content stringlengths 23 1.05M |
|---|
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Runtime.InteropServices;
public class Handler
{
private int _totalTestCount = 0;
public bool GetInitialThresholdTest()
{
_totalTestC... |
namespace SmartHub.Application.UseCases.DeviceState
{
public abstract class DeviceStateDto
{
public string? DeviceId { get; set; }
public bool? ToggleLight { get; set; } // on = true
}
}
|
namespace InAudioSystem
{
public class MultiData : InAudioNodeData
{
}
}
|
using SisoDb.Dac;
using SisoDb.Querying;
using SisoDb.Querying.Sql;
namespace SisoDb.Azure
{
public class SqlAzureQueryGenerator : DbQueryGenerator
{
public SqlAzureQueryGenerator(ISqlStatements sqlStatements, ISqlExpressionBuilder sqlExpressionBuilder)
: base(sqlStatements, sqlEx... |
using System;
using Urho;
using Urho.Actions;
using Urho.Gui;
using Urho.Shapes;
namespace Playgrounds.Console
{
public class EarthDemo : SimpleApplication
{
Node earthNode;
MonoDebugHud hud;
[Preserve]
public EarthDemo(ApplicationOptions options) : base(options) { }
public static void RunApp()
{
v... |
using System;
using System.Linq.Expressions;
using NRules.RuleModel;
namespace NRules.Fluent.Dsl
{
/// <summary>
/// Rule's right-hand side (actions) expression builder.
/// </summary>
public interface IRightHandSideExpression
{
/// <summary>
/// Defines rule's action that engine ex... |
namespace DSPPlugins_ALT.Statistics
{
public class StationItemStat
{
internal StationStore item;
internal ItemProto itemProto;
}
}
|
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using CaptainHook.Platform.OSX;
using CaptainHook.Platform.Windows;
namespace CaptainHook
{
public class KeyboardHook : IDisposable
{
public readonly IKeyboardHook Hook;
public KeyboardHook... |
// Mileage Tracker: Unit Tests
// Copyright (c) bfren - licensed under https://mit.bfren.dev/2022
using Jeebs.Auth.Data;
using Jeebs.Messages;
using Mileage.Persistence.Common.StrongIds;
using Mileage.Persistence.Entities;
using Mileage.Persistence.Repositories;
namespace Mileage.Domain.SaveSettings.Internals.CreateS... |
namespace GroupDocs.Viewer.UI.Api.Cloud.Storage.Configuration
{
public class Config
{
internal string ApiEndpoint = "https://api.groupdocs.cloud/v2.0/";
internal string ClientId = string.Empty;
internal string ClientSecret = string.Empty;
internal string StorageName = string.Emp... |
using OfficeOpenXml;
using OfficeOpenXml.Style;
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.IO;
namespace SATREMI.Win.Utils
{
class ExcelBuilder
{
public string Plantilla { get; set; }
public string Titulo { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Three.Net.Math
{
public struct Vector4 : IEquatable<Vector4>
{
public float x, y, z, w;
public Vector4(float x, float y, float z, float w)
{
this.x... |
using System;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Security.Principal;
using ToolsUtilities;
namespace FRBDKUpdater.Actions
{
public static class ActionStarter
{
static string UserApplicationData =>
Environment.GetFolderPath(Environment.Special... |
namespace AutoHelp.web.netcore.Models
{
public class Event
{
}
}
|
using Crm.Domain.SeedWork;
using System;
namespace Crm.Domain.Companies.Activities
{
public class Activity : Entity
{
internal ActivityId Id;
private string _sectorType;
private string _activityType;
private bool _value;
private bool _isRemoved;
private Act... |
using Windows.UI.Xaml.Input;
namespace ReactNative.Views.TextInput
{
static class InputScopeHelpers
{
public static InputScopeNameValue FromString(string inputScope)
{
switch (inputScope)
{
case "url":
return InputScopeName... |
using CodePathFinder.CodeAnalysis.PathFinding;
using CodePathFinder.Test.CodeAnalysis.PathFinding;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace CodePathFinder.Test.TestGraphImpl
{
[Serializable]
pu... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Collections;
using System.Collections.Specialized;
using System.Web.UI;
using NUnit.Framework;
using ComLib.Paging;
namespace CommonLibrary.Tests
{
[TestFixture]
public class PagerTests
{
[Test]
public void I... |
using Microsoft.Web.WebView2.Core;
namespace WebView2.DOM
{
// https://github.com/chromium/chromium/blob/master/third_party/blink/renderer/core/svg/svg_fe_image_element.idl
public partial class SVGFEImageElement : SVGElement
{
protected internal SVGFEImageElement(CoreWebView2 coreWebView, string referenceId)
... |
using UnityEngine;
using UnityEditor;
using System.Linq;
namespace uDesktopDuplication
{
[CustomEditor(typeof(Texture))]
public class TextureEditor : Editor
{
Texture texture
{
get { return target as Texture; }
}
Monitor monitor
{
get { return texture.monitor; }
}
bool i... |
using DevUser.Repositories;
using System;
using System.Web.Security;
using System.Web.UI;
namespace DevUser
{
public partial class Login : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void btnLogin_Click(object sender, EventArgs e)
... |
using AccountsApi.V1.Domain;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;
namespace AccountsApi.V1.Boundary.BaseModel
{
public abstract class AccountResponseModel : AccountBaseModel
{
/// <exam... |
// Licensed under the MIT License.
