project { using System.Collections.Generic; using AutoMapper; using TeamTaskboard.Models; using TeamTaskboard.Web.Infrastructure.Mappings; using TeamTaskboard.Web.ViewModels.Task; public class ProjectViewModel : IMapFrom<Project>, ICustomMappings { ...
 using ConfigurationModel.Interfaces; using ConfigurationModel.Models; namespace WebApiApp.Middlewares { public class ConfigurationService : IConfigurationService { private readonly string _environmentName; private readonly string? _currentDirectory; private readonly IConfiguration _co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisBot { public class CircularBuffer<T> { protected T[] _buffer; private int _position; public virtual int Position { get { return _po...
using System; namespace iSukces.Binding { internal sealed class DisposableAction : IDisposable { public DisposableAction(Action action) { _action = action; } ~DisposableAction() { DisposeInternal(); } public void Dispose() { DisposeInternal(); GC.Suppre...
using Cake.Core.IO; using Cake.Testing; using System; using Xunit; namespace Cake.MonoApiTools.Tests { public class MonoApiInfoAliasesTest { [Theory] [InlineData("/bin/tools/mono-api-info.exe", "/bin/tools/mono-api-info.exe")] [InlineData("./tools/mono-api-info.exe", "/Working/tools/mo...
using System; namespace Forms9Patch { static class ElementShapeExtensions { public static ExtendedElementShape ToExtendedElementShape(this ElementShape buttonShape) { switch(buttonShape) { case ElementShape.Square: return ExtendedElementShape.Squa...
using CodyDocs.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodyDocs.Services { public static class DocumentationFileHandler { public static void AddDocumentationFragment(Do...
using System; namespace DeltaEngine.Graphics.OpenGL { internal abstract class BaseGraphicsContext : IDisposable { protected IntPtr GraphicsContext; public MethodLoader Loader { get; private set; } public static BaseGraphicsContext Current { get; protected set; } public abstract bool VSync { s...
using Coslen.RogueTiler.Domain.Engine.Common; namespace Coslen.RogueTiler.Domain.Engine.Actions { /// Base class for an [Action] that applies (or extends/intensifies) a /// [Condition]. It handles cases where the condition is already in effect with /// possibly a different intensity. public abstract c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace CompBind { public class Path { public bool IsGlobal = false; public LinkedList<PathElement> PathElements = new LinkedL...
using System; namespace HotChocolate.PreProcessingExtensions.Pagination { public interface IHavePreProcessedPagingInfo { public int? TotalCount { get; } public bool HasNextPage { get; } public bool HasPreviousPage { get; } } }
// TC Data ADO.NET Bridge // Copyright © 2009-2015 Tommy Carlier // https://github.com/tommy-carlier/tc-libs/ // License: MIT License (MIT): https://github.com/tommy-carlier/tc-libs/blob/master/LICENSE using System.Data; namespace TC.Data.Internal.ValueGetters { internal abstract class StructValueGetter<TV...
using System.Collections; using UnityEngine; public class ColorChanger : MonoBehaviour { private void Awake() { Renderer = GetComponent<Renderer>(); OriginalColor = Renderer.material.color; Light = GetComponentInChildren<Light>(); Outline = GetComponent<Outline>(); Star...
using System.Linq; using CMS.DocumentEngine; using CMS.Ecommerce; using CMS.SiteProvider; using DancingGoat.Infrastructure; namespace DancingGoat.Repositories.Implementation { /// <summary> /// Represents a collection of products. /// </summary> public class KenticoProductRepository : IProductReposit...
namespace Senko.Discord.Exceptions { public class DiscordRestException : DiscordException { public DiscordRestException(string message, int code) : base(message) { Code = code; } public int Code { get; } } }
namespace Eolina; public class OutputToken : IToken { public string TokenRepresentation() => "<OutputToken>"; }
#region Using using System; using System.Windows; using System.Windows.Controls; using System.Reflection; using NLib; using NLib.Services; using DMT.Models; //using DMT.Windows; #endregion namespace DMT.TOD.Pages.Menu { /// <summary> /// Interaction logic for ReportMenu.xaml /// </summary> public ...
