content
stringlengths
23
1.05M
using Microsoft.AspNetCore.Components; using Microsoft.AspNetCore.Components.Forms; using PubsAndBeersDomain; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlazorWasmValidation.ViewModels { public class PubViewModel4 : ViewModelComponentBase { ...
// Copyright 2013 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using NodaTime.Utility; using System; namespace NodaTime.Annotations { /// <summary> /// Indicates that a parameter is trusted to be valid, so c...
using MinecraftMappings.Internal.Textures.Block; namespace MinecraftMappings.Minecraft.Java.Textures.Block { public class OrangeConcretePowder : JavaBlockTexture { public OrangeConcretePowder() : base("Orange Concrete Powder") { AddVersion("orange_concrete_powder") ...
namespace ShaderSim.Sdf2d { public enum OpType : byte { Empty = 0, Union = 1, Intersect = 2, Subtract = 3, ShapeCircle = 11, ShapeRectangle = 12, TransformTranslate = 21, TransformRotate = 22, TransformScale = 23, Color = 31, ...
/* Copyright (C) 2016 Thomas Levesque // http://www.thomaslevesque.com/2015/08/16/weak-events-in-c-take-two Copyright (C) 2016 Francois Botha (igitur@gmail.com) This file is part of QLNet Project https://github.com/amaggiulli/qlnet QLNet is free software: you can redistribute it and/or modify it under the terms...
// Copyright (c) MOSA Project. Licensed under the New BSD License. using System; using System.Diagnostics; using System.IO; using System.Text; using System.Windows.Forms; namespace Mosa.Tool.Bootstrap { /// <summary> /// Class containing the entry point of the program. /// </summary> internal static class Program...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; using System.IO; using UnityEngine.UI; using UnityEngine.XR.iOS; // Import ARKit Library public class SaveAndLoadAMap : MonoBehaviour, PlacenoteListener { // Unity ARKit Session handler priva...
using System.Security.Claims; namespace ZeroSlope.Domain.Interfaces { public interface ITokenService { string BuildToken(string key, string issuer, string emailAddress); string BuildTokenWithClaims(string key, string issuer, Claim[] claims); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class Result<T> { public bool success; public string message; public T data; } /*public class DataResult { public bool success; public string message; public List<HighScore> dat...
using FubuCore.Configuration; using FubuMVC.StructureMap; using FubuTestingSupport; using NUnit.Framework; namespace FubuMVC.Tests.AppSettings { [TestFixture] public class AppSettingsProviderIntegratedTester : InteractionContext<AppSettingsProvider> { protected override void beforeEach() { ...
using System; using Sanford.StateMachineToolkit; namespace TestExample { /// <summary> /// Summary description for Example. /// </summary> public class Example : ExampleBase { private bool foo; public void SendA() { Send(EventID.A); } public void SendB() { Send(EventID.B); ...
using Dictator.ConsoleInterface.Common; namespace Dictator.ConsoleInterface.Audience { /// <summary> /// Represents the dialog that is displayed when the player needs to decide on /// the decision of the petition by one of the groups. It includes the treasury /// costs involved. /// </...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Minotaur_FallCheck : MonoBehaviour { [HideInInspector] public Minotaur_Charging Minotaur_ChargingScript; [HideInInspector] public bool IsRunning = false; [HideInInspector] public bool IsGrounded = false; priva...
using System; using System.Text; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Pkix; namespace Org.BouncyCastle.Pkix { /// <summary> /// Summary description for PkixCertPathBuilderResult. /// </summary> public class PkixCertPathBuilderResult : PkixCertPathValidatorResult//, ICertPathBuilderR...