// See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
namespace Najlot.Log.Destinations
{
/// <summary>
/// Common interface for all destinations
/// </summary>
public interface IDestination : IDisposable
{
/// ... |
using System;
using System.Text.Json.Serialization;
namespace Modcomposer
{
[Serializable]
internal class ConfigModel
{
[JsonPropertyName("Version")]
public string Version { get; set; }
[JsonPropertyName("ModContainerPath")]
public string ModPath { get; set; }
... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
namespace ChakraCore.NET.Debug
{
public struct Variable
{
//"name":"this","type":"object","className":"Object","display":"{...}","propertyAttributes":3,"handle":2,"value":123
[JsonProperty(propertyName: "... |
using System;
using Manatee.Json.Pointer;
using Manatee.Json.Serialization.Internal;
namespace Manatee.Json.Serialization
{
/// <summary>
/// Serializes and deserializes objects and types to and from JSON structures.
/// </summary>
public class JsonSerializer
{
private int _callCount;
private Jso... |
using NYTimes.NET.Clients;
using System.Collections.Generic;
using System.Xml.Serialization;
namespace NYTimes.NET.Models
{
[XmlRoot("rss")]
public class Rss
{
[XmlElement("channel")]
public Channel Channel { get; set; }
}
public class Channel : ModelBase
{
[XmlElement... |
#if NET_4_6
using UnityEngine;
using UnityEngine.Assertions;
namespace Unity.Properties.Serialization
{
public static class JsonPropertyContainerWriter
{
private static readonly JsonPropertyVisitor s_DefaultVisitor = new JsonPropertyVisitor();
public static string Write<TContainer>(TContainer... |
using System;
using System.Collections.Generic;
namespace SocketIOClient.UriConverters
{
public interface IUriConverter
{
Uri GetServerUri(bool ws, Uri serverUri, int eio, string path, IEnumerable<KeyValuePair<string, string>> queryParams);
}
}
|
namespace OfaSchlupfer.MSSQLReflection.SqlCode {
using OfaSchlupfer.MSSQLReflection.AST;
/// <summary>
/// AST bound inforamtion.
/// </summary>
public class AnalyseNodeState {
private ISqlCodeType _SqlCodeType;
/// <summary>
/// Gets or sets the Fragment
/// </sum... |
/*
* SmeshLink.Misty.Util.PagedList.cs
*
* Copyright (c) 2009-2014 SmeshLink Technology Corporation.
* All rights reserved.
*
* Authors:
* Longxiang He
*
* This file is part of the Misty, a sensor cloud for IoT.
*/
using System;
using System.Collections.Generic;
namespace SmeshLink.Misty.Util
{
///... |
// Copyright (c) 2020 Jon P Smith, GitHub: JonPSmith, web: http://www.thereformedprogrammer.net/
// Licensed under MIT license. See License.txt in the project root for license information.
using System.Collections.Immutable;
using System.ComponentModel.DataAnnotations;
using BizDbAccess.Orders;
using BizLogic.BasketS... |
//
// Basic Authentication implementation
//
// Authors:
// Greg Reinacker (gregr@rassoc.com)
// Sebastien Pouliot (spouliot@motus.com)
//
// Copyright 2002-2003 Greg Reinacker, Reinacker & Associates, Inc. All rights reserved.
