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namespace SharpSharp.Benchmarks { public abstract class PerfBase { protected int Height { get; } = 588; protected int Width { get; } = 720; } }
/* Copyright 2017 Enkhbold Nyamsuren (http://www.bcogs.net , http://www.bcogs.info/) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required...
using System; using System.IO; using System.Linq; using FluentAssertions; using PrivateWiki.DataModels.Pages; using PrivateWiki.Services.AppSettingsService.BackendSettings; using PrivateWiki.Services.Backends; using PrivateWiki.Services.Backends.Sqlite; using Xunit; using Path = System.IO.Path; namespace PrivateWiki.T...
using System; using Jint.Runtime; namespace Jint.Native { /// <summary> /// The _object value of a <see cref="JsSymbol"/> is the [[Description]] internal slot. /// </summary> public sealed class JsSymbol : JsValue, IEquatable<JsSymbol> { internal readonly string _value; public JsS...
using System.IO; using System.Threading.Tasks; using LeanCode.CodeAnalysis.Analyzers; using LeanCode.CodeAnalysis.Tests.Verifiers; using Microsoft.CodeAnalysis.Diagnostics; using Xunit; namespace LeanCode.CodeAnalysis.Tests.Analyzers { public class SuggestCommandsHaveValidatorsTests : DiagnosticVerifier { ...
using System; using Xunit; using BattleshipGame.Models; namespace BattleshipGameTest { public class PlayerTest { [Fact] public void CreatePlayer() { string name = "John"; Player player = new Player(name); Assert.Equal(player.Name, name); ...
namespace Dependinator.ModelViewing { /// <summary> /// Contains the model viewing of nodes, lines and links. /// </summary> public class NamespaceDoc { } }
using System; using System.Xml; using System.Text; namespace EnhancedPresence { public class RoamingData : OutContentBase { private Categories categories; protected RoamingData() { } public static RoamingData Create(Categories categories) { ...
using System; using Hasty.Client.Api; namespace Hasty.Client.Debug { public class OctetBufferDebug { private static readonly uint[] g_lookupTable = CreateLookupTable(); const int lookupTableSize = 256; private static uint[] CreateLookupTable() { var result = new uint[lookupTableSize]; for (int i = 0;...
using System; namespace ControlFlow { class Program { static void Main(string[] args) { /*Write a program to count how many numbers between 1 and 100 are divisible by 3 with no remainder. Display the count on the console.*/ var count = 0; for (var...
using NSubstitute.Core.Arguments; namespace NSubstitute.Core { public class CallSpecificationFactoryFactoryYesThatsRight { public static ICallSpecificationFactory CreateCallSpecFactory() { return new CallSpecificationFactory( new ArgumentSpecific...
using AutoMapper; using IdentityServer4.NCache.Entities; namespace IdentityServer4.NCache.Mappers { public static class ClientMappers { static ClientMappers() { Mapper = new MapperConfiguration(cfg => cfg.AddProfile<ClientMapperProfile>()) .CreateMapper(); }...
namespace FubuCsProjFile.Templating.Runtime { public interface ITemplateLogger { void Starting(int numberOfSteps); void TraceStep(ITemplateStep step); void Trace(string contents, params object[] parameters); void StartProject(int numberOfAlterations); void EndProj...
using System.Collections.Generic; using System.Linq; using Xpand.Persistent.Base.Logic.Model; namespace Xpand.ExpressApp.Logic.DomainLogic { public class ModelActionExecutionContextDomainLogic { public static List<string> Get_ExecutionContexts(IModelActionExecutionContext modelExecutionContext) { ...
using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace Common.Concurrency { public class ConcurrentDictionaryOfCollections<TKey, TValue> { private ConcurrentDictionary<TKey, ConcurrentCollection<TValue>> Values { get; } public ConcurrentDictionaryO...
namespace ShelterAPI.Models { public class Cat : Animal { public int CatId { get; set; } } }
using System; using System.Collections.Generic; using Com.Ericmas001.Windows.Demo.TabControlApp.ViewModels.FirstCategory; using Com.Ericmas001.Windows.Demo.TabControlApp.Views.MainTabViews; using Com.Ericmas001.Windows.Demo.TabControlApp.Views.MenuViews; namespace Com.Ericmas001.Windows.Demo.TabControlApp { publi...
