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using System; using System.Linq; using UnityEngine; using UnityEngine.UI; /// <summary> /// /// </summary> public class RecipeManager : MonoBehaviour { /// <summary> /// Instantiate class object /// </summary> public static RecipeManager Instance { get { if (instance =...
using PressCenter.Data.Models; namespace PressCenter.Services.Data { public interface IDataValidationService { bool ValidateNews(INews news); bool ValidateTopNews(ITopNews news); } }
// Copyright (c) Zolution Software Ltd. All rights reserved. // Licensed under the MIT License, see LICENSE.txt in the solution root for license information using System; namespace Rezolver.Events { /// <summary> /// Contains the arguments for the <see cref="IRootTargetContainer.TargetRegistered"/> event ex...
namespace FoodShortage { using System; using System.Collections.Generic; using System.Linq; using Interface; using Model; public class StartUp { static void Main() { var buyers = new HashSet<IBuyer>(); int countOfPeople = int.Parse(Console.ReadLine()...
using System.Data.Entity; using Microsoft.AspNet.Identity.EntityFramework; using UCRS.Data.Contracts; using UCRS.Data.Models; namespace UCRS.Data { public class UniversitySystemDbContext : DbContext, IUniversitySystemDbContext { public UniversitySystemDbContext() : base("UniversitySystemD...
//--------------------------------------------------------------------- // <copyright file="IProviderType.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. // </copyright> //---------------------------------------...
using ESC.Infrastructure; using ESC.Infrastructure.DomainObjects; using ESC.Service; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using Microsoft.AspNetCore.Mvc; namespace ESC.Web.Controllers { public class WStockController : BaseController { ...
using System; using StoryTeller.Commands; using StoryTeller.Messages; namespace ST.Client.Persistence { public class RequestSpecDataCommand : Command<SpecDataRequested> { private readonly Lazy<IPersistenceController> _persistence; private readonly Lazy<IClientConnector> _client; publi...
using System.Runtime.InteropServices; using Clarity.Common.Numericals.Algebra; namespace Clarity.Common.Numericals.Geometry { [StructLayout(LayoutKind.Sequential)] public struct LineSegment3 // todo: IEquatable<> { public Vector3 Point1; public Vector3 Point2; public LineSegment3(...
namespace SnakeGame.IO.Contracts { public interface IWriter { void WriteLine(string value); void Write(string value); } }
using UnityEngine; using UnityEngine.UI; using UnityEngine.Assertions; using System.Collections; using GhostGen; using DG.Tweening; public class PlayerHandView : UIView { public Transform[] cardSlotList; public CanvasGroup canvasGroup; public Transform dragCardLayer; public Image dragBlocker; pr...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Jpeg; using SixLabors.ImageSharp.PixelFormats; public class BitmapDiff { private readonly int _tolerance = ushort.MaxValue / 4;...
using System; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; /// <summary> /// 资源预读,一个游戏只能有一个该对象 /// </summary> public class SuperResource : SingleObject<SuperResource> { private readonly Dictionary<string, Object> resDic = new Dictionary<string, Object>();//构建的对象池 pri...
using System; using System.Text.Json.Serialization; namespace Conceptoire.Twitch.API { public class IGDBGame { [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName("age_ratings")] public int[] AgeRatings { get; set; } [JsonPropertyName("aggregated_ra...
using System.Collections.Generic; using System.Drawing; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; using LevelEditor.Models; namespace LevelEditor.Services { public class TileMapService { private static TileMapService _instance; public static TileMapServic...
using System; using RimWorld; using Verse; namespace RaceWeapons { // Token: 0x02000037 RID: 55 [DefOf] public static class ThingDefOf { // Token: 0x060000AE RID: 174 RVA: 0x00006159 File Offset: 0x00004359 static ThingDefOf() { DefOfHelper.EnsureInitializedInCtor(typeof(ThingDefOf)); } // Token: 0x...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lycus.Satori { /// <summary> /// Represents an Epiphany platform. /// </summary> public sealed class Machine : IDisposable { public const int MinRows = 2; public const int Ma...
using Equilaterus.Vortex.Saturn.Commands; using Equilaterus.Vortex.Saturn.Services; using Moq; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Xunit; namespace Equilaterus.Vortex.Saturn.Tests.Commands { public class DeleteAdjuntableTests : BaseActionTest<Adju...