// Portions (C) 2003 Motus Technologies Inc. (http://www.motus.com)
//
// Based on "DigestAu... |
using MongoDB.Bson;
using MongoDB.Driver;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using MongoDB.Driver.Linq;
using System;
namespace GraemSheppardOnline.Services.MongoDBContext
{
public class ItemCollection<T> : ContextCollection<T>
{
public ItemCollection(... |
@{
ViewBag.Title = "About";
}
<div class="row">
<div class="col-12">
<button id="RequestForbidden" type="button" class="btn btn-danger">Request Forbidden</button>
</div>
</div>
<div class="row">
<div class="col-12">
<h2>@ViewBag.Title.</h2>
<h3>@ViewBag.Messa... |
namespace KorneiDontsov.Sql {
using Microsoft.AspNetCore.Builder;
public static class EndpointFunctions {
public static IEndpointConventionBuilder WithoutDbMigration (this IEndpointConventionBuilder epConv) =>
epConv.WithMetadata(WithoutDbMigrationAttribute.shared);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace MSBuildCodeMetrics.VisualStudioMetrics.XML
{
/// <summary>
/// Used to parse Visual Studio Metrics XML
/// </summary>
public class MetricsReport
{
/// <summary>
/// Maintainability index
/// </summary>
public in... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using Microsoft.AspNetCore.Authentication.Cookies;
using Microsoft.Extensions.Options;
namespace Microsoft.AspNetCore.Identity
{
/// <summary>
... |
//*******************************************************************************************//
// //
// Download Free Evaluation Version From: https://bytescout.com/download/web-installer //
// ... |
// Copyright (c) Nick Frederiksen. All Rights Reserved.
namespace QVZ.Api.Constants.Authorization
{
internal static class Scopes
{
internal const string Player = "API.Player";
internal const string Creator = "API.Creator";
}
}
|
/*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software... |
using Anticaptcha_example.Helper;
using Newtonsoft.Json.Linq;
namespace Anticaptcha_example.Api
{
public class NoCaptcha : NoCaptchaProxyless
{
public enum ProxyTypeOption
{
Http,
Socks4,
Socks5
}
public string Cookies { protected get; set; ... |
using Xunit;
namespace _892_SurfaceAreaOf3DShapes
{
class Program
{
static void Main(string[] args)
{
var solution = new Solution();
Assert.Equal(10, solution.SurfaceArea(new[] { new[] { 2 } }));
Assert.Equal(34, solution.SurfaceArea(new[] { new[] { 1, 2 },... |
namespace Simple.Sqlite
{
/// <summary>
/// Represents a Sqlite internal type
/// </summary>
public enum SqliteType
{
/// <summary>
/// Numeric without decimal places
/// </summary>
INTEGER,
/// <summary>
/// Sqlite text
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Backlog4net.Api
{
using Option;
/// <summary>
/// Executes Backlog Watch APIs.