using System; using System.Diagnostics.CodeAnalysis; using System.Threading.Tasks; using Windows.Storage.Streams; namespace Ghostly { public static class StringExtensions { [SuppressMessage("Reliability", "CA2000:Dispose objects before losing scope", Justification = "Used after scope")] public ...
using Newtonsoft.Json; namespace MoneroClient.Wallet.DataTransfer { public class TransferResultDto { [JsonProperty("amount")] public ulong Amount { get; set; } [JsonProperty("fee")] public ulong Fee { get; set; } [JsonProperty("multisig_txset")] public string M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DragonFly.Permissions { public class AssetPermissions { public const string Asset = "Asset"; public const string AssetRead = "AssetRead"; public const string A...
using System; namespace Shamisen.Codecs.Native.Flac.LibFLAC { public partial struct FLAC__FrameFooter { [NativeTypeName("FLAC__uint16")] public ushort crc; } }
using System.ServiceModel; using Microsoft.Practices.Unity; using Microsoft.VisualStudio.TestTools.UnitTesting; using ProxyHelper.Tests.Support; using ProxyHelper.Wcf; namespace ProxyHelper.Tests.UnitTests { [TestClass] public class WcfProxyHelperTest { private ServiceHost _serviceHost; pr...
// Copyright (c) Xenko contributors (https://xenko.com) and Silicon Studio Corp. (https://www.siliconstudio.co.jp) // Distributed under the MIT license. See the LICENSE.md file in the project root for more information. using System.Threading.Tasks; namespace Xenko.Core { /// <summary> /// An interface allowing...
using System; using System.Collections.Generic; namespace XamList.UnitTests { public class DependencyServiceStub : IDependencyService { #region Constant Fields readonly Dictionary<Type, object> _registeredServices = new Dictionary<Type, object>(); #endregion #region Methods ...
using Microsoft.AspNetCore.Mvc; using ServiceLayer.Logger; namespace BookApp.Controllers { public class BaseTraceController: Controller { protected void SetupTraceInfo() { ViewData["TraceIdent"] = HttpContext.TraceIdentifier; ViewData["NumLogs"] = HttpRequestLog.GetHttp...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using TMPro; using UnityEngine.EventSystems; public class MainMenu : MonoBehaviour, ISelectHandler, IDeselectHandler { public GameObject selectFrame; public AudioSource select...
using MongoDB.Bson; using MongoDB.Driver; namespace NRLS_APITest.TestModels { public class MockDUpdateResult : UpdateResult { public MockDUpdateResult() { } public MockDUpdateResult(long updatedCount, bool isAcknowledged) { _modifiedCount = updatedCount; _isAck...
using System; using System.Collections.Generic; using System.Text; namespace Mediachase.Ibn.Assignments { public enum AssignmentExecutionResult { Accepted = 1, Declined = 2, Canceled = 3, } }
using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; namespace sort.Infrastructure { public class FileSorter { public Task SortFile(string fileName) { if (string.IsNullOrWhiteSpace(fileName)) throw new ArgumentNullException...
using System; using System.Runtime.Serialization; using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace Octokit.GraphQL.Model { /// <summary> /// The possible states in which a deployment can be. /// </summary> [JsonConverter(typeof(StringEnumConverter))] public enum DeploymentState ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace Ceebeetle { [DataContract(Name="BagItem")] [KnownType(typeof(CCBCountedBagItem))] public class CCBBagItem : IEquatable<CCBBagItem>, IComparable<CCBBagItem> { ...
using System.Collections.Generic; using UML = TSF.UmlToolingFramework.UML; namespace TSF.UmlToolingFramework.UML.Interactions.BasicInteractions { //This is an enumerated type that identifies the type of message. public enum MessageKind : int { //sendEvent and receiveEvent are present. complete, ...