// ForStatement.cs // Script#/Core/ScriptSharp // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; namespace ScriptSharp.ScriptModel { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Gallio.Model; using Gallio.ConcordionAdapter.Properties; namespace Gallio.ConcordionAdapter.Model { /// <summary> /// Builds a test object model, based on Concordion attributes using reflection /// </sum...
//-------------------------------------------------------------------------------------- // FixedScroll.cs // // Advanced Technology Group (ATG) // Copyright (C) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. //----------------------------------------------------------------------------...
using System; using System.Collections.Generic; using Monaco.Bus.MessageManagement.Serialization; using Monaco.Configuration; using Xunit; namespace Monaco.Tests.Bus.Internals.Serializer { public class DataContractSerializerTests : IDisposable { private IConfiguration configuration; public Dat...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace streamdeck_client_csharp.Events { public class TitleParametersPayload { [JsonProperty("settings")] public JObject Settings { get; private set; } [JsonProperty("coordinates")] public Coordinates Coordinates { get; pri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using SnealUltra.Assets._Project.Scripts.Mixins; public class FloatData : MixinBase { [SerializeField] float data; public CurrentWeaponData weaponDefination; public List<MixinBase> updateMixins; public ov...
using System; using MassTransit; using MassTransit.Context; using MassTransit.RabbitMqTransport; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; namespace Notiflow.Messaging.Shared.Bus { public static class MassTransitExtensions { public static void AddMassTransitBus...
using System; namespace LeetCode.Naive.Problems { /// <summary> /// Problem: https://leetcode.com/problems/queries-on-number-of-points-inside-a-circle/ /// Submission: https://leetcode.com/submissions/detail/490782502/ /// </summary> internal class P1828 { public class Solution { ...
using Hathor.Models.Responses; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Hathor.Client.Sample.WebApp.Models { public class IndexViewModel { public bool? IsNodeRunning { get; set; } public AddressResponse? Address { get; set; } ...
using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Identity; using Nano.Models.Attributes; namespace Nano.Models { /// <summary> /// Default Entity User. /// </summary> public class DefaultEntityUser : DefaultEntity { /// <summary> /// Identity User Id. ...
using Newtonsoft.Json; namespace LichessApi.Web.Api.Puzzles.Response{ public class Themes { [JsonProperty("advancedPawn")] public AdvancedPawn AdvancedPawn { get; set; } [JsonProperty("anastasiaMate")] public AnastasiaMate AnastasiaMate { get; set; } } }
using System; using BenchmarkSuite.Framework.Interfaces; namespace BenchmarkSuite.Logging { public class EmptyLogger : ILog { #region ILog implementation public void Trace(object message) { } public void Trace(object message, Exception exception) { } ...
using System.Collections.Generic; using E_Commerce_Shop.Entity; namespace E_Commerce_Shop.DataAccess.Abstract { public interface ICategoryRepository : IRepository<Category> { Category GetByIdWithProducts(int id); void DeleteProductFromCategory(int productId, int categoryId); } }
using System.Collections.Generic; namespace FortiGateMigration { public abstract class FgCommand { public string Name { get; set; } public FgCommand(string name) { Name = name; } } public abstract class FgCommandExt : FgCommand { public List<F...
using System.Text.Json.Serialization; namespace Essensoft.Paylink.Alipay.Domain { /// <summary> /// PrizePriceStrategy Data Structure. /// </summary> public class PrizePriceStrategy : AlipayObject { /// <summary> /// 根据不同的奖品类型填写不同的值,具体用法联系营销技术获取 /// </summary> [Json...