/// </summary>
public interface WatchingMethods
{
/// <summary>
///... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Xunit.Performance;
using System;
using System.Threading;
namespace PerfLabTests
{
public class JITIntrinsics
{
private static int s_i;... |
using SilupostMobileApp.Common;
using System;
using System.Collections.Generic;
using System.Text;
namespace SilupostMobileApp.Models
{
public class SilupostMediaModel : FileModel
{
public string CrimeIncidentReportMediaId { get; set; }
public bool IsNew { get; set; }
public string Ico... |
using Catan.CodeGenerator.TsGenerator;
using Catan.Core.Extensions;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace Catan.CodeGenerator
{
public class TypeScriptGenerator
{
public static void Generate(string outp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FlixSharp.Holders.RottenTomatoes
{
public class ReleaseDate
{
public ReleaseDateType ReleaseType { get; set; }
public DateTime? Date { get; set; }
}
public cla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking.NetworkSystem;
public class Scale : Trigger
{
public int WaitingTime = 500;
public float IntervalAngle = 0.2f;
public float MaxAngle = 45;
private bool _busy = false;
void Update()
... |
// WaitForUseInvitationalItemAction
using ClubPenguin.Core;
using ClubPenguin.Interactables.Domain;
using Disney.LaunchPadFramework;
using Disney.MobileNetwork;
using HutongGames.PlayMaker;
[ActionCategory("Props")]
public class WaitForUseInvitationalItemAction : FsmStateAction
{
public FsmString ItemName;
public F... |
using Akavache;
using Autofac;
using Framework.Autofac;
using System;
using System.Reflection;
namespace BaseTest
{
public class AbstractUnitTest
{
static AbstractUnitTest() {
}
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Profiling;
public class Container : MonoBehaviour
{
public float safeZone;
public float resolution;
public float threshold;
public ComputeShader computeShader;
public bool calculateNormals;
privat... |
/*
Copyright (C) 2012-2014 de4dot@gmail.com
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, m... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MuteMusic : MonoBehaviour
{
private bool isMuted = false;
private void Awake()
{
GameObject[] musicPlayers = GameObject.FindGameObjectsWithTag("music");
if (... |
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using NPay.Modules.Wallets.Core.Wallets.Exceptions;
using NPay.Modules.Wallets.Core.Wallets.Repositories;
using NPay.Modules.Wallets.Core.Wallets.ValueObjects;
using NPay.Modules.Wallets.Shared.Events;
using NPay.Shared.Commands;
... |
using System;
using MyBox.Internal;
using UnityEngine;
namespace MyBox
{
[Serializable]
public class PlayerPrefsInt : PlayerPrefsType
{
public int Value
{
get => PlayerPrefs.GetInt(Key, 0);
set => PlayerPrefs.SetInt(Key, value);
}
public static PlayerPrefsInt WithKey(string key) => new PlayerPrefs... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PlacableUI : MonoBehaviour
{
public RectTransform ContentParent;
public GameObject PlacableButtonPrefab;
public PlacableData[] Placables;
private void Start()
{
f... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
public static GameManager instance = null;
public static GameObject canvas = null;
public static GameObject music = null;
public static GameObject eventSystem;
int canvas_children;
public GameObjec... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EnforceScript
{
class SymbolTable
{
public enum Type
{
root,
scope_enter,
variable_definition,
function_definition,
}
public struct Symbol
{
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Helper : MonoBehaviour {
[TextArea]
[Tooltip("help messages for each page")]
public string[] helps;
[Tooltip ("current page")]
public int current;
[Tooltip("help message text")]
public Text mytext;
[Tooltip("current page indica... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Holon.Remoting.Introspection
{
/// <summary>
/// Implements INodeQuery001
/// </summary>
internal class NodeQueryImpl : INodeQuery001
{
private Node _node;
... |
using System.Collections.Generic;
namespace Smellyriver.TankInspector.Pro.Modularity.Input
{
public interface ICommandManager<TCommand>
where TCommand : ICommand
{
IEnumerable<TCommand> Commands { get; }
void Register(TCommand command);
}
}
|
#Tue Nov 30 21:54:55 EST 2021
lib/features/com.ibm.websphere.appserver.httptransport-1.0.mf=4f42e0df19d53667d9d1f13505489d05
dev/spi/ibm/com.ibm.websphere.appserver.spi.httptransport_4.1.59.jar=c4fe248241be5c86edfb613a16a11e66
lib/com.ibm.ws.transport.http_1.0.59.jar=1011114cb93848c6d82507dfc0bd2540
dev/spi/ibm/javadoc... |
/*
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "license" fi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPA.Interfaces.Activities
{
public class ActivityGroupItem : ActivityGroupOrLeafItem
{
public List<ActivityGroupOrLeafItem> Children = new List<ActivityGroupOrLeafItem>();
... |
using System.Linq;
using FashiShop.Core.Entity;
using System.Collections.Generic;
namespace FashiShop.Model
{
public class User:BaseEntity
{
public User()
{
RoleId=Roles.User;
}
public string Firstname { get; set; }
public string Lastname { get; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class UIPopup_Victory : MonoBehaviour
{
public int rewardCash;
public UIButton btnLobby;
public UIButton btnRestart;
public UIButton btnNextStage;
public System.Action OnBtnLobb... |
// <copyright file="GameRepository.MoveDto.cs" company="RJ">
// Copyright (c) RJ. All rights reserved.