namespace Skybrud.Social.Vimeo.Models.Users { /// <summary> /// Enum class indicating the gender of a Vimeo user. /// </summary> public enum VimeoGender { /// <summary> /// Indicates that the user hasn't yet specified their gender. /// </summary> Unspecified, ...
using System.Threading.Tasks; namespace AspNetCore.Mvc.Extensions.Notifications { public interface INotificationService { Task SendAsync(string message, string userId); } }
using System; using System.Collections.Generic; using System.Text; namespace Mawor.Net.Interface { /// <summary> /// Represents an identifiable object /// </summary> /// <typeparam name="T">Type of the identification, preferred Guid or Int</typeparam> public interface IIdentifiable<T>:IEquatable<T...
using System; using System.Data; using System.Collections.Generic; using WCMS.Framework.Core; namespace WCMS.Framework.Core { public interface IWebSiteProvider : IDataProvider<WSite> { IEnumerable<WSite> GetList(int parentId); WSite Get(string identity); int GetMaxRank(); } }
namespace DotNet.ProgrammingPrinciples.LSP.New { public class Circle : IShape { public void Draw() { // Draws a circle } } }
using Newtonsoft.Json; namespace Dracoon.Sdk.SdkInternal.ApiModel.Requests { internal class ApiGetS3Urls { [JsonProperty("size", NullValueHandling = NullValueHandling.Ignore)] public long Size { get; set; } [JsonProperty("firstPartNumber", NullValueHandling = NullValueH...
namespace LisoTetris.Components.Tetris.Engine.Elements { public static class Presets { public static readonly bool[,] FigureO = new bool[2, 2] { { true, true }, { true, true } }; public static readonly bool[,] FigureI = new bool[1, 4] { { true, true, true, true } }; public static read...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pause : MonoBehaviour { private float currentTime; private void OnEnable() { currentTime = Time.timeScale; Time.timeScale = 0; } private void OnDisable() { Time.timeScale = curr...
using Moq; using System.Threading.Tasks; using Xunit; namespace Domain0.Api.Client.Test { public class Domain0ContextAttachedClientTest { public interface ITestClient { Task MethodA(); void MethodB(); } [Fact] public async void AttachedClientLo...
// Copyright (c) James Jackson-South and contributors. // Licensed under the Apache License, Version 2.0. using System; using System.Buffers; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Text; using ImageProcessor.Quantizers; namespace ImageProcessor.Formats { /// <summary> ...
using PnP.Core.Services; namespace PnP.Core.Admin.Model.SharePoint { internal sealed class SiteCollectionAppManager : AppManager<ISiteCollectionApp>, ISiteCollectionAppManager { protected override string Scope => "sitecollection"; internal SiteCollectionAppManager(PnPContext pnpContext) : bas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;...
using System.Threading.Tasks; namespace Knapcode.Delta.Common { public interface IAsyncEnumerator<T> { T Current { get; } Task<bool> MoveNextAsync(); } }
using DoctorHouse.Data; namespace DoctorHouse.Business.Services { public interface IWebCacheService { User GetUserById(int id); } }
using Stamps.DataAccess; using System.Windows; namespace Stamps.View { /// <summary> /// Interaction logic for App.xaml /// </summary> public partial class App : Application { /// <summary> /// This serves as the main function of the complete application. It creates initial state, ...
using System; using PublicHolidays.Au.Internal.PublicHolidays; using Shouldly; using Xunit; namespace PublicHolidays.Au.UnitTests.Internal.PublicHolidays { public class LabourDayTests { const int Year = 2017; private readonly LabourDay _labourDay; public LabourDayTests() { ...
using Cafe.Domain.Entities; using MediatR; using Optional; using System; using System.Threading.Tasks; namespace Cafe.Domain.Repositories { public interface IBaristaRepository { Task<Option<Barista>> Get(Guid id); Task<Unit> Update(Barista barista); Task<Unit> Add(Barista barista); ...
using NinMemApi.Data.Models; using System.Collections.Generic; namespace NinMemApi.Data { public class GraphInput { public List<NatureAreaDto> NatureAreas { get; set; } public List<RedlistCategory> NatureAreaRedlistCategories { get; set; } public List<RedlistTheme> NatureAreaRedlistThe...