namespace x42.Controllers.Results { /// <summary> /// Class representing the ping result of the currently running node. /// </summary> public class PingResult { /// <summary> /// Initializes a new instance of the <see cref="PingResult" /> class. /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lake.AmazonConnect.Model { /// <summary> /// Response metadata. /// </summary> public class ResponseMetadata { /// <summary> /// Gets or sets the ID that uniquely identi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; namespace Duality.Editor.Plugins.ProjectView.Properties { /// <summary> /// Since directly accessing code generated from .resx files will result in a deserialization on /// each Resource access, this class a...
using System; using System.Collections.Generic; using FOS.Website.Feature.ContentBlocks.Data; using FOS.Website.Feature.ContentBlocks.Helpers; using Sitecore.Data.Fields; using Sitecore.Mvc.Presentation; using Sitecore.StringExtensions; using Synthesis; using Synthesis.FieldTypes.Interfaces; namespace FOS.Website.Fea...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Zaggoware.BugTracker.Common.Helpers { public static class UrlHelper { public static string CreateUrlFromName(string name, bool convertToLower) { var url = n...
namespace StevenVolckaert.InventorPowerTools.Buttons { using System; using System.Drawing; using System.Windows; using Inventor; /// <summary> /// Base class for Inventor buttons. /// </summary> internal abstract class ButtonBase : IDisposable { protected readonly ButtonDefi...
using System.Reflection; namespace Telerik.Sitefinity.Frontend.TestUtilities { /// <summary> /// Helper for common operations related to Assemblies loading and reflection. /// </summary> public static class AssemblyLoaderHelper { /// <summary> /// Gets the Test Utilities Assembly ...
/* * Copyright (c) 2018, NVIDIA CORPORATION. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
@using iTechArt.ManagementDemo.Web @using iTechArt.ManagementDemo.Web.Models @using iTechArt.ManagementDemo.Web.Models.Table @using iTechArt.ManagementDemo.Querying.Models @using Newtonsoft.Json; @addTagHelper *, Microsoft.AspNetCore.Mvc.TagHelpers
namespace Qsi.Cql.Schema { public abstract class CqlType { internal CqlType() { } public abstract string ToSql(); public override string ToString() { return ToSql(); } } }
#region License // Distributed under the MIT License // ============================================================ // Copyright (c) 2019 Hotcakes Commerce, LLC // Copyright (c) 2020 Upendo Ventures, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and asso...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Client.ServiceReference1; namespace Client { public partial class AddTestForm : Form { private Tes...
using UnityEngine; namespace Sample.Service { public sealed class EditorAnalytics : IAnalyticsService { public void SendEvent(string name) => Debug.Log($"EditorAnalytics.SendEvent: '{name}'"); } }
// Copyright (c) 2007-2018 Thong Nguyen (tumtumtum@gmail.com) using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace Shaolinq.Persistence.Linq { public class ProjectionBuilderScope { public Dictionary<string, int> ColumnIndexes { get; } public readonly List<Expr...
using System.Collections.Generic; using System.Diagnostics; using Machine.Specifications.Runner.Impl.Listener; namespace Machine.Specifications.Runner { public class TimingRunListener : ISpecificationRunListener { readonly Stopwatch _assemblyTimer = new Stopwatch(); readonly Dictionary<AssemblyInfo, long>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Expression; namespace PreviewApp { public partial class Form1 : Form { public Form1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NetCheatX.Core.Interfaces { /// <summary> /// Search result plugin interface /// </summary> public interface ISearchResult { /// <summary> /// Memory addres...