[AttributeUsageAttribute] // RVA: 0xABFB0 Offset: 0xAC0B1 VA: 0xABFB0 [ComVisibleAttribute] // RVA: 0xABFB0 Offset: 0xAC0B1 VA: 0xABFB0 [Serializable] public class FlagsAttribute : Attribute // TypeDefIndex: 232 { // Methods // RVA: 0x179FBD0 Offset: 0x179FCD1 VA: 0x179FBD0 public void .ctor() { } }
using System; using andrefmello91.Extensions; using Autodesk.AutoCAD.DatabaseServices; using UnitsNet; using UnitsNet.Units; namespace SPMTool.Application { /// <summary> /// Units class. /// </summary> public class Units : IEquatable<Units> { #region Properties /// <summary> /// Default toleranc...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class SortLine : MonoBehaviour { public SortMethod Method; [Header("Obj refs")] [SerializeField] private Image[] _sortButtons; void Awake() { for (int i = 0; i < _sortButtons.Length; i++) { int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using OlympicGames.Core.Commands.Abstracts; using OlympicGames.Core.Contracts; using OlympicGames.Utils; namespace OlympicGames.Core.Commands { public class ListOlympiansCommand : Command, ICommand { private string ...
using System.Collections.Generic; using System.Text.Json; using System.Text.Json.Serialization; using MatrixSharp.Api.EventSchemas.Schema.CoreEventSchema; namespace MatrixSharp.Api.EventSchemas.Schema { /// <summary> /// A map of which rooms are considered 'direct' rooms for specific users /// is kept in ...
using System; using Xamarin.Forms; using ElPasoHighSchool; namespace SelectedStudentDetail { public partial class SelectedStudentDetailPage : ContentPage { public SelectedStudentDetailPage() { InitializeComponent(); // Set BindingContext. BindingContext = n...
using System; using System.Collections.Generic; using System.Linq; using Wul.Interpreter.Types; namespace Wul.Interpreter.MetaTypes { public class ListMetaType : MetaType { public static readonly ListMetaType Instance = new ListMetaType(); private ListMetaType() { //Equali...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace MuseumOfFineArts.Tests { [TestClass] public class MuseumUnitTests { [TestMethod] public void MuseumWithOneAnonymousPainting_GetCountOfAnonymousPaintings_ReturnsOne() { Museum m = new Museum(); Painting p = new Painting { Name = "Painti...
using System.Threading.Tasks; using Amped.Core; using MassTransit; namespace Amped.API; public class EventStream : IEventStream { private readonly IBus _bus; public EventStream(IBus bus) => _bus = bus; public async Task Broadcast<T>(T message) where T : class => await _bus.Publish(message); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ApolloInterop.Types.Delegates; using ApolloInterop.Structs.MythicStructs; using ApolloInterop.Enums.ApolloEnums; namespace ApolloInterop.Interfaces { public interface ITaskManager { string[] GetExecutingTaskIds...
<div class="container container-main"> <div class="row"> <div class="col-12"> <h1 class="title-text">@ViewBag.Subtitle</h1> </div> <div class="col-md-4"> <h2>Parker Smart</h2> <h5>Creator / Writer / President</h5> </div> <div class="col-md-3"> <a class="btn btn-default" href="~/CiCi/CreditPa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GameSystem.Setting; using GameSystem.Networking; using System; namespace GameSystem { public partial class NetworkSystem : SubSystem<NetworkSystemSetting> { public static float timer; /// <summary> ///...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `CollisionPair`. Inherits from `AtomEventReferenceListener&lt;CollisionPair, CollisionPairEvent, CollisionPairEventReference, CollisionPairUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange...
namespace WebApp.Models { using System.Net; using Etc; using Etc.EF; public class WebSite : Repository<WebSite, Storage> { public string Domain { get; set; } public long Interval { get; set; } public HttpStatusCode LastStatus { get; set; } public string Name { get; ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using static BalletStudio.Data.DataConstants.Dancer; namespace BalletStudio.Models.Dancers { public class AddDancerFormModel { [Required] [StringLength(FirstNameMaxLength),MinLength(FirstNameMinLength)] pu...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using GitMind.GitModel.Private; namespace GitMind.Utils.Git { public interface IGitCommitService { Task<R<IReadOnlyList<GitFile>>> GetCommitFilesAsync( string sha, CancellationToken ct); Task<R<GitCommit>> CommitAllCha...