// </copyright>
namespace Chess.DomainServices
{
using System.Linq;
using System.Runtime.Serialization;
using Chess.Domain;
/// <summary>
/// Manages game persistence.
/// </summary>
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CodeSight.Data.Models
{
public class Project
{
public string ProjectId { get; set; }
public string ProjectName { get; set; }
public string ProjectDescription { get; set; }
public string DateCreated { g... |
using System;
using System.Configuration;
using System.Data;
using System.Data.OleDb;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.ComponentModel;
using Amns.GreyFox.Web.UI.WebControls;
using System.Reflection;
namespace Amns.Tessen.Web.UI.WebControls
{
/// <summary>
/// Summary description for... |
using System.Text;
using System.Runtime.InteropServices.WindowsRuntime;
using System;
using System.IO;
using System.Security.Cryptography;
namespace FFImageLoading.Helpers
{
public class MD5Helper : IMD5Helper
{
[ThreadStatic]
private static MD5 md5;
private byte[] SafeHash(byte[] inp... |
using MxNet;
using System;
using System.Collections.Generic;
using System.Text;
using MxNet.NN.Initializers;
using MxNet.NN.Constraints;
using MxNet.NN.Regularizers;
namespace MxNet.NN.Layers
{
public abstract class BaseLayer
{
public string Name { get; set; }
public string ID { get; set; }
... |
using UdonSharp;
using UnityEngine;
public class CalculatingContextHandler : UdonSharpBehaviour
{
// 이 클래스는 static class처럼 씁니다. 별도의 멤버변수를 갖게 하지 맙시다
const int MAN_START_INDEX = 0;
const int MAN_END_INDEX = 8;
const int PIN_START_INDEX = 9;
const int PIN_END_INDEX = 17;
const int SOU_START_INDE... |
// # SPDX-License-Identifier: MIT
// # Copyright 2021
// # Sebastian Fischer sebfischer@gmx.net
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Datatent2.Core.Scripting.Validator
{
internal class BeforeInsertValidator
{
//p... |
using Newtonsoft.Json;
namespace Backpack.Net
{
/// <summary>
/// Represents a <see cref="BackpackUser"/>'s voting and suggestion stats.
/// </summary>
public sealed class Voting
{
internal Voting()
{ }
/// <summary>
/// This user's site voting reputation.
... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using Murtain;
using Murtain.Extensions.Gemini.Builder;
namespace Microsoft.Extensions.DependencyInjection
{
public static class IS... |
using System;
using Intersect.Client.Framework.File_Management;
using Intersect.Client.Framework.Graphics;
using Intersect.Client.Framework.Gwen.Control;
using Intersect.Client.Framework.Gwen.Input;
using Newtonsoft.Json.Linq;
namespace Intersect.Client.Framework.Gwen.ControlInternal
{
/// <summary>
/// ... |
namespace BinarySerializer.Nintendo.NDS
{
public class DS3D_CommandBlock : BinarySerializable
{
public DS3D_Command[] Commands { get; set; }
public override void SerializeImpl(SerializerObject s)
{
Commands = s.SerializeObjectArray<DS3D_Command>(Commands, 4, name: nameof... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.EntityFrameworkCore;
using POYA.Models;
using POYA.Areas.FunAdmin.Models;
using POYA.Areas.FunFiles.Models;
using POYA.Areas.WeEduHub.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Chapter_03_QuickStart.DataManager;
using Chapter_03_QuickStart.Models;
using System.Diagnostics;
using System.Collections.Generic;
namespace Chapter_03_QuickStart.Controllers
{
public class HomeController : Controller
{
private ... |
using OrienteeringToolWPF.DAO;
using OrienteeringToolWPF.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace OrienteeringToolWPF.Utils
{
public static class ClassificationUtils
{
// Performs corectne... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EmployeeInfo
{
class PartialClass2
{
}
public partial class Employee
{
public void Emphoyees() { }
public partial void InitializeEmployee()
{
... |
using UnityEngine;
using System.Collections;
public class Variador : MonoBehaviour {
///public GameObject variador;
public int Status;// Essa variavel eh atualizada pela classe botao
public float Variador_Valor=0;
//void Start (){
// variador.GetComponent<Renderer> ().transform.Rotate (0, 0, -7);
//}
v... |
/* csvorbis
* Copyright (C) 2000 ymnk, JCraft,Inc.