using System.Collections.Immutable; namespace Funcky.Test.Monads { public sealed partial class OptionTest { [Fact] public void NoneIsLessThanSome() { Assert.True(Option<int>.None() < Option.Some(10)); Assert.True(Option<int>.None() <= Option.Some(10)); } ...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; namespace BNSharp.BattleNet { /// <summary> /// Contains information about a change in advertisements. /// </summary> [Serializable] [DataContract] public class AdChangedEventArgs : BaseEvent...
using LINGYUN.Abp.Serilog.Enrichers.UniqueId; using Serilog.Configuration; using System; namespace Serilog { public static class UniqueIdLoggerConfigurationExtensions { public static LoggerConfiguration WithUniqueId( this LoggerEnrichmentConfiguration enrichmentConfiguration) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using SqlBuildManager.Enterprise.Policy; namespace SqlSync.SqlBuild.Policy { public partial class PolicyViolationForm : Form { Package lst...
@{ ViewBag.Title = "UnAuthorize"; } <h1 class="text-danger">Не сте оторизиран за тази страница!</h1>
using System; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.EntityFrameworkCore; namespace Content.Server.Database { public sealed class SqliteServerDbContext : ServerDbContext { public DbSet<SqliteServerBan> Ban { get; set; } = default!; public DbSet<SqliteServerUnban> U...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public enum EffectName { Typing, RightShot, Approach, LeftShot, Step1, Step2, Step3, Step4, Step5, Performance } [System.Serializable] public class EffectTrigger { public EffectName name; } [System.Serializabl...
using Common.Api.Validators; using FluentValidation; using ToDo.Api.Models; namespace ToDo.Api.Validators { public class ToDoTaskPostValidator : ValidatorBase<ToDoTaskPost> { public ToDoTaskPostValidator() { // On a POST description is required RuleFor(t => t.Description) .NotEmpty() .WithMessage(V...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Drw.Combat { public class GroundAttack : MonoBehaviour { private void OnEnable() { Destroy(gameObject, 8f); // TODO - temp } } }
 using System; using System.Collections.Generic; using System.Data.SQLite; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using System.Text; // ReSharper disable o...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using CommandLine; namespace Localization.Options { public class ExtractOptions { [Option( ...
// TODO: LOGGING: remove dead code. namespace SFA.Apprenticeships.Infrastructure.LogEventIndexer.Domain { /* using System; public class LogEvent { public string Application { get; set; } public string CurrentCulture { get; set; } // ReSharper disable once InconsistentNaming ...
// Copyright 2020 New Relic, Inc. All rights reserved. // SPDX-License-Identifier: Apache-2.0 using NewRelic.Agent.Core.Aggregators; using NewRelic.Agent.Core.Samplers; using NewRelic.Agent.Core.WireModels; using NewRelic.Core.Logging; using System; using System.Collections.Generic; namespace NewRelic.Agent.Core.Tran...
using static BuckarooSdk.Constants.Services; namespace BuckarooSdk.Services.Ideal.Push { /// <summary> /// /// </summary> public class IdealPayRemainderPush : ActionPush { public override ServiceNames ServiceNames => ServiceNames.Ideal; /// <summary> /// /// </summary> public string ConsumerIban { ...
namespace Razor.UI.Pages { [Authorize(AuthenticationSchemes = OpenIdConnectDefaults.AuthenticationScheme)] public class UserProfileModel : PageModel { private readonly IUserService _userService; public UserProfileModel(IUserService userService) { _userService = userServ...
using System.IO; using iDi.Blockchain.Framework.Execution; using iDi.Blockchain.Framework.Extensions; using iDi.Plus.Domain.Extensions; using iDi.Plus.Domain.Pipeline; using iDi.Plus.Infrastructure.Extensions; using iDi.Plus.Node.Context; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyI...