// This file has been generated by the GUI designer. Do not modify. namespace QSProjectsLib { public partial class CreatorProgress { private global::Gtk.VBox vbox2; private global::Gtk.ProgressBar progressCreation; protected virtual void Build () { global::Stetic.Gui.Initialize (this); // Widget QS...
using SolutionName.Application.Common.Interfaces; using MediatR; using System.Threading; using System.Threading.Tasks; using System; namespace SolutionName.Application.OperationName.Queries { public class OperationNameQuery : IRequest<int> { // TODO: Query properties go here } public class Ope...
using Godot; using System; public struct Point { public static Point Zero = new Point(0.0, 0.0); public double x { get; private set; } public double y { get; private set; } public Point(double x, double y) { this.x = x; this.y = y; } } public struct IntPoint { public static I...
// Copyright (c) 2007 James Newton-King. All rights reserved. // Use of this source code is governed by The MIT License, // as found in the license.md file. using System.Dynamic; public class LinqDynamicTests : TestFixtureBase { [Fact] public void AccessPropertyValue() { var rawJson = @"{ ""tas...
using Cheviri.Client.Web.Helpers; using Cheviri.Client.Web.Models.InputModels; using Cheviri.Common.Helpers; namespace Cheviri.Client.Web.Models { public class LabelTranslationCreateModel : BaseModel { public string Label { get; set; } public string Language { get; set; } pub...
using System; using System.IO.Ports; namespace ExtendedSerialPort { public class ReliableSerialPort : SerialPort { public ReliableSerialPort(string portName, int baudRate, Parity parity, int dataBits, StopBits stopBits) { PortName = portName; BaudRate = baudRate; ...
using System; using System.Text; namespace Algorithm { public class SinglyLinkedList<T> { class Node<T1> { public readonly T1 val; public Node<T1> Next { get; set; } public Node(T1 val) { this.val = val; } } private readonly Node<T> head; priva...
using Softv.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SoftvMVC.Controllers { public partial class BaseController { public bool validateString(String Str) { if ((Str != null && Str.ToString().Trim()...
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.Data.Entity.Redis.Extensions; using Microsoft.Framework.DependencyInjection; namespace Microsoft.Data.Entity.Tests { ...
using Algenic.Commons.DesignByContract; using Algenic.Compilation.Utilities; namespace Algenic.Queries.Compilation { public class CompilationQuery { public string SourceCode { get; } public string Input { get; } public ProgrammingLanguage ProgrammingLanguage { get; } private C...
using System.Collections.Generic; using System.Threading.Tasks; namespace GoogleAnalyticsClientDotNet { public partial class FileLocalTracker : ILocalTracker { public string SourceName { get; set; } public string Name { get; set; } public FileLocalTracker() { Name...
using System; using System.Diagnostics.CodeAnalysis; using System.Web.Mvc; using Owin; using SFA.DAS.NLog.Logger; namespace SFA.DAS.Support.Portal.Web { [ExcludeFromCodeCoverage] public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); ...
using System; using System.Diagnostics; using Microsoft.Xna.Framework; namespace MonsterGame { public class Icon : Sprite { private static readonly Random Random = new Random(); private float _direction = 1; private float _colorVal; private const float ScalePerFrame = 0.01f; private const float ScaleMax ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HomeUser : MonoBehaviour { public GameObject threeCeilingLight_off; public GameObject threeCeilingLight_on; public GameObject ceilingLight_off; public GameObject ceilingLight_on; public GameObject dark2; pu...
using System; using System.Collections; using System.Collections.Generic; namespace Xeora.Web.Global { [Serializable] public class xServiceSessionInfo : IEnumerable { private readonly List<KeyValuePair<string, object>> _SessionItems; public xServiceSessionInfo(string publicKey,...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Stratus { [CustomPropertyDrawer(typeof(StratusPositionField))] public class StratusPositionFieldDrawer : PropertyDrawer { float typeWidth { get; } = 0.3f; float inputValueWidth { get { return 1f - typeWid...
using System; using System.Threading; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Windows; using System.Windows.Controls; using Exolutio.Dialogs; using Exolutio.Model.OCL; using Exolutio.Model.PIM; using Exolutio.Model.PSM; using Exolutio....
