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/* * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fi...
using System; using System.IO; using System.Threading.Tasks; using EMS.Events; using EMS.TemplateWebHost.Customization.EventService; using Microsoft.AspNetCore.Mvc; using Serilog; using Stripe; namespace EMS.PaymentWebhook_Services.API.GraphQlQueries { [Route("webhook")] [ApiController] public class Webhoo...
namespace RelaxAndSport.Domain.Booking.Events { using RelaxAndSport.Domain.Common; public class MassageAppointmentRemovedEvent : IDomainEvent { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SaleMTCommon { /// <summary> /// Created by Luannv – 08/10/2013: Thông tin user đăng nhập. /// </summary> public static class UserImformation { #region member private static string com...
namespace MobileDevice { using System; using System.Linq; public class GSMCallHistoryTest { public static void DisplayInformation() { double fixedPrice = 0.37; var smartphone = new Gsm("Fancy Phone", "Bulgaria"); string separator = new string('=', 10...
using System.Text.Json; using Events.Ports.Commands; using Paramore.Brighter; namespace Events.Ports.Mappers { public class CompetingConsumerCommandMessageMapper : IAmAMessageMapper<CompetingConsumerCommand> { public Message MapToMessage(CompetingConsumerCommand request) { var head...
#region License /* Copyright 2010, 2013 James F. Bellinger <http://www.zer7.com/software/hidsharp> Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all cop...
using System.Text.RegularExpressions; using System.Xml.Linq; namespace SlackLogger.Core { internal class IncludePattern { public string PropertyName { get; set; } public string Pattern { get; set; } public Regex Expression { get; set; } public IncludePattern(XElement include) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Net.Http; using Data.Models; using System.Text.Json; using System.Configuration; namespace TestAPI { [TestClass] public class Sch...
using System.ComponentModel; using Conventional.Conventions; namespace ZeroMVVM.Conventions { public class ViewModelConvention : Convention { public ViewModelConvention() { Must.HaveNameEndWith("ViewModel"); Should.Implement<INotifyPropertyChanged>(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using RecompildPOS.Resources.Constants; using RecompildPOS.ViewModels.Products.GenerateCode; using RecompildPOS.Views.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; using ZXing; n...
///=================================================================================================== /// /// Source https://github.com/PeterWaher/IoTGateway/tree/master/Security/Waher.Security.EllipticCurves /// Owner https://github.com/PeterWaher /// ///==============================================================...
namespace ExcelX.AddIn.Command { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; /// <summary> /// 「ファイルを選択して別ウィンドウの読み取り専用で開く」コマンド /// </summary> public class OpenSelectWorkbookReadO...
namespace ZazasCleaningService.Services.Data.Tests { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Xunit; using ZazasCleaningService.Data; using ZazasCleaningService.Data.Models; using ZazasCleaningService.Services.Data.Tests.Com...
using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Runtime; using Autodesk.RefineryToolkits.SpacePlanning.Graphs; using Dynamo.Graph.Nodes; using System; using System.Collections.Generic; using System.Linq; using DSGeom = Autodesk.DesignScript.Geometry; using GTGeom = Autodesk.RefineryToolkits.Core.Geom...
using UnityEngine; using System; using System.Collections; [System.Serializable] public struct SerializableVector3 { public float x; public float y; public float z; public SerializableVector3(float rX, float rY, float rZ) { x = rX; y = rY; z = rZ; } public override...
using System.Reflection; using EdjCase.JsonRpc.Router.Abstractions; namespace EdjCase.JsonRpc.Router.Swagger.Models { public class UniqueMethod { public string UniqueUrl { get; } public IRpcMethodInfo Info { get; } public UniqueMethod(string uniqueUrl, IRpcMethodInfo info) { this.UniqueUrl = uniqueUrl; ...
using System.Threading.Tasks; using Microsoft.Bot.Schema; using Microsoft.Extensions.Logging; using SchedulerBot.Business.Entities; using SchedulerBot.Business.Interfaces.Commands; using SchedulerBot.Database.Interfaces; namespace SchedulerBot.Business.Commands { /// <summary> /// Basic implementation of <see cref=...
using System; using System.Threading.Tasks; using Orleans.Providers; using Orleans.SqlUtils.StorageProvider.GrainInterfaces; namespace Orleans.SqlUtils.StorageProvider.GrainClasses { [StorageProvider(ProviderName = "MemoryStore")] public class DeviceGrain : Grain<DeviceState>, IDeviceGrain { publi...