namespace TwitterCards.Core.Interfaces { public interface ITweet { long Id { get; } ITwitterUser Author { get; } string Text { get; } string MediaUrl { get; } } }
namespace GameModel { public enum StartOptions { Blank, Random } }
namespace Mono.Cecil.AssemblyResolver { public enum TargetPlatform { None = 0, CLR_1, CLR_2, CLR_2_3, CLR_3_5, CLR_4, WPF, Silverlight, WindowsPhone, WindowsCE, WinRT } }
// ----------------------------------------------------------------------- // <copyright file="SuccessEventArgs.cs" company="John Lynch"> // This file is licensed under the MIT license. // Copyright (c) 2018 John Lynch // </copyright> // ----------------------------------------------------------------------- name...
using System; using System.Collections.Generic; using System.Linq; using CommandLine; using NLog; using Kifa.Api.Files; using Kifa.IO; namespace Kifa.Tools { public abstract partial class KifaFileCommand : KifaCommand { static readonly Logger logger = LogManager.GetCurrentClassLogger(); [Value(0, ...
// ReSharper disable once CheckNamespace using MFiles.VAF.Configuration; using System; namespace MFiles.VAF.Extensions { /// <summary> /// Defines that the following property or field controls how a task processor should recur. /// The property or field that follows should be a <see cref="TimeSpan"/>. /// </summa...
using System.Runtime.Serialization; namespace CakeMail.RestClient.Models { /// <summary> /// Enumeration to indicate how to sort clients. /// </summary> public enum ClientsSortBy { /// <summary> /// Sort by company name /// </summary> [EnumMember(Value = "company_name")] CompanyName, /// <summary> ...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; namespace Cheeze.Inventory { [Route("api/inventory")] public class Controller : Microsoft.AspNetCore.Mvc.Controller { private static readonly Random Ran...
using System; namespace F29API.Data { public class Association { public Entity Subject { get; set; } public Entity Object { get; set; } public Relation Relation { get; set; } } }
using BchainSimServices; namespace BSimClient.Entities.Extensions { public static class BlockProgressExtensions { public static bool IsSameBlockAs(this BlockProgress blockProgress, BlockProgress anotherBlockProgress) { return blockProgress?.BlockIndex == anotherBlockProgress?.Block...
using System; using System.Collections.Generic; using System.Text; namespace CoreBlogApp.Entity.ResultModel { public class MessageResult<T> where T : class { public T Result { get; set; } //errorMessages eklenecek } }
using System; using System.Net; using LianZhao.Patterns.Func; using Void = LianZhao.Void; namespace WikiaWP { public class WikiAsyncAction : WikiAsyncFunc<Void> { public WikiAsyncAction( IAsyncFunc<ApiClient, Void> func, Action<UnhandledErrorEventArgs<Exception>> ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using NUnit.Framework; namespace Cake.Jira.Tests { [TestFixture] public class JiraClientTests { [SetUp] public void SetUp() { } [Test] public void CreateJiraVersion_Should_CreateVersion_When...
using System; using System.Linq; using UnityEngine; using Unity.VisualScripting; namespace DNode { public class DLiteral : Unit, IDCustomInspectorDataProvider { [DoNotSerialize][PortLabelHidden][ShortEditor] public ValueInput X; [DoNotSerialize][PortLabelHidden][ShortEditor] public ValueInput Y; [DoNotSe...
using System.Collections.Generic; using UnityObject = UnityEngine.Object; namespace Unity.VisualScripting { [Analyser(typeof(INesterUnit))] public class NesterUnitAnalyser<TNesterUnit> : UnitAnalyser<TNesterUnit> where TNesterUnit : class, INesterUnit { public NesterUnitAnalyser(GraphReference refe...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using ZeroZeroOne.Holidays.Interface; namespace ZeroZeroOne.Holidays { public static class HolidayManager { public static Boolean IsDateAHoliday(ICountryHolidayProvider countryHolidayProvider, DateTime dat...
using System; namespace Lawn { public enum GardenType //Prefix: GARDEN { Main, Mushroom, Wheelbarrow, Aquarium } }
using PatternDemos.CompoundPatternDemo.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PatternDemos.CompoundPatternDemo.Adapter { /// <summary> /// 使用适配器模式创建一个会鹅叫的鸭子。 /// </summary> public class GooseAdapter : IQuack...