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
using System; using System.Collections.Generic; using System.Linq; namespace PizzaBox.Domain.Models { public class Order { public long OrderId { get; set; } public DateTime OrderDate { get; set; } public Store Store { get; set; } public long StoreId {get; set; } //Get the total price of the ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; public class PriceCalculator { private decimal pricePerNight; private int nights; private Seasons season; private Discounts discount; public PriceCalcu...
using System; namespace Twitch.Base.Models.NewAPI.Channels { /// <summary> /// Information about a channel moderator event. /// </summary> public class ChannelModeratorEventModel { private const string ModEventType = "moderation.moderator.add"; private const string UnmodEventType =...
using System; namespace ES.Kubernetes.Reflector.Core.Constants { public static class Requests { public static int DefaultTimeout { get; } = (int) TimeSpan.FromHours(1).TotalSeconds; } }
using System; using Lucene.Net.Analysis; using Lucene.Net.Index; using Lucene.Net.Store; namespace EDFI.Modules.Search.Lucene { /// <summary> /// This class represents a Lucene index for a Lucene directory. /// It will create a write lock until it is disposed of so there should only ever be one ...
using System; using System.Reflection; using System.Windows; namespace YomeNotif { /// <summary> /// InfoWindow.xaml の相互作用ロジック /// </summary> public partial class InfoWindow : Window { public InfoWindow() { InitializeComponent(); Assembly ass...
/* * Copyright 2014 Splunk, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"): you may * not use this file except in compliance with the License. You may obtain * a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Windows.Forms; using System.Collections; using System.ComponentModel; using Crownwood.Magic.Controls; namespace Al...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Custom <see cref="View"/> class for listing <see cref="Location"/>s /// </summary> public class LocationlistView : View, IOnLocationItemSelect { /// <summary> /// <see cref="GameObject"/> acting as the parent for instantiated <see cref="LocationlistIt...
using System; /*------------------------------------------------------------------------------ * 单元名称: * 单元描述: * 创建人: * 创建日期: * 修改日志 * 修改人 修改日期 修改内容 * * ----------------------------------------------------------------------------*/ namespace DBLayer.Core { public enum KeyType{ /// <summary> /...
using System; namespace DiscUtils.Core.Internal { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] internal sealed class LogicalVolumeFactoryAttribute : Attribute {} }
// *** WARNING: this file was generated by the Pulumi Terraform Bridge (tfgen) Tool. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; names...
using System; using my.binarytree; namespace my.test { class TestAvl01 : TestBase { public override void doTask() { var avl = new AvlTree<int>(); foreach (var value in new int[] { 10, 20, 30, 40, 50, 25 }) avl.Insert(value); Console.WriteL...
namespace FourFlagsRPG.Models.Contracts.Quests { using Enemies; using Events; using Items; using System.Collections.Generic; public delegate void QuestCompletedHandler(object sender, QuestCompletedEventArgs args); public interface IQuest { int ID { get; } string Name { ge...
using System; using System.Collections; using System.Collections.Generic; public static class TEvent<Type> { private static Dictionary<Type, Delegate> dic = new Dictionary<Type, Delegate>(); public static void Add(Type type, Action method) { lock (dic) { if (!dic.ContainsKey(t...
using System; using System.Linq; using System.Collections.Generic; using Qkmaxware.Astro.Coordinates; using Qkmaxware.Measurement; namespace Qkmaxware.Astro.Celestia { public static partial class StarCatalogue { private static void _addHipparcos_93() { _Hipparcos.Add( new Star( primaryId: "HIP 41310", sec...