using System; using System.Collections.Generic; using System.Linq; namespace TestableCodeDemos.Module4.Shared { public class Session : ISession { private readonly Login _login; public Session(Login login) { _login = login; } public Login GetLogin() ...
namespace MicroLite.Tests.TypeConverters { using System; using System.Data; using MicroLite.TypeConverters; using Moq; using Xunit; public class ObjectTypeConverterTests { private enum Status { Default = 0, New = 1 } public class Whe...
using UnityEngine; using System.Collections; public class MusicControl : MonoBehaviour { public AudioSource[] allSoundEffects; public AudioSource music; private int musicC; private int FxSound; // Use this for initialization void Start () { musicC = PlayerPrefs.GetInt("SoundGame")...
namespace Castaway.Components { public interface IContainer { } }
using System; namespace UiBinding.Conversion { public class DefaultConverter : IValueConverter { private readonly Type _source; private readonly Type _target; public DefaultConverter(Type source, Type target) { _source = source; _target = target; ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DemoRestSimonas.Data.Dtos.Posts; using DemoRestSimonas.Data.Entities; using DemoRestSimonas.Data.Repositories; using Microsoft.AspNetCore.Mvc; namespace DemoRestSimonas.Controllers { [ApiController] [Rou...
using Java.Lang; namespace Toggl.Droid.Extensions { public static class JavaUtils { public static Class ToClass<T>() => Class.FromType(typeof(T)); } }
using AmorosRisk.Infrastructure; using EmptyKeys.UserInterface.Controls; using System; using System.Collections.Generic; using System.Text; namespace AmorosRisk.Components.UIComponents { internal class UiScreenComponent { public UserControl WindowRoot { get; set; } public SystemContext Context { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ZWave.Channel; namespace Threax.Home.ZWave.Models { public class CommandClassReportView { public CommandClass Class { get; set; } public byte NodeId { get; internal set; } public byte...
namespace HEF.Sql { public class SqlBuilderFactory : ISqlBuilderFactory { public ISelectSqlBuilder Select() { return new SelectSqlBuilder(); } public IInsertSqlBuilder Insert() { return new InsertSqlBuilder(); } public IUpdateSql...
@{ ViewData["Title"] = "Cảnh báo truy cập"; } <div style="margin-top:20vh;font-size:30px"> <h1 style="color:red">@ViewData["Title"]</h1> <p style="color:red">Bạn bị chặn truy cập vào nội dung này !</p> </div>
// This source code was generated by ClangCaster namespace NWindowsKits { // C:/Program Files (x86)/Windows Kits/10/Include/10.0.18362.0/um/d3d11.h:10014 public enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS { _DEINTERLACE_BLEND = 0x1, _DEINTERLACE_BOB = 0x2, _DEINTERLACE_ADAPTI...
using System; using System.IO; using System.Net; using System.Windows.Media.Imaging; using System.Threading; namespace GlobalcachingApplication.Plugins.Maps.MapControl { public class BitmapStoreOSM : BitmapStore { protected override BitmapImage DownloadBitmap(Uri uri) { BeginDownlo...
using System.Collections.Generic; namespace UnityVolumeRendering { public enum ImageSequenceFormat { ImageSequence, DICOM } public interface IImageSequenceFile { string GetFilePath(); } public interface IImageSequenceSeries { IEnumerable<IImageSequence...
// IValidateNewAccountMultipleAccountsError using Disney.Mix.SDK; public interface IValidateNewAccountMultipleAccountsError : IValidateNewAccountError { }
namespace WinformsControlsTest { partial class ToolTipTests { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using Synergy.Contracts; namespace Synergy.Sample.Web.API.Services.Users.Domain { public struct Login { public string Value { get; } public Login(string value) => this.Value = value.OrFailIfWhiteSpace(nameof(Login)); public override string ToString() => this.Value; } }
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; using WebApp.Api.Contracts; using WebApp.Api.Models; namespace WebApp.Api.Controllers { [ApiController] [Route("[controller]")] public class MojangController : ControllerBase { ...
using FluentValidation; using System.Linq; namespace ScheduleGenerator.Shared.Validators { public static class CustomValidators { public static IRuleBuilderInitial<T, string> MatchPassword<T>(this IRuleBuilder<T, string> ruleBuilder) { return ruleBuilder.Custom((password, context) ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LobbyElement : MonoBehaviour { [SerializeField] private Text itemName; [SerializeField] private Button _button; public event Action<string> NeedToJoinRoom; private void ...
using UnityEngine; public class CameraController : MonoBehaviour { //移动边框大小 public float GUISize = 25f; //相机移动速度 public float cameraSpeed = 1f; //相机缩放速度 public float zoomSpeed = 1f; public float maxZoom = 100f; public float minZoom = 15f; // Start is called before the first frame...
namespace Fixie { using System; /// <summary> /// A discriminated union representing the result of a single run of a test. /// <para>Use pattern matching to inspect:</para> /// <list type="bullet"> /// <item>Passed</item> /// <item>Failed (Exception Reason)</item> /// </list> ...