namespace SLStudio { public interface IStudioModule : IHaveName { string Author { get; } int Priority { get; } bool ShouldBeLoaded { get; } bool IsLoaded { get; } void Load(IModuleContainer container); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Dodge { struct Area { public int startRow; public int endRow; public int startCol; public int endCol; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenuAttribute(fileName = "New NPC Data", menuName = "Character Data/NPC")] public class NPCData : CharacterData { }
using System; class PrintNumbers { static void Main() { Console.WriteLine("{0}\n{1}\n{2}", 1, 101, 1001); } }
using CommandLine; using Newtonsoft.Json; using Serilog; using System.IO; using System.Text; using System.Xml; namespace Xml2JsonConsole { internal static class Program { private static ILogger Logger { get; set; } static void Main(string[] args) { Logger = new LoggerConfiguration() ...
using FluentValidation; namespace Din.Domain.Commands.Accounts { public class ActivateAccountCommandValidator : AbstractValidator<ActivateAccountCommand> { public ActivateAccountCommandValidator() { RuleFor(cmd => cmd.Code) .NotEmpty().WithMessage("The code cannot b...
//--------------------------------------------------------------------- // <copyright file="Simplifier.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //----------------------------------------------------------------...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TouchController : MonoBehaviour { private Vector3 lastTouchPosition; [SerializeField] private float dragThreshold; [SerializeField] private float dragThresholdX; [SerializeField] private float dragThresholdY;...
using System; namespace RThomasHyde.PluginFramework.Catalogs.Roslyn { public class InvalidCodeException : Exception { public InvalidCodeException(Exception exception) : this("", exception) { } public InvalidCodeException(string message, Exception exception) : base(message, exc...
/**************************************************************************** Copyright 2016 sophieml1989@gmail.com Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licen...
using System; namespace CreatureConstructor { class Program { static void Main(string[] args) { Console.WriteLine("Welcome to the ASCII Art Creature Constructor!"); Console.WriteLine("Construct a random creature? [y/n]"); string random = Console.ReadLine(); if (random == "y") ...
using System; using System.Collections.Generic; using System.Text; namespace Biz.Morsink.Identity { /// <summary> /// This interface describes the underlying component value of the most identifying component (last component). /// </summary> /// <typeparam name="K">The type of the underlying c...
// Copyright (c) Doug Swisher. All Rights Reserved. // Licensed under the MIT License. See LICENSE.md in the project root for license information. using System; using System.ComponentModel; using System.Globalization; using SwishSvg.IO; namespace SwishSvg.DataTypes { /// <summary> /// A length is a distance ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.Store.PartnerCenter.PowerShell.Utilities { using System; using Identity.Client; using Microsoft.Extensions.Caching.Memory; ...
using ChatBackend.Auth; using ChatBackend.Dto; using ChatBackend.Middleware.Auth; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Mvc; namespace ChatBackend.Controllers { [ApiController] [Route("auth")] [EnableCors] public class AuthController : ControllerBase { private re...
using System.Text.RegularExpressions; namespace Harbor.Tagd.Extensions { public static class StringExtensions { public static Regex ToCompiledRegex(this string input, RegexOptions options = RegexOptions.None) => string.IsNullOrEmpty(input) ? null : new Regex(input, options | RegexOptions.Compiled); ...
using System; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; namespace StackExchange.Redis { internal static class TaskExtensions { private static readonly Action<Task> observeErrors = ObverveErrors; private static void ObverveErrors(this Task task...
using ApplicationCore.Helpers; using ApplicationCore.Interfaces.Repository; using ApplicationCore.Models; using ApplicationCore.Services; using Microsoft.EntityFrameworkCore; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Infrastructure.Data.Repositories { public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Castle.Components.DictionaryAdapter.Xml; namespace MIMWebClient.Core.Player.Skills { using MIMWebClient.Core.Events; using MIMWebClient.Core.PlayerSetup; using MIMWebClient.Core.Room; ...
using System.Collections.Generic; using System.Text.Json.Serialization; namespace Essensoft.Paylink.Alipay.Domain { /// <summary> /// AlipayMerchantOrderRefundModel Data Structure. /// </summary> public class AlipayMerchantOrderRefundModel : AlipayObject { /// <summary> /// 业务场景,某些...