//============================================================================= //= $Id: MonitorUsingAttribute.cs 184 2006-10-14 18:46:48Z eroe $ //= //= React.NET: A discrete-event simulation library for the .NET Framework. //= Copyright (c) 2005, Eric K. Roe. All rights reserved. //= //= React.NET is free softwa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BusinessLayer { public class kategori { int kategoriId; public int KategoriId { get { return kategoriId; } set { kategoriId = value; } } string kateg...
using BotSharp.Platform.Models.Entities; using System; using System.Collections.Generic; using System.Text; namespace BotSharp.Platform.Models.AiResponse { public class AiResponse { public AiResponse() { Entities = new List<NlpEntity>(); } public string ResolvedQue...
namespace Scada.Admin.Extensions.ExtCommConfig.Forms { partial class FrmDeviceCommand { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Threading; using System.Threading.Tasks; using Atc.Cosmos.EventStore.Streams; using Atc.Test; using AutoFixture.AutoNSubstitute; using AutoFixture.Xunit2; using FluentAssertions; using NSubstitute; using Xunit; namespace...
using System.Collections.Generic; using System.Threading.Tasks; namespace Arek.Contracts { public interface IGitServer { Task<AdditionalProjectDetails> RetrieveAdditionalProjectDetails(string projectId, string commitHash); Task<IMergeRequest[]> GetOpenMergeRequests(string projectId); Di...
// ******************************************************** // Copyright (C) 2022 Louis S. Berman (louis@squideyes.com) // // This file is part of JonesRovers // // The use of this source code is licensed under the terms // of the MIT License (https://opensource.org/licenses/MIT) // ************************************...
using System.Diagnostics; namespace Miru.Core { [DebuggerStepThrough] public static class A { public static MiruPath Root => new(string.Empty); public static MiruPath Path => new(string.Empty); public static MiruPath TempPath => new(System.IO.Path.GetTempPath()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Car { class HeaviWeightCar : BaseCar, IHeaviWeightCar { int _LoadCapacity; const double _DiscountHeaviWeightCar = 0.2; public HeaviWeightCar(int year, string m...
using System; using System.IO; using Xunit.Runner.Data; namespace Xunit.Runner.Worker { internal abstract class XunitUtil { protected static void Go(string assemblyFileName, Stream stream, AppDomainSupport appDomainSupport, Action<XunitFrontController, TestAssemblyConfiguration, ClientWrit...
using System; using System.Collections.Generic; using System.Text; namespace day4 { public class MyDictionary<TKey, TValue> { TKey[] keys; TValue[] values; public int Count { get { return keys.Length; } } public MyDictionary() { ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks.Dataflow; using Gridsum.DataflowEx; namespace Sandbox.DataflowPipeline { public sealed class OutputtersFlow : Dataflow<IReadOnlyList<string>> { private readonly Concurre...
// *** WARNING: this file was generated by the Pulumi SDK Generator. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Pulumi.Serialization; namespace Pulumi.AwsN...
namespace NGM.Forum.Extensions { public static class Constants { public const string LocalArea = "NGM.Forum"; } }
using System; using System.Collections.Generic; using System.Text; namespace AnZwDev.ALTools.ALSymbolReferences { public enum ALAppAccessMode { Public = 0, Local = 1, Protected = 2, Internal = 3 } }
using Mono.Cecil.Cil; using Mono.Cecil; using System; using System.Linq; using RTCLI.AOTCompiler3.Meta; using System.Collections.Generic; namespace RTCLI.AOTCompiler3.ILConverters { public class CgtConverterCXX : ICXXILConverter { public OpCode TargetOpCode() => OpCodes.Cgt; public string Conv...
using Fluxor; using Spacetime.Core.gRPC; namespace Spacetime.Blazor.gRPC.Store { [FeatureState] public class GrpcState { public bool IsSaving { get; set; } public List<GrpcServiceDefinition> Services { get; set; } = new(); public List<GrpcRequest> Requests { get; set; } = new(); ...
namespace Frank.Libraries.CodeGeneration.Generators { public interface IGenerator { string Generate(string namespaceName, string className); } }
using System.IO; using System.Reflection; using System.Text; using System.Threading.Tasks; using AAS.Architecture.Extensions; using GuardNet; using Microsoft.AspNetCore.Hosting; namespace AAS.Architecture.Services { internal sealed class FileReader : IFileReader { private readonly IWebHostEnvironment e...