//-------------------------------------------------- // Motion Framework // Copyright©2021-2021 何冠峰 // Licensed under the MIT license //-------------------------------------------------- using System; using System.IO; using System.Xml; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Motio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TilePalette : MonoBehaviour { public Tile.Type paletteType; // Start is called before the first frame update void Start() { switch (paletteType) { case Tile.Type.Path: ...
namespace NBASharp.Model; public class InternalModel { public string PubDateTime { get; set; } public string Xslt { get; set; } public string EventName { get; set; } }
// Copyright Finbuckle LLC, Andrew White, and Contributors. // Refer to the solution LICENSE file for more inforation. using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using Finbuckle.MultiTenant.Strategies; using Microsoft.AspNetCore.Authentication; using Microsoft.AspN...
namespace AIBehavior { public class LowHealthTrigger : HealthTrigger { public override bool IsThresholdCrossed(AIBehaviors fsm) { return fsm.GetHealthValue() <= healthThreshold; } public override string DefaultDisplayName() { return "Low Health"; } #if UNITY_EDITOR protected override str...
using System; using NDarrayLib; namespace DustLore.Optimizers { public interface IOptimizer { string Name { get; } IOptimizer Clone(); void Update(NDarray<double> w, NDarray<double> g); } }
using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Hosting; namespace DotNetCloud.SqsToolbox.Hosting { //public class SqsBatchDeleteBackgroundService : IHostedService //{ // private readonly ISqsBatchDeleter _sqsBatchDeleter; // public SqsBatchDeleteBackgroundServi...
using Haven; using SharpHaven.UI.Widgets; namespace SharpHaven.UI.Remote { public class ServerCalendar : ServerWidget { private Calendar widget; public ServerCalendar(ushort id, ServerWidget parent) : base(id, parent) { } public override Widget Widget { get { return null; } } public static Ser...
using Microsoft.WindowsAzure.MediaServices.Client; using Newtonsoft.Json; using System; using System.Collections.Generic; namespace MediaDashboard.Common.Data { public class MediaOrigin { static private int ReservedUnitCapacity = 160; [JsonProperty("Health")] public HealthStatus Healt...
using Cake.Core.IO; using Cake.Core.IO.NuGet; using Cake.Testing; using NSubstitute; using Xunit; namespace Cake.Core.Tests.Unit.IO.NuGet { public sealed class NuGetToolResolverTests { public sealed class TheConstructor { [Fact] public void Should_Throw_If_File_System_I...
using ArkSavegameToolkitNet.DataTypes.Properties; namespace ArkSavegameToolkitNet.DataReaders.Properties { static class VectorStructReader { public static VectorStructProperty Get(ArchiveReader ar) { var result = new VectorStructProperty(); ar.GetFloat(out result.x, "x...
using UnityEngine; public class ScoreDisplayPack:ScriptableObject { public Sprite[] images; }
/* * Copyright (c) 2019 Robotic Eyes GmbH software * * THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A * PARTICULAR PURPOSE. * */ using UnityEngine; namesp...
namespace AngleSharp.Dom.Css { /// <summary> /// Available device update frequencies. /// </summary> public enum UpdateFrequency { /// <summary> /// Once it has been rendered, the layout can no longer /// be updated. Example: documents printed on paper. /// </summary...
using System.Reflection; using System.Threading.Tasks; using Xbehave.Test.Infrastructure; using Xunit; using Xunit.Abstractions; namespace Xbehave.Test { public class AsyncCollectionFixtureFeature : Feature { [Background] public void Background() => "Given no events have...
using System; using System.Collections.Generic; using System.Text; namespace EasyCooperation.Abstraction.Security { public interface IDecryptorOption { } }
using System.Data; using System.Data.SQLite; using MechanicalObject.Sandbox.TodoWithSQLite.Extensions; using NUnit.Framework; namespace MechanicalObject.Sandbox.TodoWithSQLite.Tests { [TestFixture] public class DbCommandExtensionsTest { [Test] public void TestAddParameterWithValue() ...
using System; using Boxters.Application.Interfaces; using Boxters.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using System.Configuration; using Npgsql; namespace Boxters.Persistance { public partial class B...