*
* Written by: 2000 ymnk<ymnk@jcraft.com>
* Ported to C# from JOrbis by: Mark Crichton <crichton@gimp.org>
*
* Thanks go to the JOrbis team, for licencing the code under the
* LGPL, making my job a lot easier.
*
* This program is free software; you ... |
using BetterMe.Models;
using BetterMe.Models.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace BetterMe.Controllers
{
public class RulesController : ApiController
{
// GET api/<controller>
public IE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SecretSantaProject.Models;
using Medallion;
namespace SecretSantaProject.Utils
{
public class SecretSantaMatchMaker : IMatchMaker<Contact>
{
private Random randomizer;
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using eRestoran.Data;
using eRestoran.Models;
using Microsoft.AspNetCore.Authorization;
using X.PagedList;
usin... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Ejemplo1
{
public partial class FRMEJEMPLO1 : Form
{
public FRMEJEMPLO1()
... |
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Threading;
using Newtonsoft.Json;
namespace Plcway.Communication
{
/// <summary>
/// 超时操作的类。
/// </summary>
/// <remarks>
/// 本类自动启动一个静态线程来处理
/// </remarks>
public class HslTimeOut
{
private static long hslTimeoutId = 0L;
... |
using System;
using Spect.Net.Assembler.Generated;
namespace Spect.Net.Assembler.SyntaxTree.Expressions
{
/// <summary>
/// This class represents an UNARY logical NOT operation
/// </summary>
public sealed class UnaryLogicalNotNode : UnaryExpressionNode
{
/// <summary>
/// Retrieve... |
using Orleans.Serialization.Activators;
namespace Orleans.Serialization.Serializers
{
/// <summary>
/// Provides activators.
/// </summary>
public interface IActivatorProvider
{
/// <summary>
/// Gets an activator for the specified type.
/// </summary>
/// <typeparam... |
using MagiCore.Model;
using System.ComponentModel.DataAnnotations;
namespace CourseShop.Services.Catalog.Model.Requests;
public class CategoryUpdateRequest : IRequest
{
/// <summary>Must match the id in the route.</summary>
/// <example>61e403e7a459734dc052afac</example>
[Required]
public string Id {... |
using System.Linq;
using System.Runtime.CompilerServices;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Uno.Collections;
namespace Uno.UI.Tests.Foundation
{
[TestClass]
public class Given_StackVector
{
private struct MyStruct
{
internal int A;
}
[TestMethod]
public... |
using Newtonsoft.Json;
using RestSharp;
using System;
using System.Threading.Tasks;
namespace Mahamudra.ParallelDots.CustomExtensions
{
public static class ApiClientExtensions
{
public static T Deserialize<T>(this string json, bool map = true)
{
try
{
Js... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace BootNet.Commands
{
public class Messages
{
public static void ErrorMessage()
{
Console.ForegroundColor = ConsoleColor.Red;
... |
using System.Xml.Linq;
using Cassette.Manifests;
namespace Cassette.Stylesheets.Manifests
{
class StylesheetBundleManifestWriter<T> : BundleManifestWriter<T>
where T : StylesheetBundleManifest
{
protected StylesheetBundleManifestWriter(XContainer container)
: base(container... |
using RakDotNet.IO;
namespace InfectedRose.Nif
{
public class NiSkinInstance : NiObject
{
public override void Serialize(BitWriter writer)
{
throw new System.NotImplementedException();
}
public override void Deserialize(BitReader reader)
{
throw ... |
using System;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ConceptualThinking.Model;
namespace ConceptualThinking.Student
{
public partial class Form12 : Form
{
private int _id = 0;
public Form12()
{
InitializeComponent();
_id = 4;
... |
using UnityEngine;
public class RotateBehaviour : MonoBehaviour
{
[SerializeField] private Vector3 RotationAmount;
void Update() => transform.Rotate(RotationAmount * Time.deltaTime);
} |
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