using UnityEngine; using UnityEngine.Playables; namespace CharacterAnimationEssentials.Hand { [System.Serializable] public class HandBehaviour : PlayableBehaviour { public HandPosePreset handPreset; [Range(0f, 1f)] public float strengthMultiplier = 1f; public HandPose HandPose =...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features; using Newtonsoft.Json.Linq; using PuppeteerSharp.Tests.Attributes; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using Xunit; using Xunit.Abstractions; namespace Pupp...
using Valley.Net.Protocols.MeterBus.EN13757_2; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Valley.Net.Protocols.MeterBus.EN13757_3 { public abstract class DataPacket : Packet { public UInt16 Manufr { get; set; } public UInt32 IdentificationN...
using System.Collections.Generic; using System.Linq; using Terraria; using Terraria.Audio; using Terraria.ID; namespace InfiniteMunitions { internal class AmmoRotate : WeaponUIExtension.Rotation { private static int GetAmmoType(Item weapon) => weapon.useAmmo; private static List<int> GetAmmoSlots(Player player...
using System.Threading.Tasks; using OCC.Passports.Common.Infrastructure; namespace OCC.Passports.Common.Sample.Console.Contracts { public interface IController { Task<StandardResponse<int>> Calculate(string session, int lhs, string @operator, int rhs); } }
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; namespace VAdvantage.DataBase { /// <summary> /// * Interface for Vienna Databases /// </summary> public interface ViennaDatabase { ///// <summary> ///// Get Database Name ...
using UnityEngine; using System; [CreateAssetMenu(menuName ="Rendering/Custom Post FX Settings")] public class PostFXSettings : ScriptableObject { [SerializeField] Shader shader = default; #region 测试Shader功能 [SerializeField] Shader skinBlitShader = default; [SerializeField] Texture skinTex...
using System; using System.Collections.Generic; using Sifon.Forms.Profiles.UserControls.Base; namespace Sifon.Forms.Profiles.UserControls.Parameters { internal interface IParametersView : IBaseView { event EventHandler<EventArgs> DownloadSampleScriptClicked; void SetValues(Dictionary<string, s...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using UniversityCourseAndResultManagementSystemApp.Models; namespace UniversityCourseAndResultManagementSystemApp.DAL { public class SemesterGetway { public List<Semester> GetAl...
using schedule.api.core.Base; namespace schedule.api.core.Models { public class ModuleProfessor : BaseEntity { public Module Module { get; set; } public Professor Professor { get; set; } public long ModuleId { get; set; } public long ProfessorId { get; set; } } }
using System.Collections.Generic; using System.ComponentModel.Composition; using Viticulture.Logic.Pieces.Structures; using Viticulture.Logic.State; using Viticulture.Services; namespace Viticulture.Screens.Game.Actions.Summer.BuildStructure { [Export(typeof(IBuildStructureViewModel))] [PartCreationPolicy(Cre...
using UnityEngine; using UnityEngine.UI; public class HealthText : MonoBehaviour { public Text text; public CharacterHealth health; private void OnEnable() { health.OnHealthChange += SetText; } private void OnDisable() { health.OnHealthChange -= SetText; } private void Start() { SetText(health....
using System; using NUnit.Framework; namespace TorSteroids.Common.UnitTests { [Flags] enum ExX { None = 0, A = 1, B = 2, C = 4, D = 8, All = A | B | C | D } [TestFixture] public class BitExTests { [Test] public void TestSetFlagWithEnum() { ExX ...
using FluentAssertions; using Voidwell.Microservice.Tracing; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.TestHost; using Microsoft.Extensions.DependencyInjection; using Xunit; using Voidwell.Microservice.Logging.Enrichers; namespace Voidwell.Microservice.Test.Tracing { public class TracingExten...
[RequiredByNativeCodeAttribute] // RVA: 0xC6570 Offset: 0xC6671 VA: 0xC6570 public class ResourceRequest : AsyncOperation // TypeDefIndex: 2988 { // Fields internal string m_Path; // 0x20 internal Type m_Type; // 0x28 // Properties public Object asset { get; } // Methods // RVA: 0x2A240A0 Offset: 0x2A241A1 VA...
using System; using FluentAssertions; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.Options; using Xunit; namespace Extensions.Caching.Extras.Tests { public class MemoryCachePartitionTests { private readonly IMemoryCache _underlyingCache; public MemoryCachePartitionTes...