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. namespace Microsoft.Intune.PowerShellGraphSDK.PowerShellCmdlets { using System.Management.Automation; /// <summary> /// <para type="synopsis">Creates...
using ObjCRuntime; [assembly: LinkWith ("libLottie-tvos.a", Frameworks = "UIKit", IsCxx = true, SmartLink = true, LinkerFlags="-ObjC", ForceLoad = true)]
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RC_SpeechToText.Models.DTO.Incoming { public class ConvertionDTO { public ConvertionDTO(IFormFile audioFile, string userEmail, string description, string title) { Aud...
namespace SimpleLogger.Models.Contracts { using System; internal interface ICustomLogger { void LogException(Exception ex, string additionalMessage); void LogMessage(string message); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.DotNet.CodeFormatting { internal interface IFormatLogger { void Write(string format, params object[] args); void WriteLine(string format, params object[] args...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TouchController : MonoBehaviour { public GameObject controlButtons; //public MainMenu isTouchControlOn; void Update() { if(MainMenu.instance.ReturnTouchControl() == true){ controlButton...
using System; using System.Windows.Markup; namespace Nuclear.Wpf.Data { /// <summary> /// Implements a markup extension to declare an inlined object inside XAML markup. /// </summary> /// <typeparam name="T">The type of the object.</typeparam> public class DataExtension<T> : MarkupExtension { ...
namespace ModPanel.App.Infrastructure.Validation.Posts { using SimpleMvc.Framework.Attributes.Validation; public class TitleAttribute : PropertyValidationAttribute { public override bool IsValid(object value) { var title = value as string; if (title == null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Swarmops.Basic.Types.Financial; using Swarmops.Database; using Swarmops.Logic.Support; namespace Swarmops.Logic.Financial { public class HotBitcoinAddressUnspents: PluralBase<HotBitcoinAddress...
using Apocalypse.Any.Domain.Server.Model.Interfaces; namespace Apocalypse.Any.Infrastructure.Server.PubSub.Interfaces { public interface IEventQueue : IGenericTypeDataLayer { } }
 <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <link rel="apple-touch-icon" sizes="76x76" href="~/assets/img/apple-icon.png" /> <link rel="icon" type="image/png" href="~/assets/img/favicon.png" /> <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" /> <title>İlan Onay</title> ...
<footer> <section class="info"> <article class="contact-us"> <h3>Contact us</h3> <ul> <li><span>Address:</span> Sofia, Bulgaria <i class="fas fa-map-marker-alt"></i></li> <li><span>E-mail:</span> cooking@gmail.com <i class="fas fa-envelope"></i></li> ...
namespace mg.hr.Core { /// <summary> /// DTO to pass to the UI /// </summary> public class EmployeeDTO { public int id { get; set; } public string name { get; set; } public string roleName { get; set; } public decimal annualSalary { get; set; } } }
using Rehber.Model.MessageContracts; using Rehber.Model.ViewModels; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Rehber.Model.DataModels { public class Units { public Units() { ...
namespace Libraries.Providers.Models.FlightAfiliateResponseModel { using System; using IO.Swagger.Model; public class CarierInfoResponseModel { public LogosResponseModel Logos { get; set; } public string Name { get; set; } public static Func<CarrierInfo, CarierInfoResponseMod...
using System.Configuration; using System.IO; using System.Reflection; namespace SeekU.FileIO { internal static class FileUtility { private static readonly string BaseDirectory; /// <summary> /// Finds the base location on disk where events and snapshots should be stored /// </...
using System.Collections.Generic; namespace Yuniql.Core { /// <summary> /// Interface for implementing replacement of tokens in the script using the pattern ${TOKEN_KEY}. /// Throws exception and fails the migration when some tokens not replaced due to missing token values passed from the client. ///...
using System.Collections.Generic; namespace Common.Messages { public class RespMsg_List<T> : IResponseMessage { public List<T> ResultObject { set; get; } public List<(ServiceStatus ServiceStatus, string Message)> Messages { set; get; } } public class RespMsg<T> : IResponseMessage ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; namespace Forum.WebApi.Middleware.Extensions { public static class FakeRemoteIpAddressMiddlewareExtension { public static IApplicationBuilder UseFakeRemoteIpAddressMiddl...
using Microsoft.AspNetCore.Identity; using System; namespace Game_Store.Data.Entities { public class ApplicationRole : IdentityRole<Guid> { public ApplicationRole() : this(null) { } public ApplicationRole(string name) : base(name) { ...