namespace Chunkyard.Infrastructure; /// <summary> /// An implementation of <see cref="IBlobSystem"/> using the file system. /// </summary> public class FileBlobSystem : IBlobSystem { private readonly string[] _files; private readonly string _parent; public FileBlobSystem( IEnumerable<string> files...
using CsvHelper; using System; using System.Collections.Generic; using System.Globalization; using System.IO; namespace BalanceSimulation { public class SimResult { public int Month { get; set; } public int Year { get; set; } public double AnnualizedGain { get; set; } public s...
using LT.Chakra.Core.MongoDb.Configuration; namespace LT.TEST.Chakra.Core.MongoDbRepository.Config { public class DevMongoDbOptions : MongoDbOptions { public DevMongoDbOptions() { //mongodb://router1.example.com:27017,router2.example2.com:27017,router3.example3.com:27017/ ...
using Ensure.Domain.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ensure.Web.Data { /// <summary> /// Represents a user in the database /// </summary> public class AppUser { /// <summary> /// The us...
using static System.IO.File; using static System.Console; using System.Linq; using System.Collections.Generic; var required = new string[] { "byr", "iyr", "eyr", "hgt", "hcl", "ecl", "pid" }; var validEyeColors = new HashSet<string> { "amb", "blu", "brn", "gry", "grn", "hzl", "oth" }; WriteLine( ReadAll...
namespace VTEX.Transport { using Newtonsoft.Json; /// <summary> /// The stats item. /// </summary> public sealed class StatsItem { /// <summary> /// Gets or sets the total number of items. /// </summary> /// /// <value> /// The total number of...
using UnityEngine; using System.Collections; public class Enemy : MonoBehaviour { private GameManager gameManager; private Vector3 playerPos; private Vector3 position; private Vector3 velocity; private float moveSpeed; private Utilities.ColorType colorType; public int damage { get; pri...
using Newtonsoft.Json; namespace JodelNet.Json.RequestModels { public class VerifyPushTokenJson : JodelRequest { [JsonProperty("server_time")] public string ServerTime { get; set; } [JsonProperty("verification_code")] public string VerificationCode { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace Toggle.Net.Specifications { /// <summary> /// Is enabled for certain user(s). /// If parameter value contains comma(s), /// it is treated as a list. /// If not, a single string as currentUser is expected. /// </summary> public class U...
using Engine.Utilities.Extensions; using Engine.Utilities.Mathematics; using GoRogue; using NUnit.Framework; using System.Collections.Generic; namespace Tests.Utilities.Extensions { [TestFixture] public class ListOfCoordExtensionsTests { List<Coord> _hardCodedRange = new List<Coord>(); ...
 //<unit_header> //---------------------------------------------------------------- // // Martin Korneffel: IT Beratung/Softwareentwicklung // Stuttgart, den 14.12.2016 // // Projekt.......: MkPrgNet.Pattern.StateMachine // Name..........: State.cs // Aufgabe/Fkt...: Basisklasse der Zustände endlicher Automaten. //...
using System; using Atata; namespace Sample.AspNetCore.SystemTests.PageObjectModels.Base { /// <summary> /// Specifies that a control should be found by CSS selector with the automation attribute. /// Finds the descendant or self control in the scope of the element found by the specified CSS sele...
using System.Collections.Generic; namespace Volleyball { namespace Generator { /// Stores the state of the Generator after each step, i. e. after two rounds have been /// successfully generated / all teams are assigned once. class Step { public List<Team> usedCombis; ...
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using JetBrains.Annotations; namespace LoadingIndicator.WinForms { public sealed class LoadingIndicatorControl : Control { private const float Tolerance = 0.000001f; pri...
using Microsoft.Extensions.Logging; using UnityEngine; namespace LiteNetLibManager { public static class Logging { public static void Log(string tag, object message) { Log(tag, message.ToString()); } public static void Log(string tag, string message, params object[...
// // Copyright (c) 2017, Norbert Wagner (nw@bytefeld.com) // using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Bytefeld.Epc { /// <summary> /// Provides common SGTIN properties that are provided by pure SGTIN ids and SGTIN-xx tags. /// </summary> public...
/** Copyright (c) 2018-present, Walmart Inc. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in ...