using CropsNDrops.Scripts.Enum; using CropsNDrops.Scripts.Scriptables.Inventory.CropsNDrops.Scripts.Scriptables; using CropsNDrops.Scripts.Tools; using UnityEngine; using UnityEngine.UI; namespace CropsNDrops.Scripts.UI { public class Item : MonoBehaviour { [Header("Definitions")] [SerializeField] private GameO...
using System.Windows.Media; namespace MyPad.Views.Components { public class TextView : ICSharpCode.AvalonEdit.Rendering.TextView { public TextView() { // HACK: 依存関係プロパティ ColumnRulerPen の設定 // おそらく SearchPanel.MarkerBrush と似たような理由だと思われる。 this.ColumnRulerPen =...
using System; using System.Collections.Generic; using Akka; using Akka.Actor; using Akka.Cluster; using Akka.Persistence; using Cik.Magazine.Shared.Messages; namespace Cik.Magazine.Shared.Domain { public class AggregateRootCreationParameters { public AggregateRootCreationParameters(Guid id, IActorRef ...
#region Using directives using System; using System.Threading; using System.Threading.Tasks; #endregion namespace Blazorise.RichTextEdit { /// <summary> /// Base <see cref="Blazorise.RichTextEdit"/> component /// </summary> public class BaseRichTextEditComponent : BaseComponent { #region C...
using System; using System.Linq; using System.Text.Json; using Forms.Infrastructure.CloudFoundry.Models; using StackExchange.Redis; namespace Forms.Infrastructure.CloudFoundry { public static class CloudFoundryConnectionHelpers { public static ConnectionMultiplexer CreateRedisConnection() { ...
using System.ComponentModel.DataAnnotations.Schema; using System.Diagnostics; namespace Financier.DataAccess.Data { [DebuggerDisplay("{Title}")] [Table(Backup.ATTRIBUTES_TABLE)] public class AttributeDefinition : Entity, IIdentity { public const int TYPE_TEXT = 1; public const int TYP...
public static class XmlExtensions { public static void AppendChild(this System.Xml.XmlNode node, string name, string value) { System.Xml.XmlElement child = node.OwnerDocument.CreateElement(name); child.AppendChild(node.OwnerDocument.CreateTextNode(value)); node.AppendChild(child); } public static void Appen...
using System; using System.Collections.Generic; using System.Text; namespace OpenKh.Engine.Parsers.Kddf2 { public class Kkdf2MdlxBuiltModel { public SortedDictionary<int, Model> textureIndexBasedModelDict; public Kkdf2MdlxParser parser; } }
using System; using System.Threading.Tasks; using Discord; using Discord.Commands; namespace JJerkBot.Modules { public class HelloCommand : ICommand { public string Name => "hello"; public string Description => "Greets people."; public string[] Alias => new []{ "hi", "hey" }; p...
using System; namespace Hinode.Izumi.Data.Enums.DiscordEnums { public enum DiscordContext : byte { Guild = 1, DirectMessage = 2, Group = 3 } public static class IzumiDiscordContextHelper { public static string Localize(this DiscordContext context) => context switch...
using Android.Content; using Android.Runtime; using Java.Util.Concurrent; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AndroidX.Work { public partial class OneTimeWorkRequest { public static OneTimeWorkRequest From<TWork...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.Mvc; public class MvcController : Controller { [OutputCache(Duration = 60, VaryByParam = "none", Location = OutputCacheLocation.ServerAndClient)] public ActionResult Index() { this.ViewData["generated...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class ShaderGUIBase : ShaderGUI { protected MaterialEditor _editor; protected MaterialProperty[] _properties; private static GUIContent _staticLabel = new GUIContent(); protected GUIContent MakeLa...
using System; namespace VS_Offline_Install_Cleaner { internal static class DirectorySize { public static string GetFolderSize(string folderPath) { Scripting.FileSystemObject fso = new Scripting.FileSystemObject(); Scripting.Folder folder = fso.GetFolder(folderPath); ...