using HaloEzAPI.Model.Response.MetaData.HaloWars2.Imaging; using HaloEzAPI.Model.Response.MetaData.HaloWars2.Views; namespace HaloEzAPI.Model.Response.MetaData.HaloWars2.Shared { public class HW2CSRDisplayInfoItem : HW2ApiItem<HW2CSRDesignationDisplayInfoView> { } }
using System; using System.Windows.Controls; using System.Windows.Media.Imaging; namespace AntCrypter.Animations { class ImageChangeAnimations { public static void SelectedItemAnimation(Image CurrentControl) { string OldTooltip = CurrentControl.ToolTip.ToString(); strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BallProvider : MonoBehaviour { public Ball RegularBall; public Ball[] BonusBalls; private ObjectPool RegularBallPool; private ObjectPool[] BonusBallPools; void Awake() { BonusBallPools = new ObjectPool[ BonusBall...
using CommunalPayments.Common.Reports; namespace CommunalPayments.Common.Interfaces { internal abstract class ReportCreator { public abstract void Create(Payment payment, BankInfo bank, string appDataPath, out string reportPath); } }
namespace ClashOfClans.Core.Labels.Interfaces { public interface IClashLabel { int Id { get; set; } string Name { get; set; } LabelBadges Icons { get; set; } } }
using Microsoft.Azure.Documents; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repsaj.Submerged.Common.SubscriptionSchema { public class SubscriptionModel { [JsonIgnore] private List<TankMode...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.DotNet.XHarness.CLI.CommandArguments.Android { internal enum AndroidArchitecture { X86, X86_64, Arm64_v8a, Armeabi_v7a } internal sta...
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2019 Hotcakes Commerce, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software"),...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT license. using System; namespace AutoCrane.Models { public sealed class DataRepositorySource { public DataRepositorySource(string archiveFilePath, string hash, DateTimeOffset timestamp) { this.ArchiveFilePath = arch...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Extensions.Logging; using Newtonsoft.Json; namespace BoardViewApplication.Pages { public class IndexMod...
/* see LICENSE notice in solution root */ using System; using System.Collections.Generic; using System.Text; namespace VisualSquirrel.Debugger.Engine { public static class EngineConstants { public static readonly uint FACILITY_WIN32 = 7; public static readonly uint ERROR_INVALID_NAME = 123; ...
 namespace PaymentGateway.Model.Entity { public class Phone { /// <summary> /// Class constructor, requires all mandatory fields. /// </summary> public Phone(int type, int areaCode, int number) { Type = type; AreaCode = areaCode; ...
using UnityEngine; using Cuvium.Core; using Cuvium.Behaviours; namespace Cuvium.Commands { [CreateAssetMenu(menuName = "Cuvium/Move Command")] public class MoveScriptableCommand : ScriptableCommand { private void OnEnable() { Name = "Move"; } public override vo...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Protocols.TestTools.StackSdk.RemoteDesktop.Rdpedyc; namespace Micr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RequisicaoAX.Dynamics.Model { public class PurchReqLine { public decimal LINENUM { get; set; } public string ITEMID { get; set; } public string INVENTDIMID { ...
/************************************************************************************** PdfPage ======= Stores fonts and content tokens of a pdf page. Written in 2021 by Jürgpeter Huber, Singapore Contact: https://github.com/PeterHuberSg/PdfParser To the extent possible under law, the author(s) have dedicated all...
using MyNetworkLibrary; using System; using System.Collections.Generic; using System.Text; namespace ChatServer { class Program { static void Main() { Console.WriteLine("ChatServer started on port " + Settings.Port); server = new Server(); server.ClientConne...
namespace Endjin.Licensing.Specs.LicenseValidation { #region Using Directives using System; using System.Collections.Generic; using Endjin.Licensing.Contracts.Crypto; using Endjin.Licensing.Contracts.Validation; using Endjin.Licensing.Domain; using Endjin.Licensing.Exceptions; using E...
namespace Cake.Core.IO.Globbing.Nodes { internal abstract class MatchableNode : GlobNode { public abstract bool IsMatch(string value); } }
using System; using System.Collections.Generic; using System.Text; using SpacyDotNet; namespace Test { static class DisplaCy { public static void Run() { var spacy = new Spacy(); var nlp = spacy.Load("en_core_web_sm"); var doc = nlp.GetDocument("Apple is lo...
using System.Collections.Generic; using UnityEngine; namespace MBaske.Sensors.Grid { /// <summary> /// A <see cref="DetectionResult"/> is generated by an /// <see cref="IDetector"/> and encoded by an <see cref="IEncoder"/>. /// </summary> public class DetectionResult { /// <summary> ...