using Akka.Actor; using Autofac; using Lykke.Service.EthereumClassicApi.Actors.Factories.Interfaces; using Lykke.Service.EthereumClassicApi.Actors.Roles.Interfaces; namespace Lykke.Service.EthereumClassicApi.Actors { public sealed class ActorsModule : Module { protected override void Load(ContainerBui...
using System.Threading.Tasks; using WebApi.Model.QueueRequests; namespace WebApi.Services.Interop { public interface IMaskedEmailCommandService { Task QueueCommandAsync(MaskedEmailCommand command); } }
/********************************************* 作者:曹旭升 QQ:279060597 访问博客了解详细介绍及更多内容: http://blog.shengxunwei.com **********************************************/ using System; namespace Microsoft.Practices.EnterpriseLibrary.Logging { public interface ILogWriterStructureUpdater : IDispo...
namespace EventMaster.Course { public class CourseParticipantListViewModel { public string Vorname { get; set; } public string Nachname { get; internal set; } public string Email { get; internal set; } public string Telefon { get; internal set; } public string Anwesenhe...
using System; namespace Claw.Documents { /// <summary> /// Container for constants used in the *.pr0 file format. /// </summary> internal static class PR0Constants { /// <summary> /// Opening character for nodes. /// </summary> internal const char OPEN_NODE_CHARCTER...
using System.Collections.Generic; using Microsoft.AspNetCore.Components; using Microsoft.JSInterop; using System.Threading.Tasks; using WebVella.Pulsar.Models; using WebVella.Pulsar.Utils; using System; using WebVella.Pulsar.Services; using Microsoft.AspNetCore.Components.Web; using Newtonsoft.Json; namespace WebVell...
namespace DesignPatterns { public interface IPagamento { Pagamento RealizarPagamento(Pedido pedido, Pagamento pagamento); } }
namespace System.Runtime.CompilerServices { [System.AttributeUsage( AttributeTargets.Class | AttributeTargets.Delegate | AttributeTargets.Interface | AttributeTargets.Method | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)] public seal...
using NpgsqlTypes; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.NetworkInformation; using System.Reflection; namespace DynamicLinqPadPostgreSqlDriver { using NpgsqlInet = ValueTuple<IPAddress, int>; public static class SqlHelper ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; namespace Assets.Scripts.Pipeline { class SceneLoadManager { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType....
//----------------------------------------------------------------------------- // <copyright file="CommandCreator.cs" company="WheelMUD Development Team"> // Copyright (c) WheelMUD Development Team. See LICENSE.txt. This file is // subject to the Microsoft Public License. All other rights reserved. // </copyri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class SoundManagerScript : MonoBehaviour { public enum Sound { buttonClick, damage, gamePlay, gameWinner, menu, portal, powerUp, rollDice, death, }; ...
using Unity.Jobs; using Unity.Collections; using Unity.Mathematics; using Unity.Burst; [BurstCompile] public struct SelfComplementWithSkipJob : IJobParallelFor { public NativeSlice<byte> data; public byte threshold; public int height; public int widthOverLineSkip; public void Execute(int i) ...
using System; using System.Linq; class C { static int[] Read() => Array.ConvertAll(Console.ReadLine().Split(), int.Parse); static (int, int) Read2() { var a = Read(); return (a[0], a[1]); } static long[] ReadL() => Array.ConvertAll(Console.ReadLine().Split(), long.Parse); static void Main() => Console.Wri...
// =================================================================== // 实体(DawnXZ.Dawnauth.Entity)项目 //==================================================================== //【宋杰军 @Copy Right 2008+】--【联系QQ:6808240】--【请保留此注释】 //==================================================================== // 文件名称:DawnAuthDepart...