namespace Core.Data { public interface IHtmlWidgetRepository : IRepository<HtmlWidget> { } public class HtmlWidgetRepository : Repository<HtmlWidget>, IHtmlWidgetRepository { AppDbContext _db; public HtmlWidgetRepository(AppDbContext db) : base(db) { _db = db; ...
using MarbleBot.Common.Games.Scavenge; using MarbleBot.Common.Games.Siege; using MarbleBot.Common.Games.War; using System.Collections.Concurrent; namespace MarbleBot.Modules.Games.Services { public class GamesService { public ConcurrentDictionary<ulong, Scavenge> Scavenges { get; set; } = new(); ...
using System; using System.IO; using System.Linq; using ChromeCast.Desktop.AudioStreamer.Application.Interfaces; using NAudio.Lame; using NAudio.Wave; namespace ChromeCast.Desktop.AudioStreamer.Classes { /// <summary> /// MP3 encode a WAV stream. /// </summary> public class Mp3Stream { pri...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CheckPoint : MonoBehaviour { public bool _reached = false; Material _material; private void Awake() { _material = GetComponent<Renderer>()?.material; } void Start() { } private void OnTriggerEnter(Collider othe...
namespace Interfaces { public interface IThing { } }
using Qurre.API.Events; using Qurre.Events.Modules; namespace Qurre.Events { public static class Round { public static event Main.AllEvents Waiting; public static event Main.AllEvents Start; public static event Main.AllEvents Restart; public static event Main.AllEvents<RoundEndE...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.SceneManagement; using UnityEngine.UI; using SceneLoadingSystem; /// <summary> /// Main class for sceneloader. /// /// Holds all ui and logic objects. /// </summary> public class SceneLoader : ...
using System.Collections.Generic; using Diablerie.Engine.IO.D2Formats; using Diablerie.Engine.LibraryExtensions; namespace Diablerie.Engine.Datasheets { [System.Serializable] [Datasheet.Record] public class ItemStat { public static List<ItemStat> sheet; static Dictionary<string, ItemSt...
namespace Orleans.Consensus.Utilities { using System.Linq; using Orleans.Consensus.Contract.Log; public static class PersistentLogExtensions { public static string ProgressString<TOperation>(this IPersistentLog<TOperation> log) { return $"[{string.Join(", ", log.GetCursor(0...
using System.Collections.ObjectModel; namespace StartPagePlus.UI.ViewModels { using Options.Models; public class StartViewModel : TabViewModel { public StartViewModel() : base() { Name = "Start"; Title = StartTabOptions.Instance.StartTabTitleText; IsVi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ResolveScoreCommand : ICommand { private int _savedScore = -1; private PlayerState _player; private CustomerCardState _customer; public static ResolveScoreCommand Create( PlayerState player, Cu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace dllPlanReport { public partial class frmTenants : Form { public int id_tenant ...
using System.Text; using System.Text.RegularExpressions; namespace ThemesOfDotNet.Indexing.GitHub; public readonly struct GitHubAreaPathExpression { private readonly Regex _regex; public GitHubAreaPathExpression(string pattern) { ArgumentNullException.ThrowIfNull(pattern); _regex = new R...
using System.ComponentModel.DataAnnotations.Schema; using Aware.Model; using Aware.Util; using Aware.Util.Enum; namespace Aware.File.Model { public class FileRelation : BaseEntity { public string FileName { get; set; } public FileType Type { get; set; } public string Path { get; set; ...
namespace QuantConnect { using QuantConnect.Algorithm; using QuantConnect.Algorithm.Framework.Alphas; using QuantConnect.Algorithm.Framework.Execution; using QuantConnect.Algorithm.Framework.Portfolio; using QuantConnect.Algorithm.Framework.Risk; using QuantConnect.Algorithm.Framework.Selection;...
using FluentValidation; namespace MillionAndUp.Core.Application.Feautures.PropertyImages.Commands.CreatePropertyImageCommand { public class CreatePropertyImageCommandValidator : AbstractValidator<CreatePropertyImageCommand> { public CreatePropertyImageCommandValidator() { RuleFor(p...