namespace AnyJob { /// <summary> /// 表示状态跟踪服务 /// </summary> public interface ITraceService { /// <summary> /// 跟踪执行状态 /// </summary> /// <param name="context">执行上下文</param> /// <param name="state">执行状态</param> /// <param name="result">执行结果</param> ...
using BotSharp.Core; using BotSharp.Platform.Models; using System; using System.Collections.Generic; using System.Text; namespace BotSharp.Platform.Dialogflow { public class PlatformSettings : PlatformSettingsBase { } }
namespace ESFA.DC.ReferenceData.Stateless.Config { public class ReferenceDataConfiguration { public string ServiceBusConnectionString { get; set; } public string JobsQueueName { get; set; } public string JobStatusQueueName { get; set; } public string AuditQueueName { get; set; }...
@page @model CustomerModel <div class="text-center"> <h1 class="display-4">Welcome Customer!</h1> @if (User.IsInRole("Admin")) { <h3>As Admin, you have access to all authorized areas.</h3> } </div>
using System; using System.Threading.Tasks; namespace Conference.Clients.Portable { public interface IWiFiConfig { bool ConfigureWiFi(string ssid, string password); bool IsConfigured(string ssid); bool IsWiFiOn(); } }
using System.Collections.Generic; using Newtonsoft.Json; namespace ngpvanapi.Models { public class SignupList { [JsonProperty("items")] public List<Signup> Items; [JsonProperty("count")] public int Count; [JsonProperty("nextPageLink")] public string NextPageLi...
namespace AwsAspNetCoreLabs.Models.Logging { public class LogExceptionModel { public string Source { get; set; } public string Message { get; set; } public string[] StackTrace { get; set; } public LogExceptionModel InnerException { get; set; } } }
namespace OpenClosedDrawingShapesAfter { using OpenClosedDrawingShapesAfter.Contracts; public class Circle : IShape { public void DrawOnSurface(ISurface surface) { //do something on that surface } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class shoot : MonoBehaviour { public static string sphereObject = "Sphere"; public int speed = 40; GameObject prefab; // Use this for initialization void Start () { } // Update is called once per frame vo...
using System; using System.Collections.Generic; using System.Text; namespace Windows.UI.Xaml.Media.Animation { public enum ClockState { Active = 0, Filling = 1, Stopped = 2 } }
using Assets.Scripts.Character; using UnityEngine; namespace Assets.Scripts.Attic.Interaction { public class InteractionToggler : MonoBehaviour { public InteractionObject TargetInteraction; private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == Chara...
using System; namespace NDO.Configuration { /// <summary> /// Creates one instance of a type during the lifetime of a controller /// </summary> public class ContainerControlledLifetimeManager : ILifetimeManager { ///<inheritdoc/> public IResolver CreateResolver(Type tFrom, Type tTo) { return...
using EventWebHooks.PushEventsToElasticSearch.Events; namespace EventWebHooks.PushEventsToElasticSearch.SubjectHandlers { public class EmployeeCreatedHandler : BaseHandler<EmployeeCreated>, ISubjectHandler { public override string Subject => "EmployeeCreated"; } }
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Client.Common { /// <summary> /// Represents an aggregated savestate file that includes core, movie, and other related data /// </summary> public class Saves...
using System; using UnityEngine; // Token: 0x02000403 RID: 1027 public static class CounselorGlobals { // Token: 0x17000458 RID: 1112 // (get) Token: 0x06001C18 RID: 7192 RVA: 0x000FBF81 File Offset: 0x000FA381 // (set) Token: 0x06001C19 RID: 7193 RVA: 0x000FBFA1 File Offset: 0x000FA3A1 public static int Delinque...
using FastSLQL.Format; using FastSLQL.Support; using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace FastSLQL { public static class FSLQL { public static string DBDirectory { get; private set; } = ""; public static readonly List<SLDB> SLDBases = new List...
using System; using System.IO; using System.Threading; using CommandLineSwitchParser; namespace Toolbelt.Diagnostics.Test { class Program { private static TextWriter CurrentWriter { get; set; } = Console.Out; private static CommandLineOptions Options { get; set; } = new CommandLineOptions(); ...
using System; namespace Glimpse.Server.Resources { public class ExceptionProblem : Problem { private readonly Exception _exception; public ExceptionProblem(Exception exception) { _exception = exception; Extensions["StackTrace"] = _exception.StackTrace; }...